diff --git a/rulesmd_allied.ini b/rulesmd_allied.ini index 9cc31e2..9c4fdda 100644 --- a/rulesmd_allied.ini +++ b/rulesmd_allied.ini @@ -29,15 +29,15 @@ RepairRate=.012 ; minutes between applying repair step RepairStep=8 ; hit points to heal per repair 'tick' URepairRate=.016 ; [units only] minutes between applying repair step IRepairRate=.001 ; [infantry only] minutes between applying repair step -IRepairStep=20 ; [infantry only] hit points to heal per repair 'tick' for infantry +IRepairStep=20 ; [infantry only] hit points to heal per repair 'tick' for infantry TiberiumHeal=.010 ; minutes between applying Tiberium healing [for those units that heal in Tiberium] SelfHealInfantryFrames=50 -SelfHealInfantryAmount=25 -SelfHealUnitFrames=40 -SelfHealUnitAmount=5 ;gs Tech Machine Shop and Tech Hospital +SelfHealInfantryAmount=15 +SelfHealUnitFrames=75 +SelfHealUnitAmount=3 ;gs Tech Machine Shop and Tech Hospital ; income and production -;BailCount=28 ; number of 'bails' carried by a harvester +;BailCount=28 ; number of 'bails' carried by a harvester BuildSpeed=.7 ; general build speed [time (in minutes) to produce a 1000 credit cost item] BuildupTime=.06 ; average minutes that building build-up animation runs GrowthRate=.1 ; minutes between ore (Tiberium) growth @@ -3875,7 +3875,10 @@ Category=Soldier Primary=M60 Secondary=MissileLauncher ;GEF New Guardian GI weapon OpenTransportWeapon=1;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress -Occupier=no;yes ; I can Occupy UC buildings +Occupier=yes;yes ; I can Occupy UC buildings +OccupyWeapon=MissileLauncherE +OccupyWeapon=MissileLauncher; The weapon I use while Occupying. Defaults to 0 (Primary) +EliteOccupyWeapon=MissileLauncherE; The weapon I use while Occupying. Defaults to 0 (Primary) Prerequisite=GAPILE CrushSound=InfantrySquish Strength=200 @@ -4038,6 +4041,7 @@ Category=Soldier Prerequisite=GAPILE,RADAR PrerequisiteOverride=CAWA2A,CAWA2B,CAWA2C,CAWA2D ; SJM: any Pentagon building sufficient to build SEAL Primary=MP5 +Secondary=Sapper OpenTransportWeapon=0;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress NavalTargeting=4 LeadershipRating=8 @@ -4080,8 +4084,12 @@ EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER Size=1 DetectDisguise=yes ElitePrimary=MP5E +EliteSecondary=Sapper IFVMode=4 UseOwnName=true +Occupier=yes ; I can Occupy UC buildings +OccupyWeapon=MP5; The weapon I use while Occupying. Defaults to 0 (Primary) +EliteOccupyWeapon=MP5E; The weapon I use while Occupying. Defaults to 0 (Primary) [TANY] UIName=Name:TANYA @@ -4089,7 +4097,6 @@ Name=Tanya Category=Soldier Prerequisite=GAPILE,GATECH Primary=DoublePistols -Secondary=Sapper OpenTransportWeapon=0;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress NavalTargeting=4 LeadershipRating=8 @@ -4132,12 +4139,13 @@ EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=1 DetectDisguise=yes ElitePrimary=DoublePistolsE -EliteSecondary=Sapper IFVMode=4 BuildLimit=1 SelfHealing=yes UseOwnName=true - +Occupier=yes +OccupyWeapon=DoublePistols; The weapon I use while Occupying. Defaults to 0 (Primary) +EliteOccupyWeapon=DoublePistolsE; The weapon I use while Occupying. Defaults to 0 (Primary) ; Chrono Legionnaire [CLEG] @@ -4247,6 +4255,9 @@ PreventAttackMove=yes MoveToShroud=no IFVMode=4 DetectDisguise=yes +Occupier=yes +OccupyWeapon=ChronoMP5; The weapon I use while Occupying. Defaults to 0 (Primary) +EliteOccupyWeapon=ChronoMP5E; The weapon I use while Occupying. Defaults to 0 (Primary)= ;Psi-Commando ;anybody gets Yuri tech ;note, what you get is based on type of Tech Center, not country of guy who owns it [PTROOP] @@ -4298,7 +4309,9 @@ ImmuneToPsionics=yes ElitePrimary=MindControl2E IFVMode=4 Trainable=yes - +Occupier=yes +OccupyWeapon=MindControl2E; The weapon I use while Occupying. Defaults to 0 (Primary) +EliteOccupyWeapon=MindControl2E; The weapon I use while Occupying. Defaults to 0 (Primary) ; **************************** Side Specific ******************************* @@ -4349,6 +4362,9 @@ SelfHealing=yes BuildLimit=1 Trainable=yes DetectDisguise=yes +Occupier=yes +OccupyWeapon=AWP; The weapon I use while Occupying. Defaults to 0 (Primary) +EliteOccupyWeapon=AWPE; The weapon I use while Occupying. Defaults to 0 (Primary) ; ************************************************************************** @@ -11833,6 +11849,8 @@ NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and Radio ImmuneToPsionics=yes ; defaults to yes for buildings, no for others ResourceDestination=yes;gs for the AI to handle the slave miner, it has to understand what makes money Drainable=no +ProduceCashAmount=20 ; Amount every Delay +ProduceCashDelay=100 ; Frame delay between Amounts ; Allied weapons factory [GAWEAP] @@ -11867,7 +11885,7 @@ DamageSmokeOffset=408,880,435 AIBuildThis=yes ExitCoord=512,256,0 Spyable=no -UnitsGainSelfHeal=2 ; one 'unit' of SelfHealUnitAmount per SelfHealUnitFrames +UnitsGainSelfHeal=5 ; one 'unit' of SelfHealUnitAmount per SelfHealUnitFrames ;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing ImmuneToPsionics=yes ; defaults to yes for buildings, no for others NumberImpassableRows=1 ; Tanks unlimbo on the second cell. Drive locomotor's Force Track ignores the building, but hover gets stuck @@ -12045,8 +12063,8 @@ Crewed=yes ;Explodes=yes ;DeathWeapon=OilExplosion OrePurifier=yes -ProduceCashAmount=200 ; Amount every Delay -ProduceCashDelay=60 ; Frame delay between Amounts +ProduceCashAmount=50 ; Amount every Delay +ProduceCashDelay=100 ; Frame delay between Amounts AIBuildThis=yes TogglePower=no Powered=true @@ -14028,8 +14046,8 @@ Unsellable=yes Explodes=yes DeathWeapon=OilExplosion ProduceCashStartup=1000 ; credits when captured from the Neutral house -ProduceCashAmount=40 ; Amount every Delay -ProduceCashDelay=60 ; Frame delay between Amounts +ProduceCashAmount=20 ; Amount every Delay +ProduceCashDelay=100 ; Frame delay between Amounts WorkingSound=OilDerrickLoop LeaveRubble=yes RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building) @@ -23028,9 +23046,9 @@ Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OccupantAnim=UCFLASH [UCPara] -Damage=30 -ROF=15 -Range=6 ;7 +Damage=45 +ROF=10 +Range=7 ;7 Projectile=InvisibleHigh Speed=100 Warhead=SSAB @@ -23039,9 +23057,9 @@ Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OccupantAnim=UCFLASH [UCElitePara] -Damage=40 -ROF=15 -Range=6 ;7 +Damage=60 +ROF=10 +Range=7 ;7 Projectile=InvisibleHigh