fb68d4e9ac
Copy Free BSD's sys/sys/tree.h to SPDK's include/spdk/tree.h by changing as little as possible. A few changes are as follows: - Remove a few lines located at the head of the file. - Change the name of ifdef from _SYS_TREE_H_ to SPDK_TREE_H. - Change the type __uintptr_t to uintptr_t. - Change the attribute __unused to __attribute__((unused)) - Insert a space to the front and the end of CONSTCOND. Signed-off-by: Shuhei Matsumoto <shuhei.matsumoto.xt@hitachi.com> Change-Id: I26488d8fd61f80508cf7d96fbeb6007f12080a01 Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/7721 Tested-by: SPDK CI Jenkins <sys_sgci@intel.com> Community-CI: Mellanox Build Bot Reviewed-by: Aleksey Marchuk <alexeymar@mellanox.com> Reviewed-by: Ben Walker <benjamin.walker@intel.com> Reviewed-by: Jim Harris <james.r.harris@intel.com> Reviewed-by: Monica Kenguva <monica.kenguva@intel.com> Reviewed-by: Konrad Sztyber <konrad.sztyber@intel.com>
830 lines
28 KiB
C
830 lines
28 KiB
C
/*-
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* SPDX-License-Identifier: BSD-2-Clause-FreeBSD
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*
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* Copyright 2002 Niels Provos <provos@citi.umich.edu>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SPDK_TREE_H
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#define SPDK_TREE_H
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#include <sys/cdefs.h>
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/*
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* This file defines data structures for different types of trees:
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* splay trees and rank-balanced trees.
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*
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* A splay tree is a self-organizing data structure. Every operation
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* on the tree causes a splay to happen. The splay moves the requested
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* node to the root of the tree and partly rebalances it.
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*
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* This has the benefit that request locality causes faster lookups as
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* the requested nodes move to the top of the tree. On the other hand,
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* every lookup causes memory writes.
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*
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* The Balance Theorem bounds the total access time for m operations
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* and n inserts on an initially empty tree as O((m + n)lg n). The
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* amortized cost for a sequence of m accesses to a splay tree is O(lg n);
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*
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* A rank-balanced tree is a binary search tree with an integer
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* rank-difference as an attribute of each pointer from parent to child.
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* The sum of the rank-differences on any path from a node down to null is
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* the same, and defines the rank of that node. The rank of the null node
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* is -1.
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*
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* Different additional conditions define different sorts of balanced
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* trees, including "red-black" and "AVL" trees. The set of conditions
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* applied here are the "weak-AVL" conditions of Haeupler, Sen and Tarjan:
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* - every rank-difference is 1 or 2.
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* - the rank of any leaf is 1.
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*
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* For historical reasons, rank differences that are even are associated
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* with the color red (Rank-Even-Difference), and the child that a red edge
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* points to is called a red child.
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*
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* Every operation on a rank-balanced tree is bounded as O(lg n).
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* The maximum height of a rank-balanced tree is 2lg (n+1).
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*/
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#define SPLAY_HEAD(name, type) \
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struct name { \
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struct type *sph_root; /* root of the tree */ \
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}
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#define SPLAY_INITIALIZER(root) \
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{ NULL }
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#define SPLAY_INIT(root) do { \
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(root)->sph_root = NULL; \
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} while (/* CONSTCOND */ 0)
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#define SPLAY_ENTRY(type) \
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struct { \
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struct type *spe_left; /* left element */ \
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struct type *spe_right; /* right element */ \
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}
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#define SPLAY_LEFT(elm, field) (elm)->field.spe_left
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#define SPLAY_RIGHT(elm, field) (elm)->field.spe_right
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#define SPLAY_ROOT(head) (head)->sph_root
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#define SPLAY_EMPTY(head) (SPLAY_ROOT(head) == NULL)
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/* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
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#define SPLAY_ROTATE_RIGHT(head, tmp, field) do { \
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SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \
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SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
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(head)->sph_root = tmp; \
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} while (/* CONSTCOND */ 0)
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#define SPLAY_ROTATE_LEFT(head, tmp, field) do { \
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SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \
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SPLAY_LEFT(tmp, field) = (head)->sph_root; \
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(head)->sph_root = tmp; \
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} while (/* CONSTCOND */ 0)
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#define SPLAY_LINKLEFT(head, tmp, field) do { \
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SPLAY_LEFT(tmp, field) = (head)->sph_root; \
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tmp = (head)->sph_root; \
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(head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \
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} while (/* CONSTCOND */ 0)
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#define SPLAY_LINKRIGHT(head, tmp, field) do { \
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SPLAY_RIGHT(tmp, field) = (head)->sph_root; \
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tmp = (head)->sph_root; \
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(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \
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} while (/* CONSTCOND */ 0)
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#define SPLAY_ASSEMBLE(head, node, left, right, field) do { \
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SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \
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SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
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SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \
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SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \
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} while (/* CONSTCOND */ 0)
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/* Generates prototypes and inline functions */
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#define SPLAY_PROTOTYPE(name, type, field, cmp) \
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void name##_SPLAY(struct name *, struct type *); \
