057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
276 lines
7.0 KiB
C
276 lines
7.0 KiB
C
/*
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* Copyright (c) 1983, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)dr_2.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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#include "driver.h"
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#define couldwin(f,t) (f->specs->crew2 > t->specs->crew2 * 1.5)
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thinkofgrapples()
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{
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register struct ship *sp, *sq;
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char friendly;
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foreachship(sp) {
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if (sp->file->captain[0] || sp->file->dir == 0)
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continue;
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foreachship(sq) {
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friendly = sp->nationality == capship(sq)->nationality;
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if (!friendly) {
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if (sp->file->struck || sp->file->captured != 0)
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continue;
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if (range(sp, sq) != 1)
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continue;
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if (grappled2(sp, sq))
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if (toughmelee(sp, sq, 0, 0))
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ungrap(sp, sq);
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else
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grap(sp, sq);
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else if (couldwin(sp, sq)) {
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grap(sp, sq);
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sp->file->loadwith = L_GRAPE;
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}
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} else
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ungrap(sp, sq);
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}
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}
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}
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checkup()
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{
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register struct ship *sp, *sq;
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register char explode, sink;
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foreachship(sp) {
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if (sp->file->dir == 0)
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continue;
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explode = sp->file->explode;
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sink = sp->file->sink;
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if (explode != 1 && sink != 1)
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continue;
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if (die() < 5)
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continue;
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Write(sink == 1 ? W_SINK : W_EXPLODE, sp, 0, 2, 0, 0, 0);
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Write(W_DIR, sp, 0, 0, 0, 0, 0);
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if (snagged(sp))
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foreachship(sq)
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cleansnag(sp, sq, 1);
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if (sink != 1) {
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makesignal(sp, "exploding!", (struct ship *)0);
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foreachship(sq) {
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if (sp != sq && sq->file->dir && range(sp, sq) < 4)
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table(RIGGING, L_EXPLODE, sp->specs->guns/13, sq, sp, 6);
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}
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} else
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makesignal(sp, "sinking!", (struct ship *)0);
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}
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}
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prizecheck()
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{
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register struct ship *sp;
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foreachship(sp) {
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if (sp->file->captured == 0)
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continue;
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if (sp->file->struck || sp->file->dir == 0)
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continue;
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if (sp->specs->crew1 + sp->specs->crew2 + sp->specs->crew3 > sp->file->pcrew * 6) {
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Write(W_SIGNAL, sp, 1,
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(int)"prize crew overthrown", 0, 0, 0);
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Write(W_POINTS, sp->file->captured, 0, sp->file->captured->file->points - 2 * sp->specs->pts, 0, 0, 0);
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Write(W_CAPTURED, sp, 0, -1, 0, 0, 0);
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}
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}
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}
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strend(str)
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char *str;
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{
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register char *p;
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for (p = str; *p; p++)
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;
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return p == str ? 0 : p[-1];
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}
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closeon(from, to, command, ta, ma, af)
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register struct ship *from, *to;
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char command[];
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int ma, ta, af;
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{
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int high;
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char temp[10];
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temp[0] = command[0] = '\0';
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high = -30000;
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try(command, temp, ma, ta, af, ma, from->file->dir, from, to, &high, 0);
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}
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int dtab[] = {0,1,1,2,3,4,4,5}; /* diagonal distances in x==y */
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score(movement, ship, to, onlytemp)
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char movement[];
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register struct ship *ship, *to;
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char onlytemp;
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{
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char drift;
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int row, col, dir, total, ran;
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register struct File *fp = ship->file;
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if ((dir = fp->dir) == 0)
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return 0;
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row = fp->row;
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col = fp->col;
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drift = fp->drift;
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move(movement, ship, &fp->dir, &fp->row, &fp->col, &drift);
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if (!*movement)
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(void) strcpy(movement, "d");
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ran = range(ship, to);
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total = -50 * ran;
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if (ran < 4 && gunsbear(ship, to))
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total += 60;
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if ((ran = portside(ship, to, 1) - fp->dir) == 4 || ran == -4)
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total = -30000;
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if (!onlytemp) {
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fp->row = row;
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fp->col = col;
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fp->dir = dir;
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}
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return total;
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}
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move(p, ship, dir, row, col, drift)
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register char *p;
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register struct ship *ship;
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register char *dir;
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register short *row, *col;
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register char *drift;
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{
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int dist;
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char moved = 0;
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for (; *p; p++) {
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switch (*p) {
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case 'r':
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if (++*dir == 9)
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*dir = 1;
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break;
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case 'l':
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if (--*dir == 0)
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*dir = 8;
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break;
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case '1': case '2': case '3': case '4':
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case '5': case '6': case '7':
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moved++;
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if (*dir % 2 == 0)
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dist = dtab[*p - '0'];
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else
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dist = *p - '0';
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*row -= dr[*dir] * dist;
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*col -= dc[*dir] * dist;
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break;
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}
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}
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if (!moved) {
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if (windspeed != 0 && ++*drift > 2) {
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if (ship->specs->class >= 3 && !snagged(ship)
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|| (turn & 1) == 0) {
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*row -= dr[winddir];
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*col -= dc[winddir];
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}
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}
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} else
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*drift = 0;
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}
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try(command, temp, ma, ta, af, vma, dir, f, t, high, rakeme)
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register struct ship *f, *t;
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int ma, ta, af, *high, rakeme;
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char command[], temp[];
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{
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register int new, n;
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char st[4];
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#define rakeyou (gunsbear(f, t) && !gunsbear(t, f))
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if ((n = strend(temp)) < '1' || n > '9')
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for (n = 1; vma - n >= 0; n++) {
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(void) sprintf(st, "%d", n);
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(void) strcat(temp, st);
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new = score(temp, f, t, rakeme);
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if (new > *high && (!rakeme || rakeyou)) {
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*high = new;
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(void) strcpy(command, temp);
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}
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try(command, temp, ma-n, ta, af, vma-n,
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dir, f, t, high, rakeme);
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rmend(temp);
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}
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if (ma > 0 && ta > 0 && (n = strend(temp)) != 'l' && n != 'r' || !strlen(temp)) {
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(void) strcat(temp, "r");
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new = score(temp, f, t, rakeme);
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if (new > *high && (!rakeme || gunsbear(f, t) && !gunsbear(t, f))) {
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*high = new;
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(void) strcpy(command, temp);
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}
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try(command, temp, ma-1, ta-1, af, min(ma-1, maxmove(f, (dir == 8 ? 1 : dir+1), 0)), (dir == 8 ? 1 : dir+1),f,t,high,rakeme);
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rmend(temp);
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}
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if ((ma > 0 && ta > 0 && (n = strend(temp)) != 'l' && n != 'r') || !strlen(temp)){
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(void) strcat(temp, "l");
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new = score(temp, f, t, rakeme);
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if (new > *high && (!rakeme || (gunsbear(f, t) && !gunsbear(t, f)))){
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*high = new;
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(void) strcpy(command, temp);
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}
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try(command, temp, ma-1, ta-1, af, (min(ma-1,maxmove(f, (dir-1 ? dir-1 : 8), 0))), (dir-1 ? dir -1 : 8), f, t, high, rakeme);
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rmend(temp);
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}
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}
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rmend(str)
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char *str;
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{
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register char *p;
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for (p = str; *p; p++)
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;
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if (p != str)
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*--p = 0;
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}
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