freebsd-skq/games/hack/hack.mkshop.c
jkh 057afceb86 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

275 lines
6.6 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.mkshop.c - version 1.0.3 */
#ifndef QUEST
#include "hack.h"
#include "def.mkroom.h"
#include "def.eshk.h"
#include <stdlib.h>
#define ESHK ((struct eshk *)(&(shk->mextra[0])))
extern struct monst *makemon();
extern struct obj *mkobj_at();
extern int nroom;
extern char shtypes[]; /* = "=/)%?!["; 8 types: 7 specialized, 1 mixed */
schar shprobs[] = { 3,3,5,5,10,10,14,50 }; /* their probabilities */
mkshop(){
register struct mkroom *sroom;
register int sh,sx,sy,i = -1;
register char let;
int roomno;
register struct monst *shk;
#ifdef WIZARD
/* first determine shoptype */
if(wizard){
register char *ep = getenv("SHOPTYPE");
if(ep){
if(*ep == 'z' || *ep == 'Z'){
mkzoo(ZOO);
return;
}
if(*ep == 'm' || *ep == 'M'){
mkzoo(MORGUE);
return;
}
if(*ep == 'b' || *ep == 'B'){
mkzoo(BEEHIVE);
return;
}
if(*ep == 's' || *ep == 'S'){
mkswamp();
return;
}
for(i=0; shtypes[i]; i++)
if(*ep == shtypes[i]) break;
goto gottype;
}
}
gottype:
#endif WIZARD
for(sroom = &rooms[0], roomno = 0; ; sroom++, roomno++){
if(sroom->hx < 0) return;
if(sroom - rooms >= nroom) {
pline("rooms not closed by -1?");
return;
}
if(sroom->rtype) continue;
if(!sroom->rlit || has_dnstairs(sroom) || has_upstairs(sroom))
continue;
if(
#ifdef WIZARD
(wizard && getenv("SHOPTYPE") && sroom->doorct != 0) ||
#endif WIZARD
sroom->doorct <= 2 && sroom->doorct > 0) break;
}
if(i < 0) { /* shoptype not yet determined */
register int j;
for(j = rn2(100), i = 0; (j -= shprobs[i])>= 0; i++)
if(!shtypes[i]) break; /* superfluous */
if(isbig(sroom) && i + SHOPBASE == WANDSHOP)
i = GENERAL-SHOPBASE;
}
sroom->rtype = i + SHOPBASE;
let = shtypes[i];
sh = sroom->fdoor;
sx = doors[sh].x;
sy = doors[sh].y;
if(sx == sroom->lx-1) sx++; else
if(sx == sroom->hx+1) sx--; else
if(sy == sroom->ly-1) sy++; else
if(sy == sroom->hy+1) sy--; else {
#ifdef WIZARD
/* This is said to happen sometimes, but I've never seen it. */
if(wizard) {
register int j = sroom->doorct;
extern int doorindex;
pline("Where is shopdoor?");
pline("Room at (%d,%d),(%d,%d).", sroom->lx, sroom->ly,
sroom->hx, sroom->hy);
pline("doormax=%d doorct=%d fdoor=%d",
doorindex, sroom->doorct, sh);
while(j--) {
pline("door [%d,%d]", doors[sh].x, doors[sh].y);
sh++;
}
more();
}
#endif WIZARD
return;
}
if(!(shk = makemon(PM_SHK,sx,sy))) return;
shk->isshk = shk->mpeaceful = 1;
shk->msleep = 0;
shk->mtrapseen = ~0; /* we know all the traps already */
ESHK->shoproom = roomno;
ESHK->shoplevel = dlevel;
ESHK->shd = doors[sh];
ESHK->shk.x = sx;
ESHK->shk.y = sy;
ESHK->robbed = 0;
ESHK->visitct = 0;
ESHK->following = 0;
shk->mgold = 1000 + 30*rnd(100); /* initial capital */
ESHK->billct = 0;
findname(ESHK->shknam, let);
for(sx = sroom->lx; sx <= sroom->hx; sx++)
for(sy = sroom->ly; sy <= sroom->hy; sy++){
register struct monst *mtmp;
if((sx == sroom->lx && doors[sh].x == sx-1) ||
(sx == sroom->hx && doors[sh].x == sx+1) ||
(sy == sroom->ly && doors[sh].y == sy-1) ||
(sy == sroom->hy && doors[sh].y == sy+1)) continue;
if(rn2(100) < dlevel && !m_at(sx,sy) &&
