19615 lines
310 KiB
INI
19615 lines
310 KiB
INI
; ART.INI
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; This control file provides the information necessary to handle the
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; artwork in Tiberian Sun. The information usually covers sprite
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; animation and related characteristics. There is one section
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; for each sprite data file. The sprite section names are unique
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; within the system and are referred to by name in the RULES.INI
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; control file.
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; *** Game Object Art ***
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; Cameo = image to use if this object happens to appear in the sidebar (def=none)
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; Voxel = Is this a voxel image (def=no)?
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; Remapable = Can this object be remapped to owner's color (def=no)?
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; Normalized = If its animation be regulated to appear constant speed (def=no)?
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; Theater = Does it have theater specific imagery (def=no)?
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; NewTheater = Does it have theater specific name (def=no)? This changes the second character of the name dependant on theater.
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; RotCount = number of rotation stages [old system only] (def=32)?
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; ShadowIndex = index of voxel piece to use for the shadow (def=0) [only needed for voxel hierarchies]
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; TurretOffset = turret center offset along body centerline, in leptons (def=0)
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; FireAngle = default angle to raise barrel above direct line to targe [in degrees] (def=10)
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; BarrelLength = length of barrel expressed in 1.5 inch increments (def = 0 i.e., no independant barrel equipped)
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; PrimaryFireFLH = lepton offset [Forward,Lateral,Height from turret center] for bullet start position (def=0,0,0)
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; SecondaryFireFLH = alternate weapon offset for bullet start position (def=0,0,0)
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; ElitePrimaryFireFLH = elite version of PrimaryFireFLH.
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; EliteSecondaryFireFLH = elite version of SecondaryFireFLH.
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; <<< applies only to artwork used for infantry >>>
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; Sequence = infantry animation sequence name [required]
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; Crawls = Does the infantry have crawling animation [else it is running] (def=yes)?
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; FireUp = frame of projectile launch when firing standing [required if it has firing animation] (def=0)
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; <<< applies only to vehicles >>>
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; VisibleLoad = Does the unit have duplicate shape set for loaded with ammo state (def=no)?
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; UseTurretShadow = use the turret of the object to cast shadow (def=no)?
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; <<< applies only to turret changers >>>
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; WeaponXFLH=like PrimaryFireFLH, but for Weapon X where X is an integer. (def=0)
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; WeaponXBarrelLength=like PBarrelLength (def=0)
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; WeaponXBarrelThickness=like PBarrelThickness (def=0)
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; WeaponXTurretLocked=indicates that the turret does not rotate (used for non-weaponed turrets) (def=false)
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; <<< applies only to building types >>>
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; Foundation = the size of the building [width x height] (def=1x1)
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; Height = height of the building [in levels] (def = 2)
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; <<< 'behind building' stuff >>>
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; OccupyHeight = visible height of the building [in levels] (def = 2). Used for behind building stuff. Defaults to same as 'Height'
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; CanHideThings = true/false - specifies whether this building marks cells so other objects will be hidden on the cells it occupies
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; CanBeHidden = true/false - specfies whether this building can be 'hidden' by others
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; AddOccupy[1..4] = offsetX,offsetY - adds tiles to the 'hidden' occupancy list at offset from where building is placed
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; RemoveOccupy[1..4] = offsetX,offsetY - removes tiles to the 'hidden' occupancy list at offset from where building is placed
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; PrimaryFirePixelOffset = Pixel offset to apply to building when firing a bullet. Used when the building has no turret and so the offset is fixed.
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; SecondaryFirePixelOffset = Pixel offset to apply to building when firing a bullet. Used when the building has no turretand so the offset is fixed.
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; SimpleDamage = Does building have simple damage imagery (def=yes)?
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; Buildup = graphic image to use when construction occurs (def=none)
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; AuxAnim = Anim to use for overlaying animation states.
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; AltImage = Is there an alternate image [frame #2] to use when viewed by enemy player (def=no)?
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; ChargeAnim = SJM: I have disabled this system and replaced it with the DelayedFire system. Does this building have Tesla-coil like charge up anim (def=no)?
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; SiloDamage = Is damage image based on base Tiberium storage level (def=no)?
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; Flat = Is building flat on the ground [helps with drawing logic to know this] (def=no)?
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; Recoilless = Does the building NOT have recoil anim even though it might have a turret (def=no)?
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; ToOverlay = when placed down, actually convert into this overlay type (def=none)
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; DamageLevels = how many levels of damage it can take [for walls only]
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; PowerUp1Anim = The animation to add to this building when powered up by one level
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; PowerUp1AnimDamaged = Damaged version of The animation to add to this building when powered up by one level
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; PowerUp1LocX = The x offset from the buildings draw position for this powerup animation
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; PowerUp1LocY = The x offset from the buildings draw position for this powerup animation
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; PowerUp1LocZ = Adjustment to normal Z when rendering this animation. This could be used to make the animation appear behind the building.
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; PowerUp1YSort= Amount to add to anims sorting position so that it renders in the correct order relative to other objects
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; PowerUp2Anim = The animation to add to this building (in addition to the level 1 power up) when powered up by two levels
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; PowerUp2AnimDamaged = Damaged version of The animation to add to this building when powered up by two level
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; PowerUp2LocX = The x offset from the buildings draw position for this powerup animation
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; PowerUp2LocY = The x offset from the buildings draw position for this powerup animation
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; PowerUp2LocZ = Adjustment to normal Z when rendering this animation. This could be used to make the animation appear behind the building.
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; PowerUp2YSort= Amount to add to anims sorting position so that it renders in the correct order relative to other objects
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; PowerUp3Anim = The animation to add to this building (in addition to the level 1&2 power ups) when powered up by three levels
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; PowerUp3AnimDamaged = Damaged version of The animation to add to this building when powered up by three level
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; PowerUp3LocX = The x offset from the buildings draw position for this powerup animation
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; PowerUp3LocY = The x offset from the buildings draw position for this powerup animation
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; PowerUp3LocZ = Adjustment to normal Z when rendering this animation. This could be used to make the animation appear behind the building.
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; PowerUp3YSort= Amount to add to anims sorting position so that it renders in the correct order relative to other objects
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; ActiveAnim = Animation to use for building active animation
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; ActiveAnimDamaged = Animation to use for building active animation when damaged
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; ActiveAnimX = X offset from building position for active animation
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; ActiveAnimY = Y offset from building position for active animation
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; ActiveAnimYSort = Adjustment to position to use when sorting the layer prior to rendering.
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; ActiveAnimZAdjust = Adjustment to normal Z when rendering this animation over the building.
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; ActiveAnimPowered = Does the animation require that the building has power (def=yes)
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; ActiveAnimTwo = Animation to use for building active animation
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; ActiveAnimTwoDamaged = Animation to use for building active animation when damaged
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; ActiveAnimTwoX = X offset from building position for active animation
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; ActiveAnimTwoY = Y offset from building position for active animation
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; ActiveAnimTwoYSort = Adjustment to position to use when sorting the layer prior to rendering.
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; ActiveAnimTwoZAdjust = Adjustment to normal Z when rendering this animation over the building.
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; ActiveAnimTwoPowered = Does the animation require that the building has power (def=yes)
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; ActiveAnimThree = Animation to use for building active animation
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; ActiveAnimThreeDamaged = Animation to use for building active animation when damaged
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; ActiveAnimThreeX = X offset from building position for active animation
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; ActiveAnimThreeY = Y offset from building position for active animation
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; ActiveAnimThreeYSort = Adjustment to position to use when sorting the layer prior to rendering.
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; ActiveAnimThreeZAdjust = Adjustment to normal Z when rendering this animation over the building.
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; ActiveAnimThreePowered = Does the animation require that the building has power (def=yes)
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; TerrainPalette = Draw this in the terrain palette not the building palette. (def=no)
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; <<< applies on to vessels >>>
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; Rotates = Does the vessel rotate [old system only] (def=yes)?
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; <<< applies only to aircraft >>>
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; Rotors = Does this aicraft have an attached rotor animation (def=no)?
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; CustomRotor = Does it have custom rotor shapes according to facing (def=no)?
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;6-1-00 GS I took out all of the blatantly old entries and left borderline cases commented out
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;GEF
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; FireProne = frame of projectile launch when firing prone [required if it has firing animation] (def=0) ;GEF (This one was already in, but uncommented)
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; SecondaryFire = frame of projectile launch when firing secondary weapon while standing [required if it has firing animation] (def=0)
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; SecondaryProne = frame of projectile launch when firing secondary weapon while prone [required if it has firing animation] (def=0)
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;GEF DoubleThick = If this is part of a building/anim set that double overlaps, which means that you should make it extra transparent when it gets chronoed out since there are two layers of transparency to go through
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[ROCK] ; Rocketeer
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Cameo=JJETICON
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AltCameo=JJETUICO
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Sequence=RocketeerSequence
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Crawls=no
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Remapable=yes
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FireUp=2
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PrimaryFireFLH=100,0,120
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[LUNR] ; Soviet Lunar Troops
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Image=LUNR
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Cameo=LUNRICON
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AltCameo=LUNRUICO
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Sequence=RocketeerSequence
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Crawls=no
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Remapable=yes
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FireUp=2
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PrimaryFireFLH=75,-50,85
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[SPY] ; Spy
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Cameo=SPYICON
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Sequence=SpySequence
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Crawls=yes
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Remapable=yes
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FireUp=1
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[CONS] ; Conscript
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Cameo=E2ICON
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AltCameo=E2UICO
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Sequence=ConSequence
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Crawls=yes
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Remapable=yes
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FireUp=6
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PrimaryFireFLH=60,0,100
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[SLAV] ; Slave for slave miner
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Cameo=E2ICON
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AltCameo=E2UICO
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Sequence=SlaveSequence
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Crawls=no
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Remapable=yes
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FireUp=6
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PrimaryFireFLH=60,0,100
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[INIT] ; Initiate
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Cameo=INITICON
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AltCameo=INITUICO
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Sequence=LangIdleMDSequence
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Crawls=yes
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Remapable=yes
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FireUp=6
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PrimaryFireFLH=60,0,100
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[FLAKT] ; Flak Trooper
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Cameo=FLKTICON
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AltCameo=FLKTUICO
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Sequence=FlakSequence
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;Crawls=yes
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Crawls=no
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Remapable=yes
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FireUp=3
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PrimaryFireFLH=90,0,175
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SecondaryFireFLH=90,0,175
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[TRST] ; Terrorist
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Cameo=TRSTICON
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AltCameo=TRSTUICO
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Sequence=TerroristSequence
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;Crawls=yes
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Crawls=no
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Remapable=yes
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FireUp=1
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[CIVAN] ; Chrono Ivan
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Cameo=IVNCICON
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Sequence=CIvanSequence
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Crawls=yes
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Remapable=yes
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FireUp=6
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PrimaryFireFLH=80,0,85
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[SHK] ; Shock Trooper
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Cameo=SHKICON
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AltCameo=SHKUICO
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Sequence=ConSequence
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Crawls=yes
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Remapable=yes
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FireUp=2
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PrimaryFireFLH=100,-25,135
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SecondaryFireFLH=100,-25,135
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[BRUTE] ; Brute
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Cameo=BRUTICON
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AltCameo=BRUTUICO
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Sequence=BruteSequence
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Crawls=no
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Remapable=yes
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FireUp=6
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PrimaryFireFLH=100,-25,135
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SecondaryFireFLH=100,-25,135
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SecondaryFire=7
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[DESO] ; Desolator
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Cameo=DESOICON
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AltCameo=DESOUICO
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Sequence=DesoSequence
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Crawls=yes
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Remapable=yes
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FireUp=2
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PrimaryFireFLH=100,-25,135
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[CLEG] ; Chrono Legion
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Cameo=CLEGICON
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AltCameo=CLEGUICO
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Sequence=ClegSequence
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Crawls=yes
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Remapable=yes
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FireUp=2
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PrimaryFireFLH=100,-25,135
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[COW] ; Cow
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;Sequence=COWSequence
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Sequence=AnimalSequence
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Crawls=no
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Remapable=yes
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FireUp=2
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PrimaryFireFLH=80,0,85
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[ALL] ; Alligator
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;Sequence=GatorSequence
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Sequence=AnimalSequence
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Crawls=no
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Remapable=no
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FireUp=5
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[POLARB] ; Polar Bear
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Sequence=AnimalSequence
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Crawls=no
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Remapable=no
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FireUp=5
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[JOSH] ; Monkey
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Sequence=AnimalSequence
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Crawls=no
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Remapable=no
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FireUp=5
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[DNOA] ; T-Rex
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Sequence=TrexSequence
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Crawls=no
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Remapable=no
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FireUp=5
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SecondaryFire=5
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[DNOB] ; Brontosaurus
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Image=DNOB
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Sequence=BrontSequence
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Crawls=no
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Remapable=no
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FireUp=5
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[CAML] ; Camel
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Image=JOSH
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Sequence=AnimalSequence
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Crawls=no
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Remapable=no
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FireUp=5
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[GI] ; GI
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Cameo=GIICON
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AltCameo=GIUICO
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Sequence=GISequence
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Crawls=yes
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Remapable=yes
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FireUp=2
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PrimaryFireFLH=80,0,105
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SecondaryFireFLH=80,0,90
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[GGI] ; Guardian GI
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Cameo=GDGIICON
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AltCameo=GDGIUICO
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Sequence=GuardianGISequence
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Crawls=yes
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Remapable=yes
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FireUp=2
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PrimaryFireFLH=80,0,105
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SecondaryFireFLH=80,0,90
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[SNIPE] ; Sniper
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Cameo=SNIPICON
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AltCameo=SNIPUICO
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Sequence=ConSequence ;Generic infantry that can paradrop
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Crawls=yes
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Remapable=yes
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FireUp=5
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PrimaryFireFLH=80,0,85
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[VIRUS] ; Virus
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Cameo=VRUSICON
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AltCameo=VRUSUICO
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Sequence=GenericMDSequence ;Generic MD infantry that can't paradrop
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Crawls=yes
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Remapable=yes
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FireUp=5
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PrimaryFireFLH=80,0,85
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[YURI] ; Yuri
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Cameo=YCLNICON;YURIICON
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AltCameo=YCLNUICO
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Sequence=YuriSequence
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Crawls=yes
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Remapable=yes
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FireUp=6
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PrimaryFireFLH=15,0,140
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SecondaryFireFLH=15,0,140 ; SJM: brain blast should come from head, not feet
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;[YURIPR] ; Yuri Prime
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;Cameo=YYPRICON;YURPICON
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;AltCameo=YURPUICO
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;Sequence=YuriPrSequence
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;Crawls=yes
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;Remapable=yes
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;FireUp=6
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;PrimaryFireFLH=10,0,195
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;SecondaryFireFLH=10,0,195 ; SJM: brain blast should come from head, not feet
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[YURIX] ; Yuri Prime
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Cameo=YYPRICON;YURPICON
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AltCameo=YYPRUICO
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Sequence=YuriXSequence
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Crawls=yes
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Remapable=yes
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FireUp=6
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PrimaryFireFLH=10,0,195
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SecondaryFireFLH=10,0,195 ; SJM: brain blast should come from head, not feet
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[PTROOP] ; P Trooper
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Cameo=PSICICON
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AltCameo=PSICUICO
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Sequence=PsiTroopSequence
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Crawls=yes
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Remapable=yes
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FireUp=6
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PrimaryFireFLH=15,0,140
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[IVAN] ; Crazy Ivan
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Cameo=IVANICON
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Sequence=IvanSequence
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Crawls=yes
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Remapable=yes
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FireUp=6
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PrimaryFireFLH=80,0,85
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[DOG] ; Soviet Attack Dog
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Cameo=DOGICON
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AltCameo=DOGUICO
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Sequence=DogSequence
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Crawls=no
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Remapable=yes
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FireUp=6
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PrimaryFireFLH=0,0,0
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[ADOG] ; Allied Attack Dog
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Cameo=ADOGICON
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AltCameo=ADOGUICO
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Sequence=DogSequence
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Crawls=no
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Remapable=yes
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FireUp=6
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PrimaryFireFLH=0,0,0
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[SEAL] ; Regular SEAL
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Cameo=SEALICON
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AltCameo=SEALUICO
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Sequence=SealSequence
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Crawls=yes
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Remapable=yes
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FireUp=3
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PrimaryFireFLH=100,0,100
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[SEALA] ; Arctic Seal
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Cameo=SEALICON
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AltCameo=SEALUICO
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Sequence=SealSequence
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Crawls=yes
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Remapable=yes
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FireUp=3
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PrimaryFireFLH=100,0,100
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[TANY] ; Tanya
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Sequence=TanyaSequence
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Cameo=TANYICON
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AltCameo=TANYUICO
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Crawls=yes
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Remapable=yes
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FireUp=3
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PrimaryFireFLH=100,0,100
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[BORIS] ; Boris
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Sequence=BorisSequence
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Cameo=BRISICON
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AltCameo=BRISUICO
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Crawls=no
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Remapable=yes
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FireUp=3
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PrimaryFireFLH=100,0,100
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[CCOMAND] ; Chrono Commando
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Sequence=ComandoSequence
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Cameo=CCOMICON
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AltCameo=CCOMUICO
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Crawls=yes
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Remapable=yes
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FireUp=3
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PrimaryFireFLH=100,0,100
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[ENGINEER] ; Allied/Soviet Engineer
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Cameo=ENGNICON
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AltCameo=ENGNUICO
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Sequence=EngineerSequence
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Crawls=yes
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Remapable=yes
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FireUp=2
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[YENGINEER] ; Yuri Engineer
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Image=ENGINEER
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Cameo=YENGICON
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AltCameo=YENGUICO
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Sequence=EngineerSequence
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Crawls=yes
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Remapable=yes
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FireUp=2
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[CIV1]
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Sequence=Civ2Sequence
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Crawls=no
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FireUp=2
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[CIV2]
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Sequence=Civ2Sequence
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Crawls=no
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FireUp=2
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[CIV3]
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Sequence=TechSequence
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Crawls=no
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FireUp=2
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[EINS]
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Sequence=EinsSequence
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Crawls=no
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FireUp=2
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[MUMY]
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Sequence=MummySequence
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Crawls=no
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FireUp=2
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[VLADIMIR] ; Vladimir
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Cameo=SHKICON
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AltCameo=SHKUICO
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Sequence=E1Sequence
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Crawls=yes
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Remapable=yes
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FireUp=2
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PrimaryFireFLH=100,-25,135
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SecondaryFireFLH=100,-25,135
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[PENTGEN] ; Pentagon General
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Cameo=SHKICON
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AltCameo=SHKUICO
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Sequence=GenSequence
|
|
Crawls=yes
|
|
Remapable=yes
|
|
FireUp=2
|
|
PrimaryFireFLH=100,-25,135
|
|
SecondaryFireFLH=100,-25,135
|
|
|
|
[PRES] ; President
|
|
Cameo=SHKICON
|
|
AltCameo=SHKUICO
|
|
Sequence=CivSequence
|
|
Crawls=yes
|
|
Remapable=yes
|
|
FireUp=2
|
|
PrimaryFireFLH=100,-25,135
|
|
SecondaryFireFLH=100,-25,135
|
|
|
|
[RMNV] ; President
|
|
Cameo=SHKICON
|
|
AltCameo=SHKUICO
|
|
Sequence=SpySequence
|
|
Crawls=yes
|
|
Remapable=yes
|
|
FireUp=2
|
|
PrimaryFireFLH=100,-25,135
|
|
SecondaryFireFLH=100,-25,135
|
|
|
|
[SSRV] ; Secret Service
|
|
Cameo=SHKICON
|
|
AltCameo=SHKUICO
|
|
Sequence=CivGunSequence
|
|
Crawls=yes
|
|
Remapable=yes
|
|
FireUp=2
|
|
PrimaryFireFLH=100,-25,135
|
|
SecondaryFireFLH=100,-25,135
|
|
|
|
[STLN] ; Stalone
|
|
Cameo=SHKICON
|
|
AltCameo=SHKUICO
|
|
Sequence=HeroOneSequence
|
|
Crawls=yes
|
|
Remapable=yes
|
|
FireUp=2
|
|
PrimaryFireFLH=100,-25,135
|
|
SecondaryFireFLH=100,-25,135
|
|
|
|
[ARND] ; Arnold
|
|
Cameo=SHKICON
|
|
AltCameo=SHKUICO
|
|
Sequence=HeroTwoSequence
|
|
Crawls=yes
|
|
Remapable=yes
|
|
FireUp=2
|
|
PrimaryFireFLH=100,-25,135
|
|
SecondaryFireFLH=100,-25,135
|
|
|
|
;GEF Poor Clint, he didn't get his own art. Look at CIVC, the old cowboy civ art
|
|
[CLNT] ; Clint Eastwood
|
|
Image=ARND
|
|
Cameo=SHKICON
|
|
AltCameo=SHKUICO
|
|
Sequence=ConSequence
|
|
Crawls=yes
|
|
Remapable=yes
|
|
FireUp=2
|
|
PrimaryFireFLH=100,-25,135
|
|
SecondaryFireFLH=100,-25,135
|
|
|
|
[CIVA]
|
|
Sequence=CivGunSequence
|
|
Crawls=yes
|
|
FireUp=2
|
|
|
|
[CIVB]
|
|
Sequence=CivGunSequence
|
|
Crawls=yes
|
|
FireUp=2
|
|
|
|
[CIVC]
|
|
Sequence=CivGunSequence
|
|
Crawls=yes
|
|
FireUp=2
|
|
|
|
[CIVBBP]
|
|
Sequence=CivSequence
|
|
Crawls=yes
|
|
FireUp=2
|
|
|
|
[CIVBFM]
|
|
Sequence=CivSequence
|
|
Crawls=yes
|
|
FireUp=2
|
|
|
|
[CIVBF]
|
|
Sequence=CivSequence
|
|
Crawls=yes
|
|
FireUp=2
|
|
|
|
[CIVBTM]
|
|
Sequence=CivSequence
|
|
Crawls=yes
|
|
FireUp=2
|
|
|
|
[CIVSFM]
|
|
Sequence=CivGunSequence
|
|
Crawls=yes
|
|
FireUp=2
|
|
|
|
[CIVSF]
|
|
Sequence=CivGunSequence
|
|
Crawls=yes
|
|
FireUp=2
|
|
|
|
[CIVSTM]
|
|
Sequence=CivGunSequence
|
|
Crawls=yes
|
|
FireUp=2
|
|
|
|
; Vehicle artwork follows
|
|
|
|
[TRUCKA]
|
|
Voxel=yes
|
|
Cameo=TRKAICON
|
|
Remapable=yes
|
|
PrimaryFireFLH=40,32,96
|
|
SecondaryFireFLH=-32,80,120
|
|
PBarrelLength=192
|
|
|
|
[TRUCKB]