Speed=100 Warhead=SSAB @@ -23069,8 +23087,8 @@ Warhead=SSA Report=RocketeerAttack [MP5] -Damage=100 -ROF=10 +Damage=187.5 +ROF=6.67 Range=7 Projectile=InvisibleLow Speed=100 @@ -23844,7 +23862,7 @@ Projectile=InvisibleLow ; Fire by Chrono Legion [NeutronRifle] -Damage=16 +Damage=9999 ROF=60 Range=7.5 Speed=100 @@ -24107,7 +24125,7 @@ Damage=1200 Range=30 Projectile=GiantNukeDown ;MultiMissile Speed=10 -RadLevel=9999 +RadLevel=65535 Warhead=NUKE Report= @@ -24463,9 +24481,9 @@ IsMagBeam=yes ;GEF Weapons used by units in IFV [CRM60] -Damage=25 -ROF=15 -Range=6;4 +Damage=37.5 +ROF=10 +Range=7;4 Projectile=InvisibleLow Speed=100 Warhead=SSA @@ -24474,9 +24492,9 @@ Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW ; Fire by Telsa Trooper [CRElectricBolt] -Damage=60;50 -ROF=45;40 ;changed on 11/29 from 30 to 45 -Range=6;3 +Damage=90;50 +ROF=30;40 ;changed on 11/29 from 30 to 45 +Range=7;3 Speed=100 Warhead=Shock Report=TeslaTankAttack @@ -24486,21 +24504,21 @@ AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters ne ;Rocket Infantry [CRBAZOOKA] -Damage=35;25 -ROF=30;60 -Range=8;6 +Damage=52.5;25 +ROF=20;60 +Range=9;6 Projectile=AAHeatSeeker2 Speed=25 Warhead=AP Report=FlakCannonAttack [CRMP5] ;reimplementing this as an anti-infantry IFV weapon -Damage=125 -ROF=10 -Range=7;8;6 +Damage=187.5 +ROF=6.67 +Range=8;8;6 Projectile=InvisibleLow Speed=100 -Warhead=HollowPoint3 +Warhead=HollowPoint Report=SealAttack AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon) ;OmniFire=yes @@ -24519,11 +24537,11 @@ Report=MirageTankDisguise ; Fire by Chrono Legion [CRNeutronRifle] -Damage=5 -ROF=120 -Range=6 +Damage=9999 +ROF=60 +Range=10 Speed=100 -Projectile=InvisibleLow +Projectile=InvisibleAll Warhead=ChronoBeam Report= IsRadBeam=yes @@ -24531,18 +24549,18 @@ Report=ChronoLegionAttack ; rifle soldier weapons (multiple shots) [CRM1Carbine] -Damage=30;20 -ROF=15;20 -Range=6;4 +Damage=45;20 +ROF=10;20 +Range=7;4 Projectile=InvisibleLow Speed=100 Warhead=SA Report=GIAttack [CRNuke] -Damage=200 ;changed from 600 on 11/30 -ROF=80 -Range=1 +Damage=300 ;changed from 600 on 11/30 +ROF=53.33 +Range=2 Projectile=InvisibleLow Speed=35 ; was 10 RadLevel=500 @@ -24552,26 +24570,26 @@ Suicide=yes [CRTerrorBomb] Projectile=Invisible -Damage=250 +Damage=375 Warhead=TerrorBombWH Anim=RING1 -Range=1.5 -ROF=10 +Range=2.5 +ROF=6.67 Suicide=yes [CRPsychicJab] -Damage=25 -ROF=15 -Range=6.5 +Damage=37.5 +ROF=10 +Range=7.5 Projectile=InvisibleLow Speed=100 Warhead=SAFlame Report=InitiateAttack [CRVirusGun] -Damage=125 -ROF=80 -Range=12 +Damage=187.5 +ROF=53.33 +Range=13 Projectile=InvisibleLow Speed=100 Report=VirusAttack @@ -24579,9 +24597,9 @@ Warhead=Virus;HollowPoint RevealOnFire=no ; Doesn't clear shroud when fired [CRSuperMindBlast] -Damage=250;Needed to be considered offensive unit -Range=1 -ROF=50 ;200 needs to be closer to animation time (Kills everything anyway) +Damage=375;Needed to be considered offensive unit +Range=2 +ROF=33.33 ;200 needs to be closer to animation time (Kills everything anyway) Projectile=Psychic Speed=1 Warhead=SuperPsiPulse @@ -24592,9 +24610,9 @@ Anim=RING1 ;GI Missile Launcher [CRMissileLauncher] -Damage=30 -ROF=40 -Range=8 +Damage=45 +ROF=26.67 +Range=9 Burst=2 Projectile=AAHeatSeeker2 ;AirToGroundMissile Speed=30 ;40 @@ -24603,9 +24621,9 @@ Report=GuardianGIDeployedAttack MinimumRange=1 [Demobomb] -Damage=300 ;was 400, changed 11/30 -ROF=80 -Range=1 +Damage=450 ;was 400, changed 11/30 +ROF=53.33 +Range=2 Projectile=InvisibleLow Speed=35 RadLevel=100 @@ -24615,9 +24633,9 @@ Suicide=yes ; Fire by Desolater [CRRadBeamWeapon] -Damage=175;125 -ROF=30;50 -Range=7;5 +Damage=262.5;125 +ROF=20;50 +Range=8;5 Speed=100 Projectile=InvisibleLow Warhead=RadBeamWarhead @@ -24633,9 +24651,9 @@ Report=DesolatorAttack ;Warhead=Controller ;Report=FIEND2 ;Anim=WAKE2 -Damage=200;Needed to be considered offensive unit -Range=1 -ROF=10;200 needs to be closer to animation time (Kills everything anyway) +Damage=300;Needed to be considered offensive unit +Range=2 +ROF=6.67;200 needs to be closer to animation time (Kills everything anyway) Projectile=Psychic Speed=1 Warhead=PsiPulse @@ -24646,20 +24664,20 @@ Anim=RING1 [CRAWP] -Damage=250;200 -ROF=100;150 -Range=14 -Projectile=InvisibleLow +Damage=375;200 +ROF=66.67;150 +Range=22 +Projectile=InvisibleAll Speed=100 Report=SILENCER -Warhead=HollowPoint2 +Warhead=HollowPoint3 RevealOnFire=no ; Doesn't clear shroud when fired ; Fire by Prism Cannon [CowShot];[PrismShot] -Damage=300 -ROF=75;100 -Range=12;8 +Damage=450 +ROF=50;100 +Range=13;8 Speed=100 Projectile=InvisibleHigh Warhead=PrismWarhead @@ -24682,9 +24700,9 @@ RadLevel=500 ;Report=Dummy [CRFlakGuyGun] ; Anti-surface gun for the Flak Trooper -Damage=30;20 -ROF=15;20 -Range=7;5 +Damage=45;20 +ROF=10;20 +Range=8;5 Projectile=FlakTProj Speed=50 Report=FlakTrackAttackGround ; put in new sound for this @@ -25076,7 +25094,7 @@ FireInTransport=no;can't fire out of the BattleFortress ; Fire by Chrono Legion [NeutronRifleE] -Damage=32 +Damage=9999 ROF=60 Range=10 Speed=100 @@ -25265,12 +25283,12 @@ Report=SealAttack AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon) [ChronoMP5E] -Damage=125 -ROF=10 -Range=6 +Damage=187.5 +ROF=6.67 +Range=7 Projectile=InvisibleLow Speed=100 -Warhead=HollowPointNoBuilding +Warhead=HollowPoint Report=SealAttack [ATGUNE] @@ -27169,7 +27187,7 @@ ProneDamage=600% ; anti-infantry rifle bullet (single shot -- very effective verses infantry) [HollowPoint] -Verses=200%,100%,100%,15%,15%,15%,15%,15%,15%,15%,100% ; see note in comments above about 1% +Verses=200%,100%,100%,20%,20%,20%,20%,20%,20%,20%,100% ; see note in comments above about 1% InfDeath=1 AnimList=PIFF ProneDamage=100% @@ -27177,14 +27195,14 @@ Bullets=yes ; anti-infantry rifle bullet (single shot -- very effective verses infantry) [HollowPoint2] -Verses=100%,100%,100%,15%,15%,15%,15%,15%,15%,15%,100%; +Verses=100%,100%,100%,50%,50%,50%,50%,50%,50%,50%,100%; InfDeath=1 AnimList=PIFF ProneDamage=100% Bullets=yes [HollowPoint3] -Verses=100%,100%,100%,30%,30%,30%,30%,30%,30%,100%,100% +Verses=100%,100%,100%,80%,80%,80%,80%,80%,80%,80%,100% InfDeath=1 AnimList=PIFF ProneDamage=100% @@ -27408,7 +27426,7 @@ AnimList=DEMTEXP [ChronoBeam] ;No chronoing spawned rockets -Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,0% +Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% ;Verses=100%,0%,20%,10%,0% ;InfDeath=5 Temporal=yes