2016-10-17 06:12:30 +00:00
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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2016-10-19 23:30:55 +00:00
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namespace MHSEC_G.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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2016-10-17 06:12:30 +00:00
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MHSEC_G.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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2016-10-17 06:12:30 +00:00
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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2017-09-09 21:31:56 +00:00
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] egg_dummy_template {
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get {
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object obj = ResourceManager.GetObject("egg_dummy_template", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] egg_null_template {
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get {
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object obj = ResourceManager.GetObject("egg_null_template", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 0001 Empty Slot
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///0002 Locked Slot
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///0003 アプトノス遺伝子
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///0004 ポポ遺伝子
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///0005 アプケロス遺伝子
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///0006 怪鳥遺伝子
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///0007 青怪鳥遺伝子
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///0008 毒怪鳥遺伝子
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///0009 紫毒怪鳥遺伝子
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///000A 黒狼鳥遺伝子
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///000B 青熊獣遺伝子
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///000C 白兔獣遺伝子
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///000D ドスランポス遺伝子
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///000E ドスイーオス遺伝子
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///000F ドスゲネポス遺伝子
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///0010 大猪遺伝子
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///0011 化け鮫遺伝子
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///0012 フルフル遺伝子
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///0013 フルフル亜種遺伝子
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///0014 轟竜遺伝子
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///0015 黒轟竜遺伝子
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///0016 迅竜遺伝子
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///0017 緑迅竜遺伝子
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///0018 雌火竜遺伝子
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///0019 桜火竜遺伝子
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///001A 金火竜遺伝子
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///001B 火竜遺伝子
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///001C 蒼火竜遺伝子
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///001D 銀火竜遺伝子
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///001E 隻眼の火竜遺伝子
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///001F 角竜遺伝子
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///0020 黒角竜遺伝子
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///0021 一角竜遺伝子
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///0022 白一角竜遺伝子
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///0023 岩竜遺伝子
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///0024 桃岩竜遺伝子
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///0025 鎧竜遺伝子
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///0026 黒鎧竜遺伝 [rest of string was truncated]";.
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/// </summary>
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internal static string gene {
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get {
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return ResourceManager.GetString("gene", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 10 1 薬草
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///18 2 回復薬
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///20 3 回復薬グレート
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///28 4 回復の粉
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///30 5 生命の粉塵
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///38 6 生命の大粉塵
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///40 7 秘薬
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///48 16 気合のカタマリ
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///50 9 活力剤
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///58 8 いにしえの秘薬
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///60 A げどく草
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///68 B 解毒薬
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///70 C アロエ草
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///78 D やけど薬
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///80 E マヒワリの花
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///88 F マヒなおし薬
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///90 10 トウガラシ
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///98 11 元気ドリンコ
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///A0 12 多肉ニンニク
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///A8 13 熱血サプリ
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///B0 14 シャボン菜
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///B8 15 爆破落とし洗剤
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///C0 18 メニーベリー
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///C8 19 目薬
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///D0 1A 万能ウチケシ薬
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///D8 AE コゲ肉
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///E0 AF 生焼け肉
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///E8 B0 こんがり肉
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///F0 B1 マッスルミート
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///F8 B2 タフネスミート
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///100 B3 クイックミート
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///108 B4 こんがり肉G
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///110 1D ハンタードーナツ
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///118 1F ロア・ル・リング
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///120 20 バルドーナツ
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///128 21 ドスドーナツ
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///130 24 ギルドーナツ
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///138 25 アイルーシュガー
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///140 26 メラルーシ [rest of string was truncated]";.
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/// </summary>
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internal static string idmap {
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get {
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return ResourceManager.GetString("idmap", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
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/// </summary>
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internal static System.Drawing.Icon MainIcon {
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get {
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object obj = ResourceManager.GetObject("MainIcon", resourceCulture);
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return ((System.Drawing.Icon)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] monster_null_template_JPN {
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get {
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object obj = ResourceManager.GetObject("monster_null_template_JPN", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] monster_null_template_NA {
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get {
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object obj = ResourceManager.GetObject("monster_null_template_NA", resourceCulture);
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return ((byte[])(obj));
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}
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}
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}
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}
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