0410dc5f5d
method as in /bin/sh. We still do technically undefined things in the signal handler, but it is safe in practice to access state that is protected by INTOFF/INTON. In a recent commit, I sprinkled VGLMouseFrozen++/-- operations in places that need INTOFF/INTON. This prevented clobbering of pixels under the mouse, but left mouse signals deferred for too long. It is necessary to call the signal handler when the count goes to 0. Old versions did this in the unfreeze function, but didn't block actual signals, so the signal handler raced itself. The sprinkled operations reduced the races, but when then worked to block a race they left signals deferred for too long. Use INTOFF/INTON to fix complete loss of mouse signals while reading the mouse status. Clobbering of the state was prevented by SIG_IGN'ing mouse signals, but that has a high overhead and broke more than it fixed by losing mouse signals completely. sigprocmask() works to block signals without losing them completely, but its overhead is also too high. libvgl's mouse signal handling is often worse than none. Applications can't block waiting for a mouse or keyboard or other event, but have to busy-wait. The SIG_IGN's lost about half of all mouse events while busy-waiting for mouse events.
338 lines
9.7 KiB
C
338 lines
9.7 KiB
C
/*-
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Copyright (c) 1991-1997 Søren Schmidt
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer
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* in this position and unchanged.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <sys/cdefs.h>
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__FBSDID("$FreeBSD$");
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#include <stdio.h>
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#include <sys/types.h>
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#include <sys/ioctl.h>
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#include <sys/signal.h>
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#include <sys/consio.h>
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#include <sys/fbio.h>
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#include "vgl.h"
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#define X 0xff
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static byte StdAndMask[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE] = {
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X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,
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X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,
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X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,
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X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,
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X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,
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X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,
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X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,
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X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,
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0,0,0,X,X,X,X,0,0,0,0,0,0,0,0,0,
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0,0,0,X,X,X,X,X,0,0,0,0,0,0,0,0,
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0,0,0,0,X,X,X,X,0,0,0,0,0,0,0,0,
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0,0,0,0,X,X,X,X,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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};
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static byte StdOrMask[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE] = {
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,
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0,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,
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0,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,
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0,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,
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0,X,X,0,X,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,X,X,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,X,X,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,X,X,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,X,X,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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};
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#undef X
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static VGLBitmap VGLMouseStdAndMask =
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VGLBITMAP_INITIALIZER(MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, StdAndMask);
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static VGLBitmap VGLMouseStdOrMask =
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VGLBITMAP_INITIALIZER(MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, StdOrMask);
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static VGLBitmap *VGLMouseAndMask, *VGLMouseOrMask;
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static byte map[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE*4];
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static VGLBitmap VGLMouseSave =
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VGLBITMAP_INITIALIZER(MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, map);
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static int VGLMouseVisible = 0;
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static int VGLMouseShown = 0;
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static int VGLMouseXpos = 0;
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static int VGLMouseYpos = 0;
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static int VGLMouseButtons = 0;
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static volatile sig_atomic_t VGLMintpending;
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static volatile sig_atomic_t VGLMsuppressint;
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#define INTOFF() (VGLMsuppressint++)
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#define INTON() do { \
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if (--VGLMsuppressint == 0 && VGLMintpending) \
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VGLMouseAction(0); \
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} while (0)
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void
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VGLMousePointerShow()
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{
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byte buf[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE*4];
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VGLBitmap buffer =
