553 lines
14 KiB
C
553 lines
14 KiB
C
/*-
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* Copyright (c) 1998-2002,2010 Luigi Rizzo, Universita` di Pisa
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* All rights reserved
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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/*
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* Binary heap and hash tables, used in dummynet
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*
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* $FreeBSD$
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*/
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#include <sys/cdefs.h>
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#include <sys/param.h>
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#ifdef _KERNEL
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__FBSDID("$FreeBSD$");
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#include <sys/systm.h>
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#include <sys/malloc.h>
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#include <sys/kernel.h>
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#include <netinet/ipfw/dn_heap.h>
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#ifndef log
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#define log(x, arg...)
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#endif
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#else /* !_KERNEL */
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#include <stdio.h>
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#include <dn_test.h>
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#include <strings.h>
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#include <stdlib.h>
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#include "dn_heap.h"
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#define log(x, arg...) fprintf(stderr, ## arg)
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#define panic(x...) fprintf(stderr, ## x), exit(1)
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#define MALLOC_DEFINE(a, b, c)
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static void *my_malloc(int s) { return malloc(s); }
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static void my_free(void *p) { free(p); }
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#define malloc(s, t, w) my_malloc(s)
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#define free(p, t) my_free(p)
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#endif /* !_KERNEL */
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MALLOC_DEFINE(M_DN_HEAP, "dummynet", "dummynet heap");
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/*
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* Heap management functions.
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*
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* In the heap, first node is element 0. Children of i are 2i+1 and 2i+2.
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* Some macros help finding parent/children so we can optimize them.
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*
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* heap_init() is called to expand the heap when needed.
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* Increment size in blocks of 16 entries.
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* Returns 1 on error, 0 on success
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*/
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#define HEAP_FATHER(x) ( ( (x) - 1 ) / 2 )
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#define HEAP_LEFT(x) ( (x)+(x) + 1 )
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#define HEAP_SWAP(a, b, buffer) { buffer = a ; a = b ; b = buffer ; }
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#define HEAP_INCREMENT 15
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static int
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heap_resize(struct dn_heap *h, unsigned int new_size)
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{
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struct dn_heap_entry *p;
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if (h->size >= new_size ) /* have enough room */
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return 0;
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#if 1 /* round to the next power of 2 */
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new_size |= new_size >> 1;
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new_size |= new_size >> 2;
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new_size |= new_size >> 4;
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new_size |= new_size >> 8;
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new_size |= new_size >> 16;
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#else
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new_size = (new_size + HEAP_INCREMENT ) & ~HEAP_INCREMENT;
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#endif
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p = malloc(new_size * sizeof(*p), M_DN_HEAP, M_NOWAIT);
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if (p == NULL) {
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printf("--- %s, resize %d failed\n", __func__, new_size );
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return 1; /* error */
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}
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if (h->size > 0) {
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bcopy(h->p, p, h->size * sizeof(*p) );
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free(h->p, M_DN_HEAP);
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}
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h->p = p;
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h->size = new_size;
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return 0;
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}
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int
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heap_init(struct dn_heap *h, int size, int ofs)
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{
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if (heap_resize(h, size))
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return 1;
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h->elements = 0;
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h->ofs = ofs;
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return 0;
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}
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/*
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* Insert element in heap. Normally, p != NULL, we insert p in
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* a new position and bubble up. If p == NULL, then the element is
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* already in place, and key is the position where to start the
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* bubble-up.
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* Returns 1 on failure (cannot allocate new heap entry)
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*
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* If ofs > 0 the position (index, int) of the element in the heap is
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* also stored in the element itself at the given offset in bytes.
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*/
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#define SET_OFFSET(h, i) do { \
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if (h->ofs > 0) \
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*((int32_t *)((char *)(h->p[i].object) + h->ofs)) = i; \
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} while (0)
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/*
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* RESET_OFFSET is used for sanity checks. It sets ofs
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* to an invalid value.
