freebsd-skq/sys/powerpc/ps3
Nathan Whitehorn 68b9c019aa Document places we assume that physical memory is direct-mapped at zero by
using a new macro PHYS_TO_DMAP, which deliberately has the same name as the
equivalent macro on amd64. This also sets the stage for moving the direct
map to another base address.
2018-01-13 23:14:53 +00:00
..
ehci_ps3.c sys/powerpc: further adoption of SPDX licensing ID tags. 2017-11-27 15:09:59 +00:00
if_glc.c sys/powerpc: further adoption of SPDX licensing ID tags. 2017-11-27 15:09:59 +00:00
if_glcreg.h sys/powerpc: further adoption of SPDX licensing ID tags. 2017-11-27 15:09:59 +00:00
mmu_ps3.c Remove logic for early console with loader.ps3 now that loader.ps3 is dead. 2017-12-30 20:25:33 +00:00
ohci_ps3.c sys/powerpc: further adoption of SPDX licensing ID tags. 2017-11-27 15:09:59 +00:00
platform_ps3.c Document places we assume that physical memory is direct-mapped at zero by 2018-01-13 23:14:53 +00:00
ps3_syscons.c Fix reversed endianness that crept in at some point. Blue is now blue 2018-01-02 03:59:46 +00:00
ps3-hv-asm.awk
ps3-hv-header.awk
ps3-hvcall.h
ps3-hvcall.master
ps3-hvcall.S
ps3bus.c sys/powerpc: further adoption of SPDX licensing ID tags. 2017-11-27 15:09:59 +00:00
ps3bus.h sys/powerpc: further adoption of SPDX licensing ID tags. 2017-11-27 15:09:59 +00:00
ps3cdrom.c sys/powerpc: further adoption of SPDX licensing ID tags. 2017-11-27 15:09:59 +00:00
ps3disk.c sys/powerpc: further adoption of SPDX licensing ID tags. 2017-11-27 15:09:59 +00:00
ps3pic.c sys/powerpc: further adoption of SPDX licensing ID tags. 2017-11-27 15:09:59 +00:00