89c67ae2cb
Make is no longer supported for compiling DPDK, references are now removed in the documentation. Signed-off-by: Ciara Power <ciara.power@intel.com> Reviewed-by: Kevin Laatz <kevin.laatz@intel.com>
276 lines
11 KiB
ReStructuredText
276 lines
11 KiB
ReStructuredText
.. SPDX-License-Identifier: BSD-3-Clause
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Copyright(c) 2010-2014 Intel Corporation.
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.. _Mbuf_Library:
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Mbuf Library
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============
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The mbuf library provides the ability to allocate and free buffers (mbufs)
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that may be used by the DPDK application to store message buffers.
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The message buffers are stored in a mempool, using the :ref:`Mempool Library <Mempool_Library>`.
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A rte_mbuf struct generally carries network packet buffers, but it can actually
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be any data (control data, events, ...).
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The rte_mbuf header structure is kept as small as possible and currently uses
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just two cache lines, with the most frequently used fields being on the first
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of the two cache lines.
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Design of Packet Buffers
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------------------------
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For the storage of the packet data (including protocol headers), two approaches were considered:
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#. Embed metadata within a single memory buffer the structure followed by a fixed size area for the packet data.
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#. Use separate memory buffers for the metadata structure and for the packet data.
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The advantage of the first method is that it only needs one operation to allocate/free the whole memory representation of a packet.
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On the other hand, the second method is more flexible and allows
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the complete separation of the allocation of metadata structures from the allocation of packet data buffers.
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The first method was chosen for the DPDK.
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The metadata contains control information such as message type, length,
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offset to the start of the data and a pointer for additional mbuf structures allowing buffer chaining.
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Message buffers that are used to carry network packets can handle buffer chaining
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where multiple buffers are required to hold the complete packet.
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This is the case for jumbo frames that are composed of many mbufs linked together through their next field.
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For a newly allocated mbuf, the area at which the data begins in the message buffer is
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RTE_PKTMBUF_HEADROOM bytes after the beginning of the buffer, which is cache aligned.
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Message buffers may be used to carry control information, packets, events,
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and so on between different entities in the system.
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Message buffers may also use their buffer pointers to point to other message buffer data sections or other structures.
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:numref:`figure_mbuf1` and :numref:`figure_mbuf2` show some of these scenarios.
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.. _figure_mbuf1:
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.. figure:: img/mbuf1.*
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An mbuf with One Segment
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.. _figure_mbuf2:
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.. figure:: img/mbuf2.*
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An mbuf with Three Segments
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The Buffer Manager implements a fairly standard set of buffer access functions to manipulate network packets.
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Buffers Stored in Memory Pools
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------------------------------
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The Buffer Manager uses the :ref:`Mempool Library <Mempool_Library>` to allocate buffers.
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Therefore, it ensures that the packet header is interleaved optimally across the channels and ranks for L3 processing.
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An mbuf contains a field indicating the pool that it originated from.
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When calling rte_pktmbuf_free(m), the mbuf returns to its original pool.
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Constructors
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------------
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Packet mbuf constructors are provided by the API.
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The rte_pktmbuf_init() function initializes some fields in the mbuf structure that
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are not modified by the user once created (mbuf type, origin pool, buffer start address, and so on).
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This function is given as a callback function to the rte_mempool_create() function at pool creation time.
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Allocating and Freeing mbufs
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----------------------------
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Allocating a new mbuf requires the user to specify the mempool from which the mbuf should be taken.
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For any newly-allocated mbuf, it contains one segment, with a length of 0.
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The offset to data is initialized to have some bytes of headroom in the buffer (RTE_PKTMBUF_HEADROOM).
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Freeing a mbuf means returning it into its original mempool.
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The content of an mbuf is not modified when it is stored in a pool (as a free mbuf).
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Fields initialized by the constructor do not need to be re-initialized at mbuf allocation.
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When freeing a packet mbuf that contains several segments, all of them are freed and returned to their original mempool.