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*/
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#define RESET_OFFSET(h, i) do { \
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if (h->ofs > 0) \
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*((int32_t *)((char *)(h->p[i].object) + h->ofs)) = -16; \
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} while (0)
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int
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heap_insert(struct dn_heap *h, uint64_t key1, void *p)
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{
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int son = h->elements;
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//log("%s key %llu p %p\n", __FUNCTION__, key1, p);
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if (p == NULL) { /* data already there, set starting point */
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son = key1;
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} else { /* insert new element at the end, possibly resize */
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son = h->elements;
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if (son == h->size) /* need resize... */
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// XXX expand by 16 or so
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if (heap_resize(h, h->elements+16) )
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return 1; /* failure... */
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h->p[son].object = p;
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h->p[son].key = key1;
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h->elements++;
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}
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/* make sure that son >= father along the path */
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while (son > 0) {
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int father = HEAP_FATHER(son);
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struct dn_heap_entry tmp;
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if (DN_KEY_LT( h->p[father].key, h->p[son].key ) )
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break; /* found right position */
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/* son smaller than father, swap and repeat */
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HEAP_SWAP(h->p[son], h->p[father], tmp);
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SET_OFFSET(h, son);
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son = father;
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}
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SET_OFFSET(h, son);
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return 0;
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}
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/*
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* remove top element from heap, or obj if obj != NULL
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*/
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void
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heap_extract(struct dn_heap *h, void *obj)
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{
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int child, father, max = h->elements - 1;
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if (max < 0) {
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printf("--- %s: empty heap 0x%p\n", __FUNCTION__, h);
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return;
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}
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if (obj == NULL)
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father = 0; /* default: move up smallest child */
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else { /* extract specific element, index is at offset */
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if (h->ofs <= 0)
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panic("%s: extract from middle not set on %p\n",
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__FUNCTION__, h);
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father = *((int *)((char *)obj + h->ofs));
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if (father < 0 || father >= h->elements) {
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panic("%s: father %d out of bound 0..%d\n",
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__FUNCTION__, father, h->elements);
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}
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}
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/*
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* below, father is the index of the empty element, which
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* we replace at each step with the smallest child until we
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* reach the bottom level.
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*/
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// XXX why removing RESET_OFFSET increases runtime by 10% ?
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RESET_OFFSET(h, father);
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while ( (child = HEAP_LEFT(father)) <= max ) {
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if (child != max &&
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DN_KEY_LT(h->p[child+1].key, h->p[child].key) )
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child++; /* take right child, otherwise left */
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h->p[father] = h->p[child];
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SET_OFFSET(h, father);
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father = child;
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}
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h->elements--;
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if (father != max) {
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/*
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* Fill hole with last entry and bubble up,
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* reusing the insert code
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*/
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h->p[father] = h->p[max];
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heap_insert(h, father, NULL);
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}
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}
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#if 0
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/*
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* change object position and update references
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* XXX this one is never used!
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*/
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static void
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heap_move(struct dn_heap *h, uint64_t new_key, void *object)
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{
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int temp, i, max = h->elements-1;
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struct dn_heap_entry *p, buf;
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if (h->ofs <= 0)
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panic("cannot move items on this heap");
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p = h->p; /* shortcut */
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i = *((int *)((char *)object + h->ofs));
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if (DN_KEY_LT(new_key, p[i].key) ) { /* must move up */
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p[i].key = new_key;
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for (; i>0 &&
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DN_KEY_LT(new_key, p[(temp = HEAP_FATHER(i))].key);
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i = temp ) { /* bubble up */
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HEAP_SWAP(p[i], p[temp], buf);
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SET_OFFSET(h, i);
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}
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} else { /* must move down */
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p[i].key = new_key;
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while ( (temp = HEAP_LEFT(i)) <= max ) {
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/* found left child */
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if (temp != max &&
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DN_KEY_LT(p[temp+1].key, p[temp].key))
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temp++; /* select child with min key */
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if (DN_KEY_LT(>p[temp].key, new_key)) {
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/* go down */
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HEAP_SWAP(p[i], p[temp], buf);
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SET_OFFSET(h, i);
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} else
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break;
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i = temp;
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}
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}
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SET_OFFSET(h, i);
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}
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#endif /* heap_move, unused */
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/*
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* heapify() will reorganize data inside an array to maintain the
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* heap property. It is needed when we delete a bunch of entries.
