balancing

This commit is contained in:
secXsQuared 2018-04-11 22:17:54 -04:00
parent a485c6f323
commit 16473500be
1 changed files with 139 additions and 48 deletions

View File

@ -55,7 +55,7 @@ WeedCapacity=56 ; Amount of weed that needs to be harvested by a house i
CurleyShuffle=yes ; Should helicopter shuffle position between shots [as in C&C]?
BaseBias=2 ; multiplier to threat target value when enemy is close to friendly base
BaseDefenseDelay=.25 ; minutes delay between sending response teams to deal with base threat
CloseEnough=5 ; If distance to destination less than this, then abort movement if otherwise blocked.
CloseEnough=8 ; If distance to destination less than this, then abort movement if otherwise blocked.
DamageDelay=1 ; minutes between applying trivial structure damage when low on power
GameSpeedBias=1.6 ; multiplier to overall game object movement speed
;was 1.2
@ -1597,6 +1597,8 @@ Mutant=Special
407=GAPSYT
408=GATBNK
409=GABNKR
410=GANRCT
411=GAGRND
N3W1=YAWEAP1
N3W2=YAWEAP2
N3W3=YAWEAP3
@ -3047,6 +3049,8 @@ N3W56=YAYARD4
109=HollowPoint5
110=DiskXWH
111=SublaserWH
112=SAMTowerWH
113=NUKESWH
; ******* Multiplayer Dialog Settings *******
; These are the multiplayer dialog settings. Does not apply to Westwood chat,
; only to the in-game dialogs. Gads what a mess this was!
@ -3810,10 +3814,11 @@ VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Teleporter=yes
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
;Teleporter=yes
;ChronoInSound=ChronoLegionTeleport
;ChronoOutSound=ChronoLegionTeleport
;Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
@ -3873,9 +3878,10 @@ VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Teleporter=yes
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
;ChronoInSound=ChronoLegionTeleport
;ChronoOutSound=ChronoLegionTeleport
;Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
@ -3987,9 +3993,10 @@ VoiceFeedback=GuardianGIFear
VoiceSpecialAttack=GuardianGIMove
DieSound=GuardianGIDie
Teleporter=yes
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
;ChronoInSound=ChronoLegionTeleport
;ChronoOutSound=ChronoLegionTeleport
;Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
@ -4179,10 +4186,10 @@ DieSound=SealDie
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Teleporter=yes
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
;ChronoInSound=ChronoLegionTeleport
;ChronoOutSound=ChronoLegionTeleport
;Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
@ -4243,10 +4250,10 @@ CreateSound=TanyaPrimeCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Teleporter=yes
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
;ChronoInSound=ChronoLegionTeleport
;ChronoOutSound=ChronoLegionTeleport
;Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
@ -4432,9 +4439,10 @@ VoiceFeedback=
VoiceSpecialAttack=YuriMove
DieSound=YuriDie
Teleporter=yes
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
;ChronoInSound=ChronoLegionTeleport
;ChronoOutSound=ChronoLegionTeleport
;Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;SpeedType=Amphibious
@ -4493,10 +4501,10 @@ VoiceFeedback=SniperFear
VoiceSpecialAttack=SniperMove
DieSound=SniperDie
Teleporter=yes
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
;ChronoInSound=ChronoLegionTeleport
;ChronoOutSound=ChronoLegionTeleport
;Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
@ -6830,7 +6838,6 @@ Turret=yes
IsTilter=yes
Crusher=yes
AutoCrush=yes
OmniCrusher=yes;gs can crush things not normally crushable
OmniCrushResistant=yes
TooBigToFitUnderBridge=true
NavalTargeting=5
@ -6856,7 +6863,7 @@ MaxDebris=2
; origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Destroyer ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=CrusherAll
MovementZone=Normal
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
@ -6899,7 +6906,6 @@ Points=20
ROT=5
Crusher=yes
AutoCrush=yes
OmniCrusher=yes;gs can crush things not normally crushable
OmniCrushResistant=yes
TooBigToFitUnderBridge=true
Turret=yes ;GEF should be no for ifv???
@ -7010,7 +7016,7 @@ Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=CrusherAll
MovementZone=Normal
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
@ -7056,7 +7062,6 @@ Turret=no
IsTilter=yes
Crusher=yes
AutoCrush=yes
OmniCrusher=yes;gs can crush things not normally crushable
OmniCrushResistant=yes
TooBigToFitUnderBridge=true
TechLevel=9
@ -7082,7 +7087,7 @@ DieSound=GenVehicleDie
MoveSound=MirageTankMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=CrusherAll
MovementZone=Normal
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys;gs the sparks look cool, but the smoke gives it away too easily ,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
@ -7127,7 +7132,6 @@ Speed=5
CrateGoodie=yes
Crusher=yes
AutoCrush=yes
OmniCrusher=yes;gs can crush things not normally crushable
OmniCrushResistant=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1200
@ -7147,7 +7151,7 @@ CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=CrusherAll
MovementZone=Normal
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
@ -7250,7 +7254,6 @@ ROT=5
Crewed=yes
Crusher=yes
AutoCrush=yes