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void name##_SPLAY_MINMAX(struct name *, int); \
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struct type *name##_SPLAY_INSERT(struct name *, struct type *); \
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struct type *name##_SPLAY_REMOVE(struct name *, struct type *); \
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\
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/* Finds the node with the same key as elm */ \
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static __attribute__((unused)) __inline struct type * \
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name##_SPLAY_FIND(struct name *head, struct type *elm) \
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{ \
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if (SPLAY_EMPTY(head)) \
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return(NULL); \
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name##_SPLAY(head, elm); \
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if ((cmp)(elm, (head)->sph_root) == 0) \
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return (head->sph_root); \
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return (NULL); \
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} \
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\
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static __attribute__((unused)) __inline struct type * \
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name##_SPLAY_NEXT(struct name *head, struct type *elm) \
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{ \
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name##_SPLAY(head, elm); \
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if (SPLAY_RIGHT(elm, field) != NULL) { \
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elm = SPLAY_RIGHT(elm, field); \
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while (SPLAY_LEFT(elm, field) != NULL) { \
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elm = SPLAY_LEFT(elm, field); \
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} \
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} else \
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elm = NULL; \
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return (elm); \
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} \
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\
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static __attribute__((unused)) __inline struct type * \
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name##_SPLAY_MIN_MAX(struct name *head, int val) \
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{ \
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name##_SPLAY_MINMAX(head, val); \
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return (SPLAY_ROOT(head)); \
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}
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/* Main splay operation.
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* Moves node close to the key of elm to top
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*/
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#define SPLAY_GENERATE(name, type, field, cmp) \
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struct type * \
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name##_SPLAY_INSERT(struct name *head, struct type *elm) \
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{ \
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if (SPLAY_EMPTY(head)) { \
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SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL; \
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} else { \
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int __comp; \
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name##_SPLAY(head, elm); \
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__comp = (cmp)(elm, (head)->sph_root); \
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if (__comp < 0) { \
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SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
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SPLAY_RIGHT(elm, field) = (head)->sph_root; \
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SPLAY_LEFT((head)->sph_root, field) = NULL; \
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} else if (__comp > 0) { \
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SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
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SPLAY_LEFT(elm, field) = (head)->sph_root; \
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SPLAY_RIGHT((head)->sph_root, field) = NULL; \
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} else \
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return ((head)->sph_root); \
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} \
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(head)->sph_root = (elm); \
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return (NULL); \
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} \
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\
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struct type * \
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name##_SPLAY_REMOVE(struct name *head, struct type *elm) \
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{ \
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struct type *__tmp; \
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if (SPLAY_EMPTY(head)) \
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return (NULL); \
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name##_SPLAY(head, elm); \
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if ((cmp)(elm, (head)->sph_root) == 0) { \
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if (SPLAY_LEFT((head)->sph_root, field) == NULL) { \
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(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
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} else { \
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__tmp = SPLAY_RIGHT((head)->sph_root, field); \
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(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
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name##_SPLAY(head, elm); \
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SPLAY_RIGHT((head)->sph_root, field) = __tmp; \
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} \
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return (elm); \
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} \
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return (NULL); \
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} \
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\
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void \
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name##_SPLAY(struct name *head, struct type *elm) \
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{ \
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struct type __node, *__left, *__right, *__tmp; \
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int __comp; \
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\
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SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
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__left = __right = &__node; \
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\
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while ((__comp = (cmp)(elm, (head)->sph_root)) != 0) { \
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if (__comp < 0) { \
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__tmp = SPLAY_LEFT((head)->sph_root, field); \
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if (__tmp == NULL) \
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break; \
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if ((cmp)(elm, __tmp) < 0){ \
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SPLAY_ROTATE_RIGHT(head, __tmp, field); \
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if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
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break; \
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} \
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SPLAY_LINKLEFT(head, __right, field); \
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} else if (__comp > 0) { \
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__tmp = SPLAY_RIGHT((head)->sph_root, field); \
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if (__tmp == NULL) \
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break; \
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if ((cmp)(elm, __tmp) > 0){ \
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SPLAY_ROTATE_LEFT(head, __tmp, field); \
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if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
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break; \
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} \
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SPLAY_LINKRIGHT(head, __left, field); \
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} \
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} \
