vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
/*-
|
|
|
|
* BSD LICENSE
|
|
|
|
*
|
|
|
|
* Copyright(c) 2010-2016 Intel Corporation. All rights reserved.
|
|
|
|
* All rights reserved.
|
|
|
|
*
|
|
|
|
* Redistribution and use in source and binary forms, with or without
|
|
|
|
* modification, are permitted provided that the following conditions
|
|
|
|
* are met:
|
|
|
|
*
|
|
|
|
* * Redistributions of source code must retain the above copyright
|
|
|
|
* notice, this list of conditions and the following disclaimer.
|
|
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
|
|
* notice, this list of conditions and the following disclaimer in
|
|
|
|
* the documentation and/or other materials provided with the
|
|
|
|
* distribution.
|
|
|
|
* * Neither the name of Intel Corporation nor the names of its
|
|
|
|
* contributors may be used to endorse or promote products derived
|
|
|
|
* from this software without specific prior written permission.
|
|
|
|
*
|
|
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include <stdint.h>
|
|
|
|
#include <stdio.h>
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include <string.h>
|
|
|
|
#include <unistd.h>
|
|
|
|
#include <sys/mman.h>
|
|
|
|
#include <sys/types.h>
|
|
|
|
#include <sys/stat.h>
|
|
|
|
#include <assert.h>
|
|
|
|
#ifdef RTE_LIBRTE_VHOST_NUMA
|
|
|
|
#include <numaif.h>
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include <rte_common.h>
|
|
|
|
#include <rte_malloc.h>
|
|
|
|
#include <rte_log.h>
|
|
|
|
|
|
|
|
#include "vhost.h"
|
|
|
|
#include "vhost_user.h"
|
|
|
|
|
|
|
|
static const char *vhost_message_str[VHOST_USER_MAX] = {
|
|
|
|
[VHOST_USER_NONE] = "VHOST_USER_NONE",
|
|
|
|
[VHOST_USER_GET_FEATURES] = "VHOST_USER_GET_FEATURES",
|
|
|
|
[VHOST_USER_SET_FEATURES] = "VHOST_USER_SET_FEATURES",
|
|
|
|
[VHOST_USER_SET_OWNER] = "VHOST_USER_SET_OWNER",
|
|
|
|
[VHOST_USER_RESET_OWNER] = "VHOST_USER_RESET_OWNER",
|
|
|
|
[VHOST_USER_SET_MEM_TABLE] = "VHOST_USER_SET_MEM_TABLE",
|
|
|
|
[VHOST_USER_SET_LOG_BASE] = "VHOST_USER_SET_LOG_BASE",
|
|
|
|
[VHOST_USER_SET_LOG_FD] = "VHOST_USER_SET_LOG_FD",
|
|
|
|
[VHOST_USER_SET_VRING_NUM] = "VHOST_USER_SET_VRING_NUM",
|
|
|
|
[VHOST_USER_SET_VRING_ADDR] = "VHOST_USER_SET_VRING_ADDR",
|
|
|
|
[VHOST_USER_SET_VRING_BASE] = "VHOST_USER_SET_VRING_BASE",
|
|
|
|
[VHOST_USER_GET_VRING_BASE] = "VHOST_USER_GET_VRING_BASE",
|
|
|
|
[VHOST_USER_SET_VRING_KICK] = "VHOST_USER_SET_VRING_KICK",
|
|
|
|
[VHOST_USER_SET_VRING_CALL] = "VHOST_USER_SET_VRING_CALL",
|
|
|
|
[VHOST_USER_SET_VRING_ERR] = "VHOST_USER_SET_VRING_ERR",
|
|
|
|
[VHOST_USER_GET_PROTOCOL_FEATURES] = "VHOST_USER_GET_PROTOCOL_FEATURES",
|
|
|
|
[VHOST_USER_SET_PROTOCOL_FEATURES] = "VHOST_USER_SET_PROTOCOL_FEATURES",
|
|
|
|
[VHOST_USER_GET_QUEUE_NUM] = "VHOST_USER_GET_QUEUE_NUM",
|
|
|
|
[VHOST_USER_SET_VRING_ENABLE] = "VHOST_USER_SET_VRING_ENABLE",
|
|
|
|
[VHOST_USER_SEND_RARP] = "VHOST_USER_SEND_RARP",
|
|
|
|
};
|
|
|
|
|
|
|
|
static uint64_t
|
|
|
|
get_blk_size(int fd)
|
|
|
|
{
|
|
|
|
struct stat stat;
|
|
|
|
int ret;
|
|
|
|
|
|
|
|
ret = fstat(fd, &stat);
|
|
|
|
return ret == -1 ? (uint64_t)-1 : (uint64_t)stat.st_blksize;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
free_mem_region(struct virtio_net *dev)
|
|
|
|
{
|
2016-10-09 07:27:54 +00:00
|
|
|
uint32_t i;
|
|
|
|
struct virtio_memory_region *reg;
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
|
|
|
|
if (!dev || !dev->mem)
|
|
|
|
return;
|
|
|
|
|
2016-10-09 07:27:54 +00:00
|
|
|
for (i = 0; i < dev->mem->nregions; i++) {
|
|
|
|
reg = &dev->mem->regions[i];
|
|
|
|
if (reg->host_user_addr) {
|
|
|
|
munmap(reg->mmap_addr, reg->mmap_size);
|
|
|
|
close(reg->fd);
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
vhost_backend_cleanup(struct virtio_net *dev)
|
|
|
|
{
|
|
|
|
if (dev->mem) {
|
|
|
|
free_mem_region(dev);
|
2016-10-09 07:27:54 +00:00
|
|
|
rte_free(dev->mem);
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
dev->mem = NULL;
|
|
|
|
}
|
|
|
|
if (dev->log_addr) {
|
|
|
|
munmap((void *)(uintptr_t)dev->log_addr, dev->log_size);
|
|
|
|
dev->log_addr = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* This function just returns success at the moment unless
|
|
|
|
* the device hasn't been initialised.
|
|
|
|
*/
|
|
|
|
static int
|
2016-08-18 08:48:42 +00:00
|
|
|
vhost_user_set_owner(void)
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
2016-08-18 08:48:42 +00:00
|
|
|
vhost_user_reset_owner(struct virtio_net *dev)
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
{
|
|
|
|
if (dev->flags & VIRTIO_DEV_RUNNING) {
|
|
|
|
dev->flags &= ~VIRTIO_DEV_RUNNING;
|
2016-08-18 08:48:42 +00:00
|
|
|
notify_ops->destroy_device(dev->vid);
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
cleanup_device(dev, 0);
|
|
|
|
reset_device(dev);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* The features that we support are requested.
|
|
|
|
*/
|
2016-08-18 08:48:43 +00:00
|
|
|
static uint64_t
|
|
|
|
vhost_user_get_features(void)
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
{
|
2016-08-18 08:48:43 +00:00
|
|
|
return VHOST_FEATURES;
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* We receive the negotiated features supported by us and the virtio device.
