freebsd-skq/games/rogue/move.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

648 lines
13 KiB
C

/*
* Copyright (c) 1988, 1993
* The Regents of the University of California. All rights reserved.
*
* This code is derived from software contributed to Berkeley by
* Timothy C. Stoehr.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)move.c 8.1 (Berkeley) 5/31/93";
#endif /* not lint */
/*
* move.c
*
* This source herein may be modified and/or distributed by anybody who
* so desires, with the following restrictions:
* 1.) No portion of this notice shall be removed.
* 2.) Credit shall not be taken for the creation of this source.
* 3.) This code is not to be traded, sold, or used for personal
* gain or profit.
*
*/
#include "rogue.h"
short m_moves = 0;
boolean jump = 0;
char *you_can_move_again = "you can move again";
extern short cur_room, halluc, blind, levitate;
extern short cur_level, max_level;
extern short bear_trap, haste_self, confused;
extern short e_rings, regeneration, auto_search;
extern char hunger_str[];
extern boolean being_held, interrupted, r_teleport, passgo;
one_move_rogue(dirch, pickup)
short dirch, pickup;
{
short row, col;
object *obj;
char desc[DCOLS];
short n, status, d;
row = rogue.row;
col = rogue.col;
if (confused) {
dirch = gr_dir();
}
(void) is_direction(dirch, &d);
get_dir_rc(d, &row, &col, 1);
if (!can_move(rogue.row, rogue.col, row, col)) {
return(MOVE_FAILED);
}
if (being_held || bear_trap) {
if (!(dungeon[row][col] & MONSTER)) {
if (being_held) {
message("you are being held", 1);
} else {
message("you are still stuck in the bear trap", 0);
(void) reg_move();
}
return(MOVE_FAILED);
}
}
if (r_teleport) {
if (rand_percent(R_TELE_PERCENT)) {
tele();
return(STOPPED_ON_SOMETHING);
}
}
if (dungeon[row][col] & MONSTER) {
rogue_hit(object_at(&level_monsters, row, col), 0);
(void) reg_move();
return(MOVE_FAILED);
}
if (dungeon[row][col] & DOOR) {
if (cur_room == PASSAGE) {
cur_room = get_room_number(row, col);
light_up_room(cur_room);
wake_room(cur_room, 1, row, col);
} else {
light_passage(row, col);
}
} else if ((dungeon[rogue.row][rogue.col] & DOOR) &&
(dungeon[row][col] & TUNNEL)) {
light_passage(row, col);
wake_room(cur_room, 0, rogue.row, rogue.col);
darken_room(cur_room);
cur_room = PASSAGE;
} else if (dungeon[row][col] & TUNNEL) {
light_passage(row, col);
}
mvaddch(rogue.row, rogue.col, get_dungeon_char(rogue.row, rogue.col));
mvaddch(row, col, rogue.fchar);
if (!jump) {
refresh();
}
rogue.row = row;
rogue.col = col;
if (dungeon[row][col] & OBJECT) {
if (levitate && pickup) {
return(STOPPED_ON_SOMETHING);
}
if (pickup && !levitate) {
if (obj = pick_up(row, col, &status)) {
get_desc(obj, desc);
if (obj->what_is == GOLD) {
free_object(obj);
goto NOT_IN_PACK;
}
} else if (!status) {
goto MVED;
} else {
goto MOVE_ON;
}
} else {
MOVE_ON:
obj = object_at(&level_objects, row, col);
(void) strcpy(desc, "moved onto ");
get_desc(obj, desc+11);
goto NOT_IN_PACK;
}
n = strlen(desc);
desc[n] = '(';
desc[n+1] = obj->ichar;
desc[n+2] = ')';
desc[n+3] = 0;
NOT_IN_PACK:
message(desc, 1);
(void) reg_move();
return(STOPPED_ON_SOMETHING);
}
if (dungeon[row][col] & (DOOR | STAIRS | TRAP)) {
if ((!levitate) && (dungeon[row][col] & TRAP)) {
trap_player(row, col);
}
(void) reg_move();
return(STOPPED_ON_SOMETHING);
}
MVED: if (reg_move()) { /* fainted from hunger */
return(STOPPED_ON_SOMETHING);
}
return((confused ? STOPPED_ON_SOMETHING : MOVED));
}
multiple_move_rogue(dirch)
short dirch;
{
short row, col;
short m;
switch(dirch) {
case '\010':
case '\012':
case '\013':
case '\014':
case '\031':
case '\025':
case '\016':
case '\002':
do {
row = rogue.row;
col = rogue.col;
if (((m = one_move_rogue((dirch + 96), 1)) == MOVE_FAILED) ||