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VGLBITMAP_INITIALIZER(MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, buf);
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byte crtcidx, crtcval, gdcidx, gdcval;
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int i, pos, pos1;
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if (!VGLMouseVisible) {
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INTOFF();
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VGLMouseVisible = 1;
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crtcidx = inb(0x3c4);
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crtcval = inb(0x3c5);
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gdcidx = inb(0x3ce);
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gdcval = inb(0x3cf);
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__VGLBitmapCopy(VGLDisplay, VGLMouseXpos, VGLMouseYpos,
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&VGLMouseSave, 0, 0, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE);
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bcopy(VGLMouseSave.Bitmap, buffer.Bitmap,
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MOUSE_IMG_SIZE*MOUSE_IMG_SIZE*VGLDisplay->PixelBytes);
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for (pos = 0; pos < MOUSE_IMG_SIZE*MOUSE_IMG_SIZE; pos++)
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for (i = 0; i < VGLDisplay->PixelBytes; i++) {
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pos1 = pos * VGLDisplay->PixelBytes + i;
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buffer.Bitmap[pos1] = (buffer.Bitmap[pos1] &
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~VGLMouseAndMask->Bitmap[pos]) |
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VGLMouseOrMask->Bitmap[pos];
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}
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__VGLBitmapCopy(&buffer, 0, 0, VGLDisplay,
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VGLMouseXpos, VGLMouseYpos, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE);
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outb(0x3c4, crtcidx);
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outb(0x3c5, crtcval);
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outb(0x3ce, gdcidx);
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outb(0x3cf, gdcval);
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INTON();
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}
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}
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void
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VGLMousePointerHide()
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{
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byte crtcidx, crtcval, gdcidx, gdcval;
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if (VGLMouseVisible) {
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INTOFF();
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VGLMouseVisible = 0;
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crtcidx = inb(0x3c4);
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crtcval = inb(0x3c5);
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gdcidx = inb(0x3ce);
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gdcval = inb(0x3cf);
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__VGLBitmapCopy(&VGLMouseSave, 0, 0, VGLDisplay,
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VGLMouseXpos, VGLMouseYpos, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE);
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outb(0x3c4, crtcidx);
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outb(0x3c5, crtcval);
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outb(0x3ce, gdcidx);
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outb(0x3cf, gdcval);
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INTON();
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}
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}
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void
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VGLMouseMode(int mode)
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{
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if (mode == VGL_MOUSESHOW) {
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if (VGLMouseShown == VGL_MOUSEHIDE) {
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VGLMousePointerShow();
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VGLMouseShown = VGL_MOUSESHOW;
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}
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}
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else {
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if (VGLMouseShown == VGL_MOUSESHOW) {
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VGLMousePointerHide();
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VGLMouseShown = VGL_MOUSEHIDE;
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}
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}
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}
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void
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VGLMouseAction(int dummy)
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{
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struct mouse_info mouseinfo;
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if (VGLMsuppressint) {
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VGLMintpending = 1;
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return;
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}
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again:
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INTOFF();
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VGLMintpending = 0;
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mouseinfo.operation = MOUSE_GETINFO;
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ioctl(0, CONS_MOUSECTL, &mouseinfo);
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if (VGLMouseShown == VGL_MOUSESHOW)
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VGLMousePointerHide();
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VGLMouseXpos = mouseinfo.u.data.x;
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VGLMouseYpos = mouseinfo.u.data.y;
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VGLMouseButtons = mouseinfo.u.data.buttons;
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if (VGLMouseShown == VGL_MOUSESHOW)
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VGLMousePointerShow();
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/*
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* Loop to handle any new (suppressed) signals. This is INTON() without
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* recursion. !SA_RESTART prevents recursion in signal handling. So the
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* maximum recursion is 2 levels.
