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This commit is contained in:
parent
34f3754162
commit
f7c67f48e7
@ -3765,7 +3765,6 @@ ElitePrimary=M60E
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EliteSecondary=ParaE
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IFVMode=2
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; Attack dog
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[ADOG]
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UIName=Name:DOG
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@ -3816,6 +3815,9 @@ ImmuneToPsionics=yes
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IFVMode=0
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Trainable=yes
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Crushable=no
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Occupier=yes
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OccupyWeapon=UCElectricBolt; The weapon I use while Occupying. Defaults to 0 (Primary)
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EliteOccupyWeapon=UCElectricBolt; The weapon I use while Occupying. Defaults to 0 (Primary)
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;The Allied Engineer
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[ENGINEER]
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@ -3876,9 +3878,8 @@ Primary=M60
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Secondary=MissileLauncher ;GEF New Guardian GI weapon
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OpenTransportWeapon=1;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress
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Occupier=yes;yes ; I can Occupy UC buildings
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OccupyWeapon=MissileLauncherE
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OccupyWeapon=MissileLauncher; The weapon I use while Occupying. Defaults to 0 (Primary)
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EliteOccupyWeapon=MissileLauncherE; The weapon I use while Occupying. Defaults to 0 (Primary)
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OccupyWeapon=UCMissileLauncher; The weapon I use while Occupying. Defaults to 0 (Primary)
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EliteOccupyWeapon=UCMissileLauncherE; The weapon I use while Occupying. Defaults to 0 (Primary)
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Prerequisite=GAPILE
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CrushSound=InfantrySquish
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Strength=200
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@ -4088,8 +4089,8 @@ EliteSecondary=Sapper
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IFVMode=4
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UseOwnName=true
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Occupier=yes ; I can Occupy UC buildings
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OccupyWeapon=MP5; The weapon I use while Occupying. Defaults to 0 (Primary)
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EliteOccupyWeapon=MP5E; The weapon I use while Occupying. Defaults to 0 (Primary)
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OccupyWeapon=UCMP5; The weapon I use while Occupying. Defaults to 0 (Primary)
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EliteOccupyWeapon=UCMP5E; The weapon I use while Occupying. Defaults to 0 (Primary)
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[TANY]
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UIName=Name:TANYA
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@ -4144,8 +4145,8 @@ BuildLimit=1
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SelfHealing=yes
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UseOwnName=true
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Occupier=yes
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OccupyWeapon=DoublePistols; The weapon I use while Occupying. Defaults to 0 (Primary)
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EliteOccupyWeapon=DoublePistolsE; The weapon I use while Occupying. Defaults to 0 (Primary)
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OccupyWeapon=UCDoublePistols; The weapon I use while Occupying. Defaults to 0 (Primary)
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EliteOccupyWeapon=UCDoublePistolsE; The weapon I use while Occupying. Defaults to 0 (Primary)
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; Chrono Legionnaire
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[CLEG]
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@ -4201,6 +4202,9 @@ EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
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ElitePrimary=NeutronRifleE
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;PreventAttackMove=yes ;gs don't laugh, he can actually do this while in a plan loop
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IFVMode=10
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Occupier=yes
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OccupyWeapon=UCElectricBolt; The weapon I use while Occupying. Defaults to 0 (Primary)
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EliteOccupyWeapon=UCElectricBolt; The weapon I use while Occupying. Defaults to 0 (Primary)
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[CCOMAND] ;anybody gets into an allied tech center
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UIName=Name:CCOMAND
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@ -4255,9 +4259,9 @@ PreventAttackMove=yes
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MoveToShroud=no
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IFVMode=4
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DetectDisguise=yes
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Occupier=yes
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OccupyWeapon=ChronoMP5; The weapon I use while Occupying. Defaults to 0 (Primary)
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EliteOccupyWeapon=ChronoMP5E; The weapon I use while Occupying. Defaults to 0 (Primary)=
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Occupier=yes ; I can Occupy UC buildings
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OccupyWeapon=UCMP5; The weapon I use while Occupying. Defaults to 0 (Primary)
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EliteOccupyWeapon=UCMP5E; The weapon I use while Occupying. Defaults to 0 (Primary)
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;Psi-Commando ;anybody gets Yuri tech ;note, what you get is based on type of Tech Center, not country of guy who owns it
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[PTROOP]
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@ -4310,8 +4314,8 @@ ElitePrimary=MindControl2E
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IFVMode=4
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Trainable=yes
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Occupier=yes
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OccupyWeapon=MindControl2E; The weapon I use while Occupying. Defaults to 0 (Primary)
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EliteOccupyWeapon=MindControl2E; The weapon I use while Occupying. Defaults to 0 (Primary)
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OccupyWeapon=UCElectricBolt; The weapon I use while Occupying. Defaults to 0 (Primary)
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EliteOccupyWeapon=UCElectricBolt; The weapon I use while Occupying. Defaults to 0 (Primary)
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; **************************** Side Specific *******************************
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@ -4363,8 +4367,8 @@ BuildLimit=1
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Trainable=yes
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DetectDisguise=yes
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Occupier=yes
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OccupyWeapon=AWP; The weapon I use while Occupying. Defaults to 0 (Primary)