|
|
|
|
*/
|
|
|
|
static int
|
2016-08-18 08:48:43 +00:00
|
|
|
vhost_user_set_features(struct virtio_net *dev, uint64_t features)
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
{
|
2016-08-18 08:48:43 +00:00
|
|
|
if (features & ~VHOST_FEATURES)
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
return -1;
|
|
|
|
|
2016-08-18 08:48:43 +00:00
|
|
|
dev->features = features;
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
if (dev->features &
|
|
|
|
((1 << VIRTIO_NET_F_MRG_RXBUF) | (1ULL << VIRTIO_F_VERSION_1))) {
|
|
|
|
dev->vhost_hlen = sizeof(struct virtio_net_hdr_mrg_rxbuf);
|
|
|
|
} else {
|
|
|
|
dev->vhost_hlen = sizeof(struct virtio_net_hdr);
|
|
|
|
}
|
|
|
|
LOG_DEBUG(VHOST_CONFIG,
|
|
|
|
"(%d) mergeable RX buffers %s, virtio 1 %s\n",
|
|
|
|
dev->vid,
|
|
|
|
(dev->features & (1 << VIRTIO_NET_F_MRG_RXBUF)) ? "on" : "off",
|
|
|
|
(dev->features & (1ULL << VIRTIO_F_VERSION_1)) ? "on" : "off");
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* The virtio device sends us the size of the descriptor ring.
|
|
|
|
*/
|
|
|
|
static int
|
2016-08-18 08:48:42 +00:00
|
|
|
vhost_user_set_vring_num(struct virtio_net *dev,
|
|
|
|
struct vhost_vring_state *state)
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
{
|
vhost: add dequeue zero copy
The basic idea of dequeue zero copy is, instead of copying data from
the desc buf, here we let the mbuf reference the desc buf addr directly.
Doing so, however, has one major issue: we can't update the used ring
at the end of rte_vhost_dequeue_burst. Because we don't do the copy
here, an update of the used ring would let the driver to reclaim the
desc buf. As a result, DPDK might reference a stale memory region.
To update the used ring properly, this patch does several tricks:
- when mbuf references a desc buf, refcnt is added by 1.
This is to pin lock the mbuf, so that a mbuf free from the DPDK
won't actually free it, instead, refcnt is subtracted by 1.
- We chain all those mbuf together (by tailq)
And we check it every time on the rte_vhost_dequeue_burst entrance,
to see if the mbuf is freed (when refcnt equals to 1). If that
happens, it means we are the last user of this mbuf and we are
safe to update the used ring.
- "struct zcopy_mbuf" is introduced, to associate an mbuf with the
right desc idx.
Dequeue zero copy is introduced for performance reason, and some rough
tests show about 50% perfomance boost for packet size 1500B. For small
packets, (e.g. 64B), it actually slows a bit down (well, it could up to
15%). That is expected because this patch introduces some extra works,
and it outweighs the benefit from saving few bytes copy.
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
Tested-by: Qian Xu <qian.q.xu@intel.com>
2016-10-09 07:27:57 +00:00
|
|
|
struct vhost_virtqueue *vq = dev->virtqueue[state->index];
|
|
|
|
|
|
|
|
vq->size = state->num;
|
|
|
|
|
|
|
|
if (dev->dequeue_zero_copy) {
|
|
|
|
vq->nr_zmbuf = 0;
|
|
|
|
vq->last_zmbuf_idx = 0;
|
|
|
|
vq->zmbuf_size = vq->size;
|
|
|
|
vq->zmbufs = rte_zmalloc(NULL, vq->zmbuf_size *
|
|
|
|
sizeof(struct zcopy_mbuf), 0);
|
|
|
|
if (vq->zmbufs == NULL) {
|
|
|
|
RTE_LOG(WARNING, VHOST_CONFIG,
|
|
|
|
"failed to allocate mem for zero copy; "
|
|
|
|
"zero copy is force disabled\n");
|
|
|
|
dev->dequeue_zero_copy = 0;
|
|
|
|
}
|
|
|
|
}
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
|
2016-10-14 09:34:36 +00:00
|
|
|
vq->shadow_used_ring = rte_malloc(NULL,
|
|
|
|
vq->size * sizeof(struct vring_used_elem),
|
|
|
|
RTE_CACHE_LINE_SIZE);
|
|
|
|
if (!vq->shadow_used_ring) {
|
|
|
|
RTE_LOG(ERR, VHOST_CONFIG,
|
|
|
|
"failed to allocate memory for shadow used ring.\n");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Reallocate virtio_dev and vhost_virtqueue data structure to make them on the
|
|
|
|
* same numa node as the memory of vring descriptor.
|
|
|
|
*/
|
|
|
|
#ifdef RTE_LIBRTE_VHOST_NUMA
|
|
|
|
static struct virtio_net*
|
|
|
|
numa_realloc(struct virtio_net *dev, int index)
|
|
|
|
{
|
|
|
|
int oldnode, newnode;
|
|
|
|
struct virtio_net *old_dev;
|
|
|
|
struct vhost_virtqueue *old_vq, *vq;
|
|
|
|
int ret;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* vq is allocated on pairs, we should try to do realloc
|
|
|
|
* on first queue of one queue pair only.
|
|
|
|
*/
|
|
|
|
if (index % VIRTIO_QNUM != 0)
|
|
|
|
return dev;
|
|
|
|
|
|
|
|
old_dev = dev;
|
|
|
|
vq = old_vq = dev->virtqueue[index];
|
|
|
|
|
|
|
|
ret = get_mempolicy(&newnode, NULL, 0, old_vq->desc,
|
|
|
|
MPOL_F_NODE | MPOL_F_ADDR);
|
|
|
|
|
|
|
|
/* check if we need to reallocate vq */
|
|
|
|
ret |= get_mempolicy(&oldnode, NULL, 0, old_vq,
|
|
|
|
MPOL_F_NODE | MPOL_F_ADDR);
|
|
|
|
if (ret) {
|
|
|
|
RTE_LOG(ERR, VHOST_CONFIG,
|
|
|
|
"Unable to get vq numa information.\n");
|
|
|
|
return dev;
|
|
|
|
}
|
|
|
|
if (oldnode != newnode) {
|
|
|
|
RTE_LOG(INFO, VHOST_CONFIG,
|
|
|
|
"reallocate vq from %d to %d node\n", oldnode, newnode);
|
|
|
|
vq = rte_malloc_socket(NULL, sizeof(*vq) * VIRTIO_QNUM, 0,
|
|
|
|
newnode);
|
|
|
|
if (!vq)
|
|
|
|
return dev;
|
|
|
|
|
|
|
|
memcpy(vq, old_vq, sizeof(*vq) * VIRTIO_QNUM);
|
|
|
|
rte_free(old_vq);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* check if we need to reallocate dev */
|
|
|
|
ret = get_mempolicy(&oldnode, NULL, 0, old_dev,
|
|
|
|
MPOL_F_NODE | MPOL_F_ADDR);
|
|
|
|
if (ret) {
|
|
|
|
RTE_LOG(ERR, VHOST_CONFIG,
|
|
|
|
"Unable to get dev numa information.\n");
|
|
|
|
goto out;
|
|
|
|
}
|
|
|
|
if (oldnode != newnode) {
|
|
|
|
RTE_LOG(INFO, VHOST_CONFIG,
|
|
|
|
"reallocate dev from %d to %d node\n",
|
|
|
|
oldnode, newnode);
|
|
|
|
dev = rte_malloc_socket(NULL, sizeof(*dev), 0, newnode);
|
|
|
|
if (!dev) {
|
|
|
|
dev = old_dev;
|
|
|
|
goto out;
|
|
|
|
}
|
|
|
|
|
|
|
|
memcpy(dev, old_dev, sizeof(*dev));
|
|
|
|
rte_free(old_dev);
|
|
|
|
}
|
|
|
|
|
|
|
|
out:
|
|
|
|
dev->virtqueue[index] = vq;
|
|
|
|
dev->virtqueue[index + 1] = vq + 1;
|
|
|
|
vhost_devices[dev->vid] = dev;
|
|
|
|
|
|
|
|
return dev;
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
static struct virtio_net*
|
|
|
|
numa_realloc(struct virtio_net *dev, int index __rte_unused)
|
|
|
|
{
|
|
|
|
return dev;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Converts QEMU virtual address to Vhost virtual address. This function is
|
|
|
|
* used to convert the ring addresses to our address space.
