6bdae90764
Clarify target of guidelines by renaming the title and the directory. Signed-off-by: Thomas Monjalon <thomas.monjalon@6wind.com> Acked-by: John McNamara <john.mcnamara@intel.com>
688 lines
24 KiB
ReStructuredText
688 lines
24 KiB
ReStructuredText
.. _coding_style:
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DPDK Coding Style
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=================
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Description
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-----------
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This document specifies the preferred style for source files in the DPDK source tree.
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It is based on the Linux Kernel coding guidelines and the FreeBSD 7.2 Kernel Developer's Manual (see man style(9)), but was heavily modified for the needs of the DPDK.
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General Guidelines
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------------------
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The rules and guidelines given in this document cannot cover every situation, so the following general guidelines should be used as a fallback:
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* The code style should be consistent within each individual file.
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* In the case of creating new files, the style should be consistent within each file in a given directory or module.
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* The primary reason for coding standards is to increase code readability and comprehensibility, therefore always use whatever option will make the code easiest to read.
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Line length is recommended to be not more than 80 characters, including comments.
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[Tab stop size should be assumed to be 8-characters wide].
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.. note::
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The above is recommendation, and not a hard limit.
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However, it is expected that the recommendations should be followed in all but the rarest situations.
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C Comment Style
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---------------
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Usual Comments
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~~~~~~~~~~~~~~
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These comments should be used in normal cases.
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To document a public API, a doxygen-like format must be used: refer to :ref:`doxygen_guidelines`.
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.. code-block:: c
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/*
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* VERY important single-line comments look like this.
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*/
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/* Most single-line comments look like this. */
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/*
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* Multi-line comments look like this. Make them real sentences. Fill
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* them so they look like real paragraphs.
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*/
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License Header
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~~~~~~~~~~~~~~
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Each file should begin with a special comment containing the appropriate copyright and license for the file.
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Generally this is the BSD License, except for code for Linux Kernel modules.
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After any copyright header, a blank line should be left before any other contents, e.g. include statements in a C file.
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C Preprocessor Directives
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-------------------------
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Header Includes
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~~~~~~~~~~~~~~~
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In DPDK sources, the include files should be ordered as following:
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#. libc includes (system includes first)
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#. DPDK EAL includes
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#. DPDK misc libraries includes
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#. application-specific includes
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Include files from the local application directory are included using quotes, while includes from other paths are included using angle brackets: "<>".
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Example:
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.. code-block:: c
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#include <stdio.h>
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#include <stdlib.h>
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#include <rte_eal.h>
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#include <rte_ring.h>
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#include <rte_mempool.h>
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#include "application.h"
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Header File Guards
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~~~~~~~~~~~~~~~~~~
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Headers should be protected against multiple inclusion with the usual:
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.. code-block:: c
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#ifndef _FILE_H_
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#define _FILE_H_
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/* Code */
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#endif /* _FILE_H_ */
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Macros
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~~~~~~
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Do not ``#define`` or declare names except with the standard DPDK prefix: ``RTE_``.
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This is to ensure there are no collisions with definitions in the application itself.
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The names of "unsafe" macros (ones that have side effects), and the names of macros for manifest constants, are all in uppercase.
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The expansions of expression-like macros are either a single token or have outer parentheses.
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If a macro is an inline expansion of a function, the function name is all in lowercase and the macro has the same name all in uppercase.
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If the macro encapsulates a compound statement, enclose it in a do-while loop, so that it can be used safely in if statements.
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Any final statement-terminating semicolon should be supplied by the macro invocation rather than the macro, to make parsing easier for pretty-printers and editors.
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For example:
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.. code-block:: c
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#define MACRO(x, y) do { \
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variable = (x) + (y); \
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(y) += 2; \
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} while(0)
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.. note::
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Wherever possible, enums and inline functions should be preferred to macros, since they provide additional degrees of type-safety and can allow compilers to emit extra warnings about unsafe code.