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*/
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static void
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heapify(struct dn_heap *h)
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{
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int i;
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for (i = 0; i < h->elements; i++ )
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heap_insert(h, i , NULL);
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}
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int
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heap_scan(struct dn_heap *h, int (*fn)(void *, uintptr_t),
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uintptr_t arg)
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{
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int i, ret, found;
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for (i = found = 0 ; i < h->elements ;) {
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ret = fn(h->p[i].object, arg);
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if (ret & HEAP_SCAN_DEL) {
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h->elements-- ;
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h->p[i] = h->p[h->elements] ;
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found++ ;
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} else
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i++ ;
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if (ret & HEAP_SCAN_END)
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break;
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}
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if (found)
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heapify(h);
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return found;
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}
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/*
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* cleanup the heap and free data structure
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*/
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void
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heap_free(struct dn_heap *h)
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{
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if (h->size >0 )
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free(h->p, M_DN_HEAP);
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bzero(h, sizeof(*h) );
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}
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/*
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* hash table support.
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*/
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struct dn_ht {
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int buckets; /* how many buckets, really buckets - 1*/
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int entries; /* how many entries */
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int ofs; /* offset of link field */
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uint32_t (*hash)(uintptr_t, int, void *arg);
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int (*match)(void *_el, uintptr_t key, int, void *);
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void *(*newh)(uintptr_t, int, void *);
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void **ht; /* bucket heads */
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};
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/*
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* Initialize, allocating bucket pointers inline.
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* Recycle previous record if possible.
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* If the 'newh' function is not supplied, we assume that the
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* key passed to ht_find is the same object to be stored in.
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*/
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struct dn_ht *
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dn_ht_init(struct dn_ht *ht, int buckets, int ofs,
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uint32_t (*h)(uintptr_t, int, void *),
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int (*match)(void *, uintptr_t, int, void *),
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void *(*newh)(uintptr_t, int, void *))
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{
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int l;
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/*
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* Notes about rounding bucket size to a power of two.
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* Given the original bucket size, we compute the nearest lower and
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* higher power of two, minus 1 (respectively b_min and b_max) because
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* this value will be used to do an AND with the index returned
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* by hash function.
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* To choice between these two values, the original bucket size is
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* compared with b_min. If the original size is greater than 4/3 b_min,
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* we round the bucket size to b_max, else to b_min.
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* This ratio try to round to the nearest power of two, advantaging
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* the greater size if the different between two power is relatively
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* big.
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* Rounding the bucket size to a power of two avoid the use of
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* module when calculating the correct bucket.
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* The ht->buckets variable store the bucket size - 1 to simply
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* do an AND between the index returned by hash function and ht->bucket
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* instead of a module.
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*/
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int b_min; /* min buckets */
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int b_max; /* max buckets */
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int b_ori; /* original buckets */
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if (h == NULL || match == NULL) {
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printf("--- missing hash or match function");
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return NULL;
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}
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if (buckets < 1 || buckets > 65536)
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return NULL;
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b_ori = buckets;
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/* calculate next power of 2, - 1*/
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buckets |= buckets >> 1;
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buckets |= buckets >> 2;
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buckets |= buckets >> 4;
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buckets |= buckets >> 8;
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buckets |= buckets >> 16;
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b_max = buckets; /* Next power */
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b_min = buckets >> 1; /* Previous power */
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/* Calculate the 'nearest' bucket size */
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if (b_min * 4000 / 3000 < b_ori)
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buckets = b_max;
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else
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buckets = b_min;
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if (ht) { /* see if we can reuse */
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if (buckets <= ht->buckets) {
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ht->buckets = buckets;
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} else {
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/* free pointers if not allocated inline */
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if (ht->ht != (void *)(ht + 1))
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free(ht->ht, M_DN_HEAP);
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free(ht, M_DN_HEAP);
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ht = NULL;