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EliteOccupyWeapon=AWPE; The weapon I use while Occupying. Defaults to 0 (Primary)
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OccupyWeapon=UCAWP; The weapon I use while Occupying. Defaults to 0 (Primary)
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EliteOccupyWeapon=UCAWPE; The weapon I use while Occupying. Defaults to 0 (Primary)
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; **************************************************************************
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@ -6719,7 +6723,7 @@ Cost=600
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Soylent=600
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Points=20
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ROT=5
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Crusher=no
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Crusher=yes
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TooBigToFitUnderBridge=true
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Turret=yes ;GEF should be no for ifv???
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Passengers=1
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@ -6732,7 +6736,7 @@ AirRangeBonus=4 ;GEF this should always be less than or equal to the range of th
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HasTurretTooltips=yes
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TurretCount=4
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WeaponCount=17
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OpportunityFire=yes
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Weapon1=HoverMissile ;Normal
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EliteWeapon1=HoverMissileE ;Normal
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Weapon2=RepairBullet ;Engineer
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@ -6906,6 +6910,8 @@ Size=3
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AllowedToStartInMultiplayer=no
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EliteSecondary=MirageGunE
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CrushSound=TankCrush
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Parasiteable=no
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OpportunityFire=yes
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;Prism Tank
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[SREF]
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@ -6964,6 +6970,8 @@ ZFudgeTunnel=13
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Size=3
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ImmuneToVeins=yes
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ImmuneToPsionics=yes
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OpportunityFire=yes
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Parasiteable=no
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;Battle Fortress
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[BFRT]
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@ -7019,6 +7027,8 @@ ImmuneToVeins=yes
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ImmuneToPsionics=yes
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OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
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ElitePrimary=AKME
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OpportunityFire=yes
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Parasiteable=no
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; Mobile Construction Vehicle
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[AMCV]
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@ -7064,6 +7074,7 @@ ImmuneToPsionics=yes
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Trainable=no
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Bunkerable=no; Units default to yes, others default to no
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OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
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Parasiteable=no
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; Landing Craft
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[LCRF]
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@ -7185,7 +7196,7 @@ IsSelectableCombatant=yes
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Unnatural=yes
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ImmuneToVeins=yes
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ImmuneToPsionics=yes
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OmniFire=yes
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Parasiteable=no
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;Dolphin
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[DLPH]
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@ -7245,6 +7256,8 @@ IsSelectableCombatant=yes
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Unnatural=yes
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ImmuneToVeins=yes
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ImmuneToPsionics=yes
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OpportunityFire=yes
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Parasiteable=no
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; Aegis Cruiser
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[AEGIS]
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@ -7280,7 +7293,6 @@ Weight=4
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RadialFireSegments=10
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;OmniFire=yes ;GEF moved to weapon
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OpportunityFire=yes
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DistributedFire=yes
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Sensors=yes
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SensorsSight=10
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;Reload=60
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@ -7313,6 +7325,7 @@ TooBigToFitUnderBridge=true
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Unnatural=yes
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ImmuneToVeins=yes
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ImmuneToPsionics=yes
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Parasiteable=no
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;Aircraft Carrier
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[CARRIER]
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@ -7372,6 +7385,7 @@ SensorsSight=10
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ImmuneToVeins=yes
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ImmuneToPsionics=yes
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Unnatural=yes
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Parasiteable=no
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; harvester without back
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@ -7382,7 +7396,9 @@ Name=Chrono Miner(noback)
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Nominal=yes
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ToProtect=yes
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Category=Support
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Strength=1000
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Strength=2000
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Primary=AKM
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OpportunityFire=yes
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Armor=medium
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;Dock=PROC
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Dock=NAREFN,GAREFN
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@ -7391,7 +7407,7 @@ ChronoInSound=ChronoMinerTeleport
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ChronoOutSound=ChronoMinerTeleport
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TechLevel=-1
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Sight=4
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Speed=4
