From ec623e7e094b2ed72d92a76fbd5e1c6b5c954779 Mon Sep 17 00:00:00 2001 From: secXsQuared Date: Sat, 7 Apr 2018 03:05:41 -0400 Subject: [PATCH] !!! --- Allied/rulesmd_allied.ini | 25 +++++++++++++++++++------ 1 file changed, 19 insertions(+), 6 deletions(-) diff --git a/Allied/rulesmd_allied.ini b/Allied/rulesmd_allied.ini index 12551d1..ce3b6b8 100644 --- a/Allied/rulesmd_allied.ini +++ b/Allied/rulesmd_allied.ini @@ -239,7 +239,7 @@ ChronoRangeMinimum=0 ;this can be used to set a small range within which the del ;AmerParaDropInf=E1,GHOST,ENGINEER ;Types of infantry for the planes to drop ;AmerParaDropNum=6,6,6 ;How many of each of those infantry -AmerParaDropInf=ENGINEER,LUNR,CCOMAND,PTROOP,LUNR ;Types of infantry for the planes to drop +AmerParaDropInf=ENGINEER,LUNR,GHOST,PTROOP,LUNR ;Types of infantry for the planes to drop AmerParaDropNum=4,4,4,4,4 ;How many of each of those infantry AllyParaDropInf=E1 ;Types of infantry for the planes to drop @@ -4164,7 +4164,10 @@ VoiceSpecialAttack=SealSpecialAttack DieSound=SealDie EnterWaterSound=TanyaEntersWater LeaveWaterSound=TanyaLeavesWater -Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} +ChronoInSound=ChronoLegionTeleport +ChronoOutSound=ChronoLegionTeleport +Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} +;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 SpeedType=Amphibious MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug) @@ -12659,7 +12662,6 @@ VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Trainable=yes DetectDisguise=yes -ElitePrimary=PrismShotE Sensors=yes SensorsSight=10 @@ -14258,7 +14260,7 @@ Name=Allied Psychic Tower Image=YAPSYT BuildCat=Combat Prerequisite=GATECH,GACNST -Primary=MultipleMindControlTowerX +Primary=UltimateMindControlS TechLevel=9 Adjacent=4 Strength=910 ;750 @@ -24851,7 +24853,7 @@ FireOnce=yes [UltimateMindControl] Damage=9999;Number of mind control links -ROF=1 +ROF=2 Range=50 Projectile=PsychicControlX Speed=100 @@ -24860,6 +24862,17 @@ Warhead=ControllerBuilding Anim=YURICNTL FireOnce=yes +[UltimateMindControlS] +Damage=10;Number of mind control links +ROF=2 +Range=12 +Projectile=PsychicControlX +Speed=100 +Warhead=ControllerBuilding +;Report=YuriMindControl +Anim=YURICNTL +FireOnce=yes + [MultipleMindControlTank] Damage=3; this is an infinite mind control, so this just affects pips InfiniteMindControl=yes; this will let infinite, it will look up on the table of "MasterMind Overload" damage way above (where there is a 0 damage level) @@ -24886,7 +24899,7 @@ FireOnce=yes [MultipleMindControlTowerX] Damage=10; number of mind control links -ROF=1;125 +ROF=2;125 Range=12 Projectile=PsychicControlX Speed=100