freebsd-skq/games/hack/hack.trap.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

448 lines
9.7 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.trap.c - version 1.0.3 */
#include "hack.h"
extern struct monst *makemon();
char vowels[] = "aeiou";
char *traps[] = {
" bear trap",
"n arrow trap",
" dart trap",
" trapdoor",
" teleportation trap",
" pit",
" sleeping gas trap",
" piercer",
" mimic"
};
struct trap *
maketrap(x,y,typ)
register x,y,typ;
{
register struct trap *ttmp;
ttmp = newtrap();
ttmp->ttyp = typ;
ttmp->tseen = 0;
ttmp->once = 0;
ttmp->tx = x;
ttmp->ty = y;
ttmp->ntrap = ftrap;
ftrap = ttmp;
return(ttmp);
}
dotrap(trap) register struct trap *trap; {
register int ttype = trap->ttyp;
nomul(0);
if(trap->tseen && !rn2(5) && ttype != PIT)
pline("You escape a%s.", traps[ttype]);
else {
trap->tseen = 1;
switch(ttype) {
case SLP_GAS_TRAP:
pline("A cloud of gas puts you to sleep!");
nomul(-rnd(25));
break;
case BEAR_TRAP:
if(Levitation) {
pline("You float over a bear trap.");
break;
}
u.utrap = 4 + rn2(4);
u.utraptype = TT_BEARTRAP;
pline("A bear trap closes on your foot!");
break;
case PIERC:
deltrap(trap);
if(makemon(PM_PIERCER,u.ux,u.uy)) {
pline("A piercer suddenly drops from the ceiling!");
if(uarmh)
pline("Its blow glances off your helmet.");
else
(void) thitu(3,d(4,6),"falling piercer");
}
break;
case ARROW_TRAP:
pline("An arrow shoots out at you!");
if(!thitu(8,rnd(6),"arrow")){
mksobj_at(ARROW, u.ux, u.uy);
fobj->quan = 1;
}
break;
case TRAPDOOR:
if(!xdnstair) {
pline("A trap door in the ceiling opens and a rock falls on your head!");
if(uarmh) pline("Fortunately, you are wearing a helmet!");
losehp(uarmh ? 2 : d(2,10),"falling rock");
mksobj_at(ROCK, u.ux, u.uy);
fobj->quan = 1;
stackobj(fobj);
if(Invisible) newsym(u.ux, u.uy);
} else {
register int newlevel = dlevel + 1;
while(!rn2(4) && newlevel < 29)
newlevel++;
pline("A trap door opens up under you!");
if(Levitation || u.ustuck) {
pline("For some reason you don't fall in.");
break;
}
goto_level(newlevel, FALSE);
}
break;
case DART_TRAP:
pline("A little dart shoots out at you!");
if(thitu(7,rnd(3),"little dart")) {
if(!rn2(6))
poisoned("dart","poison dart");
} else {
mksobj_at(DART, u.ux, u.uy);
fobj->quan = 1;
}
break;
case TELEP_TRAP:
if(trap->once) {
deltrap(trap);
newsym(u.ux,u.uy);
vtele();
} else {
newsym(u.ux,u.uy);
tele();
}
break;
case PIT:
if(Levitation) {
pline("A pit opens up under you!");
pline("You don't fall in!");
break;
}
pline("You fall into a pit!");
u.utrap = rn1(6,2);
u.utraptype = TT_PIT;
losehp(rnd(6),"fall into a pit");
selftouch("Falling, you");
break;
default:
impossible("You hit a trap of type %u", trap->ttyp);
}
}
}
mintrap(mtmp) register struct monst *mtmp; {
register struct trap *trap = t_at(mtmp->mx, mtmp->my);
register int wasintrap = mtmp->mtrapped;
if(!trap) {
mtmp->mtrapped = 0; /* perhaps teleported? */
} else if(wasintrap) {
if(!rn2(40)) mtmp->mtrapped = 0;
} else {
register int tt = trap->ttyp;
