mempool/dpaa2: allocate pool data dynamically
In order to support multiprocess applications, pool data is to be allocated on dynamic memory instead of existing usages of global variable. Signed-off-by: Nipun Gupta <nipun.gupta@nxp.com> Acked-by: Shreyansh Jain <shreyansh.jain@nxp.com>
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@ -62,6 +62,7 @@ rte_hw_mbuf_create_pool(struct rte_mempool *mp)
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{
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struct dpaa2_bp_list *bp_list;
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struct dpaa2_dpbp_dev *avail_dpbp;
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struct dpaa2_bp_info *bp_info;
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struct dpbp_attr dpbp_attr;
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uint32_t bpid;
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int ret, p_ret;
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@ -126,7 +127,12 @@ rte_hw_mbuf_create_pool(struct rte_mempool *mp)
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rte_dpaa2_bpid_info[bpid].bp_list = bp_list;
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rte_dpaa2_bpid_info[bpid].bpid = bpid;
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mp->pool_data = (void *)&rte_dpaa2_bpid_info[bpid];
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bp_info = rte_malloc(NULL,
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sizeof(struct dpaa2_bp_info),
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RTE_CACHE_LINE_SIZE);
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rte_memcpy(bp_info, (void *)&rte_dpaa2_bpid_info[bpid],
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sizeof(struct dpaa2_bp_info));
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mp->pool_data = (void *)bp_info;
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PMD_INIT_LOG(DEBUG, "BP List created for bpid =%d", dpbp_attr.bpid);
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@ -168,6 +174,7 @@ rte_hw_mbuf_free_pool(struct rte_mempool *mp)
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}
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}
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rte_free(mp->pool_data);
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dpaa2_free_dpbp_dev(dpbp_node);
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}
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