d6bba625cd
Adding support to create and populate the memory for graph reel. This includes reserving the memory in the memzone, populating the nodes, Allocating memory for node-specific streams to hold objects. Once it is populated the reel memory contains the following sections. +---------------------+ | Graph Header | +---------------------+ | Fence | +---------------------+ | Circular buffer | +---------------------+ | Fence | +---------------------+ | Node Object 0 | +------------------- -+ | Node Object 1 | +------------------- -+ | Node Object 2 | +------------------- -+ | Node Object n | +------------------- -+ Signed-off-by: Jerin Jacob <jerinj@marvell.com> Signed-off-by: Kiran Kumar K <kirankumark@marvell.com> Signed-off-by: Pavan Nikhilesh <pbhagavatula@marvell.com> Signed-off-by: Nithin Dabilpuram <ndabilpuram@marvell.com>