iperf3-tls/include/Server.hpp
2007-08-29 21:57:27 +00:00

86 lines
3.1 KiB
C++

/*---------------------------------------------------------------
* Copyright (c) 1999,2000,2001,2002,2003
* The Board of Trustees of the University of Illinois
* All Rights Reserved.
*---------------------------------------------------------------
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software (Iperf) and associated
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* persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
*
* Redistributions of source code must retain the above
* copyright notice, this list of conditions and
* the following disclaimers.
*
*
* Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimers in the documentation and/or other materials
* provided with the distribution.
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*
* Neither the names of the University of Illinois, NCSA,
* nor the names of its contributors may be used to endorse
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* specific prior written permission.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
* ________________________________________________________________
* National Laboratory for Applied Network Research
* National Center for Supercomputing Applications
* University of Illinois at Urbana-Champaign
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* ________________________________________________________________
*
* Server.hpp
* by Mark Gates <mgates@nlanr.net>
* -------------------------------------------------------------------
* A server thread is initiated for each connection accept() returns.
* Handles sending and receiving data, and then closes socket.
* ------------------------------------------------------------------- */
#ifndef SERVER_H
#define SERVER_H
#include "Settings.hpp"
#include "util.h"
#include "Timestamp.hpp"
/* ------------------------------------------------------------------- */
class Server {
public:
// stores server socket, port and TCP/UDP mode
Server( thread_Settings *inSettings );
// destroy the server object
~Server();
// accepts connection and receives data
void Run( void );
void write_UDP_AckFIN( );
static void Sig_Int( int inSigno );
private:
thread_Settings *mSettings;
char* mBuf;
Timestamp mEndTime;
}; // end class Server
#endif // SERVER_H