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Conditional Compilation
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~~~~~~~~~~~~~~~~~~~~~~~
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* When code is conditionally compiled using ``#ifdef`` or ``#if``, a comment may be added following the matching
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``#endif`` or ``#else`` to permit the reader to easily discern where conditionally compiled code regions end.
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* This comment should be used only for (subjectively) long regions, regions greater than 20 lines, or where a series of nested ``#ifdef``'s may be confusing to the reader.
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Exceptions may be made for cases where code is conditionally not compiled for the purposes of lint(1), or other tools, even though the uncompiled region may be small.
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* The comment should be separated from the ``#endif`` or ``#else`` by a single space.
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* For short conditionally compiled regions, a closing comment should not be used.
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* The comment for ``#endif`` should match the expression used in the corresponding ``#if`` or ``#ifdef``.
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* The comment for ``#else`` and ``#elif`` should match the inverse of the expression(s) used in the preceding ``#if`` and/or ``#elif`` statements.
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* In the comments, the subexpression ``defined(FOO)`` is abbreviated as "FOO".
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For the purposes of comments, ``#ifndef FOO`` is treated as ``#if !defined(FOO)``.
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.. code-block:: c
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#ifdef KTRACE
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#include <sys/ktrace.h>
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#endif
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#ifdef COMPAT_43
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/* A large region here, or other conditional code. */
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#else /* !COMPAT_43 */
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/* Or here. */
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#endif /* COMPAT_43 */
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#ifndef COMPAT_43
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/* Yet another large region here, or other conditional code. */
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#else /* COMPAT_43 */
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/* Or here. */
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#endif /* !COMPAT_43 */
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.. note::
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Conditional compilation should be used only when absolutely necessary, as it increases the number of target binaries that need to be built and tested.
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C Types
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-------
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Integers
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~~~~~~~~
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For fixed/minimum-size integer values, the project uses the form uintXX_t (from stdint.h) instead of older BSD-style integer identifiers of the form u_intXX_t.
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Enumerations
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~~~~~~~~~~~~
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* Enumeration values are all uppercase.
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.. code-block:: c
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enum enumtype { ONE, TWO } et;
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* Enum types should be used in preference to macros #defining a set of (sequential) values.
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* Enum types should be prefixed with ``rte_`` and the elements by a suitable prefix [generally starting ``RTE_<enum>_`` - where <enum> is a shortname for the enum type] to avoid namespace collisions.
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Bitfields
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~~~~~~~~~
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The developer should group bitfields that are included in the same integer, as follows:
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.. code-block:: c
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struct grehdr {
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uint16_t rec:3,
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srr:1,
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seq:1,
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key:1,
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routing:1,
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csum:1,
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version:3,
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reserved:4,
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ack:1;
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/* ... */
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}
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Variable Declarations
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~~~~~~~~~~~~~~~~~~~~~
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In declarations, do not put any whitespace between asterisks and adjacent tokens, except for tokens that are identifiers related to types.
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(These identifiers are the names of basic types, type qualifiers, and typedef-names other than the one being declared.)
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Separate these identifiers from asterisks using a single space.
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For example:
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.. code-block:: c
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int *x; /* no space after asterisk */
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int * const x; /* space after asterisk when using a type qualifier */
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* All externally-visible variables should have an ``rte_`` prefix in the name to avoid namespace collisions.
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* Do not use uppercase letters - either in the form of ALL_UPPERCASE, or CamelCase - in variable names.
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Lower-case letters and underscores only.
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Structure Declarations
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~~~~~~~~~~~~~~~~~~~~~~
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* In general, when declaring variables in new structures, declare them sorted by use, then by size (largest to smallest), and then in alphabetical order.
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Sorting by use means that commonly used variables are used together and that the structure layout makes logical sense.
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Ordering by size then ensures that as little padding is added to the structure as possible.
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* For existing structures, additions to structures should be added to the end so for backward compatibility reasons.
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* Each structure element gets its own line.
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* Try to make the structure readable by aligning the member names using spaces as shown below.
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* Names following extremely long types, which therefore cannot be easily aligned with the rest, should be separated by a single space.
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.. code-block:: c
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struct foo {
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struct foo *next; /* List of active foo. */
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struct mumble amumble; /* Comment for mumble. */
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int bar; /* Try to align the comments. */
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struct verylongtypename *baz; /* Won't fit with other members */
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};
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* Major structures should be declared at the top of the file in which they are used, or in separate header files if they are used in multiple source files.
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* Use of the structures should be by separate variable declarations and those declarations must be extern if they are declared in a header file.
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* Externally visible structure definitions should have the structure name prefixed by ``rte_`` to avoid namespace collisions.
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Queues
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~~~~~~
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Use queue(3) macros rather than rolling your own lists, whenever possible.
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Thus, the previous example would be better written:
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.. code-block:: c
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#include <sys/queue.h>
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struct foo {
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LIST_ENTRY(foo) link; /* Use queue macros for foo lists. */
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struct mumble amumble; /* Comment for mumble. */
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int bar; /* Try to align the comments. */
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struct verylongtypename *baz; /* Won't fit with other members */
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};
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LIST_HEAD(, foo) foohead; /* Head of global foo list. */
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DPDK also provides an optimized way to store elements in lockless rings.
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This should be used in all data-path code, when there are several consumer and/or producers to avoid locking for concurrent access.
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Typedefs
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~~~~~~~~
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Avoid using typedefs for structure types.
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For example, use:
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.. code-block:: c
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struct my_struct_type {
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/* ... */
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};
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struct my_struct_type my_var;
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rather than:
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.. code-block:: c
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typedef struct my_struct_type {
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/* ... */
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} my_struct_type;
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my_struct_type my_var
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Typedefs are problematic because they do not properly hide their underlying type;
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for example, you need to know if the typedef is the structure itself, as shown above, or a pointer to the structure.
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In addition, they must be declared exactly once, whereas an incomplete structure type can be mentioned as many times as necessary.
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Typedefs are difficult to use in stand-alone header files.
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The header that defines the typedef must be included before the header that uses it, or by the header that uses it (which causes namespace pollution),
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or there must be a back-door mechanism for obtaining the typedef.
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Note that #defines used instead of typedefs also are problematic (since they do not propagate the pointer type correctly due to direct text replacement).
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For example, ``#define pint int *`` does not work as expected, while ``typedef int *pint`` does work.
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As stated when discussing macros, typedefs should be preferred to macros in cases like this.
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When convention requires a typedef; make its name match the struct tag.
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Avoid typedefs ending in ``_t``, except as specified in Standard C or by POSIX.
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.. note::
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It is recommended to use typedefs to define function pointer types, for reasons of code readability.
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This is especially true when the function type is used as a parameter to another function.
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For example:
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.. code-block:: c
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/**
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* Definition of a remote launch function.
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*/
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typedef int (lcore_function_t)(void *);
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/* launch a function of lcore_function_t type */
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int rte_eal_remote_launch(lcore_function_t *f, void *arg, unsigned slave_id);
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C Indentation
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-------------
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General
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~~~~~~~
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* Indentation is a hard tab, that is, a tab character, not a sequence of spaces,
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.. note::
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Global whitespace rule in DPDK, use tabs for indentation, spaces for alignment.
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* Do not put any spaces before a tab for indentation.
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* If you have to wrap a long statement, put the operator at the end of the line, and indent again.
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* For control statements (if, while, etc.), continuation it is recommended that the next line be indented by two tabs, rather than one,
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to prevent confusion as to whether the second line of the control statement forms part of the statement body or not.
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Alternatively, the line continuation may use additional spaces to line up to an appropriately point on the preceding line, for example, to align to an opening brace.
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.. note::
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As with all style guidelines, code should match style already in use in an existing file.
