freebsd-skq/games/monop/monop.h
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

138 lines
4.9 KiB
C

/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* @(#)monop.h 8.1 (Berkeley) 5/31/93
*/
# include <stdio.h>
# define reg register
# define shrt char
# define bool char
# define unsgn unsigned
# define TRUE (1)
# define FALSE (0)
# define N_MON 8 /* number of monopolies */
# define N_PROP 22 /* number of normal property squares */
# define N_RR 4 /* number of railroads */
# define N_UTIL 2 /* number of utilities */
# define N_SQRS 40 /* number of squares on board */
# define MAX_PL 9 /* maximum number of players */
# define MAX_PRP (N_PROP+N_RR+N_UTIL) /* max # ownable property */
/* square type numbers */
# define PRPTY 0 /* normal property */
# define RR 1 /* railroad */
# define UTIL 2 /* water works - electric co */
# define SAFE 3 /* safe spot */
# define CC 4 /* community chest */
# define CHANCE 5 /* chance (surprise!!!) */
# define INC_TAX 6 /* Income tax */
# define GOTO_J 7 /* Go To Jail! */
# define LUX_TAX 8 /* Luxury tax */
# define IN_JAIL 9 /* In jail */
# define JAIL 40 /* JAIL square number */
# define lucky(str) printf("%s%s\n",str,lucky_mes[roll(1,num_luck)-1])
# define printline() printf("------------------------------\n")
# define sqnum(sqp) (sqp - board)
# define swap(A1,A2) if ((A1) != (A2)) { \
(A1) ^= (A2); \
(A2) ^= (A1); \
(A1) ^= (A2); \
}
struct sqr_st { /* structure for square */
char *name; /* place name */
shrt owner; /* owner number */
shrt type; /* place type */
struct prp_st *desc; /* description struct */
int cost; /* cost */
};
typedef struct sqr_st SQUARE;
struct mon_st { /* monopoly description structure */
char *name; /* monop. name (color) */
shrt owner; /* owner of monopoly */
shrt num_in; /* # in monopoly */
shrt num_own; /* # owned (-1: not poss. monop)*/
shrt h_cost; /* price of houses */
char *not_m; /* name if not monopoly */
char *mon_n; /* name if a monopoly */
char sqnums[3]; /* Square numbers (used to init)*/
SQUARE *sq[3]; /* list of squares in monop */
};
typedef struct mon_st MON;
/*
* This struct describes a property. For railroads and utilities, only
* the "morg" member is used.
*/
struct prp_st { /* property description structure */
bool morg; /* set if mortgaged */
bool monop; /* set if monopoly */
shrt square; /* square description */
shrt houses; /* number of houses */
MON *mon_desc; /* name of color */
int rent[6]; /* rents */
};
struct own_st { /* element in list owned things */
SQUARE *sqr; /* pointer to square */
struct own_st *next; /* next in list */
};
typedef struct own_st OWN;
struct plr_st { /* player description structure */
char *name; /* owner name */
shrt num_gojf; /* # of get-out-of-jail-free's */
shrt num_rr; /* # of railroads owned */
shrt num_util; /* # of water works/elec. co. */
shrt loc; /* location on board */
shrt in_jail; /* count of turns in jail */
int money; /* amount of money */
OWN *own_list; /* start of propery list */
};
typedef struct plr_st PLAY;
typedef struct prp_st PROP;
typedef struct prp_st RR_S;
typedef struct prp_st UTIL_S;
int cc(), chance(), lux_tax(), goto_jail(), inc_tax();