c15ded12c6
then Makefile installs into ${DESTDIR}/var/games/phantasia
262 lines
5.7 KiB
C
262 lines
5.7 KiB
C
/*
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* setup.c - set up all files for Phantasia
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*/
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#include "include.h"
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <stdlib.h>
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/**/
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/************************************************************************
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/
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/ FUNCTION NAME: main()
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/
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/ FUNCTION: setup files for Phantasia 3.3.2
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/
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/ AUTHOR: E. A. Estes, 12/4/85
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/
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/ ARGUMENTS: none
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/
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/ RETURN VALUE: none
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/
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/ MODULES CALLED: time(), exit(), stat(), Error(), creat(), close(), fopen(),
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/ fgets(), floor(), srandom(), umask(), drandom(), strcpy(), getuid(),
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/ unlink(), fwrite(), fclose(), sscanf(), printf(), strlen(), fprintf()
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/
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/ GLOBAL INPUTS: Curmonster, _iob[], Databuf[], *Monstfp, Enrgyvoid
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/
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/ GLOBAL OUTPUTS: Curmonster, Databuf[], *Monstfp, Enrgyvoid
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/
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/ DESCRIPTION:
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/
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/ This program tries to verify the parameters specified in
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/ the Makefile.
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/
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/ Create all necessary files. Note that nothing needs to be
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/ put in these files.
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/ Also, the monster binary data base is created here.
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/
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/************************************************************************/
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static char *files[] = { /* all files to create */
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_SPATH_MONST,
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_SPATH_PEOPLE,
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_SPATH_MESS,
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_SPATH_LASTDEAD,
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_SPATH_MOTD,
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_SPATH_GOLD,
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_SPATH_VOID,
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_SPATH_SCORE,
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NULL,
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};
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char *monsterfile="monsters.asc";
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int
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main(argc, argv)
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int argc;
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char *argv[];
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{
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register char **filename; /* for pointing to file names */
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register int fd; /* file descriptor */
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FILE *fp; /* for opening files */
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struct stat fbuf; /* for getting files statistics */
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int ch;
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while ((ch = getopt(argc, argv, "m:")) != EOF)
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switch(ch) {
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case 'm':
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monsterfile = optarg;
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break;
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case '?':
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default:
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break;
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}
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argc -= optind;
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argv += optind;
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srandom((unsigned) time((long *) NULL)); /* prime random numbers */
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umask(0117); /* only owner can read/write created files */
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/* try to create data files */
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filename = &files[0];
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while (*filename != NULL)
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/* create each file */
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{
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if (stat(*filename, &fbuf) == 0)
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/* file exists; remove it */
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{
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if (!strcmp(*filename, _SPATH_PEOPLE))
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/* do not reset character file if it already exists */
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{
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++filename;
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continue;
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}
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if (unlink(*filename) < 0)
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Error("Cannot unlink %s.\n", *filename);
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/*NOTREACHED*/
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}
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if ((fd = creat(*filename, 0660)) < 0)
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Error("Cannot create %s.\n", *filename);
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/*NOTREACHED*/
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close(fd); /* close newly created file */
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++filename; /* process next file */
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}
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/* put holy grail info into energy void file */
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Enrgyvoid.ev_active = TRUE;
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Enrgyvoid.ev_x = ROLL(-1.0e6, 2.0e6);
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Enrgyvoid.ev_y = ROLL(-1.0e6, 2.0e6);
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if ((fp = fopen(_SPATH_VOID, "w")) == NULL)
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Error("Cannot update %s.\n", _SPATH_VOID);
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else
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{
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fwrite(&Enrgyvoid, SZ_VOIDSTRUCT, 1, fp);
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fclose(fp);
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}
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/* create binary monster data base */
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if ((Monstfp = fopen(_SPATH_MONST, "w")) == NULL)
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Error("Cannot update %s.\n", _SPATH_MONST);
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else
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{
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if ((fp = fopen(monsterfile, "r")) == NULL)
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{
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fclose(Monstfp);
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Error("cannot open %s to create monster database.\n", "monsters.asc");
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}