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SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \
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} \
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\
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/* Splay with either the minimum or the maximum element \
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* Used to find minimum or maximum element in tree. \
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*/ \
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void name##_SPLAY_MINMAX(struct name *head, int __comp) \
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{ \
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struct type __node, *__left, *__right, *__tmp; \
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\
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SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
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__left = __right = &__node; \
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\
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while (1) { \
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if (__comp < 0) { \
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__tmp = SPLAY_LEFT((head)->sph_root, field); \
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if (__tmp == NULL) \
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break; \
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if (__comp < 0){ \
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SPLAY_ROTATE_RIGHT(head, __tmp, field); \
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if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
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break; \
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} \
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SPLAY_LINKLEFT(head, __right, field); \
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} else if (__comp > 0) { \
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__tmp = SPLAY_RIGHT((head)->sph_root, field); \
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if (__tmp == NULL) \
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break; \
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if (__comp > 0) { \
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SPLAY_ROTATE_LEFT(head, __tmp, field); \
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if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
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break; \
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} \
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SPLAY_LINKRIGHT(head, __left, field); \
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} \
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} \
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SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \
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}
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#define SPLAY_NEGINF -1
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#define SPLAY_INF 1
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#define SPLAY_INSERT(name, x, y) name##_SPLAY_INSERT(x, y)
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#define SPLAY_REMOVE(name, x, y) name##_SPLAY_REMOVE(x, y)
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#define SPLAY_FIND(name, x, y) name##_SPLAY_FIND(x, y)
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#define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y)
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#define SPLAY_MIN(name, x) (SPLAY_EMPTY(x) ? NULL \
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: name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
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#define SPLAY_MAX(name, x) (SPLAY_EMPTY(x) ? NULL \
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: name##_SPLAY_MIN_MAX(x, SPLAY_INF))
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#define SPLAY_FOREACH(x, name, head) \
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for ((x) = SPLAY_MIN(name, head); \
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(x) != NULL; \
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(x) = SPLAY_NEXT(name, head, x))
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/* Macros that define a rank-balanced tree */
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#define RB_HEAD(name, type) \
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struct name { \
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struct type *rbh_root; /* root of the tree */ \
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}
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#define RB_INITIALIZER(root) \
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{ NULL }
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#define RB_INIT(root) do { \
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(root)->rbh_root = NULL; \
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} while (/* CONSTCOND */ 0)
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#define RB_ENTRY(type) \
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struct { \
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struct type *rbe_left; /* left element */ \
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struct type *rbe_right; /* right element */ \
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struct type *rbe_parent; /* parent element */ \
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}
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#define RB_LEFT(elm, field) (elm)->field.rbe_left
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#define RB_RIGHT(elm, field) (elm)->field.rbe_right
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/*
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* With the expectation that any object of struct type has an
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* address that is a multiple of 4, and that therefore the
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* 2 least significant bits of a pointer to struct type are
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* always zero, this implementation sets those bits to indicate
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* that the left or right child of the tree node is "red".
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*/
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#define RB_UP(elm, field) (elm)->field.rbe_parent
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#define RB_BITS(elm, field) (*(uintptr_t *)&RB_UP(elm, field))
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#define RB_RED_L ((uintptr_t)1)
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#define RB_RED_R ((uintptr_t)2)
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#define RB_RED_MASK ((uintptr_t)3)
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#define RB_FLIP_LEFT(elm, field) (RB_BITS(elm, field) ^= RB_RED_L)
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#define RB_FLIP_RIGHT(elm, field) (RB_BITS(elm, field) ^= RB_RED_R)
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#define RB_RED_LEFT(elm, field) ((RB_BITS(elm, field) & RB_RED_L) != 0)
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#define RB_RED_RIGHT(elm, field) ((RB_BITS(elm, field) & RB_RED_R) != 0)
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#define RB_PARENT(elm, field) ((__typeof(RB_UP(elm, field))) \
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(RB_BITS(elm, field) & ~RB_RED_MASK))
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#define RB_ROOT(head) (head)->rbh_root
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#define RB_EMPTY(head) (RB_ROOT(head) == NULL)
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#define RB_SET_PARENT(dst, src, field) do { \
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RB_BITS(dst, field) &= RB_RED_MASK; \
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RB_BITS(dst, field) |= (uintptr_t)src; \
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} while (/* CONSTCOND */ 0)
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#define RB_SET(elm, parent, field) do { \
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RB_UP(elm, field) = parent; \
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RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL; \
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} while (/* CONSTCOND */ 0)
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#define RB_COLOR(elm, field) (RB_PARENT(elm, field) == NULL ? 0 : \
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RB_LEFT(RB_PARENT(elm, field), field) == elm ? \
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RB_RED_LEFT(RB_PARENT(elm, field), field) : \
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RB_RED_RIGHT(RB_PARENT(elm, field), field))
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/*
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* Something to be invoked in a loop at the root of every modified subtree,
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* from the bottom up to the root, to update augmented node data.