OmniCrusher=yes;gs can crush things not normally crushable
OmniCrushResistant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVAlliedSelect
@ -7263,7 +7266,7 @@ MoveSound=MCVMoveStart
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=CrusherAll
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
@ -7335,7 +7338,7 @@ Maxdebris=3
;;;;MovementZone=WaterBeach
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious ; gs AMphibiousDestroyer I can't have a destroyer zone without a weapon!
MovementZone=AmphibiousDestroyer ; gs AMphibiousDestroyer I can't have a destroyer zone without a weapon!
ThreatPosed=3 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
@ -7767,7 +7770,6 @@ Turret=yes
IsTilter=yes
Crusher=yes
AutoCrush=yes
OmniCrusher=yes;gs can crush things not normally crushable
OmniCrushResistant=yes
TooBigToFitUnderBridge=true
TechLevel=2
@ -7775,8 +7777,8 @@ Sight=6
Speed=11
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
Cost=600
Soylent=600
Cost=1000
Soylent=1000
Points=25
ROT=5
IsSelectableCombatant=yes
@ -7831,7 +7833,6 @@ Turret=no
IsTilter=yes
Crusher=yes
AutoCrush=yes
OmniCrusher=yes;gs can crush things not normally crushable
OmniCrushResistant=yes
TooBigToFitUnderBridge=true
TechLevel=2
@ -7884,7 +7885,7 @@ Armor=light
Turret=no
IsTilter=yes
Crusher=yes
OmniCrusher=yes;gs can crush things not normally crushable
AutoCrush=yes
OmniCrushResistant=yes
TooBigToFitUnderBridge=true
TechLevel=9
@ -7908,7 +7909,7 @@ CrushSound=TankCrush
AllowedToStartInMultiplayer=no
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=CrusherAll
MovementZone=Normal
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
@ -7926,6 +7927,7 @@ BuildLimit=2
DeathWeapon=HowitzerGunE
Explodes=yes
SelfHealing=yes
CanPassiveAquire=no
; **************************************************************************
; ******************************Soviet Units *******************************
@ -12771,6 +12773,8 @@ Name=Allied Gap Generator
BuildCat=Combat
Prerequisite=GATECH,GACNST
GapGenerator=yes
SensorArray=yes
SensorsSight=20
GapRadiusInCells=20
SuperGapRadiusInCells=40
TechLevel=7
@ -12909,6 +12913,7 @@ Radar=yes
Spyable=no
SuperWeapon=AmericanParaDropSpecial
ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
BuildTimeMultiplier=0.5
[GTGCAN]
@ -13322,6 +13327,39 @@ ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
PoweredSpecial=yes
; Allied Nuclear Reactor
[GANRCT]
UIName=Name:NANRCT
Name=Allied Nuclear Reactor
Image=NANRCT
Strength=2000
Armor=concrete
TechLevel=9
Prerequisite=GATECH,GACNST
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=30
Power=4000
Crewed=yes
Capturable=false
DamageSmokeOffset=410, 100, 165
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Powered=no
IsImmuneToRadiation=yes
Explodes=yes
DeathWeapon=NukePayload ; NUKE
DeathWeaponDamageModifier=0.5
Spyable=no
ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
Drainable=no
PoweredSpecial=yes
;Soviet Industrial Plant
[NAINDP]
Name=Soviet Industrial Plant
@ -14122,6 +14160,40 @@ AIBuildThis=yes
CreateUnitSound=CloningVatsCreate
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
; Yuri Grinder
[GAGRND]
UIName=Name:Grinder
Image=YAGRND
Name=Allied Grinder
BuildCat=Tech
Prerequisite=GATECH,GACNST
Strength=1800
Armor=wood
TechLevel=9
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=600
Points=30
Power=-50
Grinding=yes
Crewed=yes
Capturable=false
Spyable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord=0,0,0
DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys
DamageSmokeOffset=480,96,125
AIBuildThis=no
CreateUnitSound=CloningVatsCreate
ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
Drainable=false
; Yuri Cloning Vats
[NACLON]
UIName=Name:NACLON
@ -23269,7 +23341,7 @@ ROF=36.67
Range=18
Projectile=AAHeatSeeker
Speed=150
Warhead=SAMWH
Warhead=SAMTowerWH
Report=PatriotAttack
TurboBoost=yes
@ -23280,7 +23352,7 @@ ROF=36.67
Range=18
Projectile=AAHeatSeeker
Speed=150
Warhead=SAMWH
Warhead=SAMTowerWH
Report=PatriotAttack
TurboBoost=yes
@ -23925,8 +23997,9 @@ ROF=10
Range=7
Projectile=AirToGroundMissile ;GEF was AAHeatSeeker2 ; was HeatSeeker
Speed=70
Warhead=ORCAAP
Warhead=NUKESWH
Report=BlackEagleAttack
RadLevel=1000
OmniFire=yes
[Maverick3]
@ -26075,7 +26148,7 @@ Speed=70
Warhead=NUKE
Report=IntruderAttack
Burst=2
RadLevel=2000
RadLevel=1000
OmniFire=yes
[Maverick2E]
@ -26084,9 +26157,10 @@ ROF=6.67
Range=10
Projectile=AirToGroundMissile ;GEF was AAHeatSeeker2 ; was HeatSeeker
Speed=70
Warhead=ORCAAP
Warhead=NUKESWH
Report=BlackEagleAttack
Burst=2;2
RadLevel=1000
OmniFire=yes
[Maverick3E]
@ -28444,6 +28518,14 @@ PercentAtMax=.5
Bright=yes
AnimList=MININUKE
[NUKESWH]
CellSpread=8
PercentAtMax=1 ;was .25
Verses=100%,100%,100%,100%,100%,100%,100%,100%,10%,100%,100%
InfDeath=4
Sparky=no
Tiberium=yes
AnimList=DEMTEXP
[NUKE]
CellSpread=10
@ -28648,6 +28730,15 @@ InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML
ProneDamage=100%
[SAMTowerWH]
CellSpread=2
PercentAtMax=1
Verses=75%,75%,75%,200%,100%,100%,40%,40%,40%,100%,100%
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML
ProneDamage=100%
AffectsAllies=no; Defaults to yes.
; Special Orca AP missile
[ORCAAP]
Wall=yes