bab51810b6
The mlx5 PMD for compress class uses an MMO WQE operated by the GGA engine in BF devices. Currently, all the MMO WQEs are managed by the SQ object. Starting from BF3, the queue of the MMO WQEs should be connected to the GGA engine using a new configuration, MMO, that will be supported only in the QP object. The FW introduced new capabilities to define whether the MMO configuration should be configured for the GGA queue. Replace all the GGA queue objects to QP, set MMO configuration according to the new FW capabilities. Signed-off-by: Raja Zidane <rzidane@nvidia.com> Acked-by: Matan Azrad <matan@nvidia.com> |
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isal | ||
mlx5 | ||
octeontx | ||
qat | ||
zlib | ||
meson.build |