|
|
|
|
*/
|
|
|
|
static uint64_t
|
2016-10-09 07:27:54 +00:00
|
|
|
qva_to_vva(struct virtio_net *dev, uint64_t qva)
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
{
|
2016-10-09 07:27:54 +00:00
|
|
|
struct virtio_memory_region *reg;
|
|
|
|
uint32_t i;
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
|
|
|
|
/* Find the region where the address lives. */
|
2016-10-09 07:27:54 +00:00
|
|
|
for (i = 0; i < dev->mem->nregions; i++) {
|
|
|
|
reg = &dev->mem->regions[i];
|
|
|
|
|
|
|
|
if (qva >= reg->guest_user_addr &&
|
|
|
|
qva < reg->guest_user_addr + reg->size) {
|
|
|
|
return qva - reg->guest_user_addr +
|
|
|
|
reg->host_user_addr;
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
}
|
|
|
|
}
|
2016-10-09 07:27:54 +00:00
|
|
|
|
|
|
|
return 0;
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* The virtio device sends us the desc, used and avail ring addresses.
|
|
|
|
* This function then converts these to our address space.
|
|
|
|
*/
|
|
|
|
static int
|
2016-08-18 08:48:42 +00:00
|
|
|
vhost_user_set_vring_addr(struct virtio_net *dev, struct vhost_vring_addr *addr)
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
{
|
|
|
|
struct vhost_virtqueue *vq;
|
|
|
|
|
2016-08-18 08:48:42 +00:00
|
|
|
if (dev->mem == NULL)
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
return -1;
|
|
|
|
|
|
|
|
/* addr->index refers to the queue index. The txq 1, rxq is 0. */
|
|
|
|
vq = dev->virtqueue[addr->index];
|
|
|
|
|
|
|
|
/* The addresses are converted from QEMU virtual to Vhost virtual. */
|
|
|
|
vq->desc = (struct vring_desc *)(uintptr_t)qva_to_vva(dev,
|
|
|
|
addr->desc_user_addr);
|
|
|
|
if (vq->desc == 0) {
|
|
|
|
RTE_LOG(ERR, VHOST_CONFIG,
|
|
|
|
"(%d) failed to find desc ring address.\n",
|
|
|
|
dev->vid);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
dev = numa_realloc(dev, addr->index);
|
|
|
|
vq = dev->virtqueue[addr->index];
|
|
|
|
|
|
|
|
vq->avail = (struct vring_avail *)(uintptr_t)qva_to_vva(dev,
|
|
|
|
addr->avail_user_addr);
|
|
|
|
if (vq->avail == 0) {
|
|
|
|
RTE_LOG(ERR, VHOST_CONFIG,
|
|
|
|
"(%d) failed to find avail ring address.\n",
|
|
|
|
dev->vid);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
vq->used = (struct vring_used *)(uintptr_t)qva_to_vva(dev,
|
|
|
|
addr->used_user_addr);
|
|
|
|
if (vq->used == 0) {
|
|
|
|
RTE_LOG(ERR, VHOST_CONFIG,
|
|
|
|
"(%d) failed to find used ring address.\n",
|
|
|
|
dev->vid);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (vq->last_used_idx != vq->used->idx) {
|
|
|
|
RTE_LOG(WARNING, VHOST_CONFIG,
|
|
|
|
"last_used_idx (%u) and vq->used->idx (%u) mismatches; "
|
|
|
|
"some packets maybe resent for Tx and dropped for Rx\n",
|
|
|
|
vq->last_used_idx, vq->used->idx);
|
2016-10-09 07:27:56 +00:00
|
|
|
vq->last_used_idx = vq->used->idx;
|
|
|
|
vq->last_avail_idx = vq->used->idx;
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
vq->log_guest_addr = addr->log_guest_addr;
|
|
|
|
|
|
|
|
LOG_DEBUG(VHOST_CONFIG, "(%d) mapped address desc: %p\n",
|
|
|
|
dev->vid, vq->desc);
|
|
|
|
LOG_DEBUG(VHOST_CONFIG, "(%d) mapped address avail: %p\n",
|
|
|
|
dev->vid, vq->avail);
|
|
|
|
LOG_DEBUG(VHOST_CONFIG, "(%d) mapped address used: %p\n",
|
|
|
|
dev->vid, vq->used);
|
|
|
|
LOG_DEBUG(VHOST_CONFIG, "(%d) log_guest_addr: %" PRIx64 "\n",
|
|
|
|
dev->vid, vq->log_guest_addr);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* The virtio device sends us the available ring last used index.
