Finally getting used to how WFP and MVVM work. Now it can load file and display character information. The progress is steady.
This commit is contained in:
parent
99dfb772cd
commit
7ae1cde029
2
MHSEC-G/MHSEC-G.sln.DotSettings
Normal file
2
MHSEC-G/MHSEC-G.sln.DotSettings
Normal file
@ -0,0 +1,2 @@
|
||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:Boolean x:Key="/Default/CodeInspection/CodeAnnotations/NamespacesWithAnnotations/=MHSEC_005FG_002EAnnotations/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
59
MHSEC-G/MHSEC-G/Character.cs
Normal file
59
MHSEC-G/MHSEC-G/Character.cs
Normal file
@ -0,0 +1,59 @@
|
||||
using System.ComponentModel;
|
||||
using MHSEC_G.Annotations;
|
||||
|
||||
namespace MHSEC_G
|
||||
{
|
||||
public class Character : INotifyPropertyChanged
|
||||
{
|
||||
private const uint OFFSETA_CHAR_NAME = 0x9DA0;
|
||||
private const uint LENGTH_CHAR_NAME = 6;
|
||||
private const uint OFFSETA_CHAR_MONEY = 0x5B404;
|
||||
private const uint OFFSETA_CHAR_EXP = 0x9E68;
|
||||
private const uint OFFSETA_CHAR_LEVEL = 0x9E64;
|
||||
|
||||
private uint _char_level;
|
||||
public uint char_level
|
||||
{
|
||||
get { return _char_level; }
|
||||
set { _char_level = value; OnPropertyChanged(nameof(char_level)); }
|
||||
}
|
||||
|
||||
private uint _char_exp;
|
||||
public uint char_exp
|
||||
{
|
||||
get { return _char_exp; }
|
||||
set { _char_exp = value; OnPropertyChanged(nameof(char_exp)); }
|
||||
}
|
||||
|
||||
private uint _char_money;
|
||||
public uint char_money
|
||||
{
|
||||
get { return _char_money; }
|
||||
set { _char_money = value; OnPropertyChanged(nameof(char_money)); }
|
||||
}
|
||||
|
||||
private string _char_name;
|
||||
public string char_name
|
||||
{
|
||||
get { return _char_name; }
|
||||
set { _char_name = value; OnPropertyChanged(nameof(char_name)); }
|
||||
}
|
||||
|
||||
|
||||
public Character(byte[] save_data)
|
||||
{
|
||||
_char_level = Model.byte_to_uint(save_data[OFFSETA_CHAR_LEVEL]);
|
||||
_char_exp = Model.byte_to_uint32_le(save_data, OFFSETA_CHAR_EXP);
|
||||
_char_money = Model.byte_to_uint32_le(save_data, OFFSETA_CHAR_MONEY);
|
||||
_char_name = Model.read_unicode_string(save_data, OFFSETA_CHAR_NAME, LENGTH_CHAR_NAME);
|
||||
}
|
||||
|
||||
public event PropertyChangedEventHandler PropertyChanged;
|
||||
|
||||
[NotifyPropertyChangedInvocator]
|
||||
protected virtual void OnPropertyChanged(string propertyName)
|
||||
{
|
||||
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
|
||||
}
|
||||
}
|
||||
}
|
@ -2,12 +2,10 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MHSEC_G
|
||||
{
|
||||
public interface View
|
||||
class EggFragment
|
||||
{
|
||||
void update();
|
||||
}
|
||||
}
|
11
MHSEC-G/MHSEC-G/Item.cs
Normal file
11
MHSEC-G/MHSEC-G/Item.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace MHSEC_G
|
||||
{
|
||||
class Item
|
||||
{
|
||||
}
|
||||
}
|
@ -36,6 +36,7 @@
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Core" />
|
||||
@ -53,8 +54,13 @@
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</ApplicationDefinition>
|
||||
<Compile Include="Character.cs" />
|
||||
<Compile Include="EggFragment.cs" />
|
||||
<Compile Include="Item.cs" />
|
||||
<Compile Include="Model.cs" />
|
||||
<Compile Include="View.cs" />
|
||||
<Compile Include="Monster.cs" />
|
||||
<Compile Include="Properties\Annotations.cs" />
|
||||
<Compile Include="ViewModel.cs" />
|
||||
<Page Include="MainWindow.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
|
@ -15,10 +15,10 @@
|
||||
<Label x:Name="label_money" Content="Money" HorizontalAlignment="Left" Margin="10,40,0,0" VerticalAlignment="Top"/>
|
||||
<Label x:Name="label_leve" Content="Level" HorizontalAlignment="Left" Margin="10,70,0,0" VerticalAlignment="Top"/>
|
||||
<Label x:Name="label_exp" Content="Exp" HorizontalAlignment="Left" Margin="10,100,0,0" VerticalAlignment="Top"/>
|
||||