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*/
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#ifndef RB_AUGMENT
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#define RB_AUGMENT(x) break
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#endif
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#define RB_SWAP_CHILD(head, out, in, field) do { \
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if (RB_PARENT(out, field) == NULL) \
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RB_ROOT(head) = (in); \
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else if ((out) == RB_LEFT(RB_PARENT(out, field), field)) \
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RB_LEFT(RB_PARENT(out, field), field) = (in); \
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else \
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RB_RIGHT(RB_PARENT(out, field), field) = (in); \
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} while (/* CONSTCOND */ 0)
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#define RB_ROTATE_LEFT(head, elm, tmp, field) do { \
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(tmp) = RB_RIGHT(elm, field); \
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if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field)) != NULL) { \
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RB_SET_PARENT(RB_RIGHT(elm, field), elm, field); \
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} \
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RB_SET_PARENT(tmp, RB_PARENT(elm, field), field); \
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RB_SWAP_CHILD(head, elm, tmp, field); \
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RB_LEFT(tmp, field) = (elm); \
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RB_SET_PARENT(elm, tmp, field); \
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RB_AUGMENT(elm); \
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} while (/* CONSTCOND */ 0)
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#define RB_ROTATE_RIGHT(head, elm, tmp, field) do { \
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(tmp) = RB_LEFT(elm, field); \
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if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field)) != NULL) { \
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RB_SET_PARENT(RB_LEFT(elm, field), elm, field); \
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} \
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RB_SET_PARENT(tmp, RB_PARENT(elm, field), field); \
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RB_SWAP_CHILD(head, elm, tmp, field); \
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RB_RIGHT(tmp, field) = (elm); \
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RB_SET_PARENT(elm, tmp, field); \
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RB_AUGMENT(elm); \
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} while (/* CONSTCOND */ 0)
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/* Generates prototypes and inline functions */
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#define RB_PROTOTYPE(name, type, field, cmp) \
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RB_PROTOTYPE_INTERNAL(name, type, field, cmp,)
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#define RB_PROTOTYPE_STATIC(name, type, field, cmp) \
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RB_PROTOTYPE_INTERNAL(name, type, field, cmp, __attribute__((unused)) static)
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#define RB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr) \
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RB_PROTOTYPE_INSERT_COLOR(name, type, attr); \
|
|
RB_PROTOTYPE_REMOVE_COLOR(name, type, attr); \
|
|
RB_PROTOTYPE_INSERT(name, type, attr); \
|
|
RB_PROTOTYPE_REMOVE(name, type, attr); \
|
|
RB_PROTOTYPE_FIND(name, type, attr); \
|
|
RB_PROTOTYPE_NFIND(name, type, attr); \
|
|
RB_PROTOTYPE_NEXT(name, type, attr); \
|
|
RB_PROTOTYPE_PREV(name, type, attr); \
|
|
RB_PROTOTYPE_MINMAX(name, type, attr); \
|
|
RB_PROTOTYPE_REINSERT(name, type, attr);
|
|
#define RB_PROTOTYPE_INSERT_COLOR(name, type, attr) \
|
|
attr void name##_RB_INSERT_COLOR(struct name *, struct type *)
|
|
#define RB_PROTOTYPE_REMOVE_COLOR(name, type, attr) \
|
|
attr void name##_RB_REMOVE_COLOR(struct name *, \
|
|
struct type *, struct type *)
|
|
#define RB_PROTOTYPE_REMOVE(name, type, attr) \
|
|
attr struct type *name##_RB_REMOVE(struct name *, struct type *)
|
|
#define RB_PROTOTYPE_INSERT(name, type, attr) \
|
|
attr struct type *name##_RB_INSERT(struct name *, struct type *)
|
|
#define RB_PROTOTYPE_FIND(name, type, attr) \
|
|
attr struct type *name##_RB_FIND(struct name *, struct type *)
|
|
#define RB_PROTOTYPE_NFIND(name, type, attr) \
|
|
attr struct type *name##_RB_NFIND(struct name *, struct type *)
|
|
#define RB_PROTOTYPE_NEXT(name, type, attr) \
|
|
attr struct type *name##_RB_NEXT(struct type *)
|
|
#define RB_PROTOTYPE_PREV(name, type, attr) \
|
|
attr struct type *name##_RB_PREV(struct type *)
|
|
#define RB_PROTOTYPE_MINMAX(name, type, attr) \
|
|
attr struct type *name##_RB_MINMAX(struct name *, int)
|
|
#define RB_PROTOTYPE_REINSERT(name, type, attr) \
|
|
attr struct type *name##_RB_REINSERT(struct name *, struct type *)
|
|
|
|
/* Main rb operation.
