/* SPDX-License-Identifier: BSD-3-Clause * Copyright(c) 2001-2021 Intel Corporation */ #ifndef _ICE_BITOPS_H_ #define _ICE_BITOPS_H_ /* Define the size of the bitmap chunk */ typedef u32 ice_bitmap_t; /* Number of bits per bitmap chunk */ #define BITS_PER_CHUNK (BITS_PER_BYTE * sizeof(ice_bitmap_t)) /* Determine which chunk a bit belongs in */ #define BIT_CHUNK(nr) ((nr) / BITS_PER_CHUNK) /* How many chunks are required to store this many bits */ #define BITS_TO_CHUNKS(sz) DIVIDE_AND_ROUND_UP((sz), BITS_PER_CHUNK) /* Which bit inside a chunk this bit corresponds to */ #define BIT_IN_CHUNK(nr) ((nr) % BITS_PER_CHUNK) /* How many bits are valid in the last chunk, assumes nr > 0 */ #define LAST_CHUNK_BITS(nr) ((((nr) - 1) % BITS_PER_CHUNK) + 1) /* Generate a bitmask of valid bits in the last chunk, assumes nr > 0 */ #define LAST_CHUNK_MASK(nr) (((ice_bitmap_t)~0) >> \ (BITS_PER_CHUNK - LAST_CHUNK_BITS(nr))) #define ice_declare_bitmap(A, sz) \ ice_bitmap_t A[BITS_TO_CHUNKS(sz)] static inline bool ice_is_bit_set_internal(u16 nr, const ice_bitmap_t *bitmap) { return !!(*bitmap & BIT(nr)); } /* * If atomic version of the bitops are required, each specific OS * implementation will need to implement OS/platform specific atomic * version of the functions below: * * ice_clear_bit_internal * ice_set_bit_internal * ice_test_and_clear_bit_internal * ice_test_and_set_bit_internal * * and define macro ICE_ATOMIC_BITOPS to overwrite the default non-atomic * implementation. */ static inline void ice_clear_bit_internal(u16 nr, ice_bitmap_t *bitmap) { *bitmap &= ~BIT(nr); } static inline void ice_set_bit_internal(u16 nr, ice_bitmap_t *bitmap) { *bitmap |= BIT(nr); } static inline bool ice_test_and_clear_bit_internal(u16 nr, ice_bitmap_t *bitmap) { if (ice_is_bit_set_internal(nr, bitmap)) { ice_clear_bit_internal(nr, bitmap); return true; } return false; } static inline bool ice_test_and_set_bit_internal(u16 nr, ice_bitmap_t *bitmap) { if (ice_is_bit_set_internal(nr, bitmap)) return true; ice_set_bit_internal(nr, bitmap); return false; } /** * ice_is_bit_set - Check state of a bit in a bitmap * @bitmap: the bitmap to check * @nr: the bit to check * * Returns true if bit nr of bitmap is set. False otherwise. Assumes that nr * is less than the size of the bitmap. */ static inline bool ice_is_bit_set(const ice_bitmap_t *bitmap, u16 nr) { return ice_is_bit_set_internal(BIT_IN_CHUNK(nr), &bitmap[BIT_CHUNK(nr)]); } /** * ice_clear_bit - Clear a bit in a bitmap * @bitmap: the bitmap to change * @nr: the bit to change * * Clears the bit nr in bitmap. Assumes that nr is less than the size of the * bitmap. */ static inline void ice_clear_bit(u16 nr, ice_bitmap_t *bitmap) { ice_clear_bit_internal(BIT_IN_CHUNK(nr), &bitmap[BIT_CHUNK(nr)]); } /** * ice_set_bit - Set a bit in a bitmap * @bitmap: the bitmap to change * @nr: the bit to change * * Sets the bit nr in bitmap. Assumes that nr is less than the size of the * bitmap. */ static inline void ice_set_bit(u16 nr, ice_bitmap_t *bitmap) { ice_set_bit_internal(BIT_IN_CHUNK(nr), &bitmap[BIT_CHUNK(nr)]); } /** * ice_test_and_clear_bit - Atomically clear a bit and return the old bit value * @nr: the bit to change * @bitmap: the bitmap to change * * Check and clear the bit nr in bitmap. Assumes that nr is less than the size * of the bitmap. */ static inline bool ice_test_and_clear_bit(u16 nr, ice_bitmap_t *bitmap) { return ice_test_and_clear_bit_internal(BIT_IN_CHUNK(nr), &bitmap[BIT_CHUNK(nr)]); } /** * ice_test_and_set_bit - Atomically set a bit and return