|
|
|
|
*/
|
|
|
|
static int
|
2016-08-18 08:48:42 +00:00
|
|
|
vhost_user_set_vring_base(struct virtio_net *dev,
|
|
|
|
struct vhost_vring_state *state)
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
{
|
2016-10-09 07:27:56 +00:00
|
|
|
dev->virtqueue[state->index]->last_used_idx = state->num;
|
|
|
|
dev->virtqueue[state->index]->last_avail_idx = state->num;
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2016-10-09 07:27:55 +00:00
|
|
|
static void
|
|
|
|
add_one_guest_page(struct virtio_net *dev, uint64_t guest_phys_addr,
|
|
|
|
uint64_t host_phys_addr, uint64_t size)
|
|
|
|
{
|
|
|
|
struct guest_page *page, *last_page;
|
|
|
|
|
|
|
|
if (dev->nr_guest_pages == dev->max_guest_pages) {
|
|
|
|
dev->max_guest_pages *= 2;
|
|
|
|
dev->guest_pages = realloc(dev->guest_pages,
|
|
|
|
dev->max_guest_pages * sizeof(*page));
|
|
|
|
}
|
|
|
|
|
|
|
|
if (dev->nr_guest_pages > 0) {
|
|
|
|
last_page = &dev->guest_pages[dev->nr_guest_pages - 1];
|
|
|
|
/* merge if the two pages are continuous */
|
|
|
|
if (host_phys_addr == last_page->host_phys_addr +
|
|
|
|
last_page->size) {
|
|
|
|
last_page->size += size;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
page = &dev->guest_pages[dev->nr_guest_pages++];
|
|
|
|
page->guest_phys_addr = guest_phys_addr;
|
|
|
|
page->host_phys_addr = host_phys_addr;
|
|
|
|
page->size = size;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
add_guest_pages(struct virtio_net *dev, struct virtio_memory_region *reg,
|
|
|
|
uint64_t page_size)
|
|
|
|
{
|
|
|
|
uint64_t reg_size = reg->size;
|
|
|
|
uint64_t host_user_addr = reg->host_user_addr;
|
|
|
|
uint64_t guest_phys_addr = reg->guest_phys_addr;
|
|
|
|
uint64_t host_phys_addr;
|
|
|
|
uint64_t size;
|
|
|
|
|
|
|
|
host_phys_addr = rte_mem_virt2phy((void *)(uintptr_t)host_user_addr);
|
|
|
|
size = page_size - (guest_phys_addr & (page_size - 1));
|
|
|
|
size = RTE_MIN(size, reg_size);
|
|
|
|
|
|
|
|
add_one_guest_page(dev, guest_phys_addr, host_phys_addr, size);
|
|
|
|
host_user_addr += size;
|
|
|
|
guest_phys_addr += size;
|
|
|
|
reg_size -= size;
|
|
|
|
|
|
|
|
while (reg_size > 0) {
|
2016-12-01 11:42:02 +00:00
|
|
|
size = RTE_MIN(reg_size, page_size);
|
2016-10-09 07:27:55 +00:00
|
|
|
host_phys_addr = rte_mem_virt2phy((void *)(uintptr_t)
|
|
|
|
host_user_addr);
|
2016-12-01 11:42:02 +00:00
|
|
|
add_one_guest_page(dev, guest_phys_addr, host_phys_addr, size);
|
2016-10-09 07:27:55 +00:00
|
|
|
|
2016-12-01 11:42:02 +00:00
|
|
|
host_user_addr += size;
|
|
|
|
guest_phys_addr += size;
|
|
|
|
reg_size -= size;
|
2016-10-09 07:27:55 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef RTE_LIBRTE_VHOST_DEBUG
|
|
|
|
/* TODO: enable it only in debug mode? */
|
|
|
|
static void
|
|
|
|
dump_guest_pages(struct virtio_net *dev)
|
|
|
|
{
|
|
|
|
uint32_t i;
|
|
|
|
struct guest_page *page;
|
|
|
|
|
|
|
|
for (i = 0; i < dev->nr_guest_pages; i++) {
|
|
|
|
page = &dev->guest_pages[i];
|
|
|
|
|
|
|
|
RTE_LOG(INFO, VHOST_CONFIG,
|
|
|
|
"guest physical page region %u\n"
|
|
|
|
"\t guest_phys_addr: %" PRIx64 "\n"
|
|
|
|
"\t host_phys_addr : %" PRIx64 "\n"
|
|
|
|
"\t size : %" PRIx64 "\n",
|
|
|
|
i,
|
|
|
|
page->guest_phys_addr,
|
|
|
|
page->host_phys_addr,
|
|
|
|
page->size);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
#define dump_guest_pages(dev)
|
|
|
|
#endif
|
|
|
|
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
static int
|
2016-08-18 08:48:42 +00:00
|
|
|
vhost_user_set_mem_table(struct virtio_net *dev, struct VhostUserMsg *pmsg)
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
{
|
|
|
|
struct VhostUserMemory memory = pmsg->payload.memory;
|
2016-10-09 07:27:54 +00:00
|
|
|
struct virtio_memory_region *reg;
|
|
|
|
void *mmap_addr;
|
|
|
|
uint64_t mmap_size;
|
|
|
|
uint64_t mmap_offset;
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
uint64_t alignment;
|
2016-10-09 07:27:54 +00:00
|
|
|
uint32_t i;
|
|
|
|
int fd;
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
|
|
|
|
/* Remove from the data plane. */
|
|
|
|
if (dev->flags & VIRTIO_DEV_RUNNING) {
|
|
|
|
dev->flags &= ~VIRTIO_DEV_RUNNING;
|
2016-08-18 08:48:42 +00:00
|
|
|
notify_ops->destroy_device(dev->vid);
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (dev->mem) {
|
|
|
|
free_mem_region(dev);
|
2016-10-09 07:27:54 +00:00
|
|
|
rte_free(dev->mem);
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
dev->mem = NULL;
|
|
|
|
}
|
|
|
|
|
2016-10-09 07:27:55 +00:00
|
|
|
dev->nr_guest_pages = 0;
|
|
|
|
if (!dev->guest_pages) {
|
|
|
|
dev->max_guest_pages = 8;
|
|
|
|
dev->guest_pages = malloc(dev->max_guest_pages *
|
|
|
|
sizeof(struct guest_page));
|
|
|
|
}
|
|
|
|
|
2016-10-09 07:27:54 +00:00
|
|
|
dev->mem = rte_zmalloc("vhost-mem-table", sizeof(struct virtio_memory) +
|
|
|
|
sizeof(struct virtio_memory_region) * memory.nregions, 0);
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
if (dev->mem == NULL) {
|
|
|
|
RTE_LOG(ERR, VHOST_CONFIG,
|
|
|
|
"(%d) failed to allocate memory for dev->mem\n",
|
|
|
|
dev->vid);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
dev->mem->nregions = memory.nregions;
|
|
|
|
|
2016-10-09 07:27:54 +00:00
|
|
|
for (i = 0; i < memory.nregions; i++) {
|
|
|
|
fd = pmsg->fds[i];
|
|
|
|
reg = &dev->mem->regions[i];
|
|
|
|
|
|
|
|
reg->guest_phys_addr = memory.regions[i].guest_phys_addr;
|
|
|
|
reg->guest_user_addr = memory.regions[i].userspace_addr;
|
|
|
|
reg->size = memory.regions[i].memory_size;
|
|
|
|
reg->fd = fd;
|
|
|
|
|
|
|
|
mmap_offset = memory.regions[i].mmap_offset;
|
|
|
|
mmap_size = reg->size + mmap_offset;
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
|
|
|
|
/* mmap() without flag of MAP_ANONYMOUS, should be called
|
|
|
|
* with length argument aligned with hugepagesz at older
|
|
|
|
* longterm version Linux, like 2.6.32 and 3.2.72, or
|
|
|
|
* mmap() will fail with EINVAL.
|
|
|
|
*
|
|
|
|
* to avoid failure, make sure in caller to keep length
|
|
|
|
* aligned.