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else
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{
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Curmonster.m_o_strength =
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Curmonster.m_o_speed =
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Curmonster.m_maxspeed =
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Curmonster.m_o_energy =
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Curmonster.m_melee =
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Curmonster.m_skirmish = 0.0;
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while (fgets(Databuf, SZ_DATABUF, fp) != NULL)
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/* read in text file, convert to binary */
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{
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sscanf(&Databuf[24], "%lf%lf%lf%lf%lf%d%d%lf",
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&Curmonster.m_strength, &Curmonster.m_brains,
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&Curmonster.m_speed, &Curmonster.m_energy,
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&Curmonster.m_experience, &Curmonster.m_treasuretype,
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&Curmonster.m_type, &Curmonster.m_flock);
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Databuf[24] = '\0';
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strcpy(Curmonster.m_name, Databuf);
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fwrite((char *) &Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp);
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}
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fclose(fp);
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fclose(Monstfp);
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}
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}
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#ifdef MAKE_INSTALLS_THIS_AND_DOESNT_WANT_TO_HEAR_ABOUT_IT
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/* write to motd file */
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printf("One line 'motd' ? ");
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if (fgets(Databuf, SZ_DATABUF, stdin) == NULL)
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Databuf[0] = '\0';
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if ((fp = fopen(_SPATH_MOTD, "w")) == NULL)
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Error("Cannot update %s.\n", _SPATH_MOTD);
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else
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{
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fwrite(Databuf, sizeof(char), strlen(Databuf), fp);
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fclose(fp);
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}
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/* report compile-time options */
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printf("Compiled options:\n\n");
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printf("Phantasia destination directory: %s\n", _SPATH_PHANTDIR);
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printf("Wizard: root UID: 0\n");
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#ifdef BSD41
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printf("Compiled for BSD 4.1\n");
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#endif
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#ifdef BSD42
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printf("Compiled for BSD 4.2\n");
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#endif
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#ifdef SYS3
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printf("Compiled for System III\n");
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#endif
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#ifdef SYS5
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printf("Compiled for System V\n");
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#endif
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#endif
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exit(0);
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/*NOTREACHED*/
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}
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/**/
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/************************************************************************
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/
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/ FUNCTION NAME: Error()
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/
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/ FUNCTION: print an error message, and exit
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/
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/ AUTHOR: E. A. Estes, 12/4/85
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/
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/ ARGUMENTS:
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/ char *str - format string for printf()
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/ char *file - file which caused error
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/
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/ RETURN VALUE: none
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/
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/ MODULES CALLED: exit(), perror(), fprintf()
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/
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/ GLOBAL INPUTS: _iob[]
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/
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/ GLOBAL OUTPUTS: none
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/
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/ DESCRIPTION:
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/ Print an error message, then exit.
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/
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/************************************************************************/
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Error(str, file)
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char *str, *file;
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{
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fprintf(stderr, "Error: ");
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fprintf(stderr, str, file);
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perror(file);
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exit(1);
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/*NOTREACHED*/
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}
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/**/
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/************************************************************************
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/
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/ FUNCTION NAME: drandom()
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/
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/ FUNCTION: return a random number
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/
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/ AUTHOR: E. A. Estes, 2/7/86
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/
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/ ARGUMENTS: none
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/
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/ RETURN VALUE: none
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/
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/ MODULES CALLED: random()
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/
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/ GLOBAL INPUTS: none
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/
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/ GLOBAL OUTPUTS: none
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/
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/ DESCRIPTION:
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/
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/************************************************************************/
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double
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drandom()
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{
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if (sizeof(int) != 2)
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return((double) (random() & 0x7fff) / 32768.0);
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else
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return((double) random() / 32768.0);
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}
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