int in_sight = cansee(mtmp->mx,mtmp->my);
extern char mlarge[];
if(mtmp->mtrapseen & (1 << tt)) {
/* he has been in such a trap - perhaps he escapes */
if(rn2(4)) return(0);
}
mtmp->mtrapseen |= (1 << tt);
switch (tt) {
case BEAR_TRAP:
if(index(mlarge, mtmp->data->mlet)) {
if(in_sight)
pline("%s is caught in a bear trap!",
Monnam(mtmp));
else
if(mtmp->data->mlet == 'o')
pline("You hear the roaring of an angry bear!");
mtmp->mtrapped = 1;
}
break;
case PIT:
/* there should be a mtmp/data -> floating */
if(!index("EywBfk'& ", mtmp->data->mlet)) { /* ab */
mtmp->mtrapped = 1;
if(in_sight)
pline("%s falls in a pit!", Monnam(mtmp));
}
break;
case SLP_GAS_TRAP:
if(!mtmp->msleep && !mtmp->mfroz) {
mtmp->msleep = 1;
if(in_sight)
pline("%s suddenly falls asleep!",
Monnam(mtmp));
}
break;
case TELEP_TRAP:
rloc(mtmp);
if(in_sight && !cansee(mtmp->mx,mtmp->my))
pline("%s suddenly disappears!",
Monnam(mtmp));
break;
case ARROW_TRAP:
if(in_sight) {
pline("%s is hit by an arrow!",
Monnam(mtmp));
}
mtmp->mhp -= 3;
break;
case DART_TRAP:
if(in_sight) {
pline("%s is hit by a dart!",
Monnam(mtmp));
}
mtmp->mhp -= 2;
/* not mondied here !! */
break;
case TRAPDOOR:
if(!xdnstair) {
mtmp->mhp -= 10;
if(in_sight)
pline("A trap door in the ceiling opens and a rock hits %s!", monnam(mtmp));
break;
}
if(mtmp->data->mlet != 'w'){
fall_down(mtmp);
if(in_sight)
pline("Suddenly, %s disappears out of sight.", monnam(mtmp));
return(2); /* no longer on this level */
}
break;
case PIERC:
break;
default:
impossible("Some monster encountered a strange trap.");
}
}
return(mtmp->mtrapped);
}
selftouch(arg) char *arg; {
if(uwep && uwep->otyp == DEAD_COCKATRICE){
pline("%s touch the dead cockatrice.", arg);
pline("You turn to stone.");
killer = objects[uwep->otyp].oc_name;
done("died");
}
}
float_up(){
if(u.utrap) {
if(u.utraptype == TT_PIT) {
u.utrap = 0;
pline("You float up, out of the pit!");
} else {
pline("You float up, only your leg is still stuck.");
}
} else
pline("You start to float in the air!");
}
float_down(){
register struct trap *trap;
pline("You float gently to the ground.");
if(trap = t_at(u.ux,u.uy))
switch(trap->ttyp) {
case PIERC:
break;
case TRAPDOOR:
if(!xdnstair || u.ustuck) break;
/* fall into next case */
default:
dotrap(trap);
}
pickup(1);
}
vtele() {
#include "def.mkroom.h"
register struct mkroom *croom;
for(croom = &rooms[0]; croom->hx >= 0; croom++)
if(croom->rtype == VAULT) {
register x,y;
x = rn2(2) ? croom->lx : croom->hx;
y = rn2(2) ? croom->ly : croom->hy;
if(teleok(x,y)) {
teleds(x,y);
return;
}
}
tele();
}
tele() {
extern coord getpos();
coord cc;
register int nux,nuy;
if(Teleport_control) {
pline("To what position do you want to be teleported?");
cc = getpos(1, "the desired position"); /* 1: force valid */
/* possible extensions: introduce a small error if
magic power is low; allow transfer to solid rock */
if(teleok(cc.x, cc.y)){
teleds(cc.x, cc.y);
return;
}
pline("Sorry ...");
}
do {
nux = rnd(COLNO-1);
nuy = rn2(ROWNO);
} while(!teleok(nux, nuy));
