This commit is contained in:
secXsQuared 2018-03-21 04:33:07 -04:00
parent 34f3754162
commit f7c67f48e7

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@ -3765,7 +3765,6 @@ ElitePrimary=M60E
EliteSecondary=ParaE
IFVMode=2
; Attack dog
[ADOG]
UIName=Name:DOG
@ -3816,6 +3815,9 @@ ImmuneToPsionics=yes
IFVMode=0
Trainable=yes
Crushable=no
Occupier=yes
OccupyWeapon=UCElectricBolt; The weapon I use while Occupying. Defaults to 0 (Primary)
EliteOccupyWeapon=UCElectricBolt; The weapon I use while Occupying. Defaults to 0 (Primary)
;The Allied Engineer
[ENGINEER]
@ -3876,9 +3878,8 @@ Primary=M60
Secondary=MissileLauncher ;GEF New Guardian GI weapon
OpenTransportWeapon=1;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress
Occupier=yes;yes ; I can Occupy UC buildings
OccupyWeapon=MissileLauncherE
OccupyWeapon=MissileLauncher; The weapon I use while Occupying. Defaults to 0 (Primary)
EliteOccupyWeapon=MissileLauncherE; The weapon I use while Occupying. Defaults to 0 (Primary)
OccupyWeapon=UCMissileLauncher; The weapon I use while Occupying. Defaults to 0 (Primary)
EliteOccupyWeapon=UCMissileLauncherE; The weapon I use while Occupying. Defaults to 0 (Primary)
Prerequisite=GAPILE
CrushSound=InfantrySquish
Strength=200
@ -4088,8 +4089,8 @@ EliteSecondary=Sapper
IFVMode=4
UseOwnName=true
Occupier=yes ; I can Occupy UC buildings
OccupyWeapon=MP5; The weapon I use while Occupying. Defaults to 0 (Primary)
EliteOccupyWeapon=MP5E; The weapon I use while Occupying. Defaults to 0 (Primary)
OccupyWeapon=UCMP5; The weapon I use while Occupying. Defaults to 0 (Primary)
EliteOccupyWeapon=UCMP5E; The weapon I use while Occupying. Defaults to 0 (Primary)
[TANY]
UIName=Name:TANYA
@ -4144,8 +4145,8 @@ BuildLimit=1
SelfHealing=yes
UseOwnName=true
Occupier=yes
OccupyWeapon=DoublePistols; The weapon I use while Occupying. Defaults to 0 (Primary)
EliteOccupyWeapon=DoublePistolsE; The weapon I use while Occupying. Defaults to 0 (Primary)
OccupyWeapon=UCDoublePistols; The weapon I use while Occupying. Defaults to 0 (Primary)
EliteOccupyWeapon=UCDoublePistolsE; The weapon I use while Occupying. Defaults to 0 (Primary)
; Chrono Legionnaire
[CLEG]
@ -4201,6 +4202,9 @@ EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=NeutronRifleE
;PreventAttackMove=yes ;gs don't laugh, he can actually do this while in a plan loop
IFVMode=10
Occupier=yes
OccupyWeapon=UCElectricBolt; The weapon I use while Occupying. Defaults to 0 (Primary)
EliteOccupyWeapon=UCElectricBolt; The weapon I use while Occupying. Defaults to 0 (Primary)
[CCOMAND] ;anybody gets into an allied tech center
UIName=Name:CCOMAND
@ -4255,9 +4259,9 @@ PreventAttackMove=yes
MoveToShroud=no
IFVMode=4
DetectDisguise=yes
Occupier=yes
OccupyWeapon=ChronoMP5; The weapon I use while Occupying. Defaults to 0 (Primary)
EliteOccupyWeapon=ChronoMP5E; The weapon I use while Occupying. Defaults to 0 (Primary)=
Occupier=yes ; I can Occupy UC buildings
OccupyWeapon=UCMP5; The weapon I use while Occupying. Defaults to 0 (Primary)
EliteOccupyWeapon=UCMP5E; The weapon I use while Occupying. Defaults to 0 (Primary)
;Psi-Commando ;anybody gets Yuri tech ;note, what you get is based on type of Tech Center, not country of guy who owns it
[PTROOP]
@ -4310,8 +4314,8 @@ ElitePrimary=MindControl2E
IFVMode=4
Trainable=yes
Occupier=yes
OccupyWeapon=MindControl2E; The weapon I use while Occupying. Defaults to 0 (Primary)
EliteOccupyWeapon=MindControl2E; The weapon I use while Occupying. Defaults to 0 (Primary)