the old bit value * @nr: the bit to change * @bitmap: the bitmap to change * * Check and set the bit nr in bitmap. Assumes that nr is less than the size of * the bitmap. */ static inline bool ice_test_and_set_bit(u16 nr, ice_bitmap_t *bitmap) { return ice_test_and_set_bit_internal(BIT_IN_CHUNK(nr), &bitmap[BIT_CHUNK(nr)]); } /* ice_zero_bitmap - set bits of bitmap to zero. * @bmp: bitmap to set zeros * @size: Size of the bitmaps in bits * * Set all of the bits in a bitmap to zero. Note that this function assumes it * operates on an ice_bitmap_t which was declared using ice_declare_bitmap. It * will zero every bit in the last chunk, even if those bits are beyond the * size. */ static inline void ice_zero_bitmap(ice_bitmap_t *bmp, u16 size) { ice_memset(bmp, 0, BITS_TO_CHUNKS(size) * sizeof(ice_bitmap_t), ICE_NONDMA_MEM); } /** * ice_and_bitmap - bitwise AND 2 bitmaps and store result in dst bitmap * @dst: Destination bitmap that receive the result of the operation * @bmp1: The first bitmap to intersect * @bmp2: The second bitmap to intersect wit the first * @size: Size of the bitmaps in bits * * This function performs a bitwise AND on two "source" bitmaps of the same size * and stores the result to "dst" bitmap. The "dst" bitmap must be of the same * size as the "source" bitmaps to avoid buffer overflows. This function returns * a non-zero value if at least one bit location from both "source" bitmaps is * non-zero. */ static inline int ice_and_bitmap(ice_bitmap_t *dst, const ice_bitmap_t *bmp1, const ice_bitmap_t *bmp2, u16 size) { ice_bitmap_t res = 0, mask; u16 i; /* Handle all but the last chunk */ for (i = 0; i < BITS_TO_CHUNKS(size) - 1; i++) { dst[i] = bmp1[i] & bmp2[i]; res |= dst[i]; } /* We want to take care not to modify any bits outside of the bitmap * size, even in the destination bitmap. Thus, we won't directly * assign the last bitmap, but instead use a bitmask to ensure we only * modify bits which are within the size, and leave any bits above the * size value alone. */ mask = LAST_CHUNK_MASK(size); dst[i] = (dst[i] & ~mask) | ((bmp1[i] & bmp2[i]) & mask); res |= dst[i] & mask; return res != 0; } /** * ice_or_bitmap - bitwise OR 2 bitmaps and store result in dst bitmap * @dst: Destination bitmap that receive the result of the operation * @bmp1: The first bitmap to intersect * @bmp2: The second bitmap to intersect wit the first * @size: Size of the bitmaps in bits * * This function performs a bitwise OR on two "source" bitmaps of the same size * and stores the result to "dst" bitmap. The "dst" bitmap must be of the same * size as the "source" bitmaps to avoid buffer overflows. */ static inline void ice_or_bitmap(ice_bitmap_t *dst, const ice_bitmap_t *bmp1, const ice_bitmap_t *bmp2, u16 size) { ice_bitmap_t mask; u16 i; /* Handle all but last chunk */ for (i = 0; i < BITS_TO_CHUNKS(size) - 1; i++) dst[i] = bmp1[i] | bmp2[i]; /* We want to only OR bits within the size. Furthermore, we also do * not want to modify destination bits which are beyond the specified * size. Use a bitmask to ensure that we only modify the bits that are * within the specified size. */ mask = LAST_CHUNK_MASK(size); dst[i] = (dst[i] & ~mask) | ((bmp1[i] | bmp2[i]) & mask); } /** * ice_xor_bitmap - bitwise XOR 2 bitmaps and store result in dst bitmap * @dst: Destination bitmap that receive the result of the operation * @bmp1: The first bitmap of XOR operation * @bmp2: The second bitmap to XOR with the first * @size: Size of the bitmaps in bits * * This function performs a bitwise XOR on