49a6e1ba32
Suggested by: jonathan (in review D8133)
454 lines
16 KiB
C
454 lines
16 KiB
C
/*
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* Copyright (c) 1983, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#if defined(LIBC_SCCS) && !defined(lint)
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static char sccsid[] = "@(#)random.c 8.2 (Berkeley) 5/19/95";
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#endif /* LIBC_SCCS and not lint */
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#include <sys/cdefs.h>
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__FBSDID("$FreeBSD$");
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#include "namespace.h"
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#include <sys/param.h>
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#include <sys/sysctl.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include "un-namespace.h"
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/*
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* random.c:
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*
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* An improved random number generation package. In addition to the standard
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* rand()/srand() like interface, this package also has a special state info
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* interface. The initstate() routine is called with a seed, an array of
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* bytes, and a count of how many bytes are being passed in; this array is
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* then initialized to contain information for random number generation with
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* that much state information. Good sizes for the amount of state
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* information are 32, 64, 128, and 256 bytes. The state can be switched by
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* calling the setstate() routine with the same array as was initiallized
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* with initstate(). By default, the package runs with 128 bytes of state
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* information and generates far better random numbers than a linear
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* congruential generator. If the amount of state information is less than
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* 32 bytes, a simple linear congruential R.N.G. is used.
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*
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* Internally, the state information is treated as an array of uint32_t's; the
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* zeroeth element of the array is the type of R.N.G. being used (small
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* integer); the remainder of the array is the state information for the
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* R.N.G. Thus, 32 bytes of state information will give 7 ints worth of
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* state information, which will allow a degree seven polynomial. (Note:
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* the zeroeth word of state information also has some other information
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* stored in it -- see setstate() for details).
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*
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* The random number generation technique is a linear feedback shift register
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* approach, employing trinomials (since there are fewer terms to sum up that
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* way). In this approach, the least significant bit of all the numbers in
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* the state table will act as a linear feedback shift register, and will
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* have period 2^deg - 1 (where deg is the degree of the polynomial being
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* used, assuming that the polynomial is irreducible and primitive). The
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* higher order bits will have longer periods, since their values are also
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* influenced by pseudo-random carries out of the lower bits. The total
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* period of the generator is approximately deg*(2**deg - 1); thus doubling
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* the amount of state information has a vast influence on the period of the
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* generator. Note: the deg*(2**deg - 1) is an approximation only good for
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* large deg, when the period of the shift is the dominant factor.
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* With deg equal to seven, the period is actually much longer than the
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* 7*(2**7 - 1) predicted by this formula.
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*
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* Modified 28 December 1994 by Jacob S. Rosenberg.
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* The following changes have been made:
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* All references to the type u_int have been changed to unsigned long.
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* All references to type int have been changed to type long. Other
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* cleanups have been made as well. A warning for both initstate and
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* setstate has been inserted to the effect that on Sparc platforms
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* the 'arg_state' variable must be forced to begin on word boundaries.
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* This can be easily done by casting a long integer array to char *.
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* The overall logic has been left STRICTLY alone. This software was
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* tested on both a VAX and Sun SpacsStation with exactly the same
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* results. The new version and the original give IDENTICAL results.
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* The new version is somewhat faster than the original. As the
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* documentation says: "By default, the package runs with 128 bytes of
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* state information and generates far better random numbers than a linear
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* congruential generator. If the amount of state information is less than
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* 32 bytes, a simple linear congruential R.N.G. is used." For a buffer of
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* 128 bytes, this new version runs about 19 percent faster and for a 16
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* byte buffer it is about 5 percent faster.
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*/
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/*
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* For each of the currently supported random number generators, we have a
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* break value on the amount of state information (you need at least this
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* many bytes of state info to support this random number generator), a degree
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* for the polynomial (actually a trinomial) that the R.N.G. is based on, and
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* the separation between the two lower order coefficients of the trinomial.
