057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
431 lines
9.9 KiB
C
431 lines
9.9 KiB
C
/*
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* Copyright (c) 1983, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)cypher.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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#include "externs.h"
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cypher()
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{
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register int n;
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int junk;
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int lflag = -1;
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char buffer[10];
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while (wordtype[wordnumber] == ADJS)
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wordnumber++;
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while (wordnumber <= wordcount) {
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switch(wordvalue[wordnumber]) {
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case UP:
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if (location[position].access || wiz || tempwiz) {
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if (!location[position].access)
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puts("Zap! A gust of wind lifts you up.");
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if (!move(location[position].up, AHEAD))
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return(-1);
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} else {
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puts("There is no way up");
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return(-1);
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}
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lflag = 0;
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break;
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case DOWN:
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if (!move(location[position].down, AHEAD))
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return(-1);
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lflag = 0;
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break;
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case LEFT:
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if (!move(left, LEFT))
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return(-1);
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lflag = 0;
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break;
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case RIGHT:
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if (!move(right, RIGHT))
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return(-1);
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lflag = 0;
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break;
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case AHEAD:
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if (!move(ahead, AHEAD))
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return(-1);
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lflag = 0;
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break;
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case BACK:
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if (!move(back, BACK))
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return(-1);
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lflag = 0;
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break;
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case SHOOT:
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if (wordnumber < wordcount && wordvalue[wordnumber+1] == EVERYTHING){
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for (n=0; n < NUMOFOBJECTS; n++)
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if (testbit(location[position].objects,n) && *objsht[n]){
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wordvalue[wordnumber+1] = n;
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wordnumber = shoot();
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}
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wordnumber++;
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wordnumber++;
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}
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else
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shoot();
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break;
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case TAKE:
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if (wordnumber < wordcount && wordvalue[wordnumber+1] == EVERYTHING){
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for (n=0; n < NUMOFOBJECTS; n++)
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if (testbit(location[position].objects,n) && *objsht[n]){
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wordvalue[wordnumber+1] = n;
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wordnumber = take(location[position].objects);
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}
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wordnumber++;
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wordnumber++;
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}
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else
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take(location[position].objects);
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break;
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case DROP:
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if (wordnumber < wordcount && wordvalue[wordnumber+1] == EVERYTHING){
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for (n=0; n < NUMOFOBJECTS; n++)
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if (testbit(inven,n)){
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wordvalue[wordnumber+1] = n;
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wordnumber = drop("Dropped");
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}
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wordnumber++;
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wordnumber++;
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}
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else
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drop("Dropped");
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break;
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case KICK:
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case THROW:
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if (wordnumber < wordcount && wordvalue[wordnumber+1] == EVERYTHING){
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for (n=0; n < NUMOFOBJECTS; n++)
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if (testbit(inven,n) ||
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testbit(location[position].objects, n) && *objsht[n]){
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wordvalue[wordnumber+1] = n;
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wordnumber = throw(wordvalue[wordnumber] == KICK ? "Kicked" : "Thrown");
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}
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wordnumber += 2;
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} else
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throw(wordvalue[wordnumber] == KICK ? "Kicked" : "Thrown");
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break;
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case TAKEOFF:
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if (wordnumber < wordcount && wordvalue[wordnumber+1] == EVERYTHING){
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for (n=0; n < NUMOFOBJECTS; n++)
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if (testbit(wear,n)){
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wordvalue[wordnumber+1] = n;
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wordnumber = takeoff();
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}
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wordnumber += 2;
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}
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else
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takeoff();
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break;
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case DRAW:
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if (wordnumber < wordcount && wordvalue[wordnumber+1] == EVERYTHING){
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for (n=0; n < NUMOFOBJECTS; n++)
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if (testbit(wear,n)){
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wordvalue[wordnumber+1] = n;
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wordnumber = draw();
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}
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wordnumber += 2;
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}
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else
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draw();
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break;
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case PUTON:
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if (wordnumber < wordcount && wordvalue[wordnumber+1] == EVERYTHING){
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for (n=0; n < NUMOFOBJECTS; n++)
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if (testbit(location[position].objects,n) && *objsht[n]){
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wordvalue[wordnumber+1] = n;
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wordnumber = puton();
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}
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wordnumber += 2;
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}
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else
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puton();
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break;
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case WEARIT:
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if (wordnumber < wordcount && wordvalue[wordnumber+1] == EVERYTHING){
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for (n=0; n < NUMOFOBJECTS; n++)
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if (testbit(inven,n)){
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wordvalue[wordnumber+1] = n;
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wordnumber = wearit();
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}
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wordnumber += 2;
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}
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else
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wearit();
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break;
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case EAT:
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if (wordnumber < wordcount && wordvalue[wordnumber+1] == EVERYTHING){
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for (n=0; n < NUMOFOBJECTS; n++)
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if (testbit(inven,n)){
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wordvalue[wordnumber+1] = n;
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wordnumber = eat();
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}
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wordnumber += 2;
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}
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else
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eat();
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break;
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case PUT:
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put();
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break;
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case INVEN:
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if (ucard(inven)){
