diff --git a/Allied/rulesmd_allied.ini b/Allied/rulesmd_allied.ini index 412689c..fa16346 100644 --- a/Allied/rulesmd_allied.ini +++ b/Allied/rulesmd_allied.ini @@ -1156,7 +1156,7 @@ Mutant=Special 84=CIVP 85=SCHPX 86=XSUB - +87=DREDX ; ******* Aircraft Type List ******* ; This lists all of the aircraft types in the game. Each aircraft ; type should have a matching section that specifies the data it @@ -3055,6 +3055,10 @@ N3W56=YAYARD4 111=SublaserWH 112=SAMTowerWH 113=NUKESWH +114=SAX +115=HEX +116=APX +117=SSAX ; ******* Multiplayer Dialog Settings ******* ; These are the multiplayer dialog settings. Does not apply to Westwood chat, ; only to the in-game dialogs. Gads what a mess this was! @@ -3800,7 +3804,7 @@ OpenTransportWeapon=1;defaults to -1 (decide normally) What weapon should I use Prerequisite=GAPILE CrushSound=InfantrySquish NavalTargeting=5 -Strength=250 +Strength=187.5 Pip=white OccupyPip=PersonBlue Armor=none @@ -3818,7 +3822,7 @@ VoiceAttack=GIAttackCommand VoiceFeedback=GIFear VoiceSpecialAttack=GIMove DieSound=GIDie -;Teleporter=yes +Teleporter=yes ;ChronoInSound=ChronoLegionTeleport ;ChronoOutSound=ChronoLegionTeleport ;Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} @@ -3846,6 +3850,8 @@ EliteSecondary=ParaE IFVMode=6 Parasiteable=no Unnatural=yes +Snesors=yes +SensorsSight=15 ; Attack dog [ADOG] @@ -3855,11 +3861,11 @@ NotHuman=yes Category=Soldier Primary=GoodTeeth Secondary=VirtualScanner -NavalTargeting=6 +NavalTargeting=5 Prerequisite=GAPILE LeadershipRating=7 CrushSound=InfantrySquish -Strength=200 +Strength=150 Armor=none ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo @@ -3906,6 +3912,8 @@ OccupyWeapon=UCElectricBolt; The weapon I use while Occupying. Defaults to 0 (P EliteOccupyWeapon=UCElectricBoltE; The weapon I use while Occupying. Defaults to 0 (Primary) Parasiteable=no Unnatural=yes +Snesors=yes +SensorsSight=15 ;The Allied Engineer [ENGINEER] @@ -3917,7 +3925,7 @@ Secondary=VirtualScanner ; gs the computer uses range to determine what building Prerequisite=GAPILE CrushSound=InfantrySquish LeadershipRating=3 -Strength=150 +Strength=112.5 Armor=none TechLevel=1 Sight=4 @@ -3961,6 +3969,8 @@ Crushable=no OmniCrushResistant=yes Parasiteable=no Unnatural=yes +Snesors=yes +SensorsSight=15 ;The Allied Engineer [AENGINEER] @@ -3973,7 +3983,7 @@ Secondary=VirtualScanner ; gs the computer uses range to determine what building Prerequisite=GAPILE,GATECH CrushSound=InfantrySquish LeadershipRating=3 -Strength=150 +Strength=112.5 Armor=none TechLevel=9 Sight=4 @@ -4017,6 +4027,8 @@ Crushable=no OmniCrushResistant=yes Parasiteable=no Unnatural=yes +Snesors=yes +SensorsSight=15 ; GI [GGI] @@ -4029,9 +4041,9 @@ OpenTransportWeapon=1;defaults to -1 (decide normally) What weapon should I use Occupier=yes;yes ; I can Occupy UC buildings OccupyWeapon=UCElectricBolt; The weapon I use while Occupying. Defaults to 0 (Primary) EliteOccupyWeapon=UCElectricBoltE; The weapon I use while Occupying. Defaults to 0 (Primary) -Prerequisite=GAPILE +Prerequisite=GAPILE,RADAR CrushSound=InfantrySquish -Strength=200 +Strength=150 Pip=white Armor=none NavalTargeting=5 @@ -4082,6 +4094,8 @@ OmniCrushResistant=yes DetectDisguise=yes Parasiteable=no Unnatural=yes +Snesors=yes +SensorsSight=15 [JUMPJET] UIName=Name:JUMPJET @@ -4092,7 +4106,7 @@ JumpJet=yes Primary=20mm Prerequisite=GAPILE,RADAR Crushable=yes -Strength=250 +Strength=187.5 Fearless=yes ;OpportunityFire=yes ;gs Doesn't work because will fly backwards to point towards it and never shoot Armor=none @@ -4150,6 +4164,8 @@ Crushable=no OmniCrushResistant=yes Parasiteable=no Unnatural=yes +Snesors=yes +SensorsSight=15 ; RA2 Spy @@ -4160,7 +4176,7 @@ Category=Soldier Prerequisite=GAPILE,GATECH CrushSound=InfantrySquish LeadershipRating=3 -Strength=200 +Strength=150 Primary=MakeupKit ; virtual weapon that picks disguise CanPassiveAquire=no ; Won't try to pick up own targets CanRetaliate=no; Won't fire back when hit @@ -4205,6 +4221,8 @@ OmniCrushResistant=yes DetectDisguise=yes Parasiteable=no Unnatural=yes +Snesors=yes +SensorsSight=15 [GHOST] UIName=Name:GHOST @@ -4223,7 +4241,7 @@ CrushSound=InfantrySquish Crushable=no OmniCrushResistant=yes TiberiumProof=yes -Strength=250 +Strength=187.5 Armor=flak TechLevel=9 Pip=red @@ -4269,7 +4287,7 @@ DetectDisguise=yes Parasiteable=no Unnatural=yes Snesors=yes -SensorsSight=10 +SensorsSight=15 [TANY] UIName=Name:TANYA @@ -4294,8 +4312,8 @@ Sight=8 Speed=7 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no -Cost=5000 -Soylent=750 +Cost=2500 +Soylent=2500 Points=50 IsSelectableCombatant=yes VoiceSelect=TanyaPrimeSelect @@ -4335,8 +4353,8 @@ EliteOccupyWeapon=UCElectricBoltE; The weapon I use while Occupying. Defaults t DetectDisguise=yes Parasiteable=no Unnatural=yes -Sensors=yes -SensorsSight=10 +Snesors=yes +SensorsSight=15 ; Chrono Legionnaire [CLEG] @@ -4362,8 +4380,8 @@ Speed=5 ;okay, we don't really need this, but give it a dummy value just to make MoveToShroud=no Teleporter=yes; Owner=British,French,Germans,Americans,Alliance -Cost=5000 -Soylent=750 +Cost=2500 +Soylent=2500 Points=15 ImmuneToVeins=yes ImmuneToPsionics=yes @@ -4400,6 +4418,8 @@ DetectDisguise=yes Parasiteable=no Unnatural=yes SelfHealing=yes +Snesors=yes +SensorsSight=15 [CCOMAND] ;anybody gets into an allied tech center UIName=Name:CCOMAND @@ -4415,7 +4435,7 @@ CrushSound=InfantrySquish Crushable=no OmniCrushResistant=yes TiberiumProof=yes -Strength=200 +Strength=150 Armor=flak NavalTargeting=5 TechLevel=9 @@ -4460,7 +4480,8 @@ EliteOccupyWeapon=UCElectricBoltE; The weapon I use while Occupying. Defaults t DetectDisguise=yes Parasiteable=no Unnatural=yes - +Snesors=yes +SensorsSight=15 ;Psi-Commando ;anybody gets Yuri tech ;note, what you get is based on type of Tech Center, not country of guy who owns it [PTROOP] @@ -4478,7 +4499,7 @@ CrushSound=InfantrySquish Crushable=no OmniCrushResistant=yes TiberiumProof=yes -Strength=200 +Strength=150 Armor=flak TechLevel=9 Pip=red @@ -4514,7 +4535,7 @@ ImmuneToPsionics=yes ;Deployer=yes ;DeployFire=yes ;UndeployDelay=75 -IFVMode=8 +IFVMode=4 Trainable=yes Occupier=yes OccupyWeapon=UCElectricBolt; The weapon I use while Occupying. Defaults to 0 (Primary) @@ -4525,6 +4546,8 @@ Unnatural=yes Deployer=yes DeployFire=yes UndeployDelay=75 +Snesors=yes +SensorsSight=15 ; **************************** Side Specific ******************************* @@ -4548,8 +4571,8 @@ TechLevel=9 Sight=8 Speed=5 Owner=British,French,Germans,Americans,Alliance -Cost=5000 -Soylent=5000 +Cost=2500 +Soylent=2500 Points=10 IsSelectableCombatant=yes VoiceSelect=SniperSelect @@ -4587,7 +4610,8 @@ EliteOccupyWeapon=UCElectricBoltE; The weapon I use while Occupying. Defaults t DetectDisguise=yes Parasiteable=no Unnatural=yes - +Snesors=yes +SensorsSight=15 ; ************************************************************************** ; ****************************Soviet Infantry ****************************** @@ -4931,13 +4955,13 @@ SelfHealing=yes UIName=Name:CIVAN Name=Chrono Ivan Category=Soldier -Prerequisite=BARRACKS -RequiresStolenSovietTech=yes +Prerequisite=GAPILE,GATECH +;RequiresStolenSovietTech=yes Primary=IvanBomber CrushSound=InfantrySquish Crushable=no TiberiumProof=yes -Strength=100 +Strength=150 Armor=none TechLevel=9 Pip=red @@ -4946,7 +4970,7 @@ Speed=6 Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=1750 -Soylent=500 +Soylent=1750 Points=50 IsSelectableCombatant=yes VoiceSelect=CrazyIvanSelect @@ -4964,6 +4988,7 @@ MovementZone=Infantry ThreatPosed=25 ; This value MUST be 0 for all building addons SpecialThreatValue=1 ImmuneToVeins=yes +ImmuneToPsionics=yes Ivan=yes;needed to differentiate from Bomber, which is C4, and engineer ;Bombable=no VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER @@ -4973,8 +4998,16 @@ EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF AttackCursorOnFriendlies=yes MoveToShroud=no IFVMode=7 -Teleporter=yes; -Trainable=no ;gs like regular ivan, since can't gain experience +Teleporter=yes +Trainable=yes +Occupier=yes +OccupyWeapon=UCElectricBolt; The weapon I use while Occupying. Defaults to 0 (Primary) +EliteOccupyWeapon=UCElectricBoltE; The weapon I use while Occupying. Defaults to 0 (Primary) +DetectDisguise=yes +Parasiteable=no +Unnatural=yes +Snesors=yes +SensorsSight=15 [LUNR] UIName=Name:LUNR @@ -4983,12 +5016,12 @@ Image=LUNR Category=Soldier JumpJet=yes Primary=Lunarlaser -Prerequisite=RADAR,NAHAND -Crushable=yes +Prerequisite=GAPILE,GATECH +Crushable=no Strength=250 Fearless=yes Armor=flak -TechLevel=11 +TechLevel=9 NavalTargeting=5 Sight=8 Pip=white @@ -4996,7 +5029,7 @@ Speed=10 Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no OpportunityFire=yes -Cost=600 +Cost=800 Soylent=250 Points=15 IsSelectableCombatant=yes @@ -6887,7 +6920,7 @@ Image=GTNK IFVMode=6 Prerequisite=GAWEAP Primary=105mm -Strength=600 +Strength=450 Category=AFV Armor=heavy Turret=yes @@ -6932,6 +6965,8 @@ OpportunityFire=yes ElitePrimary=105mmE Parasiteable=no Unnatural=yes +Snesors=yes +SensorsSight=15 ; ************************************************************************** ; ********************************* IFV ************************************ @@ -6943,7 +6978,7 @@ Name=IFV IFVMode=6 Prerequisite=GAWEAP Primary=HoverMissile -Strength=400 +Strength=300 Category=Transport NavalTargeting=5 Armor=light @@ -7091,11 +7126,11 @@ ElitePrimary=HoverMissileE ;Bombable=no Parasiteable=no Unnatural=yes +Snesors=yes +SensorsSight=15 ; ********************************* IFV ************************************ ; ************************************************************************** - - ; Mirage Tank [MGTK] UIName=Name:MGTK @@ -7110,7 +7145,7 @@ DisguiseWhenStill=yes;gs I can no longer pick a disguise nor deploy ;Secondary=MirageGun ;IsSimpleDeployer=yes ;gs yeah for alpha date rewrite! ;OmniFire=yes -Strength=400 +Strength=300 Category=AFV Armor=light IsTilter=yes @@ -7156,7 +7191,8 @@ CrushSound=TankCrush Parasiteable=no Unnatural=yes OpportunityFire=yes -Bunkerable=yes +Snesors=yes +SensorsSight=15 ;Prism Tank [SREF] @@ -7168,7 +7204,7 @@ NavalTargeting=5 ; SJM removed; see abusive section below... ; Primary=Comet ; ElitePrimary=SuperComet ; Elite Weapon -Strength=300 +Strength=225 Category=AFV Armor=light ; SJM: begin abuse of turret-changing code ---- @@ -7222,6 +7258,8 @@ ImmuneToPsionics=yes OpportunityFire=yes Parasiteable=no Unnatural=yes +Snesors=yes +SensorsSight=15 ;Battle Fortress [BFRT] @@ -7230,7 +7268,7 @@ Name=Battle Fortress Prerequisite=GAWEAP,GATECH Primary=AKM IFVMode=6 -Strength=1200 +Strength=900 NavalTargeting=5 Category=AFV Armor=heavy @@ -7284,6 +7322,8 @@ OpportunityFire=yes Parasiteable=no Unnatural=yes SelfHealing=yes +Snesors=yes +SensorsSight=15 ; Mobile Construction Vehicle [AMCV] @@ -7294,7 +7334,7 @@ IFVMode=6 Turret=yes Primary=AKM Prerequisite=GAWEAP,GADEPT -Strength=2000 +Strength=1500 Category=Support Armor=heavy DeploysInto=GACNST @@ -7333,21 +7373,20 @@ ImmuneToVeins=yes ImmuneToPsionics=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF -Trainable=no ElitePrimary=AKME OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher Parasiteable=no Unnatural=yes Trainable=yes Sensors=yes -SensorsSight=10 +SensorsSight=15 ; Landing Craft [LCRF] UIName=Name:LCRF Name=Landing Craft Prerequisite=GAYARD,GATECH -Strength=1200 +Strength=900 Primary=AKM IFVMode=6 Turret=yes @@ -7418,8 +7457,8 @@ OpportunityFire=yes Parasiteable=no Unnatural=yes OpenTopped=yes -Sensors=yes -SensorsSight=10 +Snesors=yes +SensorsSight=15 SelfHealing=yes ;Destroyer @@ -7439,7 +7478,7 @@ NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (DESTWO) FireAngle=32 ToProtect=yes Category=Support -Strength=1200 +Strength=900 Naval=yes ;GS Armor=heavy TechLevel=4 @@ -7447,8 +7486,8 @@ Sight=7 Speed=6 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no -Cost=1200 -Soylent=1200 +Cost=1000 +Soylent=1000 Turret=no ; can't have a turrett and a NoSpawnAlt (both go in AuxVoxel) Points=30 ROT=5 @@ -7481,7 +7520,68 @@ Unnatural=yes ImmuneToVeins=yes ImmuneToPsionics=yes Parasiteable=no -GuardRange=10 +GuardRange=15 + +;X attack sub +[XSUB] +UIName=Name:Boomer +Name=Nuclear Submarine +Image=BSUB +Prerequisite=GAYARD +Primary=Sublaser +Secondary=MammothTuskX;CruiseMissile +NavalTargeting=5 +LandTargeting=0 +FireAngle=64 +Category=AFV +Strength=900 +Owner=British,French,Germans,Americans,Alliance +Naval=yes +Armor=heavy +TechLevel=2 +Underwater=yes +Sight=8 +Sensors=yes +SensorsSight=15 +Speed=6 +CrateGoodie=no +AllowedToStartInMultiplayer=no +Cost=1000 +Soylent=1000 +Turret=no +Points=30 +ROT=4 +Crusher=no;gs yes +Crewed=no +Weight=4 +Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 +VoiceSelect=SlySelect +VoiceMove=SlyMove +VoiceAttack=SlyAttackCommand +VoiceSecondaryWeaponAttack=SlyAttackCommand +VoiceFeedback=SlyFear +VoiceSpecialAttack=SlyMove +DieSound=SlyDie +MoveSound=BoomerMoveStart +Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1} +SpeedType=Float +MovementZone=Water +ThreatPosed=20 ; This value MUST be 0 for all building addons +Accelerates=true +Cloakable=yes +CloakingSpeed=1 +VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER +EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF +TooBigToFitUnderBridge=true +ElitePrimary=SublaserE +EliteSecondary=MammothTuskXE +OpportunityFire=yes +TypeImmune=yes +Size=20 +Unnatural=yes ; for underwater units this means that they will be punched instead of grabbed by a squid +ImmuneToVeins=yes +ImmuneToPsionics=yes +Parasiteable=no ;Dolphin [DLPH] @@ -7495,7 +7595,7 @@ NavalTargeting=5 LandTargeting=0 FireAngle=64 Category=AFV -Strength=400 +Strength=300 Naval=yes ;GS Armor=light TechLevel=5 @@ -7507,8 +7607,8 @@ Speed=9 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no -Cost=2000 -Soylent=2000 +Cost=1250 +Soylent=1250 Turret=no Points=15 ROT=6 @@ -7555,7 +7655,7 @@ NavalTargeting=5 ;LandTargeting=0 