|
|
* Moves node close to the key of elm to top
|
|
*/
|
|
#define RB_GENERATE(name, type, field, cmp) \
|
|
RB_GENERATE_INTERNAL(name, type, field, cmp,)
|
|
#define RB_GENERATE_STATIC(name, type, field, cmp) \
|
|
RB_GENERATE_INTERNAL(name, type, field, cmp, __attribute__((unused)) static)
|
|
#define RB_GENERATE_INTERNAL(name, type, field, cmp, attr) \
|
|
RB_GENERATE_INSERT_COLOR(name, type, field, attr) \
|
|
RB_GENERATE_REMOVE_COLOR(name, type, field, attr) \
|
|
RB_GENERATE_INSERT(name, type, field, cmp, attr) \
|
|
RB_GENERATE_REMOVE(name, type, field, attr) \
|
|
RB_GENERATE_FIND(name, type, field, cmp, attr) \
|
|
RB_GENERATE_NFIND(name, type, field, cmp, attr) \
|
|
RB_GENERATE_NEXT(name, type, field, attr) \
|
|
RB_GENERATE_PREV(name, type, field, attr) \
|
|
RB_GENERATE_MINMAX(name, type, field, attr) \
|
|
RB_GENERATE_REINSERT(name, type, field, cmp, attr)
|
|
|
|
#define RB_GENERATE_INSERT_COLOR(name, type, field, attr) \
|
|
attr void \
|
|
name##_RB_INSERT_COLOR(struct name *head, struct type *elm) \
|
|
{ \
|
|
struct type *child, *parent; \
|
|
while ((parent = RB_PARENT(elm, field)) != NULL) { \
|
|
if (RB_LEFT(parent, field) == elm) { \
|
|
if (RB_RED_LEFT(parent, field)) { \
|
|
RB_FLIP_LEFT(parent, field); \
|
|
return; \
|
|
} \
|
|
RB_FLIP_RIGHT(parent, field); \
|
|
if (RB_RED_RIGHT(parent, field)) { \
|
|
elm = parent; \
|
|
continue; \
|
|
} \
|
|
if (!RB_RED_RIGHT(elm, field)) { \
|
|
RB_FLIP_LEFT(elm, field); \
|
|
RB_ROTATE_LEFT(head, elm, child, field);\
|
|
if (RB_RED_LEFT(child, field)) \
|
|
RB_FLIP_RIGHT(elm, field); \
|
|
else if (RB_RED_RIGHT(child, field)) \
|
|
RB_FLIP_LEFT(parent, field); \
|
|
elm = child; \
|
|
} \
|
|
RB_ROTATE_RIGHT(head, parent, elm, field); \
|
|
} else { \
|
|
if (RB_RED_RIGHT(parent, field)) { \
|
|
RB_FLIP_RIGHT(parent, field); \
|
|
return; \
|
|
} \
|
|
RB_FLIP_LEFT(parent, field); \
|
|
if (RB_RED_LEFT(parent, field)) { \
|
|
elm = parent; \
|
|
continue; \
|
|
} \
|
|
if (!RB_RED_LEFT(elm, field)) { \
|
|
RB_FLIP_RIGHT(elm, field); \
|
|
RB_ROTATE_RIGHT(head, elm, child, field);\
|
|
if (RB_RED_RIGHT(child, field)) \
|
|
RB_FLIP_LEFT(elm, field); \
|
|
else if (RB_RED_LEFT(child, field)) \
|
|
RB_FLIP_RIGHT(parent, field); \
|
|
elm = child; \
|
|
} \
|
|
RB_ROTATE_LEFT(head, parent, elm, field); \
|
|
} \
|
|
RB_BITS(elm, field) &= ~RB_RED_MASK; \
|
|
break; \
|
|
} \
|
|
}
|
|
|
|
#define RB_GENERATE_REMOVE_COLOR(name, type, field, attr) \
|
|
attr void \
|
|
name##_RB_REMOVE_COLOR(struct name *head, \
|
|
struct type *parent, struct type *elm) \
|
|
{ \
|
|
struct type *sib; \
|
|
if (RB_LEFT(parent, field) == elm && \
|
|
RB_RIGHT(parent, field) == elm) { \
|
|
RB_BITS(parent, field) &= ~RB_RED_MASK; \
|
|
elm = parent; \
|
|
parent = RB_PARENT(elm, field); \
|
|
if (parent == NULL) \
|
|
return; \
|
|
} \
|
|
do { \
|
|
if (RB_LEFT(parent, field) == elm) { \
|
|
if (!RB_RED_LEFT(parent, field)) { \