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*/
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#define TYPE_0 0 /* linear congruential */
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#define BREAK_0 8
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#define DEG_0 0
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#define SEP_0 0
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#define TYPE_1 1 /* x**7 + x**3 + 1 */
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#define BREAK_1 32
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#define DEG_1 7
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#define SEP_1 3
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#define TYPE_2 2 /* x**15 + x + 1 */
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#define BREAK_2 64
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#define DEG_2 15
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#define SEP_2 1
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#define TYPE_3 3 /* x**31 + x**3 + 1 */
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#define BREAK_3 128
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#define DEG_3 31
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#define SEP_3 3
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#define TYPE_4 4 /* x**63 + x + 1 */
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#define BREAK_4 256
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#define DEG_4 63
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#define SEP_4 1
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/*
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* Array versions of the above information to make code run faster --
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* relies on fact that TYPE_i == i.
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*/
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#define MAX_TYPES 5 /* max number of types above */
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#define NSHUFF 50 /* to drop some "seed -> 1st value" linearity */
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static const int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
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static const int seps [MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
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/*
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* Initially, everything is set up as if from:
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*
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* initstate(1, randtbl, 128);
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*
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* Note that this initialization takes advantage of the fact that srandom()
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* advances the front and rear pointers 10*rand_deg times, and hence the
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* rear pointer which starts at 0 will also end up at zero; thus the zeroeth
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* element of the state information, which contains info about the current
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* position of the rear pointer is just
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*
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* MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
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*/
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static uint32_t randtbl[DEG_3 + 1] = {
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TYPE_3,
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0x2cf41758, 0x27bb3711, 0x4916d4d1, 0x7b02f59f, 0x9b8e28eb, 0xc0e80269,
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0x696f5c16, 0x878f1ff5, 0x52d9c07f, 0x916a06cd, 0xb50b3a20, 0x2776970a,
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0xee4eb2a6, 0xe94640ec, 0xb1d65612, 0x9d1ed968, 0x1043f6b7, 0xa3432a76,
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0x17eacbb9, 0x3c09e2eb, 0x4f8c2b3, 0x708a1f57, 0xee341814, 0x95d0e4d2,
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0xb06f216c, 0x8bd2e72e, 0x8f7c38d7, 0xcfc6a8fc, 0x2a59495, 0xa20d2a69,
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0xe29d12d1
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};
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/*
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* fptr and rptr are two pointers into the state info, a front and a rear
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* pointer. These two pointers are always rand_sep places aparts, as they
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* cycle cyclically through the state information. (Yes, this does mean we
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* could get away with just one pointer, but the code for random() is more
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* efficient this way). The pointers are left positioned as they would be
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* from the call
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*
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* initstate(1, randtbl, 128);
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*
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* (The position of the rear pointer, rptr, is really 0 (as explained above
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* in the initialization of randtbl) because the state table pointer is set
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* to point to randtbl[1] (as explained below).
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*/
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static uint32_t *fptr = &randtbl[SEP_3 + 1];
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static uint32_t *rptr = &randtbl[1];
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/*
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* The following things are the pointer to the state information table, the
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* type of the current generator, the degree of the current polynomial being
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* used, and the separation between the two pointers. Note that for efficiency
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* of random(), we remember the first location of the state information, not
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* the zeroeth. Hence it is valid to access state[-1], which is used to
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* store the type of the R.N.G. Also, we remember the last location, since
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* this is more efficient than indexing every time to find the address of
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* the last element to see if the front and rear pointers have wrapped.
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*/
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static uint32_t *state = &randtbl[1];
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static int rand_type = TYPE_3;
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static int rand_deg = DEG_3;
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static int rand_sep = SEP_3;
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static uint32_t *end_ptr = &randtbl[DEG_3 + 1];
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static inline uint32_t
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good_rand(uint32_t ctx)
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{
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/*
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* Compute x = (7^5 * x) mod (2^31 - 1)
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* wihout overflowing 31 bits:
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* (2^31 - 1) = 127773 * (7^5) + 2836
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* From "Random number generators: good ones are hard to find",
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* Park and Miller, Communications of the ACM, vol. 31, no. 10,
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* October 1988, p. 1195.
