freebsd-skq/games/monop/trade.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

307 lines
7.8 KiB
C

/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)trade.c 8.1 (Berkeley) 5/31/93";
#endif /* not lint */
# include "monop.ext"
struct trd_st { /* how much to give to other player */
int trader; /* trader number */
int cash; /* amount of cash */
int gojf; /* # get-out-of-jail-free cards */
OWN *prop_list; /* property list */
};
typedef struct trd_st TRADE;
static char *list[MAX_PRP+2];
static int used[MAX_PRP];
static TRADE trades[2];
trade() {
reg int tradee, i;
trading = TRUE;
for (i = 0; i < 2; i++) {
trades[i].cash = 0;
trades[i].gojf = FALSE;
trades[i].prop_list = NULL;
}
over:
if (num_play == 1) {
printf("There ain't no-one around to trade WITH!!\n");
return;
}
if (num_play > 2) {
tradee = getinp("Which player do you wish to trade with? ",
name_list);
if (tradee == num_play)
return;
if (tradee == player) {
printf("You can't trade with yourself!\n");
goto over;
}
}
else
tradee = 1 - player;
get_list(0, player);
get_list(1, tradee);
if (getyn("Do you wish a summary? ") == 0)
summate();
if (getyn("Is the trade ok? ") == 0)
do_trade();
}
/*
* This routine gets the list of things to be trader for the
* player, and puts in the structure given.
*/
get_list(struct_no, play_no)
int struct_no, play_no; {
reg int sn, pn;
reg PLAY *pp;
int numin, prop, num_prp;
OWN *op;
TRADE *tp;
for (numin = 0; numin < MAX_PRP; numin++)
used[numin] = FALSE;
sn = struct_no, pn = play_no;
pp = &play[pn];
tp = &trades[sn];
tp->trader = pn;
printf("player %s (%d):\n", pp->name, pn+1);
if (pp->own_list) {
numin = set_list(pp->own_list);
for (num_prp = numin; num_prp; ) {
prop = getinp("Which property do you wish to trade? ",
list);
if (prop == numin)
break;
else if (used[prop])
printf("You've already allocated that.\n");
else {
num_prp--;
used[prop] = TRUE;
for (op = pp->own_list; prop--; op = op->next)
continue;
add_list(pn, &(tp->prop_list), sqnum(op->sqr));
}
}
}
if (pp->money > 0) {
printf("You have $%d. ", pp->money);
tp->cash = get_int("How much are you trading? ");
}
if (pp->num_gojf > 0) {
once_more:
printf("You have %d get-out-of-jail-free cards. ",pp->num_gojf);
tp->gojf = get_int("How many are you trading? ");
if (tp->gojf > pp->num_gojf) {
printf("You don't have that many. Try again.\n");
goto once_more;
}
}
}
/*
* This routine sets up the list of tradable property.
*/
set_list(the_list)
reg OWN *the_list; {
reg int i;
reg OWN *op;
i = 0;
for (op = the_list; op; op = op->next)
if (!used[i])
list[i++] = op->sqr->name;
list[i++] = "done";
list[i--] = 0;
return i;
}
/*
* This routine summates the trade.
*/
summate() {
reg bool some;
reg int i;
reg TRADE *tp;
OWN *op;
for (i = 0; i < 2; i++) {
tp = &trades[i];
some = FALSE;
printf("Player %s (%d) gives:\n", play[tp->trader].name,
tp->trader+1);
if (tp->cash > 0)
printf("\t$%d\n", tp->cash), some++;
if (tp->gojf > 0)
printf("\t%d get-out-of-jail-free card(s)\n", tp->gojf),
some++;
if (tp->prop_list) {
for (op = tp->prop_list; op; op = op->next)
putchar('\t'), printsq(sqnum(op->sqr), TRUE);
some++;
}
if (!some)
printf("\t-- Nothing --\n");
}
}
/*
* This routine actually executes the trade.
*/
do_trade() {
move_em(&trades[0], &trades[1]);
move_em(&trades[1], &trades[0]);
}
/*
* This routine does a switch from one player to another
*/
move_em(from, to)
TRADE *from, *to; {
reg PLAY *pl_fr, *pl_to;
reg OWN *op;
pl_fr = &play[from->trader];
pl_to = &play[to->trader];
pl_fr->money -= from->cash;
pl_to->money += from->cash;
pl_fr->num_gojf -= from->gojf;
pl_to->num_gojf += from->gojf;
for (op = from->prop_list; op; op = op->next) {
add_list(to->trader, &(pl_to->own_list), sqnum(op->sqr));
op->sqr->owner = to->trader;
del_list(from->trader, &(pl_fr->own_list), sqnum(op->sqr));
}
set_ownlist(to->trader);
}
/*
* This routine lets a player resign
*/
resign() {
reg int i, new_own;
reg OWN *op;
SQUARE *sqp;
if (cur_p->money <= 0) {
switch (board[cur_p->loc].type) {
case UTIL:
case RR:
case PRPTY:
new_own = board[cur_p->loc].owner;
break;
default: /* Chance, taxes, etc */
new_own = num_play;
break;
}
if (new_own == num_play)
printf("You would resign to the bank\n");
else
printf("You would resign to %s\n", name_list[new_own]);
}
else if (num_play == 1) {
new_own = num_play;
printf("You would resign to the bank\n");
}
else {
name_list[num_play] = "bank";
do {
new_own = getinp("Who do you wish to resign to? ",
name_list);
if (new_own == player)
printf("You can't resign to yourself!!\n");
} while (new_own == player);
name_list[num_play] = "done";
}
if (getyn("Do you really want to resign? ", yn) != 0)
return;
if (num_play == 1) {
printf("Then NOBODY wins (not even YOU!)\n");
exit(0);
}
if (new_own < num_play) { /* resign to player */
printf("resigning to player\n");
trades[0].trader = new_own;
trades[0].cash = trades[0].gojf = 0;
trades[0].prop_list = NULL;
trades[1].trader = player;
trades[1].cash = cur_p->money > 0 ? cur_p->money : 0;
trades[1].gojf = cur_p->num_gojf;
trades[1].prop_list = cur_p->own_list;
do_trade();
}
else { /* resign to bank */
printf("resigning to bank\n");
for (op = cur_p->own_list; op; op = op->next) {
sqp = op->sqr;
sqp->owner = -1;
sqp->desc->morg = FALSE;
if (sqp->type == PRPTY) {
isnot_monop(sqp->desc->mon_desc);
sqp->desc->houses = 0;
}
}
if (cur_p->num_gojf)
ret_card(cur_p);
}
for (i = player; i < num_play; i++) {
name_list[i] = name_list[i+1];
if (i + 1 < num_play)
cpy_st(&play[i], &play[i+1], sizeof (PLAY));
}
name_list[num_play--] = 0;
for (i = 0; i < N_SQRS; i++)
if (board[i].owner > player)
--board[i].owner;
player = --player < 0 ? num_play - 1 : player;
next_play();
if (num_play < 2) {
printf("\nThen %s WINS!!!!!\n", play[0].name);
printhold(0);
printf("That's a grand worth of $%d.\n",
play[0].money+prop_worth(&play[0]));
exit(0);
}
}