Adding support to create and populate the memory for graph reel.
This includes reserving the memory in the memzone, populating the nodes,
Allocating memory for node-specific streams to hold objects.
Once it is populated the reel memory contains the following sections.
+---------------------+
| Graph Header |
+---------------------+
| Fence |
+---------------------+
| Circular buffer |
+---------------------+
| Fence |
+---------------------+
| Node Object 0 |
+------------------- -+
| Node Object 1 |
+------------------- -+
| Node Object 2 |
+------------------- -+
| Node Object n |
+------------------- -+
Signed-off-by: Jerin Jacob <jerinj@marvell.com>
Signed-off-by: Kiran Kumar K <kirankumark@marvell.com>
Signed-off-by: Pavan Nikhilesh <pbhagavatula@marvell.com>
Signed-off-by: Nithin Dabilpuram <ndabilpuram@marvell.com>