freebsd-skq/games/hack/def.mkroom.h
jkh 057afceb86 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

27 lines
641 B
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* def.mkroom.h - version 1.0.3 */
struct mkroom {
schar lx,hx,ly,hy; /* usually xchar, but hx may be -1 */
schar rtype,rlit,doorct,fdoor;
};
#define MAXNROFROOMS 15
extern struct mkroom rooms[MAXNROFROOMS+1];
#define DOORMAX 100
extern coord doors[DOORMAX];
/* various values of rtype */
/* 0: ordinary room; 8-15: various shops */
/* Note: some code assumes that >= 8 means shop, so be careful when adding
new roomtypes */
#define SWAMP 3
#define VAULT 4
#define BEEHIVE 5
#define MORGUE 6
#define ZOO 7
#define SHOPBASE 8
#define WANDSHOP 9
#define GENERAL 15