|
|
|
|
*/
|
2016-10-09 07:27:54 +00:00
|
|
|
alignment = get_blk_size(fd);
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
if (alignment == (uint64_t)-1) {
|
|
|
|
RTE_LOG(ERR, VHOST_CONFIG,
|
|
|
|
"couldn't get hugepage size through fstat\n");
|
|
|
|
goto err_mmap;
|
|
|
|
}
|
2016-10-09 07:27:54 +00:00
|
|
|
mmap_size = RTE_ALIGN_CEIL(mmap_size, alignment);
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
|
2016-10-09 07:27:55 +00:00
|
|
|
mmap_addr = mmap(NULL, mmap_size, PROT_READ | PROT_WRITE,
|
|
|
|
MAP_SHARED | MAP_POPULATE, fd, 0);
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
|
2016-10-09 07:27:54 +00:00
|
|
|
if (mmap_addr == MAP_FAILED) {
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
RTE_LOG(ERR, VHOST_CONFIG,
|
2016-10-09 07:27:54 +00:00
|
|
|
"mmap region %u failed.\n", i);
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
goto err_mmap;
|
|
|
|
}
|
|
|
|
|
2016-10-09 07:27:54 +00:00
|
|
|
reg->mmap_addr = mmap_addr;
|
|
|
|
reg->mmap_size = mmap_size;
|
|
|
|
reg->host_user_addr = (uint64_t)(uintptr_t)mmap_addr +
|
|
|
|
mmap_offset;
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
|
2017-01-22 08:46:59 +00:00
|
|
|
if (dev->dequeue_zero_copy)
|
|
|
|
add_guest_pages(dev, reg, alignment);
|
2016-10-09 07:27:55 +00:00
|
|
|
|
2016-10-09 07:27:54 +00:00
|
|
|
RTE_LOG(INFO, VHOST_CONFIG,
|
|
|
|
"guest memory region %u, size: 0x%" PRIx64 "\n"
|
|
|
|
"\t guest physical addr: 0x%" PRIx64 "\n"
|
|
|
|
"\t guest virtual addr: 0x%" PRIx64 "\n"
|
|
|
|
"\t host virtual addr: 0x%" PRIx64 "\n"
|
|
|
|
"\t mmap addr : 0x%" PRIx64 "\n"
|
|
|
|
"\t mmap size : 0x%" PRIx64 "\n"
|
|
|
|
"\t mmap align: 0x%" PRIx64 "\n"
|
|
|
|
"\t mmap off : 0x%" PRIx64 "\n",
|
|
|
|
i, reg->size,
|
|
|
|
reg->guest_phys_addr,
|
|
|
|
reg->guest_user_addr,
|
|
|
|
reg->host_user_addr,
|
|
|
|
(uint64_t)(uintptr_t)mmap_addr,
|
|
|
|
mmap_size,
|
|
|
|
alignment,
|
|
|
|
mmap_offset);
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
}
|
|
|
|
|
2016-10-09 07:27:55 +00:00
|
|
|
dump_guest_pages(dev);
|
|
|
|
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
return 0;
|
|
|
|
|
|
|
|
err_mmap:
|
2016-10-09 07:27:54 +00:00
|
|
|
free_mem_region(dev);
|
|
|
|
rte_free(dev->mem);
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
dev->mem = NULL;
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
vq_is_ready(struct vhost_virtqueue *vq)
|
|
|
|
{
|
|
|
|
return vq && vq->desc &&
|
|
|
|
vq->kickfd != VIRTIO_UNINITIALIZED_EVENTFD &&
|
|
|
|
vq->callfd != VIRTIO_UNINITIALIZED_EVENTFD;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
virtio_is_ready(struct virtio_net *dev)
|
|
|
|
{
|
|
|
|
struct vhost_virtqueue *rvq, *tvq;
|
|
|
|
uint32_t i;
|
|
|
|
|
|
|
|
for (i = 0; i < dev->virt_qp_nb; i++) {
|
|
|
|
rvq = dev->virtqueue[i * VIRTIO_QNUM + VIRTIO_RXQ];
|
|
|
|
tvq = dev->virtqueue[i * VIRTIO_QNUM + VIRTIO_TXQ];
|
|
|
|
|
|
|
|
if (!vq_is_ready(rvq) || !vq_is_ready(tvq)) {
|
|
|
|
RTE_LOG(INFO, VHOST_CONFIG,
|
|
|
|
"virtio is not ready for processing.\n");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
RTE_LOG(INFO, VHOST_CONFIG,
|
|
|
|
"virtio is now ready for processing.\n");
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2016-08-18 08:48:42 +00:00
|
|
|
vhost_user_set_vring_call(struct virtio_net *dev, struct VhostUserMsg *pmsg)
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
{
|
|
|
|
struct vhost_vring_file file;
|
2016-08-18 08:48:40 +00:00
|
|
|
struct vhost_virtqueue *vq;
|
|
|
|
uint32_t cur_qp_idx;
|
|
|
|
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
file.index = pmsg->payload.u64 & VHOST_USER_VRING_IDX_MASK;
|
|
|
|
if (pmsg->payload.u64 & VHOST_USER_VRING_NOFD_MASK)
|
|
|
|
file.fd = VIRTIO_INVALID_EVENTFD;
|
|
|
|
else
|
|
|
|
file.fd = pmsg->fds[0];
|
|
|
|
RTE_LOG(INFO, VHOST_CONFIG,
|
|
|
|
"vring call idx:%d file:%d\n", file.index, file.fd);
|
2016-08-18 08:48:40 +00:00
|
|
|
|
|
|
|
/*
|
|
|
|
* FIXME: VHOST_SET_VRING_CALL is the first per-vring message
|
|
|
|
* we get, so we do vring queue pair allocation here.
|
|
|
|
*/
|
|
|
|
cur_qp_idx = file.index / VIRTIO_QNUM;
|
|
|
|
if (cur_qp_idx + 1 > dev->virt_qp_nb) {
|
|
|
|
if (alloc_vring_queue_pair(dev, cur_qp_idx) < 0)
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
vq = dev->virtqueue[file.index];
|
|
|
|
assert(vq != NULL);
|
|
|
|
|
|
|
|
if (vq->callfd >= 0)
|
|
|
|
close(vq->callfd);
|
|
|
|
|
|
|
|
vq->callfd = file.fd;
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* In vhost-user, when we receive kick message, will test whether virtio
|
|
|
|
* device is ready for packet processing.
|
|
|
|
*/
|
|
|
|
static void
|
2016-08-18 08:48:42 +00:00
|
|
|
vhost_user_set_vring_kick(struct virtio_net *dev, struct VhostUserMsg *pmsg)
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
{
|
|
|
|
struct vhost_vring_file file;
|
2016-08-18 08:48:40 +00:00
|
|
|
struct vhost_virtqueue *vq;
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
|
|
|
|
file.index = pmsg->payload.u64 & VHOST_USER_VRING_IDX_MASK;
|
|
|
|
if (pmsg->payload.u64 & VHOST_USER_VRING_NOFD_MASK)
|
|
|
|
file.fd = VIRTIO_INVALID_EVENTFD;
|
|
|
|
else
|
|
|
|
file.fd = pmsg->fds[0];
|
|
|
|
RTE_LOG(INFO, VHOST_CONFIG,
|
|
|
|
"vring kick idx:%d file:%d\n", file.index, file.fd);
|
2016-08-18 08:48:40 +00:00
|
|
|
|
|
|
|
vq = dev->virtqueue[file.index];
|
|
|
|
if (vq->kickfd >= 0)
|
|
|
|
close(vq->kickfd);
|
|
|
|
vq->kickfd = file.fd;
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
|
|
|
|
if (virtio_is_ready(dev) && !(dev->flags & VIRTIO_DEV_RUNNING)) {
|
vhost: add dequeue zero copy
The basic idea of dequeue zero copy is, instead of copying data from
the desc buf, here we let the mbuf reference the desc buf addr directly.
Doing so, however, has one major issue: we can't update the used ring
at the end of rte_vhost_dequeue_burst. Because we don't do the copy
here, an update of the used ring would let the driver to reclaim the
desc buf. As a result, DPDK might reference a stale memory region.
To update the used ring properly, this patch does several tricks:
- when mbuf references a desc buf, refcnt is added by 1.
This is to pin lock the mbuf, so that a mbuf free from the DPDK
won't actually free it, instead, refcnt is subtracted by 1.
- We chain all those mbuf together (by tailq)
And we check it every time on the rte_vhost_dequeue_burst entrance,
to see if the mbuf is freed (when refcnt equals to 1). If that
happens, it means we are the last user of this mbuf and we are
safe to update the used ring.
- "struct zcopy_mbuf" is introduced, to associate an mbuf with the
right desc idx.