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Speed=5
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Owner=British,French,Germans,Americans,Alliance
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AllowedToStartInMultiplayer=no
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Cost=1400
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@ -7418,8 +7434,15 @@ MovementZone=Crusher
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ThreatPosed=0 ; This value MUST be 0 for all building addons
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ThreatAvoidanceCoefficient=1
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DamageParticleSystems=SparkSys,SmallGreySSys
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ImmuneToVeins=yes
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ImmuneToPsionics=yes
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ImmuneToRadiation=yes
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Trainable=no
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Trainable=yes
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Parasiteable=no
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VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
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EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
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ElitePrimary=AKME
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Parasiteable=no
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; harvester
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@ -7435,10 +7458,8 @@ Armor=medium
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;Dock=PROC ; Need both in case a building from the other team is captured.
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Dock=NAREFN,GAREFN
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Primary=AKM
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OmniFire=yes
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OpportunityFire=yes
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Harvester=yes
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Turret=yes
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ChronoInSound=ChronoMinerTeleport
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ChronoOutSound=ChronoMinerTeleport
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TechLevel=1
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@ -7492,6 +7513,7 @@ Bunkerable=no; Units default to yes, others default to no
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VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
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EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
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ElitePrimary=AKME
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Parasiteable=no
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; Robot Tank
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[ROBO]
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@ -7692,7 +7714,7 @@ DamageParticleSystems=SparkSys,SmallGreySSys
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Weight=.5
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ImmuneToPsionics=no
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ImmuneToRadiation=yes
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Parasiteable=no
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Parasiteable=yes
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Trainable=no
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Explodes=no
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AccelerationFactor=5 ; really fast
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@ -8179,7 +8201,7 @@ MovementZone=Water
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ThreatPosed=25 ; This value MUST be 0 for all building addons
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Weight=.5
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ImmuneToPsionics=no
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Parasiteable=no
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Parasiteable=yes
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Trainable=yes
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Explodes=no
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AccelerationFactor=0.01
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@ -11849,7 +11871,7 @@ NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and Radio
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ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
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ResourceDestination=yes;gs for the AI to handle the slave miner, it has to understand what makes money
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Drainable=no
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ProduceCashAmount=20 ; Amount every Delay
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ProduceCashAmount=40 ; Amount every Delay
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ProduceCashDelay=100 ; Frame delay between Amounts
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; Allied weapons factory
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@ -12063,7 +12085,7 @@ Crewed=yes
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;Explodes=yes
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;DeathWeapon=OilExplosion
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OrePurifier=yes
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ProduceCashAmount=50 ; Amount every Delay
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ProduceCashAmount=40 ; Amount every Delay
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ProduceCashDelay=100 ; Frame delay between Amounts
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AIBuildThis=yes
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TogglePower=no
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@ -22681,6 +22703,28 @@ Warhead=GUARDWH
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Report=GuardianGIDeployedAttack
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MinimumRange=1
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[UCMissileLauncher]
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Damage=72
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ROF=26.67
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Range=10
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Burst=1
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Projectile=AAHeatSeeker2 ;AirToGroundMissile
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Speed=30 ;40
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Warhead=GUARDWH
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Report=GuardianGIDeployedAttack
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MinimumRange=1
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[UCMissileLauncherE]
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Damage=90
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ROF=26.67
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Range=10
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Burst=1
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Projectile=AAHeatSeeker2 ;AirToGroundMissile
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Speed=30 ;40
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Warhead=GUARDWH
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Report=GuardianGIDeployedAttack
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MinimumRange=1
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;Cruise Missile
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[CruiseMissile]
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Damage=25
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@ -22950,13 +22994,13 @@ Report=SILENCER
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[Sapper]
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Damage=9999 ; a boatload (get it?)