teleds(nux, nuy);
}
teleds(nux, nuy)
register int nux,nuy;
{
if(Punished) unplacebc();
unsee();
u.utrap = 0;
u.ustuck = 0;
u.ux = nux;
u.uy = nuy;
setsee();
if(Punished) placebc(1);
if(u.uswallow){
u.uswldtim = u.uswallow = 0;
docrt();
}
nomul(0);
if(levl[nux][nuy].typ == POOL && !Levitation)
drown();
(void) inshop();
pickup(1);
if(!Blind) read_engr_at(u.ux,u.uy);
}
teleok(x,y) register int x,y; { /* might throw him into a POOL */
return( isok(x,y) && !IS_ROCK(levl[x][y].typ) && !m_at(x,y) &&
!sobj_at(ENORMOUS_ROCK,x,y) && !t_at(x,y)
);
/* Note: gold is permitted (because of vaults) */
}
dotele() {
extern char pl_character[];
if(
#ifdef WIZARD
!wizard &&
#endif WIZARD
(!Teleportation || u.ulevel < 6 ||
(pl_character[0] != 'W' && u.ulevel < 10))) {
pline("You are not able to teleport at will.");
return(0);
}
if(u.uhunger <= 100 || u.ustr < 6) {
pline("You miss the strength for a teleport spell.");
return(1);
}
tele();
morehungry(100);
return(1);
}
placebc(attach) int attach; {
if(!uchain || !uball){
impossible("Where are your chain and ball??");
return;
}
uball->ox = uchain->ox = u.ux;
uball->oy = uchain->oy = u.uy;
if(attach){
uchain->nobj = fobj;
fobj = uchain;
if(!carried(uball)){
uball->nobj = fobj;
fobj = uball;
}
}
}
unplacebc(){
if(!carried(uball)){
freeobj(uball);
unpobj(uball);
}
freeobj(uchain);
unpobj(uchain);
}
level_tele() {
register int newlevel;
if(Teleport_control) {
char buf[BUFSZ];
do {
pline("To what level do you want to teleport? [type a number] ");
getlin(buf);
} while(!digit(buf[0]) && (buf[0] != '-' || !digit(buf[1])));
newlevel = atoi(buf);
} else {
newlevel = 5 + rn2(20); /* 5 - 24 */
if(dlevel == newlevel)
if(!xdnstair) newlevel--; else newlevel++;
}
if(newlevel >= 30) {
if(newlevel > MAXLEVEL) newlevel = MAXLEVEL;
pline("You arrive at the center of the earth ...");
pline("Unfortunately it is here that hell is located.");
if(Fire_resistance) {
pline("But the fire doesn't seem to harm you.");
} else {
pline("You burn to a crisp.");
dlevel = maxdlevel = newlevel;
killer = "visit to the hell";
done("burned");
}
}
if(newlevel < 0) {
newlevel = 0;
pline("You are now high above the clouds ...");
if(Levitation) {
pline("You float gently down to earth.");
done("escaped");
}
pline("Unfortunately, you don't know how to fly.");
pline("You fall down a few thousand feet and break your neck.");
dlevel = 0;
killer = "fall";
done("died");
}
goto_level(newlevel, FALSE); /* calls done("escaped") if newlevel==0 */
}
drown()
{
pline("You fall into a pool!");
pline("You can't swim!");
if(rn2(3) < u.uluck+2) {
/* most scrolls become unreadable */
register struct obj *obj;
for(obj = invent; obj; obj = obj->nobj)
if(obj->olet == SCROLL_SYM && rn2(12) > u.uluck)
obj->otyp = SCR_BLANK_PAPER;
/* we should perhaps merge these scrolls ? */
pline("You attempt a teleport spell."); /* utcsri!carroll */
(void) dotele();
if(levl[u.ux][u.uy].typ != POOL) return;
}
pline("You drown ...");
killer = "pool of water";
done("drowned");
}