bbe31b709a
- Numerous crash and bug fixes - Improved warning and error messages - Permit multiple labels on nodes and properties - Fix node@address references - Add support for /delete-node/ - Consume whitespace after a node - Read the next token before the second /memreserve/ - Fix parsing of whitespace - Clean up /delete-node/ and add support for /delete-property/ - Handle /delete-node/ specifying a unit address Obtained from: https://github.com/davidchisnall/dtc @df5ede4
311 lines
9.3 KiB
C++
311 lines
9.3 KiB
C++
/*-
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* Copyright (c) 2013 David Chisnall
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* All rights reserved.
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*
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* This software was developed by SRI International and the University of
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* Cambridge Computer Laboratory under DARPA/AFRL contract (FA8750-10-C-0237)
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* ("CTSRD"), as part of the DARPA CRASH research programme.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*
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* $FreeBSD$
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*/
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#ifndef _CHECKING_HH_
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#define _CHECKING_HH_
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#include <string>
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#include "fdt.hh"
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namespace dtc
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{
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namespace fdt
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{
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namespace checking
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{
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/**
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* Base class for all checkers. This will visit the entire tree and perform
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* semantic checks defined in subclasses. Note that device trees are generally
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* small (a few dozen nodes at most) and so we optimise for flexibility and
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* extensibility here, not for performance. Each checker will visit the entire
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* tree.
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*/
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class checker
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{
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/**
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* The path to the current node being checked. This is used for
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* printing error messages.
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*/
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device_tree::node_path path;
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/**
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* The name of the checker. This is used for printing error messages
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* and for enabling / disabling specific checkers from the command
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* line.
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*/
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const char *checker_name;
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/**
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* Visits each node, calling the checker functions on properties and
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* nodes.
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*/
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bool visit_node(device_tree *tree, const node_ptr &n);
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protected:
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/**
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* Prints the error message, along with the path to the node that
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* caused the error and the name of the checker.
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*/
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void report_error(const char *errmsg);
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public:
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/**
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* Constructor. Takes the name of this checker, which is which is used
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* when reporting errors.
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*/
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checker(const char *name) : checker_name(name) {}
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/**
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* Virtual destructor in case any subclasses need to do cleanup.
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*/
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virtual ~checker() {}
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/**
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* Method for checking that a node is valid. The root class version
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* does nothing, subclasses should override this.
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*/
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virtual bool check_node(device_tree *, const node_ptr &)
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{
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return true;
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}
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/**
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* Method for checking that a property is valid. The root class
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* version does nothing, subclasses should override this.
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*/
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virtual bool check_property(device_tree *, const node_ptr &, property_ptr )
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{
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return true;
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}
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/**
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* Runs the checker on the specified device tree.
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*/
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bool check_tree(fdt::device_tree *tree)
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{
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return visit_node(tree, tree->get_root());
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}
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};
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/**
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* Abstract base class for simple property checks. This class defines a check
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* method for subclasses, which is invoked only when it finds a property with
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* the matching name. To define simple property checkers, just subclass this
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* and override the check() method.
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*/
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class property_checker : public checker
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{
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/**
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* The name of the property that this checker is looking for.
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*/
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std::string key;
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public:
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/**
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* Implementation of the generic property-checking method that checks
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* for a property with the name specified in the constructor.
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*/
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virtual bool check_property(device_tree *tree, const node_ptr &n, property_ptr p);
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/**
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* Constructor. Takes the name of the checker and the name of the
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* property to check.
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*/
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property_checker(const char* name, const std::string &property_name)
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: checker(name), key(property_name) {}
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/**
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* The check method, which subclasses should implement.
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*/
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virtual bool check(device_tree *tree, const node_ptr &n, property_ptr p) = 0;
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};
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/**
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* Property type checker.
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*/
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template<property_value::value_type T>
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struct property_type_checker : public property_checker
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{
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/**
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* Constructor, takes the name of the checker and the name of the
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* property to check as arguments.
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*/
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property_type_checker(const char* name, const std::string &property_name) :
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property_checker(name, property_name) {}
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virtual bool check(device_tree *tree, const node_ptr &n, property_ptr p) = 0;
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};
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/**
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* Empty property checker. This checks that the property has no value.