Dequeue zero copy is introduced for performance reason, and some rough
tests show about 50% perfomance boost for packet size 1500B. For small
packets, (e.g. 64B), it actually slows a bit down (well, it could up to
15%). That is expected because this patch introduces some extra works,
and it outweighs the benefit from saving few bytes copy.
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
Tested-by: Qian Xu <qian.q.xu@intel.com>
2016-10-09 07:27:57 +00:00
|
|
|
if (dev->dequeue_zero_copy) {
|
|
|
|
RTE_LOG(INFO, VHOST_CONFIG,
|
|
|
|
"dequeue zero copy is enabled\n");
|
|
|
|
}
|
|
|
|
|
2016-08-18 08:48:42 +00:00
|
|
|
if (notify_ops->new_device(dev->vid) == 0)
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
dev->flags |= VIRTIO_DEV_RUNNING;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
vhost: add dequeue zero copy
The basic idea of dequeue zero copy is, instead of copying data from
the desc buf, here we let the mbuf reference the desc buf addr directly.
Doing so, however, has one major issue: we can't update the used ring
at the end of rte_vhost_dequeue_burst. Because we don't do the copy
here, an update of the used ring would let the driver to reclaim the
desc buf. As a result, DPDK might reference a stale memory region.
To update the used ring properly, this patch does several tricks:
- when mbuf references a desc buf, refcnt is added by 1.
This is to pin lock the mbuf, so that a mbuf free from the DPDK
won't actually free it, instead, refcnt is subtracted by 1.
- We chain all those mbuf together (by tailq)
And we check it every time on the rte_vhost_dequeue_burst entrance,
to see if the mbuf is freed (when refcnt equals to 1). If that
happens, it means we are the last user of this mbuf and we are
safe to update the used ring.
- "struct zcopy_mbuf" is introduced, to associate an mbuf with the
right desc idx.
Dequeue zero copy is introduced for performance reason, and some rough
tests show about 50% perfomance boost for packet size 1500B. For small
packets, (e.g. 64B), it actually slows a bit down (well, it could up to
15%). That is expected because this patch introduces some extra works,
and it outweighs the benefit from saving few bytes copy.
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
Tested-by: Qian Xu <qian.q.xu@intel.com>
2016-10-09 07:27:57 +00:00
|
|
|
static void
|
|
|
|
free_zmbufs(struct vhost_virtqueue *vq)
|
|
|
|
{
|
|
|
|
struct zcopy_mbuf *zmbuf, *next;
|
|
|
|
|
|
|
|
for (zmbuf = TAILQ_FIRST(&vq->zmbuf_list);
|
|
|
|
zmbuf != NULL; zmbuf = next) {
|
|
|
|
next = TAILQ_NEXT(zmbuf, next);
|
|
|
|
|
|
|
|
rte_pktmbuf_free(zmbuf->mbuf);
|
|
|
|
TAILQ_REMOVE(&vq->zmbuf_list, zmbuf, next);
|
|
|
|
}
|
|
|
|
|
|
|
|
rte_free(vq->zmbufs);
|
|
|
|
}
|
|
|
|
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
/*
|
|
|
|
* when virtio is stopped, qemu will send us the GET_VRING_BASE message.
|
|
|
|
*/
|
|
|
|
static int
|
2016-08-18 08:48:42 +00:00
|
|
|
vhost_user_get_vring_base(struct virtio_net *dev,
|
|
|
|
struct vhost_vring_state *state)
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
{
|
2016-10-14 09:34:36 +00:00
|
|
|
struct vhost_virtqueue *vq = dev->virtqueue[state->index];
|
|
|
|
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
/* We have to stop the queue (virtio) if it is running. */
|
|
|
|
if (dev->flags & VIRTIO_DEV_RUNNING) {
|
|
|
|
dev->flags &= ~VIRTIO_DEV_RUNNING;
|
2016-08-18 08:48:42 +00:00
|
|
|
notify_ops->destroy_device(dev->vid);
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/* Here we are safe to get the last used index */
|
2016-10-14 09:34:36 +00:00
|
|
|
state->num = vq->last_used_idx;
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
|
|
|
|
RTE_LOG(INFO, VHOST_CONFIG,
|
|
|
|
"vring base idx:%d file:%d\n", state->index, state->num);
|
|
|
|
/*
|
|
|
|
* Based on current qemu vhost-user implementation, this message is
|
|
|
|
* sent and only sent in vhost_vring_stop.
|
|
|
|
* TODO: cleanup the vring, it isn't usable since here.
|
|
|
|
*/
|
2016-10-14 09:34:36 +00:00
|
|
|
if (vq->kickfd >= 0)
|
|
|
|
close(vq->kickfd);
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
|
2016-10-14 09:34:36 +00:00
|
|
|
vq->kickfd = VIRTIO_UNINITIALIZED_EVENTFD;
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
|
vhost: add dequeue zero copy
The basic idea of dequeue zero copy is, instead of copying data from
the desc buf, here we let the mbuf reference the desc buf addr directly.
Doing so, however, has one major issue: we can't update the used ring
at the end of rte_vhost_dequeue_burst. Because we don't do the copy
here, an update of the used ring would let the driver to reclaim the
desc buf. As a result, DPDK might reference a stale memory region.
To update the used ring properly, this patch does several tricks:
- when mbuf references a desc buf, refcnt is added by 1.
This is to pin lock the mbuf, so that a mbuf free from the DPDK
won't actually free it, instead, refcnt is subtracted by 1.
- We chain all those mbuf together (by tailq)
And we check it every time on the rte_vhost_dequeue_burst entrance,
to see if the mbuf is freed (when refcnt equals to 1). If that
happens, it means we are the last user of this mbuf and we are
safe to update the used ring.
- "struct zcopy_mbuf" is introduced, to associate an mbuf with the
right desc idx.
Dequeue zero copy is introduced for performance reason, and some rough
tests show about 50% perfomance boost for packet size 1500B. For small
packets, (e.g. 64B), it actually slows a bit down (well, it could up to
15%). That is expected because this patch introduces some extra works,
and it outweighs the benefit from saving few bytes copy.
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
Tested-by: Qian Xu <qian.q.xu@intel.com>
2016-10-09 07:27:57 +00:00
|
|
|
if (dev->dequeue_zero_copy)
|
2016-10-14 09:34:36 +00:00
|
|
|
free_zmbufs(vq);
|
|
|
|
rte_free(vq->shadow_used_ring);
|
|
|
|
vq->shadow_used_ring = NULL;
|
vhost: add dequeue zero copy
The basic idea of dequeue zero copy is, instead of copying data from
the desc buf, here we let the mbuf reference the desc buf addr directly.
Doing so, however, has one major issue: we can't update the used ring
at the end of rte_vhost_dequeue_burst. Because we don't do the copy
here, an update of the used ring would let the driver to reclaim the
desc buf. As a result, DPDK might reference a stale memory region.
To update the used ring properly, this patch does several tricks:
- when mbuf references a desc buf, refcnt is added by 1.
This is to pin lock the mbuf, so that a mbuf free from the DPDK
won't actually free it, instead, refcnt is subtracted by 1.
- We chain all those mbuf together (by tailq)
And we check it every time on the rte_vhost_dequeue_burst entrance,
to see if the mbuf is freed (when refcnt equals to 1). If that
happens, it means we are the last user of this mbuf and we are
safe to update the used ring.
- "struct zcopy_mbuf" is introduced, to associate an mbuf with the
right desc idx.