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Manipulating mbufs
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------------------
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This library provides some functions for manipulating the data in a packet mbuf. For instance:
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* Get data length
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* Get a pointer to the start of data
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* Prepend data before data
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* Append data after data
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* Remove data at the beginning of the buffer (rte_pktmbuf_adj())
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* Remove data at the end of the buffer (rte_pktmbuf_trim()) Refer to the *DPDK API Reference* for details.
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Meta Information
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----------------
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Some information is retrieved by the network driver and stored in an mbuf to make processing easier.
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For instance, the VLAN, the RSS hash result (see :ref:`Poll Mode Driver <Poll_Mode_Driver>`)
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and a flag indicating that the checksum was computed by hardware.
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An mbuf also contains the input port (where it comes from), and the number of segment mbufs in the chain.
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For chained buffers, only the first mbuf of the chain stores this meta information.
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For instance, this is the case on RX side for the IEEE1588 packet
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timestamp mechanism, the VLAN tagging and the IP checksum computation.
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On TX side, it is also possible for an application to delegate some
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processing to the hardware if it supports it. For instance, the
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PKT_TX_IP_CKSUM flag allows to offload the computation of the IPv4
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checksum.
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The following examples explain how to configure different TX offloads on
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a vxlan-encapsulated tcp packet:
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``out_eth/out_ip/out_udp/vxlan/in_eth/in_ip/in_tcp/payload``
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- calculate checksum of out_ip::
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mb->l2_len = len(out_eth)
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mb->l3_len = len(out_ip)
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mb->ol_flags |= PKT_TX_IPV4 | PKT_TX_IP_CSUM
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set out_ip checksum to 0 in the packet
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This is supported on hardware advertising DEV_TX_OFFLOAD_IPV4_CKSUM.
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- calculate checksum of out_ip and out_udp::
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mb->l2_len = len(out_eth)
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mb->l3_len = len(out_ip)
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mb->ol_flags |= PKT_TX_IPV4 | PKT_TX_IP_CSUM | PKT_TX_UDP_CKSUM
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set out_ip checksum to 0 in the packet
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set out_udp checksum to pseudo header using rte_ipv4_phdr_cksum()
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This is supported on hardware advertising DEV_TX_OFFLOAD_IPV4_CKSUM
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and DEV_TX_OFFLOAD_UDP_CKSUM.
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- calculate checksum of in_ip::
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mb->l2_len = len(out_eth + out_ip + out_udp + vxlan + in_eth)
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mb->l3_len = len(in_ip)
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mb->ol_flags |= PKT_TX_IPV4 | PKT_TX_IP_CSUM
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set in_ip checksum to 0 in the packet
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This is similar to case 1), but l2_len is different. It is supported
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on hardware advertising DEV_TX_OFFLOAD_IPV4_CKSUM.
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Note that it can only work if outer L4 checksum is 0.
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- calculate checksum of in_ip and in_tcp::
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mb->l2_len = len(out_eth + out_ip + out_udp + vxlan + in_eth)
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mb->l3_len = len(in_ip)
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mb->ol_flags |= PKT_TX_IPV4 | PKT_TX_IP_CSUM | PKT_TX_TCP_CKSUM
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set in_ip checksum to 0 in the packet
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set in_tcp checksum to pseudo header using rte_ipv4_phdr_cksum()
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This is similar to case 2), but l2_len is different. It is supported
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on hardware advertising DEV_TX_OFFLOAD_IPV4_CKSUM and
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DEV_TX_OFFLOAD_TCP_CKSUM.
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Note that it can only work if outer L4 checksum is 0.
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- segment inner TCP::
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mb->l2_len = len(out_eth + out_ip + out_udp + vxlan + in_eth)
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mb->l3_len = len(in_ip)
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mb->l4_len = len(in_tcp)
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mb->ol_flags |= PKT_TX_IPV4 | PKT_TX_IP_CKSUM | PKT_TX_TCP_CKSUM |
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PKT_TX_TCP_SEG;
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set in_ip checksum to 0 in the packet
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set in_tcp checksum to pseudo header without including the IP
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payload length using rte_ipv4_phdr_cksum()
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This is supported on hardware advertising DEV_TX_OFFLOAD_TCP_TSO.
