diff --git a/Allied/rulesmd_allied.ini b/Allied/rulesmd_allied.ini index 07c065a..a4c2cbf 100644 --- a/Allied/rulesmd_allied.ini +++ b/Allied/rulesmd_allied.ini @@ -275,7 +275,7 @@ SecretBuildings=GTGCAN AlliedDisguise=E1 SovietDisguise=E2 ; these are the defaults for the spy if a MakeupKit hasn't been used ThirdDisguise=INIT -SpyPowerBlackout=1000 ; Frame time a spy shuts down power for (900 = 1 minute) +SpyPowerBlackout=2700 ; Frame time a spy shuts down power for (900 = 1 minute) SpyMoneyStealPercent=.5 ; Percent of total money you take with a spy ;DB Changed on 7/21/01 as part of the add-on. What a silly person DB is. @@ -7358,8 +7358,8 @@ Speed=9 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no -Cost=1500 -Soylent=1500 +Cost=2000 +Soylent=2000 Turret=no Points=15 ROT=6 @@ -7496,6 +7496,7 @@ Points=55 ROT=3 Crusher=no; yes Weight=5 +OpportunityFire=yes Crewed=no ;OmniFire=yes ;GEF moved to weapon IsSelectableCombatant=yes @@ -8406,6 +8407,7 @@ VoiceAttack=GenSovWaterAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie +OpportunityFire=yes MoveSound=DreadnoughtMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1} SpeedType=Float @@ -9269,8 +9271,8 @@ SensorsSight=15 Speed=6 CrateGoodie=no AllowedToStartInMultiplayer=no -Cost=1200 -Soylent=1200 +Cost=1500 +Soylent=1500 Turret=no Points=30 ROT=4 @@ -12073,7 +12075,7 @@ ThreatPosed=0 ; This value MUST be 0 for all building addons ;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=300, 300, 450 TogglePower=no -Spyable=yes ; A spy can do something to this, works like captureable +Spyable=no ; A spy can do something to this, works like captureable DieSound=PowerPlantDie ImmuneToPsionics=yes ; defaults to yes for buildings, no for others Drainable=no @@ -24236,9 +24238,9 @@ Burst=2 ; repair bot repairing [RepairBullet] -Damage=-50 -ROF=80 -Range=1.8 +Damage=-100 +ROF=50 +Range=3 Projectile=Invisible Speed=100 Warhead=Mechanical @@ -25077,8 +25079,8 @@ IsMagBeam=yes ;GEF Weapons used by units in IFV [CRM60] -Damage=37.5 -ROF=10 +Damage=46.88 +ROF=10.66 Range=7;4 Projectile=InvisibleLow Speed=100 @@ -25088,13 +25090,13 @@ Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW ; Fire by Telsa Trooper [CRElectricBolt] -Damage=90;50 -ROF=30;40 ;changed on 11/29 from 30 to 45 +Damage=93.75;50 +ROF=21.33;40 ;changed on 11/29 from 30 to 45 Range=7;3 Speed=100 Warhead=Shock Report=TeslaTankAttack -Projectile=InvisibleLow +Projectile=Electricbounce IsElectricBolt=true AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon) @@ -25109,10 +25111,10 @@ Warhead=AP Report=FlakCannonAttack [CRMP5] ;reimplementing this as an anti-infantry IFV weapon -Damage=187.5 -ROF=6.67 -Range=8;8;6 -Projectile=InvisibleLow +Damage=234.375 +ROF=5.34 +Range=9;8;6 +Projectile=InvisibleAll Speed=100 Warhead=HollowPoint Report=SealAttack @@ -25134,8 +25136,8 @@ Report=MirageTankDisguise ; Fire by Chrono Legion [CRNeutronRifle] Damage=9999 -ROF=60 -Range=10 +ROF=24 +Range=12 Speed=100 Projectile=InvisibleAll Warhead=ChronoBeam @@ -25174,17 +25176,17 @@ ROF=6.67 Suicide=yes [CRPsychicJab] -Damage=37.5 -ROF=10 -Range=7.5 +Damage=56.25 +ROF=8 +Range=8 Projectile=InvisibleLow Speed=100 Warhead=SAFlame Report=InitiateAttack [CRVirusGun] -Damage=187.5 -ROF=53.33 +Damage=234.375 +ROF=42.67 Range=13 Projectile=InvisibleLow Speed=100 @@ -25193,25 +25195,25 @@ Warhead=Virus;HollowPoint RevealOnFire=no ; Doesn't clear shroud when fired [CRSuperMindBlast] -Damage=375;Needed to be considered offensive unit -Range=2 -ROF=33.33 ;200 needs to be closer to animation time (Kills everything anyway) -Projectile=Psychic +Damage=10;Needed to be considered offensive unit +Range=12 +ROF=64;200 needs to be closer to animation time (Kills everything anyway) +Projectile=PsychicControlX Speed=1 -Warhead=SuperPsiPulse +Warhead=ControllerBuilding AreaFire=yes ; just shoot straight at ground under feet FireOnce=yes ; Only fire once; don't stay in attack mission -Report=YuriDeploy -Anim=RING1 +;Report=YuriDeploy +Anim=YURICNTL ;GI Missile Launcher [CRMissileLauncher] -Damage=45 -ROF=26.67 -Range=9 -Burst=2 +Damage=93.75 +ROF=10.664 +Range=11 +Burst=1 Projectile=AAHeatSeeker2 ;AirToGroundMissile -Speed=30 ;40 +Speed=40 ;40 Warhead=GUARDWH Report=GuardianGIDeployedAttack MinimumRange=1 @@ -25229,9 +25231,9 @@ Suicide=yes ; Fire by Desolater [CRRadBeamWeapon] -Damage=262.5;125 -ROF=20;50 -Range=8;5 +Damage=375;125 +ROF=26.67;50 +Range=10;5 Speed=100 Projectile=InvisibleLow Warhead=RadBeamWarhead @@ -25247,22 +25249,22 @@ Report=DesolatorAttack ;Warhead=Controller ;Report=FIEND2 ;Anim=WAKE2 -Damage=300;Needed to be considered offensive unit -Range=2 -ROF=6.67;200 needs to be closer to animation time (Kills everything anyway) -Projectile=PsychicX +Damage=7;Needed to be considered offensive unit +Range=10 +ROF=64;200 needs to be closer to animation time (Kills everything anyway) +Projectile=PsychicControlX Speed=1 -Warhead=PsiPulseX +Warhead=ControllerBuilding AreaFire=yes ; just shoot straight at ground under feet -;FireOnce=yes ; Only fire once; don't stay in attack mission -Report=YuriDeploy -Anim=RING1 +FireOnce=yes ; Only fire once; don't stay in attack mission +;Report=YuriDeploy +Anim=YURICNTL [CRAWP] -Damage=375;200 -ROF=66.67;150 -Range=22 +Damage=312.5;200 +ROF=24;150 +Range=24 Projectile=InvisibleAll Speed=100 Report=SILENCER @@ -31493,7 +31495,7 @@ Scatter=no ; Service depot uses this mission to repair attached object. [Repair] -Rate=.08 +Rate=.1 ; Special team override mission. [Rescue]