Dequeue zero copy is introduced for performance reason, and some rough
tests show about 50% perfomance boost for packet size 1500B. For small
packets, (e.g. 64B), it actually slows a bit down (well, it could up to
15%). That is expected because this patch introduces some extra works,
and it outweighs the benefit from saving few bytes copy.
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
Tested-by: Qian Xu <qian.q.xu@intel.com>
2016-10-09 07:27:57 +00:00
|
|
|
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* when virtio queues are ready to work, qemu will send us to
|
|
|
|
* enable the virtio queue pair.
|
|
|
|
*/
|
|
|
|
static int
|
2016-08-18 08:48:42 +00:00
|
|
|
vhost_user_set_vring_enable(struct virtio_net *dev,
|
|
|
|
struct vhost_vring_state *state)
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
{
|
|
|
|
int enable = (int)state->num;
|
|
|
|
|
|
|
|
RTE_LOG(INFO, VHOST_CONFIG,
|
|
|
|
"set queue enable: %d to qp idx: %d\n",
|
|
|
|
enable, state->index);
|
|
|
|
|
|
|
|
if (notify_ops->vring_state_changed)
|
2016-08-18 08:48:42 +00:00
|
|
|
notify_ops->vring_state_changed(dev->vid, state->index, enable);
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
|
|
|
|
dev->virtqueue[state->index]->enabled = enable;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2016-08-18 08:48:42 +00:00
|
|
|
vhost_user_set_protocol_features(struct virtio_net *dev,
|
|
|
|
uint64_t protocol_features)
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
{
|
2016-08-18 08:48:42 +00:00
|
|
|
if (protocol_features & ~VHOST_USER_PROTOCOL_FEATURES)
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
return;
|
|
|
|
|
|
|
|
dev->protocol_features = protocol_features;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
2016-08-18 08:48:42 +00:00
|
|
|
vhost_user_set_log_base(struct virtio_net *dev, struct VhostUserMsg *msg)
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
{
|
|
|
|
int fd = msg->fds[0];
|
|
|
|
uint64_t size, off;
|
|
|
|
void *addr;
|
|
|
|
|
|
|
|
if (fd < 0) {
|
|
|
|
RTE_LOG(ERR, VHOST_CONFIG, "invalid log fd: %d\n", fd);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (msg->size != sizeof(VhostUserLog)) {
|
|
|
|
RTE_LOG(ERR, VHOST_CONFIG,
|
|
|
|
"invalid log base msg size: %"PRId32" != %d\n",
|
|
|
|
msg->size, (int)sizeof(VhostUserLog));
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
size = msg->payload.log.mmap_size;
|
|
|
|
off = msg->payload.log.mmap_offset;
|
|
|
|
RTE_LOG(INFO, VHOST_CONFIG,
|
|
|
|
"log mmap size: %"PRId64", offset: %"PRId64"\n",
|
|
|
|
size, off);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* mmap from 0 to workaround a hugepage mmap bug: mmap will
|
|
|
|
* fail when offset is not page size aligned.
|
|
|
|
*/
|
|
|
|
addr = mmap(0, size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
|
|
|
|
close(fd);
|
|
|
|
if (addr == MAP_FAILED) {
|
|
|
|
RTE_LOG(ERR, VHOST_CONFIG, "mmap log base failed!\n");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Free previously mapped log memory on occasionally
|
|
|
|
* multiple VHOST_USER_SET_LOG_BASE.
|
|
|
|
*/
|
|
|
|
if (dev->log_addr) {
|
|
|
|
munmap((void *)(uintptr_t)dev->log_addr, dev->log_size);
|
|
|
|
}
|
|
|
|
dev->log_addr = (uint64_t)(uintptr_t)addr;
|
|
|
|
dev->log_base = dev->log_addr + off;
|
|
|
|
dev->log_size = size;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* An rarp packet is constructed and broadcasted to notify switches about
|
|
|
|
* the new location of the migrated VM, so that packets from outside will
|
|
|
|
* not be lost after migration.
|
|
|
|
*
|
|
|
|
* However, we don't actually "send" a rarp packet here, instead, we set
|
|
|
|
* a flag 'broadcast_rarp' to let rte_vhost_dequeue_burst() inject it.
|
|
|
|
*/
|
|
|
|
static int
|
2016-08-18 08:48:42 +00:00
|
|
|
vhost_user_send_rarp(struct virtio_net *dev, struct VhostUserMsg *msg)
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
{
|
|
|
|
uint8_t *mac = (uint8_t *)&msg->payload.u64;
|
|
|
|
|
|
|
|
RTE_LOG(DEBUG, VHOST_CONFIG,
|
|
|
|
":: mac: %02x:%02x:%02x:%02x:%02x:%02x\n",
|
|
|
|
mac[0], mac[1], mac[2], mac[3], mac[4], mac[5]);
|
|
|
|
memcpy(dev->mac.addr_bytes, mac, 6);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Set the flag to inject a RARP broadcast packet at
|
|
|
|
* rte_vhost_dequeue_burst().
|
|
|
|
*
|
|
|
|
* rte_smp_wmb() is for making sure the mac is copied
|
|
|
|
* before the flag is set.
|
|
|
|
*/
|
|
|
|
rte_smp_wmb();
|
|
|
|
rte_atomic16_set(&dev->broadcast_rarp, 1);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* return bytes# of read on success or negative val on failure. */
|
|
|
|
static int
|
|
|
|
read_vhost_message(int sockfd, struct VhostUserMsg *msg)
|
|
|
|
{
|
|
|
|
int ret;
|
|
|
|
|
|
|
|
ret = read_fd_message(sockfd, (char *)msg, VHOST_USER_HDR_SIZE,
|
|
|
|
msg->fds, VHOST_MEMORY_MAX_NREGIONS);
|
|
|
|
if (ret <= 0)
|
|
|
|
return ret;
|
|
|
|
|
|
|
|
if (msg && msg->size) {
|
|
|
|
if (msg->size > sizeof(msg->payload)) {
|
|
|
|
RTE_LOG(ERR, VHOST_CONFIG,
|
|
|
|
"invalid msg size: %d\n", msg->size);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
ret = read(sockfd, &msg->payload, msg->size);
|
|
|
|
if (ret <= 0)
|
|
|
|
return ret;
|
|
|
|
if (ret != (int)msg->size) {
|
|
|
|
RTE_LOG(ERR, VHOST_CONFIG,
|
|
|
|
"read control message failed\n");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
send_vhost_message(int sockfd, struct VhostUserMsg *msg)
|
|
|
|
{
|
|
|
|
int ret;
|
|
|
|
|
|
|
|
if (!msg)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
msg->flags &= ~VHOST_USER_VERSION_MASK;
|
2016-12-12 17:54:00 +00:00
|
|
|
msg->flags &= ~VHOST_USER_NEED_REPLY;
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
msg->flags |= VHOST_USER_VERSION;
|
|
|
|
msg->flags |= VHOST_USER_REPLY_MASK;
|
|
|
|
|
|
|
|
ret = send_fd_message(sockfd, (char *)msg,
|
|
|
|
VHOST_USER_HDR_SIZE + msg->size, NULL, 0);
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
vhost_user_msg_handler(int vid, int fd)
|
|
|
|
{
|
2016-08-18 08:48:42 +00:00
|
|
|
struct virtio_net *dev;
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
struct VhostUserMsg msg;