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Note that it can only work if outer L4 checksum is 0.
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- calculate checksum of out_ip, in_ip, in_tcp::
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mb->outer_l2_len = len(out_eth)
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mb->outer_l3_len = len(out_ip)
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mb->l2_len = len(out_udp + vxlan + in_eth)
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mb->l3_len = len(in_ip)
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mb->ol_flags |= PKT_TX_OUTER_IPV4 | PKT_TX_OUTER_IP_CKSUM | \
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PKT_TX_IP_CKSUM | PKT_TX_TCP_CKSUM;
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set out_ip checksum to 0 in the packet
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set in_ip checksum to 0 in the packet
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set in_tcp checksum to pseudo header using rte_ipv4_phdr_cksum()
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This is supported on hardware advertising DEV_TX_OFFLOAD_IPV4_CKSUM,
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DEV_TX_OFFLOAD_UDP_CKSUM and DEV_TX_OFFLOAD_OUTER_IPV4_CKSUM.
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The list of flags and their precise meaning is described in the mbuf API
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documentation (rte_mbuf.h). Also refer to the testpmd source code
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(specifically the csumonly.c file) for details.
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Dynamic fields and flags
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~~~~~~~~~~~~~~~~~~~~~~~~
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The size of the mbuf is constrained and limited;
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while the amount of metadata to save for each packet is quite unlimited.
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The most basic networking information already find their place
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in the existing mbuf fields and flags.
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If new features need to be added, the new fields and flags should fit
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in the "dynamic space", by registering some room in the mbuf structure:
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dynamic field
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named area in the mbuf structure,
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with a given size (at least 1 byte) and alignment constraint.
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dynamic flag
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named bit in the mbuf structure,
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stored in the field ``ol_flags``.
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The dynamic fields and flags are managed with the functions ``rte_mbuf_dyn*``.
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It is not possible to unregister fields or flags.
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.. _direct_indirect_buffer:
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Direct and Indirect Buffers
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---------------------------
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A direct buffer is a buffer that is completely separate and self-contained.
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An indirect buffer behaves like a direct buffer but for the fact that the buffer pointer and
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data offset in it refer to data in another direct buffer.
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This is useful in situations where packets need to be duplicated or fragmented,
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since indirect buffers provide the means to reuse the same packet data across multiple buffers.
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A buffer becomes indirect when it is "attached" to a direct buffer using the rte_pktmbuf_attach() function.
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Each buffer has a reference counter field and whenever an indirect buffer is attached to the direct buffer,
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the reference counter on the direct buffer is incremented.
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Similarly, whenever the indirect buffer is detached, the reference counter on the direct buffer is decremented.
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If the resulting reference counter is equal to 0, the direct buffer is freed since it is no longer in use.
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There are a few things to remember when dealing with indirect buffers.
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First of all, an indirect buffer is never attached to another indirect buffer.
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Attempting to attach buffer A to indirect buffer B that is attached to C, makes rte_pktmbuf_attach() automatically attach A to C, effectively cloning B.
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Secondly, for a buffer to become indirect, its reference counter must be equal to 1,
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that is, it must not be already referenced by another indirect buffer.
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Finally, it is not possible to reattach an indirect buffer to the direct buffer (unless it is detached first).
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While the attach/detach operations can be invoked directly using the recommended rte_pktmbuf_attach() and rte_pktmbuf_detach() functions,
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it is suggested to use the higher-level rte_pktmbuf_clone() function,
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which takes care of the correct initialization of an indirect buffer and can clone buffers with multiple segments.
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Since indirect buffers are not supposed to actually hold any data,
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the memory pool for indirect buffers should be configured to indicate the reduced memory consumption.
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Examples of the initialization of a memory pool for indirect buffers (as well as use case examples for indirect buffers)
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can be found in several of the sample applications, for example, the IPv4 Multicast sample application.
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Debug
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-----
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In debug mode, the functions of the mbuf library perform sanity checks before any operation (such as, buffer corruption,
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bad type, and so on).
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Use Cases
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---------
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All networking application should use mbufs to transport network packets.
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