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*/
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VGLMsuppressint = 0;
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if (VGLMintpending)
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goto again;
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}
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void
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VGLMouseSetImage(VGLBitmap *AndMask, VGLBitmap *OrMask)
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{
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if (VGLMouseShown == VGL_MOUSESHOW)
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VGLMousePointerHide();
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VGLMouseAndMask = AndMask;
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VGLMouseOrMask = OrMask;
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if (VGLMouseShown == VGL_MOUSESHOW)
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VGLMousePointerShow();
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}
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void
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VGLMouseSetStdImage()
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{
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if (VGLMouseShown == VGL_MOUSESHOW)
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VGLMousePointerHide();
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VGLMouseAndMask = &VGLMouseStdAndMask;
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VGLMouseOrMask = &VGLMouseStdOrMask;
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if (VGLMouseShown == VGL_MOUSESHOW)
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VGLMousePointerShow();
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}
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int
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VGLMouseInit(int mode)
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{
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struct mouse_info mouseinfo;
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int error, i, mask;
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switch (VGLModeInfo.vi_mem_model) {
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case V_INFO_MM_PACKED:
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case V_INFO_MM_PLANAR:
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mask = 0x0f;
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break;
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case V_INFO_MM_VGAX:
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mask = 0x3f;
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break;
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default:
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mask = 0xff;
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break;
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}
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for (i = 0; i < 256; i++)
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VGLMouseStdOrMask.Bitmap[i] &= mask;
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VGLMouseSetStdImage();
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mouseinfo.operation = MOUSE_MODE;
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mouseinfo.u.mode.signal = SIGUSR2;
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if ((error = ioctl(0, CONS_MOUSECTL, &mouseinfo)))
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return error;
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signal(SIGUSR2, VGLMouseAction);
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mouseinfo.operation = MOUSE_GETINFO;
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ioctl(0, CONS_MOUSECTL, &mouseinfo);
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VGLMouseXpos = mouseinfo.u.data.x;
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VGLMouseYpos = mouseinfo.u.data.y;
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VGLMouseButtons = mouseinfo.u.data.buttons;
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VGLMouseMode(mode);
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return 0;
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}
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int
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VGLMouseStatus(int *x, int *y, char *buttons)
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{
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INTOFF();
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*x = VGLMouseXpos;
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*y = VGLMouseYpos;
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*buttons = VGLMouseButtons;
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INTON();
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return VGLMouseShown;
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}
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int
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VGLMouseFreeze(int x, int y, int width, int hight, u_long color)
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{
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int i, xstride, ystride;
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INTOFF();
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if (width > 1 || hight > 1 || (color & 0xc0000000) == 0) { /* bitmap */
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if (VGLMouseShown == 1) {
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int overlap;
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if (x > VGLMouseXpos)
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overlap = (VGLMouseXpos + MOUSE_IMG_SIZE) - x;
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else
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overlap = (x + width) - VGLMouseXpos;
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if (overlap > 0) {
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if (y > VGLMouseYpos)
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overlap = (VGLMouseYpos + MOUSE_IMG_SIZE) - y;
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else
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overlap = (y + hight) - VGLMouseYpos;
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if (overlap > 0)
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VGLMousePointerHide();
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}
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}
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}
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else { /* bit */
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if (VGLMouseShown &&
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x >= VGLMouseXpos && x < VGLMouseXpos + MOUSE_IMG_SIZE &&
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y >= VGLMouseYpos && y < VGLMouseYpos + MOUSE_IMG_SIZE) {
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xstride = VGLDisplay->PixelBytes;
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ystride = MOUSE_IMG_SIZE * xstride;
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if (color & 0x40000000) { /* Get */
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color = 0;
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for (i = xstride - 1; i >= 0; i--)
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color = (color << 8) |
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VGLMouseSave.Bitmap[(y-VGLMouseYpos)*ystride+
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(x-VGLMouseXpos)*xstride+i];
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return 0x40000000 | (color & 0xffffff);
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} else { /* Set */
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color &= 0xffffff; /* discard flag and other garbage */
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for (i = 0; i < xstride; i++, color >>= 8)
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VGLMouseSave.Bitmap[(y-VGLMouseYpos)*ystride+
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(x-VGLMouseXpos)*xstride+i] = color;
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if (VGLMouseAndMask->Bitmap
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[(y-VGLMouseYpos)*MOUSE_IMG_SIZE+(x-VGLMouseXpos)]) {
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return 1;
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}
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}
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}
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}
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return 0;
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}
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void
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VGLMouseUnFreeze()
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{
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if (VGLMouseShown == VGL_MOUSESHOW && !VGLMouseVisible && !VGLMintpending)
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VGLMousePointerShow();
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while (VGLMsuppressint)
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INTON();
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}
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