OccupyWeapon=UCElectricBolt; The weapon I use while Occupying. Defaults to 0 (Primary)
EliteOccupyWeapon=UCElectricBolt; The weapon I use while Occupying. Defaults to 0 (Primary)
; **************************** Side Specific *******************************
@ -4363,8 +4367,8 @@ BuildLimit=1
Trainable=yes
DetectDisguise=yes
Occupier=yes
OccupyWeapon=AWP; The weapon I use while Occupying. Defaults to 0 (Primary)
EliteOccupyWeapon=AWPE; The weapon I use while Occupying. Defaults to 0 (Primary)
OccupyWeapon=UCAWP; The weapon I use while Occupying. Defaults to 0 (Primary)
EliteOccupyWeapon=UCAWPE; The weapon I use while Occupying. Defaults to 0 (Primary)
; **************************************************************************
@ -6719,7 +6723,7 @@ Cost=600
Soylent=600
Points=20
ROT=5
Crusher=no
Crusher=yes
TooBigToFitUnderBridge=true
Turret=yes ;GEF should be no for ifv???
Passengers=1
@ -6732,7 +6736,7 @@ AirRangeBonus=4 ;GEF this should always be less than or equal to the range of th
HasTurretTooltips=yes
TurretCount=4
WeaponCount=17
OpportunityFire=yes
Weapon1=HoverMissile ;Normal
EliteWeapon1=HoverMissileE ;Normal
Weapon2=RepairBullet ;Engineer
@ -6906,6 +6910,8 @@ Size=3
AllowedToStartInMultiplayer=no
EliteSecondary=MirageGunE
CrushSound=TankCrush
Parasiteable=no
OpportunityFire=yes
;Prism Tank
[SREF]
@ -6964,6 +6970,8 @@ ZFudgeTunnel=13
Size=3
ImmuneToVeins=yes
ImmuneToPsionics=yes
OpportunityFire=yes
Parasiteable=no
;Battle Fortress
[BFRT]
@ -7019,6 +7027,8 @@ ImmuneToVeins=yes
ImmuneToPsionics=yes
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
ElitePrimary=AKME
OpportunityFire=yes
Parasiteable=no
; Mobile Construction Vehicle
[AMCV]
@ -7064,6 +7074,7 @@ ImmuneToPsionics=yes
Trainable=no
Bunkerable=no; Units default to yes, others default to no
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
Parasiteable=no
; Landing Craft
[LCRF]
@ -7185,7 +7196,7 @@ IsSelectableCombatant=yes
Unnatural=yes
ImmuneToVeins=yes
ImmuneToPsionics=yes
OmniFire=yes
Parasiteable=no
;Dolphin
[DLPH]
@ -7245,6 +7256,8 @@ IsSelectableCombatant=yes
Unnatural=yes
ImmuneToVeins=yes
ImmuneToPsionics=yes
OpportunityFire=yes
Parasiteable=no
; Aegis Cruiser
[AEGIS]
@ -7280,7 +7293,6 @@ Weight=4
RadialFireSegments=10
;OmniFire=yes ;GEF moved to weapon
OpportunityFire=yes
DistributedFire=yes
Sensors=yes
SensorsSight=10
;Reload=60
@ -7313,6 +7325,7 @@ TooBigToFitUnderBridge=true
Unnatural=yes
ImmuneToVeins=yes
ImmuneToPsionics=yes
Parasiteable=no
;Aircraft Carrier
[CARRIER]
@ -7372,6 +7385,7 @@ SensorsSight=10
ImmuneToVeins=yes
ImmuneToPsionics=yes
Unnatural=yes
Parasiteable=no
; harvester without back
@ -7382,7 +7396,9 @@ Name=Chrono Miner(noback)
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Strength=2000
Primary=AKM
OpportunityFire=yes
Armor=medium
;Dock=PROC
Dock=NAREFN,GAREFN
@ -7391,7 +7407,7 @@ ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
TechLevel=-1
Sight=4
Speed=4
Speed=5
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1400
@ -7418,8 +7434,15 @@ MovementZone=Crusher
ThreatPosed=0 ; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=1
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Trainable=no
Trainable=yes
Parasiteable=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=AKME
Parasiteable=no
; harvester
@ -7435,10 +7458,8 @@ Armor=medium
;Dock=PROC ; Need both in case a building from the other team is captured.