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*/
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int32_t hi, lo, x;
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/* Transform to [1, 0x7ffffffe] range. */
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x = (ctx % 0x7ffffffe) + 1;
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hi = x / 127773;
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lo = x % 127773;
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x = 16807 * lo - 2836 * hi;
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if (x < 0)
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x += 0x7fffffff;
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/* Transform to [0, 0x7ffffffd] range. */
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return (x - 1);
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}
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/*
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* srandom:
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*
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* Initialize the random number generator based on the given seed. If the
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* type is the trivial no-state-information type, just remember the seed.
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* Otherwise, initializes state[] based on the given "seed" via a linear
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* congruential generator. Then, the pointers are set to known locations
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* that are exactly rand_sep places apart. Lastly, it cycles the state
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* information a given number of times to get rid of any initial dependencies
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* introduced by the L.C.R.N.G. Note that the initialization of randtbl[]
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* for default usage relies on values produced by this routine.
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*/
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void
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srandom(unsigned int x)
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{
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int i, lim;
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state[0] = (uint32_t)x;
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if (rand_type == TYPE_0)
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lim = NSHUFF;
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else {
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for (i = 1; i < rand_deg; i++)
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state[i] = good_rand(state[i - 1]);
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fptr = &state[rand_sep];
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rptr = &state[0];
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lim = 10 * rand_deg;
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}
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for (i = 0; i < lim; i++)
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(void)random();
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}
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/*
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* srandomdev:
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*
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* Many programs choose the seed value in a totally predictable manner.
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* This often causes problems. We seed the generator using pseudo-random
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* data from the kernel.
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*
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* Note that this particular seeding procedure can generate states
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* which are impossible to reproduce by calling srandom() with any
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* value, since the succeeding terms in the state buffer are no longer
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* derived from the LC algorithm applied to a fixed seed.
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*/
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void
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srandomdev(void)
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{
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int mib[2];
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size_t expected, len;
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if (rand_type == TYPE_0)
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expected = len = sizeof(state[0]);
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else
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expected = len = rand_deg * sizeof(state[0]);
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mib[0] = CTL_KERN;
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mib[1] = KERN_ARND;
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if (sysctl(mib, 2, state, &len, NULL, 0) == -1 || len != expected) {
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/*
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* The sysctl cannot fail. If it does fail on some FreeBSD
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* derivative or after some future change, just abort so that
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* the problem will be found and fixed. abort is not normally
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* suitable for a library but makes sense here.
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*/
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abort();
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}
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if (rand_type != TYPE_0) {
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fptr = &state[rand_sep];
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rptr = &state[0];
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}
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}
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/*
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* initstate:
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*
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* Initialize the state information in the given array of n bytes for future
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* random number generation. Based on the number of bytes we are given, and
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* the break values for the different R.N.G.'s, we choose the best (largest)
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* one we can and set things up for it. srandom() is then called to
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* initialize the state information.
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*
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* Note that on return from srandom(), we set state[-1] to be the type
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* multiplexed with the current value of the rear pointer; this is so
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* successive calls to initstate() won't lose this information and will be
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* able to restart with setstate().
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*
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* Note: the first thing we do is save the current state, if any, just like
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* setstate() so that it doesn't matter when initstate is called.
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*
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* Returns a pointer to the old state.
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*
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* Note: The Sparc platform requires that arg_state begin on an int
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* word boundary; otherwise a bus error will occur. Even so, lint will
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* complain about mis-alignment, but you should disregard these messages.