|
|
RB_FLIP_LEFT(parent, field); \
|
|
return; \
|
|
} \
|
|
if (RB_RED_RIGHT(parent, field)) { \
|
|
RB_FLIP_RIGHT(parent, field); \
|
|
elm = parent; \
|
|
continue; \
|
|
} \
|
|
sib = RB_RIGHT(parent, field); \
|
|
if ((~RB_BITS(sib, field) & RB_RED_MASK) == 0) {\
|
|
RB_BITS(sib, field) &= ~RB_RED_MASK; \
|
|
elm = parent; \
|
|
continue; \
|
|
} \
|
|
RB_FLIP_RIGHT(sib, field); \
|
|
if (RB_RED_LEFT(sib, field)) \
|
|
RB_FLIP_LEFT(parent, field); \
|
|
else if (!RB_RED_RIGHT(sib, field)) { \
|
|
RB_FLIP_LEFT(parent, field); \
|
|
RB_ROTATE_RIGHT(head, sib, elm, field); \
|
|
if (RB_RED_RIGHT(elm, field)) \
|
|
RB_FLIP_LEFT(sib, field); \
|
|
if (RB_RED_LEFT(elm, field)) \
|
|
RB_FLIP_RIGHT(parent, field); \
|
|
RB_BITS(elm, field) |= RB_RED_MASK; \
|
|
sib = elm; \
|
|
} \
|
|
RB_ROTATE_LEFT(head, parent, sib, field); \
|
|
} else { \
|
|
if (!RB_RED_RIGHT(parent, field)) { \
|
|
RB_FLIP_RIGHT(parent, field); \
|
|
return; \
|
|
} \
|
|
if (RB_RED_LEFT(parent, field)) { \
|
|
RB_FLIP_LEFT(parent, field); \
|
|
elm = parent; \
|
|
continue; \
|
|
} \
|
|
sib = RB_LEFT(parent, field); \
|
|
if ((~RB_BITS(sib, field) & RB_RED_MASK) == 0) {\
|
|
RB_BITS(sib, field) &= ~RB_RED_MASK; \
|
|
elm = parent; \
|
|
continue; \
|
|
} \
|
|
RB_FLIP_LEFT(sib, field); \
|
|
if (RB_RED_RIGHT(sib, field)) \
|
|
RB_FLIP_RIGHT(parent, field); \
|
|
else if (!RB_RED_LEFT(sib, field)) { \
|
|
RB_FLIP_RIGHT(parent, field); \
|
|
RB_ROTATE_LEFT(head, sib, elm, field); \
|
|
if (RB_RED_LEFT(elm, field)) \
|
|
RB_FLIP_RIGHT(sib, field); \
|
|
if (RB_RED_RIGHT(elm, field)) \
|
|
RB_FLIP_LEFT(parent, field); \
|
|
RB_BITS(elm, field) |= RB_RED_MASK; \
|
|
sib = elm; \
|
|
} \
|
|
RB_ROTATE_RIGHT(head, parent, sib, field); \
|
|
} \
|
|
break; \
|
|
} while ((parent = RB_PARENT(elm, field)) != NULL); \
|
|
}
|
|
|
|
#define RB_GENERATE_REMOVE(name, type, field, attr) \
|
|
attr struct type * \
|
|
name##_RB_REMOVE(struct name *head, struct type *elm) \
|
|
{ \
|
|
struct type *child, *old, *parent, *right; \
|
|
\
|
|
old = elm; \
|
|
parent = RB_PARENT(elm, field); \
|
|
right = RB_RIGHT(elm, field); \
|
|
if (RB_LEFT(elm, field) == NULL) \
|
|
elm = child = right; \
|
|
else if (right == NULL) \
|
|
elm = child = RB_LEFT(elm, field); \
|
|
else { \
|
|
if ((child = RB_LEFT(right, field)) == NULL) { \
|
|
child = RB_RIGHT(right, field); \
|
|
RB_RIGHT(old, field) = child; \
|
|
parent = elm = right; \
|
|
} else { \
|
|
do \
|
|
elm = child; \
|
|
while ((child = RB_LEFT(elm, field)) != NULL); \
|
|
child = RB_RIGHT(elm, field); \
|
|
parent = RB_PARENT(elm, field); \
|
|
RB_LEFT(parent, field) = child; \
|
|
RB_SET_PARENT(RB_RIGHT(old, field), elm, field);\
|
|
} \
|
|
RB_SET_PARENT(RB_LEFT(old, field), elm, field); \
|
|
elm->field = old->field; \
|
|
} \
|
|
RB_SWAP_CHILD(head, old, elm, field); \
|
|
if (child != NULL) \
|
|
RB_SET_PARENT(child, parent, field); \
|
|
if (parent != NULL) \
|
|