Dock=NAREFN,GAREFN
Primary=AKM
OmniFire=yes
OpportunityFire=yes
Harvester=yes
Turret=yes
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
TechLevel=1
@ -7492,6 +7513,7 @@ Bunkerable=no; Units default to yes, others default to no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=AKME
Parasiteable=no
; Robot Tank
[ROBO]
@ -7692,7 +7714,7 @@ DamageParticleSystems=SparkSys,SmallGreySSys
Weight=.5
ImmuneToPsionics=no
ImmuneToRadiation=yes
Parasiteable=no
Parasiteable=yes
Trainable=no
Explodes=no
AccelerationFactor=5 ; really fast
@ -8179,7 +8201,7 @@ MovementZone=Water
ThreatPosed=25 ; This value MUST be 0 for all building addons
Weight=.5
ImmuneToPsionics=no
Parasiteable=no
Parasiteable=yes
Trainable=yes
Explodes=no
AccelerationFactor=0.01
@ -11849,7 +11871,7 @@ NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and Radio
ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
ResourceDestination=yes;gs for the AI to handle the slave miner, it has to understand what makes money
Drainable=no
ProduceCashAmount=20 ; Amount every Delay
ProduceCashAmount=40 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts
; Allied weapons factory
@ -12063,7 +12085,7 @@ Crewed=yes
;Explodes=yes
;DeathWeapon=OilExplosion
OrePurifier=yes
ProduceCashAmount=50 ; Amount every Delay
ProduceCashAmount=40 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts
AIBuildThis=yes
TogglePower=no
@ -22681,6 +22703,28 @@ Warhead=GUARDWH
Report=GuardianGIDeployedAttack
MinimumRange=1
[UCMissileLauncher]
Damage=72
ROF=26.67
Range=10
Burst=1
Projectile=AAHeatSeeker2 ;AirToGroundMissile
Speed=30 ;40
Warhead=GUARDWH
Report=GuardianGIDeployedAttack
MinimumRange=1
[UCMissileLauncherE]
Damage=90
ROF=26.67
Range=10
Burst=1
Projectile=AAHeatSeeker2 ;AirToGroundMissile
Speed=30 ;40
Warhead=GUARDWH
Report=GuardianGIDeployedAttack
MinimumRange=1
;Cruise Missile
[CruiseMissile]
Damage=25
@ -22950,13 +22994,13 @@ Report=SILENCER
[Sapper]
Damage=9999 ; a boatload (get it?)
ROF=66.67
Range=2.5
Range=3
CellRangefinding=yes
Projectile=Invisible5
Projectile=InvisibleAll
;AntiNaval=yes
;AntiUnderwater=yes
;AntiOrganic=no;to make exception for squid and dolphin
Warhead=Mechanical;gs please do not use the warhead marked "do not use" Super
Warhead=HollowPoint2;gs please do not use the warhead marked "do not use" Super
Report=SealPlaceBomb
SabotageCursor=yes ;gs instead of normal fire cursor to avoid confusion
@ -23090,7 +23134,17 @@ Report=RocketeerAttack
Damage=187.5
ROF=6.67
Range=7
Projectile=InvisibleLow
Projectile=InvisibleAll
Speed=100
Warhead=HollowPoint
Report=SealAttack
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
[UCMP5]
Damage=225
ROF=6.67
Range=10
Projectile=InvisibleAll
Speed=100
Warhead=HollowPoint
Report=SealAttack
@ -23106,6 +23160,16 @@ Warhead=HollowPoint2
Report=TanyaAttack
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
[UCDoublePistols]
Damage=300
ROF=2.5
Range=10.8
Projectile=InvisibleAll
Speed=100
Warhead=HollowPoint2
Report=TanyaAttack
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
[AKM]
Damage=81.25
ROF=13.33
@ -23187,6 +23251,26 @@ Report=SniperAttack
Warhead=HollowPoint3
RevealOnFire=no ; Doesn't clear shroud when fired
[UCAWP]
Damage=300
ROF=75
Range=25.2
Projectile=InvisibleAll
Speed=100
Report=SniperAttack
Warhead=HollowPoint3
RevealOnFire=no ; Doesn't clear shroud when fired
[UCAWPE]
Damage=300
ROF=30
Range=25.2
