ba9e05cb6b
Changed all image.svg and image.png extensions to image.* This allows Sphinx to decide the appropriate image type from the available image options. In case of PDF, SVG images are converted and Sphinx must pick the converted version. Signed-off-by: John McNamara <john.mcnamara@intel.com> Acked-by: Bernard Iremonger <bernard.iremonger@intel.com>
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236 lines
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.. BSD LICENSE
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Copyright(c) 2010-2014 Intel Corporation. All rights reserved.
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in
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the documentation and/or other materials provided with the
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distribution.
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* Neither the name of Intel Corporation nor the names of its
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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LPM6 Library
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============
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The LPM6 (LPM for IPv6) library component implements the Longest Prefix Match (LPM) table search method for 128-bit keys
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that is typically used to find the best match route in IPv6 forwarding applications.
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LPM6 API Overview
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-----------------
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The main configuration parameters for the LPM6 library are:
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* Maximum number of rules: This defines the size of the table that holds the rules,
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and therefore the maximum number of rules that can be added.
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* Number of tbl8s: A tbl8 is a node of the trie that the LPM6 algorithm is based on.
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This parameter is related to the number of rules you can have,
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but there is no way to accurately predict the number needed to hold a specific number of rules,
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since it strongly depends on the depth and IP address of every rule.
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One tbl8 consumes 1 kb of memory. As a recommendation, 65536 tbl8s should be sufficient to store
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several thousand IPv6 rules, but the number can vary depending on the case.
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An LPM prefix is represented by a pair of parameters (128-bit key, depth), with depth in the range of 1 to 128.
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An LPM rule is represented by an LPM prefix and some user data associated with the prefix.
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The prefix serves as the unique identifier for the LPM rule.
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In this implementation, the user data is 1-byte long and is called "next hop",
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which corresponds to its main use of storing the ID of the next hop in a routing table entry.
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The main methods exported for the LPM component are:
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* Add LPM rule: The LPM rule is provided as input.
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If there is no rule with the same prefix present in the table, then the new rule is added to the LPM table.
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If a rule with the same prefix is already present in the table, the next hop of the rule is updated.
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An error is returned when there is no available space left.
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* Delete LPM rule: The prefix of the LPM rule is provided as input.
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If a rule with the specified prefix is present in the LPM table, then it is removed.
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* Lookup LPM key: The 128-bit key is provided as input.
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The algorithm selects the rule that represents the best match for the given key and returns the next hop of that rule.
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In the case that there are multiple rules present in the LPM table that have the same 128-bit value,
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the algorithm picks the rule with the highest depth as the best match rule,
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which means the rule has the highest number of most significant bits matching between the input key and the rule key.
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Implementation Details
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~~~~~~~~~~~~~~~~~~~~~~
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This is a modification of the algorithm used for IPv4 (see Section 19.2 "Implementation Details").
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In this case, instead of using two levels, one with a tbl24 and a second with a tbl8, 14 levels are used.
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The implementation can be seen as a multi-bit trie where the *stride*
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or number of bits inspected on each level varies from level to level.
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Specifically, 24 bits are inspected on the root node, and the remaining 104 bits are inspected in groups of 8 bits.
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This effectively means that the trie has 14 levels at the most, depending on the rules that are added to the table.
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The algorithm allows the lookup operation to be performed with a number of memory accesses
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that directly depends on the length of the rule and
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whether there are other rules with bigger depths and the same key in the data structure.
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It can vary from 1 to 14 memory accesses, with 5 being the average value for the lengths
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that are most commonly used in IPv6.
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The main data structure is built using the following elements:
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* A table with 224 entries
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* A number of tables, configurable by the user through the API, with 28 entries
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The first table, called tbl24, is indexed using the first 24 bits of the IP address be looked up,
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while the rest of the tables, called tbl8s,
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are indexed using the rest of the bytes of the IP address, in chunks of 8 bits.
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This means that depending on the outcome of trying to match the IP address of an incoming packet to the rule stored in the tbl24
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or the subsequent tbl8s we might need to continue the lookup process in deeper levels of the tree.
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Similar to the limitation presented in the algorithm for IPv4,
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to store every possible IPv6 rule, we would need a table with 2^128 entries.
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This is not feasible due to resource restrictions.
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By splitting the process in different tables/levels and limiting the number of tbl8s,
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we can greatly reduce memory consumption while maintaining a very good lookup speed (one memory access per level).
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.. image40_png has been renamed
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|tbl24_tbl8_tbl8|
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An entry in a table contains the following fields:
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* next hop / index to the tbl8
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* depth of the rule (length)
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* valid flag
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* valid group flag
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* external entry flag
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The first field can either contain a number indicating the tbl8 in which the lookup process should continue
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or the next hop itself if the longest prefix match has already been found.