(m == STOPPED_ON_SOMETHING) ||
interrupted) {
break;
}
} while (!next_to_something(row, col));
if ( (!interrupted) && passgo && (m == MOVE_FAILED) &&
(dungeon[rogue.row][rogue.col] & TUNNEL)) {
turn_passage(dirch + 96, 0);
}
break;
case 'H':
case 'J':
case 'K':
case 'L':
case 'B':
case 'Y':
case 'U':
case 'N':
while ((!interrupted) && (one_move_rogue((dirch + 32), 1) == MOVED)) ;
if ( (!interrupted) && passgo &&
(dungeon[rogue.row][rogue.col] & TUNNEL)) {
turn_passage(dirch + 32, 1);
}
break;
}
}
is_passable(row, col)
register row, col;
{
if ((row < MIN_ROW) || (row > (DROWS - 2)) || (col < 0) ||
(col > (DCOLS-1))) {
return(0);
}
if (dungeon[row][col] & HIDDEN) {
return((dungeon[row][col] & TRAP) ? 1 : 0);
}
return(dungeon[row][col] & (FLOOR | TUNNEL | DOOR | STAIRS | TRAP));
}
next_to_something(drow, dcol)
register drow, dcol;
{
short i, j, i_end, j_end, row, col;
short pass_count = 0;
unsigned short s;
if (confused) {
return(1);
}
if (blind) {
return(0);
}
i_end = (rogue.row < (DROWS-2)) ? 1 : 0;
j_end = (rogue.col < (DCOLS-1)) ? 1 : 0;
for (i = ((rogue.row > MIN_ROW) ? -1 : 0); i <= i_end; i++) {
for (j = ((rogue.col > 0) ? -1 : 0); j <= j_end; j++) {
if ((i == 0) && (j == 0)) {
continue;
}
if (((rogue.row+i) == drow) && ((rogue.col+j) == dcol)) {
continue;
}
row = rogue.row + i;
col = rogue.col + j;
s = dungeon[row][col];
if (s & HIDDEN) {
continue;
}
/* If the rogue used to be right, up, left, down, or right of
* row,col, and now isn't, then don't stop */
if (s & (MONSTER | OBJECT | STAIRS)) {
if (((row == drow) || (col == dcol)) &&
(!((row == rogue.row) || (col == rogue.col)))) {
continue;
}
return(1);
}
if (s & TRAP) {
if (!(s & HIDDEN)) {
if (((row == drow) || (col == dcol)) &&
(!((row == rogue.row) || (col == rogue.col)))) {
continue;
}
return(1);
}
}
if ((((i - j) == 1) || ((i - j) == -1)) && (s & TUNNEL)) {
if (++pass_count > 1) {
return(1);
}
}
if ((s & DOOR) && ((i == 0) || (j == 0))) {
return(1);
}
}
}
return(0);
}
can_move(row1, col1, row2, col2)
{
if (!is_passable(row2, col2)) {
return(0);
}
if ((row1 != row2) && (col1 != col2)) {
if ((dungeon[row1][col1] & DOOR) || (dungeon[row2][col2] & DOOR)) {
return(0);
}
if ((!dungeon[row1][col2]) || (!dungeon[row2][col1])) {
return(0);
}
}
return(1);
}
move_onto()
{
short ch, d;
boolean first_miss = 1;
while (!is_direction(ch = rgetchar(), &d)) {
sound_bell();
if (first_miss) {
message("direction? ", 0);
first_miss = 0;
}
}
check_message();
if (ch != CANCEL) {
(void) one_move_rogue(ch, 0);
}
}
boolean
is_direction(c, d)
short c;
short *d;
{
switch(c) {
case 'h':
*d = LEFT;
break;
case 'j':
*d = DOWN;
break;
case 'k':
*d = UPWARD;
break;
case 'l':
*d = RIGHT;
break;
case 'b':
*d = DOWNLEFT;
break;
case 'y':
*d = UPLEFT;
break;
case 'u':
*d = UPRIGHT;
break;
case 'n':
*d = DOWNRIGHT;
break;
case CANCEL:
break;
default:
return(0);
}
return(1);
}
boolean
check_hunger(msg_only)
boolean msg_only;
{
register short i, n;
boolean fainted = 0;
if (rogue.moves_left == HUNGRY) {
(void) strcpy(hunger_str, "hungry");
message(hunger_str, 0);
print_stats(STAT_HUNGER);
}
if (rogue.moves_left == WEAK) {
(void) strcpy(hunger_str, "weak");
message(hunger_str, 1);
print_stats(STAT_HUNGER);
}
if (rogue.moves_left <= FAINT) {
if (rogue.moves_left == FAINT) {
(void) strcpy(hunger_str, "faint");
message(hunger_str, 1);
print_stats(STAT_HUNGER);
}
n = get_rand(0, (FAINT - rogue.moves_left));
if (n > 0) {
fainted = 1;
if (rand_percent(40)) {
rogue.moves_left++;
}
message("you faint", 1);
for (i = 0; i < n; i++) {
if (coin_toss()) {
mv_mons();
}
}
message(you_can_move_again, 1);
}
}
if (msg_only) {
return(fainted);
}
if (rogue.moves_left <= STARVE) {
killed_by((object *) 0, STARVATION);
}
switch(e_rings) {
/*case -2:
Subtract 0, i.e. do nothing.
break;*/
case -1:
rogue.moves_left -= (rogue.moves_left % 2);
break;
case 0:
rogue.moves_left--;
break;
case 1:
rogue.moves_left--;
(void) check_hunger(1);
rogue.moves_left -= (rogue.moves_left % 2);
break;
case 2:
rogue.moves_left--;
(void) check_hunger(1);
rogue.moves_left--;
break;
}
return(fainted);
}
boolean
reg_move()
{
boolean fainted;
if ((rogue.moves_left <= HUNGRY) || (cur_level >= max_level)) {
fainted = check_hunger(0);
} else {
fainted = 0;
}
mv_mons();
if (++m_moves >= 120) {
m_moves = 0;
wanderer();
}
if (halluc) {
if (!(--halluc)) {
unhallucinate();
} else {
hallucinate();
}
}
if (blind) {
if (!(--blind)) {
unblind();
}
}
if (confused) {
if (!(--confused)) {
unconfuse();
}
}
if (bear_trap) {
bear_trap--;
}
if (levitate) {
if (!(--levitate)) {
message("you float gently to the ground", 1);
if (dungeon[rogue.row][rogue.col] & TRAP) {
trap_player(rogue.row, rogue.col);
}
}
}
if (haste_self) {
if (!(--haste_self)) {
message("you feel yourself slowing down", 0);
}
}
heal();
if (auto_search > 0) {
search(auto_search, auto_search);
}
return(fainted);
}
rest(count)
{
int i;
interrupted = 0;
for (i = 0; i < count; i++) {
if (interrupted) {
break;
}
(void) reg_move();
}
}
gr_dir()
{
short d;
d = get_rand(1, 8);
switch(d) {
case 1:
d = 'j';
break;
case 2:
d = 'k';
break;
case 3:
d = 'l';
break;
case 4:
d = 'h';
break;
case 5:
d = 'y';
break;
case 6:
d = 'u';
break;
case 7:
d = 'b';
break;
case 8:
d = 'n';
break;
}
return(d);
}
heal()
{
static short heal_exp = -1, n, c = 0;
static boolean alt;
if (rogue.hp_current == rogue.hp_max) {
c = 0;
return;
}
if (rogue.exp != heal_exp) {
heal_exp = rogue.exp;
switch(heal_exp) {
case 1:
n = 20;
break;
case 2:
n = 18;
break;
case 3:
n = 17;
break;
case 4:
n = 14;
break;
case 5:
n = 13;
break;
case 6:
n = 10;
break;
case 7:
n = 9;
break;
case 8:
n = 8;
break;
case 9:
n = 7;
break;
case 10:
n = 4;
break;
case 11:
n = 3;
break;
case 12:
default:
n = 2;
}
}
if (++c >= n) {
c = 0;
rogue.hp_current++;
if (alt = !alt) {
rogue.hp_current++;
}
if ((rogue.hp_current += regeneration) > rogue.hp_max) {
rogue.hp_current = rogue.hp_max;
}
print_stats(STAT_HP);
}
}
static boolean
can_turn(nrow, ncol)
short nrow, ncol;
{
if ((dungeon[nrow][ncol] & TUNNEL) && is_passable(nrow, ncol)) {
return(1);
}
return(0);
}
turn_passage(dir, fast)
short dir;
boolean fast;
{
short crow = rogue.row, ccol = rogue.col, turns = 0;
short ndir;
if ((dir != 'h') && can_turn(crow, ccol + 1)) {
turns++;
ndir = 'l';
}
if ((dir != 'l') && can_turn(crow, ccol - 1)) {
turns++;
ndir = 'h';
}
if ((dir != 'k') && can_turn(crow + 1, ccol)) {
turns++;
ndir = 'j';
}
if ((dir != 'j') && can_turn(crow - 1, ccol)) {
turns++;
ndir = 'k';
}
if (turns == 1) {
multiple_move_rogue(ndir - (fast ? 32 : 96));
}
}