freebsd-skq/games/robots
nik 9487ea6721 Add $Id$, to make it simpler for members of the translation teams to
track.

The $Id$ line is normally at the bottom of the main comment block in the
man page, separated from the rest of the manpage by an empty comment,
like so;

     .\"    $Id$
     .\"

If the immediately preceding comment is a @(#) format ID marker than the
the $Id$ will line up underneath it with no intervening blank lines.
Otherwise, an additional blank line is inserted.

Approved by:            bde
1999-07-12 20:30:45 +00:00
..
extern.c Bring in the 4.4 Lite games directory, modulo man page changes and segregation 1994-09-04 04:03:31 +00:00
flush_in.c Bring in the 4.4 Lite games directory, modulo man page changes and segregation 1994-09-04 04:03:31 +00:00
init_field.c Add #include string.h to get prototypes. 1998-05-09 10:10:52 +00:00
main.c Convert to random() 1997-09-24 22:33:22 +00:00
make_level.c Bring in the 4.4 Lite games directory, modulo man page changes and segregation 1994-09-04 04:03:31 +00:00
Makefile Install scorefile as group games writeable 1997-09-24 02:16:50 +00:00
move_robs.c Bring in the 4.4 Lite games directory, modulo man page changes and segregation 1994-09-04 04:03:31 +00:00
move.c Merge a bunch of cleanups from NetBSD. 1999-04-19 03:59:02 +00:00
pathnames.h Bring in the 4.4 Lite games directory, modulo man page changes and segregation 1994-09-04 04:03:31 +00:00
play_level.c Bring in the 4.4 Lite games directory, modulo man page changes and segregation 1994-09-04 04:03:31 +00:00
query.c Add #include string.h to get prototypes. 1998-05-09 10:10:52 +00:00
rnd_pos.c Convert to random() 1997-09-24 22:33:22 +00:00
robots.6 Add $Id$, to make it simpler for members of the translation teams to 1999-07-12 20:30:45 +00:00
robots.h Bring in the 4.4 Lite games directory, modulo man page changes and segregation 1994-09-04 04:03:31 +00:00
score.c Fixed printf format errors. 1998-06-30 19:10:49 +00:00