Projectile=InvisibleAll
Speed=100
Report=SniperAttack
Warhead=HollowPoint3
RevealOnFire=no ; Doesn't clear shroud when fired
[Virusgun]
Damage=125
ROF=100
@ -23793,6 +23877,7 @@ Warhead=SonicWarhead
Report=DolphinAttack
IsSonic=Yes
DecloakToFire=no
OmniFire=yes
;AntiUnderwater=yes
; repair bot repairing
@ -24291,6 +24376,7 @@ Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=15 ; when a mirage fires, its disguise blinks for this long for VISUAL ONLY, not a logic blink
RevealOnFire=no ; Doesn't clear shroud when fired
OmniFire=yes
[GrandCannonWeapon]
Damage=300
@ -24997,6 +25083,17 @@ Projectile=Electricbounce
IsElectricBolt=true
AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
[UCElectricBolt]
Damage=75
ROF=26.67
Range=10
Speed=100
Warhead=Shock
Report=TeslaTankAttack
Projectile=InvisibleAll
IsElectricBolt=true
AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
[ElectricFragment]
Damage=50
ROF=40
@ -25053,6 +25150,7 @@ Report=MirageTankAttack
Bright=yes
DisguiseFakeBlinkTime=5 ; when a mirage fires, its disguise blinks for this long for VISUAL ONLY, not a logic blink
RevealOnFire=no ; Doesn't clear shroud when fired
OmniFire=yes
[BlimpBombE]
Damage=250
@ -25226,6 +25324,7 @@ Report=DolphinAttack
IsSonic=Yes
;AntiUnderwater=yes
Burst=2
OmniFire=yes
DecloakToFire=no
[HoverMissileE]
@ -25276,7 +25375,17 @@ RevealOnFire=no ; Doesn't clear shroud when fired
Damage=187.5
ROF=6.67
Range=7
Projectile=InvisibleLow
Projectile=InvisibleAll
Speed=100
Warhead=HollowPoint
Report=SealAttack
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
[UCMP5E]
Damage=225
ROF=6.67
Range=10
Projectile=InvisibleAll
Speed=100
Warhead=HollowPoint
Report=SealAttack
@ -25354,7 +25463,7 @@ Burst=1
[DoublePistolsE]
Damage=250
ROF=5
ROF=2.5
Range=12
Projectile=InvisibleAll
Speed=100
@ -25362,6 +25471,16 @@ Warhead=HollowPoint2
Report=TanyaAttack
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
[UCDoublePistolsE]
Damage=300
ROF=2.5
Range=14.4
Projectile=InvisibleAll
Speed=100
Warhead=HollowPoint2
Report=TanyaAttack
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
[AKME]
Damage=135
ROF=13.33
@ -25947,9 +26066,10 @@ Image=CRYSTAL4
Arcing=true
[GrandCannonBall]
Level=no
High=yes
Image=120MM ; put in new art for this
Arcing=true
Scalable=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
@ -26033,6 +26153,14 @@ SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
[UCSmallTeslaP]
Inviso=yes
Image=none
AA=yes
AG=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
; **************************************************************************
; ************************ Particle Systems ********************************
@ -26737,8 +26865,8 @@ ProneDamage=70% ; Presumes air burst
; high explosive (shrapnel) -- DredMissile warhead
[DMISLWH]
CellSpread=1.5
PercentAtMax=.25
CellSpread=2
PercentAtMax=.7
Wall=yes
Wood=yes
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
@ -26751,6 +26879,8 @@ DeformThreshhold=300
Tiberium=yes
Sparky=no
Bright=yes
High=yes
Scalable=yes
ProneDamage=70% ; Presumes air burst
; high explosive (shrapnel) -- DredMissile warhead when elite
@ -27017,7 +27147,7 @@ ProneDamage=50%
;PercentAtMax=1
Wall=yes
Wood=yes
Verses=30%,30%,30%,100%,40%,100%,30%,30%,30%,30%,100% ; can only be used on armor
Verses=15%,15%,15%,100%,40%,100%,15%,15%,15%,15%,100% ; can only be used on armor
Conventional=yes
InfDeath=3
AnimList=S_CLSN30