name##_RB_REMOVE_COLOR(head, parent, child); \
|
|
while (parent != NULL) { \
|
|
RB_AUGMENT(parent); \
|
|
parent = RB_PARENT(parent, field); \
|
|
} \
|
|
return (old); \
|
|
}
|
|
|
|
#define RB_GENERATE_INSERT(name, type, field, cmp, attr) \
|
|
/* Inserts a node into the RB tree */ \
|
|
attr struct type * \
|
|
name##_RB_INSERT(struct name *head, struct type *elm) \
|
|
{ \
|
|
struct type *tmp; \
|
|
struct type *parent = NULL; \
|
|
int comp = 0; \
|
|
tmp = RB_ROOT(head); \
|
|
while (tmp) { \
|
|
parent = tmp; \
|
|
comp = (cmp)(elm, parent); \
|
|
if (comp < 0) \
|
|
tmp = RB_LEFT(tmp, field); \
|
|
else if (comp > 0) \
|
|
tmp = RB_RIGHT(tmp, field); \
|
|
else \
|
|
return (tmp); \
|
|
} \
|
|
RB_SET(elm, parent, field); \
|
|
if (parent == NULL) \
|
|
RB_ROOT(head) = elm; \
|
|
else if (comp < 0) \
|
|
RB_LEFT(parent, field) = elm; \
|
|
else \
|
|
RB_RIGHT(parent, field) = elm; \
|
|
name##_RB_INSERT_COLOR(head, elm); \
|
|
while (elm != NULL) { \
|
|
RB_AUGMENT(elm); \
|
|
elm = RB_PARENT(elm, field); \
|
|
} \
|
|
return (NULL); \
|
|
}
|
|
|
|
#define RB_GENERATE_FIND(name, type, field, cmp, attr) \
|
|
/* Finds the node with the same key as elm */ \
|
|
attr struct type * \
|
|
name##_RB_FIND(struct name *head, struct type *elm) \
|
|
{ \
|
|
struct type *tmp = RB_ROOT(head); \
|
|
int comp; \
|
|
while (tmp) { \
|
|
comp = cmp(elm, tmp); \
|
|
if (comp < 0) \
|
|
tmp = RB_LEFT(tmp, field); \
|
|
else if (comp > 0) \
|
|
tmp = RB_RIGHT(tmp, field); \
|
|
else \
|
|
return (tmp); \
|
|
} \
|
|
return (NULL); \
|
|
}
|
|
|
|
#define RB_GENERATE_NFIND(name, type, field, cmp, attr) \
|
|
/* Finds the first node greater than or equal to the search key */ \
|
|
attr struct type * \
|
|
name##_RB_NFIND(struct name *head, struct type *elm) \
|
|
{ \
|
|
struct type *tmp = RB_ROOT(head); \
|
|
struct type *res = NULL; \
|
|
int comp; \
|
|
while (tmp) { \
|
|
comp = cmp(elm, tmp); \
|
|
if (comp < 0) { \
|
|
res = tmp; \
|
|
tmp = RB_LEFT(tmp, field); \
|
|
} \
|
|
else if (comp > 0) \
|
|
tmp = RB_RIGHT(tmp, field); \
|
|
else \
|
|
return (tmp); \
|
|
} \
|
|
return (res); \
|
|
}
|
|
|
|
#define RB_GENERATE_NEXT(name, type, field, attr) \
|
|
/* ARGSUSED */ \
|
|
attr struct type * \
|
|
name##_RB_NEXT(struct type *elm) \
|
|
{ \
|
|
if (RB_RIGHT(elm, field)) { \
|
|
elm = RB_RIGHT(elm, field); \
|
|
while (RB_LEFT(elm, field)) \
|
|
elm = RB_LEFT(elm, field); \
|
|
} else { \
|
|
if (RB_PARENT(elm, field) && \
|
|
(elm == RB_LEFT(RB_PARENT(elm, field), field))) \
|
|
elm = RB_PARENT(elm, field); \
|
|
else { \
|
|
while (RB_PARENT(elm, field) && \
|
|
(elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
|
|
elm = RB_PARENT(elm, field); \
|
|
elm = RB_PARENT(elm, field); \
|
|
} \
|
|
} \
|
|
return (elm); \
|
|
}
|
|
|
|
#define RB_GENERATE_PREV(name, type, field, attr) \
|
|
/* ARGSUSED */ \
|
|
attr struct type * \
|
|
name##_RB_PREV(struct type *elm) \
