freebsd-skq/games/hack/hack.timeout.c
jkh 057afceb86 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

63 lines
1.3 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.timeout.c - version 1.0.3 */
#include "hack.h"
timeout(){
register struct prop *upp;
if(Stoned) stoned_dialogue();
for(upp = u.uprops; upp < u.uprops+SIZE(u.uprops); upp++)
if((upp->p_flgs & TIMEOUT) && !--upp->p_flgs) {
if(upp->p_tofn) (*upp->p_tofn)();
else switch(upp - u.uprops){
case STONED:
killer = "cockatrice";
done("died");
break;
case SICK:
pline("You die because of food poisoning.");
killer = u.usick_cause;
done("died");
break;
case FAST:
pline("You feel yourself slowing down.");
break;
case CONFUSION:
pline("You feel less confused now.");
break;
case BLIND:
pline("You can see again.");
setsee();
break;
case INVIS:
on_scr(u.ux,u.uy);
pline("You are no longer invisible.");
break;
case WOUNDED_LEGS:
heal_legs();
break;
}
}
}
/* He is being petrified - dialogue by inmet!tower */
char *stoned_texts[] = {
"You are slowing down.", /* 5 */
"Your limbs are stiffening.", /* 4 */
"Your limbs have turned to stone.", /* 3 */
"You have turned to stone.", /* 2 */
"You are a statue." /* 1 */
};
stoned_dialogue()
{
register long i = (Stoned & TIMEOUT);
if(i > 0 && i <= SIZE(stoned_texts))
pline(stoned_texts[SIZE(stoned_texts) - i]);
if(i == 5)
Fast = 0;
if(i == 3)
nomul(-3);
}