<TextBox x:Name="textbox_name" HorizontalAlignment="Left" Height="22" Margin="61,14,0,0" TextWrapping="NoWrap" VerticalAlignment="Top" Width="120"/>
|
||||
<TextBox x:Name="textbox_money" HorizontalAlignment="Left" Height="22" Margin="61,44,0,0" TextWrapping="NoWrap" VerticalAlignment="Top" Width="120"/>
|
||||
<TextBox x:Name="textbox_level" HorizontalAlignment="Left" Height="22" Margin="61,74,0,0" TextWrapping="NoWrap" VerticalAlignment="Top" Width="120"/>
|
||||
<TextBox x:Name="textbox_exp" HorizontalAlignment="Left" Height="22" Margin="61,104,0,0" TextWrapping="NoWrap" VerticalAlignment="Top" Width="120"/>
|
||||
<TextBox x:Name="textbox_name" HorizontalAlignment="Left" Height="22" Margin="61,14,0,0" TextWrapping="NoWrap" VerticalAlignment="Top" Width="120" Text="{Binding model.character.char_name}"/>
|
||||
<TextBox x:Name="textbox_money" HorizontalAlignment="Left" Height="22" Margin="61,44,0,0" TextWrapping="NoWrap" VerticalAlignment="Top" Width="120" Text="{Binding model.character.char_money}"/>
|
||||
<TextBox x:Name="textbox_level" HorizontalAlignment="Left" Height="22" Margin="61,74,0,0" TextWrapping="NoWrap" VerticalAlignment="Top" Width="120" Text="{Binding model.character.char_level}"/>
|
||||
<TextBox x:Name="textbox_exp" HorizontalAlignment="Left" Height="22" Margin="61,104,0,0" TextWrapping="NoWrap" VerticalAlignment="Top" Width="120" Text="{Binding model.character.char_exp}"/>
|
||||
</Grid>
|
||||
</TabItem>
|
||||
<TabItem Header="Monsters">
|
||||
|
@ -1,39 +1,43 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.IO;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace MHSEC_G
|
||||
{
|
||||
public partial class MainWindow : Window
|
||||
{
|
||||
private readonly byte[] dummy_data = new byte[Model.SAVE_FILE_SIZE];
|
||||
private const string Version = "0.1";
|
||||
public MainWindow()
|
||||
{
|
||||
InitializeComponent();
|
||||
Array.Clear(dummy_data, 0, dummy_data.Length);
|
||||
this.Title = "MHSEC-G Ver" + Version;
|
||||
DataContext = new ViewModel(dummy_data);
|
||||
}
|
||||
|
||||
private void button_load_click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
|
||||
// if (openFileDialog1.ShowDialog() == System.Windows.Forms.DialogResult.OK)
|
||||
// {
|
||||
// System.IO.StreamReader sr = new
|
||||
// System.IO.StreamReader(openFileDialog1.FileName);
|
||||
// MessageBox.Show(sr.ReadToEnd());
|
||||
// sr.Close();
|
||||
// }
|
||||
OpenFileDialog dialog = new OpenFileDialog();
|
||||
dialog.Filter = "MHST Save files|mhr_game0.sav|sav files (*.sav)|*.sav|All files (*.*)|*.*";
|
||||
dialog.Title = "Please select your save file.";
|
||||
if (dialog.ShowDialog() == System.Windows.Forms.DialogResult.OK)
|
||||
{
|
||||
byte[] buffer = File.ReadAllBytes(dialog.FileName);
|
||||
if (buffer.Length != Model.SAVE_FILE_SIZE)
|
||||
{
|
||||
System.Windows.Forms.MessageBox.Show(
|
||||
"Wrong save file size! Expected: " + Model.SAVE_FILE_SIZE + ".",
|
||||
"Error",
|
||||
MessageBoxButtons.OK,
|
||||
MessageBoxIcon.Asterisk);
|
||||
}
|
||||
else
|
||||
{
|
||||
DataContext = new ViewModel(buffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,51 +1,109 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Dynamic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using MHSEC_G.Annotations;
|
||||
|
||||
namespace MHSEC_G
|
||||
{
|
||||
public class Model
|
||||
{
|
||||
public const uint SAVE_FILE_SIZE = 483976;
|
||||
|
||||
private readonly byte[] save_file;
|
||||
private readonly List<View> views;
|
||||
|
||||
public Model(byte[] save_file)
|
||||
private readonly Character _character;
|
||||
public Character character
|
||||
{
|
||||
this.save_file = save_file;
|
||||
views = new List<View>();
|
||||
get { return _character; }
|
||||
}
|
||||
|
||||
public byte[] read()
|
||||
private uint cur_monster_selection;
|
||||
private readonly List<Monster> monsters;
|
||||
|
||||
private readonly List<Item> items;