|
|
{ \
|
|
if (RB_LEFT(elm, field)) { \
|
|
elm = RB_LEFT(elm, field); \
|
|
while (RB_RIGHT(elm, field)) \
|
|
elm = RB_RIGHT(elm, field); \
|
|
} else { \
|
|
if (RB_PARENT(elm, field) && \
|
|
(elm == RB_RIGHT(RB_PARENT(elm, field), field))) \
|
|
elm = RB_PARENT(elm, field); \
|
|
else { \
|
|
while (RB_PARENT(elm, field) && \
|
|
(elm == RB_LEFT(RB_PARENT(elm, field), field)))\
|
|
elm = RB_PARENT(elm, field); \
|
|
elm = RB_PARENT(elm, field); \
|
|
} \
|
|
} \
|
|
return (elm); \
|
|
}
|
|
|
|
#define RB_GENERATE_MINMAX(name, type, field, attr) \
|
|
attr struct type * \
|
|
name##_RB_MINMAX(struct name *head, int val) \
|
|
{ \
|
|
struct type *tmp = RB_ROOT(head); \
|
|
struct type *parent = NULL; \
|
|
while (tmp) { \
|
|
parent = tmp; \
|
|
if (val < 0) \
|
|
tmp = RB_LEFT(tmp, field); \
|
|
else \
|
|
tmp = RB_RIGHT(tmp, field); \
|
|
} \
|
|
return (parent); \
|
|
}
|
|
|
|
#define RB_GENERATE_REINSERT(name, type, field, cmp, attr) \
|
|
attr struct type * \
|
|
name##_RB_REINSERT(struct name *head, struct type *elm) \
|
|
{ \
|
|
struct type *cmpelm; \
|
|
if (((cmpelm = RB_PREV(name, head, elm)) != NULL && \
|
|
cmp(cmpelm, elm) >= 0) || \
|
|
((cmpelm = RB_NEXT(name, head, elm)) != NULL && \
|
|
cmp(elm, cmpelm) >= 0)) { \
|
|
/* XXXLAS: Remove/insert is heavy handed. */ \
|
|
RB_REMOVE(name, head, elm); \
|
|
return (RB_INSERT(name, head, elm)); \
|
|
} \
|
|
return (NULL); \
|
|
} \
|
|
|
|
#define RB_NEGINF -1
|
|
#define RB_INF 1
|
|
|
|
#define RB_INSERT(name, x, y) name##_RB_INSERT(x, y)
|
|
#define RB_REMOVE(name, x, y) name##_RB_REMOVE(x, y)
|
|
#define RB_FIND(name, x, y) name##_RB_FIND(x, y)
|
|
#define RB_NFIND(name, x, y) name##_RB_NFIND(x, y)
|
|
#define RB_NEXT(name, x, y) name##_RB_NEXT(y)
|
|
#define RB_PREV(name, x, y) name##_RB_PREV(y)
|
|
#define RB_MIN(name, x) name##_RB_MINMAX(x, RB_NEGINF)
|
|
#define RB_MAX(name, x) name##_RB_MINMAX(x, RB_INF)
|
|
#define RB_REINSERT(name, x, y) name##_RB_REINSERT(x, y)
|
|
|
|
#define RB_FOREACH(x, name, head) \
|
|
for ((x) = RB_MIN(name, head); \
|
|
(x) != NULL; \
|
|
(x) = name##_RB_NEXT(x))
|
|
|
|
#define RB_FOREACH_FROM(x, name, y) \
|
|
for ((x) = (y); \
|
|
((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL); \
|
|
(x) = (y))
|
|
|
|
#define RB_FOREACH_SAFE(x, name, head, y) \
|
|
for ((x) = RB_MIN(name, head); \
|
|
((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL); \
|
|
(x) = (y))
|
|
|
|
#define RB_FOREACH_REVERSE(x, name, head) \
|
|
for ((x) = RB_MAX(name, head); \
|
|
(x) != NULL; \
|
|
(x) = name##_RB_PREV(x))
|
|
|
|
#define RB_FOREACH_REVERSE_FROM(x, name, y) \
|
|
for ((x) = (y); \
|
|
((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL); \
|
|
(x) = (y))
|
|
|
|
#define RB_FOREACH_REVERSE_SAFE(x, name, head, y) \
|
|
for ((x) = RB_MAX(name, head); \
|
|
((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL); \
|
|
(x) = (y))
|
|
|
|
#endif /* SPDK_TREE_H */
|