7443167983
The delay defaults to 1 sec (as it always has) unless we've done a ~p in interactive mode or we've actually detected a HDLC frame. This is now cleanly implemented (via async timers) so that it is possible for LCP to come up despite the delay if an LCP REQ is received. This will hopefully solve situations with slow servers or slirp scenarios (where ECHO is left on the port for a second or so before the peer enters packet mode). Also, ~p in interactive mode no longer changes the value of the default openmode delay and -dedicated mode enters packet mode in the right state according to the value of openmode.
32 lines
1.1 KiB
C
32 lines
1.1 KiB
C
/*
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* User Process PPP
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*
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* Written by Toshiharu OHNO (tony-o@iij.ad.jp)
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*
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* Copyright (C) 1993, Internet Initiative Japan, Inc. All rights reserverd.
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*
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* Redistribution and use in source and binary forms are permitted
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* provided that the above copyright notice and this paragraph are
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* duplicated in all such forms and that any documentation,
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* advertising materials, and other materials related to such
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* distribution and use acknowledge that the software was developed
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* by the Internet Initiative Japan, Inc. The name of the
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* IIJ may not be used to endorse or promote products derived
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* from this software without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
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* WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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*
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* $Id: main.h,v 1.8 1997/11/22 03:37:39 brian Exp $
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*
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*/
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extern int TermMode;
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extern int tunno;
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extern void Cleanup(int);
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extern void TtyTermMode(void);
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extern void PacketMode(int);
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extern void TtyOldMode(void);
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extern void TtyCommandMode(int);
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