two "source" bitmaps of the same size * and stores the result to "dst" bitmap. The "dst" bitmap must be of the same * size as the "source" bitmaps to avoid buffer overflows. */ static inline void ice_xor_bitmap(ice_bitmap_t *dst, const ice_bitmap_t *bmp1, const ice_bitmap_t *bmp2, u16 size) { ice_bitmap_t mask; u16 i; /* Handle all but last chunk */ for (i = 0; i < BITS_TO_CHUNKS(size) - 1; i++) dst[i] = bmp1[i] ^ bmp2[i]; /* We want to only XOR bits within the size. Furthermore, we also do * not want to modify destination bits which are beyond the specified * size. Use a bitmask to ensure that we only modify the bits that are * within the specified size. */ mask = LAST_CHUNK_MASK(size); dst[i] = (dst[i] & ~mask) | ((bmp1[i] ^ bmp2[i]) & mask); } /** * ice_andnot_bitmap - bitwise ANDNOT 2 bitmaps and result in dst bitmap * @dst: Destination bitmap that receive the result of the operation * @bmp1: The first bitmap of ANDNOT operation * @bmp2: The second bitmap to ANDNOT operation * @size: Size of the bitmaps in bits * * This function performs a bitwise ANDNOT on two "source" bitmaps of the same * size, and stores the result to "dst" bitmap. The "dst" bitmap must be of the * same size as the "source" bitmaps to avoid buffer overflows. */ static inline void ice_andnot_bitmap(ice_bitmap_t *dst, const ice_bitmap_t *bmp1, const ice_bitmap_t *bmp2, u16 size) { ice_bitmap_t mask; u16 i; /* Handle all but last chunk */ for (i = 0; i < BITS_TO_CHUNKS(size) - 1; i++) dst[i] = bmp1[i] & ~bmp2[i]; /* We want to only clear bits within the size. Furthermore, we also do * not want to modify destination bits which are beyond the specified * size. Use a bitmask to ensure that we only modify the bits that are * within the specified size. */ mask = LAST_CHUNK_MASK(size); dst[i] = (dst[i] & ~mask) | ((bmp1[i] & ~bmp2[i]) & mask); } /** * ice_find_next_bit - Find the index of the next set bit of a bitmap * @bitmap: the bitmap to scan * @size: the size in bits of the bitmap * @offset: the offset to start at * * Scans the bitmap and returns the index of the first set bit which is equal * to or after the specified offset. Will return size if no bits are set. */ static inline u16 ice_find_next_bit(const ice_bitmap_t *bitmap, u16 size, u16 offset) { u16 i, j; if (offset >= size) return size; /* Since the starting position may not be directly on a chunk * boundary, we need to be careful to handle the first chunk specially */ i = BIT_CHUNK(offset); if (bitmap[i] != 0) { u16 off = i * BITS_PER_CHUNK; for (j = offset % BITS_PER_CHUNK; j < BITS_PER_CHUNK; j++) { if (ice_is_bit_set(bitmap, off + j)) return min(size, (u16)(off + j)); } } /* Now we handle the remaining chunks, if any */ for (i++; i < BITS_TO_CHUNKS(size); i++) { if (bitmap[i] != 0) { u16 off = i * BITS_PER_CHUNK; for (j = 0; j < BITS_PER_CHUNK; j++) { if (ice_is_bit_set(bitmap, off + j)) return min(size, (u16)(off + j)); } } } return size; } /** * ice_find_first_bit - Find the index of the first set bit of a bitmap * @bitmap: the bitmap to scan * @size: the size in bits of the bitmap * * Scans the bitmap and returns the index of the first set bit. Will return * size if no bits are set. */ static inline u16 ice_find_first_bit(const ice_bitmap_t *bitmap, u16 size) { return ice_find_next_bit(bitmap, size, 0); } #define ice_for_each_set_bit(_bitpos, _addr, _maxlen) \ for ((_bitpos) = ice_find_first_bit((_addr), (_maxlen)); \ (_bitpos) < (_maxlen); \ (_bitpos) = ice_find_next_bit((_addr), (_maxlen), (_bitpos) + 1)) /** * ice_is_any_bit_set - Return