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ROF=66.67
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Range=2.5
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Range=3
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CellRangefinding=yes
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Projectile=Invisible5
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Projectile=InvisibleAll
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;AntiNaval=yes
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;AntiUnderwater=yes
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;AntiOrganic=no;to make exception for squid and dolphin
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Warhead=Mechanical;gs please do not use the warhead marked "do not use" Super
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Warhead=HollowPoint2;gs please do not use the warhead marked "do not use" Super
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Report=SealPlaceBomb
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SabotageCursor=yes ;gs instead of normal fire cursor to avoid confusion
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@ -23090,7 +23134,17 @@ Report=RocketeerAttack
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Damage=187.5
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ROF=6.67
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Range=7
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Projectile=InvisibleLow
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Projectile=InvisibleAll
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Speed=100
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Warhead=HollowPoint
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Report=SealAttack
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AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
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[UCMP5]
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Damage=225
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ROF=6.67
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Range=10
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Projectile=InvisibleAll
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Speed=100
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Warhead=HollowPoint
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Report=SealAttack
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@ -23106,6 +23160,16 @@ Warhead=HollowPoint2
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Report=TanyaAttack
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AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
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[UCDoublePistols]
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Damage=300
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ROF=2.5
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Range=10.8
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Projectile=InvisibleAll
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Speed=100
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Warhead=HollowPoint2
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Report=TanyaAttack
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AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
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[AKM]
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Damage=81.25
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ROF=13.33
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@ -23187,6 +23251,26 @@ Report=SniperAttack
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Warhead=HollowPoint3
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RevealOnFire=no ; Doesn't clear shroud when fired
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[UCAWP]
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Damage=300
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ROF=75
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Range=25.2
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Projectile=InvisibleAll
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Speed=100
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Report=SniperAttack
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Warhead=HollowPoint3
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RevealOnFire=no ; Doesn't clear shroud when fired
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[UCAWPE]
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Damage=300
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ROF=30
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Range=25.2
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Projectile=InvisibleAll
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Speed=100
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Report=SniperAttack
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Warhead=HollowPoint3
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RevealOnFire=no ; Doesn't clear shroud when fired
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[Virusgun]
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Damage=125
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ROF=100
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@ -23793,6 +23877,7 @@ Warhead=SonicWarhead
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Report=DolphinAttack
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IsSonic=Yes
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DecloakToFire=no
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OmniFire=yes
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;AntiUnderwater=yes
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; repair bot repairing
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@ -24291,6 +24376,7 @@ Bright=yes
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Anim=VTMUZZLE