|
|
Voxel=yes
|
|
Remapable=yes
|
|
PrimaryFireFLH=40,32,96
|
|
SecondaryFireFLH=-32,80,120
|
|
PBarrelLength=192
|
|
|
|
[HORV] ; Soviet harvester without back
|
|
Voxel=yes
|
|
Remapable=yes
|
|
|
|
[HARV] ; Soviet harvester
|
|
Cameo=HARVICON
|
|
AltCameo=HARVUICO
|
|
Voxel=yes
|
|
Remapable=yes
|
|
TurretOffset=50
|
|
PrimaryFireFLH=75,0,150
|
|
|
|
[CMIN] ; Allied harvester
|
|
Cameo=AHRVICON
|
|
Voxel=yes
|
|
Remapable=yes
|
|
|
|
[MIND] ; Mastermind
|
|
Cameo=MINDICON
|
|
AltCameo=MINDUICO
|
|
Voxel=yes
|
|
Remapable=yes
|
|
AlternateFLH0=0,25,90;gs scatter the mind control lines
|
|
AlternateFLH1=0,-25,90
|
|
AlternateFLH2=-50,25,90
|
|
AlternateFLH3=-50,-25,90
|
|
AlternateFLH4=-25,0,90
|
|
|
|
[CMON] ; Allied harvester without back
|
|
Voxel=yes
|
|
Remapable=yes
|
|
|
|
[SMIN] ; Yuri Slave Miner
|
|
Cameo=SMINICON
|
|
AltCameo=SMINUICO
|
|
Voxel=yes
|
|
Remapable=yes
|
|
TurretOffset=70
|
|
PrimaryFireFLH=120,0,185
|
|
|
|
[SUB] ;soviet submarine
|
|
Cameo=SubICON
|
|
Voxel=yes
|
|
Remapable=yes
|
|
PrimaryFireFLH=150,0,0
|
|
|
|
[BSUB] ;Yuri Boomer submarine
|
|
Cameo=BSUBICON
|
|
Voxel=yes
|
|
Remapable=yes
|
|
PrimaryFireFLH=225,65,0
|
|
SecondaryFireFLH=0,0,-40
|
|
SecondSpawnOffset=-70,0,0
|
|
|
|
[DLPH] ;allied dolphin
|
|
Cameo=DLPHICON
|
|
Voxel=no
|
|
Remapable=yes
|
|
WalkFrames=6
|
|
FiringFrames=6
|
|
|
|
[AEGIS]
|
|
Cameo=AGISICON
|
|
; TurretOffset=150
|
|
Voxel=yes
|
|
Remapable=yes
|
|
|
|
[CARRIER]
|
|
Cameo=CARRICON
|
|
;PrimaryFireFLH=240,0,20 ; offset for take off
|
|
Voxel=yes
|
|
Remapable=yes
|
|
|
|
[DRED]
|
|
Cameo=DREDICON
|
|
Voxel=yes
|
|
Remapable=yes
|
|
PrimaryFireFLH=30,43,92 ; offset for take off -- position for missile voxels
|
|
|
|
[VLAD]
|
|
Cameo=CARRICON
|
|
Voxel=yes
|
|
Remapable=yes
|
|
PrimaryFireFLH=30,43,92 ; offset for take off -- position for missile voxels
|
|
|
|
[DEST]
|
|
Cameo=desticon
|
|
Voxel=yes
|
|
Remapable=yes
|
|
PrimaryFireFLH=280,0,120
|
|
|
|
[TELE] ; Telekenetic Tank
|
|
Cameo=TELEICON
|
|
AltCameo=TELEUICO
|
|
Voxel=yes
|
|
TurretOffset=-100
|
|
Remapable=yes
|
|
PrimaryFireFLH=85,0,130;50,0,100
|
|
|
|
[V3] ; V3
|
|
Cameo=V3ICON
|
|
AltCameo=V3UICO
|
|
Voxel=yes
|
|
Remapable=yes
|
|
PrimaryFireFLH=-160,0,75
|
|
|
|
[V3ROCKET]
|
|
;Trailer=DURASMOKE
|
|
SpawnDelay=2;1
|
|
Voxel=yes
|
|
Remapable=no
|
|
CanBeHidden=no
|
|
|
|
[DMISL]
|
|
SpawnDelay=2;1
|
|
Voxel=yes
|
|
Remapable=no
|
|
CanBeHidden=no
|
|
|
|
[BSUBMISL]
|
|
SpawnDelay=2;1
|
|
Voxel=yes
|
|
Remapable=no
|
|
CanBeHidden=no
|
|
|
|
[FALC] ; Intruder
|
|
Voxel=yes
|
|
Remapable=yes
|
|
Cameo=FALCICON
|
|
AltCameo=FALCUICO
|
|
|
|
[BEAG] ; Black Eagle
|
|
Voxel=yes
|
|
Remapable=yes
|
|
Cameo=BEAGICON
|
|
AltCameo=BEAGICON
|
|
|
|
[BPLN] ; Boris Attack Plane
|
|
Voxel=yes
|
|
Remapable=yes
|
|
Cameo=BPLNICON
|
|
AltCameo=BPLNICON
|
|
PrimaryFireFLH=25,100,0
|
|
|
|
[FORTRESS]
|
|
Voxel=yes
|
|
Remapable=yes
|
|
PrimaryFireFLH=25,100,0
|
|
|
|
;[ICBM]
|
|
;Voxel=yes
|
|
;Remapable=yes
|
|
|
|
[MCV] ; Allied MCV
|
|
Cameo=MCVICON
|
|
Remapable=yes
|
|
Voxel=yes
|
|
|
|
[SMCV] ; Soviet MCV
|
|
Cameo=SMCVICON
|
|
Remapable=yes
|
|
Voxel=yes
|
|
|
|
[PCV] ; Yuri MCV
|
|
Cameo=YPCVICON
|
|
Remapable=yes
|
|
Voxel=yes
|
|
|
|
[HYD] ; Sea Scorpion
|
|
Cameo=HOVRICON
|
|
Voxel=yes
|
|
Remapable=yes
|
|
PrimaryFireFLH=65,0,180
|
|
SecondaryFireFLH=65,0,180 ;gs needs own listing
|
|
|
|
[FV] ; IFV
|
|
Cameo=FVICON
|
|
AltCameo=FVUICO
|
|
Voxel=yes
|
|
Remapable=yes
|
|
Weapon1FLH=64,48,180 ; Missile -- missile turret
|
|
Weapon2FLH=88,0,176 ; Engineer's repair arm
|
|
Weapon3FLH=72,0,160 ; GI -- gun turret
|
|
Weapon4FLH=72,0,160 ; Flak Trooper -- gun turret
|
|
Weapon5FLH=72,0,160 ; SEAL -- gun turret
|
|
Weapon6FLH=72,0,160 ; Sniper -- gun turret
|
|
Weapon7FLH=72,0,160 ; Shock Trooper -- high-tech turret
|
|
Weapon8FLH=72,0,160 ; Crazy Ivan -- high-tech turret (he just blows up so offset not important)
|
|
Weapon9FLH=72,0,160 ; Yuri -- high-tech turret (he does brain blast)
|
|
Weapon10FLH=72,0,160 ; Desolator -- high-tech turret
|
|
Weapon11FLH=72,0,160 ; Chrono Legion -- high-tech turret
|
|
Weapon12FLH=72,0,160 ; Terrorist -- high-tech turret (he just blows up)
|
|
Weapon13FLH=72,0,160 ; Cow -- high-tech turret
|
|
Weapon14FLH=72,0,160 ; Initiate -- high-tech turret
|
|
Weapon15FLH=72,0,160 ; Virus -- high-tech turret
|
|
Weapon16FLH=72,0,160 ; Yuri Prime -- high-tech turret
|
|
Weapon17FLH=64,48,180 ; Guardian GI -- high-tech missile turret
|
|
|
|
[HTK] ; Half Track
|
|
Cameo=HTKICON
|
|
AltCameo=HTKUICO
|
|
Voxel=yes
|
|
TurretOffset=-80
|
|
Remapable=yes
|
|
PrimaryFireFLH=65,0,220
|
|
SecondaryFireFLH=65,0,220 ;gs needs own listing
|
|
|
|
[HTNK] ; Rhino heavy tank
|
|
Voxel=yes
|
|
Remapable=yes
|
|
Cameo=HTNKICON
|
|
AltCameo=HTNKUICO
|
|
PrimaryFireFLH=150,0,100
|
|
;GEF;UseTurretShadow=yes
|
|
;GEF;PBarrelLength=250
|
|
;GEF;SBarrelLength=250
|
|
;GEF;TurretOffset=-16
|
|
;GEF;WalkFrames=15
|
|
|
|
[UTNK] ; Lunar Tank
|
|
Image=HTNK
|
|
Voxel=yes
|
|
Remapable=yes
|
|
Cameo=HTNKICON
|
|
AltCameo=HTNKUICO
|
|
PrimaryFireFLH=150,0,100
|
|
|
|
[MTNK] ; Apocalypse tank
|
|
Voxel=yes
|
|
Remapable=yes
|
|
Cameo=MTNKICON
|
|
AltCameo=MTNKUICO
|
|
PrimaryFireFLH=190,25,120
|
|
|
|
[TTNK] ; Tesla tank
|
|
Voxel=yes
|
|
Remapable=yes
|
|
Cameo=TTNKICON
|
|
AltCameo=TTNKUICO
|
|
PrimaryFireFLH=60,0,100
|
|
ElitePrimaryFireFLH=60,0,100
|
|
|
|
[YTNK] ; Yuri Gattling tank
|
|
Voxel=yes
|
|
Remapable=yes
|
|
Cameo=YTNKICON
|
|
AltCameo=YTNKUICO
|
|
PrimaryFireFLH=160,30,150
|
|
SecondaryFireFLH=160,30,150
|
|
ElitePrimaryFireFLH=160,30,150
|
|
EliteSecondaryFireFLH=160,30,150
|
|
Weapon1FLH=160,30,150
|
|
Weapon2FLH=160,30,150
|
|
Weapon3FLH=160,30,150
|
|
Weapon4FLH=160,30,150
|
|
Weapon5FLH=160,30,150
|
|
Weapon6FLH=160,30,150
|
|
EliteWeapon1FLH=160,30,150
|
|
EliteWeapon2FLH=160,30,150
|
|
EliteWeapon3FLH=160,30,150
|
|
EliteWeapon4FLH=160,30,150
|
|
EliteWeapon5FLH=160,30,150
|
|
EliteWeapon6FLH=160,30,150
|
|
|
|
|
|
[TNKD] ; Tank destroyer
|
|
Voxel=yes
|
|
Remapable=yes
|
|
Cameo=TNKDICON
|
|
AltCameo=TNKDUICO
|
|
PrimaryFireFLH=200,0,55
|
|
|
|
[HWTZ] ; Howitzer
|
|
Voxel=yes
|
|
Remapable=yes
|
|
;Cameo=TICKICON
|
|
PrimaryFireFLH=200,0,55
|
|
|
|
[GTNK] ; Grizzly Medium Tank
|
|
Voxel=yes
|
|
Remapable=yes
|
|
Cameo=GTNKICON
|
|
AltCameo=GTNKUICO
|
|
PrimaryFireFLH=150,0,100
|
|
|
|
[ROBO] ; Robot Tank
|
|
Image=ROBO
|
|
Voxel=yes
|
|
Remapable=yes
|
|
Cameo=ROBOICON
|
|
AltCameo=ROBOUICO
|
|
PrimaryFireFLH=150,0,100
|
|
|
|
[LTNK] ; Light Tank
|
|
Cameo=LTNKICON
|
|
Voxel=yes
|
|
Remapable=yes
|
|
AltCameo=LTNKUICO
|
|
PrimaryFireFLH=225,0,100
|
|
|
|
[RTNK] ; Mirage Tank
|
|
Voxel=yes
|
|
Remapable=yes
|
|
;DisableVoxelCache=yes ;gs ### TEMP
|
|
;DisableShadowCache=yes ;gs ### TEMP
|
|
Cameo=RTNKICON
|
|
AltCameo=RTNKUICO
|
|
PrimaryFireFLH=130,0,80
|
|
|
|
[SREF] ; prism tank
|
|
Voxel=yes
|
|
Remapable=yes
|
|
Cameo=SREFICON
|
|
AltCameo=SREFUICO
|
|
Weapon1FLH=48,0,184
|
|
|
|
[BFRT] ; Battle Fotress
|
|
Image=SREF
|
|
Voxel=yes
|
|
Remapable=yes
|
|
Cameo=BFRTICON
|
|
AltCameo=BFRTUICO
|
|
PrimaryFireFLH=220,0,130
|
|
AlternateFLH0=45,190,90;gs the five gun ports
|
|
AlternateFLH1=45,-190,90
|
|
AlternateFLH2=-120,200,80
|
|
AlternateFLH3=-120,-200,80
|
|
AlternateFLH4=220,0,130
|
|
|
|
[DRON] ; Terror Drone
|
|
Voxel=no
|
|
Remapable=yes
|
|
Cameo=DRONICON
|
|
PrimaryFireFLH=0,0,30
|
|
WalkFrames=6
|
|
FiringFrames=4
|
|
|
|
[CAOS] ; Chaos Drone
|
|
Cameo=CAOSICON
|
|
AltCameo=CAOSUICO
|
|
Voxel=yes
|
|
Remapable=yes
|
|
|
|
[SQD] ; Squid
|
|
Voxel=no
|
|
Remapable=yes
|
|
Cameo=SQDICON
|
|
WalkFrames=20
|
|
FiringFrames=16
|
|
|
|
[TRS] ; Armored Transport
|
|
Cameo=SAPCICON
|
|
Voxel=yes
|
|
Remapable=yes
|
|
PrimaryFireFLH=80,0,120
|
|
|
|
[YHVR] ; Yuri Hover Transport
|
|
Cameo=YHVRICON
|
|
Voxel=yes
|
|
Remapable=yes
|
|
PrimaryFireFLH=80,0,120
|
|
|
|
[LCRF] ; Landing craft
|
|
Cameo=LANDICON
|
|
Voxel=yes
|
|
Remapable=yes
|
|
|
|
[SHAD] ; BlackHawk transport
|
|
Cameo=SHADICON
|
|
AltCameo=SHADUICO
|
|
Voxel=yes
|
|
UseBuffer=yes
|
|
DisableVoxelCache=yes ; SJM: this is a major cache hog
|
|
DisableShadowCache=yes ; SJM: this too
|
|
Remapable=yes
|
|
TurretOffset=50
|
|
PrimaryFireFLH=175,0,10
|
|
ShadowIndex=2 ;order of voxels got changed
|
|
|
|
[HIND] ; new art for shadow transport
|
|
Cameo=HINDICON
|
|
Voxel=yes
|
|
UseBuffer=yes
|
|
Remapable=yes
|
|
;ShadowIndex=2 ;order of voxels got changed
|
|
|
|
[SCHP] ; Soviet Siege Chopper
|
|
Cameo=SCHPICON
|
|
AltCameo=SCHPUICO
|
|
Voxel=yes
|
|
UseBuffer=yes
|
|
Remapable=yes
|
|
ShadowIndex=2
|
|
PrimaryFireFLH=0,0,50
|
|
SecondaryFireFLH=200,0,250
|
|
|
|
[SCHPX] ; Soviet Siege Chopper
|
|
Cameo=SCHPICON
|
|
AltCameo=SCHPUICO
|
|
Voxel=yes
|
|
UseBuffer=yes
|
|
Remapable=yes
|
|
ShadowIndex=2
|
|
PrimaryFireFLH=0,0,50
|
|
SecondaryFireFLH=200,0,250
|
|
|
|
[SCHD] ; Soviet Siege Chopper
|
|
Cameo=SCHPICON
|
|
Voxel=yes
|
|
UseBuffer=yes
|
|
Remapable=yes
|
|
PrimaryFireFLH=200,0,250
|
|
SecondaryFireFLH=200,0,250
|
|
|
|
|
|
[BUS]
|
|
Voxel=yes
|
|
|
|
[CIVP]
|
|
Voxel=yes
|
|
|
|
[DDBX]
|
|
Voxel=yes
|
|
|
|
[MONOCAR]
|
|
Voxel=yes
|
|
|
|
[CARGOCAR]
|
|
Voxel=yes
|
|
|
|
[MONOENG]
|
|
Voxel=yes
|
|
|
|
[PICK]
|
|
Voxel=yes
|
|
|
|
[CAR]
|
|
Voxel=yes
|
|
|
|
[WINI]
|
|
Voxel=yes
|
|
|
|
[PROPA]
|
|
Voxel=yes
|
|
|
|
[CONA]
|
|
Voxel=yes
|
|
|
|
[COP]
|
|
Voxel=yes
|
|
|
|
[EUROC]
|
|
Voxel=yes
|
|
|
|
[LIMO]
|
|
Voxel=yes
|
|
|
|
[STANG]
|
|
Voxel=yes
|
|
|
|
[SUVB]
|
|
Voxel=yes
|
|
|
|
[SUVW]
|
|
Voxel=yes
|
|
|
|
[JEEP]
|
|
Voxel=yes
|
|
|
|
[TAXI]
|
|
Voxel=yes
|
|
|
|
[BCAB]
|
|
Voxel=yes
|
|
|
|
[YCAB]
|
|
Voxel=yes
|
|
|
|
[PTRUCK]
|
|
Voxel=yes
|
|
|
|
[CRUISE]
|
|
Voxel=yes
|
|
|
|
[TUG]
|
|
Voxel=yes
|
|
|
|
[CDEST]
|
|
Voxel=yes
|
|
Remapable=yes
|
|
PrimaryFireFLH=285,0,130
|
|
|
|
; Aircraft artwork follows
|
|
|
|
[PDPLANE] ; Paradrop Plane
|
|
Cameo=OBMBICON
|
|
Voxel=yes
|
|
PrimaryFireFLH=0,32,0
|
|
DisableVoxelCache=yes ; HY
|
|
DisableShadowCache=yes ; HY
|
|
|
|
[SPYP] ; Soviet Spy Plane
|
|
Cameo=SPYPICON
|
|
Voxel=yes
|
|
ShadowIndex=3 ;draw plane body, not propellers
|
|
DisableVoxelCache=yes ; SJM: this is a major cache hog
|
|
DisableShadowCache=yes ; SJM: this too
|
|
|
|
[ZEP] ; Kirov Airship
|
|
Cameo=ZEPICON
|
|
AltCameo=ZEPUICO
|
|
Voxel=yes
|
|
PrimaryFireFLH=-50,0,-140
|
|
|
|
[DISK] ; Yuri Flying Disk
|
|
Cameo=DISKICON
|
|
AltCameo=DISKUICO
|
|
Voxel=yes
|
|
TurretOffset=0
|
|
PrimaryFireFLH=0,0,75
|
|
|
|
[HORNET] ; Carrier plane
|
|
Cameo=PROICON
|
|
Voxel=yes
|
|
PrimaryFireFLH=0,32,0
|
|
|
|
[ASW] ; Destroyer Plane
|
|
Cameo=PROICON
|
|
Voxel=yes
|
|
PrimaryFireFLH=0,32,0
|
|
|
|
;[APACHE]
|
|
;Cameo=APCHICON
|
|
;Voxel=yes
|
|
;PrimaryFireFLH=0,32,0
|
|
|
|
; Building artwork follows
|
|
|
|
[GATECH]
|
|
Remapable=yes
|
|
Normalized=yes
|
|
Cameo=TECHICON
|
|
Height=12
|
|
Foundation=3x2
|
|
Buildup=GATECHMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
ActiveAnim=GATECH_A
|
|
ActiveAnimDamaged=GATECH_AD
|
|
ActiveAnimZAdjust=-120
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-26,27
|
|
DamageFireOffset1=-2,-57
|
|
DamageFireOffset2=22,50
|
|
|
|
[YATECH]
|
|
Image=YATECH
|
|
Remapable=yes
|
|
Normalized=yes
|
|
Cameo=YTCHICON
|
|
Height=10
|
|
Foundation=3x2
|
|
Buildup=YATECHMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
ActiveAnim=YATECH_A
|
|
ActiveAnimDamaged=YATECH_AD
|
|
ActiveAnimZAdjust=-50
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
DamageFireOffset0=-9,43
|
|
DamageFireOffset1=25,54
|
|
DamageFireOffset2=21,-56
|
|
AddOccupy1=-3,-2
|
|
AddOccupy2=-3,-3
|
|
AddOccupy3=-4,-4
|
|
AddOccupy4=-2,-3
|
|
|
|
[YATECH_A]
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
LoopStart=0
|
|
LoopEnd=32
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
;;DetailLevel=1
|
|
|
|
[YATECH_AD]
|
|
Image=YATECH_A
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
LoopStart=33
|
|
LoopEnd=63
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
;;DetailLevel=1
|
|
|
|
[GAWEAP]
|
|
Remapable=yes
|
|
Cameo=gwepicon
|
|
;Foundation=3x5
|
|
Foundation=5x3
|
|
Height=4
|
|
AnimActive=0,1,0
|
|
ZShapePointMove=30,15 ; SJM is fixing zshape/zshapelocky problems, changed from 0,-25
|
|
Buildup=GAWEAPMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
DeployingAnim=GAWEAP_2
|
|
ActiveAnim=GAWEAP_A
|
|
ActiveAnimDamaged=GAWEAP_AD
|
|
ActiveAnimZAdjust=-145
|
|
ActiveAnimYSort=10
|
|
;DoorAnim=GAWEAP_B
|
|
;DoorStages=10
|
|
;DamagedDoor=yes
|
|
UnderDoorAnim=GAWEAP_1
|
|
NewTheater=yes
|
|
BibShape=GAWEAPBB
|
|
ActiveAnimTwo=GAWEAP_B
|
|
ActiveAnimTwoDamaged=GAWEAP_BD
|
|
;ProductionAnimX=0
|
|
;ProductionAnimY=0
|
|
;ProductionAnimYSort=0
|
|
ActiveAnimTwoZAdjust=-70
|
|
RoofDeployingAnim=GAWEAP_3
|
|
UnderRoofDoorAnim=GAWEAP_4
|
|
DamageFireOffset0=-10,-10
|
|
DamageFireOffset1=27,30
|
|
DamageFireOffset2=0,70
|
|
OccupyHeight=3
|
|
RemoveOccupy1=0,-1
|
|
RemoveOccupy2=1,-1
|
|
RemoveOccupy3=2,-1
|
|
RemoveOccupy4=3,-1
|
|
RemoveOccupy5=2,0
|
|
RemoveOccupy6=2,1
|
|
RemoveOccupy7=3,1
|
|
RemoveOccupy8=4,1
|
|
CanBeHidden=False
|
|
|
|
[YAWEAP]
|
|
Image=YAWEAP
|
|
Remapable=yes
|
|
Cameo=YWEPICON
|
|
;Foundation=3x5
|
|
Foundation=5x3
|
|
Height=5
|
|
AnimActive=0,1,0
|
|
ZShapePointMove=30,15 ; SJM is fixing zshape/zshapelocky problems, changed from 0,-25
|
|
Buildup=YAWEAPMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
DeployingAnim=YAWEAP_2
|
|
ActiveAnim=YAWEAP_A
|
|
ActiveAnimDamaged=YAWEAP_AD
|
|
ActiveAnimZAdjust=-15
|
|
ActiveAnimYSort=10
|
|
;DoorAnim=GAWEAP_B
|
|
;DoorStages=10
|
|
;DamagedDoor=yes
|
|
UnderDoorAnim=YAWEAP_1
|
|
NewTheater=yes
|
|
BibShape=YAWEAPBB
|
|
;ActiveAnimTwo=GAWEAP_B
|
|
;ActiveAnimTwoDamaged=GAWEAP_BD
|
|
;ProductionAnimX=0
|
|
;ProductionAnimY=0
|
|
;ProductionAnimYSort=0
|
|
;ActiveAnimTwoZAdjust=-70
|
|
RoofDeployingAnim=YAWEAP_3
|
|
UnderRoofDoorAnim=YAWEAP_4
|
|
DamageFireOffset0=20,35
|
|
DamageFireOffset1=50,101
|
|
DamageFireOffset2=111,64
|
|
OccupyHeight=0
|
|
AddOccupy1=-1,0
|
|
AddOccupy2=-1,1
|
|
AddOccupy3=-2,-1
|
|
AddOccupy4=0,-1
|
|
CanBeHidden=False
|
|
|
|
[YAWEAP_A]
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
LoopStart=0
|
|
LoopEnd=7
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
;;DetailLevel=1
|
|
|
|
[YAWEAP_AD]
|
|
Image=YAWEAP_AD
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
LoopStart=0
|
|
LoopEnd=7
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
;;DetailLevel=1
|
|
|
|
[YAWEAP_1]
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
LoopStart=0
|
|
LoopEnd=0
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
;;DetailLevel=1
|
|
|
|
[YAWEAP_1D]
|
|
Image=YAWEAP_1
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
Start=1
|
|
LoopStart=1
|
|
LoopEnd=1
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
;;DetailLevel=1
|
|
|
|
[YAWEAP_2]
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
LoopStart=0
|
|
LoopEnd=0
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
;;DetailLevel=1
|
|
|
|
[YAWEAP_2D]
|
|
Image=YAWEAP_2
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
Start=1
|
|
LoopStart=1
|
|
LoopEnd=1
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
;DetailLevel=1
|
|
|
|
[YAWEAP_3]
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
LoopStart=0
|
|
LoopEnd=0
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
;DetailLevel=1
|
|
|
|
[YAWEAP_3D]
|
|
Image=YAWEAP_3
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
Start=1
|
|
LoopStart=1
|
|
LoopEnd=1
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
;DetailLevel=1
|
|
|
|
[YAWEAP_4]
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
LoopStart=0
|
|
LoopEnd=0
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
;DetailLevel=1
|
|
|
|
[YAWEAP_4D]
|
|
Image=YAWEAP_4
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
Start=1
|
|
LoopStart=1
|
|
LoopEnd=1
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
;DetailLevel=1
|
|
|
|
[NAWEAP]
|
|
Remapable=yes
|
|
Cameo=NWEPICON
|
|
;Foundation=3x5
|
|
Foundation=5x3
|
|
Height=6
|
|
AnimActive=0,1,0
|
|
ZShapePointMove=30,15 ; SJM is fixing zshape/zshapelocky problems, changed from 0,-25
|
|
Buildup=NAWEAPMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
ActiveAnim=NAWEAP_A
|
|
ActiveAnimZAdjust=-80
|
|
;ActiveAnimDamaged=NAWEAP_AD
|
|
DeployingAnim=NAWEAP_2
|
|
DeployingAnimDamaged=NAWEAP_2D
|
|
;DoorAnim=NAWEAP_B
|
|
;DoorStages=10
|
|
;DamagedDoor=yes
|
|
UnderDoorAnim=NAWEAP_1
|
|
UnderDoorAnimDamaged=NAWEAP_1D
|
|
UnderDoorAnimZAdjust=-45
|
|
NewTheater=yes
|
|
BibShape=NAWEAPBB
|
|
;ProductionAnim=NAWEAP_A
|
|
;ProductionAnimX=0
|
|
;ProductionAnimY=0
|
|
;ProductionAnimYSort=0
|
|
;ProductionAnimZAdjust=-119
|
|
RoofDeployingAnim=NAWEAP_4
|
|
RoofDeployingAnimDamaged=NAWEAP_4D
|
|
UnderRoofDoorAnim=NAWEAP_3
|
|
UnderRoofDoorAnimDamaged=NAWEAP_3D
|
|
OccupyHeight=3
|
|
AddOccupy1=-2,-1
|
|
RemoveOccupy1=2,-2
|
|
RemoveOccupy2=2,0
|
|
RemoveOccupy3=2,1
|
|
RemoveOccupy4=3,1
|
|
RemoveOccupy5=4,1
|
|
CanBeHidden=False
|
|
DamageFireOffset0=-32,35
|
|
DamageFireOffset1=31,74
|
|
|
|
[NAWEAP_A]
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
LoopStart=0
|
|
LoopEnd=12
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
;;DetailLevel=1
|
|
|
|
;[NAWEAP_AD]
|
|
;Image=NAWEAP_A
|
|
;Normalized=yes
|
|
;NewTheater=yes
|
|
;LoopStart=16
|
|
;LoopEnd=29
|
|
;LoopCount=-1
|
|
;Rate=200
|
|
;Layer=ground
|
|
;;;DetailLevel=1
|
|
|
|
[NAWEAP_1]
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
LoopStart=0
|
|
LoopEnd=0
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
;;DetailLevel=1
|
|
|
|
[NAWEAP_1D]
|
|
Image=NAWEAP_1
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
Start=1
|
|
LoopStart=1
|
|
LoopEnd=1
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
;;DetailLevel=1
|
|
|
|
[NAWEAP_2]
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
LoopStart=0
|
|
LoopEnd=0
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
;;DetailLevel=1
|
|
|
|
[NAWEAP_2D]
|
|
Image=NAWEAP_2
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
Start=1
|
|
LoopStart=1
|
|
LoopEnd=1
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
;DetailLevel=1
|
|
|
|
[NAWEAP_3]
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
LoopStart=0
|
|
LoopEnd=0
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
;DetailLevel=1
|
|
|
|
[NAWEAP_3D]
|
|
Image=NAWEAP_3
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
Start=1
|
|
LoopStart=1
|
|
LoopEnd=1
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
;DetailLevel=1
|
|
|
|
[NAWEAP_4]
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
LoopStart=0
|
|
LoopEnd=0
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
;DetailLevel=1
|
|
|
|
[NAWEAP_4D]
|
|
Image=NAWEAP_4
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
Start=1
|
|
LoopStart=1
|
|
LoopEnd=1
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
;DetailLevel=1
|
|
|
|
[YAROCK]
|
|
Remapable=yes
|
|
Normalized=yes
|
|
Height=8
|
|
;Cameo=NRADICON
|
|
Foundation=3x3
|
|
;Buildup=NARADRMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
ActiveAnim=YAROCK_A
|
|
;ActiveAnimDamaged=YAROCK_AD
|
|
ActiveAnimZAdjust=-40
|
|
ActiveAnimYSort=543
|
|
OccupyHeight=5
|
|
CanBeHidden=False
|
|
;DamageFireOffset0=-16,31
|
|
RemoveOccupy1=-3,-2
|
|
RemoveOccupy2=-3,-1
|
|
RemoveOccupy3=-2,0
|
|
RemoveOccupy4=-1,1
|
|
RemoveOccupy5=-2,-3
|
|
RemoveOccupy6=0,-2
|
|
RemoveOccupy7=-1,2
|
|
RemoveOccupy=-1,-3
|
|
|
|
[YAROCK_A]
|
|
Image=YAROCK_A
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
Start=0
|
|
End=20
|
|
LoopStart=19
|
|
LoopEnd=20
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
|
|
[GACNST]
|
|
Remapable=yes
|
|
Foundation=4x4
|
|
Height=4
|
|
AnimActive=0,26,3
|
|
Buildup=GACNSTMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
ActiveAnim=GACNST_A
|
|
ActiveAnimDamaged=GACNST_AD
|
|
ActiveAnimZAdjust=-130
|
|
ActiveAnimYSort=362
|
|
ProductionAnim=GACNST_B
|
|
ProductionAnimDamaged=GACNST_BD
|
|
ProductionAnimZAdjust=-10
|
|
ProductionAnimYSort=543
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=3
|
|
DamageFireOffset0=-24,-1
|
|
DamageFireOffset1=64,36
|
|
|
|
[YACNST]
|
|
;Image=GACNST
|
|
Cameo=YCONICON
|
|
Remapable=yes
|
|
Foundation=4x4
|
|
Height=4
|
|
AnimActive=0,26,3
|
|
Buildup=YACNSTMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
ActiveAnim=YACNST_A
|
|
ActiveAnimDamaged=YACNST_AD
|
|
ActiveAnimZAdjust=-130
|
|
ActiveAnimYSort=650
|
|
ProductionAnim=YACNST_B
|
|
ProductionAnimDamaged=YACNST_BD
|
|
ProductionAnimZAdjust=-15
|
|
ProductionAnimYSort=650
|
|
IdleAnim=YACNST_C
|
|
IdleAnimDamaged=YACNST_CD
|
|
IdleAnimZAdjust=-135
|
|
IdleAnimYSort=650
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=3
|
|
DamageFireOffset0=-24,-1
|
|
DamageFireOffset1=64,36
|
|
|
|
[NACNST]
|
|
Remapable=yes
|
|
Foundation=4x4
|
|
Height=6
|
|
AnimActive=0,26,3
|
|
Buildup=NACNSTMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
ActiveAnim=NACNST_A
|
|
ActiveAnimDamaged=NACNST_AD
|
|
ActiveAnimZAdjust=-77
|
|
IdleAnim=NACNST_C
|
|
IdleAnimZAdjust=-35
|
|
IdleAnimYSort=700
|
|
IdleAnimDamaged=NACNST_CD
|
|
;IdleAnimDamagedZAdjust=-77
|
|
;ActiveAnimTwo=NACNST_C
|
|
;ActiveAnimTwoDamaged=NACNST_CD
|
|
;ActiveAnimTwoZAdjust=-77
|
|
;ActiveAnimThree=NACNST_B
|
|
;ActiveAnimThreeZAdjust=-27
|
|
;PreProductionAnim=NACNST_B
|
|
;PreProductionAnimZAdjust=-15
|
|
ProductionAnim=NACNST_B
|
|
ProductionAnimDamaged=NACNST_BD
|
|
ProductionAnimZAdjust=-5
|
|
ProductionAnimYSort=700
|
|
OccupyHeight=4
|
|
CanHideThings=true
|
|
CanBeHidden=False
|
|
RemoveOccupy1=-2,-1
|
|
RemoveOccupy2=2,-1
|
|
RemoveOccupy3=1,-2
|
|
RemoveOccupy4=0,-2
|
|
RemoveOccupy5=-1,-2
|
|
RemoveOccupy6=-2,-2
|
|
RemoveOccupy7=-2,0
|
|
RemoveOccupy8=-2,1
|
|
DamageFireOffset0=-65,41
|
|
|
|
; Damaged Production animation for construction yard
|
|
[NACNST_BD]
|
|
Image=NACNST_B
|
|
Normalized=yes
|
|
Start=22
|
|
LoopStart=22
|
|
LoopEnd=42
|
|
LoopCount=1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
Shadow=yes
|
|
|
|
[NAREFN]
|
|
Remapable=yes
|
|
Cameo=NREFICON
|
|
Foundation=4x3
|
|
Height=6
|
|
ZShapePointMove=30,15 ; SJM is fixing zshape/zshapelocky problems, changed from 24,-48
|
|
Buildup=NAREFNMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
BibShape=NAREFNBB
|
|
QueueingCell=4,1 ;gs A harvester will aim for this cell if it wasn't allowed to reserve the docking cell and therefore the refinery
|
|
;WaitingOffset0=512,-256,0
|
|
;WaitingOffset1=512,256,0
|
|
;WaitingOffset2=768,-256,0
|
|
;WaitingOffset3=768,256,0
|
|
;WaitingOffset4=1024,-256,0
|
|
;WaitingOffset5=1024,256,0
|
|
;WaitingOffset6=1280,-256,0
|
|
;WaitingOffset7=1280,256,0
|
|
;DockingOffset0=256,0,0
|
|
NewTheater=yes
|
|
ActiveAnim=NAREFNL1
|
|
ActiveAnimZAdjust=-5
|
|
ActiveAnimDamaged=NAREFNL1D
|
|
ActiveAnimTwo=NAREFNL2
|
|
ActiveAnimTwoZAdjust=-5
|
|
ActiveAnimTwoDamaged=NAREFNL2D
|
|
ActiveAnimThree=NAREFNL3
|
|
ActiveAnimThreeZAdjust=-5
|
|
ActiveAnimThreeDamaged=NAREFNL3D
|
|
ActiveAnimFour=NAREFNL4
|
|
ActiveAnimFourZAdjust=-5
|
|
ActiveAnimFourDamaged=NAREFNL4D
|
|
SpecialAnim=NAREFNOR
|
|
SpecialAnimZAdjust=-50
|
|
;SpecialAnimX=800
|
|
;SpecialAnimY=800
|
|
;ActiveAnim=NAREFN_C
|
|
;ActiveAnimZAdjust=-100
|
|
;ActiveAnimTwo=NAREFN_B
|
|
;ActiveAnimTwoZAdjust=-250
|
|
;ActiveAnimTwoPowered=no
|
|
;PreProductionAnim=NAREFN_A
|
|
;ProductionAnim=NAREFN_AR
|
|
OccupyHeight=4
|
|
CanBeHidden=False
|
|
CanHideThings=true
|
|
RemoveOccupy1=0,-2
|
|
RemoveOccupy2=1,-1
|
|
RemoveOccupy3=1,-2
|
|
RemoveOccupy4=2,-1
|
|
RemoveOccupy5=-2,0
|
|
RemoveOccupy6=-2,-1
|
|
RemoveOccupy7=-2,-2
|
|
RemoveOccupy8=3,1
|
|
DamageFireOffset0=30,30
|
|
|
|
[GAREFN]
|
|
Remapable=yes
|
|
Cameo=REFICON
|
|
Foundation=4x3
|
|
Height=4
|
|
ZShapePointMove=30,15 ; SJM is fixing zshape/zshapelocky problems, changed from 24,-48
|
|
Buildup=GAREFNMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
BibShape=GAREFNBB
|
|
QueueingCell=4,1 ;gs A harvester will aim for this cell if it wasn't allowed to reserve the docking cell and therefore the refinery
|
|
NewTheater=yes
|
|
ActiveAnim=GAREFNL1
|
|
ActiveAnimZAdjust=-40
|
|
ActiveAnimYSort=724
|
|
ActiveAnimTwo=GAREFNL2
|
|
ActiveAnimTwoZAdjust=-40
|
|
ActiveAnimTwoYSort=724
|
|
ActiveAnimThree=GAREFNL3
|
|
ActiveAnimThreeZAdjust=-40
|
|
ActiveAnimThreeYSort=724
|
|
ActiveAnimFour=GAREFNL4
|
|
ActiveAnimFourZAdjust=-40
|
|
ActiveAnimFourYSort=724
|
|
SpecialAnim=GAREFNOR
|
|
SpecialAnimZAdjust=-40
|
|
SpecialAnimYSort=724
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=2
|
|
AddOccupy1=-1,0
|
|
AddOccupy2=-1,-1
|
|
RemoveOccupy1=3,1
|
|
DamageFireOffset0=-33,31
|
|
DamageFireOffset1=-3,48
|
|
|
|
[YAREFN]
|
|
;Image=GAREFN
|
|
Remapable=yes
|
|
Cameo=SMINICON
|
|
AltCameo=SMINUICO
|
|
Foundation=2x2
|
|
Height=3
|
|
ZShapePointMove=30,15 ; SJM is fixing zshape/zshapelocky problems, changed from 24,-48
|
|
Buildup=YAREFNMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
IdleAnim=YAREFN_A
|
|
IdleAnimZAdjust=0
|
|
;IdleAnimYSort=700
|
|
CanHideThings=False
|
|
CanBeHidden=True
|
|
OccupyHeight=2
|
|
PrimaryFireFLH=120,0,185
|
|
|
|
[YAREFN_A]
|
|
Image=YAREFN_A
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=2
|
|
LoopCount=-1
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
Shadow=yes
|
|
|
|
[GAREFNL4]
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=3
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
|
|
[GAOREP]
|
|
Remapable=yes
|
|
Cameo=gorep
|
|
Foundation=3x3
|
|
Height=4
|
|
Buildup=GAOREPMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
ActiveAnim=GAOREP_A
|
|
ActiveAnimDamaged=GAOREP_AD
|
|
ActiveAnimZAdjust=-50
|
|
ActiveAnimYSort=543
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=1
|
|
DamageFireOffset0=-20,23
|
|
DamageFireOffset1=-12,34
|
|
DamageFireOffset2=6,25
|
|
DamageFireOffset3=-24,53
|
|
|
|
[GAROBO]
|
|
;Image=GAOREP
|
|
Remapable=yes
|
|
Cameo=RBCCICON
|
|
Foundation=2x2
|
|
Height=4
|
|
Buildup=GAROBOMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
ActiveAnim=GAROBO_A
|
|
ActiveAnimDamaged=GAROBO_AD
|
|
ActiveAnimZAdjust=-50
|
|
ActiveAnimYSort=543
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=1
|
|
DamageFireOffset0=-20,23
|
|
DamageFireOffset1=-12,34
|
|
DamageFireOffset2=6,25
|
|
DamageFireOffset3=-24,53
|
|
AddOccupy1=-1,0
|
|
AddOccupy2=0,-1
|
|
AddOccupy3=-1,-1
|
|
|
|
[NAINDP]
|
|
Remapable=yes
|
|
Cameo=INDPICON
|
|
Foundation=3x3
|
|
Height=8
|
|
AnimActive=0,26,3
|
|
Buildup=NAINDPMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
IdleAnim=NAINDP_A
|
|
IdleAnimDamaged=NAINDP_AD
|
|
IdleAnimZAdjust=-30
|
|
IdleAnimYSort=543
|
|
;IdleAnim=YACOMD_C
|
|
;IdleAnimZAdjust=-35
|
|
;IdleAnimYSort=700
|
|
;IdleAnimDamaged=YACOMD_CD
|
|
;IdleAnimDamagedZAdjust=-77
|
|
;IdleAnimTwo=NAINDP_B
|
|
;IdleAnimTwoDamaged=NAINDP_BD
|
|
;IdleAnimTwoZAdjust=-150
|
|
;IdleAnimTwoYSort=543
|
|
;ActiveAnimThree=NACNST_B
|
|
;ActiveAnimThreeZAdjust=-27
|
|
;PreProductionAnim=NACNST_B
|
|
;PreProductionAnimZAdjust=-15
|
|
;ProductionAnim=NACNST_B
|
|
;ProductionAnimDamaged=NACNST_BD
|
|
;ProductionAnimZAdjust=-5
|
|
;ProductionAnimYSort=700
|
|
OccupyHeight=4
|
|
CanHideThings=true
|
|
CanBeHidden=False
|
|
AddOccupy1=-3,-3
|
|
;RemoveOccupy1=-2,-1
|
|
;RemoveOccupy2=2,-1
|
|
;RemoveOccupy3=1,-2
|
|
;RemoveOccupy4=0,-2
|
|
;RemoveOccupy5=-1,-2
|
|
;RemoveOccupy6=-2,-2
|
|
;RemoveOccupy7=-2,0
|
|
;RemoveOccupy8=-2,1
|
|
DamageFireOffset0=-40,41
|
|
|
|
[NAINDP_A] ; Industrial Plant Idle Anim
|
|
Image=NAINDP_A
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=12
|
|
LoopCount=-1
|
|
Rate=450
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
[NAINDP_AD] ; Industrial Plant Damaged Idle Anim
|
|
Image=NAINDP_A
|
|
Normalized=yes
|
|
Start=13
|
|
LoopStart=13
|
|
LoopEnd=26
|
|
LoopCount=-1
|
|
Rate=450
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;[NAINDP_B] ; Industrial Plant Idle Anim Two
|
|
;Image=NAINDP_B
|
|
;Normalized=yes
|
|
;LoopStart=0
|
|
;LoopEnd=12
|
|
;LoopCount=-1
|
|
;Rate=450
|
|
;Layer=ground
|
|
;NewTheater=yes
|
|
;Shadow=yes
|
|
|
|
;[NAINDP_BD] ; Industrial Plant Damaged Idle Anim Two
|
|
;Image=NAINDP_B
|
|
;Normalized=yes
|
|
;Start=13
|
|
;LoopStart=13
|
|
;LoopEnd=26
|
|
;LoopCount=-1
|
|
;Rate=450
|
|
;Layer=ground
|
|
;NewTheater=yes
|
|
;Shadow=yes
|
|
|
|
; Ore Purifier active animation
|
|
[GAOREP_A]
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
Layer=ground
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
Rate=220
|
|
;DetailLevel=1
|
|
|
|
; Ore Purifier active animation
|
|
[GAOREP_AD]
|
|
Image=GAOREP_A
|
|
Normalized=yes
|
|
;NewTheater=yes
|
|
Layer=ground
|
|
Start=8
|
|
LoopStart=8
|
|
LoopEnd=16
|
|
LoopCount=-1
|
|
Rate=220
|
|
;DetailLevel=1
|
|
|
|
[GASILO]
|
|
Remapable=yes
|
|
Cameo=SILOICON
|
|
Foundation=2x2
|
|
Buildup=GASILOMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
SiloDamage=yes
|
|
NewTheater=yes
|
|
ActiveAnim=GASILO_B
|
|
ActiveAnimDamaged=GASILO_BD
|
|
SpecialAnim=GASILO_A
|
|
SpecialAnimDamaged=GASILO_AD
|
|
SpecialAnimZAdjust=-32
|
|
|
|
[GAHPAD]
|
|
Remapable=yes
|
|
Cameo=HELIICON
|
|
Foundation=2x2
|
|
Height=1
|
|
Flat=yes
|
|
Buildup=GAHPADMK
|
|
BibShape=GAHPADBB
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
ActiveAnim=GAHPAD_A
|
|
ActiveAnimY=-12
|
|
ActiveAnimZAdjust=-32
|
|
ActiveAnimDamaged=GAHPAD_AD
|
|
|
|
[GAAIRC]
|
|
Remapable=yes
|
|
Cameo=HELIICON
|
|
Foundation=3x2
|
|
Height=7
|
|
Flat=yes ; while this is a valid BuilType flag, it does nothing.
|
|
Buildup=GAAIRCMK
|
|
BibShape=GAAIRCBB
|
|
ZShapePointMove=60,30 ; SJM is fixing zshape/zshapelocky problems, changed from 0,0
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
DockingOffset0=0,-128,0 ;-80,80,0
|
|
DockingOffset1=0,128,0 ;-80,-208,0
|
|
DockingOffset2=256,-128,0 ;208,80,0
|
|
DockingOffset3=256,128,0 ;208,-208,0
|
|
ActiveAnim=GAAIRC_A
|
|
ActiveAnimDamaged=GAAIRC_AD
|
|
ActiveAnimZAdjust=0
|
|
ActiveAnimYSort=362
|
|
ActiveAnimTwo=GAAIRC_B
|
|
ActiveAnimTwoDamaged=GAAIRC_BD
|
|
ActiveAnimTwoZAdjust=0
|
|
ActiveAnimTwoYSort=362
|
|
ActiveAnimThree=GAAIRC_C
|
|
ActiveAnimThreeDamaged=GAAIRC_CD
|
|
ActiveAnimThreeZAdjust=-80
|
|
ActiveAnimThreeYSort=543
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=2
|
|
AddOccupy1=-1,-1
|
|
AddOccupy2=-1,0
|
|
AddOccupy3=-2,-1
|
|
AddOccupy4=-3,-2
|
|
RemoveOccupy1=1,0
|
|
RemoveOccupy2=2,0
|
|
RemoveOccupy3=1,1
|
|
RemoveOccupy4=2,2
|
|
DamageFireOffset0=-36,23
|
|
DamageFireOffset1=-21,6
|
|
|
|
[GAAIRCBB]
|
|
Layer=ground
|
|
|
|
[NAHPAD]
|
|
Remapable=yes
|
|
Cameo=NHPDICON
|
|
Foundation=2x2
|
|
Height=1.5
|
|
Flat=yes
|
|
Buildup=NAHPADMK
|
|
BibShape=NAHPADBB
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
ActiveAnim=NAHPAD_A
|
|
ActiveAnimZAdjust=-32
|
|
ActiveAnimDamaged=NAHPAD_AD
|
|
|
|
[NARADR]
|
|
Remapable=yes
|
|
Normalized=yes
|
|
Height=6
|
|
Cameo=NRADICON
|
|
Foundation=2x2
|
|
Buildup=NARADRMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
ActiveAnim=NARADR_A
|
|
ActiveAnimDamaged=NARADR_AD
|
|
ActiveAnimZAdjust=-50
|
|
ActiveAnimYSort=360
|
|
OccupyHeight=5
|
|
CanBeHidden=False
|
|
DamageFireOffset0=-16,31
|
|
RemoveOccupy1=-1,0
|
|
RemoveOccupy2=-3,-3
|
|
|
|
|
|
[YAGNTC]
|
|
Image=YAGNTC
|
|
Remapable=yes
|
|
Normalized=yes
|
|
Height=8
|
|
Cameo=GTNCICON
|
|
Foundation=3x3
|
|
Buildup=YAGNTCMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
SuperAnim=YAGNTC_E ;idle
|
|
SuperAnimDamaged=YAGNTC_ED
|
|
SuperAnimZAdjust=-200
|
|
SuperAnimTwo=YAGNTC_F
|
|
SuperAnimTwoDamaged=YAGNTC_FD ;powerup
|
|
SuperAnimTwoZAdjust=-50
|
|
SuperAnimThree=YAGNTC_G ;power idle
|
|
SuperAnimThreeDamaged=YAGNTC_GD
|
|
SuperAnimThreeZAdjust=-50
|
|
SuperAnimFour=YAGNTC_H ;power down
|
|
SuperAnimFourDamaged=YAGNTC_HD
|
|
SuperAnimFourZAdjust=-50
|
|
SuperAnimPowered=false
|
|
SuperAnimTwoPowered=false
|
|
SuperAnimThreePowered=false
|
|
SuperAnimFourPowered=false
|
|
|
|
;SuperAnimPoweredEffect=true
|
|
;SuperAnimTwoPoweredEffect=true
|
|
SuperAnimThreePoweredEffect=true
|
|
;SuperAnimFourPoweredEffect=true
|
|
SuperLowPower=YAGNTC_P
|
|
SuperLowPowerDamaged=YAGNTC_PD
|
|
SuperLowPowerPowered=false
|
|
|
|
OccupyHeight=2
|
|
CanBeHidden=False
|
|
DamageFireOffset0=-2,59
|
|
AddOccupy1=-1,-1
|
|
|
|
;Idle
|
|
[YAGNTC_E]
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=1
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;Idle
|
|
[YAGNTC_ED]
|
|
Image=YAGNTC_E
|
|
Normalized=yes
|
|
Start=1
|
|
LoopStart=1
|
|
LoopEnd=2
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;powerup
|
|
[YAGNTC_F]
|
|
Image=YAGNTC_F
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
Start=0
|
|
End=31
|
|
Rate=200
|
|
Layer=ground
|
|
StartSound=GeneticMutatorOpen
|
|
Shadow=yes
|
|
|
|
;powerup
|
|
[YAGNTC_FD]
|
|
Image=YAGNTC_F
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
Start=31
|
|
End=62
|
|
Rate=200
|
|
Layer=ground
|
|
StartSound=GeneticMutatorOpen
|
|
Shadow=yes
|
|
|
|
;power idle
|
|
[YAGNTC_G]
|
|
Image=YAGNTC_F
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
Start=15
|
|
LoopStart=15
|
|
LoopEnd=31
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
StartSound=GeneticMutatorReadyLoop
|
|
Shadow=yes
|
|
|
|
;power idle
|
|
[YAGNTC_GD]
|
|
Image=YAGNTC_F
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
Start=47
|
|
LoopStart=47
|
|
LoopEnd=62
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
StartSound=GeneticMutatorReadyLoop
|
|
Shadow=yes
|
|
|
|
;power down
|
|
[YAGNTC_H]
|
|
Image=YAGNTC_H
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
Start=0
|
|
End=31
|
|
Rate=200
|
|
Layer=ground
|
|
Shadow=yes
|
|
|
|
;power down
|
|
[YAGNTC_HD]
|
|
Image=YAGNTC_H
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
Start=32
|
|
End=62
|
|
Rate=200
|
|
Layer=ground
|
|
Shadow=yes
|
|
|
|
[YAGNTC_P]
|
|
Image=YAGNTC_H
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
Start=15
|
|
LoopStart=15
|
|
LoopEnd=16
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
Shadow=yes
|
|
|
|
[YAGNTC_PD]
|
|
Image=YAGNTC_H
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
Start=47
|
|
LoopStart=47
|
|
LoopEnd=48
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
Shadow=yes
|
|
|
|
; --- IRON CURTAIN DEVICE ---
|
|
[NAIRON]
|
|
Remapable=yes
|
|
Normalized=yes
|
|
Height=6
|
|
Cameo=IRONICON
|
|
Foundation=3x3
|
|
Buildup=NAIRONMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
SuperAnim=NAIRON_A ; SJM changed from E, which is blank
|
|
SuperAnimDamaged=NAIRON_AD ; SJM changed from ED, which is blank
|
|
SuperAnimZAdjust=-7
|
|
SuperAnimTwo=NAIRON_F
|
|
SuperAnimTwoDamaged=NAIRON_FD
|
|
SuperAnimTwoZAdjust=-7
|
|
SuperAnimThree=NAIRON_G
|
|
SuperAnimThreeDamaged=NAIRON_GD
|
|
SuperAnimThreeZAdjust=-7
|
|
SuperAnimFour=NAIRON_H
|
|
SuperAnimFourDamaged=NAIRON_HD
|
|
SuperAnimFourZAdjust=-7
|
|
OccupyHeight=2
|
|
CanBeHidden=False
|
|
DamageFireOffset0=-2,59
|
|
|
|
[NAIRON_A]
|
|
Image=NAIRON_A
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=10
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
|
|
[NAIRON_AD]
|
|
Image=NAIRON_A
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
Start=11
|
|
LoopStart=11
|
|
LoopEnd=21
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
|
|
[NAIRON_E]
|
|
Image=NAIRON_E
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
Start=0
|
|
;LoopStart=13
|
|
End=1
|
|
;LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
|
|
[NAIRON_ED]
|
|
Image=NAIRON_E
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
Start=1
|
|
;LoopStart=36
|
|
End=2
|
|
;LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
|
|
[NAIRON_F]
|
|
Image=NAIRON_F
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
Start=0
|
|
End=10
|
|
Rate=200
|
|
Layer=ground
|
|
StartSound=IronCurtainReady
|
|
|
|
|
|
[NAIRON_FD]
|
|
Image=NAIRON_F
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
Start=21
|
|
End=31
|
|
Rate=200
|
|
Layer=ground
|
|
StartSound=IronCurtainReady
|
|
|
|
[NAIRON_G]
|
|
Image=NAIRON_F
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
Start=11
|
|
LoopStart=11
|
|
LoopEnd=20
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
StartSound=IronCurtainReadyLoop
|
|
|
|
[NAIRON_GD]
|
|
Image=NAIRON_F
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
Start=32
|
|
LoopStart=32
|
|
LoopEnd=41
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
StartSound=IronCurtainReadyLoop
|
|
|
|
[NAIRON_H]
|
|
Image=NAIRON_H
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
Start=0
|
|
End=11
|
|
Rate=200
|
|
Layer=ground
|
|
|
|
[NAIRON_HD]
|
|
Image=NAIRON_H
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
Start=12
|
|
End=23
|
|
Rate=200
|
|
Layer=ground
|
|
|
|
|
|
; --- CHRONOSPHERE ---
|
|
[GACSPH] ;[GACHRO]
|
|
Remapable=yes
|
|
Normalized=yes
|
|
Height=3
|
|
Cameo=csphicon
|
|
Foundation=4x3
|
|
Buildup=GACSPHMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
SuperAnim=GACSPH_E
|
|
SuperAnimDamaged=GACSPH_ED
|
|
SuperAnimZAdjust=-20
|
|
SuperAnimYSort=724
|
|
SuperAnimTwo=GACSPH_F
|
|
SuperAnimTwoDamaged=GACSPH_FD
|
|
SuperAnimTwoZAdjust=-20
|
|
SuperAnimTwoYSort=724
|
|
SuperAnimThree=GACSPH_G
|
|
SuperAnimThreeDamaged=GACSPH_GD
|
|
SuperAnimThreeZAdjust=-20
|
|
SuperAnimThreeYSort=724
|
|
SuperAnimFour=GACSPH_H
|
|
SuperAnimFourDamaged=GACSPH_HD
|
|
SuperAnimFourZAdjust=-20
|
|
SuperAnimFourYSort=724
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=2
|
|
AddOccupy1=-1,0
|
|
DamageFireOffset0=-19,50
|
|
|
|
;ActiveAnimTwo=GACSPH_E
|
|
;ActiveAnimTwoZAdjust=-40
|
|
;ActiveAnimThree=GACSPH_C
|
|
;ActiveAnimThreeZAdjust=-40
|
|
;ActiveAnimThreeDamaged=GACSPH_CD
|
|
;ActiveAnimFour=GACSPH_D
|
|
;ActiveAnimFourZAdjust=-40
|
|
|
|
|
|
; --- WEATHER CONTROLLER ---
|
|
[GAWETH]
|
|
Remapable=yes
|
|
Normalized=yes
|
|
Height=5
|
|
Cameo=wethicon
|
|
Foundation=3x3
|
|
Buildup=GAWETHMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
SuperAnim=GAWETH_E
|
|
SuperAnimDamaged=GAWETH_ED
|
|
SuperAnimZAdjust=-20
|
|
SuperAnimYSort=543
|
|
SuperAnimTwo=GAWETH_F
|
|
SuperAnimTwoDamaged=GAWETH_FD
|
|
SuperAnimTwoZAdjust=-20
|
|
SuperAnimTwoYSort=543
|
|
SuperAnimThree=GAWETH_G
|
|
SuperAnimThreeDamaged=GAWETH_GD
|
|
SuperAnimThreeZAdjust=-20
|
|
SuperAnimThreeYSort=543
|
|
SuperAnimFour=GAWETH_H
|
|
SuperAnimFourDamaged=GAWETH_HD
|
|
SuperAnimFourZAdjust=-20
|
|
SuperAnimFourYSort=543
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=2
|
|
AddOccupy1=-1,0
|
|
AddOccupy2=-1,-1
|
|
AddOccupy3=0,-1
|
|
DamageFireOffset0=2,50
|
|
DamageFireOffset1=38,63
|
|
|
|
[YAGRND]
|
|
Image=YAGRND
|
|
Remapable=yes
|
|
Normalized=yes
|
|
Cameo=GRNDICON
|
|
Foundation=3x3
|
|
Buildup=YAGRNDMK
|
|
Height=5
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
ActiveAnim=YAGRND_D
|
|
ActiveAnimDamaged=YAGRND_DD
|
|
ActiveAnimZAdjust=-30
|
|
SpecialAnim=YAGRND_B
|
|
SpecialAnimDamaged=YAGRND_BD
|
|
SpecialAnimZAdjust=-30
|
|
IdleAnim=YAGRND_A
|
|
IdleAnimDamaged=YAGRND_AD
|
|
IdleAnimZAdjust=-50
|
|
IdleAnimTwo=YAGRND_C
|
|
IdleAnimTwoDamaged=YAGRND_CD
|
|
IdleAnimTwoZAdjust=-30
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-29,44
|
|
CanBeHidden=False
|
|
|
|
; Yuri Grinder Idle animation
|
|
[YAGRND_A]
|
|
Image=YAGRND_A
|
|
Normalized=yes
|
|
;NewTheater=yes
|
|
Layer=ground
|
|
LoopStart=0
|
|
LoopEnd=11
|
|
LoopCount=-1
|
|
Rate=300
|
|
;DetailLevel=1
|
|
|
|
; Yuri Grinder Idle animation Damaged
|
|
[YAGRND_AD]
|
|
Image=YAGRND_A
|
|
Normalized=yes
|
|
;NewTheater=yes
|
|
Layer=ground
|
|
LoopStart=0
|
|
LoopEnd=11
|
|
LoopCount=-1
|
|
Rate=400
|
|
;DetailLevel=1
|
|
|
|
; Yuri Grinder Special grinding animation
|
|
[YAGRND_B]
|
|
Image=YAGRND_B
|
|
Normalized=yes
|
|
;NewTheater=yes
|
|
Layer=ground
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=48
|
|
LoopCount=1 ;looping on purpose so people can see the animation until Geoff fixes this, set to 1 later
|
|
Rate=400
|
|
;DetailLevel=1
|
|
Shadow=yes
|
|
|
|
; Yuri Grinder Special grinding animation Damaged
|
|
[YAGRND_BD]
|
|
Image=YAGRND_B
|
|
Normalized=yes
|
|
;NewTheater=yes
|
|
Layer=ground
|
|
Start=49
|
|
LoopStart=49
|
|
LoopEnd=96
|
|
LoopCount=1
|
|
Rate=400
|
|
;DetailLevel=1
|
|
Shadow=yes
|
|
|
|
; Second Idle animation for Yuri Grinder.
|
|
[YAGRND_C]
|
|
Image=YAGRND_C
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=1
|
|
LoopCount=-1
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
Shadow=yes
|
|
Rate=20
|
|
|
|
; Second Idle animation for Yuri Grinder.
