0a529578f1
When creating process data structures, EAL will create many files in EAL runtime directory. Because we allow multiple secondary processes to run, each secondary process gets their own unique file. With many secondary processes running and exiting on the system, runtime directory will, over time, create enormous amounts of sockets, fbarray files and other stuff that just sits there unused because the process that allocated it has died a long time ago. This may lead to exhaustion of disk (or RAM) space in the runtime directory. Fix this by removing every unlocked file at initialization that matches either socket or fbarray naming convention. We cannot be sure of any other files, so we'll leave them alone. Also, remove similar code from mp socket code. We do it at the end of init, rather than at the beginning, because secondary process will use primary process' data structures even if the primary itself has died, and we don't want to remove those before we lock them. Bugzilla ID: 106 Cc: stable@dpdk.org Reported-by: Vipin Varghese <vipin.varghese@intel.com> Signed-off-by: Anatoly Burakov <anatoly.burakov@intel.com> |
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bsdapp | ||
common | ||
linuxapp | ||
Makefile | ||
meson.build | ||
rte_eal_version.map |