net/mlx5: fix link speed calculation on Windows
In Windows DevX returns the rate of the current link speed
in bit/s, this rate was converted to Mibit/s instead of the Mbit/s
rate expected by DPDK resulting in wrong link speed reporting.
Fixes: 6fbd73709e
("net/mlx5: support link update on Windows")
Cc: stable@dpdk.org
Signed-off-by: Tal Shnaiderman <talshn@nvidia.com>
Acked-by: Matan Azrad <matan@nvidia.com>
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@ -254,7 +254,7 @@ mlx5_link_update(struct rte_eth_dev *dev, int wait_to_complete)
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}
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priv = dev->data->dev_private;
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context_obj = (mlx5_context_st *)priv->sh->ctx;
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dev_link.link_speed = context_obj->mlx5_dev.link_speed / (1024 * 1024);
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dev_link.link_speed = context_obj->mlx5_dev.link_speed / (1000 * 1000);
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dev_link.link_status =
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(context_obj->mlx5_dev.link_state == 1 && !mlx5_is_removed(dev))
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? 1 : 0;
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