|
|
[YAGRND_CD]
|
|
Image=YAGRND_C
|
|
Normalized=yes
|
|
LoopStart=1
|
|
LoopEnd=2
|
|
LoopCount=-1
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
Shadow=yes
|
|
Rate=20
|
|
|
|
; Yuri Grinder Active animation
|
|
[YAGRND_D]
|
|
Image=YAGRND_B
|
|
Normalized=yes
|
|
;NewTheater=yes
|
|
Layer=ground
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=1
|
|
LoopCount=-1
|
|
Rate=400
|
|
;DetailLevel=1
|
|
Shadow=yes
|
|
|
|
; Yuri Grinder Active animation Damaged
|
|
[YAGRND_DD]
|
|
Image=YAGRND_B
|
|
Normalized=yes
|
|
;NewTheater=yes
|
|
Layer=ground
|
|
Start=49
|
|
LoopStart=49
|
|
LoopEnd=50
|
|
LoopCount=-1
|
|
Rate=400
|
|
;DetailLevel=1
|
|
Shadow=yes
|
|
|
|
; --- PSYCHIC DOMINATOR ---
|
|
[YAPPET]
|
|
Remapable=yes
|
|
Normalized=yes
|
|
Height=5
|
|
Cameo=PUPTICON
|
|
Foundation=3x3
|
|
Buildup=YAPPETMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
SuperAnim=YAPPET_E
|
|
SuperAnimDamaged=YAPPET_ED
|
|
SuperAnimZAdjust=-20
|
|
SuperAnimYSort=543
|
|
SuperAnimTwo=YAPPET_F
|
|
SuperAnimTwoDamaged=YAPPET_FD
|
|
SuperAnimTwoZAdjust=-20
|
|
SuperAnimTwoYSort=543
|
|
SuperAnimThree=YAPPET_G
|
|
SuperAnimThreeDamaged=YAPPET_GD
|
|
SuperAnimThreeZAdjust=-20
|
|
SuperAnimThreeYSort=543
|
|
SuperAnimFour=YAPPET_H
|
|
SuperAnimFourDamaged=YAPPET_HD
|
|
SuperAnimFourZAdjust=-20
|
|
SuperAnimFourYSort=543
|
|
ActiveAnim=YAPPET_A
|
|
ActiveAnimDamaged=YAPPET_AD
|
|
ActiveAnimZAdjust=-5000
|
|
;ActiveAnimYSort=362
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=2
|
|
AddOccupy1=-1,0
|
|
AddOccupy2=-1,-1
|
|
AddOccupy3=0,-1
|
|
AddOccupy4=-2,-2
|
|
DamageFireOffset0=2,50
|
|
DamageFireOffset1=38,63
|
|
|
|
[NAPSIS]
|
|
Remapable=yes
|
|
Normalized=yes
|
|
Height=8
|
|
Cameo=PSISICON
|
|
Foundation=2x2
|
|
Buildup=NAPSISMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
ActiveAnim=NAPSIS_A
|
|
ActiveAnimDamaged=NAPSIS_AD
|
|
ActiveAnimZAdjust=-5
|
|
ActiveAnimYSort=100
|
|
CanBeHidden=False
|
|
OccupyHeight=2
|
|
AddOccupy1=-2,-2
|
|
AddOccupy2=-3,-3
|
|
AddOccupy3=-1,-1
|
|
DamageFireOffset0=-23,34
|
|
|
|
[NAYARD]
|
|
Remapable=yes
|
|
Normalized=yes
|
|
Height=10
|
|
Cameo=YARDICON
|
|
Foundation=4x4
|
|
Buildup=NAYARDMK
|
|
DemandLoadBuildup=true
|
|
IdleAnim=NAYARD_A
|
|
IdleAnimDamaged=NAYARD_AD
|
|
IdleAnimZAdjust=-77
|
|
IdleAnimYSort=543
|
|
IdleAnimPowered=no
|
|
ActiveAnimTwo=NAYARD_B
|
|
ActiveAnimTwoDamaged=NAYARD_BD
|
|
ActiveAnimTwoZAdjust=-80
|
|
ActiveAnimTwoYSort=543
|
|
ActiveAnimThree=NAYARD_C
|
|
ActiveAnimThreeDamaged=NAYARD_CD
|
|
ActiveAnimThreeZAdjust=-77
|
|
ActiveAnimThreeYSort=543
|
|
ActiveAnimThreePowered=no
|
|
ProductionAnim=NAYARD_D
|
|
ProductionAnimDamaged=NAYARD_DD
|
|
ProductionAnimZAdjust=-80
|
|
ProductionAnimYSort=543
|
|
SpecialAnim=NAYARD_S1
|
|
SpecialAnimDamaged=NAYARD_S1D
|
|
SpecialAnimZAdjust=-77
|
|
SpecialAnimYSort=543
|
|
SpecialAnimTwo=NAYARD_S2
|
|
SpecialAnimTwoDamaged=NAYARD_S2D
|
|
SpecialAnimTwoZAdjust=-77
|
|
SpecialAnimTwoYSort=543
|
|
SpecialAnimThree=NAYARD_S3
|
|
SpecialAnimThreeDamaged=NAYARD_S3D
|
|
SpecialAnimThreeZAdjust=-77
|
|
SpecialAnimThreeYSort=543
|
|
DockingOffset0=384,-128,0
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
AddOccupy1=-3,-1
|
|
AddOccupy2=-3,-2
|
|
AddOccupy3=-3,-3
|
|
AddOccupy4=-2,-3
|
|
AddOccupy5=-4,-2
|
|
AddOccupy6=-4,-3
|
|
DamageFireOffset0=25,45
|
|
DamageFireOffset1=-37,42
|
|
DamageFireOffset2=-57,-6
|
|
|
|
;Active Animation for Shipyard
|
|
[NAYARD_S1]
|
|
Image=NAYARD_S
|
|
Normalized=yes
|
|
Start=1
|
|
LoopStart=1
|
|
LoopEnd=6
|
|
LoopCount=1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;Active Damaged Animation for Shipyard
|
|
[NAYARD_S1D]
|
|
Image=NAYARD_S
|
|
Normalized=yes
|
|
Start=19
|
|
LoopStart=19
|
|
LoopEnd=24
|
|
LoopCount=1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;Active Animation for Shipyard
|
|
[NAYARD_S2]
|
|
Image=NAYARD_S
|
|
Normalized=yes
|
|
Start=6
|
|
LoopStart=6
|
|
LoopEnd=13
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;Active Damaged Animation for Shipyard
|
|
[NAYARD_S2D]
|
|
Image=NAYARD_S
|
|
Normalized=yes
|
|
Start=24
|
|
LoopStart=24
|
|
LoopEnd=31
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;Active Animation for Shipyard
|
|
[NAYARD_S3]
|
|
Image=NAYARD_S
|
|
Normalized=yes
|
|
Start=13
|
|
LoopStart=13
|
|
LoopEnd=18
|
|
LoopCount=1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;Active Damaged Animation for Shipyard
|
|
[NAYARD_S3D]
|
|
Image=NAYARD_S
|
|
Normalized=yes
|
|
Start=31
|
|
LoopStart=31
|
|
LoopEnd=36
|
|
LoopCount=1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
[GAYARD]
|
|
Remapable=yes
|
|
Normalized=yes
|
|
Height=10
|
|
Cameo=ayaricon
|
|
Foundation=4x4
|
|
Buildup=GAYARDMK
|
|
DemandLoadBuildup=true
|
|
IdleAnim=GAYARD_A
|
|
IdleAnimDamaged=GAYARD_AD
|
|
IdleAnimZAdjust=-77
|
|
IdleAnimYSort=543
|
|
IdleAnimPowered=no
|
|
ActiveAnimThree=GAYARD_C
|
|
ActiveAnimThreeDamaged=GAYARD_CD
|
|
ActiveAnimThreeZAdjust=-77
|
|
ActiveAnimThreeYSort=543
|
|
ActiveAnimThreePowered=no
|
|
ProductionAnim=GAYARD_D
|
|
ProductionAnimDamaged=GAYARD_DD
|
|
ProductionAnimZAdjust=-77
|
|
ProductionAnimYSort=543
|
|
SpecialAnim=GAYARD_S1
|
|
SpecialAnimDamaged=GAYARD_S1D
|
|
SpecialAnimZAdjust=-77
|
|
SpecialAnimYSort=543
|
|
SpecialAnimTwo=GAYARD_S2
|
|
SpecialAnimTwoDamaged=GAYARD_S2D
|
|
SpecialAnimTwoZAdjust=-77
|
|
SpecialAnimTwoYSort=543
|
|
SpecialAnimThree=GAYARD_S3
|
|
SpecialAnimThreeDamaged=GAYARD_S3D
|
|
SpecialAnimThreeZAdjust=-77
|
|
SpecialAnimThreeYSort=543
|
|
DockingOffset0=384,-128,0
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
RemoveOccupy1=-1,2
|
|
RemoveOccupy2=-2,1
|
|
RemoveOccupy3=2,-1
|
|
RemoveOccupy4=1,-2
|
|
RemoveOccupy5=-2,0
|
|
RemoveOccupy6=0,-2
|
|
AddOccupy1=-3,-2
|
|
AddOccupy2=-3,-3
|
|
DamageFireOffset0=-40,21
|
|
DamageFireOffset1=-7,8
|
|
DamageFireOffset2=32,36
|
|
|
|
[YAYARD]
|
|
Image=YAYARD
|
|
Remapable=yes
|
|
Normalized=yes
|
|
Height=8
|
|
Cameo=YYRDICON
|
|
Foundation=4x4
|
|
Buildup=YAYARDMK
|
|
DemandLoadBuildup=true
|
|
IdleAnim=YAYARD_A
|
|
IdleAnimDamaged=YAYARD_AD
|
|
IdleAnimZAdjust=-77
|
|
IdleAnimYSort=543
|
|
IdleAnimPowered=no
|
|
ActiveAnimThree=YAYARD_C
|
|
ActiveAnimThreeDamaged=YAYARD_CD
|
|
ActiveAnimThreeZAdjust=-77
|
|
ActiveAnimThreeYSort=543
|
|
ActiveAnimThreePowered=no
|
|
ProductionAnim=YAYARD_D
|
|
ProductionAnimDamaged=YAYARD_DD
|
|
ProductionAnimZAdjust=-77
|
|
ProductionAnimYSort=543
|
|
SpecialAnim=YAYARD_S
|
|
SpecialAnimDamaged=YAYARD_SD
|
|
SpecialAnimZAdjust=-77
|
|
SpecialAnimYSort=543
|
|
SpecialAnimTwo=YAYARD_S2
|
|
SpecialAnimTwoDamaged=YAYARD_S2D
|
|
SpecialAnimTwoZAdjust=-77
|
|
SpecialAnimTwoYSort=543
|
|
SpecialAnimThree=YAYARD_S3
|
|
SpecialAnimThreeDamaged=YAYARD_S3D
|
|
SpecialAnimThreeZAdjust=-77
|
|
SpecialAnimThreeYSort=543
|
|
DockingOffset0=384,-128,0
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=0
|
|
RemoveOccupy1=-1,2
|
|
RemoveOccupy2=-2,1
|
|
RemoveOccupy3=2,-1
|
|
RemoveOccupy4=1,-2
|
|
RemoveOccupy5=-2,0
|
|
RemoveOccupy6=0,-2
|
|
AddOccupy1=-3,-2
|
|
AddOccupy2=-3,-3
|
|
DamageFireOffset0=-37,58
|
|
DamageFireOffset1=-8,64
|
|
DamageFireOffset2=23,18
|
|
|
|
;Active Animation for Shipyard
|
|
[YAYARD_A]
|
|
Image=YAYARD_A
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=16
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;Active Damaged Animation for Shipyard
|
|
[YAYARD_AD]
|
|
Image=YAYARD_A
|
|
Normalized=yes
|
|
Start=17
|
|
LoopStart=17
|
|
LoopEnd=32
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;Active Animation for Shipyard
|
|
[YAYARD_S]
|
|
Image=YAYARD_S
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=16
|
|
LoopCount=1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;Active Damaged Animation for Shipyard
|
|
[YAYARD_SD]
|
|
Image=YAYARD_S
|
|
Normalized=yes
|
|
Start=17
|
|
LoopStart=17
|
|
LoopEnd=32
|
|
LoopCount=1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;Active Animation for Shipyard
|
|
[YAYARD_S2]
|
|
Image=YAYARD_S
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=16
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;Active Damaged Animation for Shipyard
|
|
[YAYARD_S2D]
|
|
Image=YAYARD_S
|
|
Normalized=yes
|
|
Start=17
|
|
LoopStart=17
|
|
LoopEnd=32
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;Active Animation for Shipyard
|
|
[YAYARD_S3]
|
|
Image=YAYARD_S
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=16
|
|
LoopCount=1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;Active Damaged Animation for Shipyard
|
|
[YAYARD_S3D]
|
|
Image=YAYARD_S
|
|
Normalized=yes
|
|
Start=17
|
|
LoopStart=17
|
|
LoopEnd=32
|
|
LoopCount=1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;Active Animation for Shipyard
|
|
[YAYARD_C]
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=16
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
|
|
;Active Damaged Animation for Shipyard
|
|
[YAYARD_CD]
|
|
Image=YAYARD_C
|
|
Normalized=yes
|
|
Start=17
|
|
LoopStart=17
|
|
LoopEnd=32
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;Shadow=yes
|
|
|
|
; Production anim for Shipyard
|
|
[YAYARD_D]
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=16
|
|
LoopCount=1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
Shadow=yes
|
|
|
|
;Production Damaged Animation for Shipyard
|
|
[YAYARD_DD]
|
|
Image=YAYARD_D
|
|
Normalized=yes
|
|
Start=17
|
|
LoopStart=17
|
|
LoopEnd=32
|
|
LoopCount=1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;Active Animation for Shipyard
|
|
[GAYARD_S1]
|
|
Image=GAYARD_S
|
|
Normalized=yes
|
|
Start=1
|
|
LoopStart=1
|
|
LoopEnd=6
|
|
LoopCount=1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;Active Damaged Animation for Shipyard
|
|
[GAYARD_S1D]
|
|
Image=GAYARD_S
|
|
Normalized=yes
|
|
Start=19
|
|
LoopStart=19
|
|
LoopEnd=24
|
|
LoopCount=1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;Active Animation for Shipyard
|
|
[GAYARD_S2]
|
|
Image=GAYARD_S
|
|
Normalized=yes
|
|
Start=6
|
|
LoopStart=6
|
|
LoopEnd=13
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;Active Damaged Animation for Shipyard
|
|
[GAYARD_S2D]
|
|
Image=GAYARD_S
|
|
Normalized=yes
|
|
Start=24
|
|
LoopStart=24
|
|
LoopEnd=31
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;Active Animation for Shipyard
|
|
[GAYARD_S3]
|
|
Image=GAYARD_S
|
|
Normalized=yes
|
|
Start=13
|
|
LoopStart=13
|
|
LoopEnd=18
|
|
LoopCount=1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;Active Damaged Animation for Shipyard
|
|
[GAYARD_S3D]
|
|
Image=GAYARD_S
|
|
Normalized=yes
|
|
Start=31
|
|
LoopStart=31
|
|
LoopEnd=36
|
|
LoopCount=1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
[GAPLUG]
|
|
Remapable=yes
|
|
Normalized=yes
|
|
Cameo=PLUGICON
|
|
Foundation=2x3
|
|
Height=2
|
|
Buildup=GAPLUGMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
ActiveAnim=GAPLUG_A
|
|
ActiveAnimZAdjust=-60
|
|
ActiveAnimPowered=yes
|
|
ActiveAnimTwo=GAPLUG_B
|
|
ActiveAnimTwoDamaged=GAPLUG_BD
|
|
ActiveAnimTwoZAdjust=-100
|
|
ActiveAnimTwoPowered=no
|
|
ActiveAnimTwoPoweredLight=yes
|
|
ActiveAnimThree=GAPLUG_C
|
|
ActiveAnimThreeZAdjust=-60
|
|
ActiveAnimThreePowered=no
|
|
ActiveAnimThreePoweredLight=yes
|
|
PowerUp1LocXX=0
|
|
PowerUp1LocYY=0
|
|
PowerUp1LocZZ=-30
|
|
PowerUp1YSort=-5
|
|
PowerUp2LocXX=-24
|
|
PowerUp2LocYY=-12
|
|
PowerUp2LocZZ=-42
|
|
PowerUp2YSort=50
|
|
|
|
[GARADR]
|
|
Remapable=yes
|
|
Normalized=yes
|
|
Cameo=RADRICON
|
|
Foundation=2x2
|
|
Height=4
|
|
Buildup=GARADRMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
ActiveAnim=GARADR_A
|
|
ActiveAnimDamaged=GARADR_AD
|
|
ActiveAnimZAdjust=-60
|
|
ActiveAnimPowered=yes
|
|
|
|
[NASTLH]
|
|
Cameo=CLCKICON
|
|
Remapable=yes
|
|
Normalized=yes
|
|
Foundation=3x2
|
|
Buildup=NASTLHMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
ActiveAnim=NASTLH_A
|
|
ActiveAnimDamaged=NASTLH_AD
|
|
ActiveAnimZAdjust=-40
|
|
|
|
[GAPOWR]
|
|
Normalized=yes
|
|
Remapable=yes
|
|
Cameo=POWRICON
|
|
Foundation=2x2
|
|
Buildup=GAPOWRMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
Height=4
|
|
ActiveAnim=GAPOWR_A
|
|
ActiveAnimDamaged=GAPOWR_AD
|
|
ActiveAnimZAdjust=-32
|
|
ActiveAnimYSort=362
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=3
|
|
DamageFireOffset0=-20,32
|
|
DamageFireOffset1=3,12
|
|
ActiveAnimPoweredSpecial=true
|
|
ActiveAnimPowered=false
|
|
|
|
[YAPOWR]
|
|
Image=YAPOWR
|
|
Normalized=yes
|
|
Remapable=yes
|
|
Cameo=YPWRICON
|
|
Foundation=2x2
|
|
Buildup=YAPOWRMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
Height=4
|
|
ActiveAnim=YAPOWR_A
|
|
ActiveAnimDamaged=YAPOWR_AD
|
|
ActiveAnimZAdjust=-20
|
|
ActiveAnimYSort=362
|
|
ActiveAnimTwo=YAPOWR_B
|
|
ActiveAnimTwoDamaged=YAPOWR_BD
|
|
ActiveAnimTwoZAdjust=-20
|
|
ActiveAnimTwoYSort=362
|
|
IdleAnim=YAPOWR_C
|
|
IdleAnimDamaged=YAPOWR_CD
|
|
IdleAnimZAdjust=-150
|
|
IdleAnimYSort=362
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=3
|
|
DamageFireOffset0=-20,32
|
|
DamageFireOffset1=3,12
|
|
|
|
;Tesla PowerPlant
|
|
[NAPOWR]
|
|
Normalized=yes
|
|
Remapable=yes
|
|
Cameo=NPWRICON
|
|
Foundation=3x2
|
|
Height=3
|
|
Buildup=NAPOWRMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
ActiveAnim=NAPOWR_A
|
|
ActiveAnimDamaged=NAPOWR_AD
|
|
ActiveAnimZAdjust=-5
|
|
CanBeHidden=False
|
|
OccupyHeight=3
|
|
DamageFireOffset0=-12,30
|
|
ActiveAnimPoweredSpecial=true
|
|
ActiveAnimPowered=false
|
|
|
|
[NAAPWR]
|
|
Normalized=yes
|
|
Remapable=yes
|
|
Cameo=tpwricon
|
|
Foundation=2x3
|
|
Height=2
|
|
Buildup=NAAPWRMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
ActiveAnim=NAAPWR_A
|
|
ActiveAnimDamaged=NAAPWR_AD
|
|
ActiveAnimZAdjust=-100
|
|
|
|
[NANRCT]
|
|
Normalized=yes
|
|
Remapable=yes
|
|
Cameo=NRCTICON
|
|
Foundation=4x4
|
|
Height=4
|
|
Buildup=NANRCTMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
ActiveAnim=NANRCT_A
|
|
ActiveAnimDamaged=NANRCT_AD
|
|
ActiveAnimZAdjust=-10
|
|
CanBeHidden=False
|
|
OccupyHeight=3
|
|
RemoveOccupy1=0,-1
|
|
RemoveOccupy2=-1,1
|
|
RemoveOccupy3=-1,2
|
|
RemoveOccupy4=0,2
|
|
RemoveOccupy5=0,3
|
|
DamageFireOffset0=72,15
|
|
DamageFireOffset1=-44,71
|
|
ActiveAnimPoweredSpecial=true
|
|
ActiveAnimPowered=false
|
|
LowPower=NANRCT_P
|
|
LowPowerDamaged=NANRCT_PD
|
|
LowPowerPowered=false
|
|
|
|
[CAHOSP]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=6x4
|
|
Height=7
|
|
Buildup=CAHOSP
|
|
NewTheater=yes
|
|
ActiveAnimDamaged=CAHOSP_AD
|
|
ActiveAnim=CAHOSP_A
|
|
ActiveAnimZAdjust=-200
|
|
ActiveAnimYSort=724
|
|
ActiveAnimTwo=CAHOSP_F
|
|
ActiveAnimTwoZAdjust=-200
|
|
ActiveAnimTwoYSort=724
|
|
ActiveAnimTwoPowered=no
|
|
DemandLoad=true
|
|
DamageFireOffset0=70,50
|
|
DamageFireOffset1=94,83
|
|
DamageFireOffset2=42,-9
|
|
DamageFireOffset3=-16,-11
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=3
|
|
AddOccupy1=-2,0
|
|
AddOccupy2=-2,-1
|
|
AddOccupy3=0,-2
|
|
AddOccupy4=1,-2
|
|
AddOccupy5=1,-3
|
|
|
|
; Tech Hospital
|
|
[CATHOSP]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=6x4
|
|
Height=7
|
|
Buildup=CAHOSP
|
|
NewTheater=yes
|
|
ActiveAnimDamaged=CAHOSP_AD
|
|
ActiveAnim=CAHOSP_A
|
|
ActiveAnimZAdjust=-200
|
|
ActiveAnimYSort=724
|
|
ActiveAnimTwo=CAHOSP_F
|
|
ActiveAnimTwoZAdjust=-200
|
|
ActiveAnimTwoYSort=724
|
|
ActiveAnimTwoPowered=no
|
|
DemandLoad=true
|
|
DamageFireOffset0=70,50
|
|
DamageFireOffset1=94,83
|
|
DamageFireOffset2=42,-9
|
|
DamageFireOffset3=-16,-11
|
|
CanHideThings=true
|
|
CanBeHidden=true
|
|
OccupyHeight=3
|
|
AddOccupy1=-2,0
|
|
AddOccupy2=-2,-1
|
|
AddOccupy3=0,-2
|
|
AddOccupy4=1,-2
|
|
AddOccupy5=1,-3
|
|
|
|
[CAOILD]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=2x2
|
|
Height=5
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
ActiveAnim=CAOILD_A
|
|
ActiveAnimDamaged=CAOILD_AD
|
|
ActiveAnimZAdjust=0
|
|
ActiveAnimYSort=362
|
|
ActiveAnimTwo=CAOILD_F
|
|
ActiveAnimTwoZAdjust=-50
|
|
ActiveAnimTwoYSort=362
|
|
ActiveAnimTwoPowered=no
|
|
DemandLoad=true
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=3
|
|
DamageFireOffset0=-2,34
|
|
DamageFireOffset1=7,-21
|
|
DamageFireOffset2=29,10
|
|
|
|
[CAMACH]
|
|
Image=CAMACH
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=5
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
ActiveAnim=CAMACH_F
|
|
ActiveAnimZAdjust=-50
|
|
ActiveAnimYSort=362
|
|
ActiveAnimPowered=no
|
|
DemandLoad=true
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=3
|
|
DamageFireOffset0=-2,34
|
|
;DamageFireOffset0=7,-21
|
|
DamageFireOffset1=29,10
|
|
|
|
[CAPOWR]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=2x2
|
|
Height=6
|
|
;Buildup=CAAIRPMK
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
ActiveAnim=CAPOWR_A
|
|
ActiveAnimZAdjust=-40
|
|
ActiveAnimDamaged=CAPOWR_AD
|
|
;ActiveAnimTwo=CAAIRP_F
|
|
;ActiveAnimTwoZAdjust=-100
|
|
;ActiveAnimTwoYSort=362
|
|
;ActiveAnimTwoPowered=no
|
|
DamageFireOffset0=-3,5
|
|
;DamageFireOffset1=-65,32
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=3
|
|
|
|
; Civilian Power Plant IDLE animations
|
|
[CAPOWR_A]
|
|
Image=CAPOWR_A
|
|
Layer=ground
|
|
NewTheater=yes
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
Rate=300
|
|
DemandLoad=true
|
|
|
|
; Civilian Power Plant IDLE animations
|
|
[CAPOWR_AD]
|
|
Image=CAPOWR_A
|
|
Layer=ground
|
|
NewTheater=yes
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
Rate=300
|
|
DemandLoad=true
|
|
|
|
[CAAIRP]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=6
|
|
;Buildup=CAAIRPMK
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
ActiveAnim=CAAIRP_A
|
|
ActiveAnimZAdjust=5
|
|
ActiveAnimDamaged=CAAIRP_AD
|
|
ActiveAnimTwo=CAAIRP_F
|
|
ActiveAnimTwoZAdjust=-100
|
|
ActiveAnimTwoYSort=362
|
|
ActiveAnimTwoPowered=no
|
|
DamageFireOffset0=-3,5
|
|
DamageFireOffset1=-65,32
|
|
|
|
; AIRPORT IDLE animations
|
|
[CAAIRP_A]
|
|
Image=CAAIRP_A
|
|
Layer=ground
|
|
NewTheater=yes
|
|
LoopStart=0
|
|
LoopEnd=9
|
|
LoopCount=-1
|
|
Rate=50
|
|
DemandLoad=true
|
|
|
|
; AIRPORT IDLE animations
|
|
[CAAIRP_AD]
|
|
Image=CAAIRP_A
|
|
Layer=ground
|
|
NewTheater=yes
|
|
LoopStart=0
|
|
LoopEnd=9
|
|
LoopCount=-1
|
|
Rate=50
|
|
DemandLoad=true
|
|
|
|
; AIRPORT IDLE animations
|
|
[CAAIRP_F]
|
|
Image=CAAIRP_F
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
Layer=ground
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=16
|
|
LoopCount=-1
|
|
Rate=300
|
|
;DetailLevel=1
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
|
|
[CAARMR]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=4x4
|
|
Height=1
|
|
Buildup=CAARMR
|
|
NewTheater=yes
|
|
ActiveAnim=CAARMR_A
|
|
ActiveAnimZAdjust=-100
|
|
ActiveAnimPowered=no
|
|
DemandLoad=true
|
|
|
|
[CAPYR01]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=2x2
|
|
Height=2
|
|
NewTheater=yes
|
|
TerrainPalette=yes
|
|
ExtraDamageStage=no
|
|
DemandLoad=true
|
|
|
|
[CAPYR02]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=4x4
|
|
Height=4
|
|
NewTheater=yes
|
|
TerrainPalette=yes
|
|
ExtraDamageStage=no
|
|
DemandLoad=true
|
|
|
|
[CAPYR03]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=4x4
|
|
Height=4
|
|
NewTheater=yes
|
|
TerrainPalette=yes
|
|
ExtraDamageStage=no
|
|
DemandLoad=true
|
|
|
|
[CACRSH01]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=1x1
|
|
Height=1
|
|
NewTheater=yes
|
|
TerrainPalette=yes
|
|
ExtraDamageStage=no
|
|
DemandLoad=true
|
|
|
|
[CACRSH02]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=1x1
|
|
Height=1
|
|
NewTheater=yes
|
|
TerrainPalette=yes
|
|
ExtraDamageStage=no
|
|
DemandLoad=true
|
|
|
|
[CACRSH03]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=1x1
|
|
Height=1
|
|
NewTheater=yes
|
|
TerrainPalette=yes
|
|
ExtraDamageStage=no
|
|
DemandLoad=true
|
|
|
|
[CACRSH04]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=1x1
|
|
Height=1
|
|
NewTheater=yes
|
|
TerrainPalette=yes
|
|
ExtraDamageStage=no
|
|
DemandLoad=true
|
|
|
|
[CACRSH05]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=1x1
|
|
Height=1
|
|
NewTheater=yes
|
|
TerrainPalette=yes
|
|
ExtraDamageStage=no
|
|
DemandLoad=true
|
|
|
|
[CAARAY]
|
|
Cameo=
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=2x2
|
|
Buildup=
|
|
Height=3
|
|
NewTheater=yes
|
|
ActiveAnim=CAARAY_A
|
|
ActiveAnimZAdjust=-100
|
|
ActiveAnimTwo=CAARAY_B
|
|
ActiveAnimTwoZAdjust=-100
|
|
ActiveAnimThree=CAARAY_C
|
|
ActiveAnimThreeDamaged=CAARAY_CD
|
|
ActiveAnimThreeZAdjust=-100
|
|
ActiveAnimFour=CAARAY_D
|
|
ActiveAnimFourDamaged=CAARAY_DD
|
|
ActiveAnimFourZAdjust=-100
|
|
DemandLoad=true
|
|
|
|
[GASPOT]
|
|
Cameo=SPOTICON
|
|
Normalized=yes
|
|
Remapable=yes
|
|
Foundation=1x1
|
|
Buildup=GASPOTMK
|
|
DemandLoadBuildup=true
|
|
Height=3
|
|
NewTheater=yes
|
|
ActiveAnim=GASPOT_A
|
|
ActiveAnimDamaged=GASPOT_AD
|
|
ActiveAnimZAdjust=-100
|
|
|
|
[GADPSA]
|
|
Normalized=yes
|
|
Remapable=yes
|
|
Foundation=1x1
|
|
Buildup=GADPSAMK
|
|
Height=2
|
|
NewTheater=yes
|
|
ActiveAnim=GADPSA_A
|
|
ActiveAnimZAdjust=-100
|
|
ExtraLight=-100
|
|
|
|
[GAICBM]
|
|
Normalized=yes
|
|
Remapable=yes
|
|
Foundation=1x1
|
|
Buildup=GAICBMMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
Height=2
|
|
NewTheater=yes
|
|
ActiveAnim=GAICBM_A
|
|
ActiveAnimZAdjust=-100
|
|
ExtraLight=-100
|
|
|
|
[GATICK]
|
|
Normalized=yes
|
|
Remapable=yes
|
|
Foundation=1x1
|
|
Buildup=GATICKMK
|
|
Height=1
|
|
NewTheater=yes
|
|
ExtraLight=-100
|
|
PrimaryFireFLH=48,0,64
|
|
PBarrelLength=136
|
|
|
|
[GAARTY]
|
|
Normalized=yes
|
|
Remapable=yes
|
|
Foundation=1x1
|
|
Buildup=GAARTYMK
|
|
Height=1
|
|
NewTheater=yes
|
|
ExtraLight=350
|
|
PBarrelLength=224
|
|
PrimaryFireFLH=-0,0,64
|
|
TurretNotExportedOnGround=yes
|
|
|
|
[NATECH]
|
|
Remapable=yes
|
|
Normalized=yes
|
|
Cameo=NTCHICON
|
|
Foundation=3x3
|
|
Buildup=NATECHMK
|
|
Height=8
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=3
|
|
AddOccupy1=-2,-2
|
|
DamageFireOffset0=-27,37
|
|
DamageFireOffset1=24,25
|
|
DamageFireOffset2=5,-13
|
|
|
|
[NAHAND]
|
|
Remapable=yes
|
|
Normalized=yes
|
|
Cameo=HANDICON
|
|
Foundation=2x2
|
|
Buildup=NAHANDMK
|
|
Height=9
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=4
|
|
AddOccupy1=-3,-3
|
|
RemoveOccupy1=-2,-1
|
|
RemoveOccupy2=-1,-2
|
|
DamageFireOffset0=-8,-7
|
|
DamageFireOffset1=17,40
|
|
|
|
[NACLON]
|
|
Remapable=yes
|
|
Normalized=yes
|
|
Cameo=CLONICON
|
|
Foundation=2x2
|
|
Buildup=NACLONMK
|
|
Height=6
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
ActiveAnim=NACLON_A
|
|
ActiveAnimDamaged=NACLON_AD
|
|
ActiveAnimZAdjust=-5
|
|
;ActiveAnimTwo=NAHAND_B
|
|
;ActiveAnimTwoDamaged=NAHAND_BD
|
|
;ActiveAnimTwoZAdjust=-50
|
|
OccupyHeight=4
|
|
DamageFireOffset0=23,27
|
|
CanBeHidden=False
|
|
DoubleThick=true
|
|
|
|
; Clone factory active animation Damaged
|
|
[NACLON_AD]
|
|
Image=NACLON_A
|
|
Normalized=yes
|
|
;NewTheater=yes
|
|
Layer=ground
|
|
Start=11
|
|
LoopStart=11
|
|
LoopEnd=21
|
|
LoopCount=-1
|
|
Rate=200
|
|
;DetailLevel=1
|
|
DoubleThick=true
|
|
|
|
[GAPILE]
|
|
Remapable=yes
|
|
Normalized=yes
|
|
Cameo=BRRKICON
|
|
Foundation=3x2
|
|
Buildup=GAPILEMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
Height=4
|
|
ActiveAnim=GAPILE_A
|
|
ActiveAnimDamaged=GAPILE_AD
|
|
ActiveAnimZAdjust=-130
|
|
ActiveAnimPowered=no
|
|
;ActiveAnimTwo=GAPILE_A
|
|
;ActiveAnimTwoZAdjust=-39
|
|
;ActiveAnimThree=GAPILE_B
|
|
;ActiveAnimThreeZAdjust=-39
|
|
OccupyHeight=2
|
|
AddOccupy1=-1,-1
|
|
DamageFireOffset0=18,9
|
|
DamageFireOffset1=42,55
|
|
CanBeHidden=False
|
|
|
|
[YABRCK]
|
|
Image=YABRCK
|
|
Remapable=yes
|
|
Normalized=yes
|
|
Cameo=BRCKICON
|
|
Foundation=2x3
|
|
Buildup=YABRCKMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
Height=7
|
|
ActiveAnim=YABRCK_A
|
|
ActiveAnimDamaged=YABRCK_AD
|
|
ActiveAnimZAdjust=-35
|
|
ActiveAnimPowered=no
|
|
;ActiveAnimTwo=GAPILE_A
|
|
;ActiveAnimTwoZAdjust=-39
|
|
;ActiveAnimThree=GAPILE_B
|
|
;ActiveAnimThreeZAdjust=-39
|
|
OccupyHeight=2
|
|
AddOccupy1=-1,0
|
|
AddOccupy2=-2,0
|
|
AddOccupy3=-2,-1
|
|
AddOccupy4=-1,1
|
|
DamageFireOffset0=-36,-33
|
|
DamageFireOffset1=-16,52
|
|
CanBeHidden=False
|
|
|
|
|
|
[YABRCK_A]
|
|
Image=YABRCK_A
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
LoopStart=0
|
|
LoopEnd=7
|
|
LoopCount=-1
|
|
Rate=150
|
|
Layer=ground
|
|
;;DetailLevel=1
|
|
|
|
[YABRCK_AD]
|
|
Image=YABRCK_A
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
LoopStart=8
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
Rate=150
|
|
Layer=ground
|
|
;;DetailLevel=1
|
|
|
|
[GADEPT]
|
|
Remapable=yes
|
|
Normalized=yes
|
|
Cameo=FIXICON
|
|
Foundation=3x3
|
|
ZShapePointMove=60,30 ; SJM is fixing zshape/zshapelocky problems, changed from 0,0
|
|
Height=3
|
|
AnimActive=0,7,2
|
|
Flat=yes
|
|
Buildup=GADEPTMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
BibShape=GADEPTBB
|
|
SpecialAnim=GADEPT_A
|
|
SpecialAnimDamaged=GADEPT_AD
|
|
SpecialAnimZAdjust=0
|
|
SpecialAnimYSort=543
|
|
SpecialAnimTwo=GADEPT_B
|
|
SpecialAnimTwoDamaged=GADEPT_BD
|
|
SpecialAnimTwoZAdjust=0
|
|
SpecialAnimTwoYSort=543
|
|
SpecialAnimThree=GADEPT_C
|
|
SpecialAnimThreeDamaged=GADEPT_CD
|
|
SpecialAnimThreeZAdjust=0
|
|
SpecialAnimThreeYSort=543
|
|
IdleAnim=GADEPT_D
|
|
IdleAnimDamaged=GADEPT_DD
|
|
IdleAnimZAdjust=0
|
|
IdleAnimYSort=543
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=2
|
|
AddOccupy1=-1,0
|
|
AddOccupy2=-1,1
|
|
DamageFireOffset0=-67,22
|
|
|
|
[CAOUTP]
|
|
Image=CAOUTP
|
|
DemandLoad=true
|
|
Remapable=yes
|
|
Normalized=yes
|
|
Foundation=4x3
|
|
Height=6
|
|
AnimActive=0,7,2
|
|
PrimaryFireFLH=64,70,520 ; SJM
|
|
Flat=yes
|
|
NewTheater=yes
|
|
DockingOffset0=384,0,0
|
|
BibShape=CAOUTPBB
|
|
SpecialAnim=CAOUTP_A
|
|
SpecialAnimDamaged=CAOUTP_AD
|
|
SpecialAnimZAdjust=0
|
|
SpecialAnimYSort=543
|
|
SpecialAnimTwo=CAOUTP_B
|
|
SpecialAnimTwoDamaged=CAOUTP_BD
|
|
SpecialAnimTwoZAdjust=0
|
|
SpecialAnimTwoYSort=543
|
|
SpecialAnimThree=CAOUTP_C
|
|
SpecialAnimThreeDamaged=CAOUTP_CD
|
|
SpecialAnimThreeZAdjust=0
|
|
SpecialAnimThreeYSort=543
|
|
IdleAnim=CAOUTP_D
|
|
IdleAnimDamaged=CAOUTP_DD
|
|
IdleAnimZAdjust=0
|
|
IdleAnimYSort=543
|
|
ActiveAnim=CAOUTP_F
|
|
ActiveAnimZAdjust=-200
|
|
ActiveAnimYSort=543
|
|
ActiveAnimPowered=no
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=3
|
|
RemoveOccupy1=2,-1
|
|
AddOccupy1=-2,-1
|
|
DamageFireOffset0=-32,-1
|
|
DamageFireOffset1=-43,28
|
|
|
|
; Outpost flag animations
|
|
[CAOUTP_F]
|
|
Image=CAOUTP_F
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=16
|
|
LoopCount=-1
|
|
Rate=300
|
|
DemandLoad=true
|
|
|
|
; Outpost arm extending.
|
|
[CAOUTP_A]
|
|
Normalized=yes
|
|
Layer=ground
|
|
Start=1
|
|
End=10
|
|
Rate=200
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
|
|
; Outpost arm extending.
|
|
[CAOUTP_AD]
|
|
Image=CAOUTP_A
|
|
Normalized=yes
|
|
Layer=ground
|
|
Start=11
|
|
End=20
|
|
Rate=200
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
|
|
; Outpost arm working
|
|
[CAOUTP_B]
|
|
Normalized=yes
|
|
Layer=ground
|
|
Start=1
|
|
LoopStart=1
|
|
LoopEnd=20
|
|
LoopCount=-1
|
|
Rate=200
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
|
|
; Outpost arm working
|
|
[CAOUTP_BD]
|
|
Image=CAOUTP_B
|
|
Normalized=yes
|
|
Layer=ground
|
|
Start=21
|
|
LoopStart=21
|
|
LoopEnd=40
|
|
LoopCount=-1
|
|
Rate=200
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
|
|
; Outpost arm retracting
|
|
[CAOUTP_C]
|
|
Normalized=yes
|
|
Layer=ground
|
|
Start=1
|
|
End=10
|
|
Rate=200
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
|
|
; Outpost arm retracting
|
|
[CAOUTP_CD]
|
|
Image=CAOUTP_C
|
|
Normalized=yes
|
|
Layer=ground
|
|
Start=11
|
|
End=20
|
|
Rate=200
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
|
|
; Outpost arm retracted
|
|
[CAOUTP_D]
|
|
Normalized=yes
|
|
Layer=ground
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=1
|
|
LoopCount=-1
|
|
Rate=200
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
|
|
; Outpost arm retracted
|
|
[CAOUTP_DD]
|
|
Image=CAOUTP_D
|
|
Normalized=yes
|
|
Layer=ground
|
|
Start=1
|
|
LoopStart=1
|
|
LoopEnd=2
|
|
LoopCount=-1
|
|
Rate=200
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
|
|
; Civilian Hospital Tech Flag Animation
|
|
[CAHOSP_F]
|
|
Image=CAHOSP_F
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
Layer=ground
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=16
|
|
LoopCount=-1
|
|
Rate=300
|
|
;DetailLevel=1
|
|
DemandLoad=true
|
|
|
|
[GAPAVE]
|
|
Foundation=4x4
|
|
Cameo=PAVEICON
|
|
;IsNewTheater=yes
|
|
|
|
[GAGREEN]
|
|
;Cameo=WALLICON
|
|
Foundation=2x2
|
|
|
|
[GASAND]
|
|
Cameo=SBAGICON
|
|
Foundation=1x1
|
|
ToOverlay=GASAND
|
|
DamageLevels=2
|
|
NewTheater=yes
|
|
|
|
[CAFNCB]
|
|
Cameo=SBAGICON
|
|
Foundation=1x1
|
|
ToOverlay=CAFNCB
|
|
DamageLevels=2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
|
|
[CAFNCW]
|
|
Cameo=SBAGICON
|
|
Foundation=1x1
|
|
ToOverlay=CAFNCW
|
|
DamageLevels=2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
|
|
;Mayan Castillo
|
|
[CAMEX02]
|
|
Foundation=6x4
|
|
Height=6
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=103,38 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-34,7
|
|
MuzzleFlash2=39,-8
|
|
MuzzleFlash3=41,98
|
|
MuzzleFlash4=4,45
|
|
MuzzleFlash5=88,68
|
|
MuzzleFlash6=86,-4
|
|
MuzzleFlash7=78,36
|
|
MuzzleFlash8=-9,67
|
|
MuzzleFlash9=122,55
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
DamageFireOffset0=25,45
|
|
RemoveOccupy1=-2,-1
|
|
RemoveOccupy2=-2,0
|
|
RemoveOccupy3=-2,1
|
|
RemoveOccupy4=-2,-2
|
|
AddOccupy1=0,-3
|
|
AddOccupy2=-1,-3
|
|
|
|
;Mayan minor temple
|
|
[CAMEX03]
|
|
Foundation=3x3
|
|
Height=3
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-20,-20 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=10,10
|
|
MuzzleFlash2=0,5
|
|
MuzzleFlash3=20,-10
|
|
MuzzleFlash4=-10,5
|
|
MuzzleFlash5=0,20
|
|
MuzzleFlash6=10,15
|
|
MuzzleFlash7=-20,30
|
|
MuzzleFlash8=5,35
|
|
MuzzleFlash9=35,-5
|
|
OccupyHeight=3
|
|
CanBeHidden=False
|
|
DamageFireOffset0=3,30
|
|
|
|
[GAWALL]
|
|
Cameo=WALLICON
|
|
Foundation=1x1
|
|
ToOverlay=GAWALL
|
|
DamageLevels=3
|
|
NewTheater=yes
|
|
|
|
[GAFWLL]
|
|
Cameo=CITWICON
|
|
Foundation=1x1
|
|
ToOverlay=GAFWLL
|
|
DamageLevels=3
|
|
NewTheater=yes
|
|
|
|
[NAWALL]
|
|
Cameo=NWALICON
|
|
Foundation=1x1
|
|
ToOverlay=NAWALL
|
|
DamageLevels=3
|
|
NewTheater=yes
|
|
|
|
[CABHUT]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
Height=1
|
|
CanHideThings=False
|
|
CanBeHidden=False
|
|
|
|
[CTDAM]
|
|
Foundation=2x5
|
|
NewTheater=yes
|
|
;ActiveAnim=CTDAM_A WST 7/16/99 commented out to minimize bad palette problem
|
|
;ActiveAnimY=-1
|
|
;ActiveAnimDamaged=CTDAM_AD
|
|
;ActiveAnimTwo=CTDAM_B
|
|
;ActiveAnimTwoDamaged=CTDAM_BD
|
|
TerrainPalette=yes
|
|
ExtraDamageStage=false
|
|
DemandLoad=true
|
|
|
|
[UFO]
|
|
Foundation=6x4
|
|
TerrainPalette=yes
|
|
ExtraDamageStage=false
|
|
DemandLoad=true
|
|
Theater=yes
|
|
Height=6
|
|
|
|
[AMMO01]
|
|
Foundation=1x1
|
|
TerrainPalette=no
|
|
ExtraDamageStage=false
|
|
DemandLoad=false
|
|
Theater=no
|
|
Height=1
|
|
|
|
[NAPULS]
|
|
Cameo=EMPICON
|
|
Remapable=yes
|
|
Normalized=yes
|
|
Foundation=2x2
|
|
PrimaryFireFLH=0,0,80
|
|
TurretNotExportedOnGround=yes
|
|
PBarrelLength=110
|
|
Buildup=NAPULSMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
|
|
[GACTWR]
|
|
Image=GACTWR
|
|
Remapable=yes
|
|
Normalized=yes
|
|
Cameo=TOWRICON
|
|
Foundation=1x1
|
|
Buildup=GACTWRMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
ActiveAnim=GACTWR_A
|
|
ActiveAnimZAdjust=-39
|
|
|
|
[GAGATE_A]
|
|
Image=GAGATE_A
|
|
Remapable=yes
|
|
Cameo=GATEICON
|
|
Foundation=3x1
|
|
Height=2
|
|
Buildup=GAGATE_A
|
|
SpecialZOverlay=GAGATEZA
|
|
GateStages=9
|
|
NewTheater=yes
|
|
CanHideThings=False
|
|
CanBeHidden=False
|
|
|
|
[GAGATE_B]
|
|
Image=GAGATE_B
|
|
Remapable=yes
|
|
Cameo=GAT2ICON
|
|
Foundation=1x3
|
|
Buildup=GAGATE_B
|
|
SpecialZOverlay=GAGATEZB
|
|
GateStages=9
|
|
NewTheater=yes
|
|
|
|
[NAGATE_A]
|
|
Image=NAGATE_A
|
|
Remapable=yes
|
|
Cameo=NGATICON
|
|
Foundation=3x1
|
|
Buildup=NAGATE_A
|
|
SpecialZOverlay=NAGATEZA
|
|
GateStages=6
|
|
NewTheater=yes
|
|
|
|
[NAGATE_B]
|
|
Image=NAGATE_B
|
|
Remapable=yes
|
|
Cameo=NGA2ICON
|
|
Foundation=1x3
|
|
Buildup=NAGATE_B
|
|
SpecialZOverlay=NAGATEZB
|
|
GateStages=6
|
|
NewTheater=yes
|
|
|
|
; Nuclear power plant active animation
|
|
[NANRCT_A]
|
|
Image=NANRCT_A
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
Layer=ground
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=10
|
|
LoopCount=-1
|
|
Rate=220
|
|
DetailLevel=2
|
|
DoubleThick=true
|
|
|
|
; Nuclear power plant damaged active animation
|
|
[NANRCT_AD]
|
|
Image=NANRCT_A
|
|
Normalized=yes
|
|
;NewTheater=yes
|
|
Layer=ground
|
|
Start=11
|
|
LoopStart=11
|
|
LoopEnd=21
|
|
LoopCount=-1
|
|
Rate=220
|
|
DetailLevel=2
|
|
DoubleThick=true
|
|
|
|
; Nuclear power plant active animation
|
|
[NANRCT_P]
|
|
Image=NANRCT_A
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
Layer=ground
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=1
|
|
LoopCount=-1
|
|
Rate=220
|
|
DetailLevel=2
|
|
DoubleThick=true
|
|
|
|
; Nuclear power plant damaged active animation
|
|
[NANRCT_PD]
|
|
Image=NANRCT_A
|
|
Normalized=yes
|
|
;NewTheater=yes
|
|
Layer=ground
|
|
Start=11
|
|
LoopStart=11
|
|
LoopEnd=12
|
|
LoopCount=-1
|
|
Rate=220
|
|
DetailLevel=2
|
|
DoubleThick=true
|
|
|
|
; Clone factory active animation
|
|
[NACLON_A]
|
|
Image=NACLON_A
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
Layer=ground
|
|
Start=0
|
|
LoopEnd=10
|
|
LoopCount=-1
|
|
Rate=200
|
|
;DetailLevel=1
|
|
DoubleThick=true
|
|
|
|
[GALITE]
|
|
Cameo=LITEICON
|
|
Image=GALITE
|
|
Remapable=yes
|
|
Foundation=1x1
|
|
TerrainPalette=yes
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
;DemandLoad=yes
|
|
;Theater=yes
|
|
CanBeHidden=False
|
|
|
|
[NATMPL]
|
|
Image=NATMPL
|
|
Cameo=TMPLICON
|
|
Height=2.5
|
|
Foundation=4x3
|
|
Buildup=NATMPLMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
ActiveAnim=NATMPL_A
|
|
ActiveAnimZAdjust=-127
|
|
|
|
[NTPYRA]
|
|
Image=NTPYRA
|
|
Remapable=yes
|
|
Foundation=4x4
|
|
NewTheater=yes
|
|
Height=3
|
|
ActiveAnim=NTPYRA_A
|
|
ActiveAnimDamaged=NTPYRA_AD
|
|
ActiveAnimZAdjust=-127
|
|
DemandLoad=true
|
|
|
|
[GAKODK]
|
|
Image=GAKODK
|
|
Remapable=yes
|
|
Foundation=4x2
|
|
NewTheater=yes
|
|
Height=1
|
|
ActiveAnim=GAKODK_A
|
|
ActiveAnimDamaged=GAKODK_AD
|
|
ActiveAnimZAdjust=-127
|
|
ActiveAnimTwo=GAKODK_B
|
|
ActiveAnimTwoZAdjust=-127
|
|
ActiveAnimThree=GAKODK_C
|
|
ActiveAnimThreeDamaged=GAKODK_CD
|
|
ActiveAnimThreeZAdjust=-127
|
|
DemandLoad=true
|
|
|
|
[NAMNTK]
|
|
Image=NAMNTK
|
|
Remapable=yes
|
|
Foundation=1x3
|
|
NewTheater=yes
|
|
Height=1.5
|
|
ActiveAnim=NAMNTK_A
|
|
ActiveAnimZAdjust=-127
|
|
DemandLoad=true
|
|
|
|
[GAFSDF_A]
|
|
Image=GAFSDF_A
|
|
;Remapable=yes
|
|
NewTheater=yes
|
|
LoopStart=0
|
|
LoopEnd=4
|
|
LoopCount=-1
|
|
Rate=250
|
|
|
|
[FSIDLE]
|
|
Image=FSIDLE
|
|
LoopStart=0
|
|
LoopEnd=20
|
|
Rate=800
|
|
ShouldUseCellDrawer=false
|
|
Report=FIRSTRM1
|
|
|
|
[FSAIR]
|
|
Image=FSAIR
|
|
LoopStart=0
|
|
LoopEnd=20
|
|
Rate=800
|
|
Report=FIRSTRM1
|
|
|
|
[FSGRND]
|
|
Image=FSGRND
|
|
LoopStart=0
|
|
LoopEnd=20
|
|
Rate=800
|
|
Report=FIRSTRM1
|
|
YDrawOffset=-20
|
|
|
|
;[NAWAST]
|
|
;Cameo=WASTICON
|
|
;Image=NAWAST
|
|
;Remapable=yes
|
|
;Foundation=3x3
|
|
;Buildup=NAWASTMK
|
|
;DemandLoadBuildup=true
|
|
;FreeBuildup=true
|
|
;NewTheater=yes
|
|
;BibShape=NAWASTBB
|
|
;ActiveAnim=NAWAST_A
|
|
;ActiveAnimDamaged=NAWAST_AD
|
|
;ActiveAnimZAdjust=-127
|
|
;ActiveAnimTwo=NAWAST_B
|
|
;ActiveAnimTwoDamaged=NAWAST_BD
|
|
;ActiveAnimTwoZAdjust=-127
|
|
|
|
[NAOBEL]
|
|
Cameo=OBLIICON
|
|
Image=NAOBEL
|
|
Remapable=yes
|
|
Foundation=2x2
|
|
ChargeAnim=yes
|
|
Buildup=NAOBELMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
;PrimaryFirePixelOffset=10,-51
|
|
PrimaryFirePixelOffset=11,-26
|
|
NewTheater=yes
|
|
ActiveAnim=NAOBEL_A
|
|
ActiveAnimZAdjust=-100
|
|
|
|
[NATSLA]
|
|
Cameo=TSLAICON
|
|
Image=NATSLA
|
|
Remapable=no
|
|
Foundation=1x1
|
|
Height=5
|
|
Buildup=NATSLAMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
PrimaryFireFLH=50,0,300
|
|
SecondaryFireFLH=50,0,300
|
|
NewTheater=yes
|
|
ActiveAnim=NATSLA_A
|
|
ActiveAnimDamaged=NATSLA_AD
|
|
ActiveAnimZAdjust=-30
|
|
ActiveAnimPowered=no ; SJM: This means anim goes away when underpowered
|
|
ActiveAnimPoweredLight=yes ; SJM: This means anim goes away when underpowered
|
|
SpecialAnim=NATSLA_B
|
|
SpecialAnimDamaged=NATSLA_BD
|
|
SpecialAnimZAdjust=-30
|
|
SpecialAnimPowered=no ; SJM: This means anim goes away when underpowered
|
|
SpecialAnimPoweredLight=yes ; SJM: This means anim goes away when underpowered
|
|
IsAnimDelayedFire=yes ; SJM: Firing anim (SpecialAnim) delays firing of weapon
|
|
DelayedFireDelay=28 ; SJM: Must match playback of anim, and ideally audio too
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
DamageFireOffset0=0,14
|
|
|
|
[NATSLA_A] ; Tesla Coil Active Anim
|
|
Image=NATSLA_A
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=9
|
|
LoopCount=-1
|
|
Rate=450
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
[NATSLA_AD] ; Tesla Coil Damaged Active Anim
|
|
Image=NATSLA_A
|
|
Normalized=yes
|
|
Start=10
|
|
LoopStart=10
|
|
LoopEnd=19
|
|
LoopCount=-1
|
|
Rate=450
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
[NATSLA_B] ; Tesla Coil Firing Anim
|
|
Image=NATSLA_B
|
|
Normalized=no ; SJM: Must match a hard frame delay in Tesla Coil above. No scaling by frame rate.
|
|
Start=0
|
|
End=9
|
|
Rate=300
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Report=TeslaCoilPowerUp
|
|
Shadow=yes
|
|
|
|
[NATSLA_BD] ; Tesla Coil Damaged Firing Anim
|
|
Image=NATSLA_B
|
|
Normalized=no ; SJM: Must match a hard frame delay in Tesla Coil above. No scaling by frame rate.
|
|
Start=10
|
|
End=19
|
|
Rate=300
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Report=TeslaCoilPowerUp
|
|
Shadow=yes
|
|
|
|
; natsla destroy animation
|
|
;[NATSLADM]
|
|
;Image=NATSLADM
|
|
;Layer=ground
|
|
;NewTheater=yes
|
|
;Rate=200
|
|
;DemandLoad=true
|
|
;Shadow=yes
|
|
;AltPalette=yes ; use the unit palete
|
|
|
|
[NABNKR]
|
|
Image=NABNKR
|
|
Cameo=BNKRICON
|
|
Foundation=2x2
|
|
Height=3
|
|
NewTheater=yes
|
|
MuzzleFlash0=5,18 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-14,15
|
|
MuzzleFlash2=21,9
|
|
MuzzleFlash3=-21,10
|
|
MuzzleFlash4=11,17
|
|
;MuzzleFlash5=-20,25
|
|
;MuzzleFlash6=26,25
|
|
;MuzzleFlash7=24,25
|
|
DamageFireOffset0=-11,37
|
|
DamageFireOffset1=-6,-1
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=0
|
|
AltPalette=yes ; use the unit palete
|
|
Buildup=NABNKRMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
|
|
[GAPRIS]
|
|
Cameo=prisicon
|
|
Remapable=no
|
|
Foundation=1x1
|
|
Height=6
|
|
Buildup=GAPRISMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
;PrimaryFirePixelOffset=-6,-60
|
|
PrimaryFireDualOffset=true
|
|
PrimaryFirePixelOffset=0,-4
|
|
PrimaryFireFLH=0,0,378
|
|
NewTheater=yes
|
|
ActiveAnim=GAPRIS_B
|
|
ActiveAnimDamaged=GAPRIS_BD
|
|
ActiveAnimZAdjust=-83
|
|
SpecialAnim=GAPRIS_A
|
|
SpecialAnimDamaged=GAPRIS_AD
|
|
SpecialAnimZAdjust=-35
|
|
SpecialAnimPowered=no ; SJM: This means anim goes away when underpowered
|
|
SpecialAnimPoweredLight=yes ; SJM: This means anim goes away when underpowered
|
|
IsAnimDelayedFire=yes ; SJM: Firing anim (SpecialAnim) delays firing of weapon
|
|
DelayedFireDelay=28 ; SJM: Must match playback of anim, and ideally audio too
|
|
DamageFireOffset0=-1,16
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
|
|
[GAPRIS_A] ; Prism Cannon Firing Anim
|
|
Image=GAPRIS_A
|
|
Normalized=no ; SJM: Must match a hard frame delay in Prism Cannon above. No scaling by frame rate.