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.. code-block:: c
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while (really_long_variable_name_1 == really_long_variable_name_2 &&
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var3 == var4){ /* confusing to read as */
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x = y + z; /* control stmt body lines up with second line of */
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a = b + c; /* control statement itself if single indent used */
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}
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if (really_long_variable_name_1 == really_long_variable_name_2 &&
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var3 == var4){ /* two tabs used */
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x = y + z; /* statement body no longer lines up */
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a = b + c;
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}
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z = a + really + long + statement + that + needs +
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two + lines + gets + indented + on + the +
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second + and + subsequent + lines;
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* Do not add whitespace at the end of a line.
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* Do not add whitespace or a blank line at the end of a file.
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Control Statements and Loops
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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* Include a space after keywords (if, while, for, return, switch).
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* Do not use braces (``{`` and ``}``) for control statements with zero or just a single statement, unless that statement is more than a single line in which case the braces are permitted.
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.. code-block:: c
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for (p = buf; *p != '\0'; ++p)
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; /* nothing */
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for (;;)
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stmt;
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for (;;) {
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z = a + really + long + statement + that + needs +
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two + lines + gets + indented + on + the +
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second + and + subsequent + lines;
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}
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for (;;) {
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if (cond)
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stmt;
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}
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if (val != NULL)
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val = realloc(val, newsize);
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* Parts of a for loop may be left empty.
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.. code-block:: c
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for (; cnt < 15; cnt++) {
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stmt1;
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stmt2;
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}
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* Closing and opening braces go on the same line as the else keyword.
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* Braces that are not necessary should be left out.
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.. code-block:: c
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if (test)
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stmt;
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else if (bar) {
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stmt;
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stmt;
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} else
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stmt;
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Function Calls
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~~~~~~~~~~~~~~
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* Do not use spaces after function names.
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* Commas should have a space after them.
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* No spaces after ``(`` or ``[`` or preceding the ``]`` or ``)`` characters.
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.. code-block:: c
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error = function(a1, a2);
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if (error != 0)
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exit(error);
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Operators
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~~~~~~~~~
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* Unary operators do not require spaces, binary operators do.
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* Do not use parentheses unless they are required for precedence or unless the statement is confusing without them.
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However, remember that other people may be more easily confused than you.
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Exit
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~~~~
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Exits should be 0 on success, or 1 on failure.
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.. code-block:: c
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exit(0); /*
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* Avoid obvious comments such as
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* "Exit 0 on success."
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*/
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}
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Local Variables
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~~~~~~~~~~~~~~~
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* Variables should be declared at the start of a block of code rather than in the middle.
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The exception to this is when the variable is ``const`` in which case the declaration must be at the point of first use/assignment.
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* When declaring variables in functions, multiple variables per line are OK.
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However, if multiple declarations would cause the line to exceed a reasonable line length, begin a new set of declarations on the next line rather than using a line continuation.
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* Be careful to not obfuscate the code by initializing variables in the declarations, only the last variable on a line should be initialized.
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If multiple variables are to be initialised when defined, put one per line.
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* Do not use function calls in initializers, except for ``const`` variables.
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.. code-block:: c
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int i = 0, j = 0, k = 0; /* bad, too many initializer */
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char a = 0; /* OK, one variable per line with initializer */
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char b = 0;
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float x, y = 0.0; /* OK, only last variable has initializer */
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Casts and sizeof
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~~~~~~~~~~~~~~~~
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* Casts and sizeof statements are not followed by a space.
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* Always write sizeof statements with parenthesis.
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The redundant parenthesis rules do not apply to sizeof(var) instances.
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C Function Definition, Declaration and Use
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-------------------------------------------
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Prototypes
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~~~~~~~~~~
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* It is recommended (and generally required by the compiler) that all non-static functions are prototyped somewhere.
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* Functions local to one source module should be declared static, and should not be prototyped unless absolutely necessary.
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* Functions used from other parts of code (external API) must be prototyped in the relevant include file.
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* Function prototypes should be listed in a logical order, preferably alphabetical unless there is a compelling reason to use a different ordering.
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* Functions that are used locally in more than one module go into a separate header file, for example, "extern.h".
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* Do not use the ``__P`` macro.
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* Functions that are part of an external API should be documented using Doxygen-like comments above declarations. See :ref:`doxygen_guidelines` for details.
