From 06fa007061d4274974bb1591102ef8106e03ab34 Mon Sep 17 00:00:00 2001 From: secXsQuared Date: Fri, 23 Mar 2018 20:58:40 -0400 Subject: [PATCH] v2 --- rulesmd_allied.ini | 62 ++++++++++++++++++++++++---------------------- 1 file changed, 32 insertions(+), 30 deletions(-) diff --git a/rulesmd_allied.ini b/rulesmd_allied.ini index edb3363..2329bdf 100644 --- a/rulesmd_allied.ini +++ b/rulesmd_allied.ini @@ -129,11 +129,11 @@ AIIonCannonBaseDefenseValue=35,35,35 ; Ion storm control ;gs Now, Weather Control, err... Control LightningDeferment=250 ; PCG; Number of frames between announcement of strike and its commencement. LightningDamage=500 ; Damage done by lightning strike. ;used to be 250 -LightningStormDuration=360 ; Default ion storm duration in frames. This is overriden by the trigger control. ;used to be 420 +LightningStormDuration=700 ; Default ion storm duration in frames. This is overriden by the trigger control. ;used to be 420 LightningWarhead=IonWH ; Warhead used by ion storm strike. LightningHitDelay=10 ; How often the direct target gets hit in frames ;used to be 150 -LightningScatterDelay=5 ; Frame delay between random bolts -- DO NOT DECREASE -- PERFORMANCE HIT ;used to be 14 -LightningCellSpread=15 ; and how far away random bolts can go ( n by n square ) ;used to be 10 +LightningScatterDelay=3 ; Frame delay between random bolts -- DO NOT DECREASE -- PERFORMANCE HIT ;used to be 14 +LightningCellSpread=20 ; and how far away random bolts can go ( n by n square ) ;used to be 10 LightningSeparation=1 ; SJM: city-block distance in cells between clouds/bolts IonStorms=no ; Are random ion storms going to appear? @@ -149,7 +149,7 @@ MutateExplosion=yes ; Should the Genetic Mutator use the MutateExplosionWarhead PrismType=ATESLA ; In the Building code, I need to know when I have a Prism Cannon PrismSupportModifier=200% ; Each Prism Cannon support beam adds this % to firing beam's damage PrismSupportMax=1024 ; Max number of support beams that may assist a Prism Cannon -PrismSupportDelay=30;60 ; Firing a support beam takes a Prism offline for this long +PrismSupportDelay=10;60 ; Firing a support beam takes a Prism offline for this long PrismSupportDuration=15 ; A support beam is visible for this long PrismSupportHeight=420 ; Support beam is aimed this many leptons above target building @@ -870,7 +870,7 @@ OpenToppedDamageMultiplier=1.2 OpenToppedWarpDistance=7;Chrono legionairre has to let go if BF moves this far away from target (CL not moving, but is being moved so link won't break on move like normal) DeathWeapon=DefaultDeathWeapon ;gs Can't use the unit's weapon anymore now that spread is fixed. Damage will be based on hitpoints -IronCurtainDuration=1800 ;gs In frames 900 is a minute for 15fps +IronCurtainDuration=2700 ;gs In frames 900 is a minute for 15fps FirestormWarhead=FirestormWH ; the warhead that the firestorm defense uses when active IonCannonWarhead=IonCannonWH ; the warhead that the ion cannon uses VeinholeWarhead=VeinholeWH @@ -7148,9 +7148,9 @@ Primary=155mm Secondary=ASWLauncher NavalTargeting=1 Spawns=ASW -SpawnsNumber=1 -SpawnRegenRate=200 -SpawnReloadRate=75 +SpawnsNumber=3 +SpawnRegenRate=100 +SpawnReloadRate=40 NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (DESTWO) FireAngle=32 ToProtect=yes @@ -7336,8 +7336,8 @@ Primary=HornetLauncher CanPassiveAquire=no ; Won't try to pick up own targets Spawns=ORCA SpawnsNumber=4 -SpawnRegenRate=600 -SpawnReloadRate=150 +SpawnRegenRate=300 +SpawnReloadRate=75 FireAngle=32 ToProtect=yes Category=Support @@ -7571,7 +7571,6 @@ BuildTimeMultiplier=1.3 - ; **************************** Side Specific ******************************* ; Tank Destroyer @@ -8224,7 +8223,6 @@ UIName=Name:DRED Name=Dreadnought Primary=DredLauncher Prerequisite=GAYARD,GATECH -CanPassiveAquire=yes ; Won't try to pick up own targets Spawns=DMISL SpawnsNumber=2 SpawnRegenRate=80 @@ -8271,8 +8269,7 @@ ImmuneToVeins=yes ImmuneToPsionics=yes TooBigToFitUnderBridge=true GuardRange=10 -;BuildLimit=1 -BuildLimit=2 +BuildLimit=4 Size=50 Sensors=yes SensorsSight=10 @@ -10758,7 +10755,7 @@ Primary=ASWBomb Secondary=ASWCollision NavalTargeting=2 LandTargeting=1 -Strength=30 +Strength=60 Category=AirPower Armor=light Spawned=yes @@ -10769,14 +10766,14 @@ Landable=yes MoveToShroud=yes ;Dock=GAAIRC,AMRADR PipScale=Ammo -Speed=12 +Speed=13 PitchSpeed=.9 PitchAngle=0 Owner=British,French,Germans,Americans,Alliance -Cost=50 +Cost=0 Points=10 ROT=5;3 -Ammo=1 +Ammo=-1 Crewed=no GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 @@ -10876,7 +10873,7 @@ Owner=British,French,Germans,Americans,Alliance Cost=1200 Points=20 ROT=3 -Ammo=1 +Ammo=-1 Crewed=yes ConsideredAircraft=yes AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them @@ -12404,6 +12401,7 @@ BuildLimit=1 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG MaxDebris=15 MinDebris=7 +BuildTimeMultiplier=0.5 ;Weather Control Device [GAWEAT] @@ -12439,7 +12437,7 @@ BuildLimit=1 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=14 MinDebris=7 - +BuildTimeMultiplier=0.5 ; *************************** Special ***************************** @@ -13162,6 +13160,7 @@ ProtectWithWall=yes Spyable=no ChargedAnimTime=1 BuildLimit=1 +BuildTimeMultiplier=0.5 ; Soviet Nuclear Missile @@ -13202,6 +13201,7 @@ ChargedAnimTime=1 ;Number of minutes left at which weapon should switch to char AIBuildThis=no ProtectWithWall=yes BuildLimit=1 +BuildTimeMultiplier=0.5 DamageSelf=yes @@ -13910,6 +13910,7 @@ ProtectWithWall=yes Spyable=no ChargedAnimTime=1 BuildLimit=1 +BuildTimeMultiplier=0.5 ;Psychic Dominator [YAPPET] @@ -13944,6 +13945,7 @@ BuildLimit=1 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=14 MinDebris=7 +BuildTimeMultiplier=0.5 ; Yuri Rocket Launch Pad [YAROCK] @@ -23405,8 +23407,8 @@ Warhead=ORCAAP Report=HornetAttack [ASWBomb] -Damage=75 -ROF=2 +Damage=100 +ROF=3 Range=4 Projectile=DepthCharge Speed=30 @@ -23441,7 +23443,7 @@ Bright=yes CellRangefinding=yes [ASWCollision] ;A crashing ASW turns into this bullet at the last second -Damage=125 +Damage=200 ROF=13.33 Range=4 Projectile=AAHeatSeeker2 ; will be ASW shaped bullet @@ -24032,7 +24034,7 @@ Report=PrismTowerAttack [PrismSupport] Damage=300 ROF=30 ;60 -Range=16 +Range=40 Speed=100 Projectile=InvisibleHigh Warhead=DummyWarhead @@ -27495,7 +27497,7 @@ AnimList=MININUKE [NUKE] -CellSpread=10 +CellSpread=15 PercentAtMax=1 ;used to be .8 WallAbsoluteDestroyer=yes Wood=yes @@ -27515,7 +27517,7 @@ Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0% InfDeath=9 [MutateExplosion] -CellSpread=10;2 +CellSpread=15;2 PercentAtMax=1 Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0% InfDeath=9 @@ -31088,7 +31090,7 @@ WeaponType=NukeCarrier ShowTimer=yes DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox AIDefendAgainst=yes;AI will use AISuperDefense system to decide to block this -Range=7 +Range=15 LineMultiplier=2 ;[EMPulseSpecial] @@ -31181,7 +31183,7 @@ SidebarImage=BOLTICON ShowTimer=yes DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox AIDefendAgainst=yes;AI will use AISuperDefense system to decide to block this -Range=7 +Range=20 LineMultiplier=2 [ChronoSphereSpecial] @@ -31264,7 +31266,7 @@ Action=PsychicDominator SidebarImage=PDOMICON ShowTimer=yes DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox -Range=10 +Range=15 LineMultiplier=3 [SpyPlaneSpecial] @@ -31297,7 +31299,7 @@ Action=GeneticConverter SidebarImage=MUTEICON ShowTimer=yes DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox -Range=7 +Range=15 LineMultiplier=3 [PsychicRevealSpecial]