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*/
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char *
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initstate(unsigned int seed, char *arg_state, size_t n)
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{
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char *ostate = (char *)(&state[-1]);
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uint32_t *int_arg_state = (uint32_t *)arg_state;
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if (n < BREAK_0)
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return (NULL);
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if (rand_type == TYPE_0)
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state[-1] = rand_type;
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else
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state[-1] = MAX_TYPES * (rptr - state) + rand_type;
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if (n < BREAK_1) {
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rand_type = TYPE_0;
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rand_deg = DEG_0;
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rand_sep = SEP_0;
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} else if (n < BREAK_2) {
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rand_type = TYPE_1;
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rand_deg = DEG_1;
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rand_sep = SEP_1;
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} else if (n < BREAK_3) {
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rand_type = TYPE_2;
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rand_deg = DEG_2;
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rand_sep = SEP_2;
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} else if (n < BREAK_4) {
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rand_type = TYPE_3;
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rand_deg = DEG_3;
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rand_sep = SEP_3;
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} else {
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rand_type = TYPE_4;
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rand_deg = DEG_4;
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rand_sep = SEP_4;
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}
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state = int_arg_state + 1; /* first location */
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end_ptr = &state[rand_deg]; /* must set end_ptr before srandom */
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srandom(seed);
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if (rand_type == TYPE_0)
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int_arg_state[0] = rand_type;
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else
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int_arg_state[0] = MAX_TYPES * (rptr - state) + rand_type;
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return (ostate);
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}
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/*
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* setstate:
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*
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* Restore the state from the given state array.
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*
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* Note: it is important that we also remember the locations of the pointers
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* in the current state information, and restore the locations of the pointers
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* from the old state information. This is done by multiplexing the pointer
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* location into the zeroeth word of the state information.
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*
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* Note that due to the order in which things are done, it is OK to call
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* setstate() with the same state as the current state.
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*
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* Returns a pointer to the old state information.
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*
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* Note: The Sparc platform requires that arg_state begin on an int
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* word boundary; otherwise a bus error will occur. Even so, lint will
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* complain about mis-alignment, but you should disregard these messages.
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*/
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char *
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setstate(char *arg_state)
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{
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uint32_t *new_state = (uint32_t *)arg_state;
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uint32_t type = new_state[0] % MAX_TYPES;
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uint32_t rear = new_state[0] / MAX_TYPES;
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char *ostate = (char *)(&state[-1]);
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if (type != TYPE_0 && rear >= degrees[type])
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return (NULL);
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if (rand_type == TYPE_0)
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state[-1] = rand_type;
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else
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state[-1] = MAX_TYPES * (rptr - state) + rand_type;
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rand_type = type;
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rand_deg = degrees[type];
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rand_sep = seps[type];
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state = new_state + 1;
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if (rand_type != TYPE_0) {
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rptr = &state[rear];
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fptr = &state[(rear + rand_sep) % rand_deg];
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}
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end_ptr = &state[rand_deg]; /* set end_ptr too */
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return (ostate);
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}
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/*
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* random:
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*
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* If we are using the trivial TYPE_0 R.N.G., just do the old linear
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* congruential bit. Otherwise, we do our fancy trinomial stuff, which is
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* the same in all the other cases due to all the global variables that have
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* been set up. The basic operation is to add the number at the rear pointer
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* into the one at the front pointer. Then both pointers are advanced to
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* the next location cyclically in the table. The value returned is the sum
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* generated, reduced to 31 bits by throwing away the "least random" low bit.
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*
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* Note: the code takes advantage of the fact that both the front and
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* rear pointers can't wrap on the same call by not testing the rear
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* pointer if the front one has wrapped.
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*
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* Returns a 31-bit random number.
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*/
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long
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random(void)
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{
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uint32_t i;
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uint32_t *f, *r;
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if (rand_type == TYPE_0) {
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i = state[0];
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state[0] = i = good_rand(i);
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} else {
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/*
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* Use local variables rather than static variables for speed.
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*/
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f = fptr; r = rptr;
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*f += *r;
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i = *f >> 1; /* chucking least random bit */
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if (++f >= end_ptr) {
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f = state;
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++r;
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}
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else if (++r >= end_ptr) {
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r = state;
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}
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fptr = f; rptr = r;
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}
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return ((long)i);
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}
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