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* Functions that are part of the external API must have an ``rte_`` prefix on the function name.
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* Do not use uppercase letters - either in the form of ALL_UPPERCASE, or CamelCase - in function names. Lower-case letters and underscores only.
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* When prototyping functions, associate names with parameter types, for example:
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.. code-block:: c
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void function1(int fd); /* good */
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void function2(int); /* bad */
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* Short function prototypes should be contained on a single line.
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Longer prototypes, e.g. those with many parameters, can be split across multiple lines.
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The second and subsequent lines should be further indented as for line statement continuations as described in the previous section.
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.. code-block:: c
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static char *function1(int _arg, const char *_arg2,
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struct foo *_arg3,
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struct bar *_arg4,
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struct baz *_arg5);
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static void usage(void);
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.. note::
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Unlike function definitions, the function prototypes do not need to place the function return type on a separate line.
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Definitions
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~~~~~~~~~~~
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* The function type should be on a line by itself preceding the function.
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* The opening brace of the function body should be on a line by itself.
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.. code-block:: c
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static char *
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function(int a1, int a2, float fl, int a4)
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{
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* Do not declare functions inside other functions.
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ANSI C states that such declarations have file scope regardless of the nesting of the declaration.
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Hiding file declarations in what appears to be a local scope is undesirable and will elicit complaints from a good compiler.
|
|
* Old-style (K&R) function declaration should not be used, use ANSI function declarations instead as shown below.
|
|
* Long argument lists should be wrapped as described above in the function prototypes section.
|
|
|
|
.. code-block:: c
|
|
|
|
/*
|
|
* All major routines should have a comment briefly describing what
|
|
* they do. The comment before the "main" routine should describe
|
|
* what the program does.
|
|
*/
|
|
int
|
|
main(int argc, char *argv[])
|
|
{
|
|
char *ep;
|
|
long num;
|
|
int ch;
|
|
|
|
C Statement Style and Conventions
|
|
---------------------------------
|
|
|
|
NULL Pointers
|
|
~~~~~~~~~~~~~
|
|
|
|
* NULL is the preferred null pointer constant.
|
|
Use NULL instead of ``(type *)0`` or ``(type *)NULL``, except where the compiler does not know the destination type e.g. for variadic args to a function.
|
|
* Test pointers against NULL, for example, use:
|
|
|
|
.. code-block:: c
|
|
|
|
if (p == NULL) /* Good, compare pointer to NULL */
|
|
|
|
if (!p) /* Bad, using ! on pointer */
|
|
|
|
|
|
* Do not use ! for tests unless it is a boolean, for example, use:
|
|
|
|
.. code-block:: c
|
|
|
|
if (*p == '\0') /* check character against (char)0 */
|
|
|
|
Return Value
|
|
~~~~~~~~~~~~
|
|
|
|
* Functions which create objects, or allocate memory, should return pointer types, and NULL on error.
|
|
The error type should be indicated may setting the variable ``rte_errno`` appropriately.
|
|
* Functions which work on bursts of packets, such as RX-like or TX-like functions, should return the number of packets handled.
|
|
* Other functions returning int should generally behave like system calls:
|
|
returning 0 on success and -1 on error, setting ``rte_errno`` to indicate the specific type of error.
|
|
* Where already standard in a given library, the alternative error approach may be used where the negative value is not -1 but is instead ``-errno`` if relevant, for example, ``-EINVAL``.
|
|
Note, however, to allow consistency across functions returning integer or pointer types, the previous approach is preferred for any new libraries.
|
|
* For functions where no error is possible, the function type should be ``void`` not ``int``.
|
|
* Routines returning ``void *`` should not have their return values cast to any pointer type.
|
|
(Typecasting can prevent the compiler from warning about missing prototypes as any implicit definition of a function returns int,
|
|
which, unlike ``void *``, needs a typecast to assign to a pointer variable.)
|
|
|
|
.. note::
|
|
|
|
The above rule about not typecasting ``void *`` applies to malloc, as well as to DPDK functions.
