freebsd-skq/games/adventure/done.c
billf 1fabd91386 -Wall fixes.
XXX: This code is sick, and so are some of the "fixes".
1999-12-19 00:21:51 +00:00

146 lines
4.4 KiB
C

/*-
* Copyright (c) 1991, 1993
* The Regents of the University of California. All rights reserved.
*
* The game adventure was originally written in Fortran by Will Crowther
* and Don Woods. It was later translated to C and enhanced by Jim
* Gillogly. This code is derived from software contributed to Berkeley
* by Jim Gillogly at The Rand Corporation.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
#if 0
static char sccsid[] = "@(#)done.c 8.1 (Berkeley) 5/31/93";
#endif
static const char rcsid[] =
"$FreeBSD$";
#endif /* not lint */
/* Re-coding of advent in C: termination routines */
#include <stdio.h>
#include "hdr.h"
int
score() /* sort of like 20000 */
{ int scor,i;
mxscor=scor=0;
for (i=50; i<=maxtrs; i++)
{ if (ptext[i].txtlen==0) continue;
k=12;
if (i==chest) k=14;
if (i>chest) k=16;
if (prop[i]>=0) scor += 2;
if (place[i]==3&&prop[i]==0) scor += k-2;
mxscor += k;
}
scor += (maxdie-numdie)*10;
mxscor += maxdie*10;
if (!(scorng||gaveup)) scor += 4;
mxscor += 4;
if (dflag!=0) scor += 25;
mxscor += 25;
if (closng) scor += 25;
mxscor += 25;
if (closed)
{ if (bonus==0) scor += 10;
if (bonus==135) scor += 25;
if (bonus==134) scor += 30;
if (bonus==133) scor += 45;
}
mxscor += 45;
if (place[magzin]==108) scor++;
mxscor++;
scor += 2;
mxscor += 2;
for (i=1; i<=hntmax; i++)
if (hinted[i]) scor -= hints[i][2];
return(scor);
}
void
done(entry) /* entry=1 means goto 13000 */ /* game is over */
int entry; /* entry=2 means goto 20000 */ /* 3=19000 */
{ int i,sc;
if (entry==1) mspeak(1);
if (entry==3) rspeak(136);
printf("\n\n\nYou scored %d out of a ",(sc=score()));
printf("possible %d using %d turns.\n",mxscor,turns);
for (i=1; i<=clsses; i++)
if (cval[i]>=sc)
{ speak(&ctext[i]);
if (i==clsses-1)
{ printf("To achieve the next higher rating");
printf(" would be a neat trick!\n\n");
printf("Congratulations!!\n");
exit(0);
}
k=cval[i]+1-sc;
printf("To achieve the next higher rating, you need");
printf(" %d more point",k);
if (k==1) printf(".\n");
else printf("s.\n");
exit(0);
}
printf("You just went off my scale!!!\n");
exit(0);
}
void
die(entry) /* label 90 */
int entry;
{ int i;
if (entry != 99)
{ rspeak(23);
oldlc2=loc;
}
if (closng) /* 99 */
{ rspeak(131);
numdie++;
done(2);
}
yea=yes(81+numdie*2,82+numdie*2,54);
numdie++;
if (numdie==maxdie || !yea) done(2);
place[water]=0;
place[oil]=0;
if (toting(lamp)) prop[lamp]=0;
for (i=100; i>=1; i--)
{ if (!toting(i)) continue;
k=oldlc2;
if (i==lamp) k=1;
drop(i,k);
}
loc=3;
oldloc=loc;
}