|
|
Start=0
|
|
End=9
|
|
Rate=300
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Report=PrismTowerPowerUp
|
|
Shadow=yes
|
|
|
|
[GAPRIS_AD] ; Prism Cannon Damaged Firing Anim
|
|
Image=GAPRIS_A
|
|
Normalized=no ; SJM: Must match a hard frame delay in Prism Cannon above. No scaling by frame rate.
|
|
Start=10
|
|
End=19
|
|
Rate=300
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Report=PrismTowerPowerUp
|
|
Shadow=yes
|
|
|
|
[GAPRIS_B] ; Prism Cannon Active Anim
|
|
Image=GAPRIS_B
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
[GAPRIS_BD] ; Prism Cannon Damaged Active Anim
|
|
Image=GAPRIS_B
|
|
Normalized=yes
|
|
Start=9
|
|
LoopStart=9
|
|
LoopEnd=17
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
; gapris destroy animation
|
|
;[GAPRISDM]
|
|
;Image=GAPRISDM
|
|
;Layer=ground
|
|
;NewTheater=yes
|
|
;Rate=200
|
|
;DemandLoad=true
|
|
;Shadow=yes
|
|
;AltPalette=yes ; use the unit palete
|
|
|
|
[YAPSYT]
|
|
Image=YAPSYT
|
|
Cameo=PSYTICON
|
|
Remapable=no
|
|
Foundation=1x1
|
|
Height=8
|
|
Buildup=YAPSYTMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
ActiveAnim=YAPSYT_A
|
|
ActiveAnimDamaged=YAPSYT_AD
|
|
ActiveAnimZAdjust=-50
|
|
ActiveAnimPowered=yes
|
|
;Below are the settings for the active animation for when the tower mind controls a unit Needs programming to work
|
|
;ActiveAnim=YAPSYT_B
|
|
;ActiveAnimDamaged=YAPSYT_BD
|
|
;ActiveAnimZAdjust=-50
|
|
;ActiveAnimYSort=362
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-5,5
|
|
|
|
[YAPSYT_A]
|
|
Image=YAPSYT_A
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=26
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
[YAPSYT_AD]
|
|
Image=YAPSYT_A
|
|
Normalized=yes
|
|
Start=26
|
|
LoopStart=26
|
|
LoopEnd=52
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
[YAPSYT_B]
|
|
Image=YAPSYT_B
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=26
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
NewTheater=yes
|
|
|
|
[YAPSYT_BD]
|
|
Image=YAPSYT_B
|
|
Normalized=yes
|
|
Start=26
|
|
LoopStart=26
|
|
LoopEnd=52
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
NewTheater=yes
|
|
|
|
[GAGAP]
|
|
Cameo=Gapicon
|
|
Remapable=no
|
|
Foundation=1x1
|
|
Height=6
|
|
Buildup=GAGAPMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
ActiveAnim=GAGAP_A
|
|
ActiveAnimDamaged=GAGAP_AD
|
|
ActiveAnimZAdjust=-120
|
|
ActiveAnimYSort=362
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
DamageFireOffset0=-5,11
|
|
|
|
[GAGAP_A]
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
|
|
[GAGAP_AD]
|
|
Image=GAGAP_A
|
|
Normalized=yes
|
|
Start=8
|
|
LoopStart=8
|
|
LoopEnd=16
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
|
|
[GASPST]
|
|
Image=GASPST
|
|
Remapable=yes
|
|
Normalized=yes
|
|
Cameo=asaticon
|
|
Foundation=2x2
|
|
Height=5
|
|
Buildup=GASPSTMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
ActiveAnim=GASPST_A
|
|
ActiveAnimDamaged=GASPST_AD
|
|
ActiveAnimZAdjust=-32
|
|
ActiveAnimYSort=362
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=3
|
|
AddOccupy1=-2,-1
|
|
DamageFireOffset0=25,37
|
|
DamageFireOffset1=-26,25
|
|
|
|
; Active animation for Spy Sat
|
|
[GASPST_A]
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=16
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
|
|
; Damaged active animation for Spy Sat
|
|
[GASPST_AD]
|
|
Image=GASPST_A
|
|
Normalized=yes
|
|
Start=16
|
|
LoopStart=16
|
|
LoopEnd=32
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
|
|
[GAORE]
|
|
Remapable=yes
|
|
Cameo=REFICON
|
|
Foundation=4x3
|
|
Height=3
|
|
Buildup=GAOREMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
|
|
[NAMISL]
|
|
Cameo=MSSLICON
|
|
Image=NAMISL
|
|
Remapable=yes
|
|
Foundation=3x3
|
|
Buildup=NAMISLMK
|
|
Height=8
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
PrimaryFirePixelOffset=0,44 ; aim for center of pad to align with anim
|
|
SuperAnim=NAMISL_E
|
|
SuperAnimYSort=543
|
|
SuperAnimZAdjust=-2
|
|
SuperAnimTwo=NAMISL_F
|
|
SuperAnimTwoYSort=543
|
|
SuperAnimTwoZAdjust=-3
|
|
SuperAnimThree=NAMISL_G
|
|
SuperAnimThreeYSort=543
|
|
SuperAnimThreeZAdjust=-4
|
|
SuperAnimFour=NAMISL_H
|
|
SuperAnimFourYSort=543
|
|
SuperAnimFourZAdjust=-5
|
|
SuperAnimDamaged=NAMISL_ED
|
|
SuperAnimTwoDamaged=NAMISL_FD
|
|
SuperAnimThreeDamaged=NAMISL_GD
|
|
SuperAnimFourDamaged=NAMISL_HD
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
RemoveOccupy1=1,-1
|
|
RemoveOccupy2=0,-2
|
|
RemoveOccupy3=-1,-2
|
|
RemoveOccupy4=-2,-2
|
|
RemoveOccupy5=-2,-1
|
|
RemoveOccupy6=-2,0
|
|
RemoveOccupy7=-1,1
|
|
|
|
[GAVULC]
|
|
Cameo=TWR1ICON
|
|
Image=GACTWR_B
|
|
Remapable=yes
|
|
Foundation=1x1
|
|
PrimaryFireFLH=162,30,90
|
|
SecondaryFireFLH=162,-30,90
|
|
NewTheater=yes
|
|
|
|
[GAROCK]
|
|
Cameo=TWR2ICON
|
|
Image=GACTWR_C
|
|
Remapable=yes
|
|
Foundation=1x1
|
|
PrimaryFireFLH=152,50,192
|
|
SecondaryFireFLH=152,-50,192
|
|
NewTheater=yes
|
|
|
|
; SAM addon for component tower
|
|
[GACSAM]
|
|
Image=GACTWR_D
|
|
Remapable=yes
|
|
Cameo=TWR3ICON
|
|
Foundation=1x1
|
|
MidPoint=66
|
|
PrimaryFireFLH=152,50,192
|
|
SecondaryFireFLH=152,-50,192
|
|
NewTheater=yes
|
|
|
|
; SAM site turret
|
|
[NASAM_A]
|
|
Image=GACTWR_D
|
|
;Remapable=yes
|
|
;PrimaryFireFLH=90,50,100
|
|
;SecondaryFireFLH=90,-50,100
|
|
;NewTheater=yes
|
|
|
|
;[GAFIRE]
|
|
;Cameo=FSDICON
|
|
;Image=GAFIRE
|
|
;Remapable=yes
|
|
;Foundation=3x2
|
|
;Buildup=GAFIREMK
|
|
;DemandLoadBuildup=true
|
|
;FreeBuildup=true
|
|
;NewTheater=yes
|
|
;ActiveAnim=GAFIRE_C
|
|
;ActiveAnimZAdjust=-100
|
|
;ActiveAnimTwo=GAFIRE_B
|
|
;ActiveAnimTwoZAdjust=-100
|
|
|
|
[GAFSDF]
|
|
Image=GAFSDF
|
|
Remapable=yes
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
NormalZAdjust=-10
|
|
Cameo=FSPICON
|
|
|
|
[NAPOST]
|
|
Cameo=LASRICON
|
|
Image=NAPOST
|
|
Remapable=yes
|
|
Foundation=1x1
|
|
Buildup=NAPOSTMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
ActiveAnim=NAPOST_A
|
|
;ActiveAnimDestroyed=NAPOST_AD
|
|
ActiveAnimZAdjust=-100
|
|
ActiveAnimTwo=NAPOST_B
|
|
ActiveAnimTwoZAdjust=-100
|
|
|
|
[NAFNCE]
|
|
Image=NAFNCE
|
|
Remapable=yes
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
|
|
[NALASR]
|
|
Cameo=PLTICON
|
|
Image=NALASR
|
|
Remapable=yes
|
|
Foundation=1x1
|
|
Buildup=NALASRMK
|
|
Height=2
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
PrimaryFireFLH=100,20,100
|
|
Recoilless=yes
|
|
PBarrelLength=200
|
|
PBarrelThickness=48
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=2
|
|
DamageFireOffset0=-5,15
|
|
|
|
[YAGGUN]
|
|
Cameo=GGUNICON
|
|
Remapable=yes
|
|
Foundation=1x1
|
|
Buildup=YAGGUNMK
|
|
Height=3
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
PrimaryFireFLH=150,60,200
|
|
SecondaryFireFLH=150,60,200
|
|
ElitePrimaryFireFLH=150,60,200
|
|
EliteSecondaryFireFLH=150,60,200
|
|
Weapon1FLH=150,60,200
|
|
Weapon2FLH=150,60,200
|
|
Weapon3FLH=150,60,200
|
|
Weapon4FLH=150,60,200
|
|
Weapon5FLH=150,60,200
|
|
Weapon6FLH=150,60,200
|
|
EliteWeapon1FLH=150,60,200
|
|
EliteWeapon2FLH=150,60,200
|
|
EliteWeapon3FLH=150,60,200
|
|
EliteWeapon4FLH=150,60,200
|
|
EliteWeapon5FLH=150,60,200
|
|
EliteWeapon6FLH=150,60,200
|
|
Recoilless=yes
|
|
PBarrelLength=200
|
|
PBarrelThickness=48
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=2
|
|
DamageFireOffset0=-5,15
|
|
|
|
[YACOMD]
|
|
Remapable=yes
|
|
Foundation=4x4
|
|
Height=12
|
|
AnimActive=0,26,3
|
|
Buildup=YACOMDMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
;ActiveAnim=YACOMD_A
|
|
;ActiveAnimDamaged=YACOMDT_AD
|
|
;ActiveAnimZAdjust=-77
|
|
;IdleAnim=YACOMD_C
|
|
;IdleAnimZAdjust=-35
|
|
;IdleAnimYSort=700
|
|
;IdleAnimDamaged=YACOMD_CD
|
|
;IdleAnimDamagedZAdjust=-77
|
|
;ActiveAnimTwo=NACNST_C
|
|
;ActiveAnimTwoDamaged=NACNST_CD
|
|
;ActiveAnimTwoZAdjust=-77
|
|
;ActiveAnimThree=NACNST_B
|
|
;ActiveAnimThreeZAdjust=-27
|
|
;PreProductionAnim=NACNST_B
|
|
;PreProductionAnimZAdjust=-15
|
|
;ProductionAnim=NACNST_B
|
|
;ProductionAnimDamaged=NACNST_BD
|
|
;ProductionAnimZAdjust=-5
|
|
;ProductionAnimYSort=700
|
|
OccupyHeight=0
|
|
CanHideThings=true
|
|
CanBeHidden=False
|
|
AddOccupy1=0,-1
|
|
AddOccupy2=-1,-1
|
|
AddOccupy3=-2,-3
|
|
AddOccupy4=-1,-2
|
|
DamageFireOffset0=-44,25
|
|
DamageFireOffset1=19,95
|
|
DamageFireOffset2=25,-48
|
|
|
|
[GAPILL]
|
|
Cameo=pillicon
|
|
Image=GAPILL
|
|
Remapable=yes
|
|
Foundation=1x1
|
|
Height=1
|
|
Buildup=GAPILLMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
PrimaryFirePixelOffset=0,10
|
|
PrimaryFireFLH=90,0,40
|
|
PrimaryFireDualOffset=true
|
|
Recoilless=yes
|
|
|
|
[NATBNK];Tank Bunker
|
|
Cameo=TBNKICON
|
|
Remapable=yes
|
|
Foundation=2x2
|
|
Height=3
|
|
Buildup=NATBNKMK
|
|
BibShape=NATBNKBB
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
;ZShapePointMove=65,35
|
|
Flat=yes
|
|
DockingOffset0=-1,-1,0;unused, but must be present. Doocking offset depends on the direction ou are coming from
|
|
CanHideThings=False
|
|
CanBeHidden=False
|
|
OccupyHeight=2
|
|
;DoubleThick=yes ;GEF it's too light if you do it on both bulding and anim, so only do it on anim
|
|
|
|
SpecialAnim=NATBNK_A;Anim in front of tank
|
|
SpecialAnimDamaged=NATBNK_AD
|
|
SpecialAnimZAdjust=10
|
|
SpecialAnimYSort=750
|
|
|
|
SpecialAnimTwo=NATBNK_B; anim behind
|
|
SpecialAnimTwoDamaged=NATBNK_BD
|
|
SpecialAnimTwoZAdjust=-10
|
|
|
|
SpecialAnimThree=NATBNK_A2;In front going down
|
|
SpecialAnimThreeDamaged=NATBNK_A2D
|
|
SpecialAnimThreeZAdjust=-500
|
|
SpecialAnimThreeYSort=750
|
|
|
|
SpecialAnimFour=NATBNK_B2;behind going down
|
|
SpecialAnimFourDamaged=NATBNK_B2D
|
|
SpecialAnimFourZAdjust=0
|
|
|
|
[NATBNK_A];half of anim in front of tank
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=9
|
|
LoopEnd=10
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
DoubleThick=yes
|
|
|
|
[NATBNK_AD];and damaged
|
|
Image=NATBNK_A
|
|
Normalized=yes
|
|
Start=10
|
|
LoopStart=19
|
|
LoopEnd=20
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
DoubleThick=yes
|
|
|
|
[NATBNK_A2];and in reverse
|
|
Image=NATBNK_A
|
|
Normalized=yes
|
|
Start=0
|
|
End=10
|
|
LoopEnd=9
|
|
Rate=440
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
Reverse=yes;These numbers are not explicit frame numbers (as Steve points out) declare a reverse anim
|
|
;as normal (Start = 0) Once you get over the "That doesn't make any sense" hurdle, it almost makes sense
|
|
;(Ah! Code of Cthulu infecting my mind!)
|
|
DoubleThick=yes
|
|
|
|
[NATBNK_A2D];and in reverse damaged
|
|
Image=NATBNK_A
|
|
Normalized=yes
|
|
Start=10
|
|
End=9
|
|
LoopEnd=9
|
|
Rate=440
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
Reverse=yes
|
|
DoubleThick=yes
|
|
|
|
[NATBNK_B];half of anim behind tank
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=9
|
|
LoopEnd=10
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
DoubleThick=yes
|
|
|
|
[NATBNK_BD];and damaged
|
|
Image=NATBNK_B
|
|
Normalized=yes
|
|
Start=10
|
|
LoopStart=19
|
|
LoopEnd=20
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
DoubleThick=yes
|
|
|
|
[NATBNK_B2];and in reverse
|
|
Image=NATBNK_B
|
|
Normalized=yes
|
|
Start=0
|
|
End=10
|
|
LoopEnd=9
|
|
Rate=440
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
Reverse=yes
|
|
DoubleThick=yes
|
|
|
|
[NATBNK_B2D];and reverse damaged
|
|
Image=NATBNK_B
|
|
Normalized=yes
|
|
Start=10
|
|
End=9
|
|
LoopEnd=9
|
|
Rate=440
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
Reverse=yes
|
|
DoubleThick=yes
|
|
|
|
[NASAM]
|
|
Cameo=SAMICON
|
|
Image=NASAM
|
|
Remapable=yes
|
|
Foundation=1x1
|
|
Buildup=NASAMMK
|
|
Height=3
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
PrimaryFireFLH=90,50,100
|
|
SecondaryFireFLH=90,-50,100
|
|
NewTheater=yes
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=3
|
|
DamageFireOffset0=1,20
|
|
|
|
[ABAN01]
|
|
Foundation=2x6
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
NewTheater=yes
|
|
Height=3
|
|
DemandLoad=true
|
|
|
|
[ABAN02]
|
|
Foundation=5x3
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
NewTheater=yes
|
|
Height=2
|
|
DemandLoad=true
|
|
|
|
[ABAN03]
|
|
Foundation=2x5
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
NewTheater=yes
|
|
Height=2
|
|
DemandLoad=true
|
|
|
|
[ABAN04]
|
|
Foundation=4x2
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
|
|
[ABAN05]
|
|
Foundation=3x2
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
|
|
[ABAN06]
|
|
Foundation=2x2
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
|
|
[ABAN07]
|
|
Foundation=2x2
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
|
|
[ABAN08]
|
|
Foundation=2x2
|
|
ExtraDamageStage=false
|
|
NewTheater=yes
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[ABAN09]
|
|
Foundation=2x2
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[ABAN10]
|
|
NewTheater=yes
|
|
Foundation=2x2
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[ABAN11]
|
|
NewTheater=yes
|
|
Foundation=2x2
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[ABAN12]
|
|
NewTheater=yes
|
|
Foundation=2x2
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[ABAN13]
|
|
NewTheater=yes
|
|
Foundation=1x1
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[ABAN14]
|
|
NewTheater=yes
|
|
Foundation=1x1
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[ABAN15]
|
|
NewTheater=yes
|
|
Foundation=1x1
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[ABAN16]
|
|
Foundation=2x2
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[ABAN17]
|
|
NewTheater=yes
|
|
Foundation=1x1
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[ABAN18]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[CA0001]
|
|
Foundation=3x3
|
|
Height=1
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[CA0002]
|
|
Foundation=3x3
|
|
Height=1
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[CA0003]
|
|
Foundation=2x2
|
|
NewTheater=yes
|
|
Height=1
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[CA0004]
|
|
Foundation=2x2
|
|
Height=1
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
|
|
[CA0005]
|
|
Foundation=1x2
|
|
Height=1
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
|
|
[CA0006]
|
|
Foundation=1x2
|
|
Height=1
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
|
|
[CA0007]
|
|
Foundation=1x2
|
|
Height=1
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
|
|
[CA0008]
|
|
Foundation=2x3
|
|
Height=1
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
|
|
[CA0009]
|
|
Foundation=2x3
|
|
Height=1
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
|
|
[CA0010]
|
|
Foundation=2x2
|
|
Height=1
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
|
|
[CA0011]
|
|
Foundation=1x2
|
|
Height=1
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
|
|
[CA0012]
|
|
Foundation=1x2
|
|
Height=1.5
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
|
|
[CA0013]
|
|
Foundation=2x1
|
|
Height=2
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
|
|
[CA0014]
|
|
Foundation=1x1
|
|
Height=2
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
|
|
[CA0015]
|
|
Foundation=1x1
|
|
Height=1
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
|
|
[CA0016]
|
|
Foundation=1x1
|
|
Height=2
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
|
|
[CA0017]
|
|
Foundation=1x1
|
|
Height=2
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
|
|
[CA0018]
|
|
Foundation=1x2
|
|
Height=2
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
|
|
[CA0019]
|
|
Foundation=1x2
|
|
Height=2
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
|
|
[CA0020]
|
|
Foundation=1x2
|
|
Height=2
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
|
|
[CA0021]
|
|
Foundation=1x2
|
|
Height=2
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
|
|
; Ruined C&C con yard
|
|
[GAOLDCC1]
|
|
Foundation=2x2
|
|
Height=1
|
|
ExtraDamageStage=false
|
|
NewTheater=yes
|
|
Remapable=yes
|
|
DemandLoad=true
|
|
|
|
; Ruined C&C Temple of NOD
|
|
[GAOLDCC2]
|
|
Foundation=2x2
|
|
Height=1.5
|
|
ExtraDamageStage=false
|
|
NewTheater=yes
|
|
Remapable=yes
|
|
DemandLoad=true
|
|
|
|
; Ruined C&C Weapons factory.
|
|
[GAOLDCC3]
|
|
Foundation=2x2
|
|
Height=1.5
|
|
ExtraDamageStage=false
|
|
NewTheater=yes
|
|
Remapable=yes
|
|
DemandLoad=true
|
|
|
|
; Ruined C&C Refinery.
|
|
[GAOLDCC4]
|
|
Foundation=2x2
|
|
Height=1.5
|
|
ExtraDamageStage=false
|
|
NewTheater=yes
|
|
Remapable=yes
|
|
DemandLoad=true
|
|
|
|
; Ruined C&C Advanced Power.
|
|
[GAOLDCC5]
|
|
Foundation=2x2
|
|
Height=1
|
|
ExtraDamageStage=false
|
|
NewTheater=yes
|
|
Remapable=yes
|
|
DemandLoad=true
|
|
|
|
; Ruined C&C Silos (2)
|
|
[GAOLDCC6]
|
|
Foundation=2x2
|
|
Height=1
|
|
ExtraDamageStage=false
|
|
NewTheater=yes
|
|
Remapable=yes
|
|
DemandLoad=true
|
|
|
|
[CITY01]
|
|
Foundation=3x3
|
|
Height=3
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
;Palette=city
|
|
DemandLoad=true
|
|
|
|
[CITY02]
|
|
Foundation=4x3
|
|
Height=3
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
;Palette=city
|
|
DemandLoad=true
|
|
|
|
[CITY03]
|
|
Foundation=3x3
|
|
Height=2
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
;Palette=city
|
|
DemandLoad=true
|
|
|
|
[CITY04]
|
|
Foundation=4x4
|
|
Height=3
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
;Palette=city
|
|
DemandLoad=true
|
|
|
|
[CITY05]
|
|
Foundation=4x4
|
|
Height=4
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
;Palette=city
|
|
DemandLoad=true
|
|
|
|
[CITY06]
|
|
Foundation=4x4
|
|
Height=3
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[CITY07]
|
|
Foundation=4x2
|
|
Height=2.5
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[CITY08]
|
|
Foundation=2x2
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[CITY09]
|
|
Foundation=2x2
|
|
Height=2
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[CITY10]
|
|
Foundation=2x2
|
|
Height=2
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[CITY11]
|
|
Foundation=2x2
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
Height=4
|
|
DemandLoad=true
|
|
|
|
[CITY12]
|
|
Foundation=2x2
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
Height=4
|
|
DemandLoad=true
|
|
|
|
[CITY13]
|
|
Foundation=2x2
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
Height=4
|
|
DemandLoad=true
|
|
|
|
[CITY14]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
Height=4
|
|
DemandLoad=true
|
|
|
|
[CITY15]
|
|
Foundation=4x2
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[CITY16]
|
|
Foundation=4x2
|
|
Height=3
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[CITY17]
|
|
Foundation=4x3
|
|
Height=4.5
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[CITY18]
|
|
Foundation=3x5
|
|
Height=3
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[CITY19]
|
|
Foundation=2x2
|
|
Height=1
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[CITY20]
|
|
Foundation=1x1
|
|
Height=1
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[CITY21]
|
|
Foundation=1x1
|
|
Height=1
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[CITY22]
|
|
Foundation=2x2
|
|
Height=3
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[CTVEGA]
|
|
Foundation=4x4
|
|
Height=3
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[BBOARD01]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
TerrainPalette=true
|
|
ExtraDamageStage=false
|
|
DemandLoad=true
|
|
|
|
[BBOARD02]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[BBOARD03]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[BBOARD04]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[BBOARD05]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[BBOARD06]
|
|
Foundation=1x2
|
|
NewTheater=yes
|
|
TerrainPalette=true
|
|
ExtraDamageStage=false
|
|
DemandLoad=true
|
|
|
|
[BBOARD07]
|
|
Foundation=1x2
|
|
NewTheater=yes
|
|
TerrainPalette=true
|
|
ExtraDamageStage=false
|
|
DemandLoad=true
|
|
|
|
[BBOARD08]
|
|
Foundation=1x2
|
|
NewTheater=yes
|
|
TerrainPalette=true
|
|
ExtraDamageStage=false
|
|
DemandLoad=true
|
|
|
|
[BBOARD09]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[BBOARD10]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[BBOARD11]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[BBOARD12]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[BBOARD13]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[BBOARD14]
|
|
Foundation=2x1
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[BBOARD15]
|
|
Foundation=2x1
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
[BBOARD16]
|
|
Foundation=2x1
|
|
NewTheater=yes
|
|
ExtraDamageStage=false
|
|
TerrainPalette=true
|
|
DemandLoad=true
|
|
|
|
; New RA2
|
|
|
|
[CAPARS01] ; RA2 Paris Tower
|
|
Foundation=4x4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Height=20
|
|
;Palette=City
|
|
PrimaryFireFLH=0,0,1566 ; eez a big buildan, no?
|
|
DamageFireOffset0=-14,-56
|
|
DamageFireOffset1=62,40
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=0
|
|
AddOccupy1=0,-1
|
|
AddOccupy2=-1,0
|
|
AddOccupy3=-1,-1
|
|
AddOccupy4=-2,-2
|
|
|
|
; CAPARS01 destroy animation
|
|
[CAPR01DM]
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Rate=300
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
AltPalette=yes ; use the unit palete
|
|
|
|
[CACITY01]
|
|
Foundation=4x4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-20,-20 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=10,10
|
|
MuzzleFlash2=0,5
|
|
MuzzleFlash3=20,-10
|
|
MuzzleFlash4=-10,5
|
|
MuzzleFlash5=0,20
|
|
MuzzleFlash6=10,15
|
|
MuzzleFlash7=-20,30
|
|
MuzzleFlash8=5,35
|
|
MuzzleFlash9=35,-5
|
|
|
|
[CACITY02]
|
|
Foundation=5x4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-20,-20 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=10,10
|
|
MuzzleFlash2=0,5
|
|
MuzzleFlash3=20,-10
|
|
MuzzleFlash4=-10,5
|
|
MuzzleFlash5=0,20
|
|
MuzzleFlash6=10,15
|
|
MuzzleFlash7=-20,30
|
|
MuzzleFlash8=5,35
|
|
MuzzleFlash9=35,-5
|
|
|
|
[CACITY03]
|
|
Foundation=3x3
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-20,-20 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=10,10
|
|
MuzzleFlash2=0,5
|
|
MuzzleFlash3=20,-10
|
|
MuzzleFlash4=-10,5
|
|
MuzzleFlash5=0,20
|
|
MuzzleFlash6=10,15
|
|
MuzzleFlash7=-20,30
|
|
MuzzleFlash8=5,35
|
|
MuzzleFlash9=35,-5
|
|
|
|
[CACITY04]
|
|
Foundation=4x4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-20,-20 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=10,10
|
|
MuzzleFlash2=0,5
|
|
MuzzleFlash3=20,-10
|
|
MuzzleFlash4=-10,5
|
|
MuzzleFlash5=0,20
|
|
MuzzleFlash6=10,15
|
|
MuzzleFlash7=-20,30
|
|
MuzzleFlash8=5,35
|
|
MuzzleFlash9=35,-5
|
|
|
|
[CANEWY01]
|
|
Height=10
|
|
Foundation=4x4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
DamageFireOffset0=50,56
|
|
MuzzleFlash0=-11,42 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-73,12
|
|
MuzzleFlash2=-8,-47
|
|
MuzzleFlash3=75,15
|
|
MuzzleFlash4=34,3
|
|
MuzzleFlash5=59,-77
|
|
MuzzleFlash6=-50,-50
|
|
MuzzleFlash7=33,5
|
|
MuzzleFlash8=0,90
|
|
MuzzleFlash9=-42,62
|
|
OccupyHeight=6
|
|
AddOccupy1=-3,-5
|
|
AddOccupy2=-4,-5
|
|
|
|
;STATUE OF LIBERTY
|
|
[CANEWY04]
|
|
Foundation=3x3
|
|
Height=15
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Palette=lib
|
|
CanBeHidden=false
|
|
|
|
; CANEWY04 destroy animation
|
|
[CANY04DM]
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Rate=300
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
AltPalette=yes ; use the unit palete
|
|
|
|
[CANEWY05]
|
|
Foundation=2x2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-20,-20 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=10,10
|
|
MuzzleFlash2=0,5
|
|
MuzzleFlash3=20,-10
|
|
MuzzleFlash4=-10,5
|
|
MuzzleFlash5=0,20
|
|
MuzzleFlash6=10,15
|
|
MuzzleFlash7=-20,30
|
|
MuzzleFlash8=5,35
|
|
MuzzleFlash9=35,-5
|
|
|
|
[CASWST01]
|
|
Height=13
|
|
Foundation=2x3
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=6,1 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-57,-5
|
|
MuzzleFlash2=26,-60
|
|
MuzzleFlash3=-23,-44
|
|
MuzzleFlash4=-23,13
|
|
MuzzleFlash5=-48,-43
|
|
MuzzleFlash6=29,-2
|
|
MuzzleFlash7=3,-56
|
|
MuzzleFlash8=1,-99
|
|
MuzzleFlash9=-44,89
|
|
CanBeHidden=False
|
|
DamageFireOffset0=-34,24
|
|
DamageFireOffset1=1,-83
|
|
OccupyHeight=8
|
|
|
|
[CATECH01]
|
|
Height=5
|
|
Foundation=3x3
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=32,14 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-43,40
|
|
MuzzleFlash2=-69,26
|
|
MuzzleFlash3=53,20
|
|
MuzzleFlash4=0,11
|
|
MuzzleFlash5=29,24
|
|
MuzzleFlash6=9,30
|
|
MuzzleFlash7=-29,41
|
|
MuzzleFlash8=6,-26
|
|
MuzzleFlash9=-43,4
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
DamageFireOffset0=-2,20
|
|
RemoveOccupy1=0,-2
|
|
RemoveOccupy2=-1,-2
|
|
RemoveOccupy3=-2,-2
|
|
|
|
[CATEXS01]
|
|
Height=9
|
|
Foundation=2x2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=0,26 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=25,-7
|
|
MuzzleFlash2=-26,-44
|
|
MuzzleFlash3=24,-55
|
|
MuzzleFlash4=-26,13
|
|
MuzzleFlash5=2,-69
|
|
MuzzleFlash6=1,-28
|
|
MuzzleFlash7=30,7
|
|
MuzzleFlash8=0,9
|
|
MuzzleFlash9=3,-45
|
|
CanBeHidden=False
|
|
DamageFireOffset0=19,10
|
|
DamageFireOffset1=-21,-23
|
|
OccupyHeight=7
|
|
RemoveOccupy1=-5,-5
|
|
RemoveOccupy2=-5,-4
|
|
RemoveOccupy3=-4,-3
|
|
|
|
;THE ALAMO
|
|
[CATEXS02]
|
|
Height=3
|
|
Foundation=4x4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-55,39 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-27,68
|
|
MuzzleFlash2=-84,40
|
|
MuzzleFlash3=-28,56
|
|
MuzzleFlash4=0,76
|
|
MuzzleFlash5=-83,28
|
|
MuzzleFlash6=-68,33
|
|
MuzzleFlash7=-44,44
|
|
MuzzleFlash8=-6,14
|
|
MuzzleFlash9=-34,16
|
|
OccupyHeight=2
|
|
CanBeHidden=False
|
|
DamageFireOffset0=-25,30
|
|
DamageFireOffset1=19,27
|
|
AddOccupy1=-1,0
|
|
AddOccupy2=-1,1
|
|
AddOccupy3=-1,2
|
|
|
|
;European Cottage 1
|
|
[CAEUR1]
|
|
Foundation=2x2
|
|
Height=3
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=2
|
|
DamageFireOffset0=19,24
|
|
DamageFireOffset1=-4,-9
|
|
MuzzleFlash0=9,32
|
|
MuzzleFlash1=25,25
|
|
MuzzleFlash2=12,23
|
|
|
|
;European Cottage 2
|
|
[CAEUR2]
|
|
Foundation=2x2
|
|
Height=3
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=2
|
|
DamageFireOffset0=20,22
|
|
DamageFireOffset1=1,-7
|
|
MuzzleFlash0=-2,30
|
|
MuzzleFlash1=-11,30
|
|
MuzzleFlash2=-16,19
|
|
|
|
;WHITE HOUSE
|
|
[CAWASH01]
|
|
Height=4
|
|
Foundation=4x4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=55,69 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-80,31
|
|
MuzzleFlash2=-25,63
|
|
MuzzleFlash3=16,43
|
|
MuzzleFlash4=-63,3
|
|
MuzzleFlash5=4,59
|
|
MuzzleFlash6=78,60
|
|
MuzzleFlash7=12,78
|
|
MuzzleFlash8=-41,31
|
|
MuzzleFlash9=-37,61
|
|
OccupyHeight=3
|
|
CanBeHidden=False
|
|
DamageFireOffset0=-22,14
|
|
DamageFireOffset1=55,73
|
|
|
|
; CAWASH01 destroy animation
|
|
[CAWS01DM]
|
|
Image=CAWS01DM
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Rate=200
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
AltPalette=yes ; use the unit palete
|
|
|
|
;Washington Civ Building
|
|
[CAWASH05]
|
|
Foundation=4x2
|
|
Height=6
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-32,-24 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=54,42
|
|
MuzzleFlash2=10,34
|
|
MuzzleFlash3=92,12
|
|
MuzzleFlash4=52,56
|
|
MuzzleFlash5=12,36
|
|
MuzzleFlash6=94,50
|
|
MuzzleFlash7=-10,24
|
|
MuzzleFlash8=52,18
|
|
MuzzleFlash9=94,38
|
|
DamageFireOffset0=-36,-12
|
|
DamageFireOffset1=110,8
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=4
|
|
|
|
;Washington Civ Building
|
|
[CAWASH06]
|
|
Foundation=4x4
|
|
Height=4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-20,-20 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=10,10
|
|
MuzzleFlash2=0,5
|
|
MuzzleFlash3=20,-10
|
|
MuzzleFlash4=-10,5
|
|
MuzzleFlash5=0,20
|
|
MuzzleFlash6=10,15
|
|
MuzzleFlash7=-20,30
|
|
MuzzleFlash8=5,35
|
|
MuzzleFlash9=35,-5
|
|
CanBeHidden=false
|
|
|
|
;Washington Civ Building
|
|
[CAWASH04]
|
|
Foundation=4x4
|
|
Height=5
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=8,43
|
|
MuzzleFlash1=46,27
|
|
MuzzleFlash2=36,76
|
|
MuzzleFlash3=-89,6
|
|
MuzzleFlash4=-64,41
|
|
MuzzleFlash5=-14,43
|
|
MuzzleFlash6=33,60
|
|
MuzzleFlash7=82,6
|
|
MuzzleFlash8=68,41
|
|
MuzzleFlash9=88,31
|
|
DamageFireOffset0=-85,33
|
|
CanBeHidden=false
|
|
|
|
|
|
;Washington Civ Building
|
|
[CAWASH03]
|
|
Height=4
|
|
Foundation=4x3
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-8,48
|
|
MuzzleFlash1=-32,36
|
|
MuzzleFlash2=10,46
|
|
MuzzleFlash3=59,53
|
|
MuzzleFlash4=85,41
|
|
MuzzleFlash5=50,45
|
|
MuzzleFlash6=10,68
|
|
MuzzleFlash7=-23,52
|
|
MuzzleFlash8=-58,35
|
|
MuzzleFlash9=-41,20
|
|
DamageFireOffset0=7,1
|
|
DamageFireOffset1=90,49
|
|
CanBeHidden=false
|
|
|
|
;Washington Civ Building
|
|
[CAWASH07]
|
|
Foundation=3x3
|
|
Height=6
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-64,-18 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-50,18
|
|
MuzzleFlash2=-64,24
|
|
MuzzleFlash3=62,10
|
|
MuzzleFlash4=10,8
|
|
MuzzleFlash5=-38,38
|
|
MuzzleFlash6=-24,2
|
|
MuzzleFlash7=62,-18
|
|
MuzzleFlash8=22,44
|
|
MuzzleFlash9=-12,22
|
|
DamageFireOffset0=-38,4
|
|
DamageFireOffset1=36,-70
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=4
|
|
AddOccupy1=-3,-1
|
|
AddOccupy2=-3,-2
|
|
|
|
;Washington Civ Building
|
|
[CAWASH11]
|
|
Foundation=4x4
|
|
Height=6
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-48,32 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-48,14
|
|
MuzzleFlash2=12,52
|
|
MuzzleFlash3=24,68
|
|
MuzzleFlash4=24,50
|
|
MuzzleFlash5=50,51
|
|
MuzzleFlash6=50,44
|
|
MuzzleFlash7=88,24
|
|
MuzzleFlash8=88,40
|
|
MuzzleFlash9=50,58
|
|
DamageFireOffset0=4,-58
|
|
DamageFireOffset1=90,52
|
|
DamageFireOffset2=2,6
|
|
DamageFireOffset3=30,64
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=4
|
|
RemoveOccupy1=-1,2
|
|
RemoveOccupy2=-2,1
|
|
|
|
[CAWSH12]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=11
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=0,-127 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=6,-76
|
|
MuzzleFlash2=-6,32
|
|
MuzzleFlash3=-4,-37
|
|
MuzzleFlash4=10,20
|
|
MuzzleFlash5=8,-45
|
|
MuzzleFlash6=-4,-99
|
|
MuzzleFlash7=8,-2
|
|
MuzzleFlash8=-8,0
|
|
MuzzleFlash9=5,-105
|
|
CanBeHidden=False
|
|
OccupyHeight=2
|
|
DamageFireOffset0=0,24
|
|
AddOccupy1=-1,-1
|
|
AddOccupy2=-2,-2
|
|
AddOccupy3=-3,-3
|
|
AddOccupy4=-4,-4
|
|
AddOccupy5=-5,-5
|
|
|
|
; CAWSH12 idle animations
|
|
[CAWSH12A]
|
|
Image=CAWSH12A
|
|
Layer=ground
|
|
NewTheater=yes
|
|
LoopEnd=5
|
|
LoopCount=-1
|
|
Rate=220
|
|
DemandLoad=true
|
|
|
|
; CAWSH12 destroy animation
|
|
[CAWSH12D]
|
|
Image=CAWSH12D
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Rate=320
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
AltPalette=yes ; use the unit palete
|
|
|
|
;Washington Civ Building
|
|
[CAWASH08]
|
|
Foundation=3x4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Height=8
|
|
;Palette=City
|
|
MuzzleFlash0=-44,-40 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-48,46
|
|
MuzzleFlash2=-12,78
|
|
MuzzleFlash3=32,16
|
|
MuzzleFlash4=-96,54
|
|
MuzzleFlash5=-108,16
|
|
MuzzleFlash6=20,40
|
|
MuzzleFlash7=32,18
|
|
MuzzleFlash8=46,-22
|
|
MuzzleFlash9=-28,-4
|
|
DamageFireOffset0=-64,36
|
|
DamageFireOffset1=64,2
|
|
DamageFireOffset2=-92,-8
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=4
|
|
|
|
;Washington Civ Building
|
|
[CAWASH09]
|
|
Foundation=3x3
|
|
Height=6
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-58,8 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-58,20
|
|
MuzzleFlash2=18,36
|
|
MuzzleFlash3=18,52
|
|
MuzzleFlash4=32,36
|
|
MuzzleFlash5=50,38
|
|
MuzzleFlash6=68,18
|
|
MuzzleFlash7=32,48
|
|
MuzzleFlash8=76,24
|
|
MuzzleFlash9=76,14
|
|
DamageFireOffset0=-28,18
|
|
DamageFireOffset1=62,4
|
|
DamageFireOffset2=-2,-26
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=3
|
|
|
|
;Washington Civ Building
|
|
[CAWASH10]
|
|
Foundation=4x4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Height=6
|
|
;Palette=City
|
|
MuzzleFlash0=-14,-23
|
|
MuzzleFlash1=10,-18
|
|
MuzzleFlash2=-55,69
|
|
MuzzleFlash3=-32,79
|
|
MuzzleFlash4=45,74
|
|
MuzzleFlash5=0,-15
|
|
MuzzleFlash6=-9,-16
|
|
MuzzleFlash7=66,64
|
|
MuzzleFlash8=16,-22
|
|
MuzzleFlash9=-65,63
|
|
DamageFireOffset0=36,17
|
|
DamageFireOffset1=58,-6
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=4
|
|
|
|
;Washington Civ Building
|
|
[CAWASH13]
|
|
Foundation=3x4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Height=4
|
|
;Palette=City
|
|
MuzzleFlash0=13,35
|
|
MuzzleFlash1=-42,5
|
|
MuzzleFlash2=44,50
|
|
MuzzleFlash3=60,13
|
|
MuzzleFlash4=44,33
|
|
MuzzleFlash5=68,29
|
|
MuzzleFlash6=-48,3
|
|
MuzzleFlash7=-42,25
|
|
MuzzleFlash8=0,28
|
|
MuzzleFlash9=29,49
|
|
DamageFireOffset0=13,-12
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=3
|
|
RemoveOccupy1=-2,1
|
|
|
|
[CAWASH14]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=3
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-20,-20 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=10,10
|
|
MuzzleFlash2=0,5
|
|
MuzzleFlash3=20,-10
|
|
MuzzleFlash4=-10,5
|
|
MuzzleFlash5=0,20
|
|
MuzzleFlash6=10,15
|
|
MuzzleFlash7=-20,30
|
|
MuzzleFlash8=5,35
|
|
MuzzleFlash9=35,-5
|
|
CanBeHidden=false
|
|
|
|
; CAWSH14 destroy animation
|
|
[CAWA14DM]
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Rate=300
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
AltPalette=yes ; use the unit palete
|
|
|
|
[CAMIAM02]
|
|
Foundation=4x2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
Height=12
|
|
MuzzleFlash0=-6,-58 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=20,-8
|
|
MuzzleFlash2=-46,-16
|
|
MuzzleFlash3=52,-48
|
|
MuzzleFlash4=70,8
|
|
MuzzleFlash5=86,-78
|
|
MuzzleFlash6=68,20
|
|
MuzzleFlash7=86,-28
|
|
MuzzleFlash8=-48,-54
|
|
MuzzleFlash9=-34,4
|
|
DamageFireOffset0=44,-52
|
|
DamageFireOffset1=-2,46
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=7
|
|
RemoveOccupy1=-5,-5
|
|
RemoveOccupy2=-5,-6
|
|
RemoveOccupy3=-5,-4
|
|
|
|
[CAPRS03]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=6x4
|
|
Height=3
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=11,89
|
|
MuzzleFlash1=104,97
|
|
MuzzleFlash2=-103,39
|
|
MuzzleFlash3=-58,71
|
|
MuzzleFlash4=138,73
|
|
MuzzleFlash5=64,130
|
|
MuzzleFlash6=73,126
|
|
MuzzleFlash7=114,105
|
|
MuzzleFlash8=-66,52
|
|
MuzzleFlash9=-83,50
|
|
DamageFireOffset0=-38,23
|
|
DamageFireOffset1=63,113
|
|
|
|
[CANWY05]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=4x4
|
|
Height=17
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=46,2 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-70,-2
|
|
MuzzleFlash2=74,12
|
|
MuzzleFlash3=-40,44
|
|
MuzzleFlash4=-12,18
|
|
MuzzleFlash5=44,-18
|
|
MuzzleFlash6=-66,-58
|
|
MuzzleFlash7=74,-28
|
|
MuzzleFlash8=18,68
|
|
MuzzleFlash9=-10,-32
|
|
CanBeHidden=False
|
|
OccupyHeight=10
|
|
DamageFireOffset0=0,30
|
|
|
|
[CAEUR04]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=4x3
|
|
Height=3
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-19,6 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=54,4
|
|
MuzzleFlash2=9,25
|
|
MuzzleFlash3=-27,33
|
|
MuzzleFlash4=28,51
|
|
MuzzleFlash5=-20,8
|
|
MuzzleFlash6=-29,31
|
|
MuzzleFlash7=8,23
|
|
MuzzleFlash8=54,6
|
|
MuzzleFlash9=28,48
|
|
DamageFireOffset0=-56,21
|
|
OccupyHeight=3
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
|
|
[CAUSFGL]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=1x1
|
|
Height=6
|
|
NewTheater=no
|
|
ActiveAnim=CAUSFGL_A
|
|
ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
|
|
;Guard house
|
|
[CAGARD01]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=1x1
|
|
Height=4
|
|
NewTheater=no
|
|
ActiveAnim=CAGRD1_A
|
|
ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=3
|
|
DamageFireOffset0=-1,-4
|
|
|
|
; US Flag Idle animations
|
|
[CAUSFGL_A]
|
|
Image=CAUSFGL_A
|
|
Layer=ground
|
|
NewTheater=yes
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
;Rate=150
|
|
Rate=250
