253 lines
7.9 KiB
C
253 lines
7.9 KiB
C
/*
|
|
* Copyright (c) 1983, 1993
|
|
* The Regents of the University of California. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* 3. All advertising materials mentioning features or use of this software
|
|
* must display the following acknowledgement:
|
|
* This product includes software developed by the University of
|
|
* California, Berkeley and its contributors.
|
|
* 4. Neither the name of the University nor the names of its contributors
|
|
* may be used to endorse or promote products derived from this software
|
|
* without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
|
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
|
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
|
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
|
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
|
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
* SUCH DAMAGE.
|
|
*
|
|
* $FreeBSD$
|
|
*/
|
|
|
|
#ifndef lint
|
|
static char sccsid[] = "@(#)com1.c 8.1 (Berkeley) 5/31/93";
|
|
#endif /* not lint */
|
|
|
|
#include "externs.h"
|
|
|
|
move(thataway, token)
|
|
int thataway, token;
|
|
{
|
|
wordnumber++;
|
|
if ((!notes[CANTMOVE] && !notes[LAUNCHED]) || testbit(location[position].objects, LAND) || fuel > 0 && notes[LAUNCHED])
|
|
if (thataway) {
|
|
position = thataway;
|
|
newway(token);
|
|
gtime++;
|
|
}
|
|
else {
|
|
puts("You can't go this way.");
|
|
newway(token);
|
|
whichway(location[position]);
|
|
return(0);
|
|
}
|
|
else if (notes[CANTMOVE] && !notes[LAUNCHED])
|
|
puts("You aren't able to move; you better drop something.");
|
|
else
|
|
puts("You are out of fuel; now you will rot in space forever!");
|
|
return(1);
|
|
}
|
|
|
|
convert(tothis) /* Converts day to night and vice versa. */
|
|
int tothis; /* Day objects are permanent. Night objects are added*/
|
|
{ /* at dusk, and subtracted at dawn. */
|
|
const struct objs *p;
|
|
register i, j;
|
|
|
|
if (tothis == TONIGHT) {
|
|
for (i = 1; i <= NUMOFROOMS; i++)
|
|
for (j = 0; j < NUMOFWORDS; j++)
|
|
nightfile[i].objects[j] = dayfile[i].objects[j];
|
|
for (p = nightobjs; p->room != 0; p++)
|
|
setbit(nightfile[p->room].objects, p->obj);
|
|
location = nightfile;
|
|
} else {
|
|
for (i = 1; i <= NUMOFROOMS; i++)
|
|
for (j = 0; j < NUMOFWORDS; j++)
|
|
dayfile[i].objects[j] = nightfile[i].objects[j];
|
|
for (p = nightobjs; p->room != 0; p++)
|
|
clearbit(dayfile[p->room].objects, p->obj);
|
|
location = dayfile;
|
|
}
|
|
}
|
|
|
|
news()
|
|
{
|
|
register int n;
|
|
int hurt;
|
|
|
|
if (gtime > 30 && position < 32){
|
|
puts("An explosion of shuddering magnitude splinters bulkheads and");
|
|
puts("ruptures the battlestar's hull. You are sucked out into the");
|
|
puts("frozen void of space and killed.");
|
|
die();
|
|
}
|
|
if (gtime > 20 && position < 32)
|
|
puts("Explosions rock the battlestar.");
|
|
if (gtime > snooze){
|
|
puts("You drop from exhaustion...");
|
|
zzz();
|
|
}
|
|
if (gtime > snooze - 5)
|
|
puts("You're getting tired.");
|
|
if (gtime > (rythmn + CYCLE)) {
|
|
if (location == nightfile) {
|
|
convert(TODAY);
|
|
if (OUTSIDE && gtime - rythmn - CYCLE < 10) {
|
|
puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn.");
|
|
puts("You awake from a misty dream-world into stark reality.");
|
|
puts("It is day.");
|
|
}
|
|
} else {
|
|
convert(TONIGHT);
|
|
clearbit(location[POOLS].objects, BATHGOD);
|
|
if (OUTSIDE && gtime - rythmn - CYCLE < 10) {
|
|
puts("The dying sun sinks into the ocean, leaving a blood stained sunset.");
|
|
puts("The sky slowly fades from orange to violet to black. A few stars");
|
|
puts("flicker on, and it is night.");
|
|
puts("The world seems completly different at night.");
|
|
}
|
|
}
|
|
rythmn = gtime - gtime % CYCLE;
