freebsd-skq/games/hack/hack.Decl.c
jkh 057afceb86 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

44 lines
1.1 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.Decl.c - version 1.0.3 */
#include "hack.h"
char nul[40]; /* contains zeros */
char plname[PL_NSIZ]; /* player name */
char lock[PL_NSIZ+4] = "1lock"; /* long enough for login name .99 */
boolean in_mklev, restoring;
struct rm levl[COLNO][ROWNO]; /* level map */
#ifndef QUEST
#include "def.mkroom.h"
struct mkroom rooms[MAXNROFROOMS+1];
coord doors[DOORMAX];
#endif QUEST
struct monst *fmon = 0;
struct trap *ftrap = 0;
struct gold *fgold = 0;
struct obj *fobj = 0, *fcobj = 0, *invent = 0, *uwep = 0, *uarm = 0,
*uarm2 = 0, *uarmh = 0, *uarms = 0, *uarmg = 0, *uright = 0,
*uleft = 0, *uchain = 0, *uball = 0;
struct flag flags;
struct you u;
struct monst youmonst; /* dummy; used as return value for boomhit */
xchar dlevel = 1;
xchar xupstair, yupstair, xdnstair, ydnstair;
char *save_cm = 0, *killer, *nomovemsg;
long moves = 1;
long wailmsg = 0;
int multi = 0;
char genocided[60];
char fut_geno[60];
xchar curx,cury;
xchar seelx, seehx, seely, seehy; /* corners of lit room */
coord bhitpos;
char quitchars[] = " \r\n\033";