true of any bit in the bitmap is set * @bitmap: the bitmap to check * @size: the size of the bitmap * * Equivalent to checking if ice_find_first_bit returns a value less than the * bitmap size. */ static inline bool ice_is_any_bit_set(ice_bitmap_t *bitmap, u16 size) { return ice_find_first_bit(bitmap, size) < size; } /** * ice_cp_bitmap - copy bitmaps. * @dst: bitmap destination * @src: bitmap to copy from * @size: Size of the bitmaps in bits * * This function copy bitmap from src to dst. Note that this function assumes * it is operating on a bitmap declared using ice_declare_bitmap. It will copy * the entire last chunk even if this contains bits beyond the size. */ static inline void ice_cp_bitmap(ice_bitmap_t *dst, ice_bitmap_t *src, u16 size) { ice_memcpy(dst, src, BITS_TO_CHUNKS(size) * sizeof(ice_bitmap_t), ICE_NONDMA_TO_NONDMA); } /** * ice_bitmap_set - set a number of bits in bitmap from a starting position * @dst: bitmap destination * @pos: first bit position to set * @num_bits: number of bits to set * * This function sets bits in a bitmap from pos to (pos + num_bits) - 1. * Note that this function assumes it is operating on a bitmap declared using * ice_declare_bitmap. */ static inline void ice_bitmap_set(ice_bitmap_t *dst, u16 pos, u16 num_bits) { u16 i; for (i = pos; i < pos + num_bits; i++) ice_set_bit(i, dst); } /** * ice_bitmap_hweight - hamming weight of bitmap * @bm: bitmap pointer * @size: size of bitmap (in bits) * * This function determines the number of set bits in a bitmap. * Note that this function assumes it is operating on a bitmap declared using * ice_declare_bitmap. */ static inline int ice_bitmap_hweight(ice_bitmap_t *bm, u16 size) { int count = 0; u16 bit = 0; while (size > (bit = ice_find_next_bit(bm, size, bit))) { count++; bit++; } return count; } /** * ice_cmp_bitmaps - compares two bitmaps. * @bmp1: the bitmap to compare * @bmp2: the bitmap to compare with bmp1 * @size: Size of the bitmaps in bits * * This function compares two bitmaps, and returns result as true or false. */ static inline bool ice_cmp_bitmap(ice_bitmap_t *bmp1, ice_bitmap_t *bmp2, u16 size) { ice_bitmap_t mask; u16 i; /* Handle all but last chunk */ for (i = 0; i < BITS_TO_CHUNKS(size) - 1; i++) if (bmp1[i] != bmp2[i]) return false; /* We want to only compare bits within the size */ mask = LAST_CHUNK_MASK(size); if ((bmp1[i] & mask) != (bmp2[i] & mask)) return false; return true; } /** * ice_bitmap_from_array32 - copies u32 array source into bitmap destination * @dst: the destination bitmap * @src: the source u32 array * @size: size of the bitmap (in bits) * * This function copies the src bitmap stored in an u32 array into the dst * bitmap stored as an ice_bitmap_t. */ static inline void ice_bitmap_from_array32(ice_bitmap_t *dst, u32 *src, u16 size) { u32 remaining_bits, i; #define BITS_PER_U32 (sizeof(u32) * BITS_PER_BYTE) /* clear bitmap so we only have to set when iterating */ ice_zero_bitmap(dst, size); for (i = 0; i < (u32)(size / BITS_PER_U32); i++) { u32 bit_offset = i * BITS_PER_U32; u32 entry = src[i]; u32 j; for (j = 0; j < BITS_PER_U32; j++) { if (entry & BIT(j)) ice_set_bit((u16)(j + bit_offset), dst); } } /* still need to check the leftover bits (i.e. if size isn't evenly * divisible by BITS_PER_U32 **/ remaining_bits = size % BITS_PER_U32; if (remaining_bits) { u32 bit_offset = i * BITS_PER_U32; u32 entry = src[i]; u32 j; for (j = 0; j < remaining_bits; j++) { if (entry & BIT(j)) ice_set_bit((u16)(j + bit_offset), dst); } } } #endif /* _ICE_BITOPS_H_ */