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DisguiseFakeBlinkTime=15 ; when a mirage fires, its disguise blinks for this long for VISUAL ONLY, not a logic blink
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RevealOnFire=no ; Doesn't clear shroud when fired
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OmniFire=yes
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[GrandCannonWeapon]
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Damage=300
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@ -24997,6 +25083,17 @@ Projectile=Electricbounce
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IsElectricBolt=true
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AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
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[UCElectricBolt]
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Damage=75
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ROF=26.67
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Range=10
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Speed=100
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Warhead=Shock
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Report=TeslaTankAttack
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Projectile=InvisibleAll
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IsElectricBolt=true
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AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
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[ElectricFragment]
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Damage=50
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ROF=40
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@ -25053,6 +25150,7 @@ Report=MirageTankAttack
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Bright=yes
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DisguiseFakeBlinkTime=5 ; when a mirage fires, its disguise blinks for this long for VISUAL ONLY, not a logic blink
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RevealOnFire=no ; Doesn't clear shroud when fired
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OmniFire=yes
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[BlimpBombE]
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Damage=250
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@ -25226,6 +25324,7 @@ Report=DolphinAttack
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IsSonic=Yes
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;AntiUnderwater=yes
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Burst=2
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OmniFire=yes
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DecloakToFire=no
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[HoverMissileE]
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@ -25276,7 +25375,17 @@ RevealOnFire=no ; Doesn't clear shroud when fired
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Damage=187.5
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ROF=6.67
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Range=7
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Projectile=InvisibleLow
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Projectile=InvisibleAll
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Speed=100
|
||||
Warhead=HollowPoint
|
||||
Report=SealAttack
|
||||
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
|
||||
|
||||
[UCMP5E]
|
||||
Damage=225
|
||||
ROF=6.67
|
||||
Range=10
|
||||
Projectile=InvisibleAll
|
||||
Speed=100
|
||||
Warhead=HollowPoint
|
||||
Report=SealAttack
|
||||
@ -25354,7 +25463,7 @@ Burst=1
|
||||
|
||||
[DoublePistolsE]
|
||||
Damage=250
|
||||
ROF=5
|
||||
ROF=2.5
|
||||
Range=12
|
||||
Projectile=InvisibleAll
|
||||
Speed=100
|
||||
@ -25362,6 +25471,16 @@ Warhead=HollowPoint2
|
||||
Report=TanyaAttack
|
||||
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
|
||||
|
||||
[UCDoublePistolsE]
|
||||
Damage=300
|
||||
ROF=2.5
|
||||
Range=14.4
|
||||
Projectile=InvisibleAll
|
||||
Speed=100
|
||||
Warhead=HollowPoint2
|
||||
Report=TanyaAttack
|
||||
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
|
||||
|
||||
[AKME]
|
||||
Damage=135
|
||||
ROF=13.33
|
||||
@ -25947,9 +26066,10 @@ Image=CRYSTAL4
|
||||
Arcing=true
|
||||
|
||||
[GrandCannonBall]
|
||||
Level=no
|
||||
High=yes
|
||||
Image=120MM ; put in new art for this
|
||||
Arcing=true
|
||||
Scalable=yes
|
||||
SubjectToCliffs=no
|
||||
SubjectToElevation=no
|
||||
SubjectToWalls=no
|
||||
@ -26033,6 +26153,14 @@ SubjectToCliffs=yes
|
||||
SubjectToElevation=yes
|
||||
SubjectToWalls=yes
|
||||
|
||||
[UCSmallTeslaP]
|
||||
Inviso=yes
|
||||
Image=none
|
||||
AA=yes
|
||||
AG=yes
|
||||
SubjectToCliffs=no
|
||||
SubjectToElevation=no
|
||||
SubjectToWalls=no
|
||||
|
||||
; **************************************************************************
|
||||
; ************************ Particle Systems ********************************
|
||||
@ -26737,8 +26865,8 @@ ProneDamage=70% ; Presumes air burst
|
||||
|
||||
; high explosive (shrapnel) -- DredMissile warhead
|
||||
[DMISLWH]
|
||||
CellSpread=1.5
|
||||
PercentAtMax=.25
|
||||
CellSpread=2
|
||||
PercentAtMax=.7
|
||||
Wall=yes
|
||||
Wood=yes
|
||||
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
|
||||
@ -26751,6 +26879,8 @@ DeformThreshhold=300
|
||||
Tiberium=yes
|
||||
Sparky=no
|
||||
Bright=yes
|
||||
High=yes
|
||||
Scalable=yes
|
||||
ProneDamage=70% ; Presumes air burst
|
||||
|
||||
; high explosive (shrapnel) -- DredMissile warhead when elite
|
||||
@ -27017,7 +27147,7 @@ ProneDamage=50%
|
||||
;PercentAtMax=1
|
||||
Wall=yes
|
||||
Wood=yes
|
||||
Verses=30%,30%,30%,100%,40%,100%,30%,30%,30%,30%,100% ; can only be used on armor
|
||||
Verses=15%,15%,15%,100%,40%,100%,15%,15%,15%,15%,100% ; can only be used on armor
|
||||
Conventional=yes
|
||||
InfDeath=3
|
||||
AnimList=S_CLSN30
|
||||
|
Loading…
Reference in New Issue
Block a user