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}
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}
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if (ht == NULL) {
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/* Allocate buckets + 1 entries because buckets is use to
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* do the AND with the index returned by hash function
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*/
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l = sizeof(*ht) + (buckets + 1) * sizeof(void **);
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ht = malloc(l, M_DN_HEAP, M_NOWAIT | M_ZERO);
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}
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if (ht) {
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ht->ht = (void **)(ht + 1);
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ht->buckets = buckets;
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ht->ofs = ofs;
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ht->hash = h;
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ht->match = match;
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ht->newh = newh;
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}
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return ht;
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}
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/* dummy callback for dn_ht_free to unlink all */
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static int
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do_del(void *obj, void *arg)
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{
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return DNHT_SCAN_DEL;
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}
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void
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dn_ht_free(struct dn_ht *ht, int flags)
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{
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if (ht == NULL)
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return;
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if (flags & DNHT_REMOVE) {
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(void)dn_ht_scan(ht, do_del, NULL);
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} else {
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if (ht->ht && ht->ht != (void *)(ht + 1))
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free(ht->ht, M_DN_HEAP);
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free(ht, M_DN_HEAP);
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}
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}
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int
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dn_ht_entries(struct dn_ht *ht)
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{
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return ht ? ht->entries : 0;
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}
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/* lookup and optionally create or delete element */
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void *
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dn_ht_find(struct dn_ht *ht, uintptr_t key, int flags, void *arg)
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{
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int i;
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void **pp, *p;
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if (ht == NULL) /* easy on an empty hash */
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return NULL;
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i = (ht->buckets == 1) ? 0 :
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(ht->hash(key, flags, arg) & ht->buckets);
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for (pp = &ht->ht[i]; (p = *pp); pp = (void **)((char *)p + ht->ofs)) {
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if (flags & DNHT_MATCH_PTR) {
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if (key == (uintptr_t)p)
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break;
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} else if (ht->match(p, key, flags, arg)) /* found match */
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break;
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}
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if (p) {
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if (flags & DNHT_REMOVE) {
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/* link in the next element */
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*pp = *(void **)((char *)p + ht->ofs);
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*(void **)((char *)p + ht->ofs) = NULL;
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ht->entries--;
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}
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} else if (flags & DNHT_INSERT) {
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// printf("%s before calling new, bucket %d ofs %d\n",
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// __FUNCTION__, i, ht->ofs);
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p = ht->newh ? ht->newh(key, flags, arg) : (void *)key;
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// printf("%s newh returns %p\n", __FUNCTION__, p);
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if (p) {
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ht->entries++;
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*(void **)((char *)p + ht->ofs) = ht->ht[i];
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ht->ht[i] = p;
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}
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}
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return p;
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}
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/*
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* do a scan with the option to delete the object. Extract next before
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* running the callback because the element may be destroyed there.
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*/
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int
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dn_ht_scan(struct dn_ht *ht, int (*fn)(void *, void *), void *arg)
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{
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int i, ret, found = 0;
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void **curp, *cur, *next;
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if (ht == NULL || fn == NULL)
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return 0;
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for (i = 0; i <= ht->buckets; i++) {
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curp = &ht->ht[i];
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while ( (cur = *curp) != NULL) {
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next = *(void **)((char *)cur + ht->ofs);
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ret = fn(cur, arg);
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if (ret & DNHT_SCAN_DEL) {
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found++;
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ht->entries--;
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*curp = next;
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} else {
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curp = (void **)((char *)cur + ht->ofs);
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}
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if (ret & DNHT_SCAN_END)
|
|
return found;
|
|
}
|
|
}
|
|
return found;
|
|
}
|
|
|
|
/*
|
|
* Similar to dn_ht_scan(), except that the scan is performed only
|
|
* in the bucket 'bucket'. The function returns a correct bucket number if
|
|
* the original is invalid.
|
|
* If the callback returns DNHT_SCAN_END, the function move the ht->ht[i]
|
|
* pointer to the last entry processed. Moreover, the bucket number passed
|
|
* by caller is decremented, because usually the caller increment it.
|
|
*/
|
|
int
|
|
dn_ht_scan_bucket(struct dn_ht *ht, int *bucket, int (*fn)(void *, void *),
|
|
void *arg)
|
|
{
|
|
int i, ret, found = 0;
|
|
void **curp, *cur, *next;
|
|
|
|
if (ht == NULL || fn == NULL)
|
|
return 0;
|
|
if (*bucket > ht->buckets)
|
|
*bucket = 0;
|
|
i = *bucket;
|
|
|
|
curp = &ht->ht[i];
|
|
while ( (cur = *curp) != NULL) {
|
|
next = *(void **)((char *)cur + ht->ofs);
|
|
ret = fn(cur, arg);
|
|
if (ret & DNHT_SCAN_DEL) {
|
|
found++;
|
|
ht->entries--;
|
|
*curp = next;
|
|
} else {
|
|
curp = (void **)((char *)cur + ht->ofs);
|
|
}
|
|
if (ret & DNHT_SCAN_END)
|
|
return found;
|
|
}
|
|
return found;
|
|
}
|