|
|
|
|
int ret;
|
|
|
|
|
2016-08-18 08:48:42 +00:00
|
|
|
dev = get_device(vid);
|
|
|
|
if (dev == NULL)
|
|
|
|
return -1;
|
|
|
|
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
ret = read_vhost_message(fd, &msg);
|
|
|
|
if (ret <= 0 || msg.request >= VHOST_USER_MAX) {
|
|
|
|
if (ret < 0)
|
|
|
|
RTE_LOG(ERR, VHOST_CONFIG,
|
|
|
|
"vhost read message failed\n");
|
|
|
|
else if (ret == 0)
|
|
|
|
RTE_LOG(INFO, VHOST_CONFIG,
|
|
|
|
"vhost peer closed\n");
|
|
|
|
else
|
|
|
|
RTE_LOG(ERR, VHOST_CONFIG,
|
|
|
|
"vhost read incorrect message\n");
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
2016-12-12 17:54:00 +00:00
|
|
|
ret = 0;
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
RTE_LOG(INFO, VHOST_CONFIG, "read message %s\n",
|
|
|
|
vhost_message_str[msg.request]);
|
|
|
|
switch (msg.request) {
|
|
|
|
case VHOST_USER_GET_FEATURES:
|
2016-08-18 08:48:43 +00:00
|
|
|
msg.payload.u64 = vhost_user_get_features();
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
msg.size = sizeof(msg.payload.u64);
|
|
|
|
send_vhost_message(fd, &msg);
|
|
|
|
break;
|
|
|
|
case VHOST_USER_SET_FEATURES:
|
2016-08-18 08:48:43 +00:00
|
|
|
vhost_user_set_features(dev, msg.payload.u64);
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case VHOST_USER_GET_PROTOCOL_FEATURES:
|
|
|
|
msg.payload.u64 = VHOST_USER_PROTOCOL_FEATURES;
|
|
|
|
msg.size = sizeof(msg.payload.u64);
|
|
|
|
send_vhost_message(fd, &msg);
|
|
|
|
break;
|
|
|
|
case VHOST_USER_SET_PROTOCOL_FEATURES:
|
2016-08-18 08:48:42 +00:00
|
|
|
vhost_user_set_protocol_features(dev, msg.payload.u64);
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case VHOST_USER_SET_OWNER:
|
2016-08-18 08:48:42 +00:00
|
|
|
vhost_user_set_owner();
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
break;
|
|
|
|
case VHOST_USER_RESET_OWNER:
|
2016-08-18 08:48:42 +00:00
|
|
|
vhost_user_reset_owner(dev);
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case VHOST_USER_SET_MEM_TABLE:
|
2016-12-12 17:54:00 +00:00
|
|
|
ret = vhost_user_set_mem_table(dev, &msg);
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case VHOST_USER_SET_LOG_BASE:
|
2016-08-18 08:48:42 +00:00
|
|
|
vhost_user_set_log_base(dev, &msg);
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
|
|
|
|
/* it needs a reply */
|
|
|
|
msg.size = sizeof(msg.payload.u64);
|
|
|
|
send_vhost_message(fd, &msg);
|
|
|
|
break;
|
|
|
|
case VHOST_USER_SET_LOG_FD:
|
|
|
|
close(msg.fds[0]);
|
|
|
|
RTE_LOG(INFO, VHOST_CONFIG, "not implemented.\n");
|
|
|
|
break;
|
|
|
|
|
|
|
|
case VHOST_USER_SET_VRING_NUM:
|
2016-08-18 08:48:42 +00:00
|
|
|
vhost_user_set_vring_num(dev, &msg.payload.state);
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
break;
|
|
|
|
case VHOST_USER_SET_VRING_ADDR:
|
2016-08-18 08:48:42 +00:00
|
|
|
vhost_user_set_vring_addr(dev, &msg.payload.addr);
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
break;
|
|
|
|
case VHOST_USER_SET_VRING_BASE:
|
2016-08-18 08:48:42 +00:00
|
|
|
vhost_user_set_vring_base(dev, &msg.payload.state);
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case VHOST_USER_GET_VRING_BASE:
|
2017-01-24 20:31:29 +00:00
|
|
|
vhost_user_get_vring_base(dev, &msg.payload.state);
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
msg.size = sizeof(msg.payload.state);
|
|
|
|
send_vhost_message(fd, &msg);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case VHOST_USER_SET_VRING_KICK:
|
2016-08-18 08:48:42 +00:00
|
|
|
vhost_user_set_vring_kick(dev, &msg);
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
break;
|
|
|
|
case VHOST_USER_SET_VRING_CALL:
|
2016-08-18 08:48:42 +00:00
|
|
|
vhost_user_set_vring_call(dev, &msg);
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case VHOST_USER_SET_VRING_ERR:
|
|
|
|
if (!(msg.payload.u64 & VHOST_USER_VRING_NOFD_MASK))
|
|
|
|
close(msg.fds[0]);
|
|
|
|
RTE_LOG(INFO, VHOST_CONFIG, "not implemented\n");
|
|
|
|
break;
|
|
|
|
|
|
|
|
case VHOST_USER_GET_QUEUE_NUM:
|
|
|
|
msg.payload.u64 = VHOST_MAX_QUEUE_PAIRS;
|
|
|
|
msg.size = sizeof(msg.payload.u64);
|
|
|
|
send_vhost_message(fd, &msg);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case VHOST_USER_SET_VRING_ENABLE:
|
2016-08-18 08:48:42 +00:00
|
|
|
vhost_user_set_vring_enable(dev, &msg.payload.state);
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
break;
|
|
|
|
case VHOST_USER_SEND_RARP:
|
2016-08-18 08:48:42 +00:00
|
|
|
vhost_user_send_rarp(dev, &msg);
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
2016-12-12 17:54:00 +00:00
|
|
|
ret = -1;
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2016-12-12 17:54:00 +00:00
|
|
|
if (msg.flags & VHOST_USER_NEED_REPLY) {
|
|
|
|
msg.payload.u64 = !!ret;
|
|
|
|
msg.size = sizeof(msg.payload.u64);
|
|
|
|
send_vhost_message(fd, &msg);
|
|
|
|
}
|
|
|
|
|
vhost: refactor code structure
The code structure is a bit messy now. For example, vhost-user message
handling is spread to three different files:
vhost-net-user.c virtio-net.c virtio-net-user.c
Where, vhost-net-user.c is the entrance to handle all those messages
and then invoke the right method for a specific message. Some of them
are stored at virtio-net.c, while others are stored at virtio-net-user.c.
The truth is all of them should be in one file, vhost_user.c.
So this patch refactors the source code structure: mainly on renaming
files and moving code from one file to another file that is more suitable
for storing it. Thus, no functional changes are made.
After the refactor, the code structure becomes to:
- socket.c handles all vhost-user socket file related stuff, such
as, socket file creation for server mode, reconnection
for client mode.
- vhost.c mainly on stuff like vhost device creation/destroy/reset.
Most of the vhost API implementation are there, too.
- vhost_user.c all stuff about vhost-user messages handling goes there.
- virtio_net.c all stuff about virtio-net should go there. It has virtio
net Rx/Tx implementation only so far: it's just a rename
from vhost_rxtx.c
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Maxime Coquelin <maxime.coquelin@redhat.com>
2016-08-18 08:48:39 +00:00
|
|
|
return 0;
|
|
|
|
}
|