freebsd-skq/games/hack/alloc.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

48 lines
801 B
C

/* alloc.c - version 1.0.2 */
#ifdef LINT
/*
a ridiculous definition, suppressing
"possible pointer alignment problem" for (long *) malloc()
"enlarg defined but never used"
"ftell defined (in <stdio.h>) but never used"
from lint
*/
#include <stdio.h>
long *
alloc(n) unsigned n; {
long dummy = ftell(stderr);
if(n) dummy = 0; /* make sure arg is used */
return(&dummy);
}
#else
extern char *malloc();
extern char *realloc();
long *
alloc(lth)
register unsigned lth;
{
register char *ptr;
if(!(ptr = malloc(lth)))
panic("Cannot get %d bytes", lth);
return((long *) ptr);
}
long *
enlarge(ptr,lth)
register char *ptr;
register unsigned lth;
{
register char *nptr;
if(!(nptr = realloc(ptr,lth)))
panic("Cannot reallocate %d bytes", lth);
return((long *) nptr);
}
#endif LINT