avoid substantial potential bloat for static binaries that do not
otherwise use any printf(3)-family functions. [1]
Rearrange arena_run_t so that the region bitmask can be minimally sized
according to constraints related to each bin's size class. Previously,
the region bitmask was the same size for all run headers, which wasted
a measurable amount of memory.
Rather than making runs for small objects as large as possible, make
runs as small as possible such that header overhead stays below a
certain bound. There are two exceptions that override the header
overhead bound:
1) If the bound is impossible to honor, it is relaxed on a
per-size-class basis. Since there is one bit of header
overhead per object (plus a constant), it is impossible to
achieve a header overhead less than or equal to 1/(# of bits
per object). For the current setting of maximum 0.5% header
overhead, this relaxation comes into play for {2, 4, 8,
16}-byte objects, for which header overhead is (on 64-bit
systems) {7.1, 4.3, 2.2, 1.2}%, respectively.
2) There is still a cap on small run size, still set to 64kB.
This comes into play for {1024, 2048}-byte objects, for which
header overhead is {1.6, 3.1}%, respectively.
In practice, this reduces the run sizes, which makes worst case
low-water memory usage due to fragmentation less bad. It also reduces
worst case high-water run fragmentation due to non-full runs, but this
is only a constant improvement (most important to small short-lived
processes).
Reduce the default chunk size from 2MB to 1MB. Benchmarks indicate that
the external fragmentation reduction makes 1MB the new sweet spot (as
small as possible without adversely affecting performance).
Reported by: [1] kientzle