|
||||
|
||||
private uint cur_egg_fragment_selection;
|
||||
private readonly List<EggFragment> egg_fragments;
|
||||
|
||||
public Model(byte[] save)
|
||||
{
|
||||
byte[] ret = new byte[save_file.Length];
|
||||
Array.Copy(save_file, ret, save_file.Length);
|
||||
return ret;
|
||||
if (save == null || save.Length != SAVE_FILE_SIZE)
|
||||
{
|
||||
throw new SystemException("Invalid save file size.");
|
||||
}
|
||||
save_file = save;
|
||||
_character = new Character(save_file);
|
||||
|
||||
cur_monster_selection = 0;
|
||||
monsters = null;
|
||||
items = null;
|
||||
cur_egg_fragment_selection = 0;
|
||||
egg_fragments = null;
|
||||
}
|
||||
|
||||
public void write(int offset, byte[] val)
|
||||
{
|
||||
|
||||
notify_view();
|
||||
public static uint byte_to_uint(byte b)
|
||||
{
|
||||
return (uint) (b) & 0xFF;
|
||||
}
|
||||
|
||||
private void notify_view()
|
||||
public static uint byte_to_uint16_le(byte[] arr, uint offset)
|
||||
{
|
||||
for(int i = 0; i < views.Count; i++)
|
||||
{
|
||||
views.ElementAt(i).update();
|
||||
}
|
||||
if (arr.Length < offset + 2)
|
||||
throw new SystemException("Buffer overflowed - Offset " + offset);
|
||||
return byte_to_uint(arr[offset]) | (byte_to_uint(arr[offset + 1]) << 8);
|
||||
}
|
||||
|
||||
public void register_view(View view)
|
||||
public static void write_uint16_le(byte[] arr, uint offset, uint val)
|
||||
{
|
||||
views.Add(view);
|
||||
if (arr.Length < offset + 2)
|
||||
throw new SystemException("Buffer overflowed - Offset " + offset);
|
||||
arr[offset] = (byte) (val & 0xFF);
|
||||
arr[offset + 1] = (byte) ((val >> 8) & 0xFF);
|
||||
}
|
||||
|
||||
public void deregister_view(View view)
|
||||
public static uint byte_to_uint32_le(byte[] arr, uint offset)
|
||||
{
|
||||
views.Remove(view);
|
||||
if (arr.Length < offset + 4)
|
||||
throw new SystemException("Buffer overflowed - Offset " + offset);
|
||||
return byte_to_uint(arr[offset]) | (byte_to_uint(arr[offset + 1]) << 8) |
|
||||
(byte_to_uint(arr[offset + 2]) << 16) | (byte_to_uint(arr[offset + 3]) << 24);
|
||||
}
|
||||
|
||||
public static void write_uint32_le(byte[] arr, uint offset, uint val)
|
||||
{
|
||||
if (arr.Length < offset + 4)
|
||||
throw new SystemException("Buffer overflowed - Offset " + offset);
|
||||
arr[offset] = (byte) (val & 0xFF);
|
||||
arr[offset + 1] = (byte) ((val >> 8) & 0xFF);
|
||||
arr[offset + 2] = (byte) ((val >> 16) & 0xFF);
|
||||
arr[offset + 3] = (byte) ((val >> 24) & 0xFF);
|
||||
}
|
||||
|
||||
public static string read_unicode_string(byte[] arr, uint offset, uint max_char)
|
||||
{
|
||||
StringBuilder name = new StringBuilder();
|
||||
uint read_char = 0;
|
||||
for (uint i = offset; i < arr.Length; i += 2)
|
||||
{
|
||||
if (read_char < max_char)
|
||||
{
|
||||
uint each_char = byte_to_uint16_le(arr, i);
|
||||
if (each_char == 0)
|
||||
break;
|
||||
name.Append(Convert.ToChar(each_char));
|
||||
read_char++;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
return name.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
11
MHSEC-G/MHSEC-G/Monster.cs
Normal file
11
MHSEC-G/MHSEC-G/Monster.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace MHSEC_G
|
||||
{
|
||||
class Monster
|
||||
{
|
||||
}
|
||||
}
|
1039
MHSEC-G/MHSEC-G/Properties/Annotations.cs
Normal file
1039
MHSEC-G/MHSEC-G/Properties/Annotations.cs
Normal file
File diff suppressed because it is too large
Load Diff
24
MHSEC-G/MHSEC-G/ViewModel.cs
Normal file
24
MHSEC-G/MHSEC-G/ViewModel.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace MHSEC_G
|
||||
{
|
||||
public class ViewModel
|
||||
{
|
||||
|
||||
private Model _model;
|
||||
public Model model
|
||||
{
|
||||
get { return _model; }
|
||||
set { _model = model; }
|
||||
}
|
||||
|
||||
|
||||
public ViewModel(byte[] data)
|
||||
{
|
||||
_model = new Model(data);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user