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
|
|
; Guard Shack Idle animations
|
|
[CAGRD1_A]
|
|
Layer=ground
|
|
NewTheater=yes
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
;Rate=150
|
|
Rate=220
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
|
|
[CAFARM01]
|
|
Foundation=2x2
|
|
Height=4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=2,32 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=18,24
|
|
MuzzleFlash2=33,17
|
|
MuzzleFlash3=-22,13
|
|
MuzzleFlash4=-26,34
|
|
MuzzleFlash5=-18,36
|
|
CanBeHidden=False
|
|
OccupyHeight=3
|
|
DamageFireOffset0=20,9
|
|
|
|
[CAFARM02] ;Silo
|
|
Foundation=1x1
|
|
Height=5
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanBeHidden=False
|
|
DamageFireOffset0=0,19
|
|
OccupyHeight=4
|
|
|
|
[CAFRMA]
|
|
Foundation=2x2
|
|
Height=4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-40,0 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=42,26
|
|
MuzzleFlash2=-33,24
|
|
MuzzleFlash3=-16,31
|
|
MuzzleFlash4=-11,2
|
|
MuzzleFlash5=-47,15
|
|
MuzzleFlash6=12,27
|
|
MuzzleFlash7=-19,6
|
|
MuzzleFlash8=-1,34
|
|
MuzzleFlash9=-8,0
|
|
OccupyHeight=3
|
|
CanBeHidden=False
|
|
DamageFireOffset0=-28,28
|
|
AddOccupy1=-1,1
|
|
|
|
[CAFRMB]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=1,1 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=4,4
|
|
MuzzleFlash2=0,5
|
|
MuzzleFlash3=20,-10
|
|
MuzzleFlash4=-10,5
|
|
MuzzleFlash5=0,20
|
|
MuzzleFlash6=10,15
|
|
MuzzleFlash7=-20,30
|
|
MuzzleFlash8=5,35
|
|
MuzzleFlash9=35,-5
|
|
OccupyHeight=2
|
|
CanBeHidden=False
|
|
DamageFireOffset0=1,1
|
|
|
|
;Washington Army Tent
|
|
[CAARMY01]
|
|
Foundation=3x2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;;Palette=city
|
|
MuzzleFlash0=46,46 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=15,49
|
|
MuzzleFlash2=-20,30
|
|
MuzzleFlash3=39,50
|
|
MuzzleFlash4=0,44
|
|
MuzzleFlash5=60,42
|
|
MuzzleFlash6=-13,38
|
|
MuzzleFlash7=25,56
|
|
MuzzleFlash8=54,46
|
|
MuzzleFlash9=-6,43
|
|
CanBeHidden=False
|
|
|
|
;Washington Army Tent
|
|
[CAARMY02]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;;Palette=city
|
|
MuzzleFlash0=10,16 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,13
|
|
MuzzleFlash2=-15,7
|
|
MuzzleFlash3=18,13
|
|
MuzzleFlash4=-11,11
|
|
MuzzleFlash5=-16,4
|
|
MuzzleFlash6=14,15
|
|
MuzzleFlash7=2,16
|
|
MuzzleFlash8=-9,12
|
|
MuzzleFlash9=22,10
|
|
CanBeHidden=False
|
|
|
|
;Washington Army Tent
|
|
[CAARMY03]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;;Palette=city
|
|
MuzzleFlash0=10,16 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,13
|
|
MuzzleFlash2=-15,7
|
|
MuzzleFlash3=18,13
|
|
MuzzleFlash4=-11,11
|
|
MuzzleFlash5=-16,4
|
|
MuzzleFlash6=14,15
|
|
MuzzleFlash7=2,16
|
|
MuzzleFlash8=-9,12
|
|
MuzzleFlash9=22,10
|
|
CanBeHidden=False
|
|
DamageFireOffset0=0,9
|
|
|
|
;Washington Army Tent
|
|
[CAARMY04]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;;Palette=city
|
|
MuzzleFlash0=7,13 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-5,18
|
|
MuzzleFlash2=18,6
|
|
MuzzleFlash3=-16,14
|
|
MuzzleFlash4=12,9
|
|
MuzzleFlash5=0,17
|
|
MuzzleFlash6=-11,17
|
|
MuzzleFlash7=4,15
|
|
MuzzleFlash8=15,7
|
|
MuzzleFlash9=-8,18
|
|
CanBeHidden=False
|
|
DamageFireOffset0=0,12
|
|
|
|
[CAKRMW]
|
|
Cameo=SBAGICON
|
|
Foundation=1x1
|
|
ToOverlay=CAKRMW
|
|
DamageLevels=2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
|
|
[CARUFGL]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=1x1
|
|
Height=8
|
|
NewTheater=no
|
|
ActiveAnim=CARUFGL_A
|
|
ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
OccupyHeight=2
|
|
|
|
[CAFRFGL]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=1x1
|
|
Height=8
|
|
NewTheater=no
|
|
ActiveAnim=CAFRFGL_A
|
|
ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
OccupyHeight=2
|
|
|
|
[CAIRFGL]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=1x1
|
|
Height=8
|
|
NewTheater=no
|
|
ActiveAnim=CAIRFGL_A
|
|
ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
OccupyHeight=2
|
|
|
|
[CAPOFGL]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=1x1
|
|
Height=8
|
|
NewTheater=no
|
|
ActiveAnim=CAPOFGL_A
|
|
ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
OccupyHeight=2
|
|
|
|
; PO Flag Idle animations
|
|
[CAPOFGL_A]
|
|
Image=CAPOFGL_A
|
|
Layer=ground
|
|
NewTheater=yes
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
;Rate=150
|
|
Rate=250
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
|
|
[CACUFGL]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=1x1
|
|
Height=8
|
|
NewTheater=no
|
|
ActiveAnim=CACUFGL_A
|
|
ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
OccupyHeight=2
|
|
|
|
[CASKFGL]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=1x1
|
|
Height=8
|
|
NewTheater=no
|
|
ActiveAnim=CASKFGL_A
|
|
ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
OccupyHeight=2
|
|
|
|
[CALBFGL]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=1x1
|
|
Height=8
|
|
NewTheater=no
|
|
ActiveAnim=CALBFGL_A
|
|
ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
OccupyHeight=2
|
|
|
|
[CAGEFGL]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=1x1
|
|
Height=8
|
|
NewTheater=no
|
|
ActiveAnim=CAGEFGL_A
|
|
ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
OccupyHeight=2
|
|
|
|
[CAUKFGL]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=1x1
|
|
Height=8
|
|
NewTheater=no
|
|
ActiveAnim=CAUKFGL_A
|
|
ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
OccupyHeight=2
|
|
|
|
; GE Flag Idle animations
|
|
[CAGEFGL_A]
|
|
Image=CAGEFGL_A
|
|
Layer=ground
|
|
NewTheater=yes
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
;Rate=150
|
|
Rate=250
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
|
|
; UK Flag Idle animations
|
|
[CAUKFGL_A]
|
|
Image=CAUKFGL_A
|
|
Layer=ground
|
|
NewTheater=yes
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
;Rate=150
|
|
Rate=250
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
|
|
; RU Flag Idle animations
|
|
[CARUFGL_A]
|
|
Image=CARUFGL_A
|
|
Layer=ground
|
|
NewTheater=yes
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
;Rate=150
|
|
Rate=250
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
|
|
; FR Flag Idle animations
|
|
[CAFRFGL_A]
|
|
Image=CAFRFGL_A
|
|
Layer=ground
|
|
NewTheater=yes
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
;Rate=150
|
|
Rate=250
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
|
|
; IR Flag Idle animations
|
|
[CAIRFGL_A]
|
|
Image=CAIRFGL_A
|
|
Layer=ground
|
|
NewTheater=yes
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
;Rate=150
|
|
Rate=250
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
|
|
; CU Flag Idle animations
|
|
[CACUFGL_A]
|
|
Image=CACUFGL_A
|
|
Layer=ground
|
|
NewTheater=yes
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
;Rate=150
|
|
Rate=250
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
|
|
; SK Flag Idle animations
|
|
[CASKFGL_A]
|
|
Image=CASKFGL_A
|
|
Layer=ground
|
|
NewTheater=yes
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
;Rate=150
|
|
Rate=250
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
|
|
; LB Flag Idle animations
|
|
[CALBFGL_A]
|
|
Image=CALBFGL_A
|
|
Layer=ground
|
|
NewTheater=yes
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
;Rate=150
|
|
Rate=250
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
|
|
; Arizona Memorial
|
|
[CAMIAM08]
|
|
Foundation=3x1
|
|
Height=2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
DamageFireOffset0=62,40
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
|
|
[CALIT01E]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
|
|
[CALIT01N]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
|
|
[CALIT01S]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
|
|
[CALIT01W]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
|
|
[CALIT03S]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
|
|
[CALIT03W]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
|
|
[CALIT03E]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
|
|
[CALIT03N]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
|
|
[CALIT02R]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
|
|
[CALIT02L]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
|
|
;American House 01
|
|
[CAHSE01]
|
|
Foundation=3x2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Height=4
|
|
;Palette=City
|
|
MuzzleFlash0=-30,26 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=40,34
|
|
MuzzleFlash2=24,-4
|
|
MuzzleFlash3=-4,30
|
|
MuzzleFlash4=10,45
|
|
DamageFireOffset0=-2,-10
|
|
DamageFireOffset1=30,30
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=2
|
|
AddOccupy1=0,-1
|
|
AddOccupy2=-1,-1
|
|
AddOccupy3=-1,0
|
|
|
|
;Water Tower
|
|
[CAWT01]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Height=5
|
|
;Palette=City
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
DamageFireOffset0=9,-34
|
|
|
|
;Twin Silos
|
|
[CATS01]
|
|
Foundation=2x2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Height=3
|
|
CanHideThings=true
|
|
OccupyHeight=3
|
|
;RemoveOccupy1=-1,0
|
|
;RemoveOccupy2=-1,-1
|
|
;RemoveOccupy3=0,-1
|
|
CanBeHidden=False
|
|
DamageFireOffset0=30,19
|
|
;Palette=City
|
|
|
|
;Barn 02
|
|
[CABARN02]
|
|
Foundation=2x2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Height=3
|
|
;Palette=City
|
|
MuzzleFlash0=-28,8 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-40,24
|
|
MuzzleFlash2=32,20
|
|
MuzzleFlash3=12,32
|
|
MuzzleFlash4=-18,34
|
|
DamageFireOffset0=16,-2
|
|
|
|
;Washington Civ Building
|
|
[CAWA2A]
|
|
Foundation=4x4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-12,79
|
|
MuzzleFlash1=11,85
|
|
MuzzleFlash2=11,96
|
|
MuzzleFlash3=-12,90
|
|
MuzzleFlash4=-5,77
|
|
MuzzleFlash5=18,82
|
|
MuzzleFlash6=2,75
|
|
MuzzleFlash7=3,86
|
|
MuzzleFlash8=-4,88
|
|
MuzzleFlash9=18,94
|
|
DamageFireOffset0=-103,52
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=3
|
|
RemoveOccupy1=0,-1
|
|
RemoveOccupy2=1,-1
|
|
RemoveOccupy3=2,-1
|
|
RemoveOccupy4=3,-1
|
|
|
|
;Washington Civ Building
|
|
[CAWA2B]
|
|
Foundation=4x4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-23,65
|
|
MuzzleFlash1=7,47
|
|
MuzzleFlash2=-64,40
|
|
MuzzleFlash3=-45,72
|
|
MuzzleFlash4=99,23
|
|
MuzzleFlash5=66,59
|
|
MuzzleFlash6=27,68
|
|
MuzzleFlash7=-16,75
|
|
MuzzleFlash8=-102,34
|
|
MuzzleFlash9=-64,52
|
|
DamageFireOffset0=-35,58
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=3
|
|
RemoveOccupy1=3,0
|
|
RemoveOccupy2=3,1
|
|
RemoveOccupy3=3,2
|
|
RemoveOccupy4=3,3
|
|
RemoveOccupy5=2,3
|
|
RemoveOccupy6=1,3
|
|
RemoveOccupy7=0,3
|
|
|
|
;Washington Civ Building
|
|
[CAWA2C]
|
|
Foundation=4x4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-46,59
|
|
MuzzleFlash1=-21,60
|
|
MuzzleFlash2=-22,83
|
|
MuzzleFlash3=-39,74
|
|
MuzzleFlash4=0,86
|
|
MuzzleFlash5=-11,92
|
|
MuzzleFlash6=6,102
|
|
MuzzleFlash7=-34,65
|
|
MuzzleFlash8=-27,80
|
|
MuzzleFlash9=-5,90
|
|
DamageFireOffset0=35,8
|
|
DamageFireOffset1=32,86
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=3
|
|
RemoveOccupy1=-1,0
|
|
RemoveOccupy2=-1,1
|
|
RemoveOccupy3=-1,2
|
|
RemoveOccupy4=-1,3
|
|
RemoveOccupy5=0,3
|
|
|
|
;Washington Civ Building
|
|
[CAWA2D]
|
|
Foundation=4x4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-21,76
|
|
MuzzleFlash1=-4,86
|
|
MuzzleFlash2=12,76
|
|
MuzzleFlash3=12,87
|
|
MuzzleFlash4=-19,96
|
|
MuzzleFlash5=-22,102
|
|
MuzzleFlash6=-13,85
|
|
MuzzleFlash7=-21,88
|
|
MuzzleFlash8=4,87
|
|
MuzzleFlash9=-86,40
|
|
DamageFireOffset0=39,51
|
|
DamageFireOffset1=74,68
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=3
|
|
RemoveOccupy1=-1,-1
|
|
|
|
[CAMEX01]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x2
|
|
Height=9
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
;MuzzleFlash0=-20,-20 ; these are pixel offsets for muzzle flashes from center of base
|
|
;MuzzleFlash1=10,10
|
|
;MuzzleFlash2=0,5
|
|
;MuzzleFlash3=20,-10
|
|
;MuzzleFlash4=-10,5
|
|
;MuzzleFlash5=0,20
|
|
;MuzzleFlash6=10,15
|
|
;MuzzleFlash7=-20,30
|
|
;MuzzleFlash8=5,35
|
|
;MuzzleFlash9=35,-5
|
|
;PrimaryFirePixelOffset=-6,-60
|
|
PrimaryFirePixelOffset=0,-80
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
DamageFireOffset0=-10,16
|
|
RemoveOccupy1=0,-2
|
|
RemoveOccupy2=-2,-1
|
|
RemoveOccupy3=-1,-2
|
|
RemoveOccupy4=1,-1
|
|
AddOccupy1=-3,-3
|
|
|
|
|
|
;Russian Kremlin Tower Large
|
|
[CARUS02A]
|
|
Height=11
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-20,-20 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=10,10
|
|
MuzzleFlash2=0,5
|
|
MuzzleFlash3=20,-10
|
|
MuzzleFlash4=-10,5
|
|
MuzzleFlash5=0,20
|
|
MuzzleFlash6=10,15
|
|
MuzzleFlash7=-20,30
|
|
MuzzleFlash8=5,35
|
|
MuzzleFlash9=35,-5
|
|
OccupyHeight=6
|
|
|
|
;Russian Kremlin Tower Small
|
|
[CARUS02B]
|
|
Height=8
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-20,-20 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=10,10
|
|
MuzzleFlash2=0,5
|
|
MuzzleFlash3=20,-10
|
|
MuzzleFlash4=-10,5
|
|
MuzzleFlash5=0,20
|
|
MuzzleFlash6=10,15
|
|
MuzzleFlash7=-20,30
|
|
MuzzleFlash8=5,35
|
|
MuzzleFlash9=35,-5
|
|
OccupyHeight=5
|
|
|
|
;Russian Kremlin Wall North
|
|
[CARUS02C]
|
|
Height=1
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
|
|
;Russian Kremlin Wall East
|
|
[CARUS02D]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
|
|
;Russian Kremlin Wall South
|
|
[CARUS02E]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
|
|
;Russian Kremlin Wall West
|
|
[CARUS02F]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
|
|
[CANEWY06]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=15
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-30,-53 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=64,7
|
|
MuzzleFlash2=-21,-37
|
|
MuzzleFlash3=-8,43
|
|
MuzzleFlash4=-29,-94
|
|
MuzzleFlash5=24,-72
|
|
MuzzleFlash6=-70,20
|
|
MuzzleFlash7=25,-142
|
|
MuzzleFlash8=30,53
|
|
MuzzleFlash9=-44,31
|
|
CanBeHidden=False
|
|
OccupyHeight=9
|
|
DamageFireOffset0=52,35
|
|
;DamageFireOffset1=-6,-151
|
|
AddOccupy1=2,-1
|
|
AddOccupy2=1,-2
|
|
|
|
[CANEWY07]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=12
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-43,33 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=74,21
|
|
MuzzleFlash2=-2,-26
|
|
MuzzleFlash3=-1,43
|
|
MuzzleFlash4=54,-31
|
|
MuzzleFlash5=-55,-19
|
|
MuzzleFlash6=-69,4
|
|
MuzzleFlash7=34,-8
|
|
MuzzleFlash8=39,21
|
|
MuzzleFlash9=-29,-24
|
|
CanBeHidden=False
|
|
OccupyHeight=6
|
|
DamageFireOffset0=35,-10
|
|
DamageFireOffset1=-54,6
|
|
AddOccupy1=-4,-5
|
|
AddOccupy2=-5,-5
|
|
AddOccupy3=-6,-6
|
|
AddOccupy4=-5,-4
|
|
AddOccupy5=2,-1
|
|
AddOccupy6=1,-2
|
|
|
|
[CANEWY08]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=12
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=33,-23 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=6,43
|
|
MuzzleFlash2=-59,12
|
|
MuzzleFlash3=55,14
|
|
MuzzleFlash4=-21,-36
|
|
MuzzleFlash5=25,42
|
|
MuzzleFlash6=-24,-8
|
|
MuzzleFlash7=31,43
|
|
MuzzleFlash8=0,28
|
|
MuzzleFlash9=24,-2
|
|
OccupyHeight=8
|
|
CanBeHidden=False
|
|
DamageFireOffset0=58,21
|
|
DamageFireOffset1=-37,-33
|
|
AddOccupy1=2,-1
|
|
AddOccupy2=1,-2
|
|
AddOccupy3=-1,2
|
|
AddOccupy4=-2,1
|
|
RemoveOccupy1=-4,-6
|
|
RemoveOccupy2=-6,-4
|
|
|
|
[CAPARS02]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=6x4
|
|
Height=12
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-43,64 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-58,-7
|
|
MuzzleFlash2=78,14
|
|
MuzzleFlash3=83,69
|
|
MuzzleFlash4=-59,17
|
|
MuzzleFlash5=-19,63
|
|
MuzzleFlash6=33,60
|
|
MuzzleFlash7=-28,-40
|
|
MuzzleFlash8=-6,55
|
|
MuzzleFlash9=-58,-44
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
DamageFireOffset0=-49,20
|
|
DamageFireOffset1=20,13
|
|
RemoveOccupy1=4,-1
|
|
RemoveOccupy2=3,-2
|
|
RemoveOccupy3=2,-2
|
|
RemoveOccupy4=-1,-2
|
|
AddOccupy1=-3,-2
|
|
AddOccupy2=-3,-1
|
|
AddOccupy3=-3,0
|
|
AddOccupy4=-4,-2
|
|
AddOccupy5=-4,-3
|
|
|
|
[CAPARS08]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=6x4
|
|
Height=10
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=67,71 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-95,38
|
|
MuzzleFlash2=-27,-40
|
|
MuzzleFlash3=106,26
|
|
MuzzleFlash4=-25,32
|
|
MuzzleFlash5=-46,-41
|
|
MuzzleFlash6=-70,36
|
|
MuzzleFlash7=-15,80
|
|
MuzzleFlash8=104,60
|
|
MuzzleFlash9=27,-12
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
DamageFireOffset0=20,24
|
|
DamageFireOffset1=-56,7
|
|
AddOccupy1=-3,-2
|
|
AddOccupy2=-3,-1
|
|
AddOccupy3=-3,0
|
|
AddOccupy4=-1,3
|
|
AddOccupy5=-4,-3
|
|
RemoveOccupy1=4,-1
|
|
RemoveOccupy2=3,-2
|
|
RemoveOccupy3=0,-20
|
|
|
|
[CAPARS09]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=6x4
|
|
Height=6
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-96,36 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=72,100
|
|
MuzzleFlash2=127,28
|
|
MuzzleFlash3=-21,74
|
|
MuzzleFlash4=145,76
|
|
MuzzleFlash5=-19,-45
|
|
MuzzleFlash6=-6,-7
|
|
MuzzleFlash7=-55,43
|
|
MuzzleFlash8=115,91
|
|
MuzzleFlash9=53,124
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
DamageFireOffset0=-65,30
|
|
DamageFireOffset1=75,98
|
|
|
|
[CARUS03]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=2x5
|
|
Height=9
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CARUS03A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-5,15 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-44,-15
|
|
MuzzleFlash2=-115,50
|
|
MuzzleFlash3=-72,36
|
|
MuzzleFlash4=-66,-41
|
|
MuzzleFlash5=-109,25
|
|
MuzzleFlash6=-29,-14
|
|
MuzzleFlash7=-56,40
|
|
MuzzleFlash8=-16,-26
|
|
MuzzleFlash9=-131,31
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-60,55
|
|
DamageFireOffset1=15,-11
|
|
AddOccupy1=-1,4
|
|
AddOccupy2=-2,3
|
|
AddOccupy3=-4,-2
|
|
RemoveOccupy1=-2,-3
|
|
RemoveOccupy2=-3,-3
|
|
|
|
[CANEWY10]
|
|
Foundation=3x2
|
|
Height=14
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-24,-70 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-24,-114
|
|
MuzzleFlash2=44,-88
|
|
MuzzleFlash3=64,-40
|
|
MuzzleFlash4=44,-6
|
|
MuzzleFlash5=12,-28
|
|
MuzzleFlash6=-24,-34
|
|
MuzzleFlash7=64,-28
|
|
MuzzleFlash8=12,-76
|
|
MuzzleFlash9=44,-68
|
|
DamageFireOffset0=-36,-88
|
|
DamageFireOffset1=-12,-142
|
|
DamageFireOffset2=64,-98
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=7
|
|
AddOccupy1=-4,-6
|
|
AddOccupy2=-5,-6
|
|
AddOccupy3=-6,-6
|
|
AddOccupy4=-6,-5
|
|
|
|
;New York Civ Building
|
|
[CANEWY11]
|
|
Foundation=3x2
|
|
Height=10
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-32,-70 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=10,-26
|
|
MuzzleFlash2=-32,-36
|
|
MuzzleFlash3=18,-44
|
|
MuzzleFlash4=44,-40
|
|
MuzzleFlash5=64,-16
|
|
MuzzleFlash6=44,-6
|
|
MuzzleFlash7=-18,20
|
|
MuzzleFlash8=64,-50
|
|
MuzzleFlash9=64,34
|
|
DamageFireOffset0=24,-42
|
|
DamageFireOffset1=-34,-48
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=5
|
|
AddOccupy1=-2,-4
|
|
AddOccupy2=-3,-4
|
|
AddOccupy3=-4,-4
|
|
AddOccupy4=-4,-3
|
|
|
|
;New York Civ Building
|
|
[CANEWY12]
|
|
Foundation=2x3
|
|
Height=10
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-66,-48 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-48,6
|
|
MuzzleFlash2=-14,-28
|
|
MuzzleFlash3=22,-32
|
|
MuzzleFlash4=-14,22
|
|
MuzzleFlash5=-46,18
|
|
MuzzleFlash6=30,-68
|
|
MuzzleFlash7=-48,18
|
|
MuzzleFlash8=-20,-44
|
|
MuzzleFlash9=-14,-26
|
|
DamageFireOffset0=28,-72
|
|
DamageFireOffset1=-38,-4
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=5
|
|
AddOccupy1=-3,-4
|
|
AddOccupy2=-4,-4
|
|
AddOccupy3=-4,-3
|
|
|
|
;New York Civ Building
|
|
[CANEWY13]
|
|
Foundation=3x3
|
|
Height=13
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=56,-70 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-12,-22
|
|
MuzzleFlash2=-58,-18
|
|
MuzzleFlash3=-12,-74
|
|
MuzzleFlash4=-14,28
|
|
MuzzleFlash5=56,-6
|
|
MuzzleFlash6=56,-108
|
|
MuzzleFlash7=-14,16
|
|
MuzzleFlash8=12,30
|
|
MuzzleFlash9=-56,8
|
|
DamageFireOffset0=55,-94
|
|
DamageFireOffset1=-44,-44
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=8
|
|
RemoveOccupy1=-4,-6
|
|
RemoveOccupy2=-5,-6
|
|
RemoveOccupy3=-6,-4
|
|
RemoveOccupy4=-6,-5
|
|
RemoveOccupy5=-6,-6
|
|
|
|
;New York Civ Building
|
|
[CANEWY14]
|
|
Foundation=3x3
|
|
Height=13
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=56,-70 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-12,-22
|
|
MuzzleFlash2=-58,-18
|
|
MuzzleFlash3=-12,-74
|
|
MuzzleFlash4=-14,28
|
|
MuzzleFlash5=56,-6
|
|
MuzzleFlash6=56,-108
|
|
MuzzleFlash7=-14,16
|
|
MuzzleFlash8=12,30
|
|
MuzzleFlash9=-56,8
|
|
DamageFireOffset0=46,-92
|
|
DamageFireOffset1=-44,-44
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=8
|
|
RemoveOccupy1=-4,-6
|
|
RemoveOccupy2=-5,-6
|
|
RemoveOccupy3=-6,-4
|
|
RemoveOccupy4=-6,-5
|
|
RemoveOccupy5=-6,-6
|
|
|
|
;New York Civ Building
|
|
[CANEWY15]
|
|
Foundation=3x3
|
|
Height=10
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-60,-32 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-14,-34
|
|
MuzzleFlash2=56,-30
|
|
MuzzleFlash3=40,16
|
|
MuzzleFlash4=-18,28
|
|
MuzzleFlash5=-58,-4
|
|
MuzzleFlash6=10,30
|
|
MuzzleFlash7=32,-6
|
|
MuzzleFlash8=54,22
|
|
MuzzleFlash9=-16,-18
|
|
DamageFireOffset0=-32,-92
|
|
DamageFireOffset1=-48,-45
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=6
|
|
|
|
;New York Civ Building
|
|
[CANEWY16]
|
|
Foundation=2x2
|
|
Height=14
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-30,-94 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-32,-60
|
|
MuzzleFlash2=14,-42
|
|
MuzzleFlash3=38,-18
|
|
MuzzleFlash4=40,-124
|
|
MuzzleFlash5=40,-66
|
|
MuzzleFlash6=-44,-42
|
|
MuzzleFlash7=-30,0
|
|
MuzzleFlash8=14,-112
|
|
MuzzleFlash9=38,-66
|
|
DamageFireOffset0=16,-166
|
|
DamageFireOffset1=-26,-66
|
|
DamageFireOffset2=20,-42
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=9
|
|
RemoveOccupy1=-6,-7
|
|
RemoveOccupy2=-7,-6
|
|
RemoveOccupy3=-7,-7
|
|
|
|
;New York Civ Building
|
|
[CANEWY17]
|
|
Foundation=2x2
|
|
Height=7
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-44,-8 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=30,-2
|
|
MuzzleFlash2=14,34
|
|
MuzzleFlash3=-32,-14
|
|
MuzzleFlash4=28,-2
|
|
MuzzleFlash5=-20,34
|
|
MuzzleFlash6=26,30
|
|
MuzzleFlash7=32,-2
|
|
MuzzleFlash8=44,8
|
|
MuzzleFlash9=-18,34
|
|
DamageFireOffset0=36,-52
|
|
DamageFireOffset1=-24,-4
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=6
|
|
RemoveOccupy1=-3,-4
|
|
RemoveOccupy2=-4,-3
|
|
RemoveOccupy3=-4,-4
|
|
|
|
;New York Civ Building
|
|
[CANEWY18]
|
|
Foundation=2x2
|
|
Height=8
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-30,-14 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=28,-4
|
|
MuzzleFlash2=42,-44
|
|
MuzzleFlash3=-42,-8
|
|
MuzzleFlash4=30,-2
|
|
MuzzleFlash5=-42,-10
|
|
MuzzleFlash6=30,-4
|
|
MuzzleFlash7=-28,-38
|
|
MuzzleFlash8=-42,-22
|
|
MuzzleFlash9=42,-8
|
|
DamageFireOffset0=25,-43
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=6
|
|
RemoveOccupy1=-3,-4
|
|
RemoveOccupy2=-4,-3
|
|
RemoveOccupy3=-4,-4
|
|
|
|
;Drive In Movie Theatre Screen
|
|
[CAMOV01]
|
|
Foundation=1x4
|
|
Height=6
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
ActiveAnim=CAMOV01_A
|
|
ActiveAnimDamaged=CAMOV01_AD
|
|
ActiveAnimZAdjust=-60
|
|
ActiveAnimYSort=724
|
|
;ActiveAnimPowered=yes
|
|
DamageFireOffset0=-85,-2
|
|
DamageFireOffset1=-4,-56
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=3
|
|
AddOccupy1=-2,0
|
|
AddOccupy2=-2,1
|
|
AddOccupy3=-2,-1
|
|
AddOccupy4=-2,-2
|
|
|
|
[CAMOV01_A]
|
|
;Image=CAMOV01_A
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=30
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
Shadow=yes
|
|
DemandLoad=true
|
|
|
|
[CAMOV01_AD]
|
|
Image=CAMOV01_A
|
|
;NewTheater=yes
|
|
Normalized=yes
|
|
Start=31
|
|
LoopStart=31
|
|
LoopEnd=61
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
Shadow=yes
|
|
DemandLoad=true
|
|
|
|
;Drive In Movie Concession Stand
|
|
[CAMOV02]
|
|
Foundation=2x2
|
|
Height=4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=14,41 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-17,35
|
|
MuzzleFlash2=-3,40
|
|
MuzzleFlash3=-33,25
|
|
MuzzleFlash4=25,36
|
|
ActiveAnim=CAMOV02_A
|
|
ActiveAnimDamaged=CAMOV02_AD
|
|
ActiveAnimZAdjust=-200
|
|
ActiveAnimYSort=362
|
|
;ActiveAnimPowered=yes
|
|
DamageFireOffset0=23,18
|
|
DamageFireOffset1=-29,14
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=0
|
|
|
|
[CAMOV02_A]
|
|
;Image=CAMOV02_A
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=2
|
|
LoopCount=-1
|
|
Rate=100
|
|
Layer=ground
|
|
Shadow=yes
|
|
DemandLoad=true
|
|
|
|
[CAMOV02_AD]
|
|
Image=CAMOV02_A
|
|
;NewTheater=yes
|
|
Normalized=yes
|
|
Start=2
|
|
LoopStart=2
|
|
LoopEnd=4
|
|
LoopCount=-1
|
|
Rate=100
|
|
Layer=ground
|
|
Shadow=yes
|
|
DemandLoad=true
|
|
|
|
;Paris Civ Building
|
|
[CAPARS04]
|
|
Foundation=3x3
|
|
Height=6
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-64,28 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-48,18
|
|
MuzzleFlash2=-8,14
|
|
MuzzleFlash3=-68,-16
|
|
MuzzleFlash4=-42,-4
|
|
MuzzleFlash5=24,24
|
|
MuzzleFlash6=48,46
|
|
MuzzleFlash7=-72,38
|
|
MuzzleFlash8=-14,68
|
|
MuzzleFlash9=4,68
|
|
DamageFireOffset0=-24,-20
|
|
DamageFireOffset1=24,22
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=3
|
|
AddOccupy1=-2,0
|
|
AddOccupy2=-2,-1
|
|
AddOccupy3=-1,-2
|
|
AddOccupy4=0,-2
|
|
|
|
;Paris Civ Building
|
|
[CAPARS05]
|
|
Foundation=3x3
|
|
Height=7
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-64,28 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-48,18
|
|
MuzzleFlash2=-8,14
|
|
MuzzleFlash3=-68,-16
|
|
MuzzleFlash4=-42,-4
|
|
MuzzleFlash5=24,24
|
|
MuzzleFlash6=48,46
|
|
MuzzleFlash7=-72,38
|
|
MuzzleFlash8=-14,68
|
|
MuzzleFlash9=4,68
|
|
DamageFireOffset0=-24,-20
|
|
DamageFireOffset1=54,-12
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=3
|
|
AddOccupy1=-2,0
|
|
AddOccupy2=-2,-1
|
|
AddOccupy3=-1,-2
|
|
AddOccupy4=0,-2
|
|
|
|
;Paris Civ Building
|
|
[CAPARS06]
|
|
Foundation=3x3
|
|
Height=5
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-16,2 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-30,24
|
|
MuzzleFlash2=64,-16
|
|
MuzzleFlash3=30,0
|
|
MuzzleFlash4=-8,66
|
|
MuzzleFlash5=18,30
|
|
MuzzleFlash6=68,38
|
|
MuzzleFlash7=60,28
|
|
MuzzleFlash8=42,18
|
|
MuzzleFlash9=18,48
|
|
DamageFireOffset0=30,-24
|
|
DamageFireOffset1=40,50
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=3
|
|
AddOccupy1=-2,0
|
|
AddOccupy2=-2,-1
|
|
AddOccupy3=-1,-2
|
|
AddOccupy4=0,-2
|
|
|
|
;Paris Civ Building
|
|
[CAPARS07]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanBeHidden=false
|
|
|
|
[CAWASH15]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x4
|
|
Height=4
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-20,-20 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=10,10
|
|
MuzzleFlash2=0,5
|
|
MuzzleFlash3=20,-10
|
|
MuzzleFlash4=-10,5
|
|
MuzzleFlash5=0,20
|
|
MuzzleFlash6=10,15
|
|
MuzzleFlash7=-20,30
|
|
MuzzleFlash8=5,35
|
|
MuzzleFlash9=35,-5
|
|
CanBeHidden=false
|
|
|
|
; CAWASH15 destroy animation
|
|
[CAWA15DM]
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Rate=300
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
AltPalette=yes ; use the unit palete
|
|
|
|
[CAPARS10]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=4x3
|
|
Height=8
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,41
|
|
MuzzleFlash2=-27,-34
|
|
MuzzleFlash3=66,51
|
|
MuzzleFlash4=29,8
|
|
MuzzleFlash5=43,68
|
|
MuzzleFlash6=99,21
|
|
MuzzleFlash7=-41,6
|
|
MuzzleFlash8=15,54
|
|
MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-29,40
|
|
DamageFireOffset1=85,48
|
|
AddOccupy1=3,-1
|
|
AddOccupy2=2,-2
|
|
RemoveOccupy1=-3,-3
|
|
RemoveOccupy2=-3,-1
|
|
|
|
[CAPARS13]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x4
|
|
Height=8
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-78,-10 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=6,40
|
|
MuzzleFlash2=-81,57
|
|
MuzzleFlash3=43,-6
|
|
MuzzleFlash4=-39,67
|
|
MuzzleFlash5=-1,-21
|
|
MuzzleFlash6=-45,17
|
|
MuzzleFlash7=-96,3
|
|
MuzzleFlash8=-8,32
|
|
MuzzleFlash9=31,-36
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=23,36
|
|
DamageFireOffset1=-90,4
|
|
AddOccupy1=-1,3
|
|
AddOccupy2=-2,2
|
|
RemoveOccupy1=-1,-3
|
|
RemoveOccupy2=-3,-3
|
|
|
|
[CAPARS14]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=4x3
|
|
Height=8
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,41
|
|
MuzzleFlash2=-27,-34
|
|
MuzzleFlash3=66,51
|
|
MuzzleFlash4=29,8
|
|
MuzzleFlash5=43,68
|
|
MuzzleFlash6=99,21
|
|
MuzzleFlash7=-41,6
|
|
MuzzleFlash8=15,54
|
|
MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
AddOccupy1=3,-1
|
|
AddOccupy2=2,-2
|
|
DamageFireOffset0=26,74
|
|
DamageFireOffset1=5,-19
|
|
|
|
[CAGAS01]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=4
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=53,31 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-42,32
|
|
MuzzleFlash2=-7,23
|
|
MuzzleFlash3=27,33
|
|
MuzzleFlash4=12,61
|
|
MuzzleFlash5=6,22
|
|
MuzzleFlash6=-53,38
|
|
MuzzleFlash7=61,30
|
|
MuzzleFlash8=-24,18
|
|
MuzzleFlash9=41,44
|
|
CanBeHidden=False
|
|
OccupyHeight=3
|
|
DamageFireOffset0=-5,28
|
|
|
|
[CAPARS11]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x4
|
|
Height=10
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CARUS03A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
DamageFireOffset0=10,66
|
|
DamageFireOffset1=-68,-38
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=4
|
|
AddOccupy1=-3,-1
|
|
AddOccupy2=-3,-2
|
|
AddOccupy3=-2,-3
|
|
RemoveOccupy1=-1,2
|
|
RemoveOccupy2=-2,1
|
|
RemoveOccupy3=1,-1
|
|
RemoveOccupy4=0,-2
|
|
|
|
; CAPR11DM destroy animation
|
|
[CAPR11DM]
|
|
Image=CAPR11DM
|
|
NewTheater=yes
|
|
Rate=320
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
AltPalette=yes ; use the unit palete
|
|
|
|
[CAPARS12]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x5
|
|
Height=6
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CARUS03A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-76,53 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-10,38
|
|
MuzzleFlash2=54,-24
|
|
MuzzleFlash3=29,24
|
|
MuzzleFlash4=-45,58
|
|
MuzzleFlash5=4,15
|
|
MuzzleFlash6=-72,72
|
|
MuzzleFlash7=8,-38
|
|
MuzzleFlash8=24,25
|
|
MuzzleFlash9=-41,40
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
DamageFireOffset0=19,31
|
|
damageFireOffset1=-43,25
|
|
RemoveOccupy1=-2,0
|
|
RemoveOccupy2=-2,1
|
|
RemoveOccupy3=-2,2
|
|
RemoveOccupy4=-2,-1
|
|
RemoveOccupy5=-1,3
|
|
RemoveOccupy6=-1,2
|
|
|
|
; CAPARS12D destroy animation
|
|
[CAPARS12D]
|
|
Image=CAPARS12D
|
|
NewTheater=yes
|
|
Rate=320
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
AltPalette=yes ; use the unit palete
|
|
|
|
;Lighthouse
|
|
[CAFARM06]
|
|
Foundation=2x2
|
|
Height=10
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-6,-98 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-8,-50
|
|
MuzzleFlash2=-16,-4
|
|
MuzzleFlash3=6,-98
|
|
MuzzleFlash4=8,-22
|
|
MuzzleFlash5=40,32
|
|
MuzzleFlash6=-20,32
|
|
DamageFireOffset0=8,-48
|
|
DamageFireOffset1=22,0
|
|
OccupyHeight=0
|
|
AddOccupy1=-1,-1
|
|
AddOccupy2=-2,-2
|
|
AddOccupy3=-3,-3
|
|
AddOccupy4=-4,-4
|
|
CanBeHidden=false
|
|
|
|
;Lifeguard Hut
|
|
[CAMIAM04]
|
|
Foundation=1x1
|
|
Height=2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=3,-3 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=6,-4
|
|
MuzzleFlash2=-6,-1
|
|
DamageFireOffset0=-5,0
|
|
DamageFireOffset1=-17,15
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=0
|
|
|
|
;Psychic Beacon
|
|
[NAPSYB]
|
|
Remapable=yes
|
|
Normalized=yes
|
|
Height=8
|
|
Cameo=PSYBICON
|
|
Foundation=2x2
|
|
Buildup=NAPSYBMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
ActiveAnim=NAPSYB_A
|
|
ActiveAnimDamaged=NAPSYB_AD
|
|
ActiveAnimZAdjust=-75
|
|
ActiveAnimYSort=100
|
|
CanBeHidden-False
|
|
OccupyHeight=3
|
|
RemoveOccupy1=0,-1
|
|
RemoveOccupy2=-1,0
|
|
DamageFireOffset0=-12,34
|
|
|
|
[NAPSYB_A]
|
|
Image=NAPSYB_A
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=14
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
Shadow=yes
|
|
DemandLoad=true
|
|
|
|
[NAPSYB_AD]
|
|
Image=NAPSYB_A
|
|
;NewTheater=yes
|
|
Normalized=yes
|
|
Start=15
|
|
LoopStart=15
|
|
LoopEnd=29
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
Shadow=yes
|
|
DemandLoad=true
|
|
|
|
;Psychic Amplifier
|
|
[NAPSYA]
|
|
Foundation=4x4
|
|
Height=10
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
ActiveAnim=NAPSYA_A
|
|
ActiveAnimDamaged=NAPSYA_AD
|
|
ActiveAnimZAdjust=-60
|
|
;ActiveAnimYSort=724
|
|
ActiveAnimPowered=yes
|
|
DamageFireOffset0=-20,44
|
|
DamageFireOffset1=-74,64
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=0
|
|
AddOccupy1=-1,-1
|
|
|
|
[NAPSYA_A]
|
|
;Image=NAPSYA_A
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=13
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
Shadow=yes
|
|
DemandLoad=true
|
|
|
|
[NAPSYA_AD]
|
|
Image=NAPSYA_A
|
|
;NewTheater=yes
|
|
Normalized=yes
|
|
Start=14
|
|
LoopStart=14
|
|
LoopEnd=27
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
Shadow=yes
|
|
DemandLoad=true
|
|
|
|
[CAIND01]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=4x4
|
|
Height=8
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-109,42 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=50,68
|
|
MuzzleFlash2=18,-17
|
|
MuzzleFlash3=-16,86
|
|
MuzzleFlash4=-16,25
|
|
MuzzleFlash5=33,11
|
|
MuzzleFlash6=45,-42
|
|
MuzzleFlash7=-62,64
|
|
MuzzleFlash8=22,84
|
|
MuzzleFlash9=4,38
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=11,-25
|
|
DamageFireOffset1=-78,56
|
|
AddOccupy1=-1,3
|
|
RemoveOccupy1=0,-3
|
|
RemoveOccupy2=-3,-1
|
|
RemoveOccupy3=-3,0
|
|
RemoveOccupy4=-2,0
|
|
RemoveOccupy5=0,-3
|
|
|
|
[CACOLO01]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=5x3
|
|
Height=8
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
RemoveOccupy1=3,-1
|
|
RemoveOccupy2=2,-2
|
|
DamageFireOffset0=48,82
|
|
AddOccupy1=-3,-2
|
|
|
|
[CANWY09]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=2x3
|
|
Height=15
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-3,-92
|
|
MuzzleFlash1=-15,-61
|
|
MuzzleFlash2=20,-2
|
|
MuzzleFlash3=3,-161
|
|
MuzzleFlash4=31,-73
|
|
MuzzleFlash5=15,-37
|
|
MuzzleFlash6=-19,41
|
|
MuzzleFlash7=-37,-41
|
|
MuzzleFlash8=-35,-145
|
|
MuzzleFlash9=26,-168
|
|
DamageFireOffset0=11,-64
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=8
|
|
RemoveOccupy1=-6,-4
|
|
|
|
[CANWY22]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=7
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=7,21
|
|
MuzzleFlash1=-1,52
|
|
MuzzleFlash2=32,44
|
|
MuzzleFlash3=-41,-19
|
|
MuzzleFlash4=29,-7
|
|
MuzzleFlash5=48,15
|
|
MuzzleFlash6=-23,5
|
|
MuzzleFlash7=-48,29
|
|
MuzzleFlash8=-26,35
|
|
MuzzleFlash9=-17,-23
|
|
DamageFireOffset0=31,15
|
|
DamageFireOffset1=-3,9
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=4
|
|
|
|
[CANWY23]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x2
|
|
Height=14
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-38,-17
|
|
MuzzleFlash1=10,-18
|
|
MuzzleFlash2=4,70
|
|
MuzzleFlash3=-25,-150
|
|
MuzzleFlash4=27,-99
|
|
MuzzleFlash5=60,-44
|
|
MuzzleFlash6=10,18
|
|
MuzzleFlash7=71,17
|
|
MuzzleFlash8=-5,-53
|
|
MuzzleFlash9=51,-110
|
|
DamageFireOffset0=38,-94
|
|
DamageFireOffset1=-41,5
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=8
|
|
|
|
[CANWY24]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=11
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-57,-26
|
|
MuzzleFlash1=-15,37
|
|
MuzzleFlash2=28,36
|
|
MuzzleFlash3=-10,-62
|
|
MuzzleFlash4=-34,-73
|
|
MuzzleFlash5=-11,-51
|
|
MuzzleFlash6=32,-51
|
|
MuzzleFlash7=38,-14
|
|
MuzzleFlash8=12,-111
|
|