ToProtect=yes Category=AFV -Strength=2400 +Strength=1600 Naval=yes Armor=light TechLevel=7 @@ -7564,7 +7664,7 @@ Speed=5 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no -Cost=10000 +Cost=5000 Soylent=1200 Points=35 ROT=4 @@ -7580,7 +7680,7 @@ RadialFireSegments=10 ;OmniFire=yes ;GEF moved to weapon OpportunityFire=yes Sensors=yes -SensorsSight=21 +SensorsSight=25 ;Reload=60 ;;Reload=10 ; For testing. ;EmptyReload=180 @@ -7622,7 +7722,6 @@ Name=Aircraft Carrier Prerequisite=GAYARD,TECH Primary=HornetLauncher Secondary=MammothTuskX -CanPassiveAquire=no ; Won't try to pick up own targets Spawns=ORCA SpawnsNumber=4 SpawnRegenRate=300 @@ -7630,7 +7729,7 @@ SpawnReloadRate=75 FireAngle=32 ToProtect=yes Category=Support -Strength=2400 +Strength=1600 Naval=yes ;GS Armor=heavy TechLevel=7 @@ -7640,7 +7739,7 @@ CrateGoodie=no Owner=British,French,Germans,Americans,Alliance ;ForbiddenHouses=Americans AllowedToStartInMultiplayer=no -Cost=15000 +Cost=10000 Soylent=2000 Turret=no Points=55 @@ -7668,7 +7767,7 @@ VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF EliteSecondary=MammothTuskXE TooBigToFitUnderBridge=true -GuardRange=10 +GuardRange=15 BuildLimit=2 Size=50 Sensors=yes @@ -7680,6 +7779,70 @@ Parasiteable=no Unnatural=yes SelfHealing=yes +;Soviet Dreadnought +[DREDX] +UIName=Name:DRED +Image=DRED +Name=Allied Dreadnought +Primary=DredLauncherX +Secondary=MammothTuskX +Prerequisite=GAYARD,GATECH +Spawns=DMISL +SpawnsNumber=4 +NavalTargeting=5 +SpawnRegenRate=53.33 +SpawnReloadRate=0 ; missile spawn don't come back +NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (DREDWO) +FireAngle=32 +ToProtect=yes +Category=Support +Strength=1600 +Naval=yes +Armor=heavy +TechLevel=10 +Sight=10 +Speed=5 +CrateGoodie=no +Owner=British,French,Germans,Americans,Alliance +AllowedToStartInMultiplayer=no +Cost=5000 +Soylent=2000 +Turret=no +Points=55 +Weight=4 +ROT=4 +Crusher=no ;gs yes +Crewed=no +;OmniFire=yes ;GEF moved to weapon +IsSelectableCombatant=yes +Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 +VoiceSelect=GenSovWaterSelect +VoiceMove=GenSovWaterMove +VoiceAttack=GenSovWaterAttackCommand +VoiceFeedback= +DieSound= +SinkingSound=GenLargeWaterDie +OpportunityFire=yes +MoveSound=DreadnoughtMoveStart +Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1} +SpeedType=Float +MovementZone=Water +ThreatPosed=25 ; This value MUST be 0 for all building addons +DamageParticleSystems=SparkSys,SmallGreySSys +VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER +EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF +EliteSecondary=MammothTuskXE +ImmuneToVeins=yes +ImmuneToPsionics=yes +TooBigToFitUnderBridge=true +GuardRange=15 +BuildLimit=4 +Size=50 +Sensors=yes +SensorsSight=15 +Unnatural=yes +ImmuneToRadiation=yes +SelfHealing=yes ; harvester without back [CMON] @@ -7692,7 +7855,7 @@ Turret=yes Nominal=yes ToProtect=yes Category=Support -Strength=2000 +Strength=1500 Primary=AKM OpportunityFire=yes Armor=medium @@ -7742,7 +7905,8 @@ EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ElitePrimary=AKME Parasiteable=no Unnatural=yes - +Snesors=yes +SensorsSight=15 ; harvester [CMIN] @@ -7755,7 +7919,7 @@ Prerequisite=GAWEAP,PROC Nominal=yes ToProtect=yes Category=Support -Strength=2000 +Strength=1500 Armor=medium ;Dock=PROC ; Need both in case a building from the other team is captured. Dock=NAREFN,GAREFN @@ -7818,6 +7982,8 @@ EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ElitePrimary=AKME Parasiteable=no Unnatural=yes +Snesors=yes +SensorsSight=15 ; Robot Tank [ROBO] @@ -7843,8 +8009,8 @@ Sight=6 Speed=11 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance -Cost=1000 -Soylent=1000 +Cost=800 +Soylent=800 Points=25 ROT=5 IsSelectableCombatant=yes @@ -7879,8 +8045,8 @@ PoweredUnit=yes;powered by presence of building Trainable=yes Parasiteable=no Unnatural=yes -Sensors=yes -SensorsSight=10 +Snesors=yes +SensorsSight=15 Bunkerable=yes @@ -7892,7 +8058,7 @@ UIName=Name:TNKD Name=Tank Destroyer Prerequisite=GAWEAP,RADAR Primary=SABOT -Strength=1200 +Strength=600 Category=AFV Armor=heavy Turret=yes @@ -7937,6 +8103,8 @@ ElitePrimary=SABOTE Parasiteable=no Unnatural=yes IFVMode=6 +Snesors=yes +SensorsSight=15 ; Howitzer [HOWI] @@ -7945,7 +8113,7 @@ Name=Howitzer Image=HWTZ Prerequisite=GAWEAP,GATECH Primary=HowitzerGun -Strength=600 +Strength=400 NavalTargeting=5 Category=AFV Armor=light @@ -7996,6 +8164,8 @@ Explodes=yes SelfHealing=yes CanPassiveAquire=no IFVMode=6 +Snesors=yes +SensorsSight=15 ; ************************************************************************** ; ******************************Soviet Units ******************************* @@ -8554,33 +8724,33 @@ TooBigToFitUnderBridge=true [DRED] UIName=Name:DRED Name=Dreadnought +Prerequisite=NAYARD,NATECH Primary=DredLauncher -Secondary=MammothTuskX -Prerequisite=GAYARD,GATECH +CanPassiveAquire=no ; Won't try to pick up own targets Spawns=DMISL SpawnsNumber=2 -NavalTargeting=5 SpawnRegenRate=80 SpawnReloadRate=0 ; missile spawn don't come back NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (DREDWO) FireAngle=32 ToProtect=yes Category=Support -Strength=2400 +Strength=800 Naval=yes Armor=heavy -TechLevel=10 -Sight=10 -Speed=5 +TechLevel=6 +Sight=7 +Speed=4 CrateGoodie=no -Owner=British,French,Germans,Americans,Alliance +Owner=Russians,Confederation,Africans,Arabs +;ForbiddenHouses=Russians AllowedToStartInMultiplayer=no -Cost=10000 +Cost=2000 Soylent=2000 Turret=no Points=55 Weight=4 -ROT=4 +ROT=1 Crusher=no ;gs yes Crewed=no ;OmniFire=yes ;GEF moved to weapon @@ -8592,7 +8762,6 @@ VoiceAttack=GenSovWaterAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie -OpportunityFire=yes MoveSound=DreadnoughtMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1} SpeedType=Float @@ -8601,18 +8770,10 @@ ThreatPosed=25 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF -EliteSecondary=MammothTuskXE -ImmuneToVeins=yes -ImmuneToPsionics=yes TooBigToFitUnderBridge=true GuardRange=10 -BuildLimit=4 +;BuildLimit=1 Size=50 -Sensors=yes -SensorsSight=10 -Unnatural=yes -ImmuneToRadiation=yes -SelfHealing=yes ; harvester without back [HORV] @@ -9434,67 +9595,6 @@ SpawnReloadRate=0 ; missile spawn don't come back ;NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (DREDWO) Unnatural=yes ; for underwater units this means that they will be punched instead of grabbed by a squid -;X attack sub -[XSUB] -UIName=Name:Boomer -Name=Nuclear Submarine -Image=BSUB -Prerequisite=GAYARD -Primary=Sublaser -Secondary=MammothTuskX;CruiseMissile -NavalTargeting=5 -LandTargeting=0 -FireAngle=64 -Category=AFV -Strength=1200 -Owner=British,French,Germans,Americans,Alliance -Naval=yes -Armor=heavy -TechLevel=2 -Underwater=yes -Sight=8 -Sensors=yes -SensorsSight=15 -Speed=6 -CrateGoodie=no -AllowedToStartInMultiplayer=no -Cost=1500 -Soylent=1500 -Turret=no -Points=30 -ROT=4 -Crusher=no;gs yes -Crewed=no -Weight=4 -Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 -VoiceSelect=SlySelect -VoiceMove=SlyMove -VoiceAttack=SlyAttackCommand -VoiceSecondaryWeaponAttack=SlyAttackCommand -VoiceFeedback=SlyFear -VoiceSpecialAttack=SlyMove -DieSound=SlyDie -MoveSound=BoomerMoveStart -Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1} -SpeedType=Float -MovementZone=Water -ThreatPosed=20 ; This value MUST be 0 for all building addons -Accelerates=true -Cloakable=yes -CloakingSpeed=1 -VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER -EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF -TooBigToFitUnderBridge=true -ElitePrimary=SublaserE -EliteSecondary=MammothTuskXE -OpportunityFire=yes -TypeImmune=yes -Size=20 -Unnatural=yes ; for underwater units this means that they will be punched instead of grabbed by a squid -ImmuneToVeins=yes -ImmuneToPsionics=yes -Parasiteable=no - ; harvester without back [SMON] UIName=Name:CMON @@ -11126,6 +11226,89 @@ ImmuneToPsionics=yes Bunkerable=no; Units default to yes, others default to no SelfHealing=yes + +; Soviet Siege Chopper +[SCHPX] +UIName=Name:SiegeChopper +Name=Allied Attack Chopper +Image=SCHP +Prerequisite=GAWEAP,GATECH +Primary=BlackHawkLaser +Secondary=160mmX +Strength=450 +Category=AirPower +JumpJet=yes +NavalTargeting=5 +Armor=light +TechLevel=7 +Sight=7 +Speed=13 +PitchSpeed=1.1 +JumpjetSpeed=30 ;params not defined use defaults (old globals way up top) +JumpjetClimb=10 +JumpjetCrash=40 ; Climb, but down +JumpJetAccel=13 +JumpJetTurnRate=6 +JumpjetHeight=500 +JumpjetWobbles=.01 +JumpjetDeviation=1 +Owner=Russians,Confederation,Africans,Arabs +Cost=1400 +Soylent=1400 +Points=15 +ROT=5 +Crewed=no +ConsideredAircraft=yes +Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 +MaxDebris=3 +VoiceSelect=IntruderSelect +VoiceMove=IntruderMove +VoiceAttack=IntruderAttackCommand +VoiceCrashing=IntruderVoiceDie +CrashingSound=IntruderDie +DieSound= +ImpactLandSound=GenAircraftCrash +;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying +Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet +MovementZone=Fly +DamageParticleSystems=SparkSys,SmallGreySSys +;AuxSound1=BlackOpsTakeOff ;Taking off +;AuxSound2=BlackOpsLanding ;Landing +ThreatPosed=0 +SpecialThreatValue=1 +VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER +EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF +Size=15 +SizeLimit=2 +HoverAttack=yes +AllowedToStartInMultiplayer=no +Crashable=no +;CanPassiveAquire=no ; Won't try to pick up own targets +SpeedType=Hover +MoveSound=SeigeChopperMoveLoop +OpportunityFire=yes +EnterTransportSound=EnterTransport +LeaveTransportSound=ExitTransport +ElitePrimary=BlackHawkLaserE +EliteSecondary=160mmXE +PreventAttackMove=yes +TooBigToFitUnderBridge=true +Trainable=yes +Bunkerable=no; Units default to yes, others default to no +IsSimpleDeployer=yes +UnloadingClass=SCHD +DeployingAnim=SCHPDEPL +DeployFire=yes +Turret=yes +DeployToLand=yes +IsSelectableCombatant=yes ; TR +Unnatural=yes +Parasiteable=no +ImmuneToPsionics=yes +ImmuneToVeins=yes +Sensors=yes +SensorsSight=15 + ; Intruder ;Harrier [ORCA] UIName=Name:ORCA @@ -11188,6 +11371,8 @@ AllowedToStartInMultiplayer=no ImmuneToPsionics=yes ElitePrimary=MaverickE PreventAttackMove=yes +Sensors=yes +SensorsSight=15 ; Destroyer's helicopter [ASW] @@ -11492,88 +11677,6 @@ Turret=yes DeployToLand=yes IsSelectableCombatant=yes ; TR -; Soviet Siege Chopper -[SCHPX] -UIName=Name:SiegeChopper -Name=Allied Attack Chopper -Image=SCHP -Prerequisite=GAWEAP,GATECH -Primary=BlackHawkLaser -Secondary=160mmX -Strength=450 -Category=AirPower -JumpJet=yes -NavalTargeting=5 -Armor=light -TechLevel=7 -Sight=7 -Speed=13 -PitchSpeed=1.1 -JumpjetSpeed=30 ;params not defined use defaults (old globals way up top) -JumpjetClimb=10 -JumpjetCrash=40 ; Climb, but down -JumpJetAccel=13 -JumpJetTurnRate=6 -JumpjetHeight=500 -JumpjetWobbles=.01 -JumpjetDeviation=1 -Owner=Russians,Confederation,Africans,Arabs -Cost=1400 -Soylent=1400 -Points=15 -ROT=5 -Crewed=no -ConsideredAircraft=yes -Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 -MaxDebris=3 -VoiceSelect=IntruderSelect -VoiceMove=IntruderMove -VoiceAttack=IntruderAttackCommand -VoiceCrashing=IntruderVoiceDie -CrashingSound=IntruderDie -DieSound= -ImpactLandSound=GenAircraftCrash -;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying -Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet -MovementZone=Fly -DamageParticleSystems=SparkSys,SmallGreySSys -;AuxSound1=BlackOpsTakeOff ;Taking off -;AuxSound2=BlackOpsLanding ;Landing -ThreatPosed=0 -SpecialThreatValue=1 -VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER -EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF -Size=15 -SizeLimit=2 -HoverAttack=yes -AllowedToStartInMultiplayer=no -Crashable=yes -;CanPassiveAquire=no ; Won't try to pick up own targets -SpeedType=Hover -MoveSound=SeigeChopperMoveLoop -OpportunityFire=yes -EnterTransportSound=EnterTransport -LeaveTransportSound=ExitTransport -ElitePrimary=BlackHawkLaserE -EliteSecondary=160mmXE -PreventAttackMove=yes -TooBigToFitUnderBridge=true -Trainable=yes -Bunkerable=no; Units default to yes, others default to no -IsSimpleDeployer=yes -UnloadingClass=SCHD -DeployingAnim=SCHPDEPL -DeployFire=yes -Turret=yes -DeployToLand=yes -IsSelectableCombatant=yes ; TR -Unnatural=yes -Parasiteable=no -ImmuneToPsionics=yes -ImmuneToVeins=yes -Sensors=yes -SensorsSight=10 - ; Camera Dolly [DOLY] UIName=Name:DOLY @@ -12351,6 +12454,8 @@ AIBuildThis=yes Spyable=no ;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing ImmuneToPsionics=yes ; defaults to yes for buildings, no for others +Sensors=yes +SensorsSight=15 ; Ore Refinery [GAREFN] @@ -12520,7 +12625,7 @@ NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and Radio TargetCoordOffset=300,200,0 ImmuneToPsionics=yes ; defaults to yes for buildings, no for others Sensors=yes -SensorsSight=10 +SensorsSight=15 ; service depot [GADEPT] @@ -12799,7 +12904,7 @@ EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Trainable=yes DetectDisguise=yes Sensors=yes -SensorsSight=10 +SensorsSight=15 ;This existed ; Allied Prism Tower @@ -12853,7 +12958,7 @@ EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Trainable=yes DetectDisguise=yes Sensors=yes -SensorsSight=10 +SensorsSight=15 ; Allied SpySat [GASPYSAT] @@ -13052,7 +13157,7 @@ Prerequisite=GATECH,GACNST Adjacent=2 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry -Cost=10000 +Cost=5000 Points=30 ; Basically, Owner was meant for Side, not House. (x Houses, 2 Sides) Power=-100 Crewed=no @@ -13091,7 +13196,7 @@ Trainable=yes DetectDisguise=yes ElitePrimary=GrandCannonWeaponE Sensors=yes -SensorsSight=20 +SensorsSight=40 ; ************************************************************************** @@ -14624,7 +14729,7 @@ AntiInfantryValue=25 AntiArmorValue=25 AntiAirValue=0 Sensors=yes -SensorsSight=10 +SensorsSight=15 NavalTargeting=5 Trainable=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER @@ -14728,7 +14833,7 @@ Sight=5 Nominal=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil -Cost=10000 +Cost=7500 Points=30 Power=-200 Crewed=yes @@ -14761,7 +14866,7 @@ Armor=concrete Sight=5 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil -Cost=15000 +Cost=10000 Points=30 Power=-200 Crewed=yes @@ -15378,7 +15483,7 @@ VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Trainable=yes Sensors=yes -SensorsSight=20 +SensorsSight=80 ;Psychic Amplifier [NAPSYA] @@ -23457,9 +23562,10 @@ ROF=17.33 Range=8.25 Projectile=InvisibleLow Speed=100 -Warhead=SA +Warhead=SAX Report=PillboxAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does ; SJM thinks this is silly for a machine gun: Bright=true ; pill box gun @@ -23469,9 +23575,10 @@ ROF=17.33 Range=8.25 Projectile=InvisibleLow Speed=100 -Warhead=SA +Warhead=SAX Report=PillboxAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does ; SJM thinks this is silly for a machine gun: Bright=true ;Rocket Tower Grenade @@ -23519,6 +23626,7 @@ Warhead=APSplashX DecloakToFire=no Burst=2 OmniFire=yes +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does ;Bike Missile [BikeMissile] @@ -23540,6 +23648,7 @@ Speed=150 Warhead=SAMTowerWH Report=PatriotAttack TurboBoost=yes +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does ;SAM missile [RedEye2E] @@ -23551,6 +23660,7 @@ Speed=150 Warhead=SAMTowerWH Report=PatriotAttack TurboBoost=yes +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does ;Hover Missile [HoverMissile] @@ -23560,9 +23670,10 @@ Range=7 Burst=2 Projectile=AAHeatSeeker2 Speed=40 -Warhead=HE +Warhead=HEX Report=SeawolfAttack MinimumRange=1 +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does ;GI Missile Launcher [MissileLauncher] @@ -23575,6 +23686,7 @@ Speed=30 ;40 Warhead=GUARDWH Report=GuardianGIDeployedAttack MinimumRange=1 +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does ;Cruise Missile [CruiseMissile] @@ -23625,6 +23737,7 @@ Warhead=SAMWH Report=AegisAttack TurboBoost=yes OmniFire=yes +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does ;Ghost's Rail Gun [LtRail] @@ -23854,6 +23967,7 @@ Projectile=Invisible5 Warhead=Mechanical;gs please do not use the warhead marked "do not use" Super Report=SealPlaceBomb SabotageCursor=yes ;gs instead of normal fire cursor to avoid confusion +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [SapperE] Damage=9999 ; a boatload (get it?) @@ -23867,6 +23981,7 @@ Projectile=Invisible5 Warhead=Mechanical;gs please do not use the warhead marked "do not use" Super Report=SealPlaceBomb SabotageCursor=yes ;gs instead of normal fire cursor to avoid confusion +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does ; rifle soldier weapons (multiple shots) [M1Carbine] @@ -23937,10 +24052,11 @@ ROF=13.33 Range=5 Projectile=InvisibleLow Speed=100 -Warhead=SA +Warhead=SAX Report=GIAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OccupantAnim=UCFLASH +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [Para] Damage=37.5;23 @@ -23948,10 +24064,11 @@ ROF=10 Range=6 Projectile=InvisibleLow Speed=100 -Warhead=SSA +Warhead=SSAX Report=GIAttackDeployed Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OccupantAnim=UCFLASH +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [20mmRapid] Damage=30 @@ -23969,9 +24086,10 @@ ROF=20 Range=6 Projectile=Invisible3 Speed=100 -Warhead=SSA +Warhead=SSAX Report=RocketeerAttack OmniFire=yes +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [MP5] Damage=187.5 @@ -23982,6 +24100,7 @@ Speed=100 Warhead=HollowPoint Report=SealAttack AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon) +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [DoublePistols] Damage=250 @@ -23992,6 +24111,7 @@ Speed=100 Warhead=HollowPoint2 Report=TanyaAttack AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon) +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [AKM] Damage=81.25 @@ -24003,6 +24123,7 @@ Warhead=BORISWH Report=BorisAttack OmniFire=yes AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon) +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [TERMIGUN] Damage=125 @@ -24052,6 +24173,7 @@ Projectile=InvisibleAll Speed=100 Warhead=HollowPoint5 Report=SealAttack +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [FakeC4] Damage=9999 @@ -24073,11 +24195,12 @@ Speed=100 Report=SniperAttack Warhead=HollowPoint3 RevealOnFire=no ; Doesn't clear shroud when fired +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [Virusgun] Damage=125 ROF=100 -Range=10 +Range=7 Projectile=InvisibleLow Speed=100 Report=VirusAttack @@ -24088,7 +24211,7 @@ OpenToppedAnim=GUNFIRE;weapon doesn't have an anim naturally, so use this one wh [VirusgunE] Damage=125 ROF=80 -Range=16 +Range=7 Projectile=InvisibleLow Speed=100 Report=VirusAttack @@ -24134,6 +24257,7 @@ LaserOuterSpread=0,0,0 LaserDuration=15 IsLaser=true ; this flag tells the game to use the special laser draw effect OmniFire=yes +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [BlackHawkLaserE] Damage=135 @@ -24150,7 +24274,7 @@ LaserDuration=15 IsLaser=true ; this flag tells the game to use the special laser draw effect OmniFire=yes Burst=2 - +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does ; man-packed anti-tank missile (bazooka type) [Dragon] @@ -24182,10 +24306,11 @@ Range=7 Projectile=AirToGroundMissile ;GEF was AAHeatSeeker2 ; was HeatSeeker Speed=70 Warhead=NUKE -Report=IntruderAttack +Report=MigAttack Burst=1 RadLevel=1000 OmniFire=yes +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [Maverick2] Damage=300 @@ -24197,6 +24322,7 @@ Warhead=NUKESWH Report=BlackEagleAttack RadLevel=1000 OmniFire=yes +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [Maverick3] Damage=750 @@ -24215,8 +24341,9 @@ Range=7 Projectile=AirToGroundMissile ;GEF was AAHeatSeeker2 ; was HeatSeeker Speed=70 Warhead=ORCAAP -Report=MigAttack +Report=IntruderAttack OmniFire=yes +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [ParaDropWeapon] ; Dummy weapon, not actually fired. Damage=60 @@ -24365,9 +24492,10 @@ ROF=40 Range=6 Projectile=Cannon Speed=40 -Warhead=AP +Warhead=APX Report=GrizzlyTankAttack Anim=GUNFIRE +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does Bright=yes ; large anti-armor cannon (two shooter) @@ -24442,6 +24570,7 @@ Report=TankDestroyerAttack Anim=GUNFIRE Bright=yes OmniFire=yes +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does ; Howitzer gun [HowitzerGun] @@ -24457,6 +24586,7 @@ Anim=GUNFIRE Bright=yes RadLevel=1000 OmniFire=yes +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does ; Howitzer gun [HowitzerGunE] @@ -24473,6 +24603,7 @@ Bright=yes RadLevel=1000 OmniFire=yes Burst=2 +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [Bomb] Damage=160 @@ -24517,6 +24648,7 @@ Burst=2 Report=ApocalypseAttackAir OmniFire=yes DecloakToFire=no +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does ; Vehicle carried anti-tank missile [MammothTuskXE] @@ -24586,10 +24718,10 @@ Warhead=Special ; Dreadnought missile [DredLauncher] -Damage=75 -ROF=33.33 +Damage=50 +ROF=50 Burst=2 -Range=-2 +Range=25 ;Range=-2 MinimumRange=8; the missiles need time to align Spawner=yes @@ -24598,6 +24730,20 @@ Speed=15 Warhead=Special OmniFire=yes +; Dreadnought missile +[DredLauncherX] +Damage=75 +ROF=33.33 +Burst=4 +Range=-2 +;Range=-2 +MinimumRange=8; the missiles need time to align +Spawner=yes +Projectile=InvisibleAll +Speed=15 +Warhead=Special +OmniFire=yes + ; Drone emmiting gas on your head [ChaosAttack] Damage=600 @@ -24642,7 +24788,7 @@ FireInTransport=no;can't fire out of the BattleFortress ; Dog humping [GoodTeeth] Damage=9999 -ROF=20 +ROF=10 Range=2.5 CellRangefinding=yes Projectile=ADOGJUMP @@ -24651,6 +24797,7 @@ Warhead=ParasiteDogNoBuilding ; infantry only version LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet) Report=DogAttack FireInTransport=no;can't fire out of the BattleFortress +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [AlligatorBite] ; Alligator bite Range=1.5 @@ -24756,6 +24903,7 @@ Spawner=yes Projectile=Invisible Speed=10 Warhead=Special +MinimumRange=10 OmniFire=yes ; Destroyer's rangefinder virtual weapon for Helicopters @@ -24863,6 +25011,7 @@ Projectile=InvisibleAll;GEF Chrono Legionaires can now shoot over walls ;Invisib Warhead=ChronoBeam Report=ChronoLegionAttack IsRadBeam=yes +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does ; Fire by Desolater [RadBeamWeapon] @@ -24904,6 +25053,7 @@ LaserDuration = 15 IsLaser=true ; this flag tells the game to use the special laser draw effect IsHouseColor=true Report=PrismTowerAttack +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [PrismShotE] Damage=270 @@ -24919,6 +25069,7 @@ LaserDuration = 15 IsLaser=true ; this flag tells the game to use the special laser draw effect IsHouseColor=true Report=PrismTowerAttack +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [Yuribustshot] Damage=120 @@ -24998,6 +25149,7 @@ Warhead=Electric Report=TeslaTankAttack Projectile=InvisibleAll IsElectricBolt=true +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does ; Fire by Telsa Trooper at Tesla Coil [AssaultBolt] @@ -25182,6 +25334,7 @@ Warhead=ControllerBuilding ;Report=YuriMindControl Anim=YURICNTL FireOnce=yes +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [MindControlD] Damage=5 ;Number of mind control links @@ -25194,6 +25347,7 @@ Warhead=ControllerBuilding Anim=YURICNTL FireOnce=yes DecloakToFire=no +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [SuperMindControl] Damage=1;Number of mind control links @@ -25216,6 +25370,7 @@ Warhead=ControllerBuilding ;Report=YuriMindControl Anim=YURICNTL FireOnce=yes +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [UltimateMindControlS] Damage=10;Number of mind control links @@ -25227,6 +25382,7 @@ Warhead=ControllerBuilding ;Report=YuriMindControl Anim=YURICNTL FireOnce=yes +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [MultipleMindControlTank] Damage=3; this is an infinite mind control, so this just affects pips @@ -25262,6 +25418,7 @@ Warhead=ControllerBuilding ;Report=YuriMindControl Anim=YURICNTL FireOnce=yes +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [PsiWave] Damage=250;Needed to be considered offensive unit @@ -25287,6 +25444,7 @@ FireOnce=yes ; Only fire once; don't stay in attack mission Report=YuriDeploy Anim=RING1 DecloakToFire=no +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [SuperPsiWave] Damage=250;Needed to be considered offensive unit @@ -25368,6 +25526,7 @@ Anim=VTMUZZLE DisguiseFakeBlinkTime=15 ; when a mirage fires, its disguise blinks for this long for VISUAL ONLY, not a logic blink RevealOnFire=no ; Doesn't clear shroud when fired OmniFire=yes +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [GrandCannonWeapon] Damage=300 @@ -25458,7 +25617,7 @@ LaserOuterSpread= 0,0,0 LaserDuration = 15 IsLaser=true ; this flag tells the game to use the special laser draw effect OmniFire=yes - +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [LunarlaserE] Damage=37.5 @@ -25474,6 +25633,7 @@ LaserOuterSpread= 0,0,0 LaserDuration = 15 IsLaser=true ; this flag tells the game to use the special laser draw effect OmniFire=yes +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [Sublaser] Damage=150 @@ -25492,6 +25652,7 @@ LaserDuration = 15 IsLaser=true ; this flag tells the game to use the special laser draw effect OmniFire=true DecloakToFire=no +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [SublaserE] Damage=225 @@ -25509,6 +25670,7 @@ LaserOuterSpread= 0,0,0 LaserDuration = 15 IsLaser=true ; this flag tells the game to use the special laser draw effect OmniFire=true +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does DecloakToFire=no [DiskLaser] @@ -25559,6 +25721,7 @@ IsHouseColor=true LaserOuterSpread= 0,0,0 LaserDuration = 15 IsLaser=true ; this flag tells the game to use the special laser draw effect +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [CometFragment] Damage=50 @@ -25574,11 +25737,12 @@ IsHouseColor=true LaserOuterSpread= 0,0,0 LaserDuration = 15 IsLaser=true ; this flag tells the game to use the special laser draw effect +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [SublaserFragment] Damage=50 ROF=80 -Range=5 +Range=4 Projectile=SmallCometP Speed=10 Warhead=SublaserWH @@ -25590,11 +25754,12 @@ LaserOuterSpread= 0,0,0 LaserDuration = 15 IsLaser=true ; this flag tells the game to use the special laser draw effect DecloakToFire=no +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [SublaserFragmentE] Damage=75 ROF=80 -Range=5 +Range=4 Projectile=SmallCometP Speed=10 Warhead=SublaserWH @@ -25606,6 +25771,7 @@ LaserOuterSpread= 0,0,0 LaserDuration = 15 IsLaser=true ; this flag tells the game to use the special laser draw effect DecloakToFire=no +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [TeslaFragment] Damage=30 @@ -25628,12 +25794,13 @@ Report=TeslaCoilAttack Warhead=Electric IsElectricBolt=true Anim=PIFFPIFF ;gs TEMP### +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does ; Fire by Magnetron [MagneticBeam] Damage=5000 ROF=20 -Range=12 +Range=8 MinimumRange=3 Speed=100 Projectile=InvisibleHigh @@ -25669,9 +25836,10 @@ ROF=10.66 Range=7;4 Projectile=InvisibleAll Speed=100 -Warhead=SSA +Warhead=SSAX Report=IFVAttackGround Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does ; Fire by Telsa Trooper [CRElectricBolt] @@ -25684,6 +25852,7 @@ Report=TeslaTankAttack Projectile=ElectricbounceX IsElectricBolt=true AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon) +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does ;Rocket Infantry [CRBAZOOKA] @@ -25694,6 +25863,7 @@ Projectile=AAHeatSeeker2 Speed=25 Warhead=AP Report=FlakCannonAttack +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [CRMP5] ;reimplementing this as an anti-infantry IFV weapon Damage=234.375 @@ -25706,6 +25876,7 @@ Report=SealAttack AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon) ;OmniFire=yes ;DistributedWeaponFire=yes +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [CRMakeupKit] ; Mirage tank's version since he targets different things Damage=1 @@ -25717,6 +25888,7 @@ FireOnce=yes ; Firing clears TarCom so only one shot is fired Warhead=TankSnapshot RevealOnFire=no ; Doesn't clear shroud when fired Report=MirageTankDisguise +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does ; Fire by Chrono Legion [CRNeutronRifle] @@ -25729,6 +25901,7 @@ Warhead=ChronoBeam Report= IsRadBeam=yes Report=ChronoLegionAttack +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does ; rifle soldier weapons (multiple shots) [CRM1Carbine] @@ -25739,6 +25912,7 @@ Projectile=InvisibleLow Speed=100 Warhead=SA Report=GIAttack +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [CRNuke] Damage=450 ;changed from 600 on 11/30 @@ -25750,6 +25924,7 @@ RadLevel=1000 Warhead=CRNUKEWH Report=NukeExplosion Suicide=yes +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [CRTerrorBomb] Projectile=InvisibleAll @@ -25759,6 +25934,7 @@ Anim=RING1 Range=2.5 ROF=6.67 Suicide=yes +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [CRPsychicJab] Damage=56.25 @@ -25768,6 +25944,7 @@ Projectile=InvisibleAll Speed=100 Warhead=SAFlame Report=InitiateAttack +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [CRVirusGun] Damage=234.375 @@ -25778,18 +25955,20 @@ Speed=100 Report=VirusAttack Warhead=Virus;HollowPoint RevealOnFire=no ; Doesn't clear shroud when fired +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [CRSuperMindBlast] Damage=10;Needed to be considered offensive unit Range=12 ROF=64;200 needs to be closer to animation time (Kills everything anyway) -Projectile=PsychicControlX +Projectile=Psychic Speed=1 -Warhead=ControllerBuilding +Warhead=PsiPulseX AreaFire=yes ; just shoot straight at ground under feet FireOnce=yes ; Only fire once; don't stay in attack mission ;Report=YuriDeploy Anim=YURICNTL +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does ;GI Missile Launcher [CRMissileLauncher] @@ -25802,6 +25981,7 @@ Speed=40 ;40 Warhead=GUARDWH Report=GuardianGIDeployedAttack MinimumRange=1 +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [Demobomb] Damage=450 ;was 400, changed 11/30 @@ -25824,6 +26004,7 @@ Projectile=InvisibleAll Warhead=RadBeamWarhead IsRadBeam=yes Report=DesolatorAttack +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [CRMindControl] ;Damage=100;Needed to be considered offensive unit @@ -25834,17 +26015,17 @@ Report=DesolatorAttack ;Warhead=Controller ;Report=FIEND2 ;Anim=WAKE2 -Damage=7;Needed to be considered offensive unit -Range=10 +Damage=9999;Needed to be considered offensive unit +Range=5.5 ROF=64;200 needs to be closer to animation time (Kills everything anyway) -Projectile=PsychicControlX +Projectile=PsychicX Speed=1 -Warhead=ControllerBuilding +Warhead=PsiPulseX AreaFire=yes ; just shoot straight at ground under feet FireOnce=yes ; Only fire once; don't stay in attack mission ;Report=YuriDeploy Anim=YURICNTL - +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [CRAWP] Damage=312.5;200 @@ -25855,6 +26036,7 @@ Speed=100 Report=SILENCER Warhead=HollowPoint3 RevealOnFire=no ; Doesn't clear shroud when fired +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does ; Fire by Prism Cannon [CowShot];[PrismShot] @@ -25891,6 +26073,7 @@ Speed=50 Report=FlakTrackAttackGround ; put in new sound for this Warhead=FlakTWH Anim=GUNFIRE +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; @@ -26093,6 +26276,7 @@ Warhead=GRIZAPE Report=GrizzlyTankAttack Anim=VTMUZZLE Bright=yes +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does Burst=2 ; large anti-armor cannon (two shooter) @@ -26127,10 +26311,10 @@ ROF=3.33 Range=6 Projectile=Invisible3 Speed=100 -Warhead=SSA +Warhead=SSAX Report=RocketeerAttack OmniFire=yes - +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [155mmE] Damage=90 @@ -26192,6 +26376,7 @@ Warhead=Electric Report=TeslaTankAttack Projectile=ElectricbounceX IsElectricBolt=true +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does ; Fire by Telsa Trooper [ElectricBoltE] @@ -26215,6 +26400,7 @@ Report=TeslaTankAttack Projectile=InvisibleAll IsElectricBolt=true AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon) +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [UCElectricBoltE] Damage=100 @@ -26226,6 +26412,7 @@ Report=TeslaTankAttack Projectile=InvisibleAll IsElectricBolt=true AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon) +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [ElectricFragment] Damage=50 @@ -26254,6 +26441,7 @@ IsHouseColor=true LaserOuterSpread= 0,0,0 LaserDuration = 15 IsLaser=true ; this flag tells the game to use the special laser draw effect +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [SuperCometFragment] Damage=75 @@ -26270,6 +26458,7 @@ IsHouseColor=true LaserOuterSpread= 0,0,0 LaserDuration = 15 IsLaser=true ; this flag tells the game to use the special laser draw effect +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [MirageGunE] Damage=225 @@ -26284,6 +26473,7 @@ Bright=yes DisguiseFakeBlinkTime=5 ; when a mirage fires, its disguise blinks for this long for VISUAL ONLY, not a logic blink RevealOnFire=no ; Doesn't clear shroud when fired OmniFire=yes +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [BlimpBombE] Damage=250 @@ -26333,12 +26523,13 @@ Projectile=InvisibleAll Warhead=ChronoBeam Report=ChronoLegionAttack IsRadBeam=yes +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does ; Fire by Magnetron [MagneticBeamE] Damage=10000 ROF=20 -Range=10 +Range=7 MinimumRange=3 Speed=100 Projectile=InvisibleHigh @@ -26467,6 +26658,7 @@ Warhead=APSplashX DecloakToFire=no Burst=4 OmniFire=yes +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [SonicZapE] Damage=12 @@ -26491,9 +26683,10 @@ Range=7 Burst=4 Projectile=AAHeatSeeker2 Speed=40 -Warhead=HE +Warhead=HEX Report=SeawolfAttack MinimumRange=1 +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [MissileLauncherE] Damage=75 @@ -26505,6 +26698,7 @@ Speed=40 Warhead=GUARDWH Report=GuardianGIDeployedAttack MinimumRange=1 +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does ;Hover Missile - AA only [HoverMissile2e] @@ -26527,6 +26721,7 @@ Speed=100 Report=SniperAttack Warhead=HollowPoint3 RevealOnFire=no ; Doesn't clear shroud when fired +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [MP5E] Damage=187.5 @@ -26537,6 +26732,7 @@ Speed=100 Warhead=HollowPoint Report=SealAttack AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon) +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [ChronoMP5E] Damage=187.5 @@ -26546,6 +26742,7 @@ Projectile=InvisibleAll Speed=100 Warhead=HollowPoint5 Report=SealAttack +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [ATGUNE] Damage=65 @@ -26571,6 +26768,7 @@ Anim=VTMUZZLE Bright=yes Burst=2 OmniFire=yes +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [20mmRapidE] Damage=50 @@ -26607,6 +26805,7 @@ Report=AegisAttack TurboBoost=yes OmniFire=yes Burst=1 +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [DoublePistolsE] Damage=250 @@ -26617,6 +26816,7 @@ Speed=100 Warhead=HollowPoint2 Report=TanyaAttack AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon) +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does [AKME] Damage=135 @@ -26628,6 +26828,7 @@ Warhead=BORISWH Report=BorisAttack AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon) OmniFire=yes +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does ; Squid wants some boat lovin' [SquidGrabE] @@ -26661,10 +26862,11 @@ ROF=13.33 Range=5 Projectile=InvisibleLow Speed=100 -Warhead=SA +Warhead=SAX Report=GIAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OccupantAnim=UCFLASH +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does ;This was changed to be different from RA2. - DB [ParaE] @@ -26673,8 +26875,9 @@ ROF=10 Range=7 Projectile=InvisibleLow Speed=100 -Warhead=SSA +Warhead=SSAX Report=GIAttackDeployed +PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does ; ************************************************************************** @@ -27926,6 +28129,17 @@ AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=70% +; general multiple small arms fire +[SAX] +;DB Changed how Plate interacts with this warhead on 6/6. See also AP warhead. +;Verses=100%,80%,70%,50%,25%,25%,75%,50%,25%,100%,100% +CellSpread=1 +Verses=100%,80%,80%,50%,45%,45%,75%,50%,25%,100%,100% +InfDeath=1 +AnimList=PIFFPIFF,PIFFPIFF +Bullets=yes +ProneDamage=70% + [SAFlame];gs copied SA so I could change the animation ;DB Changed how Plate interacts with this warhead on 6/6. See also AP warhead. ;Verses=100%,80%,70%,50%,25%,25%,75%,50%,25%,100%,100% @@ -27970,6 +28184,17 @@ AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=80% +;super AP shot +[SSAX] +;DB Changed how Plate interacts with this warhead on 6/6. See also AP warhead. +;Verses=100%,100%,70%,60%,40%,40%,75%,50%,25%,100%,100% +Verses=100%,100%,100%,80%,60%,60%,75%,50%,25%,100%,100% +InfDeath=1 +AnimList=PIFFPIFF,PIFFPIFF +;Bright=yes +Bullets=yes +ProneDamage=80% + ;the building war-head [SSAB] ;CellSpread=.3 @@ -28017,6 +28242,27 @@ Sparky=no ;Bright=yes ProneDamage=70% ; Presumes air burst +; high explosive (shrapnel) +[HEX] +;Spread=4 +CellSpread=1 +Wall=yes +Wood=yes +;;DB Changed 7/18/01 +;;Verses=100%,90%,80%,70%,35%,35%,75%,40%,20%,80%,100% +;;Verses=100%,100%,100%,70%,35%,35%,75%,40%,20%,80%,100% +Verses=100%,100%,100%,75%,75%,55%,75%,40%,40%,100%,100% +Conventional=yes +Rocker=no +InfDeath=2 +AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 +Deform=10% +DeformThreshhold=300 +Tiberium=yes +Sparky=no +;Bright=yes +ProneDamage=70% ; Presumes air burst + ; high explosive (shrapnel) -- V3 Rocket warhead [V3WH] CellSpread=1 @@ -28277,10 +28523,22 @@ InfDeath=3 AnimList=S_CLSN16,S_CLSN22 ProneDamage=50% +; armor piercing (discarding sabot, narrow effect) +[APX] +CellSpread=.3 +Wall=yes +Wood=yes +;DB Changed AP shot on 6/6/01 to make plate armor almost immune to attacks by AP weapons. +;Verses=25%,25%,25%,75%,100%,100%,65%,45%,60%,60%,100% +Verses=50%,50%,30%,75%,100%,100%,65%,45%,60%,60%,100% +Conventional=yes +InfDeath=3 +AnimList=S_CLSN16,S_CLSN22 +ProneDamage=50% + ; armor piercing (discarding sabot, narrow effect) [GRIZAPE] CellSpread=.3 -PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,100%,100%,100%,100%,100%,65%,45%,60%,60%,100% @@ -28361,11 +28619,12 @@ ProneDamage=50% ; armor piercing (discarding sabot, narrow effect) [UltraAP] +CellSpread=.5 ;CellSpread=0 ;PercentAtMax=1 Wall=yes Wood=yes -Verses=15%,15%,15%,100%,40%,100%,15%,15%,15%,15%,100% ; can only be used on armor +Verses=50%,50%,30%,100%,100%,100%,50%,50%,50%,100%,100% ; can only be used on armor Conventional=yes InfDeath=3 AnimList=S_CLSN30 @@ -28373,11 +28632,12 @@ ProneDamage=50% ; armor piercing Elite(discarding sabot, narrow effect) [UltraAPE] +CellSpread=.5 ;CellSpread=0 ;PercentAtMax=1 Wall=yes Wood=yes -Verses=30%,30%,30%,100%,50%,100%,30%,30%,30%,100%,100% ; can only be used on armor +Verses=75%,75%,75%,100%,100%,100%,50%,50%,50%,100%,100% ; can only be used on armor Conventional=yes InfDeath=3 AnimList=VTEXPLOD @@ -28385,6 +28645,7 @@ ProneDamage=50% ; Guardian GI warhead [GUARDWH] +CellSpread=1 Wall=yes Wood=yes Verses=20%,20%,20%,100%,50%,100%,10%,10%,10%,100%,100% @@ -28543,7 +28804,7 @@ Bullets=yes ; anti-infantry rifle bullet (single shot -- very effective verses infantry) [HollowPoint2] -CellSpread=2 +CellSpread=1.5 Verses=100%,100%,100%,0%,0%,0%,60%,60%,60%,60%,100% InfDeath=1 AnimList=PIFF @@ -28551,7 +28812,7 @@ ProneDamage=100% Bullets=yes [HollowPoint3] -CellSpread=2 +CellSpread=1.5 Verses=100%,100%,100%,80%,80%,80%,80%,80%,80%,80%,100% InfDeath=1 AnimList=PIFF @@ -28847,6 +29108,7 @@ InfDeath=7 Radiation=yes [PrismWarhead] +CellSpread=1.5 Verses=200%,100%,100%,100%,100%,100%,50%,50%,50%,200%,100% InfDeath=5 Wall=yes ; SJM: This allows Prism Cannons to destroy bridges (approved by DB) @@ -28936,7 +29198,7 @@ AnimList=EXPLOMED,EXPLOLRG Sparky=no [SAMWH] -CellSpread=2 +CellSpread=1.5 PercentAtMax=1 Verses=75%,75%,75%,200%,100%,100%,40%,40%,40%,100%,100% InfDeath=3 @@ -28944,7 +29206,7 @@ AnimList=XGRYSML1,XGRYSML2,EXPLOSML ProneDamage=100% [SAMTowerWH] -CellSpread=2 +CellSpread=1.5 PercentAtMax=1 Verses=75%,75%,75%,200%,100%,100%,40%,40%,40%,100%,100% InfDeath=3 @@ -29045,8 +29307,9 @@ AnimList=SMKPUFF InfDeath=3 [CometWH] +CellSpread=1 Wall=no -Verses=100%,100%,100%,75%,50%,50%,200%,200%,200%,100%,100% +Verses=100%,100%,100%,75%,75%,75%,125%,125%,125%,100%,100% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 [SublaserWH] @@ -29065,7 +29328,7 @@ PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the da CellSpread=1 PercentAtMax=1 Wall=no -Verses=100%,100%,100%,50%,50%,50%,100%,100%,100%,100%,100% +Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 InfDeath=5 PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does @@ -29079,8 +29342,7 @@ AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 [MirageWH] // Supposed to be a heat ray. CellSpread=1 -PercentAtMax=1 -Verses=100%,100%,80%,100%,100%,100%,30%,20%,20%,100%,100% ; Needs balancing by designers +Verses=100%,100%,100%,150%,150%,150%,50%,50%,50%,100%,100% ; Needs balancing by designers AnimList=IRONFX ; temp, should have flash-o-light InfDeath=4 ; Burn death Bright=true ; This says there should be Combat Lighting. It's ignored, but we'll say it anyway. @@ -29107,7 +29369,6 @@ Verses=125%,100%,100%,0%,0%,0%,0%,0%,0%,100%,0% Bullets=yes InfDeath=7 - [DominatorWH] CellSpread=10;6; just for the damage now. Capture range is DominatorCaptureRange PercentAtMax=1 @@ -29121,6 +29382,7 @@ Bullets=yes ProneDamage=80% [BORISWH] +CellSpread=1 Verses=200%,200%,200%,60%,60%,60%,30%,30%,30%,100%,100% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF