Blob IDs are sequentially assigned starting at 0x100000000.
When debugging with a small number of blob IDs, it is much
more intuitive to see blob ID 0x100000000 rather than blob
ID 4294967296. If blob IDs are displayed in hex, the things
that parse commands should also accept hex to facilitate
copy and paste.
Signed-off-by: Mike Gerdts <mgerdts@nvidia.com>
Change-Id: Ic71eaaf1987609b4f705d372ced4240650b12684
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/11245
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Aleksey Marchuk <alexeymar@mellanox.com>
Reviewed-by: Ben Walker <benjamin.walker@intel.com>
Reviewed-by: Paul Luse <paul.e.luse@intel.com>
Reviewed-by: Krzysztof Karas <krzysztof.karas@intel.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Community-CI: Broadcom CI <spdk-ci.pdl@broadcom.com>
Community-CI: Mellanox Build Bot