(mtmp = makemon(PM_MIMIC, sx, sy))){
mtmp->mimic = 1;
mtmp->mappearance =
(let && rn2(10) < dlevel) ? let : ']';
continue;
}
(void) mkobj_at(let, sx, sy);
}
}
mkzoo(type)
int type;
{
register struct mkroom *sroom;
register struct monst *mon;
register int sh,sx,sy,i;
int goldlim = 500 * dlevel;
int moct = 0;
struct permonst *morguemon();
i = nroom;
for(sroom = &rooms[rn2(nroom)]; ; sroom++) {
if(sroom == &rooms[nroom])
sroom = &rooms[0];
if(!i-- || sroom->hx < 0)
return;
if(sroom->rtype)
continue;
if(type == MORGUE && sroom->rlit)
continue;
if(has_upstairs(sroom) || (has_dnstairs(sroom) && rn2(3)))
continue;
if(sroom->doorct == 1 || !rn2(5))
break;
}
sroom->rtype = type;
sh = sroom->fdoor;
for(sx = sroom->lx; sx <= sroom->hx; sx++)
for(sy = sroom->ly; sy <= sroom->hy; sy++){
if((sx == sroom->lx && doors[sh].x == sx-1) ||
(sx == sroom->hx && doors[sh].x == sx+1) ||
(sy == sroom->ly && doors[sh].y == sy-1) ||
(sy == sroom->hy && doors[sh].y == sy+1)) continue;
mon = makemon(
(type == MORGUE) ? morguemon() :
(type == BEEHIVE) ? PM_KILLER_BEE : (struct permonst *) 0,
sx, sy);
if(mon) mon->msleep = 1;
switch(type) {
case ZOO:
i = sq(dist2(sx,sy,doors[sh].x,doors[sh].y));
if(i >= goldlim) i = 5*dlevel;
goldlim -= i;
mkgold((long)(10 + rn2(i)), sx, sy);
break;
case MORGUE:
/* Usually there is one dead body in the morgue */
if(!moct && rn2(3)) {
mksobj_at(CORPSE, sx, sy);
moct++;
}
break;
case BEEHIVE:
if(!rn2(3)) mksobj_at(LUMP_OF_ROYAL_JELLY, sx, sy);
break;
}
}
}
struct permonst *
morguemon()
{
extern struct permonst pm_ghost;
register int i = rn2(100), hd = rn2(dlevel);
if(hd > 10 && i < 10) return(PM_DEMON);
if(hd > 8 && i > 85) return(PM_VAMPIRE);
return((i < 40) ? PM_GHOST : (i < 60) ? PM_WRAITH : PM_ZOMBIE);
}
mkswamp() /* Michiel Huisjes & Fred de Wilde */
{
register struct mkroom *sroom;
register int sx,sy,i,eelct = 0;
extern struct permonst pm_eel;
for(i=0; i<5; i++) { /* 5 tries */
sroom = &rooms[rn2(nroom)];
if(sroom->hx < 0 || sroom->rtype ||
has_upstairs(sroom) || has_dnstairs(sroom))
continue;
/* satisfied; make a swamp */
sroom->rtype = SWAMP;
for(sx = sroom->lx; sx <= sroom->hx; sx++)
for(sy = sroom->ly; sy <= sroom->hy; sy++)
if((sx+sy)%2 && !o_at(sx,sy) && !t_at(sx,sy)
&& !m_at(sx,sy) && !nexttodoor(sx,sy)){
levl[sx][sy].typ = POOL;
levl[sx][sy].scrsym = POOL_SYM;
if(!eelct || !rn2(4)) {
(void) makemon(PM_EEL, sx, sy);
eelct++;
}
}
}
}
nexttodoor(sx,sy)
register sx,sy;
{
register dx,dy;
register struct rm *lev;
for(dx = -1; dx <= 1; dx++) for(dy = -1; dy <= 1; dy++)
if((lev = &levl[sx+dx][sy+dy])->typ == DOOR ||
lev->typ == SDOOR || lev->typ == LDOOR)
return(1);
return(0);
}
has_dnstairs(sroom)
register struct mkroom *sroom;
{
return(sroom->lx <= xdnstair && xdnstair <= sroom->hx &&
sroom->ly <= ydnstair && ydnstair <= sroom->hy);
}
has_upstairs(sroom)
register struct mkroom *sroom;
{
return(sroom->lx <= xupstair && xupstair <= sroom->hx &&
sroom->ly <= yupstair && yupstair <= sroom->hy);
}
isbig(sroom)
register struct mkroom *sroom;
{
register int area = (sroom->hx - sroom->lx) * (sroom->hy - sroom->ly);
return( area > 20 );
}
dist2(x0,y0,x1,y1){
return((x0-x1)*(x0-x1) + (y0-y1)*(y0-y1));
}
sq(a) int a; {
return(a*a);
}
#endif QUEST