MuzzleFlash9=41,-103
|
|
DamageFireOffset0=53,4
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=6
|
|
|
|
[CANWY25]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=7
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=38,-9
|
|
MuzzleFlash1=-11,-6
|
|
MuzzleFlash2=-45,44
|
|
MuzzleFlash3=-3,26
|
|
MuzzleFlash4=-45,-29
|
|
MuzzleFlash5=18,36
|
|
MuzzleFlash6=61,-10
|
|
MuzzleFlash7=61,32
|
|
MuzzleFlash8=-43,-7
|
|
MuzzleFlash9=-15,47
|
|
DamageFireOffset0=57,36
|
|
DamageFireOffset1=8,57
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=5
|
|
|
|
[CANWY26]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=5x3
|
|
Height=11
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=41,-50
|
|
MuzzleFlash1=46,45
|
|
MuzzleFlash2=67,13
|
|
MuzzleFlash3=102,-42
|
|
MuzzleFlash4=41,66
|
|
MuzzleFlash5=-6,10
|
|
MuzzleFlash6=-42,-85
|
|
MuzzleFlash7=-34,2
|
|
MuzzleFlash8=-31,55
|
|
MuzzleFlash9=20,0
|
|
DamageFireOffset0=100,-53
|
|
DamageFireOffset0-37,33
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=7
|
|
|
|
[CATEXS03]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=10
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-36,-1 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=77,-21
|
|
MuzzleFlash2=42,-4
|
|
MuzzleFlash3=37,45
|
|
MuzzleFlash4=-77,-53
|
|
MuzzleFlash5=72,-68
|
|
MuzzleFlash6=-7,46
|
|
MuzzleFlash7=30,-59
|
|
MuzzleFlash8=-29,49
|
|
MuzzleFlash9=-78,-4
|
|
OccupyHeight=7
|
|
CanBeHidden=False
|
|
DamageFireOffset0=-12,-23
|
|
DamageFireOffset1=46,13
|
|
AddOccupy1=2,-1
|
|
AddOccupy2=1,-2
|
|
AddOccupy3=0,-3
|
|
AddOccupy4=-1,-4
|
|
AddOccupy5=-1,2
|
|
AddOccupy6=-2,1
|
|
AddOccupy7=-3,0
|
|
AddOccupy8=-4,-1
|
|
RemoveOccupy1=-5,-4
|
|
RemoveOccupy2=-5,-5
|
|
|
|
[CATEXS04]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=11
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-8,46 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=68,29
|
|
MuzzleFlash2=11,-38
|
|
MuzzleFlash3=-76,-19
|
|
MuzzleFlash4=77,-37
|
|
MuzzleFlash5=17,24
|
|
MuzzleFlash6=-48,39
|
|
MuzzleFlash7=-9,-37
|
|
MuzzleFlash8=-41,-53
|
|
MuzzleFlash9=37,-34
|
|
OccupyHeight=7
|
|
CanBeHidden=False
|
|
DamageFireOffset0=27,-25
|
|
DamageFireOffset1=-21,6
|
|
AddOccupy1=2,-1
|
|
AddOccupy2=1,-2
|
|
AddOccupy3=0,-3
|
|
AddOccupy4=-1,-4
|
|
AddOccupy5=-1,2
|
|
AddOccupy6=-2,1
|
|
AddOccupy7=-3,0
|
|
AddOccupy8=-4,-1
|
|
RemoveOccupy1=-3,-5
|
|
RemoveOccupy2=-5,-5
|
|
RemoveOccupy3=-4,-5
|
|
|
|
[CATEXS05]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=10
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-19,-9 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=75,11
|
|
MuzzleFlash2=-38,45
|
|
MuzzleFlash3=-19,-43
|
|
MuzzleFlash4=-65,7
|
|
MuzzleFlash5=36,45
|
|
MuzzleFlash6=46,-20
|
|
MuzzleFlash7=-39,-55
|
|
MuzzleFlash8=38,-91
|
|
MuzzleFlash9=-18,-82
|
|
OccupyHeight=7
|
|
CanBeHidden=False
|
|
DamageFireOffset0=5,34
|
|
DamageFireOffset1=68,-19
|
|
AddOccupy1=2,-1
|
|
AddOccupy2=1,-2
|
|
AddOccupy3=0,-3
|
|
AddOccupy4=-1,-4
|
|
AddOccupy5=-1,2
|
|
RemoveOccupy1=-3,-5
|
|
RemoveOccupy2=-5,-5
|
|
RemoveOccupy3=-5,-4
|
|
RemoveOccupy4=-5,-3
|
|
RemoveOccupy5=-4,-2
|
|
|
|
;Russian Kremlin Clock Tower
|
|
[CARUS02G]
|
|
Height=11
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-20,-20 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=10,10
|
|
MuzzleFlash2=0,5
|
|
MuzzleFlash3=20,-10
|
|
MuzzleFlash4=-10,5
|
|
MuzzleFlash5=0,20
|
|
MuzzleFlash6=10,15
|
|
MuzzleFlash7=-20,30
|
|
MuzzleFlash8=5,35
|
|
MuzzleFlash9=35,-5
|
|
OccupyHeight=7
|
|
|
|
[CACHIG04]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=2x2
|
|
Height=13
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CARUS03A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-25,4 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=35,10
|
|
MuzzleFlash2=38,-27
|
|
MuzzleFlash3=4,24
|
|
MuzzleFlash4=-36,-18
|
|
MuzzleFlash5=-7,32
|
|
MuzzleFlash6=14,-42
|
|
MuzzleFlash7=-25,-49
|
|
MuzzleFlash8=4,-30
|
|
MuzzleFlash9=28,-4
|
|
CanBeHidden=False
|
|
DamageFireOffset0=-26,8
|
|
DamageFireOffset1=32,-26
|
|
OccupyHeight=8
|
|
|
|
; CACHIG04D destroy animation
|
|
[CACHIG04D]
|
|
Image=CACHIG04D
|
|
NewTheater=yes
|
|
Rate=320
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
AltPalette=yes ; use the unit palete
|
|
|
|
[CAMIAM03]
|
|
Foundation=2x3
|
|
Height=12
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-16,-36 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=20,-28
|
|
MuzzleFlash2=-78,-6
|
|
MuzzleFlash3=-60,-62
|
|
MuzzleFlash4=32,-10
|
|
MuzzleFlash5=44,-52
|
|
MuzzleFlash6=44,-16
|
|
MuzzleFlash7=-60,-24
|
|
MuzzleFlash8=-78,18
|
|
MuzzleFlash9=20,-92
|
|
DamageFireOffset0=-32,-58
|
|
DamageFireOffset1=32,-11
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=7
|
|
RemoveOccupy1=-4,-5
|
|
RemoveOccupy2=-5,-5
|
|
|
|
[CAMIAM01]
|
|
Foundation=4x2
|
|
Height=12
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-44,-64 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-14,-64
|
|
MuzzleFlash2=24,6
|
|
MuzzleFlash3=74,-84
|
|
MuzzleFlash4=36,-12
|
|
MuzzleFlash5=38,-54
|
|
MuzzleFlash6=10,12
|
|
MuzzleFlash7=-30,-8
|
|
MuzzleFlash8=36,-12
|
|
MuzzleFlash9=24,18
|
|
DamageFireOffset0=-42,-66
|
|
DamageFireOffset1=86,-14
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=7
|
|
RemoveOccupy1=-1,-4
|
|
RemoveOccupy2=-2,-5
|
|
AltPalette=yes ; use the unit palete
|
|
|
|
;Russian 07
|
|
[CARUS07]
|
|
Height=1
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-2,-2 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=1,1
|
|
MuzzleFlash2=0,2
|
|
MuzzleFlash3=2,-1
|
|
MuzzleFlash4=-1,3
|
|
MuzzleFlash5=0,2
|
|
MuzzleFlash6=1,2
|
|
MuzzleFlash7=-2,3
|
|
MuzzleFlash8=5,3
|
|
MuzzleFlash9=3,-5
|
|
OccupyHeight=2
|
|
CanBeHidden=False
|
|
DamageFireOffset0=0,6
|
|
|
|
[CATEXS06]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=3
|
|
AddOccupy=-1,2
|
|
DamageFireOffset0=36,6
|
|
DamageFireOffset1=-31,35
|
|
DamageFireOffset2=-39,-9
|
|
MuzzleFlash0=11,58
|
|
MuzzleFlash1=-35,46
|
|
MuzzleFlash2=40,13
|
|
MuzzleFlash3=-69,20
|
|
MuzzleFlash4=10,18
|
|
MuzzleFlash5=-12,67
|
|
MuzzleFlash6=40,53
|
|
MuzzleFlash7=-64,41
|
|
MuzzleFlash8=49,19
|
|
MuzzleFlash9=-42,53
|
|
|
|
[CATEXS07]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=6
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
AddOccupy1=-1,2
|
|
AddOccupy2=2,-1
|
|
DamageFireOffset0=1,27
|
|
DamageFireOffset1=24,-17
|
|
DamageFireOffset2=33,47
|
|
MuzzleFlash0=45,26
|
|
MuzzleFlash1=-45,35
|
|
MuzzleFlash2=8,-3
|
|
MuzzleFlash3=5,41
|
|
MuzzleFlash4=64,34
|
|
MuzzleFlash5=-32,-29
|
|
MuzzleFlash6=-23,44
|
|
MuzzleFlash7=-65,34
|
|
MuzzleFlash8=23,-27
|
|
MuzzleFlash9=-25,-17
|
|
|
|
[CATEXS08]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=2x3
|
|
Height=4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=3
|
|
AddOccupy1=-1,2
|
|
DamageFireOffset0=19,10
|
|
DamageFireOffset1=-68,5
|
|
MuzzleFlash0=21,13
|
|
MuzzleFlash1=-48,37
|
|
MuzzleFlash2=-5,20
|
|
MuzzleFlash3=-61,39
|
|
MuzzleFlash4=0,39
|
|
MuzzleFlash5=-68,19
|
|
MuzzleFlash6=-13,37
|
|
MuzzleFlash7=-54,10
|
|
MuzzleFlash8=27,22
|
|
MuzzleFlash9=-68,2
|
|
|
|
[CACHIG01]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x2
|
|
Height=9
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-4,-35 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-43,18
|
|
MuzzleFlash2=17,48
|
|
MuzzleFlash3=58,-36
|
|
MuzzleFlash4=58,6
|
|
MuzzleFlash5=19,-24
|
|
MuzzleFlash6=11,-28
|
|
MuzzleFlash7=-41,-51
|
|
MuzzleFlash8=-24,-16
|
|
MuzzleFlash9=58,-13
|
|
DamageFireOffset0=-47,19
|
|
DamageFireOffset1=70,-42
|
|
OccupyHeight=6
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
AddOccupy1=-1,1
|
|
AddOccupy2=-2,0
|
|
AddOccupy3=-3,-1
|
|
AddOccupy4=-4,-2
|
|
|
|
[CACHIG02]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=2x3
|
|
Height=9
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=1,8 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=39,21
|
|
MuzzleFlash2=37,-49
|
|
MuzzleFlash3=-61,-32
|
|
MuzzleFlash4=1,-32
|
|
MuzzleFlash5=44,-54
|
|
MuzzleFlash6=37,-50
|
|
MuzzleFlash7=-20,52
|
|
MuzzleFlash8=-60,-9
|
|
MuzzleFlash9=-61,9
|
|
DamageFireOffset0=-33,53
|
|
OccupyHeight=6
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
AddOccupy1=1,-1
|
|
AddOccupy2=0,-2
|
|
AddOccupy3=-1,-3
|
|
AddOccupy4=-2,-4
|
|
|
|
[CACHIG03]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x2
|
|
Height=12
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-27,-76 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=11,-58
|
|
MuzzleFlash2=42,0
|
|
MuzzleFlash3=66,-68
|
|
MuzzleFlash4=42,-57
|
|
MuzzleFlash5=41,1
|
|
MuzzleFlash6=28,32
|
|
MuzzleFlash7=-40,-12
|
|
MuzzleFlash8=-40,-83
|
|
MuzzleFlash9=-27,-20
|
|
DamageFireOffset0=57,-13
|
|
OccupyHeight=7
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
|
|
[CAWASH16]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=5x3
|
|
Height=5
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=3
|
|
RemoveOccupy1=3,-1
|
|
RemoveOccupy2=2,-1
|
|
RemoveOccupy3=-1,-1
|
|
AddOccupy1=0,-2
|
|
AddOccupy2=2,-1
|
|
DamageFireOffset0=-27,4
|
|
DamageFireOffset1=22,53
|
|
DamageFireOffset2=32,39
|
|
MuzzleFlash0=-26,30
|
|
MuzzleFlash1=49,-17
|
|
MuzzleFlash2=44,44
|
|
MuzzleFlash3=71,86
|
|
MuzzleFlash4=106,78
|
|
MuzzleFlash5=11,58
|
|
MuzzleFlash6=-18,8
|
|
MuzzleFlash7=64,12
|
|
MuzzleFlash8=89,89
|
|
MuzzleFlash9=-14,61
|
|
|
|
[CAWASH17]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=6x4
|
|
Height=4
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-4,50 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-58,30
|
|
MuzzleFlash2=-38,62
|
|
MuzzleFlash3=40,78
|
|
MuzzleFlash4=54,108
|
|
MuzzleFlash5=96,102
|
|
MuzzleFlash6=76,102
|
|
MuzzleFlash7=118,114
|
|
MuzzleFlash8=144,100
|
|
MuzzleFlash9=40,78
|
|
DamageFireOffset0=26,14
|
|
DamageFireOffset1=86,18
|
|
DamageFireOffset2=12,74
|
|
OccupyHeight=0
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
AddOccupy1=-1,0
|
|
AddOccupy2=-1,1
|
|
AddOccupy3=0,-1
|
|
AddOccupy4=1,-1
|
|
AddOccupy5=2,-1
|
|
AddOccupy6=3,-1
|
|
|
|
[CACHIG05]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=4x4
|
|
Height=22
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CARUS03A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=46,2 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-70,-2
|
|
MuzzleFlash2=74,12
|
|
MuzzleFlash3=-40,44
|
|
MuzzleFlash4=-12,18
|
|
MuzzleFlash5=44,-82
|
|
MuzzleFlash6=-66,-58
|
|
MuzzleFlash7=74,-28
|
|
MuzzleFlash8=18,68
|
|
MuzzleFlash9=-10,-32
|
|
AddOccupy1=-7,-9
|
|
AddOccupy2=-8,-9
|
|
AddOccupy3=-9,-7
|
|
AddOccupy4=-9,-8
|
|
RemoveOccupy1=-4,-7
|
|
RemoveOccupy2=-5,-8
|
|
RemoveOccupy3=-7,-4
|
|
RemoveOccupy4=-8,-5
|
|
CanBeHidden=False
|
|
DamageFireOffset0=32,60
|
|
DamageFireOffset1=54,-10
|
|
DamageFireOffset2=-30,-4
|
|
OccupyHeight=10
|
|
|
|
; CACHIG05D destroy animation
|
|
;[CACHIG05D]
|
|
;Image=CACHIG05D
|
|
;NewTheater=yes
|
|
;Rate=320
|
|
;DemandLoad=true
|
|
;Shadow=yes
|
|
;AltPalette=yes ; use the unit palete
|
|
|
|
[CACHIG06]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=2x2
|
|
Height=15
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-20,-20 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=10,10
|
|
MuzzleFlash2=0,5
|
|
MuzzleFlash3=20,-10
|
|
MuzzleFlash4=-10,5
|
|
MuzzleFlash5=0,20
|
|
MuzzleFlash6=10,15
|
|
MuzzleFlash7=-20,30
|
|
MuzzleFlash8=5,35
|
|
MuzzleFlash9=35,-5
|
|
CanBeHidden=false
|
|
|
|
; CACHIG06 destroy animation
|
|
[CACH06DM]
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Rate=300
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
AltPalette=yes ; use the unit palete
|
|
|
|
[CAWASH19]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=4x4
|
|
Height=6
|
|
NewTheater=yes
|
|
ActiveAnim=CAWA19_A
|
|
ActiveAnimDamaged=CAWA19_AD
|
|
ActiveAnimGarrisoned=CAWA19_AG
|
|
ActiveAnimZAdjust=-100
|
|
ActiveAnimYSort=724
|
|
DemandLoad=true
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=2
|
|
DamageFireOffset0=-35,58
|
|
DamageFireOffset1=1,40
|
|
|
|
[CAWA19_A]
|
|
Layer=ground
|
|
NewTheater=yes
|
|
LoopStart=1
|
|
LoopEnd=16
|
|
LoopCount=-1
|
|
;Rate=150
|
|
Rate=220
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
|
|
[CAWA19_AD]
|
|
Image=CAWA19_A
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Start=17
|
|
LoopStart=17
|
|
LoopEnd=32
|
|
LoopCount=-1
|
|
;Rate=150
|
|
Rate=220
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
|
|
[CAWA19_AG]
|
|
Image=CAWA19_A
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Start=33
|
|
LoopStart=33
|
|
LoopEnd=48
|
|
LoopCount=-1
|
|
;Rate=150
|
|
Rate=220
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
|
|
;Russian Gum Corner
|
|
[CARUS08]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Height=6
|
|
;Palette=City
|
|
MuzzleFlash0=-7,-13
|
|
MuzzleFlash1=11,0
|
|
MuzzleFlash2=17,-3
|
|
MuzzleFlash3=9,-38
|
|
MuzzleFlash4=12,-36
|
|
MuzzleFlash5=-19,20
|
|
MuzzleFlash6=-12,-37
|
|
MuzzleFlash7=-13,-16
|
|
MuzzleFlash8=5,2
|
|
MuzzleFlash9=-14,-40
|
|
DamageFireOffset0=8,-18
|
|
CanBeHidden=false
|
|
|
|
;Russian Gum Middle
|
|
[CARUS09]
|
|
Foundation=2x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Height=6
|
|
;Palette=City
|
|
MuzzleFlash0=-16,-55
|
|
MuzzleFlash1=-13,-50
|
|
MuzzleFlash2=24,1
|
|
MuzzleFlash3=-12,-1
|
|
MuzzleFlash4=-20,-20
|
|
MuzzleFlash5=24,-35
|
|
MuzzleFlash6=21,-32
|
|
MuzzleFlash7=17,-2
|
|
MuzzleFlash8=-19,-5
|
|
MuzzleFlash9=-13,-17
|
|
DamageFireOffset0=38,-12
|
|
CanBeHidden=false
|
|
|
|
;Russian Gum Wall N_S
|
|
[CARUS10]
|
|
Foundation=1x2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Height=4
|
|
;Palette=City
|
|
MuzzleFlash0=-33,18
|
|
MuzzleFlash1=-6,5
|
|
MuzzleFlash2=14,-20
|
|
MuzzleFlash3=20,-23
|
|
MuzzleFlash4=8,-17
|
|
MuzzleFlash5=-32,1
|
|
MuzzleFlash6=-12,8
|
|
MuzzleFlash7=0,3
|
|
MuzzleFlash8=-20,13
|
|
MuzzleFlash9=-27,16
|
|
CanBeHidden=false
|
|
|
|
;Russian Gum Wall E_W
|
|
[CARUS11]
|
|
Foundation=2x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Height=4
|
|
;Palette=City
|
|
MuzzleFlash0=-15,-5
|
|
MuzzleFlash1=5,-10
|
|
MuzzleFlash2=0,-13
|
|
MuzzleFlash3=31,18
|
|
MuzzleFlash4=19,12
|
|
MuzzleFlash5=-21,-8
|
|
MuzzleFlash6=10,-8
|
|
MuzzleFlash7=25,14
|
|
MuzzleFlash8=11,7
|
|
MuzzleFlash9=-9,-3
|
|
CanBeHidden=false
|
|
|
|
[CANEWY20]
|
|
Foundation=3x5
|
|
Height=3
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=2
|
|
AddOccupy1=1,-1
|
|
AddOccupy2=0,-1
|
|
AddOccupy3=-1,-1
|
|
AddOccupy4=-1,0
|
|
AddOccupy5=-1,1
|
|
AddOccupy6=-1,2
|
|
DamageFireOffset0=-93,62
|
|
DamageFireOffset1=-12,57
|
|
DamageFireOffset2=-47,9
|
|
MuzzleFlash0=-47,59
|
|
MuzzleFlash1=-100,45
|
|
MuzzleFlash2=9,31
|
|
MuzzleFlash3=-23,47
|
|
MuzzleFlash4=-66,62
|
|
MuzzleFlash5=-34,53
|
|
MuzzleFlash6=-90,50
|
|
MuzzleFlash7=29,20
|
|
MuzzleFlash8=-13,42
|
|
MuzzleFlash9=-75,56
|
|
|
|
[CANEWY21]
|
|
Foundation=5x3
|
|
Height=3
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=2
|
|
AddOccupy1=2,-1
|
|
AddOccupy2=1,-1
|
|
AddOccupy3=0,-1
|
|
AddOccupy4=-1,-1
|
|
AddOccupy5=-1,0
|
|
AddOccupy6=-1,1
|
|
DamageFireOffset0=89,71
|
|
DamageFireOffset1=26,55
|
|
DamageFireOffset2=3,7
|
|
MuzzleFlash0=-19,27
|
|
MuzzleFlash1=13,43
|
|
MuzzleFlash2=91,51
|
|
MuzzleFlash3=46,60
|
|
MuzzleFlash4=-7,33
|
|
MuzzleFlash5=78,58
|
|
MuzzleFlash6=36,54
|
|
MuzzleFlash7=101,47
|
|
MuzzleFlash8=2,38
|
|
MuzzleFlash9=25,50
|
|
|
|
[CARUS04]
|
|
Foundation=4x4
|
|
Height=6
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
DamageFireOffset0=58,55
|
|
DamageFireOffset1=-10,79
|
|
DamageFireOffset2=-65,42
|
|
MuzzleFlash0=-44,34
|
|
MuzzleFlash1=23,48
|
|
MuzzleFlash2=-18,46
|
|
MuzzleFlash3=53,33
|
|
MuzzleFlash4=51,31
|
|
MuzzleFlash5=83,19
|
|
MuzzleFlash6=-14,49
|
|
MuzzleFlash7=-78,17
|
|
|
|
[CARUS05]
|
|
Foundation=4x4
|
|
Height=6
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
DamageFireOffset0=-38,7
|
|
DamageFireOffset1=60,44
|
|
DamageFireOffset2=-13,94
|
|
MuzzleFlash0=18,47
|
|
MuzzleFlash1=-74,17
|
|
MuzzleFlash2=-18,45
|
|
MuzzleFlash3=78,18
|
|
MuzzleFlash4=46,73
|
|
MuzzleFlash5=-22,44
|
|
MuzzleFlash6=-16,84
|
|
MuzzleFlash7=22,46
|
|
|
|
[CARUS06]
|
|
Foundation=4x4
|
|
Height=4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=3
|
|
DamageFireOffset0=-23,2
|
|
DamageFireOffset1=-39,38
|
|
DamageFireOffset2=59,45
|
|
MuzzleFlash0=75,60
|
|
MuzzleFlash1=-16,86
|
|
MuzzleFlash2=47,76
|
|
MuzzleFlash3=15,89
|
|
MuzzleFlash4=-75,59
|
|
MuzzleFlash5=-48,73
|
|
MuzzleFlash6=47,64
|
|
MuzzleFlash7=-10,76
|
|
|
|
[CABUNK01]
|
|
Foundation=2x2
|
|
Height=4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-28,12 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-29,10
|
|
MuzzleFlash2=3,31
|
|
MuzzleFlash3=2,31
|
|
MuzzleFlash4=-18,24
|
|
MuzzleFlash5=-20,25
|
|
MuzzleFlash6=26,25
|
|
MuzzleFlash7=24,25
|
|
DamageFireOffset0=1,8
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=0
|
|
AltPalette=yes ; use the unit palete
|
|
|
|
[CABUNK02]
|
|
Foundation=2x2
|
|
Height=4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=27,12 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-23,22
|
|
MuzzleFlash2=-2,30
|
|
MuzzleFlash3=18,24
|
|
MuzzleFlash4=26,13
|
|
MuzzleFlash5=-21,21
|
|
MuzzleFlash6=-1,29
|
|
MuzzleFlash7=19,25
|
|
DamageFireOffset0=-1,7
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=0
|
|
AltPalette=yes ; use the unit palet
|
|
|
|
[CABUNK03]
|
|
Foundation=2x2
|
|
Height=2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-31,23 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=16,31
|
|
MuzzleFlash2=9,35
|
|
MuzzleFlash3=-30,29
|
|
MuzzleFlash4=23,18
|
|
MuzzleFlash5=27,13
|
|
MuzzleFlash6=26,9
|
|
MuzzleFlash7=20,30
|
|
DamageFireOffset0=32,24
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=0
|
|
AltPalette=yes ; use the unit palete
|
|
|
|
[CABUNK04]
|
|
Foundation=2x2
|
|
Height=2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-14,35 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-13,34
|
|
MuzzleFlash2=-31,25
|
|
MuzzleFlash3=-37,15
|
|
MuzzleFlash4=-11,26
|
|
MuzzleFlash5=-17,23
|
|
MuzzleFlash6=-30,25
|
|
MuzzleFlash7=-36,15
|
|
DamageFireOffset0=2,-1
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=0
|
|
AltPalette=yes ; use the unit palete
|
|
|
|
[CAFNCP]
|
|
Cameo=SBAGICON
|
|
Foundation=1x1
|
|
ToOverlay=CAFNCP
|
|
DamageLevels=2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
|
|
;Hot Dog Stand
|
|
[CAMSC01]
|
|
Foundation=1x1
|
|
Height=2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=False
|
|
CanBeHidden=False
|
|
DamageFireOffset0=-2,4
|
|
|
|
[CAMSC02]
|
|
Foundation=1x1
|
|
Height=2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=False
|
|
CanBeHidden=False
|
|
|
|
[CAMSC03]
|
|
Foundation=1x1
|
|
Height=2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=False
|
|
CanBeHidden=False
|
|
|
|
[CAMSC04]
|
|
Foundation=1x1
|
|
Height=1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=False
|
|
CanBeHidden=False
|
|
|
|
[CAMSC05]
|
|
Foundation=1x1
|
|
Height=1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=False
|
|
CanBeHidden=False
|
|
|
|
;camp fire
|
|
[CAMSC06]
|
|
Foundation=1x1
|
|
Height=1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
ActiveAnim=CAMSC06A
|
|
ActiveAnimZAdjust=-16
|
|
ActiveAnimYSort=181
|
|
CanHideThings=False
|
|
CanBeHidden=False
|
|
|
|
[CAMSC07]
|
|
Foundation=2x2
|
|
Height=3
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=2
|
|
DamageFireOffset0=-3,-1
|
|
MuzzleFlash0=-29,22
|
|
MuzzleFlash1=-12,28
|
|
MuzzleFlash2=22,23
|
|
MuzzleFlash3=-20,25
|
|
MuzzleFlash4=0,28
|
|
MuzzleFlash5=12,27
|
|
|
|
;White House Fountain
|
|
[CAWASH18]
|
|
Foundation=2x2
|
|
Height=3
|
|
NewTheater=yes
|
|
ActiveAnim=CAWSH18A
|
|
ActiveAnimZAdjust=-16
|
|
ActiveAnimYSort=362
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=False
|
|
CanBeHidden=False
|
|
|
|
; White House Fountain Idle animation
|
|
[CAWSH18A]
|
|
Layer=ground
|
|
NewTheater=yes
|
|
LoopStart=0
|
|
LoopEnd=10
|
|
LoopCount=-1
|
|
;Rate=150
|
|
Rate=220
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
|
|
[CAEURO05]
|
|
Foundation=2x2
|
|
Height=5
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=2
|
|
AddOccupy1=-1,-1
|
|
DamageFireOffset0=4,13
|
|
|
|
[CALUNR01]
|
|
Foundation=2x2
|
|
Height=3
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=False
|
|
CanBeHidden=False
|
|
|
|
[CALUNR02]
|
|
Foundation=1x1
|
|
Height=2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=False
|
|
CanBeHidden=False
|
|
|
|
[CAPARK01]
|
|
Foundation=1x1
|
|
Height=2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=False
|
|
CanBeHidden=False
|
|
|
|
[CAPARK02]
|
|
Foundation=2x1
|
|
Height=2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=False
|
|
CanBeHidden=False
|
|
|
|
[CAPARK03]
|
|
Foundation=2x2
|
|
Height=2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=False
|
|
CanBeHidden=False
|
|
|
|
[CAPARK04]
|
|
Foundation=1x1
|
|
Height=2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=False
|
|
CanBeHidden=False
|
|
|
|
[CAPARK05]
|
|
Foundation=1x1
|
|
Height=2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=False
|
|
CanBeHidden=False
|
|
|
|
[CAPARK06]
|
|
Foundation=1x1
|
|
Height=2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=False
|
|
CanBeHidden=False
|
|
|
|
[CALOND04]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=6x4
|
|
Height=6
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=6,78 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-113,25
|
|
MuzzleFlash2=71,105
|
|
MuzzleFlash3=153,49
|
|
MuzzleFlash4=145,77
|
|
MuzzleFlash5=-53,68
|
|
MuzzleFlash6=36,93
|
|
MuzzleFlash7=36,-2
|
|
MuzzleFlash8=89,106
|
|
MuzzleFlash9=-29,83
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
DamageFireOffset0=139,68
|
|
DamageFireOffset1=-24,72
|
|
AddOccupy1=-1,3
|
|
AddOccupy2=-2,2
|
|
RemoveOccupy1=-3,-3
|
|
RemoveOccupy2=-3,-1
|
|
|
|
[CALOND05]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=1x1
|
|
Height=14
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-7,-2 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=16,-14
|
|
MuzzleFlash2=-9,-26
|
|
MuzzleFlash3=17,-40
|
|
MuzzleFlash4=-17,-59
|
|
MuzzleFlash5=16,-65
|
|
MuzzleFlash6=-19,-120
|
|
MuzzleFlash7=-5,-122
|
|
MuzzleFlash8=9,-116
|
|
MuzzleFlash9=5,-134
|
|
CanBeHidden=False
|
|
OccupyHeight=8
|
|
DamageFireOffset0=15,-58
|
|
DamageFireOffset1=-15,-2
|
|
;AddOccupy1=3,-1
|
|
;AddOccupy2=2,-2
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CALOND06]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=4x4
|
|
Height=11
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CALND6_A
|
|
;ActiveAnimDamaged=CALND6_AD
|
|
ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=4,38 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-52,60
|
|
MuzzleFlash2=-90,3
|
|
MuzzleFlash3=-85,-45
|
|
MuzzleFlash4=-24,0
|
|
MuzzleFlash5=65,51
|
|
MuzzleFlash6=84,-44
|
|
MuzzleFlash7=47,18
|
|
MuzzleFlash8=-68,9
|
|
MuzzleFlash9=27,61
|
|
CanBeHidden=False
|
|
OccupyHeight=6
|
|
DamageFireOffset0=22,-26
|
|
DamageFireOffset1=-88,23
|
|
;AddOccupy1=3,-1
|
|
;AddOccupy2=2,-2
|
|
RemoveOccupy1=-3,-4
|
|
RemoveOccupy2=-4,-2
|
|
RemoveOccupy3=-4,-3
|
|
RemoveOccupy4=-2,-4
|
|
|
|
; London Tower idle animations
|
|
[CALND6_A]
|
|
;Image=CAOILD_A
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=17
|
|
LoopCount=-1
|
|
Rate=220
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
|
|
; London Tower damaged idle animations
|
|
[CALND6_AD]
|
|
Image=CALND6_A
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Start=18
|
|
LoopStart=18
|
|
LoopEnd=34
|
|
LoopCount=-1
|
|
Rate=220
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
|
|
[CAMOON01]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x4
|
|
Height=8
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,41
|
|
MuzzleFlash2=-27,-34
|
|
MuzzleFlash3=66,51
|
|
MuzzleFlash4=29,8
|
|
MuzzleFlash5=43,68
|
|
MuzzleFlash6=99,21
|
|
MuzzleFlash7=-41,6
|
|
MuzzleFlash8=15,54
|
|
MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-29,40
|
|
DamageFireOffset1=85,48
|
|
AddOccupy1=3,-1
|
|
AddOccupy2=2,-2
|
|
RemoveOccupy1=-3,-3
|
|
RemoveOccupy2=-3,-1
|
|
|
|
[CATRAN03]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=4x4
|
|
Height=8
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,41
|
|
MuzzleFlash2=-27,-34
|
|
MuzzleFlash3=66,51
|
|
MuzzleFlash4=29,8
|
|
MuzzleFlash5=43,68
|
|
MuzzleFlash6=99,21
|
|
MuzzleFlash7=-41,6
|
|
MuzzleFlash8=15,54
|
|
MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-29,40
|
|
DamageFireOffset1=85,48
|
|
AddOccupy1=3,-1
|
|
AddOccupy2=2,-2
|
|
RemoveOccupy1=-3,-3
|
|
RemoveOccupy2=-3,-1
|
|
|
|
; CATRAN03 destroy animation
|
|
[CATR03DM]
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Rate=300
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
AltPalette=yes ; use the unit palete
|
|
|
|
[YAPPPT] ;Partially Built Psychic Dominator
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=5
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,41
|
|
MuzzleFlash2=-27,-34
|
|
MuzzleFlash3=66,51
|
|
MuzzleFlash4=29,8
|
|
MuzzleFlash5=43,68
|
|
MuzzleFlash6=99,21
|
|
MuzzleFlash7=-41,6
|
|
MuzzleFlash8=15,54
|
|
MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=2
|
|
DamageFireOffset0=12,20
|
|
;DamageFireOffset1=-2,-78
|
|
RemoveOccupy1=0,1
|
|
RemoveOccupy2=-1,2
|
|
RemoveOccupy3=-3,3
|
|
RemoveOccupy4=-2,1
|
|
RemoveOccupy5=-4,3
|
|
|
|
[CAEAST01] ;Easter Island Statue
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=2x2
|
|
Height=9
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,41
|
|
MuzzleFlash2=-27,-34
|
|
MuzzleFlash3=66,51
|
|
MuzzleFlash4=29,8
|
|
MuzzleFlash5=43,68
|
|
MuzzleFlash6=99,21
|
|
MuzzleFlash7=-41,6
|
|
MuzzleFlash8=15,54
|
|
MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=12,20
|
|
DamageFireOffset1=-2,-78
|
|
RemoveOccupy1=0,1
|
|
RemoveOccupy2=-1,2
|
|
RemoveOccupy3=-3,3
|
|
RemoveOccupy4=-2,1
|
|
RemoveOccupy5=-4,3
|
|
|
|
; CAEAST01 destroy animation
|
|
[CAEAST01DM]
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Rate=250
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
AltPalette=yes ; use the unit palete
|
|
|
|
[CAEAST02] ;Yuri Bust
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=2x2
|
|
Height=9
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
;MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
;MuzzleFlash1=-3,41
|
|
;MuzzleFlash2=-27,-34
|
|
;MuzzleFlash3=66,51
|
|
;MuzzleFlash4=29,8
|
|
;MuzzleFlash5=43,68
|
|
;MuzzleFlash6=99,21
|
|
;MuzzleFlash7=-41,6
|
|
;MuzzleFlash8=15,54
|
|
;MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=6
|
|
DamageFireOffset0=12,20
|
|
;DamageFireOffset1=-2,-78
|
|
;RemoveOccupy1=0,1
|
|
;RemoveOccupy2=-1,2
|
|
;RemoveOccupy3=-3,3
|
|
;RemoveOccupy4=-2,1
|
|
;RemoveOccupy5=-4,3
|
|
|
|
[CASANF01]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=2x3
|
|
Height=8
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-42,28 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=15,26
|
|
MuzzleFlash2=-43,-28
|
|
MuzzleFlash3=-58,-12
|
|
MuzzleFlash4=-23,4
|
|
MuzzleFlash5=16,-11
|
|
MuzzleFlash6=-1,34
|
|
MuzzleFlash7=-69,6
|
|
MuzzleFlash8=44,12
|
|
MuzzleFlash9=-16,43
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-14,10
|
|
DamageFireOffset1=27,-14
|
|
AddOccupy1=-1,2
|
|
AddOccupy2=1,-1
|
|
AddOccupy3=0,-2
|
|
AddOccupy4=-1,-3
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CAEGYP01]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=4x4
|
|
Height=17
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,41
|
|
MuzzleFlash2=-27,-34
|
|
MuzzleFlash3=66,51
|
|
MuzzleFlash4=29,8
|
|
MuzzleFlash5=43,68
|
|
MuzzleFlash6=99,21
|
|
MuzzleFlash7=-41,6
|
|
MuzzleFlash8=15,54
|
|
MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-29,40
|
|
DamageFireOffset1=85,48
|
|
AddOccupy1=3,-1
|
|
AddOccupy2=2,-2
|
|
RemoveOccupy1=-3,-3
|
|
RemoveOccupy2=-3,-1
|
|
|
|
[CAEGYP02]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=4x4
|
|
Height=4
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,41
|
|
MuzzleFlash2=-27,-34
|
|
MuzzleFlash3=66,51
|
|
MuzzleFlash4=29,8
|
|
MuzzleFlash5=43,68
|
|
MuzzleFlash6=99,21
|
|
MuzzleFlash7=-41,6
|
|
MuzzleFlash8=15,54
|
|
MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-29,40
|
|
DamageFireOffset1=85,48
|
|
AddOccupy1=3,-1
|
|
AddOccupy2=2,-2
|
|
RemoveOccupy1=-3,-3
|
|
RemoveOccupy2=-3,-1
|
|
|
|
[CAEGYP03]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=4x2
|
|
Height=4
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,41
|
|
MuzzleFlash2=-27,-34
|
|
MuzzleFlash3=66,51
|
|
MuzzleFlash4=29,8
|
|
MuzzleFlash5=43,68
|
|
MuzzleFlash6=99,21
|
|
MuzzleFlash7=-41,6
|
|
MuzzleFlash8=15,54
|
|
MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-29,40
|
|
DamageFireOffset1=85,48
|
|
AddOccupy1=3,-1
|
|
AddOccupy2=2,-2
|
|
RemoveOccupy1=-3,-3
|
|
RemoveOccupy2=-3,-1
|
|
|
|
;Great Pyramid Section 2
|
|
[CAEGYP04]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=4x4
|
|
Height=17
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,41
|
|
MuzzleFlash2=-27,-34
|
|
MuzzleFlash3=66,51
|
|
MuzzleFlash4=29,8
|
|
MuzzleFlash5=43,68
|
|
MuzzleFlash6=99,21
|
|
MuzzleFlash7=-41,6
|
|
MuzzleFlash8=15,54
|
|
MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-29,40
|
|
DamageFireOffset1=85,48
|
|
AddOccupy1=3,-1
|
|
AddOccupy2=2,-2
|
|
RemoveOccupy1=-3,-3
|
|
RemoveOccupy2=-3,-1
|
|
|
|
;Great Pyramid Section 3
|
|
[CAEGYP05]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=4x4
|
|
Height=17
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,41
|
|
MuzzleFlash2=-27,-34
|
|
MuzzleFlash3=66,51
|
|
MuzzleFlash4=29,8
|
|
MuzzleFlash5=43,68
|
|
MuzzleFlash6=99,21
|
|
MuzzleFlash7=-41,6
|
|
MuzzleFlash8=15,54
|
|
MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-29,40
|
|
DamageFireOffset1=85,48
|
|
AddOccupy1=3,-1
|
|
AddOccupy2=2,-2
|
|
RemoveOccupy1=-3,-3
|
|
RemoveOccupy2=-3,-1
|
|
|
|
;Great Pyramid Section 4
|
|
[CAEGYP06]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=4x4
|
|
Height=2
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,41
|
|
MuzzleFlash2=-27,-34
|
|
MuzzleFlash3=66,51
|
|
MuzzleFlash4=29,8
|
|
MuzzleFlash5=43,68
|
|
MuzzleFlash6=99,21
|
|
MuzzleFlash7=-41,6
|
|
MuzzleFlash8=15,54
|
|
MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-29,40
|
|
DamageFireOffset1=85,48
|
|
AddOccupy1=3,-1
|
|
AddOccupy2=2,-2
|
|
RemoveOccupy1=-3,-3
|
|
RemoveOccupy2=-3,-1
|
|
|
|
[CALA01]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=7
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=14,63 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-66,31
|
|
MuzzleFlash2=-9,26
|
|
MuzzleFlash3=-43,46
|
|
MuzzleFlash4=-37,13
|
|
MuzzleFlash5=0,-55
|
|
MuzzleFlash6=10,-1
|
|
MuzzleFlash7=-56,39
|
|
MuzzleFlash8=18,-41
|
|
MuzzleFlash9=-20,57
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
DamageFireOffset0=-29,40
|
|
;DamageFireOffset1=85,48
|
|
AddOccupy1=2,-1
|
|
AddOccupy2=1,-2
|
|
AddOccupy3=-1,-3
|
|
AddOccupy4=-2,-3
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
;[CALA02]
|
|
;Normalized=yes
|
|
;Remapable=no
|
|
;Foundation=3x3
|
|
;Height=8
|
|
;Buildup=CAHOSP
|
|
;NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
;DemandLoad=true
|
|
;MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
;MuzzleFlash1=-3,41
|
|
;MuzzleFlash2=-27,-34
|
|
;MuzzleFlash3=66,51
|
|
;MuzzleFlash4=29,8
|
|
;MuzzleFlash5=43,68
|
|
;MuzzleFlash6=99,21
|
|
;MuzzleFlash7=-41,6
|
|
;MuzzleFlash8=15,54
|
|
;MuzzleFlash9=5,-19
|
|
;CanBeHidden=False
|
|
;OccupyHeight=5
|
|
;DamageFireOffset0=-29,40
|
|
;DamageFireOffset1=85,48
|
|
;AddOccupy1=3,-1
|
|
;AddOccupy2=2,-2
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CALA04]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=4x4
|
|
Height=3
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,41
|
|
MuzzleFlash2=-27,-34
|
|
MuzzleFlash3=66,51
|
|
MuzzleFlash4=29,8
|
|
MuzzleFlash5=43,68
|
|
MuzzleFlash6=99,21
|
|
MuzzleFlash7=-41,6
|
|
MuzzleFlash8=15,54
|
|
MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-29,40
|
|
DamageFireOffset1=50,36
|
|
AddOccupy1=3,-1
|
|
AddOccupy2=2,-2
|
|
RemoveOccupy1=-3,-3
|
|
RemoveOccupy2=-3,-1
|
|
|
|
[CALA05]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=4x4
|
|
Height=3
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,41
|
|
MuzzleFlash2=-27,-34
|
|
MuzzleFlash3=66,51
|
|
MuzzleFlash4=29,8
|
|
MuzzleFlash5=43,68
|
|
MuzzleFlash6=99,21
|
|
MuzzleFlash7=-41,6
|
|
MuzzleFlash8=15,54
|
|
MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=3
|
|
DamageFireOffset0=-35,30
|
|
;AddOccupy1=3,-1
|
|
;AddOccupy2=2,-2
|
|
RemoveOccupy1=2,-1
|
|
RemoveOccupy2=3,0
|
|
RemoveOccupy3=-1,-2
|
|
RemoveOccupy4=-1,-1
|
|
RemoveOccupy5=-2,-1
|
|
|
|
[CALA06]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=2x3
|
|
Height=9
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-19,-13 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=10,-5
|
|
MuzzleFlash2=-24,7
|
|
MuzzleFlash3=5,-70
|
|
MuzzleFlash4=-23,30
|
|
MuzzleFlash5=6,39
|
|
MuzzleFlash6=14,25
|
|
MuzzleFlash7=-6,-10
|
|
MuzzleFlash8=2,-83
|
|
MuzzleFlash9=22,-110
|
|
CanBeHidden=False
|
|
OccupyHeight=6
|
|
DamageFireOffset0=-31,39
|
|
DamageFireOffset1=-2,-28
|
|
;AddOccupy1=3,-1
|
|
;AddOccupy2=2,-2
|
|
RemoveOccupy1=-1,1
|
|
RemoveOccupy2=-2,0
|
|
RemoveOccupy3=-2,-1
|
|
RemoveOccupy4=-3,-1
|
|
RemoveOccupy5=-3,-2
|
|
RemoveOccupy6=-4,-2
|
|
RemoveOccupy7=-4,-3
|
|
|
|
[CALA11]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x4
|
|
Height=1
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,41
|
|
MuzzleFlash2=-27,-34
|
|
MuzzleFlash3=66,51
|
|
MuzzleFlash4=29,8
|
|
MuzzleFlash5=43,68
|
|
MuzzleFlash6=99,21
|
|
MuzzleFlash7=-41,6
|
|
MuzzleFlash8=15,54
|
|
MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-29,40
|
|
DamageFireOffset1=45,48
|
|
AddOccupy1=3,-1
|
|
AddOccupy2=2,-2
|
|
RemoveOccupy1=-3,-3
|
|
RemoveOccupy2=-3,-1
|
|
|
|
[CALA12]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x4
|
|
Height=1
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,41
|
|
MuzzleFlash2=-27,-34
|
|
MuzzleFlash3=66,51
|
|
MuzzleFlash4=29,8
|
|
MuzzleFlash5=43,68
|
|
MuzzleFlash6=99,21
|
|
MuzzleFlash7=-41,6
|
|
MuzzleFlash8=15,54
|
|
MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-19,36
|
|
DamageFireOffset1=20,18
|
|
AddOccupy1=3,-1
|
|
AddOccupy2=2,-2
|
|
RemoveOccupy1=-3,-3
|
|
RemoveOccupy2=-3,-1
|
|
|
|
[CALOND01]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=2x3
|
|
Height=6
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-64,-10 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-34,42
|
|
MuzzleFlash2=-50,14
|
|
MuzzleFlash3=-10,24
|
|
MuzzleFlash4=17,-5
|
|
MuzzleFlash5=22,25
|
|
MuzzleFlash6=-30,11
|
|
MuzzleFlash7=-52,29
|
|
MuzzleFlash8=-24,23
|
|
MuzzleFlash9=-38,1
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
DamageFireOffset0=-62,36
|
|
DamageFireOffset1=-33,40
|
|
;AddOccupy1=3,-1
|
|
;AddOccupy2=2,-2
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
;[CALOND02]
|
|
;Normalized=yes
|
|
;Remapable=no
|
|
;Foundation=2x3
|
|
;Height=8
|
|
;;Buildup=CAHOSP
|
|
;NewTheater=yes
|
|
;;ActiveAnim=CAWSH12A
|
|
;;ActiveAnimZAdjust=-100
|
|
;DemandLoad=true
|
|
;MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
;MuzzleFlash1=-3,41
|
|
;MuzzleFlash2=-27,-34
|
|
;MuzzleFlash3=66,51
|
|
;MuzzleFlash4=29,8
|
|
;MuzzleFlash5=43,68
|
|
;MuzzleFlash6=99,21
|
|
;MuzzleFlash7=-41,6
|
|
;MuzzleFlash8=15,54
|
|
;MuzzleFlash9=5,-19
|
|
;CanBeHidden=False
|
|
;OccupyHeight=5
|
|
;DamageFireOffset0=-29,40
|
|
;DamageFireOffset1=85,48
|
|
;AddOccupy1=3,-1
|
|
;AddOccupy2=2,-2
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CALOND03]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=2x3
|
|
Height=6
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=17,18 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-51,-14
|
|
MuzzleFlash2=33,-26
|
|
MuzzleFlash3=-64,19
|
|
MuzzleFlash4=-32,41
|
|
MuzzleFlash5=31,1
|
|
MuzzleFlash6=-38,0
|
|
MuzzleFlash7=-64,-24
|
|
MuzzleFlash8=-5,29
|
|
MuzzleFlash9=-4,-6
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
DamageFireOffset0=-48,-34
|
|
DamageFireOffset1=-21,53
|
|
;AddOccupy1=3,-1
|
|
;AddOccupy2=2,-2
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CABARR01]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
|
|
[CABARR02]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
|
|
[CAMORR01]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=8
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-26,37 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-48,4
|
|
MuzzleFlash2=-75,9
|
|
MuzzleFlash3=-44,53
|
|
MuzzleFlash4=-76,-34
|
|
MuzzleFlash5=60,17
|
|
MuzzleFlash6=39,3
|
|
MuzzleFlash7=-25,62
|
|
MuzzleFlash8=76,-32
|
|
MuzzleFlash9=-57,19
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-27,7
|
|
DamageFireOffset1=6,34
|
|
AddOccupy1=-1,2
|
|
AddOccupy2=-2,1
|
|
AddOccupy3=0,-3
|
|
AddOccupy4=2,-1
|
|
AddOccupy5=1,-2
|
|
AddOccupy6=-3,0
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CAMORR02]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=8
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-28,22 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-51,23
|
|
MuzzleFlash2=-35,52
|
|
MuzzleFlash3=-62,-15
|
|
MuzzleFlash4=-2,12
|
|
MuzzleFlash5=48,8
|
|
MuzzleFlash6=59,25
|
|
MuzzleFlash7=38,-23
|
|
MuzzleFlash8=25,2
|
|
MuzzleFlash9=14,48
|
|
CanBeHidden=False
|
|
OccupyHeight=6
|
|
DamageFireOffset0=-54,-8
|
|
DamageFireOffset1=49,20
|
|
;AddOccupy1=-1,2
|
|
;AddOccupy2=-2,1
|
|
;AddOccupy3=0,-3
|
|
;AddOccupy4=2,-1
|
|
;AddOccupy5=1,-2
|
|
;AddOccupy6=-3,0
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CAMORR03]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=8
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-63,12 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-12,41
|
|
MuzzleFlash2=-13,1
|
|
MuzzleFlash3=-33,9
|
|
MuzzleFlash4=-31,49
|
|
MuzzleFlash5=43,7
|
|
MuzzleFlash6=66,15
|
|
MuzzleFlash7=43,44
|
|
MuzzleFlash8=14,35
|
|
MuzzleFlash9=47,23
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-29,44
|
|
DamageFireOffset1=33,51
|
|
;AddOccupy1=-1,2
|
|
;AddOccupy2=-2,1
|
|
;AddOccupy3=0,-3
|
|
;AddOccupy4=2,-1
|
|
;AddOccupy5=1,-2
|
|
;AddOccupy6=-3,0
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CAMORR04]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=12
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-53,48 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-70,-88
|
|
MuzzleFlash2=-49,-60
|
|
MuzzleFlash3=-15,-30
|
|
MuzzleFlash4=-49,-7
|
|
MuzzleFlash5=14,-65
|
|
MuzzleFlash6=38,-55
|
|
MuzzleFlash7=57,-13
|
|
MuzzleFlash8=56,23
|
|
MuzzleFlash9=67,-88
|
|
CanBeHidden=False
|
|
OccupyHeight=8
|
|
DamageFireOffset0=30,-75
|
|
DamageFireOffset1=-49,53
|
|
AddOccupy1=1,-2
|
|
AddOccupy2=-2,1
|
|
AddOccupy3=0,-3
|
|
AddOccupy4=-3,0
|
|
AddOccupy5=-1,-4
|
|
AddOccupy6=-4,-1
|
|
AddOccupy7=-2,-5
|
|
AddOccupy8=-5,-2
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CAMORR05]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=7
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,41
|
|
MuzzleFlash2=-27,-34
|
|
MuzzleFlash3=66,51
|
|
MuzzleFlash4=29,8
|
|
MuzzleFlash5=43,68
|
|
MuzzleFlash6=99,21
|
|
MuzzleFlash7=-41,6
|
|
MuzzleFlash8=15,54
|
|
MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-69,-4
|
|
DamageFireOffset1=2,18
|
|
AddOccupy1=-1,2
|
|
AddOccupy2=-2,1
|
|
AddOccupy3=1,-2
|
|
AddOccupy4=2,-1
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CAMORR06]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=7
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-12,46 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-36,14
|
|
MuzzleFlash2=56,5
|
|
MuzzleFlash3=-65,31
|
|
MuzzleFlash4=-23,55
|
|
MuzzleFlash5=64,31
|
|
MuzzleFlash6=37,15
|
|
MuzzleFlash7=-67,0
|
|
MuzzleFlash8=-44,47
|
|
MuzzleFlash9=72,14
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
DamageFireOffset0=1,-38
|
|
DamageFireOffset1=-14,26
|
|
AddOccupy1=-1,2
|
|
AddOccupy2=-2,1
|
|
AddOccupy3=1,-2
|
|
AddOccupy4=2,-1
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CAMORR07]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=6
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-55,11 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-11,21
|
|
MuzzleFlash2=-31,3
|
|
MuzzleFlash3=-23,46
|
|
MuzzleFlash4=57,-19
|
|
MuzzleFlash5=23,19
|
|
MuzzleFlash6=7,-23
|
|
MuzzleFlash7=-44,36
|
|
MuzzleFlash8=21,46
|
|
MuzzleFlash9=-57,-2
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
DamageFireOffset0=-3,25
|
|
DamageFireOffset1=-25,55
|
|
;AddOccupy1=1,-2
|
|
;AddOccupy2=-2,1
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CAMORR08]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=7
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=16,-17 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=26,-10
|
|
MuzzleFlash2=-63,-28
|
|
MuzzleFlash3=-48,11
|
|
MuzzleFlash4=-37,15
|
|
MuzzleFlash5=-6,56
|
|
MuzzleFlash6=-6,26
|
|
MuzzleFlash7=-41,37
|
|
MuzzleFlash8=-63,-14
|
|
MuzzleFlash9=61,31
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
DamageFireOffset0=27,-30
|
|
DamageFireOffset1=60,33
|
|
AddOccupy1=-3,-2
|
|
AddOccupy2=-3,-1
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CAMORR09]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=6
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-34,46 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-51,2
|
|
MuzzleFlash2=-17,24
|
|
MuzzleFlash3=-36,11
|
|
MuzzleFlash4=-15,53
|
|
MuzzleFlash5=14,21
|
|
MuzzleFlash6=34,9
|
|
MuzzleFlash7=52,6
|
|
MuzzleFlash8=5,28
|
|
MuzzleFlash9=60,-3
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
DamageFireOffset0=54,3
|
|
DamageFireOffset1=-51,4
|
|
;AddOccupy1=-3,-2
|
|
;AddOccupy2=-3,-1
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CAMORR10]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=2x2
|
|
Height=13
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-10,0 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-21,-60
|
|
MuzzleFlash2=-12,-45
|
|
MuzzleFlash3=22,-62
|
|
MuzzleFlash4=28,-9
|
|
MuzzleFlash5=13,-50
|
|
MuzzleFlash6=-10,-106
|
|
MuzzleFlash7=10,-105
|
|
MuzzleFlash8=-16,26
|
|
MuzzleFlash9=-27,-51
|
|
CanBeHidden=False
|
|
OccupyHeight=7
|
|
DamageFireOffset0=-13,-16
|
|
DamageFireOffset1=-32,-68
|
|
;AddOccupy1=-3,-2
|
|
;AddOccupy2=-3,-1
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CASANF02]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=8
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=46,14 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-49,-29
|
|
MuzzleFlash2=-5,56
|
|
MuzzleFlash3=-69,6
|
|
MuzzleFlash4=78,21
|
|
MuzzleFlash5=-39,1
|
|
MuzzleFlash6=-57,-10
|
|
MuzzleFlash7=29,46
|
|
MuzzleFlash8=-23,29
|
|
MuzzleFlash9=-47,30
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-36,1
|
|
DamageFireOffset1=44,-27
|
|
DamageFireOffset2=-23,-51
|
|
AddOccupy1=2,-1
|
|
AddOccupy2=1,-2
|
|
;AddOccupy3=0,-2
|
|
;AddOccupy4=-1,-3
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CASANF03]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=2x3
|
|
Height=8
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-42,28 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=15,26
|
|
MuzzleFlash2=-43,-28
|
|
MuzzleFlash3=-58,-12
|
|
MuzzleFlash4=-23,4
|
|
MuzzleFlash5=16,-11
|
|
MuzzleFlash6=-1,34
|
|
MuzzleFlash7=-69,6
|
|
MuzzleFlash8=44,12
|
|
MuzzleFlash9=-16,43
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-14,10
|
|
DamageFireOffset1=27,-14
|
|
AddOccupy1=-1,2
|
|
AddOccupy2=1,-1
|
|
AddOccupy3=0,-2
|
|
AddOccupy4=-1,-3
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CASANF04]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x5
|
|
Height=20
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,41
|
|
MuzzleFlash2=-27,-34
|
|
MuzzleFlash3=66,51
|
|
MuzzleFlash4=29,8
|
|
MuzzleFlash5=43,68
|
|
MuzzleFlash6=99,21
|
|
MuzzleFlash7=-41,6
|
|
MuzzleFlash8=15,54
|
|
MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-29,40
|
|
DamageFireOffset1=85,48
|
|
AddOccupy1=3,-1
|
|
AddOccupy2=2,-2
|
|
RemoveOccupy1=-3,-3
|
|
RemoveOccupy2=-3,-1
|
|
|
|
[CASANF05]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=6x4
|
|
Height=8
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,41
|
|
MuzzleFlash2=-27,-34
|
|
MuzzleFlash3=66,51
|
|
MuzzleFlash4=29,8
|
|
MuzzleFlash5=43,68
|
|
MuzzleFlash6=99,21
|
|
MuzzleFlash7=-41,6
|
|
MuzzleFlash8=15,54
|
|
MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-29,40
|
|
DamageFireOffset1=85,48
|
|
AddOccupy1=3,-1
|
|
AddOccupy2=2,-2
|
|
RemoveOccupy1=-3,-3
|
|
RemoveOccupy2=-3,-1
|
|
|
|
[CASANF06]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x2
|
|
Height=8
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=56,10 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=45,-25
|
|
MuzzleFlash2=-28,-19
|
|
MuzzleFlash3=-14,27
|
|
MuzzleFlash4=50,41
|
|
MuzzleFlash5=70,7
|
|
MuzzleFlash6=1,-4
|
|
MuzzleFlash7=-43,14
|
|
MuzzleFlash8=33,44
|
|
MuzzleFlash9=34,1
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-14,16
|
|
DamageFireOffset1=-31,-55
|
|
;AddOccupy1=-1,2
|
|
;AddOccupy2=1,-1
|
|
;AddOccupy3=0,-2
|
|
;AddOccupy4=-1,-3
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CASANF07]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x2
|
|
Height=8
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=56,10 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=45,-25
|
|
MuzzleFlash2=-28,-19
|
|
MuzzleFlash3=-14,27
|
|
MuzzleFlash4=50,41
|
|
MuzzleFlash5=70,7
|
|
MuzzleFlash6=1,-4
|
|
MuzzleFlash7=-43,14
|
|
MuzzleFlash8=33,44
|
|
MuzzleFlash9=34,1
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-14,16
|
|
DamageFireOffset1=-31,-55
|
|
;AddOccupy1=-1,2
|
|
;AddOccupy2=1,-1
|
|
;AddOccupy3=0,-2
|
|
;AddOccupy4=-1,-3
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CASANF08]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=8
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=43,-27 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-84,24
|
|
MuzzleFlash2=-1,59
|
|
MuzzleFlash3=42,38
|
|
MuzzleFlash4=-52,13
|
|
MuzzleFlash5=40,-4
|
|
MuzzleFlash6=65,32
|
|
MuzzleFlash7=16,28
|
|
MuzzleFlash8=64,7
|
|
MuzzleFlash9=28,2
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=53,8
|
|
DamageFireOffset1=26,48
|
|
;DamageFireOffset2=-23,-51
|
|
;AddOccupy1=2,-1
|
|
;AddOccupy2=1,-2
|
|
;AddOccupy3=0,-2
|
|
;AddOccupy4=-1,-3
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CASANF09]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x5
|
|
Height=8
|
|
ZShapePointMove=30,15 ; SJM is fixing zshape/zshapelocky problems, changed from 24,-48
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,41
|
|
MuzzleFlash2=-27,-34
|
|
MuzzleFlash3=66,51
|
|
MuzzleFlash4=29,8
|
|
MuzzleFlash5=43,68
|
|
MuzzleFlash6=99,21
|
|
MuzzleFlash7=-41,6
|
|
MuzzleFlash8=15,54
|
|
MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-29,40
|
|
;DamageFireOffset1=85,48
|
|
AddOccupy1=3,-1
|
|
AddOccupy2=2,-2
|
|
RemoveOccupy1=-3,-3
|
|
RemoveOccupy2=-3,-1
|
|
|
|
[CASANF10]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x5
|
|
Height=8
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,41
|
|
MuzzleFlash2=-27,-34
|
|
MuzzleFlash3=66,51
|
|
MuzzleFlash4=29,8
|
|
MuzzleFlash5=43,68
|
|
MuzzleFlash6=99,21
|
|
MuzzleFlash7=-41,6
|
|
MuzzleFlash8=15,54
|
|
MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-29,40
|
|
DamageFireOffset1=85,48
|
|
AddOccupy1=3,-1
|
|
AddOccupy2=2,-2
|
|
RemoveOccupy1=-3,-3
|
|
RemoveOccupy2=-3,-1
|
|
|
|
[CASANF11]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x5
|
|
Height=8
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,41
|
|
MuzzleFlash2=-27,-34
|
|
MuzzleFlash3=66,51
|
|
MuzzleFlash4=29,8
|
|
MuzzleFlash5=43,68
|
|
MuzzleFlash6=99,21
|
|
MuzzleFlash7=-41,6
|
|
MuzzleFlash8=15,54
|
|
MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-29,40
|
|
;DamageFireOffset1=85,48
|
|
AddOccupy1=3,-1
|
|
AddOccupy2=2,-2
|
|
RemoveOccupy1=-3,-3
|
|
RemoveOccupy2=-3,-1
|
|
|
|
[CASANF12]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x5
|
|
Height=8
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,41
|
|
MuzzleFlash2=-27,-34
|
|
MuzzleFlash3=66,51
|
|
MuzzleFlash4=29,8
|
|
MuzzleFlash5=43,68
|
|
MuzzleFlash6=99,21
|
|
MuzzleFlash7=-41,6
|
|
MuzzleFlash8=15,54
|
|
MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-29,40
|
|
DamageFireOffset1=85,48
|
|
AddOccupy1=3,-1
|
|
AddOccupy2=2,-2
|
|
RemoveOccupy1=-3,-3
|
|
RemoveOccupy2=-3,-1
|
|
|
|
[CASANF13]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x5
|
|
Height=8
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,41
|
|
MuzzleFlash2=-27,-34
|
|
MuzzleFlash3=66,51
|
|
MuzzleFlash4=29,8
|
|
MuzzleFlash5=43,68
|
|
MuzzleFlash6=99,21
|
|
MuzzleFlash7=-41,6
|
|
MuzzleFlash8=15,54
|
|
MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-29,40
|
|
DamageFireOffset1=85,48
|
|
AddOccupy1=3,-1
|
|
AddOccupy2=2,-2
|
|
RemoveOccupy1=-3,-3
|
|
RemoveOccupy2=-3,-1
|
|
|
|
[CASANF14]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x5
|
|
Height=8
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,41
|
|
MuzzleFlash2=-27,-34
|
|
MuzzleFlash3=66,51
|
|
MuzzleFlash4=29,8
|
|
MuzzleFlash5=43,68
|
|
MuzzleFlash6=99,21
|
|
MuzzleFlash7=-41,6
|
|
MuzzleFlash8=15,54
|
|
MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-29,40
|
|
DamageFireOffset1=85,48
|
|
AddOccupy1=3,-1
|
|
AddOccupy2=2,-2
|
|
RemoveOccupy1=-3,-3
|
|
RemoveOccupy2=-3,-1
|
|
|
|
[CASANF15]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=1x1
|
|
Height=4
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
;MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
;MuzzleFlash1=-3,41
|
|
;MuzzleFlash2=-27,-34
|
|
;MuzzleFlash3=66,51
|
|
;MuzzleFlash4=29,8
|
|
;MuzzleFlash5=43,68
|
|
;MuzzleFlash6=99,21
|
|
;MuzzleFlash7=-41,6
|
|
;MuzzleFlash8=15,54
|
|
;MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
DamageFireOffset0=-4,-17
|
|
;DamageFireOffset1=85,48
|
|
;AddOccupy1=3,-1
|
|
;AddOccupy2=2,-2
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CASANF16]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=1x1
|
|
Height=8
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,41
|
|
MuzzleFlash2=-27,-34
|
|
MuzzleFlash3=66,51
|
|
MuzzleFlash4=29,8
|
|
MuzzleFlash5=43,68
|
|
MuzzleFlash6=99,21
|
|
MuzzleFlash7=-41,6
|
|
MuzzleFlash8=15,54
|
|
MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=0,-11
|
|
;DamageFireOffset1=85,48
|
|
;AddOccupy1=3,-1
|
|
;AddOccupy2=2,-2
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CASANF17]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=4
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,41
|
|
MuzzleFlash2=-27,-34
|
|
MuzzleFlash3=66,51
|
|
MuzzleFlash4=29,8
|
|
MuzzleFlash5=43,68
|
|
MuzzleFlash6=99,21
|
|
MuzzleFlash7=-41,6
|
|
MuzzleFlash8=15,54
|
|
MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
DamageFireOffset0=-29,40
|
|
;DamageFireOffset1=85,48
|
|
;AddOccupy1=3,-1
|
|
;AddOccupy2=2,-2
|
|
RemoveOccupy1=0,-2
|
|
RemoveOccupy2=1,-1
|
|
|
|
[CASANF18]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=2x5
|
|
Height=3
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=6,29 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-62,59
|
|
MuzzleFlash2=-116,59
|
|
MuzzleFlash3=41,6
|
|
MuzzleFlash4=-28,41
|
|
MuzzleFlash5=-130,64
|
|
MuzzleFlash6=40,23
|
|
MuzzleFlash7=-86,70
|
|
MuzzleFlash8=-62,73
|
|
MuzzleFlash9=17,26
|
|
CanBeHidden=False
|
|
OccupyHeight=2
|
|
DamageFireOffset0=5,18
|
|
DamageFireOffset1=-69,33
|
|
AddOccupy1=3,-1
|
|
AddOccupy2=2,-2
|
|
RemoveOccupy1=-3,-3
|
|
RemoveOccupy2=-3,-1
|
|
|
|
[CALA03]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x1
|
|
Height=3
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,41
|
|
MuzzleFlash2=-27,-34
|
|
MuzzleFlash3=66,51
|
|
MuzzleFlash4=29,8
|
|
MuzzleFlash5=43,68
|
|
MuzzleFlash6=99,21
|
|
MuzzleFlash7=-41,6
|
|
MuzzleFlash8=15,54
|
|
MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=0
|
|
DamageFireOffset0=-1,21
|
|
;AddOccupy1=3,-1
|
|
;AddOccupy2=2,-2
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CALA07]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=7
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-11,68 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=11,67
|
|
MuzzleFlash2=24,61
|
|
MuzzleFlash3=-26,21
|
|
MuzzleFlash4=-59,5
|
|
MuzzleFlash5=7,-27
|
|
MuzzleFlash6=0,-57
|
|
MuzzleFlash7=55,4
|
|
MuzzleFlash8=-49,46
|
|
MuzzleFlash9=5,64
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
DamageFireOffset0=-53,-2
|
|
DamageFireOffset1=45,27
|
|
AddOccupy1=2,-1
|
|
AddOccupy2=-1,2
|
|
;RemoveOccupy1=2,-1
|
|
;RemoveOccupy2=-1,2
|
|
|
|
[CALA08]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=4x2
|
|
Height=6
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,41
|
|
MuzzleFlash2=-27,-34
|
|
MuzzleFlash3=66,51
|
|
MuzzleFlash4=29,8
|
|
MuzzleFlash5=43,68
|
|
MuzzleFlash6=99,21
|
|
MuzzleFlash7=-41,6
|
|
MuzzleFlash8=15,54
|
|
MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=0
|
|
DamageFireOffset0=-34,-10
|
|
DamageFireOffset1=-33,-2
|
|
;AddOccupy1=3,-1
|
|
;AddOccupy2=2,-2
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CALA09]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=4
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=0,56 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-53,28
|
|
MuzzleFlash2=-20,51
|
|
MuzzleFlash3=-21,-6
|
|
MuzzleFlash4=-39,46
|
|
MuzzleFlash5=61,32
|
|
MuzzleFlash6=31,46
|
|
MuzzleFlash7=13,59
|
|
MuzzleFlash8=-49,40
|
|
MuzzleFlash9=-51,9
|
|
CanBeHidden=False
|
|
OccupyHeight=3
|
|
DamageFireOffset0=-29,40
|
|
;DamageFireOffset1=85,48
|
|
;AddOccupy1=2,-1
|
|
;AddOccupy2=1,-2
|
|
;AddOccupy3=-1,-3
|
|
;AddOccupy4=-2,-3
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CALA10]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=1x3
|
|
Height=5
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
ActiveAnim=CALA10_A
|
|
ActiveAnimDamaged=CALA10_AD
|
|
ActiveAnimZAdjust=-5
|
|
DemandLoad=true
|
|
;MuzzleFlash0=0,56 ; these are pixel offsets for muzzle flashes from center of base
|
|
;MuzzleFlash1=-53,28
|
|
;MuzzleFlash2=-20,51
|
|
;MuzzleFlash3=-21,-6
|
|
;MuzzleFlash4=-39,46
|
|
;MuzzleFlash5=61,32
|
|
;MuzzleFlash6=31,46
|
|
;MuzzleFlash7=13,59
|
|
;MuzzleFlash8=-49,40
|
|
;MuzzleFlash9=-51,9
|
|
CanBeHidden=False
|
|
CanHideThings=True
|
|
OccupyHeight=4
|
|
;DamageFireOffset0=-29,40
|
|
;DamageFireOffset1=85,48
|
|
;AddOccupy1=2,-1
|
|
;AddOccupy2=1,-2
|
|
;AddOccupy3=-1,-3
|
|
;AddOccupy4=-2,-3
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
; Billboard idle animations
|
|
[CALA10_A]
|
|
Image=CALA10_A
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
;Start=0
|
|
LoopStart=0
|
|
LoopEnd=44
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
Shadow=yes
|
|
DemandLoad=true
|
|
|
|
[CALA10_AD]
|
|
Image=CALA10_A
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
;Start=0
|
|
LoopStart=0
|
|
LoopEnd=44
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
Shadow=yes
|
|
DemandLoad=true
|
|
|
|
[CALA13]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x1
|
|
Height=3
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-3,41
|
|
MuzzleFlash2=-27,-34
|
|
MuzzleFlash3=66,51
|
|
MuzzleFlash4=29,8
|
|
MuzzleFlash5=43,68
|
|
MuzzleFlash6=99,21
|
|
MuzzleFlash7=-41,6
|
|
MuzzleFlash8=15,54
|
|
MuzzleFlash9=5,-19
|
|
CanBeHidden=False
|
|
OccupyHeight=0
|
|
DamageFireOffset0=40,30
|
|
;AddOccupy1=3,-1
|
|
;AddOccupy2=2,-2
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CALA14]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3X3
|
|
Height=6
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=11,68 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-26,57
|
|
MuzzleFlash2=-71,35
|
|
MuzzleFlash3=-56,42
|
|
MuzzleFlash4=-35,53
|
|
MuzzleFlash5=-71,35
|
|
MuzzleFlash6=11,68
|
|
MuzzleFlash7=56,42
|
|
MuzzleFlash8=-26,57
|
|
MuzzleFlash9=35,53
|
|
CanBeHidden=False
|
|
OccupyHeight=3
|
|
DamageFireOffset0=76,45
|
|
DamageFireOffset1=-9,-27
|
|
;AddOccupy1=3,-1
|
|
;AddOccupy2=2,-2
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CALA15]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3X3
|
|
Height=6
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-9,69; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=26,58
|
|
MuzzleFlash2=72,35
|
|
MuzzleFlash3=36,52
|
|
MuzzleFlash4=12,65
|
|
MuzzleFlash5=26,58
|
|
MuzzleFlash6=-9,69
|
|
MuzzleFlash7=72,35
|
|
MuzzleFlash8=12,65
|
|
MuzzleFlash9=36,52
|
|
CanBeHidden=False
|
|
OccupyHeight=3
|
|
DamageFireOffset0=-76,42
|
|
DamageFireOffset1=-13,11
|
|
;AddOccupy1=3,-1
|
|
;AddOccupy2=2,-2
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CASEAT01]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=2x2
|
|
Height=13
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=2,-120 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=14,19
|
|
MuzzleFlash2=1,-25
|
|
MuzzleFlash3=-23,-127
|
|
MuzzleFlash4=-13,21
|
|
MuzzleFlash5=-8,2
|
|
MuzzleFlash6=14,0
|
|
MuzzleFlash7=24,-129
|
|
MuzzleFlash8=3,22
|
|
MuzzleFlash9=-3,-80
|
|
CanBeHidden=False
|
|
OccupyHeight=7
|
|
DamageFireOffset0=12,-131
|
|
;DamageFireOffset1=85,48
|
|
;AddOccupy1=3,-1
|
|
;AddOccupy2=2,-2
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CASEAT02]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=4x4
|
|
Height=8
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
ActiveAnim=CASEAT02_A
|
|
ActiveAnimDamaged=CASEAT02_AD
|
|
ActiveAnimZAdjust=-20
|
|
DemandLoad=true
|
|
MuzzleFlash0=81,64 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=66,4
|
|
MuzzleFlash2=73,38
|
|
MuzzleFlash3=25,9
|
|
MuzzleFlash4=-5,6
|
|
MuzzleFlash5=-66,3
|
|
MuzzleFlash6=-100,23
|
|
MuzzleFlash7=-41,31
|
|
MuzzleFlash8=94,-9
|
|
MuzzleFlash9=-94,-7
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-59,-8
|
|
DamageFireOffset1=66,35
|
|
;AddOccupy1=3,-1
|
|
;AddOccupy2=2,-2
|
|
RemoveOccupy1=-3,-2
|
|
RemoveOccupy2=-3,-3
|
|
RemoveOccupy3=-2,-3
|
|
|
|
; Microspam Campus idle animations
|
|
[CASEAT02_A]
|
|
;Image=CASEAT02_A
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=20
|
|
LoopCount=-1
|
|
Rate=150
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
|
|
; Microspam Campus damaged idle animations
|
|
[CASEAT02_AD]
|
|
Image=CASEAT02_A
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Start=21
|
|
LoopStart=21
|
|
LoopEnd=39
|
|
LoopCount=-1
|
|
Rate=150
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
|
|
;[CASYDN01]
|
|
;Normalized=yes
|
|
;Remapable=no
|
|
;Foundation=2x2
|
|
;Height=8
|
|
;Buildup=CAHOSP
|
|
;NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
;DemandLoad=true
|
|
;MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
|
|
;MuzzleFlash1=-3,41
|
|
;MuzzleFlash2=-27,-34
|
|
;MuzzleFlash3=66,51
|
|
;MuzzleFlash4=29,8
|
|
;MuzzleFlash5=43,68
|
|
;MuzzleFlash6=99,21
|
|
;MuzzleFlash7=-41,6
|
|
;MuzzleFlash8=15,54
|
|
;MuzzleFlash9=5,-19
|
|
;CanBeHidden=False
|
|
;OccupyHeight=5
|
|
;DamageFireOffset0=-29,40
|
|
;DamageFireOffset1=85,48
|
|
;AddOccupy1=3,-1
|
|
;AddOccupy2=2,-2
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CASYDN02]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=3x3
|
|
Height=5
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-55,39 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=3,54
|
|
MuzzleFlash2=-30,50
|
|
MuzzleFlash3=69,27
|
|
MuzzleFlash4=-76,40
|
|
MuzzleFlash5=-62,34
|
|
MuzzleFlash6=45,46
|
|
MuzzleFlash7=27,42
|
|
MuzzleFlash8=-68,27
|
|
MuzzleFlash9=-14,58
|
|
CanBeHidden=False
|
|
OccupyHeight=3
|
|
DamageFireOffset0=-18,1
|
|
DamageFireOffset1=45,27
|
|
;AddOccupy1=3,-1
|
|
;AddOccupy2=2,-2
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CASYDN03]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=6x4
|
|
Height=8
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=12,95 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-36,72
|
|
MuzzleFlash2=15,97
|
|
MuzzleFlash3=33,106
|
|
MuzzleFlash4=-60,62
|
|
MuzzleFlash5=0,90
|
|
MuzzleFlash6=-27,76
|
|
MuzzleFlash7=5,93
|
|
MuzzleFlash8=-64,60
|
|
MuzzleFlash9=34,107
|
|
CanBeHidden=False
|
|
OccupyHeight=0
|
|
DamageFireOffset0=-4,44
|
|
DamageFireOffset1=93,113
|
|
|
|
[CATRAN01]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=2x2
|
|
Height=5
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=-7,5 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=3,22
|
|
MuzzleFlash2=-28,14
|
|
MuzzleFlash3=-19,2
|
|
MuzzleFlash4=-18,29
|
|
MuzzleFlash5=-8,20
|
|
MuzzleFlash6=-39,17
|
|
MuzzleFlash7=-5,34
|
|
MuzzleFlash8=-19,10
|
|
MuzzleFlash9=-44,14
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
DamageFireOffset0=33,1
|
|
;DamageFireOffset1=85,48
|
|
AddOccupy1=1,-1
|
|
AddOccupy2=0,-2
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
[CATRAN02]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=2x2
|
|
Height=5
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=15,26 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-2,34
|
|
MuzzleFlash2=40,14
|
|
MuzzleFlash3=21,10
|
|
MuzzleFlash4=-2,18
|
|
MuzzleFlash5=35,7
|
|
MuzzleFlash6=14,18
|
|
MuzzleFlash7=0,26
|
|
MuzzleFlash8=46,14
|
|
MuzzleFlash9=20,20
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
DamageFireOffset0=6,-6
|
|
;DamageFireOffset1=85,48
|
|
AddOccupy1=-1,1
|
|
AddOccupy2=-2,0
|
|
;RemoveOccupy1=-3,-3
|
|
;RemoveOccupy2=-3,-1
|
|
|
|
;American House 02
|
|
[CAHSE02]
|
|
Foundation=3x2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Height=5
|
|
;Palette=City
|
|
MuzzleFlash0=-20,-20 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=10,10
|
|
MuzzleFlash2=0,5
|
|
MuzzleFlash3=20,-10
|
|
MuzzleFlash4=-10,5
|
|
MuzzleFlash5=0,20
|
|
MuzzleFlash6=10,15
|
|
MuzzleFlash7=-20,30
|
|
MuzzleFlash8=5,35
|
|
MuzzleFlash9=35,-5
|
|
CanBeHidden=false
|
|
|
|
|
|
;American House 03
|
|
[CAHSE03]
|
|
Foundation=3x4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Height=4
|
|
;Palette=City
|
|
MuzzleFlash0=-20,-20 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=10,10
|
|
MuzzleFlash2=0,5
|
|
MuzzleFlash3=20,-10
|
|
MuzzleFlash4=-10,5
|
|
MuzzleFlash5=0,20
|
|
MuzzleFlash6=10,15
|
|
MuzzleFlash7=-20,30
|
|
MuzzleFlash8=5,35
|
|
MuzzleFlash9=35,-5
|
|
CanBeHidden=false
|
|
|
|
;American House 04
|
|
[CAHSE04]
|
|
Foundation=3x2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Height=5
|
|
;Palette=City
|
|
MuzzleFlash0=-20,-20 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=10,10
|
|
MuzzleFlash2=0,5
|
|
MuzzleFlash3=20,-10
|
|
MuzzleFlash4=-10,5
|
|
MuzzleFlash5=0,20
|
|
MuzzleFlash6=10,15
|
|
MuzzleFlash7=-20,30
|
|
MuzzleFlash8=5,35
|
|
MuzzleFlash9=35,-5
|
|
CanBeHidden=false
|
|
|
|
[CASTL01]
|
|
Foundation=4x4
|
|
Height=7
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
RemoveOccupy1=2,-1
|
|
RemoveOccupy2=1,-2
|
|
RemoveOccupy3=-1,2
|
|
RemoveOccupy4=-2,1
|
|
DamageFireOffset0=5,-27
|
|
DamageFireOffset1=54,54
|
|
DamageFireOffset2=-55,-9
|
|
MuzzleFlash0=-24,19
|
|
MuzzleFlash1=44,20
|
|
MuzzleFlash2=34,52
|
|
MuzzleFlash3=-34,42
|
|
MuzzleFlash4=-44,8
|
|
MuzzleFlash5=55,28
|
|
MuzzleFlash6=-12,38
|
|
MuzzleFlash7=-24,6
|
|
MuzzleFlash8=36,38
|
|
MuzzleFlash9=-12,25
|
|
|
|
[CASTL02]
|
|
Foundation=4x4
|
|
Height=7
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
RemoveOccupy1=2,-1
|
|
RemoveOccupy2=1,-2
|
|
RemoveOccupy3=-1,2
|
|
RemoveOccupy4=-2,1
|
|
DamageFireOffset0=-63,61
|
|
DamageFireOffset1=-2,43
|
|
MuzzleFlash0=12,52
|
|
MuzzleFlash1=34,13
|
|
MuzzleFlash2=-38,22
|
|
MuzzleFlash3=11,24
|
|
MuzzleFlash4=-57,41
|
|
MuzzleFlash5=45,22
|
|
MuzzleFlash6=56,-7
|
|
MuzzleFlash7=-57,27
|
|
MuzzleFlash8=23,33
|
|
MuzzleFlash9=35,41
|
|
|
|
[CASTL03]
|
|
Foundation=4x4
|
|
Height=6
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
RemoveOccupy1=2,-1
|
|
RemoveOccupy2=1,-2
|
|
RemoveOccupy3=-1,2
|
|
RemoveOccupy4=-2,1
|
|
DamageFireOffset0=-43,12
|
|
DamageFireOffset1=-4,43
|
|
MuzzleFlash0=23,34
|
|
MuzzleFlash1=-42,38
|
|
MuzzleFlash2=44,8
|
|
MuzzleFlash3=35,40
|
|
MuzzleFlash4=-56,45
|
|
MuzzleFlash5=10,25
|
|
MuzzleFlash6=-57,30
|
|
MuzzleFlash7=55,17
|
|
MuzzleFlash8=-39,53
|
|
MuzzleFlash9=12,50
|
|
|
|
[CASTL04]
|
|
Foundation=2x6
|
|
Height=16
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=14,-40
|
|
MuzzleFlash1=-98,-133
|
|
MuzzleFlash2=-133,12
|
|
MuzzleFlash3=19,1
|
|
MuzzleFlash4=-16,-160
|
|
MuzzleFlash5=-55,-178
|
|
MuzzleFlash6=-141,80
|
|
MuzzleFlash7=-117,-73
|
|
MuzzleFlash8=-27,-172
|
|
MuzzleFlash9=-111,-100
|
|
DamageFireOffset0=-131,-15
|
|
CanBeHidden=false
|
|
|
|
; CASTL04 destroy animation
|
|
[CASTL04DM]
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Rate=300
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
AltPalette=yes ; use the unit palete
|
|
|
|
;American House Mobile A
|
|
[CAHSE05]
|
|
Foundation=1x2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-40,20
|
|
MuzzleFlash1=8,4
|
|
MuzzleFlash2=12,2
|
|
MuzzleFlash3=-42,20
|
|
MuzzleFlash4=-34,23
|
|
MuzzleFlash5=-39,22
|
|
DamageFireOffset0=8,6
|
|
CanBeHidden=false
|
|
|
|
;American House Mobile B
|
|
[CAHSE06]
|
|
Foundation=2x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=43,18
|
|
MuzzleFlash1=39,19
|
|
MuzzleFlash2=-11,5
|
|
MuzzleFlash3=23,19
|
|
MuzzleFlash4=-4,7
|
|
MuzzleFlash5=26,19
|
|
DamageFireOffset0=42,22
|
|
CanBeHidden=false
|
|
|
|
;American House 07
|
|
[CAHSE07]
|
|
Foundation=2x3
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Height=4
|
|
;Palette=City
|
|
MuzzleFlash0=9,17 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=38,18
|
|
MuzzleFlash2=20,27
|
|
MuzzleFlash3=-1,37
|
|
MuzzleFlash4=20,27
|
|
DamageFireOffset0=-12,-2
|
|
DamageFireOffset1=22,29
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=2
|
|
RemoveOccupy1=0,-1
|
|
RemoveOccupy2=-1,-1
|
|
|
|
[CAMIAM05]
|
|
Foundation=3x4
|
|
Height=5
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-38,26
|
|
MuzzleFlash1=-52,0
|
|
MuzzleFlash2=49,24
|
|
MuzzleFlash3=-56,69
|
|
MuzzleFlash4=-59,15
|
|
MuzzleFlash5=-33,42
|
|
MuzzleFlash6=-8,30
|
|
MuzzleFlash7=33,8
|
|
MuzzleFlash8=17,52
|
|
MuzzleFlash9=50,14
|
|
DamageFireOffset0=58,33
|
|
DamageFireOffset1=43,-12
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=4
|
|
|
|
[CAMIAM06]
|
|
Foundation=4x4
|
|
Height=5
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-1,42
|
|
MuzzleFlash1=14,53
|
|
MuzzleFlash2=62,12
|
|
MuzzleFlash3=-96,24
|
|
MuzzleFlash4=11,72
|
|
MuzzleFlash5=-64,29
|
|
MuzzleFlash6=3,5
|
|
MuzzleFlash7=18,87
|
|
MuzzleFlash8=65,64
|
|
MuzzleFlash9=82,54
|
|
DamageFireOffset0=-108,46
|
|
DamageFireOffset1=85,37
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=4
|
|
|
|
[CAMIAM07]
|
|
Foundation=4x4
|
|
Height=5
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-85,29
|
|
MuzzleFlash1=-63,23
|
|
MuzzleFlash2=-85,29
|
|
MuzzleFlash3=-63,23
|
|
MuzzleFlash4=-58,58
|
|
MuzzleFlash5=-75,2
|
|
MuzzleFlash6=36,8
|
|
MuzzleFlash7=-16,23
|
|
MuzzleFlash8=-35,29
|
|
MuzzleFlash9=26,58
|
|
DamageFireOffset0=-50,27
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=4
|
|
|
|
[CASTRT01]
|
|
Foundation=1x1
|
|
Height=4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=False
|
|
CanBeHidden=False
|
|
|
|
[CASTRT02]
|
|
Foundation=1x1
|
|
Height=4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=False
|
|
CanBeHidden=False
|
|
|
|
[CASTRT03]
|
|
Foundation=1x1
|
|
Height=4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=False
|
|
CanBeHidden=False
|
|
|
|
[CASTRT04]
|
|
Foundation=1x1
|
|
Height=4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=False
|
|
CanBeHidden=False
|
|
|
|
[CASTRT05]
|
|
Foundation=1x1
|
|
Height=2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=False
|
|
CanBeHidden=False
|
|
DamageFireOffset0=5,10
|
|
MuzzleFlash0=0,8
|
|
MuzzleFlash1=-7,1
|
|
|
|
;Mayan Largetemple
|
|
[CAMEX04]
|
|
Foundation=4x4
|
|
Height=3
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-20,-20 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=10,10
|
|
MuzzleFlash2=0,5
|
|
MuzzleFlash3=20,-10
|
|
MuzzleFlash4=-10,5
|
|
MuzzleFlash5=0,20
|
|
MuzzleFlash6=10,15
|
|
MuzzleFlash7=-20,30
|
|
MuzzleFlash8=5,35
|
|
MuzzleFlash9=35,-5
|
|
OccupyHeight=2
|
|
CanBeHidden=False
|
|
DamageFireOffset0=-7,63
|
|
|
|
;Mayan platform
|
|
[CAMEX05]
|
|
Foundation=2x2
|
|
Height=2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
MuzzleFlash0=-20,-20 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=10,10
|
|
MuzzleFlash2=0,5
|
|
MuzzleFlash3=20,-10
|
|
MuzzleFlash4=-10,5
|
|
MuzzleFlash5=0,20
|
|
MuzzleFlash6=10,15
|
|
MuzzleFlash7=-20,30
|
|
MuzzleFlash8=5,35
|
|
MuzzleFlash9=35,-5
|
|
OccupyHeight=2
|
|
CanBeHidden=False
|
|
|
|
[CAMSC08]
|
|
Foundation=1x1
|
|
Height=3
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=3
|
|
DamageFireOffset0=4,-7
|
|
MuzzleFlash0=-11,10
|
|
MuzzleFlash1=5,12
|
|
MuzzleFlash2=-3,10
|
|
MuzzleFlash3=-11,10
|
|
MuzzleFlash4=5,12
|
|
MuzzleFlash5=-3,10
|
|
|
|
[CAMSC09]
|
|
Foundation=1x1
|
|
Height=3
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=3
|
|
DamageFireOffset0=-7,10
|
|
MuzzleFlash0=-11,10
|
|
MuzzleFlash1=5,12
|
|
MuzzleFlash2=-3,10
|
|
MuzzleFlash3=-11,10
|
|
MuzzleFlash4=5,12
|
|
MuzzleFlash5=-3,10
|
|
|
|
[NADEPT]
|
|
Height=6
|
|
Remapable=yes
|
|
Normalized=yes
|
|
Cameo=RFIXICON
|
|
Foundation=4x3
|
|
ZShapePointMove=65,35 ; SJM is fixing zshape/zshapelocky problems, changed from 0,0
|
|
AnimActive=0,7,2
|
|
Flat=yes
|
|
Buildup=NADEPTMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
NewTheater=yes
|
|
;DockingOffset0=256,-256,0
|
|
DockingOffset0=128,0,0
|
|
BibShape=NADEPTBB
|
|
IdleAnim=NADEPT_B
|
|
IdleAnimDamaged=NADEPT_BD
|
|
IdleAnimZAdjust=-70
|
|
;ActiveAnimZAdjust=-100
|
|
;ActiveAnimTwo=GADEPT_B
|
|
;ActiveAnimTwoZAdjust=-100
|
|
SpecialAnim=NADEPT_C1
|
|
SpecialAnimZAdjust=-70
|
|
SpecialAnimDamaged=NADEPT_C4
|
|
SpecialAnimTwo=NADEPT_C2
|
|
SpecialAnimTwoDamaged=NADEPT_C5
|
|
SpecialAnimTwoZAdjust=-70
|
|
SpecialAnimThree=NADEPT_C3
|
|
SpecialAnimThreeDamaged=NADEPT_C6
|
|
SpecialAnimThreeZAdjust=-70
|
|
;ProductionAnim=GADEPT_D
|
|
;ProductionAnimDamaged=GADEPT_DD
|
|
;ProductionAnimZAdjust=-70
|
|
CanBeHidden=False
|
|
OccupyHeight=2
|
|
AddOccupy1=-1,0
|
|
AddOccupy2=-1,1
|
|
AddOccupy3=-2,-1
|
|
|
|
; Soviet Repair bay active animation
|
|
[NADEPT_B]
|
|
Image=NADEPT_B
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=9
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
Shadow=yes
|
|
|
|
; Soviet Damaged repair bay active animation
|
|
[NADEPT_BD]
|
|
Image=NADEPT_B
|
|
Normalized=yes
|
|
Start=10
|
|
LoopStart=10
|
|
LoopEnd=19
|
|
LoopCount=-1
|
|
Rate=350
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
Shadow=yes
|
|
|
|
; Soviet Repair bay arm extending.
|
|
[NADEPT_C1]
|
|
Image=NADEPT_C
|
|
Normalized=yes
|
|
Start=0
|
|
End=22 ; SJM: End is not ending frame number but rather # of frames in this sequence -- ending frame # is 21
|
|
Rate=400
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
; Soviet Repair bay arm working
|
|
[NADEPT_C2]
|
|
Image=NADEPT_C
|
|
Normalized=yes
|
|
Start=22
|
|
LoopStart=22
|
|
LoopEnd=28
|
|
LoopCount=-1
|
|
Rate=400
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
; Soviet Repair bay arm retracting
|
|
[NADEPT_C3]
|
|
Image=NADEPT_C
|
|
Normalized=yes
|
|
Start=29
|
|
End=21 ; SJM: End is not ending frame number but rather # of frames in this sequence -- ending frame # is 49
|
|
Rate=400
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
; Damaged Soviet Repair bay arm extending.