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puts("You are holding:\n");
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for (n=0; n < NUMOFOBJECTS; n++)
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if (testbit(inven,n))
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printf("\t%s\n", objsht[n]);
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printf("\n= %d kilogram%s (%d%%)\n", carrying, (carrying == 1 ? "." : "s."),(WEIGHT ? carrying*100/WEIGHT : -1));
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printf("Your arms are %d%% full.\n",encumber*100/CUMBER);
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}
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else
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puts("You aren't carrying anything.");
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if (ucard(wear)){
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puts("\nYou are wearing:\n");
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for (n=0; n < NUMOFOBJECTS; n++)
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if (testbit(wear,n))
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printf("\t%s\n", objsht[n]);
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}
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else
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puts("\nYou are stark naked.");
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if (card(injuries,NUMOFINJURIES)){
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puts("\nYou have suffered:\n");
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for (n=0; n < NUMOFINJURIES; n++)
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if (injuries[n])
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printf("\t%s\n",ouch[n]);
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printf("\nYou can still carry up to %d kilogram%s\n",WEIGHT,(WEIGHT == 1 ? "." : "s."));
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}
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else
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puts("\nYou are in perfect health.");
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break;
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case USE:
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lflag = use();
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break;
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case LOOK:
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if (!notes[CANTSEE] || testbit(inven,LAMPON) || testbit(location[position].objects,LAMPON) || matchlight){
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beenthere[position] = 2;
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writedes();
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printobjs();
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if (matchlight){
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puts("\nYour match splutters out.");
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matchlight = 0;
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}
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} else
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puts("I can't see anything.");
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return(-1);
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break;
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case SU:
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if (wiz || tempwiz){
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printf("\nRoom (was %d) = ", position);
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fgets(buffer,10,stdin);
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if (*buffer != '\n')
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sscanf(buffer,"%d", &position);
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printf("Time (was %d) = ",time);
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fgets(buffer,10,stdin);
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if (*buffer != '\n')
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sscanf(buffer,"%d", &time);
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printf("Fuel (was %d) = ",fuel);
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fgets(buffer,10,stdin);
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if (*buffer != '\n')
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sscanf(buffer,"%d", &fuel);
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printf("Torps (was %d) = ",torps);
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fgets(buffer,10,stdin);
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if (*buffer != '\n')
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sscanf(buffer,"%d", &torps);
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printf("CUMBER (was %d) = ",CUMBER);
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fgets(buffer,10,stdin);
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if (*buffer != '\n')
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sscanf(buffer,"%d", &CUMBER);
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printf("WEIGHT (was %d) = ",WEIGHT);
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fgets(buffer,10,stdin);
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if (*buffer != '\n')
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sscanf(buffer,"%d",&WEIGHT);
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printf("Clock (was %d) = ",clock);
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fgets(buffer,10,stdin);
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if (*buffer != '\n')
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sscanf(buffer,"%d",&clock);
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printf("Wizard (was %d, %d) = ",wiz, tempwiz);
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fgets(buffer,10,stdin);
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if (*buffer != '\n'){
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sscanf(buffer,"%d",&junk);
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if (!junk)
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tempwiz = wiz = 0;
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}
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printf("\nDONE.\n");
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return(0);
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}
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else
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puts("You aren't a wizard.");
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break;
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case SCORE:
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printf("\tPLEASURE\tPOWER\t\tEGO\n");
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printf("\t%3d\t\t%3d\t\t%3d\n\n",pleasure,power,ego);
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printf("This gives you the rating of %s in %d turns.\n",rate(),time);
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printf("You have visited %d out of %d rooms this run (%d%%).\n",card(beenthere,NUMOFROOMS),NUMOFROOMS,card(beenthere,NUMOFROOMS)*100/NUMOFROOMS);
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break;
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case KNIFE:
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case KILL:
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murder();
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break;
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case UNDRESS:
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case RAVAGE:
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ravage();
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break;
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case SAVE:
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save();
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break;
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case FOLLOW:
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lflag = follow();
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break;
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case GIVE:
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give();
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break;
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case KISS:
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kiss();
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break;
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case LOVE:
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love();
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break;
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case RIDE:
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lflag = ride();
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break;
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case DRIVE:
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lflag = drive();
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break;
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case LIGHT:
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light();
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break;
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case LAUNCH:
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if (!launch())
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return(-1);
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else
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lflag = 0;
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break;
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case LANDIT:
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if (!land())
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return(-1);
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else
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lflag = 0;
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break;
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case TIME:
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chime();
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break;
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case SLEEP:
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zzz();
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break;
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case DIG:
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dig();
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break;
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case JUMP:
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lflag = jump();
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break;
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case BURY:
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bury();
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break;
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case SWIM:
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puts("Surf's up!");
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break;
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case DRINK:
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drink();
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break;
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case QUIT:
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die();
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default:
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puts("How's that?");
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return(-1);
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break;
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}
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if (wordnumber < wordcount && *words[wordnumber++] == ',')
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continue;
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else return(lflag);
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}
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return(lflag);
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}
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