2018-01-03 12:33:45 +00:00
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# Block Device Layer Programming Guide {#bdev_pg}
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## Target Audience
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This programming guide is intended for developers authoring applications that
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use the SPDK bdev library to access block devices.
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## Introduction
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A block device is a storage device that supports reading and writing data in
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fixed-size blocks. These blocks are usually 512 or 4096 bytes. The
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devices may be logical constructs in software or correspond to physical
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devices like NVMe SSDs.
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The block device layer consists of a single generic library in `lib/bdev`,
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plus a number of optional modules (as separate libraries) that implement
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various types of block devices. The public header file for the generic library
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is bdev.h, which is the entirety of the API needed to interact with any type
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of block device. This guide will cover how to interact with bdevs using that
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API. For a guide to implementing a bdev module, see @ref bdev_module.
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The bdev layer provides a number of useful features in addition to providing a
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common abstraction for all block devices:
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- Automatic queueing of I/O requests in response to queue full or out-of-memory conditions
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- Hot remove support, even while I/O traffic is occurring.
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- I/O statistics such as bandwidth and latency
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- Device reset support and I/O timeout tracking
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## Basic Primitives
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Users of the bdev API interact with a number of basic objects.
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struct spdk_bdev, which this guide will refer to as a *bdev*, represents a
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generic block device. struct spdk_bdev_desc, heretofore called a *descriptor*,
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represents a handle to a given block device. Descriptors are used to establish
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and track permissions to use the underlying block device, much like a file
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descriptor on UNIX systems. Requests to the block device are asynchronous and
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represented by spdk_bdev_io objects. Requests must be submitted on an
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associated I/O channel. The motivation and design of I/O channels is described
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in @ref concurrency.
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Bdevs can be layered, such that some bdevs service I/O by routing requests to
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other bdevs. This can be used to implement caching, RAID, logical volume
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management, and more. Bdevs that route I/O to other bdevs are often referred
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to as virtual bdevs, or *vbdevs* for short.
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## Initializing The Library
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The bdev layer depends on the generic message passing infrastructure
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2018-12-05 08:36:02 +00:00
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abstracted by the header file include/spdk/thread.h. See @ref concurrency for a
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full description. Most importantly, calls into the bdev library may only be
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made from threads that have been allocated with SPDK by calling
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spdk_thread_create().
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From an allocated thread, the bdev library may be initialized by calling
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spdk_bdev_initialize(), which is an asynchronous operation. Until the completion
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callback is called, no other bdev library functions may be invoked. Similarly,
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to tear down the bdev library, call spdk_bdev_finish().
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## Discovering Block Devices
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All block devices have a simple string name. At any time, a pointer to the
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device object can be obtained by calling spdk_bdev_get_by_name(), or the entire
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set of bdevs may be iterated using spdk_bdev_first() and spdk_bdev_next() and
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their variants.
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Some block devices may also be given aliases, which are also string names.
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Aliases behave like symlinks - they can be used interchangeably with the real
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name to look up the block device.
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## Preparing To Use A Block Device
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In order to send I/O requests to a block device, it must first be opened by
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calling spdk_bdev_open_ext(). This will return a descriptor. Multiple users may have
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a bdev open at the same time, and coordination of reads and writes between
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users must be handled by some higher level mechanism outside of the bdev
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layer. Opening a bdev with write permission may fail if a virtual bdev module
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has *claimed* the bdev. Virtual bdev modules implement logic like RAID or
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logical volume management and forward their I/O to lower level bdevs, so they
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mark these lower level bdevs as claimed to prevent outside users from issuing
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writes.
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When a block device is opened, a callback and context must be provided that
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will be called with appropriate spdk_bdev_event_type enum as an argument when
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the bdev triggers asynchronous event such as bdev removal. For example,
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the callback will be called on each open descriptor for a bdev backed by
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a physical NVMe SSD when the NVMe SSD is hot-unplugged. In this case
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the callback can be thought of as a request to close the open descriptor so
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other memory may be freed. A bdev cannot be torn down while open descriptors
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exist, so it is required that a callback is provided.
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When a user is done with a descriptor, they may release it by calling
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spdk_bdev_close().
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Descriptors may be passed to and used from multiple threads simultaneously.
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However, for each thread a separate I/O channel must be obtained by calling
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spdk_bdev_get_io_channel(). This will allocate the necessary per-thread
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resources to submit I/O requests to the bdev without taking locks. To release
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a channel, call spdk_put_io_channel(). A descriptor cannot be closed until
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all associated channels have been destroyed.
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## Sending I/O
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Once a descriptor and a channel have been obtained, I/O may be sent by calling
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the various I/O submission functions such as spdk_bdev_read(). These calls each
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take a callback as an argument which will be called some time later with a
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handle to an spdk_bdev_io object. In response to that completion, the user
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must call spdk_bdev_free_io() to release the resources. Within this callback,
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the user may also use the functions spdk_bdev_io_get_nvme_status() and
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spdk_bdev_io_get_scsi_status() to obtain error information in the format of
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their choosing.
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I/O submission is performed by calling functions such as spdk_bdev_read() or
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spdk_bdev_write(). These functions take as an argument a pointer to a region of
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memory or a scatter gather list describing memory that will be transferred to
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the block device. This memory must be allocated through spdk_dma_malloc() or
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its variants. For a full explanation of why the memory must come from a
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special allocation pool, see @ref memory. Where possible, data in memory will
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be *directly transferred to the block device* using
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[Direct Memory Access](https://en.wikipedia.org/wiki/Direct_memory_access).
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That means it is not copied.
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All I/O submission functions are asynchronous and non-blocking. They will not
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block or stall the thread for any reason. However, the I/O submission
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functions may fail in one of two ways. First, they may fail immediately and
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return an error code. In that case, the provided callback will not be called.
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Second, they may fail asynchronously. In that case, the associated
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spdk_bdev_io will be passed to the callback and it will report error
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information.
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Some I/O request types are optional and may not be supported by a given bdev.
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To query a bdev for the I/O request types it supports, call
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spdk_bdev_io_type_supported().
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## Resetting A Block Device
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In order to handle unexpected failure conditions, the bdev library provides a
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mechanism to perform a device reset by calling spdk_bdev_reset(). This will pass
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a message to every other thread for which an I/O channel exists for the bdev,
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pause it, then forward a reset request to the underlying bdev module and wait
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for completion. Upon completion, the I/O channels will resume and the reset
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will complete. The specific behavior inside the bdev module is
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module-specific. For example, NVMe devices will delete all queue pairs,
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perform an NVMe reset, then recreate the queue pairs and continue. Most
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importantly, regardless of device type, *all I/O outstanding to the block
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device will be completed prior to the reset completing.*
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