|
|
}
|
|
if (!wiz && !tempwiz)
|
|
if ((testbit(inven,TALISMAN) || testbit(wear,TALISMAN)) && (testbit(inven,MEDALION) || testbit(wear,MEDALION)) && (testbit(inven,AMULET) || testbit(wear,AMULET))){
|
|
tempwiz = 1;
|
|
puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard.");
|
|
}
|
|
if (testbit(location[position].objects,ELF)){
|
|
printf("%s\n",objdes[ELF]);
|
|
fight(ELF,rnd(30));
|
|
}
|
|
if (testbit(location[position].objects,DARK)){
|
|
printf("%s\n",objdes[DARK]);
|
|
fight(DARK,100);
|
|
}
|
|
if (testbit(location[position].objects,WOODSMAN)){
|
|
printf("%s\n",objdes[WOODSMAN]);
|
|
fight(WOODSMAN,50);
|
|
}
|
|
switch(position){
|
|
|
|
case 267:
|
|
case 257: /* entering a cave */
|
|
case 274:
|
|
case 246:
|
|
notes[CANTSEE] = 1;
|
|
break;
|
|
case 160:
|
|
case 216: /* leaving a cave */
|
|
case 230:
|
|
case 231:
|
|
case 232:
|
|
notes[CANTSEE] = 0;
|
|
break;
|
|
}
|
|
if (testbit(location[position].objects, GIRL))
|
|
meetgirl = 1;
|
|
if (meetgirl && CYCLE * 1.5 - gtime < 10){
|
|
setbit(location[GARDEN].objects,GIRLTALK);
|
|
setbit(location[GARDEN].objects,LAMPON);
|
|
setbit(location[GARDEN].objects,ROPE);
|
|
}
|
|
if (position == DOCK && (beenthere[position] || gtime > CYCLE)){
|
|
clearbit(location[DOCK].objects, GIRL);
|
|
clearbit(location[DOCK].objects,MAN);
|
|
}
|
|
if (meetgirl && gtime - CYCLE * 1.5 > 10){
|
|
clearbit(location[GARDEN].objects,GIRLTALK);
|
|
clearbit(location[GARDEN].objects,LAMPON);
|
|
clearbit(location[GARDEN].objects,ROPE);
|
|
meetgirl = 0;
|
|
}
|
|
if (testbit(location[position].objects,CYLON)){
|
|
puts("Oh my God, you're being shot at by an alien spacecraft!");
|
|
printf("The targeting computer says we have %d seconds to attack!\n",gclock);
|
|
fflush(stdout);
|
|
sleep(1);
|
|
if (!visual()){
|
|
hurt = rnd(NUMOFINJURIES);
|
|
injuries[hurt] = 1;
|
|
puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll.");
|
|
puts("The viper shudders under a terrible explosion.");
|
|
printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
|
|
}
|
|
else
|
|
clearbit(location[position].objects,CYLON);
|
|
}
|
|
if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){
|
|
puts("I'm afraid you have suffered fatal injuries.");
|
|
die();
|
|
}
|
|
for (n=0; n < NUMOFINJURIES; n++)
|
|
if (injuries[n] == 1){
|
|
injuries[n] = 2;
|
|
if (WEIGHT > 5)
|
|
WEIGHT -= 5;
|
|
else
|
|
WEIGHT = 0;
|
|
}
|
|
if (injuries[ARM] == 2){
|
|
CUMBER -= 5;
|
|
injuries[ARM]++;
|
|
}
|
|
if (injuries[RIBS] == 2){
|
|
CUMBER -= 2;
|
|
injuries[RIBS]++;
|
|
}
|
|
if (injuries[SPINE] == 2){
|
|
WEIGHT = 0;
|
|
injuries[SPINE]++;
|
|
}
|
|
if (carrying > WEIGHT || encumber > CUMBER)
|
|
notes[CANTMOVE] = 1;
|
|
else
|
|
notes[CANTMOVE] = 0;
|
|
}
|
|
|
|
crash()
|
|
{
|
|
int hurt1,hurt2;
|
|
|
|
fuel--;
|
|
if (!location[position].flyhere || (testbit(location[position].objects,LAND) && fuel <= 0)){
|
|
if (!location[position].flyhere)
|
|
puts("You're flying too low. We're going to crash!");
|
|
else{
|
|
puts("You're out of fuel. We'll have to crash land!");
|
|
if (!location[position].down){
|
|
puts("Your viper strikes the ground and explodes into firey fragments.");
|
|
puts("Thick black smoke billows up from the wreckage.");
|
|
die();
|
|
}
|
|
position = location[position].down;
|
|
}
|
|
notes[LAUNCHED] = 0;
|
|
setbit(location[position].objects,CRASH);
|
|
gtime += rnd(CYCLE/4);
|
|
puts("The viper explodes into the ground and you lose consciousness...");
|
|
zzz();
|
|
hurt1 = rnd(NUMOFINJURIES - 2) + 2;
|
|
hurt2 = rnd(NUMOFINJURIES - 2) + 2;
|
|
injuries[hurt1] = 1;
|
|
injuries[hurt2] = 1;
|
|
injuries[0] = 1; /* abrasions */
|
|
injuries[1] = 1; /* lacerations */
|
|
printf("I'm afraid you have suffered %s and %s.\n",ouch[hurt1],ouch[hurt2]);
|
|
}
|
|
}
|