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*/
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template<>
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struct property_type_checker <property_value::EMPTY> : public property_checker
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{
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property_type_checker(const char* name, const std::string &property_name) :
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property_checker(name, property_name) {}
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virtual bool check(device_tree *, const node_ptr &, property_ptr p)
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{
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return p->begin() == p->end();
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}
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};
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/**
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* String property checker. This checks that the property has exactly one
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* value, which is a string.
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*/
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template<>
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struct property_type_checker <property_value::STRING> : public property_checker
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{
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property_type_checker(const char* name, const std::string &property_name) :
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property_checker(name, property_name) {}
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virtual bool check(device_tree *, const node_ptr &, property_ptr p)
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{
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return (p->begin() + 1 == p->end()) && p->begin()->is_string();
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}
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};
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/**
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* String list property checker. This checks that the property has at least
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* one value, all of which are strings.
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*/
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template<>
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struct property_type_checker <property_value::STRING_LIST> :
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public property_checker
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{
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property_type_checker(const char* name, const std::string &property_name) :
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property_checker(name, property_name) {}
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virtual bool check(device_tree *, const node_ptr &, property_ptr p)
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{
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for (property::value_iterator i=p->begin(),e=p->end() ; i!=e ;
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++i)
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{
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if (!(i->is_string() || i->is_string_list()))
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{
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return false;
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}
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}
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return p->begin() != p->end();
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}
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};
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/**
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* Phandle property checker. This checks that the property has exactly one
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* value, which is a valid phandle.
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*/
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template<>
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struct property_type_checker <property_value::PHANDLE> : public property_checker
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{
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property_type_checker(const char* name, const std::string &property_name) :
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property_checker(name, property_name) {}
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virtual bool check(device_tree *tree, const node_ptr &, property_ptr p)
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{
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return (p->begin() + 1 == p->end()) &&
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(tree->referenced_node(*p->begin()) != 0);
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}
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};
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/**
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* Check that a property has the correct size.
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*/
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struct property_size_checker : public property_checker
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{
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/**
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* The expected size of the property.
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*/
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uint32_t size;
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public:
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/**
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* Constructor, takes the name of the checker, the name of the property
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* to check, and its expected size as arguments.
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*/
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property_size_checker(const char* name,
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const std::string &property_name,
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uint32_t bytes)
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: property_checker(name, property_name), size(bytes) {}
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/**
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* Check, validates that the property has the correct size.
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*/
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virtual bool check(device_tree *tree, const node_ptr &n, property_ptr p);
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};
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/**
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* The check manager is the interface to running the checks. This allows
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* default checks to be enabled, non-default checks to be enabled, and so on.
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*/
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class check_manager
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{
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/**
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* The enabled checkers, indexed by their names. The name is used when
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* disabling checkers from the command line. When this manager runs,
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* it will only run the checkers from this map.
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*/
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std::unordered_map<std::string, checker*> checkers;
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/**
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* The disabled checkers. Moving checkers to this list disables them,
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* but allows them to be easily moved back.
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*/
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std::unordered_map<std::string, checker*> disabled_checkers;
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/**
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* Helper function for adding a property value checker.
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*/
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template<property_value::value_type T>
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void add_property_type_checker(const char *name, const std::string &prop);
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/**
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* Helper function for adding a simple type checker.
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*/
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void add_property_type_checker(const char *name, const std::string &prop);
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/**
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* Helper function for adding a property value checker.
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*/
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void add_property_size_checker(const char *name,
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const std::string &prop,
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uint32_t size);
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public:
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/**
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* Delete all of the checkers that are part of this checker manager.
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*/
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~check_manager();
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/**
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* Default constructor, creates check manager containing all of the
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* default checks.
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*/
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check_manager();
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/**
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* Run all of the checks on the specified tree.
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*/
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bool run_checks(device_tree *tree, bool keep_going);
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/**
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* Disables the named checker.
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*/
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bool disable_checker(const std::string &name);
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/**
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* Enables the named checker.
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*/
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bool enable_checker(const std::string &name);
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};
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} // namespace checking
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} // namespace fdt
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} // namespace dtc
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#endif // !_CHECKING_HH_
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