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The depth or length of the rule is the number of bits of the rule that is stored in a specific entry.
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The flags are used to determine whether the entry/table is valid or not
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and whether the search process have finished or not respectively.
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Both types of tables share the same structure.
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The other main data structure is a table containing the main information about the rules (IP, next hop and depth).
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This is a higher level table, used for different things:
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* Check whether a rule already exists or not, prior to addition or deletion,
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without having to actually perform a lookup.
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When deleting, to check whether there is a rule containing the one that is to be deleted.
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This is important, since the main data structure will have to be updated accordingly.
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Addition
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~~~~~~~~
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When adding a rule, there are different possibilities.
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If the rule's depth is exactly 24 bits, then:
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* Use the rule (IP address) as an index to the tbl24.
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* If the entry is invalid (i.e. it doesn't already contain a rule) then set its next hop to its value,
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the valid flag to 1 (meaning this entry is in use),
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and the external entry flag to 0 (meaning the lookup process ends at this point,
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since this is the longest prefix that matches).
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If the rule's depth is bigger than 24 bits but a multiple of 8, then:
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* Use the first 24 bits of the rule as an index to the tbl24.
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* If the entry is invalid (i.e. it doesn't already contain a rule) then look for a free tbl8,
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set the index to the tbl8 to this value,
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the valid flag to 1 (meaning this entry is in use),
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and the external entry flag to 1
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(meaning the lookup process must continue since the rule hasn't been explored completely).
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* Use the following 8 bits of the rule as an index to the next tbl8.
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* Repeat the process until the tbl8 at the right level (depending on the depth) has been reached
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and fill it with the next hop, setting the next entry flag to 0.
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If the rule's depth is any other value, prefix expansion must be performed.
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This means the rule is copied to all the entries (as long as they are not in use) which would also cause a match.
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As a simple example, let's assume the depth is 20 bits.
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This means that there are 2^(24-20) = 16 different combinations of the first 24 bits of an IP address that would cause a match.
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Hence, in this case, we copy the exact same entry to every position indexed by one of these combinations.
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By doing this we ensure that during the lookup process, if a rule matching the IP address exists,
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it is found in, at the most, 14 memory accesses,
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depending on how many times we need to move to the next table.
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Prefix expansion is one of the keys of this algorithm, since it improves the speed dramatically by adding redundancy.
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Prefix expansion can be performed at any level.
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So, for example, is the depth is 34 bits, it will be performed in the third level (second tbl8-based level).
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Lookup
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~~~~~~
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The lookup process is much simpler and quicker. In this case:
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* Use the first 24 bits of the IP address as an index to the tbl24.
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If the entry is not in use, then it means we don't have a rule matching this IP.
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If it is valid and the external entry flag is set to 0, then the next hop is returned.
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* If it is valid and the external entry flag is set to 1, then we use the tbl8 index to find out the tbl8 to be checked,
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and the next 8 bits of the IP address as an index to this table.
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Similarly, if the entry is not in use, then we don't have a rule matching this IP address.
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If it is valid then check the external entry flag for a new tbl8 to be inspected.
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* Repeat the process until either we find an invalid entry (lookup miss) or a valid entry with the external entry flag set to 0.
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Return the next hop in the latter case.
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Limitations in the Number of Rules
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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There are different things that limit the number of rules that can be added.
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The first one is the maximum number of rules, which is a parameter passed through the API.
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Once this number is reached, it is not possible to add any more rules to the routing table unless one or more are removed.
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The second limitation is in the number of tbl8s available.
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If we exhaust tbl8s, we won't be able to add any more rules.
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How to know how many of them are necessary for a specific routing table is hard to determine in advance.
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In this algorithm, the maximum number of tbl8s a single rule can consume is 13,
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which is the number of levels minus one, since the first three bytes are resolved in the tbl24. However:
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* Typically, on IPv6, routes are not longer than 48 bits, which means rules usually take up to 3 tbl8s.
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As explained in the LPM for IPv4 algorithm, it is possible and very likely that several rules will share one or more tbl8s,
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depending on what their first bytes are.
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If they share the same first 24 bits, for instance, the tbl8 at the second level will be shared.
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This might happen again in deeper levels, so, effectively,
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two 48 bit-long rules may use the same three tbl8s if the only difference is in their last byte.
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The number of tbl8s is a parameter exposed to the user through the API in this version of the algorithm,
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due to its impact in memory consumption and the number or rules that can be added to the LPM table.
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One tbl8 consumes 1 kilobyte of memory.
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Use Case: IPv6 Forwarding
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-------------------------
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The LPM algorithm is used to implement the Classless Inter-Domain Routing (CIDR) strategy used by routers implementing IP forwarding.
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.. |tbl24_tbl8_tbl8| image:: img/tbl24_tbl8_tbl8.*
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