|
|
|
|
* Values in return statements should not be enclosed in parentheses.
|
|
|
|
Logging and Errors
|
|
~~~~~~~~~~~~~~~~~~
|
|
|
|
In the DPDK environment, use the logging interface provided:
|
|
|
|
.. code-block:: c
|
|
|
|
#define RTE_LOGTYPE_TESTAPP1 RTE_LOGTYPE_USER1
|
|
#define RTE_LOGTYPE_TESTAPP2 RTE_LOGTYPE_USER2
|
|
|
|
/* enable these logs type */
|
|
rte_set_log_type(RTE_LOGTYPE_TESTAPP1, 1);
|
|
rte_set_log_type(RTE_LOGTYPE_TESTAPP2, 1);
|
|
|
|
/* log in debug level */
|
|
rte_set_log_level(RTE_LOG_DEBUG);
|
|
RTE_LOG(DEBUG, TESTAPP1, "this is is a debug level message\n");
|
|
RTE_LOG(INFO, TESTAPP1, "this is is a info level message\n");
|
|
RTE_LOG(WARNING, TESTAPP1, "this is is a warning level message\n");
|
|
|
|
/* log in info level */
|
|
rte_set_log_level(RTE_LOG_INFO);
|
|
RTE_LOG(DEBUG, TESTAPP2, "debug level message (not displayed)\n");
|
|
|
|
Branch Prediction
|
|
~~~~~~~~~~~~~~~~~
|
|
|
|
* When a test is done in a critical zone (called often or in a data path) the code can use the ``likely()`` and ``unlikely()`` macros to indicate the expected, or preferred fast path.
|
|
They are expanded as a compiler builtin and allow the developer to indicate if the branch is likely to be taken or not. Example:
|
|
|
|
.. code-block:: c
|
|
|
|
#include <rte_branch_prediction.h>
|
|
if (likely(x > 1))
|
|
do_stuff();
|
|
|
|
.. note::
|
|
|
|
The use of ``likely()`` and ``unlikely()`` should only be done in performance critical paths,
|
|
and only when there is a clearly preferred path, or a measured performance increase gained from doing so.
|
|
These macros should be avoided in non-performance-critical code.
|
|
|
|
Static Variables and Functions
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
* All functions and variables that are local to a file must be declared as ``static`` because it can often help the compiler to do some optimizations (such as, inlining the code).
|
|
* Functions that should be inlined should to be declared as ``static inline`` and can be defined in a .c or a .h file.
|
|
|
|
.. note::
|
|
Static functions defined in a header file must be declared as ``static inline`` in order to prevent compiler warnings about the function being unused.
|
|
|
|
Const Attribute
|
|
~~~~~~~~~~~~~~~
|
|
|
|
The ``const`` attribute should be used as often as possible when a variable is read-only.
|
|
|
|
Inline ASM in C code
|
|
~~~~~~~~~~~~~~~~~~~~
|
|
|
|
The ``asm`` and ``volatile`` keywords do not have underscores. The AT&T syntax should be used.
|
|
Input and output operands should be named to avoid confusion, as shown in the following example:
|
|
|
|
.. code-block:: c
|
|
|
|
asm volatile("outb %[val], %[port]"
|
|
: :
|
|
[port] "dN" (port),
|
|
[val] "a" (val));
|
|
|
|
Control Statements
|
|
~~~~~~~~~~~~~~~~~~
|
|
|
|
* Forever loops are done with for statements, not while statements.
|
|
* Elements in a switch statement that cascade should have a FALLTHROUGH comment. For example:
|
|
|
|
.. code-block:: c
|
|
|
|
switch (ch) { /* Indent the switch. */
|
|
case 'a': /* Don't indent the case. */
|
|
aflag = 1; /* Indent case body one tab. */
|
|
/* FALLTHROUGH */
|
|
case 'b':
|
|
bflag = 1;
|
|
break;
|
|
case '?':
|
|
default:
|
|
usage();
|
|
/* NOTREACHED */
|
|
}
|