|
|
[NADEPT_C4]
|
|
Image=NADEPT_C
|
|
Normalized=yes
|
|
Start=50
|
|
End=22 ; SJM: End is not ending frame number but rather # of frames in this sequence -- ending frame # is 71
|
|
Rate=400
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
; Damaged Soviet Repair bay arm working
|
|
[NADEPT_C5]
|
|
Image=NADEPT_C
|
|
Normalized=yes
|
|
Start=72
|
|
LoopStart=72
|
|
LoopEnd=78
|
|
LoopCount=-1
|
|
Rate=400
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
; Damaged Soviet Repair bay arm retracting
|
|
[NADEPT_C6]
|
|
Image=NADEPT_C
|
|
Normalized=yes
|
|
Start=79
|
|
End=21 ; SJM: End is not ending frame number but rather # of frames in this sequence -- ending frame # is 99
|
|
Rate=400
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;GEF Lost Anim
|
|
[NADEPTBB]
|
|
Normalized=yes
|
|
|
|
; Camp Fire Idle Animation
|
|
[CAMSC06A]
|
|
Layer=ground
|
|
NewTheater=yes
|
|
LoopStart=0
|
|
LoopEnd=4
|
|
LoopCount=-1
|
|
Rate=120
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
|
|
[CAMISC01]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanBeHidden=False
|
|
|
|
[CAMISC02]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanBeHidden=False
|
|
|
|
[CAMISC03]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanBeHidden=False
|
|
|
|
[CAMISC04]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanBeHidden=False
|
|
|
|
[CAMISC05]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanBeHidden=False
|
|
|
|
[CAMISC06]
|
|
Foundation=2x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanBeHidden=False
|
|
AddOccupy1=0,-1
|
|
|
|
;McBurger Kong
|
|
[CAMSC10]
|
|
Foundation=4x4
|
|
Height=6
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
;ActiveAnim=CAMSC10A
|
|
;ActiveAnimZAdjust=100
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=2
|
|
AddOccupy1=0,-1
|
|
AddOccupy2=-1,-1
|
|
AddOccupy3=-1,0
|
|
AddOccupy4=-1,1
|
|
AddOccupy5=-1,2
|
|
AddOccupy6=-2,1
|
|
DamageFireOffset0=-29,28
|
|
DamageFireOffset1=29,25
|
|
DamageFireOffset2=-52,55
|
|
MuzzleFlash0=14,61
|
|
MuzzleFlash1=26,70
|
|
MuzzleFlash2=-74,46
|
|
MuzzleFlash3=-6,72
|
|
MuzzleFlash4=-50,59
|
|
MuzzleFlash5=7,68
|
|
MuzzleFlash6=-68,55
|
|
MuzzleFlash7=-20,77
|
|
|
|
[CAMSC11]
|
|
Foundation=1x1
|
|
Height=1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=False
|
|
CanBeHidden=False
|
|
DamageFireOffset0=0,11
|
|
|
|
[CAMSC12]
|
|
Foundation=1x1
|
|
Height=2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=False
|
|
CanBeHidden=False
|
|
|
|
;Derelict Tank
|
|
[CAMSC13]
|
|
Foundation=1x2
|
|
Height=2
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
CanHideThings=False
|
|
CanBeHidden=False
|
|
DamageFireOffset0=3,8
|
|
|
|
;Secret Lab
|
|
[CASLAB]
|
|
Image=CASLAB
|
|
Foundation=3x3
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
ActiveAnim=CASLAB_F
|
|
ActiveAnimZAdjust=-50
|
|
ActiveAnimYSort=362
|
|
ActiveAnimPowered=no
|
|
Height=6
|
|
;Palette=City
|
|
MuzzleFlash0=22,-25 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=5,-28
|
|
MuzzleFlash2=42,47
|
|
MuzzleFlash3=29,17
|
|
MuzzleFlash4=-12,-25
|
|
MuzzleFlash5=-14,-33
|
|
MuzzleFlash6=30,-29
|
|
MuzzleFlash7=-10,-23
|
|
MuzzleFlash8=32,5
|
|
MuzzleFlash9=46,37
|
|
DamageFireOffset0=17,-30
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
RemoveOccupy1=-2,0
|
|
RemoveOccupy2=-2,-1
|
|
RemoveOccupy3=-2,1
|
|
|
|
;Time Machine
|
|
[CATIME01]
|
|
;Image=CALAB
|
|
Foundation=4x3
|
|
NewTheater=yes
|
|
ActiveAnim=CATIME_A
|
|
ActiveAnimDamaged=CATIME_AD
|
|
ActiveAnimZAdjust=0
|
|
ActiveAnimYSort=362
|
|
DemandLoad=true
|
|
Height=6
|
|
;Palette=City
|
|
MuzzleFlash0=22,-25 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=5,-28
|
|
MuzzleFlash2=42,47
|
|
MuzzleFlash3=29,17
|
|
MuzzleFlash4=-12,-25
|
|
MuzzleFlash5=-14,-33
|
|
MuzzleFlash6=30,-29
|
|
MuzzleFlash7=-10,-23
|
|
MuzzleFlash8=32,5
|
|
MuzzleFlash9=46,37
|
|
DamageFireOffset0=-11,10
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
RemoveOccupy1=-2,0
|
|
RemoveOccupy2=-2,-1
|
|
RemoveOccupy3=-2,1
|
|
|
|
;Time Machine Traveled
|
|
[CATIME02]
|
|
;Image=CALAB
|
|
Foundation=4x3
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Height=6
|
|
;Palette=City
|
|
MuzzleFlash0=22,-25 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=5,-28
|
|
MuzzleFlash2=42,47
|
|
MuzzleFlash3=29,17
|
|
MuzzleFlash4=-12,-25
|
|
MuzzleFlash5=-14,-33
|
|
MuzzleFlash6=30,-29
|
|
MuzzleFlash7=-10,-23
|
|
MuzzleFlash8=32,5
|
|
MuzzleFlash9=46,37
|
|
DamageFireOffset0=-11,10
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
RemoveOccupy1=-2,0
|
|
RemoveOccupy2=-2,-1
|
|
RemoveOccupy3=-2,1
|
|
|
|
;Einstein's Lab
|
|
[CALAB]
|
|
Foundation=3x4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Height=6
|
|
;Palette=City
|
|
MuzzleFlash0=22,-25 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=5,-28
|
|
MuzzleFlash2=42,47
|
|
MuzzleFlash3=29,17
|
|
MuzzleFlash4=-12,-25
|
|
MuzzleFlash5=-14,-33
|
|
MuzzleFlash6=30,-29
|
|
MuzzleFlash7=-10,-23
|
|
MuzzleFlash8=32,5
|
|
MuzzleFlash9=46,37
|
|
DamageFireOffset0=-11,10
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=4
|
|
RemoveOccupy1=-2,0
|
|
RemoveOccupy2=-2,-1
|
|
RemoveOccupy3=-2,1
|
|
|
|
;St. Louis Stadium
|
|
[CASTL05A]
|
|
Foundation=4x4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Height=6
|
|
;Palette=City
|
|
DamageFireOffset0=-12,14
|
|
DamageFireOffset1=-14,98
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=0
|
|
AddOccupy1=-1,1
|
|
AddOccupy2=-1,2
|
|
AddOccupy3=2,-1
|
|
AddOccupy4=1,-1
|
|
|
|
;St. Louis Stadium
|
|
[CASTL05B]
|
|
Foundation=4x4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Height=6
|
|
;Palette=City
|
|
DamageFireOffset0=-40,58
|
|
DamageFireOffset1=0,-32
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=3
|
|
AddOccupy1=-2,0
|
|
AddOccupy2=-2,-1
|
|
|
|
;St. Louis Stadium
|
|
[CASTL05C]
|
|
Foundation=4x4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Height=6
|
|
;Palette=City
|
|
DamageFireOffset0=-42,-22
|
|
DamageFireOffset1=-92,48
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=2
|
|
AddOccupy1=-1,0
|
|
AddOccupy2=-1,1
|
|
AddOccupy3=-2,0
|
|
AddOccupy4=-2,-1
|
|
|
|
;St. Louis Stadium
|
|
[CASTL05D]
|
|
Foundation=4x4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Height=6
|
|
;Palette=City
|
|
DamageFireOffset0=4,-36
|
|
DamageFireOffset1=16,56
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=3
|
|
AddOccupy1=-1,-2
|
|
AddOccupy2=0,-2
|
|
RemoveOccupy1=2,-1
|
|
|
|
;St. Louis Stadium
|
|
[CASTL05E]
|
|
Foundation=4x4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Height=6
|
|
;Palette=City
|
|
DamageFireOffset0=26,30
|
|
DamageFireOffset1=-58,50
|
|
DamageFireOffset2=22,-8
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=2
|
|
AddOccupy1=0,-1
|
|
AddOccupy2=0,-2
|
|
AddOccupy3=1,-1
|
|
AddOccupy4=1,-2
|
|
AddOccupy5=2,-1
|
|
|
|
;St. Louis Stadium
|
|
[CASTL05F]
|
|
Foundation=4x4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Height=6
|
|
;Palette=City
|
|
DamageFireOffset0=22,-12
|
|
DamageFireOffset1=38,-38
|
|
DamageFireOffset2=88,44
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=2
|
|
AddOccupy1=0,-1
|
|
AddOccupy2=0,-2
|
|
AddOccupy3=-1,-2
|
|
AddOccupy4=1,-1
|
|
|
|
;St. Louis Stadium
|
|
[CASTL05G]
|
|
Foundation=4x4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Height=6
|
|
;Palette=City
|
|
DamageFireOffset0=6,42
|
|
DamageFireOffset1=-56,-5
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=1
|
|
AddOccupy1=-1,0
|
|
AddOccupy2=-2,0
|
|
AddOccupy3=-1,1
|
|
AddOccupy4=-1,2
|
|
AddOccupy5=-2,1
|
|
|
|
;St. Louis Stadium
|
|
[CASTL05H]
|
|
Foundation=4x4
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
Height=6
|
|
;Palette=City
|
|
DamageFireOffset0=-48,-4
|
|
DamageFireOffset1=86,-8
|
|
CanHideThings=true
|
|
CanBeHidden=false
|
|
OccupyHeight=4
|
|
RemoveOccupy1=-2,-2
|
|
|
|
[CAPOL01E]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
|
|
[CAPOL01N]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
|
|
[CAPOL01S]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
|
|
[CAPOL01W]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
|
|
[CASIN01E]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
|
|
[CASIN01W]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
|
|
[CASIN01S]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
|
|
[CASIN01N]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
|
|
[CARUS01]
|
|
Normalized=yes
|
|
Remapable=no
|
|
Foundation=4x4
|
|
Height=8
|
|
;Buildup=CAHOSP
|
|
NewTheater=yes
|
|
;ActiveAnim=CAWSH12A
|
|
;ActiveAnimZAdjust=-100
|
|
DemandLoad=true
|
|
MuzzleFlash0=40,42 ; these are pixel offsets for muzzle flashes from center of base
|
|
MuzzleFlash1=-40,64
|
|
MuzzleFlash2=-2,-11
|
|
MuzzleFlash3=-31,0
|
|
MuzzleFlash4=30,64
|
|
MuzzleFlash5=-33,35
|
|
MuzzleFlash6=-72,46
|
|
MuzzleFlash7=0,-51
|
|
MuzzleFlash8=-5,79
|
|
MuzzleFlash9=-58,47
|
|
CanBeHidden=False
|
|
OccupyHeight=5
|
|
DamageFireOffset0=-15,38
|
|
DamageFireOffset1=46,49
|
|
AddOccupy1=-4,-4
|
|
RemoveOccupy1=-2,1
|
|
RemoveOccupy2=-3,0
|
|
RemoveOccupy3=-3,-1
|
|
RemoveOccupy4=2,-1
|
|
RemoveOccupy5=1,-2
|
|
RemoveOccupy6=0,-3
|
|
|
|
[CARUS01D]
|
|
;Image=CARUS01D
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Rate=320
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
AltPalette=yes ; use the unit palete
|
|
|
|
;END of NEW Stuff
|
|
|
|
|
|
|
|
[BOXES01]
|
|
Foundation=1x1
|
|
Theater=yes
|
|
|
|
[BOXES02]
|
|
Foundation=1x1
|
|
Theater=yes
|
|
|
|
[BOXES03]
|
|
Foundation=1x1
|
|
Theater=yes
|
|
|
|
[BOXES04]
|
|
Foundation=1x1
|
|
Theater=yes
|
|
|
|
[BOXES05]
|
|
Foundation=1x1
|
|
Theater=yes
|
|
|
|
[BOXES06]
|
|
Foundation=1x1
|
|
Theater=yes
|
|
|
|
[BOXES07]
|
|
Foundation=1x1
|
|
Theater=yes
|
|
|
|
[BOXES08]
|
|
Foundation=1x1
|
|
Theater=yes
|
|
|
|
[BOXES09]
|
|
Foundation=1x1
|
|
Theater=yes
|
|
|
|
[ICE01]
|
|
Foundation=2x2
|
|
Theater=yes
|
|
|
|
[ICE02]
|
|
Foundation=1x2
|
|
Theater=yes
|
|
|
|
[ICE03]
|
|
Foundation=2x1
|
|
Theater=yes
|
|
|
|
[ICE04]
|
|
Foundation=1x1
|
|
Theater=yes
|
|
|
|
[ICE05]
|
|
Foundation=1x1
|
|
Theater=yes
|
|
|
|
[TIBTRE01]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
|
|
[TIBTRE02]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
|
|
[TIBTRE03]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
|
|
[TREE01]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE02]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE03]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE04]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE05]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE06]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE07]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE08]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE09]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE10]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE11]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE12]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE13]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE14]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE15]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE16]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE17]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE18]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE19]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE20]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE21]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE22]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE23]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE24]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE25]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE26]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE27]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE28]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE29]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE30]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE31]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE32]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE33]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE34]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE35]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[TREE36]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[HDSTN01]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
;DemandLoad=true
|
|
|
|
[LT_GEN01]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
|
|
[LT_GEN02]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
|
|
[LT_GEN03]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
|
|
[LT_GEN04]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
|
|
[LT_SGN01]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
|
|
[LT_SGN02]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
|
|
[LT_SGN03]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
|
|
[LT_SGN04]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
|
|
[LT_EUR01]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
|
|
[LT_EUR02]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
|
|
[POLE01]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
|
|
[POLE02]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
|
|
[CASIN03E]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
|
|
[CASIN03S]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
|
|
[CAURB01]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
|
|
[CAURB02]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
|
|
[CAURB03]
|
|
Foundation=1x1
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
;Palette=City
|
|
|
|
[SIGN01]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
|
|
[SIGN02]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
|
|
[SIGN03]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
|
|
[SIGN04]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
|
|
[SIGN05]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
|
|
[SIGN06]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
|
|
[TRFF01]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
|
|
[TRFF02]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
|
|
[TRFF03]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
|
|
[TRFF04]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
|
|
[SPKR01]
|
|
Theater=yes
|
|
Foundation=1x1
|
|
|
|
; Smudges listed here
|
|
[CRATER01]
|
|
Theater=yes
|
|
|
|
[CRATER02]
|
|
Theater=yes
|
|
|
|
[CRATER03]
|
|
Theater=yes
|
|
|
|
[CRATER04]
|
|
Theater=yes
|
|
|
|
[CRATER05]
|
|
Theater=yes
|
|
|
|
[CRATER06]
|
|
Theater=yes
|
|
|
|
[CRATER07]
|
|
Theater=yes
|
|
|
|
[CRATER08]
|
|
Theater=yes
|
|
|
|
[CRATER09]
|
|
Theater=yes
|
|
|
|
[CRATER10]
|
|
Theater=yes
|
|
|
|
[CRATER11]
|
|
Theater=yes
|
|
|
|
[CRATER12]
|
|
Theater=yes
|
|
|
|
[BURNT01]
|
|
Theater=yes
|
|
|
|
[BURNT02]
|
|
Theater=yes
|
|
|
|
[BURNT03]
|
|
Theater=yes
|
|
|
|
[BURNT04]
|
|
Theater=yes
|
|
|
|
[BURNT05]
|
|
Theater=yes
|
|
|
|
[BURNT06]
|
|
Theater=yes
|
|
|
|
[BURNT07]
|
|
Theater=yes
|
|
|
|
[BURNT08]
|
|
Theater=yes
|
|
|
|
[BURNT09]
|
|
Theater=yes
|
|
|
|
[BURNT10]
|
|
Theater=yes
|
|
|
|
[BURNT11]
|
|
Theater=yes
|
|
|
|
[BURNT12]
|
|
Theater=yes
|
|
|
|
;[CR1]
|
|
;Theater=yes
|
|
|
|
;[CR2]
|
|
;Theater=yes
|
|
|
|
;[CR3]
|
|
;Theater=yes
|
|
|
|
;[CR4]
|
|
;Theater=yes
|
|
|
|
;[CR5]
|
|
;Theater=yes
|
|
|
|
;[CR6]
|
|
;Theater=yes
|
|
|
|
;[BURN01]
|
|
;Theater=yes
|
|
|
|
;[BURN02]
|
|
;Theater=yes
|
|
|
|
;[BURN03]
|
|
;Theater=yes
|
|
|
|
;[BURN04]
|
|
;Theater=yes
|
|
|
|
;[BURN05]
|
|
;Theater=yes
|
|
|
|
;[BURN06]
|
|
;Theater=yes
|
|
|
|
;[BURN07]
|
|
;Theater=yes
|
|
|
|
;[BURN08]
|
|
;Theater=yes
|
|
|
|
;[BURN09]
|
|
;Theater=yes
|
|
|
|
;[BURN10]
|
|
;Theater=yes
|
|
|
|
;[BURN11]
|
|
;Theater=yes
|
|
|
|
;[BURN12]
|
|
;Theater=yes
|
|
|
|
;[BURN13]
|
|
;Theater=yes
|
|
|
|
;[BURN14]
|
|
;Theater=yes
|
|
|
|
;[BURN15]
|
|
;Theater=yes
|
|
|
|
;[BURN16]
|
|
;Theater=yes
|
|
|
|
[BRIDGE]
|
|
Theater=yes
|
|
|
|
[BRIDGB]
|
|
Theater=yes
|
|
|
|
[CRATE]
|
|
Theater=yes
|
|
|
|
[WCRATE]
|
|
Theater=yes
|
|
|
|
[RAILBRDG]
|
|
Theater=yes
|
|
|
|
[TIB01]
|
|
Theater=yes
|
|
|
|
[TIB02]
|
|
Theater=yes
|
|
|
|
[TIB03]
|
|
Theater=yes
|
|
|
|
[TIB04]
|
|
Theater=yes
|
|
|
|
[TIB05]
|
|
Theater=yes
|
|
|
|
[TIB06]
|
|
Theater=yes
|
|
|
|
[TIB07]
|
|
Theater=yes
|
|
|
|
[TIB08]
|
|
Theater=yes
|
|
|
|
[TIB09]
|
|
Theater=yes
|
|
|
|
[TIB10]
|
|
Theater=yes
|
|
|
|
[TIB11]
|
|
Theater=yes
|
|
|
|
[TIB12]
|
|
Theater=yes
|
|
|
|
[TIB13]
|
|
Theater=yes
|
|
|
|
[TIB14]
|
|
Theater=yes
|
|
|
|
[TIB15]
|
|
Theater=yes
|
|
|
|
[TIB16]
|
|
Theater=yes
|
|
|
|
[TIB17]
|
|
Theater=yes
|
|
|
|
[TIB18]
|
|
Theater=yes
|
|
|
|
[TIB19]
|
|
Theater=yes
|
|
|
|
[TIB20]
|
|
Theater=yes
|
|
|
|
[GEM01]
|
|
Theater=yes
|
|
|
|
[GEM02]
|
|
Theater=yes
|
|
|
|
[GEM03]
|
|
Theater=yes
|
|
|
|
[GEM04]
|
|
Theater=yes
|
|
|
|
[GEM05]
|
|
Theater=yes
|
|
|
|
[GEM06]
|
|
Theater=yes
|
|
|
|
[GEM07]
|
|
Theater=yes
|
|
|
|
[GEM08]
|
|
Theater=yes
|
|
|
|
[GEM09]
|
|
Theater=yes
|
|
|
|
[GEM10]
|
|
Theater=yes
|
|
|
|
[GEM11]
|
|
Theater=yes
|
|
|
|
[GEM12]
|
|
Theater=yes
|
|
|
|
[TRACKS01]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[TRACKS02]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[TRACKS03]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[TRACKS04]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[TRACKS05]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[TRACKS06]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[TRACKS07]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[TRACKS08]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[TRACKS09]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[TRACKS10]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[TRACKS11]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[TRACKS12]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[TRACKS13]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[TRACKS14]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[TRACKS15]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[TRACKS16]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[SROCK01]
|
|
Theater=yes
|
|
|
|
[SROCK02]
|
|
Theater=yes
|
|
|
|
[SROCK03]
|
|
Theater=yes
|
|
|
|
[SROCK04]
|
|
Theater=yes
|
|
|
|
[SROCK05]
|
|
Theater=yes
|
|
|
|
[TROCK01]
|
|
Theater=yes
|
|
|
|
[TROCK02]
|
|
Theater=yes
|
|
|
|
[TROCK03]
|
|
Theater=yes
|
|
|
|
[TROCK04]
|
|
Theater=yes
|
|
|
|
[TROCK05]
|
|
Theater=yes
|
|
|
|
[LUNRK1]
|
|
Theater=yes
|
|
|
|
[LUNRK2]
|
|
Theater=yes
|
|
|
|
[LUNRK3]
|
|
Theater=yes
|
|
|
|
[LUNRK4]
|
|
Theater=yes
|
|
|
|
[LUNRK5]
|
|
Theater=yes
|
|
|
|
[LUNRK6]
|
|
Theater=yes
|
|
|
|
[FENCE01]
|
|
Theater=yes
|
|
|
|
[FENCE02]
|
|
Theater=yes
|
|
|
|
[FENCE03]
|
|
Theater=yes
|
|
|
|
[FENCE04]
|
|
Theater=yes
|
|
|
|
[FENCE05]
|
|
Theater=yes
|
|
|
|
[FENCE06]
|
|
Theater=yes
|
|
|
|
[FENCE07]
|
|
Theater=yes
|
|
|
|
[FENCE08]
|
|
Theater=yes
|
|
|
|
[FENCE09]
|
|
Theater=yes
|
|
|
|
[FENCE10]
|
|
Theater=yes
|
|
|
|
[FENCE11]
|
|
Theater=yes
|
|
|
|
[FENCE12]
|
|
Theater=yes
|
|
|
|
[FENCE13]
|
|
Theater=yes
|
|
|
|
[FENCE14]
|
|
Theater=yes
|
|
|
|
[FENCE15]
|
|
Theater=yes
|
|
|
|
[FENCE16]
|
|
Theater=yes
|
|
|
|
[FENCE17]
|
|
Theater=yes
|
|
|
|
[FENCE18]
|
|
Theater=yes
|
|
|
|
[FENCE19]
|
|
Theater=yes
|
|
|
|
[FENCE20]
|
|
Theater=yes
|
|
|
|
[FENCE21]
|
|
Theater=yes
|
|
|
|
[FENCE22]
|
|
Theater=yes
|
|
|
|
[TRTUNN01]
|
|
;TerrainPalette=yes
|
|
Theater=yes
|
|
;Foundation=0x0
|
|
DemandLoad=true
|
|
|
|
[TRTUNN02]
|
|
;TerrainPalette=yes
|
|
Theater=yes
|
|
;Foundation=0x0
|
|
DemandLoad=true
|
|
|
|
[TRTUNN03]
|
|
;TerrainPalette=yes
|
|
Theater=yes
|
|
;Foundation=0x0
|
|
DemandLoad=true
|
|
|
|
[TRTUNN04]
|
|
;TerrainPalette=yes
|
|
Theater=yes
|
|
;Foundation=0x0
|
|
DemandLoad=true
|
|
|
|
[VEINS]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
;gs[VEINHOLE]
|
|
;gsTheater=yes
|
|
|
|
;gs[VEINATAC]
|
|
;gsTheater=yes
|
|
;gsRate=300
|
|
;gsLoopStart=0
|
|
;gsLoopEnd=12
|
|
;gsLoopCount=-1
|
|
;gsIsVeins=true
|
|
;gsDemandLoad=true
|
|
|
|
[LOBRDG01]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDG02]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDG03]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDG04]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDG05]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDG06]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDG07]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDG08]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDG09]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDG10]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDG11]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDG12]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDG13]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDG14]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDG15]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDG16]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDG17]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDG18]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDG19]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDG20]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDG21]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDG22]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDG23]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDG24]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDG25]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDG26]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDG27]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDG28]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDGE1]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDGE2]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDGE3]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDGE4]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
|
|
[LOBRDB01]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDB02]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDB03]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDB04]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDB05]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDB06]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDB07]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDB08]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDB09]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDB10]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDB11]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDB12]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDB13]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDB14]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDB15]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDB16]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDB17]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDB18]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDB19]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDB20]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDB21]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDB22]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDB23]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDB24]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDB25]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDB26]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDB27]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDB28]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDGB1]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDGB2]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDGB3]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
[LOBRDGB4]
|
|
Theater=yes
|
|
DemandLoad=true
|
|
|
|
|
|
[FPLS]
|
|
|
|
;[WCRATE]
|
|
|
|
;[WWCRATE]
|
|
|
|
;[SCRATE]
|
|
|
|
|
|
; *** Infantry Sequences ***
|
|
; Infantry animations are grouped within a single art file.
|
|
; Unlike units, infantry animation layout is completely
|
|
; arbitrary and must be explicitly specified. Each
|
|
; infantry format file will be identified with one of these
|
|
; animation sequences.
|
|
;
|
|
; The first number is the starting frame number. The second
|
|
; number is the number of frames of the animation. If this
|
|
; number is zero then the anim sequence is not present.
|
|
; The third number is the multiplier by the infantry facing
|
|
; to reach the facing specific animation start. If this
|
|
; last number is zero, then there is no facing specific
|
|
; version.
|
|
;
|
|
; Ready = standing around
|
|
; Guard = standing around with weapon drawn
|
|
; Prone = while prone
|
|
; Walk = walking [normal movement]
|
|
; FireUp = firing while standing
|
|
; Down = transition from standing to prone
|
|
; Crawl = moving while prone
|
|
; Up = transition from prone to standing
|
|
; FireProne = firing while prone
|
|
; Idle1 = idle animation sequence #1
|
|
; Idle2 = idle animation sequence #2
|
|
; Die1 = death animation when hit by gunfire
|
|
; Die2 = death animation when exploding
|
|
; Die3 = death animation when exploding (alternate)
|
|
; Die4 = death animation by concussion explosion
|
|
; Die5 = death animatino by fire
|
|
; Fly = [jumpjet] flying
|
|
; Hover = [jumpjet] hovering
|
|
; Tumble = [jumpjet] tumbling
|
|
; FireFly = [jumpjet] firing while flying
|
|
; Deploy = [gi] deploying
|
|
; Deployed = [gi] deployed still frame
|
|
; DeployFire = [gi] fire while deployed
|
|
; DeployIdle = [gi] idle animation while deployed
|
|
; Undeploy = [gi] undeploying
|
|
; SecondaryFire = special anim for firing secondary weapon
|
|
; SecondaryProne = special anim for firing secondary weapon while prone
|
|
|
|
|
|
[DoggieSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Prone=74,1,0
|
|
Walk=8,6,6
|
|
FireUp=56,4,4
|
|
Down=88,3,0
|
|
Crawl=0,0,0
|
|
Up=89,1,0
|
|
FireProne=0,0,0
|
|
Idle1=91,8,0,S
|
|
Idle2=91,8,0,S
|
|
Die1=99,10,0
|
|
Die2=99,10,0
|
|
Die3=99,10,0
|
|
Die4=99,10,0
|
|
Die5=109,10,0
|
|
Cheer=91,8,0,S
|
|
|
|
[ConSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Prone=86,1,6
|
|
Walk=8,6,6
|
|
FireUp=164,6,6
|
|
Down=260,2,2
|
|
Crawl=86,6,6
|
|
Up=276,2,2
|
|
FireProne=212,6,6
|
|
Idle1=56,15,0,S
|
|
Idle2=71,15,0,E
|
|
Die1=134,15,0
|
|
Die2=149,15,0
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
;Cheer=56,15,0,W
|
|
Cheer=293,8,0,E
|
|
Paradrop=292,1,0
|
|
Panic=8,6,6
|
|
|
|
[HeroOneSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Prone=86,1,6
|
|
Walk=8,6,6
|
|
FireUp=164,6,6
|
|
Down=260,2,2
|
|
Crawl=86,6,6
|
|
Up=276,2,2
|
|
FireProne=212,6,6
|
|
Idle1=56,15,0,S
|
|
Idle2=71,15,0,E
|
|
Die1=134,15,0
|
|
Die2=149,15,0
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
;Cheer=56,15,0,W
|
|
Cheer=71,15,0,E
|
|
Paradrop=292,1,0
|
|
Panic=8,6,6
|
|
|
|
[HeroTwoSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Prone=86,1,6
|
|
Walk=8,6,6
|
|
FireUp=164,6,6
|
|
Down=260,2,2
|
|
Crawl=86,6,6
|
|
Up=276,2,2
|
|
FireProne=212,6,6
|
|
Idle1=56,15,0,S
|
|
Idle2=71,15,0,E
|
|
Die1=134,15,0
|
|
Die2=149,15,0
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
;Cheer=56,15,0,W
|
|
Cheer=56,15,0,S
|
|
Paradrop=292,1,0
|
|
Panic=8,6,6
|
|
|
|
[SlaveSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Walk=8,6,6
|
|
Idle1=56,15,0,S
|
|
Idle2=71,15,0,E
|
|
Die1=86,15,0
|
|
Die2=101,15,0
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
Shovel=116,6,6
|
|
FireUp=164,8,8
|
|
Carry=228,6,6
|
|
Cheer=276,8,0,E
|
|
Prone=0,1,1;can't crawl, but need listing for spy
|
|
Down=0,1,1
|
|
Crawl=8,6,6
|
|
Up=0,1,1
|
|
FireProne=164,8,8
|
|
Paradrop=0,1,1
|
|
Panic=8,6,6
|
|
FireUpSounds= 2 SlaveAttack
|
|
|
|
[FlakSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Prone=165,1,6
|
|
Walk=8,6,6
|
|
FireUp=116,6,6
|
|
Down=213,2,2
|
|
Crawl=165,6,6
|
|
Up=229,2,2
|
|
FireProne=245,6,6
|
|
Idle1=56,15,0,S
|
|
Idle2=71,15,0,E
|
|
Die1=86,15,0
|
|
Die2=101,15,0
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
Cheer=293,8,0,E
|
|
Paradrop=164,1,0
|
|
Panic=8,6,6
|
|
|
|
[E1Sequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Prone=86,1,6
|
|
Walk=8,6,6
|
|
FireUp=164,6,6
|
|
Down=260,2,2
|
|
Crawl=86,6,6
|
|
Up=276,2,2
|
|
FireProne=212,6,6
|
|
Idle1=56,15,0,S
|
|
Idle2=71,15,0,E
|
|
Die1=134,15,0
|
|
Die2=149,15,0
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
Cheer=56,15,0,S
|
|
Paradrop=0,1,0
|
|
Panic=8,6,6
|
|
|
|
[EngineerSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Prone=86,1,6
|
|
Walk=8,6,6
|
|
FireUp=164,6,6
|
|
Down=212,2,2
|
|
Crawl=86,6,6
|
|
Up=228,2,2
|
|
FireProne=164,6,6
|
|
Idle1=56,15,0,S
|
|
Idle2=71,15,0,E
|
|
Die1=134,15,0
|
|
Die2=149,15,0
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
Paradrop=244,1,0
|
|
Cheer=245,8,0,E
|
|
Panic=8,6,6
|
|
|
|
;me no crawls, me too stupid
|
|
[TerroristSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Prone=0,1,1 ;No Crawls can't crawl, but spy needs this listing
|
|
Walk=8,6,6
|
|
;FireUp=116,6,6
|
|
Down=8,2,6 ;No Crawls can't crawl, but spy needs this listing
|
|
Crawl=8,6,6 ;No Crawls can't crawl, but spy needs this listing
|
|
Up=8,2,6 ;No Crawls can't crawl, but spy needs this listing
|
|
;FireProne=116,6,6 ;No Crawls can't crawl, but spy needs this listing
|
|
Idle1=56,15,0,S
|
|
Idle2=71,15,0,E
|
|
Die1=86,15,0
|
|
Die2=101,15,0
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
Paradrop=179,1,0
|
|
Cheer=180,8,0,E
|
|
FireUp=164,6,6
|
|
FireProne=164,6,6
|
|
Deploy=164,15,0
|
|
Panic=8,6,6
|
|
|
|
[SpySequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Prone=86,1,6
|
|
Walk=8,6,6
|
|
FireUp=0,1,1
|
|
Down=164,2,2
|
|
Crawl=86,6,6
|
|
Up=180,2,2
|
|
FireProne=86,1,6
|
|
Idle1=56,15,0,S
|
|
Idle2=71,15,0,E
|
|
Die1=134,15,0
|
|
Die2=149,15,0
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
;Cheer=196,8,0,W
|
|
Cheer=196,8,0,E
|
|
Panic=8,6,6
|
|
|
|
[SealSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Walk=8,6,6
|
|
Idle1=56,15,0,S
|
|
Idle2=71,15,0,E
|
|
Crawl=86,6,6
|
|
Prone=86,1,6
|
|
Die1=134,15,0
|
|
Die2=149,15,0
|
|
FireUp=164,6,6
|
|
FireProne=212,6,6
|
|
Down=260,2,2
|
|
Up=276,2,2
|
|
Paradrop=602,1,0
|
|
Cheer=603,8,0,E
|
|
Tread=340,6,6
|
|
Swim=388,6,6
|
|
WetAttack=436,6,6
|
|
WetIdle1=484,15,0,S
|
|
WetIdle2=499,15,0,E
|
|
WetDie1=514,15,0
|
|
WetDie2=529,15,0
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
Panic=8,6,6
|
|
|
|
[ComandoSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Walk=8,6,6
|
|
Idle1=56,15,0,S
|
|
Idle2=71,15,0,E
|
|
Crawl=86,6,6
|
|
Prone=86,1,6
|
|
Die1=134,15,0
|
|
Die2=149,15,0
|
|
FireUp=164,6,6
|
|
FireProne=212,6,6
|
|
Down=260,2,2
|
|
Up=276,2,2
|
|
Paradrop=0,1,0
|
|
Cheer=340,8,0,E
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
Panic=8,6,6
|
|
|
|
[PsiTroopSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Walk=8,6,6
|
|
Idle1=56,15,0,S
|
|
Idle2=71,15,0,E
|
|
Crawl=86,6,6
|
|
Prone=86,1,6
|
|
Die1=134,15,0
|
|
Die2=149,15,0
|
|
FireUp=164,6,6
|
|
FireProne=212,6,6
|
|
Down=260,2,2
|
|
Up=276,2,2
|
|
Paradrop=0,1,0
|
|
Cheer=307,8,0,E
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
Panic=8,6,6
|
|
Deploy=292,7,0
|
|
Deployed=299,2,0 ; middle frame of deploy
|
|
Undeploy=301,6,0
|
|
|
|
[TanyaSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Walk=8,6,6
|
|
Idle1=56,15,0,S
|
|
Idle2=71,15,0,E
|
|
Crawl=86,6,6
|
|
Prone=86,1,6
|
|
Die1=134,15,0
|
|
Die2=149,15,0
|
|
FireUp=164,6,6
|
|
FireProne=212,6,6
|
|
Down=260,2,2
|
|
Up=276,2,2
|
|
Paradrop=602,1,0
|
|
Cheer=603,8,0,E
|
|
Tread=410,6,6
|
|
Swim=506,6,6
|
|
WetAttack=554,6,6
|
|
WetIdle1=292,15,0,S
|
|
WetIdle2=307,15,0,E
|
|
WetDie1=322,20,0
|
|
WetDie2=342,20,0
|
|
Panic=8,6,6
|
|
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
|
|
[BorisSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Prone=86,1,6
|
|
Walk=8,6,6
|
|
FireUp=169,6,6
|
|
Down=265,2,2
|
|
Crawl=91,6,6
|
|
Up=281,2,2
|
|
FireProne=217,6,6
|
|
Idle1=56,15,0,S
|
|
Idle2=71,20,0,E
|
|
Die1=139,15,0
|
|
Die2=154,15,0
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
;Cheer=56,15,0,W
|
|
Cheer=297,8,0,E
|
|
Paradrop=292,1,0
|
|
Panic=8,6,6
|
|
SecondaryFire=401,1,1;305,12,12
|
|
SecondaryProne=217,6,6;401,1,1;305,12,12
|
|
|
|
[ClegSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Prone=0,1,1
|
|
Down=0,1,1
|
|
Crawl=0,1,1
|
|
Walk=117,6,6
|
|
Up=0,1,1
|
|
Idle1=8,15,0,S
|
|
Idle2=23,15,0,E
|
|
Die1=38,15,0
|
|
Die2=53,15,0
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
FireUp=68,6,6
|
|
FireProne=68,6,6
|
|
Paradrop=116,1,0
|
|
Cheer=166,8,0,E
|
|
Panic=8,6,6
|
|
|
|
[DesoSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Walk=8,6,6
|
|
Idle1=56,15,0,S
|
|
Idle2=71,15,0,E
|
|
Prone=86,1,6
|
|
Crawl=86,6,6
|
|
Die1=134,15,0
|
|
Die2=149,15,0
|
|
FireUp=164,6,6
|
|
FireProne=212,6,6
|
|
Down=260,2,2
|
|
Up=276,2,2
|
|
Deploy=299,15,0
|
|
Deployed=298,1,0
|
|
DeployedFire=292,7,0
|
|
Undeploy=0,1,1
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
Cheer=56,15,0,S
|
|
Panic=8,6,6
|
|
|
|
[GISequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Prone=86,1,6
|
|
Walk=8,6,6
|
|
FireUp=164,6,6
|
|
Down=260,2,2
|
|
Crawl=86,6,6
|
|
Up=276,2,2
|
|
FireProne=212,6,6
|
|
Idle1=56,15,0,S
|
|
Idle2=71,15,0,E
|
|
Die1=134,15,0
|
|
Die2=149,15,0
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
Deploy=300,15,0
|
|
Deployed=292,1,1
|
|
DeployedFire=315,6,6
|
|
DeployedIdle=0,0,0
|
|
Undeploy=276,2,2
|
|
Paradrop=363,1,0
|
|
Cheer=364,8,0,E
|
|
Panic=8,6,6
|
|
|
|
[GuardianGISequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Prone=86,1,6
|
|
Walk=8,6,6
|
|
FireUp=204,6,6
|
|
Down=164,2,2
|
|
Crawl=86,6,6
|
|
Up=180,2,2
|
|
FireProne=252,6,6
|
|
Idle1=56,15,0,S
|
|
Idle2=71,15,0,E
|
|
Die1=134,15,0
|
|
Die2=149,15,0
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
Deploy=300,15,0
|
|
Deployed=315,1,1
|
|
DeployedFire=323,6,6
|
|
DeployedIdle=0,0,0
|
|
Undeploy=180,2,2
|
|
Paradrop=371,1,0
|
|
Cheer=196,8,0,E
|
|
Panic=8,6,6
|
|
;DeployedSounds= 0 GuardianGiDeploy
|
|
|
|
[GenericMDSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Walk=8,6,6
|
|
Idle1=56,15,0,S
|
|
Idle2=71,15,0,E
|
|
Prone=86,1,6
|
|
Crawl=86,6,6
|
|
Die1=134,15,0
|
|
Die2=149,15,0
|
|
Down=164,2,2
|
|
Up=180,2,2
|
|
Cheer=196,8,0,E
|
|
FireUp=204,6,6
|
|
FireProne=252,6,6
|
|
Paradrop=300,1,0
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
Panic=8,6,6
|
|
|
|
[LangIdleMDSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Walk=8,6,6
|
|
Idle1=56,15,0,S
|
|
Idle2=71,20,0,E
|
|
Prone=91,1,6
|
|
Crawl=91,6,6
|
|
Die1=139,15,0
|
|
Die2=154,15,0
|
|
Down=169,2,2
|
|
Up=185,2,2
|
|
Cheer=201,8,0,E
|
|
FireUp=209,6,6
|
|
FireProne=257,6,6
|
|
Paradrop=305,1,0
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
Panic=8,6,6
|
|
|
|
[BruteSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Prone=0,1,1
|
|
Walk=8,6,6
|
|
FireUp=116,10,10
|
|
SecondaryFire=196,10,10
|
|
Idle1=56,15,0,S
|
|
Idle2=71,15,0,E
|
|
Die1=86,15,0
|
|
Die2=101,15,0
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
Cheer=276,8,0,E
|
|
Panic=8,6,6
|
|
Paradrop=284,1,0
|
|
|
|
;[COWSequence]
|
|
;Ready=0,1,1
|
|
;Guard=0,1,1
|
|
;Prone=0,1,1
|
|
;Walk=8,6,6
|
|
;Down=0,1,1
|
|
;Crawl=8,6,6; spy needs this
|
|
;Up=0,1,1
|
|
;Idle1=56,15,0,W
|
|
;Idle2=71,15,0,E
|
|
;Die1=86,15,0
|
|
;Die2=101,15,0
|
|
;Die3=0,1,1
|
|
;Die4=0,1,1
|
|
;Die5=0,1,1
|
|
;Cheer=56,15,0,W
|
|
|
|
;[GatorSequence]
|
|
;Ready=0,1,1
|
|
;Guard=0,1,1
|
|
;Prone=0,1,1
|
|
;Walk=8,6,6
|
|
;Down=0,1,1
|
|
;Crawl=8,6,6; spy needs this
|
|
;Up=0,1,1
|
|
;Idle1=56,15,0,W
|
|
;Idle2=71,15,0,E
|
|
;Die1=86,15,0
|
|
;Die2=101,15,0
|
|
;FireUp=116,6,6
|
|
;Die3=0,1,1
|
|
;Die4=0,1,1
|
|
;Die5=0,1,1
|
|
;Cheer=56,15,0,W
|
|
|
|
[AnimalSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Prone=0,1,1
|
|
Walk=8,6,6
|
|
Down=0,1,1
|
|
Crawl=8,6,6; spy needs this
|
|
Up=0,1,1
|
|
Idle1=56,15,0,S
|
|
Idle2=71,15,0,E
|
|
Die1=86,15,0
|
|
Die2=101,15,0
|
|
FireUp=116,6,6
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
Cheer=71,15,0,E
|
|
Panic=8,6,6
|
|
|
|
;me no crawls, me too stupid
|
|
[MummySequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Prone=0,1,1 ;No Crawls can't crawl, but spy needs this listing
|
|
Walk=8,6,6
|
|
;FireUp=116,6,6
|
|
Down=8,2,6 ;No Crawls can't crawl, but spy needs this listing
|
|
Crawl=8,6,6 ;No Crawls can't crawl, but spy needs this listing
|
|
Up=8,2,6 ;No Crawls can't crawl, but spy needs this listing
|
|
;FireProne=116,6,6 ;No Crawls can't crawl, but spy needs this listing
|
|
Idle1=56,15,0,E
|
|
Idle2=71,15,0,SE
|
|
Die1=86,15,0
|
|
Die2=101,15,0
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
Paradrop=0,1,1
|
|
Cheer=56,15,0,E
|
|
FireUp=116,6,6
|
|
FireProne=0,1,1
|
|
Deploy=0,1,1
|
|
Panic=8,6,6
|
|
|
|
[TrexSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Prone=0,1,1
|
|
Walk=8,6,6
|
|
Down=0,1,1
|
|
Crawl=8,6,6; spy needs this
|
|
Up=0,1,1
|
|
Idle1=56,15,0,S
|
|
Idle2=71,15,0,E
|
|
Die1=86,15,0
|
|
Die2=101,15,0
|
|
FireUp=116,12,12
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
Cheer=56,15,0,S
|
|
Panic=8,6,6
|
|
Idle2Sounds= 6 TrexRoar
|
|
Die1Sounds= 9 TrexDie
|
|
Die2Sounds= 9 TrexDie
|
|
WalkSounds= 2 TrexFoot
|
|
CrawlSounds= 2 TrexFoot
|
|
|
|
[BrontSequence]
|
|
Ready=0,6,6
|
|
Guard=0,6,6
|
|
Prone=0,6,6
|
|
Walk=48,6,6
|
|
Down=0,1,1
|
|
Crawl=48,6,6; spy needs this
|
|
Up=0,1,1
|
|
Idle1=96,40,0,W
|
|
Idle2=136,40,0,S
|
|
Die1=176,40,0
|
|
Die2=216,35,0
|
|
FireUp=116,6,6
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
Cheer=136,40,0,S
|
|
Panic=48,6,6
|
|
;Idle2Sounds= 6 TrexRoar
|
|
;Die1Sounds= 9 TrexDie
|
|
;Die2Sounds= 9 TrexDie
|
|
;WalkSounds= 2 TrexFoot
|
|
;CrawlSounds= 2 TrexFoot
|
|
|
|
[YuriSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Walk=8,6,6
|
|
Idle1=56,15,0,S
|
|
Idle2=71,15,0,E
|
|
Prone=86,1,6
|
|
Crawl=86,6,6
|
|
Die1=134,15,0
|
|
Die2=149,15,0
|
|
FireUp=164,6,6
|
|
FireProne=212,6,6
|
|
Down=260,2,2
|
|
Up=276,2,2
|
|
;Deploy=292,15,0;what artist said
|
|
Deploy=292,7,0
|
|
Deployed=299,2,0 ; middle frame of deploy
|
|
Undeploy=301,6,0
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
Paradrop=307,1,0
|
|
Cheer=308,8,0,S
|
|
Panic=8,6,6
|
|
|
|
[YuriPrSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Walk=8,6,6
|
|
Idle1=56,15,0,S
|
|
Idle2=71,15,0,E
|
|
Prone=86,1,6
|
|
Crawl=86,6,6
|
|
Die1=134,15,0
|
|
Die2=149,15,0
|
|
FireUp=164,6,6
|
|
FireProne=212,6,6
|
|
Down=260,2,2
|
|
Up=276,2,2
|
|
;Deploy=292,15,0;what artist said
|
|
Deploy=292,7,0
|
|
Deployed=299,2,0 ; middle frame of deploy
|
|
Undeploy=301,6,0
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
Cheer=307,8,0,E
|
|
Panic=8,6,6
|
|
|
|
[YuriXSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Walk=8,6,6
|
|
Idle1=56,15,0,S
|
|
Idle2=71,15,0,E
|
|
Prone=86,1,6
|
|
Crawl=86,6,6
|
|
Die1=134,20,0
|
|
Die2=154,15,0
|
|
FireUp=169,6,6
|
|
FireProne=217,6,6
|
|
Down=260,2,2
|
|
Up=276,2,2
|
|
Deploy=265,7,0
|
|
Deployed=272,2,0 ; middle frame of deploy
|
|
Undeploy=274,6,0
|
|
;Deploy=292,7,0
|
|
;Deployed=299,2,0 ; middle frame of deploy
|
|
;Undeploy=301,6,0
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
Cheer=280,8,0,E
|
|
Panic=8,6,6
|
|
Paradrop=0,1,1
|
|
|
|
Tread=0,1,1 ;gs to make Yuri prime go over water, he needs to be like Tanya; just fool the swim frames and it will work perfectly
|
|
Swim=8,6,6
|
|
WetAttack=169,6,6
|
|
WetIdle1=56,15,0,S
|
|
WetIdle2=71,15,0,E
|
|
WetDie1=134,20,0
|
|
WetDie2=154,15,0
|
|
|
|
[IvanSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Walk=8,6,6
|
|
Idle1=56,15,0,S
|
|
Idle2=71,15,0,E
|
|
Prone=86,1,6
|
|
Crawl=86,6,6
|
|
Die1=134,15,0
|
|
Die2=149,15,0
|
|
FireUp=164,6,6
|
|
FireProne=164,6,6
|
|
Down=212,2,2
|
|
Up=228,2,2
|
|
Deploy=244,15,0 ; ### Bad/missing frames in Ivan
|
|
Deployed=257,1,0
|
|
Undeploy=257,1,0
|
|
;Deploy=164,6,0
|
|
;Deployed=169,1,0
|
|
;Undeploy=169,1,0
|
|
Cheer=259,8,0,E
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
Panic=8,6,6
|
|
|
|
[CIvanSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Walk=8,6,6
|
|
Idle1=56,15,0,S
|
|
Idle2=71,15,0,E
|
|
Prone=86,1,6
|
|
Crawl=86,6,6
|
|
Die1=134,15,0
|
|
Die2=149,15,0
|
|
FireUp=164,6,6
|
|
FireProne=164,6,6
|
|
Down=212,2,2
|
|
Up=228,2,2
|
|
Deploy=244,15,0 ; ### Bad/missing frames in Ivan
|
|
Deployed=257,1,0
|
|
Undeploy=257,1,0
|
|
;Deploy=164,6,0
|
|
;Deployed=169,1,0
|
|
;Undeploy=169,1,0
|
|
Cheer=259,8,0,E
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
Panic=8,6,6
|
|
|
|
[DogSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Walk=8,6,6
|
|
Idle1=56,15,0,S
|
|
Idle2=71,15,0,E
|
|
Prone=0,1,1 ;Dog can't crawl, but spy needs this listing
|
|
Crawl=8,6,6
|
|
Die1=86,15,0
|
|
Die2=101,15,0
|
|
FireUp=116,6,6
|
|
FireProne=116,6,6
|
|
Down=8,2,6
|
|
Up=8,2,6
|
|
Cheer=164,8,0,E
|
|
Panic=8,6,6
|
|
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
|
|
[MedicSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Prone=86,1,6
|
|
Walk=8,6,6
|
|
FireUp=292,15,0
|
|
Down=260,2,2
|
|
Crawl=86,6,6
|
|
Up=276,2,2
|
|
FireProne=292,15,0
|
|
Idle1=56,15,0,S
|
|
Idle2=71,15,0,E
|
|
Die1=134,15,0
|
|
Die2=149,15,0
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
Cheer=56,15,0,S
|
|
Panic=8,6,6
|
|
|
|
[RocketeerSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
;Ready=292,6,6
|
|
;Guard=292,6,6
|
|
Prone=86,1,6
|
|
Walk=8,6,6
|
|
FireUp=164,6,6
|
|
Down=260,2,2
|
|
Crawl=86,6,6
|
|
Up=276,2,2
|
|
FireProne=212,6,6
|
|
Idle1=56,15,0,S
|
|
Idle2=71,15,0,E
|
|
Die1=134,15,0
|
|
Die2=149,15,0
|
|
Die3=0,0,0
|
|
Die4=0,0,0
|
|
Die5=0,0,0
|
|
Fly=292,6,6
|
|
Hover=292,6,6
|
|
FireFly=370,6,6
|
|
Tumble=340,15,0
|
|
AirDeathStart=340,8,0;gs a split of Tumble, which is unused
|
|
AirDeathFalling=348,1,0
|
|
AirDeathFinish=349,6,0
|
|
Paradrop=418,1,0
|
|
Cheer=419,8,0,E
|
|
Panic=8,6,6
|
|
|
|
[CivGunSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Prone=182,1,6
|
|
Walk=8,6,6
|
|
FireUp=86,6,6
|
|
Down=0,1,1
|
|
Crawl=182,6,6
|
|
Up=0,1,1
|
|
FireProne=86,6,6
|
|
Idle1=56,15,0,S
|
|
Idle2=0,1,1,E
|
|
Die1=71,15,0
|
|
Die2=0,1,1
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
Cheer=56,15,0,S
|
|
Paradrop=0,1,0
|
|
Panic=134,6,6
|
|
|
|
[GenSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Prone=134,1,6
|
|
Walk=8,6,6
|
|
FireUp=86,6,6
|
|
Down=198,2,2
|
|
Crawl=134,6,6
|
|
Up=182,2,2
|
|
FireProne=214,6,6
|
|
Idle1=56,15,0,W
|
|
Idle2=0,1,1,E
|
|
Die1=71,15,0
|
|
Die2=0,1,1
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
Cheer=56,15,0,W
|
|
Paradrop=0,1,0
|
|
Panic=8,6,6
|
|
|
|
[CivSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Prone=134,1,6
|
|
Walk=8,6,6
|
|
FireUp=0,1,1
|
|
Down=0,1,1
|
|
Crawl=134,6,6
|
|
Up=0,1,1
|
|
FireProne=0,1,1
|
|
Idle1=56,15,0,W
|
|
Idle2=0,1,1,E
|
|
Die1=71,15,0
|
|
Die2=0,1,1
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
Cheer=56,15,0,W
|
|
Paradrop=0,1,0
|
|
Panic=86,6,6
|
|
|
|
[EinsSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Prone=0,1,1
|
|
;Walk=8,6,6
|
|
Walk=133,6,6
|
|
FireUp=0,1,1
|
|
Down=0,1,1
|
|
Crawl=0,1,1
|
|
Up=0,1,1
|
|
FireProne=0,1,1
|
|
Idle1=56,15,0,S
|
|
Idle2=71,15,0,E
|
|
Die1=118,15,0
|
|
Die2=0,1,1
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
Cheer=56,15,0,S
|
|
Paradrop=0,1,0
|
|
Panic=8,6,6
|
|
|
|
[Civ2Sequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Prone=182,1,6
|
|
Walk=8,6,6
|
|
FireUp=86,6,6
|
|
Down=0,1,1
|
|
Crawl=182,6,6
|
|
Up=0,1,1
|
|
FireProne=0,1,1
|
|
Idle1=56,15,0,W
|
|
Idle2=0,1,1,E
|
|
Die1=71,15,0
|
|
Die2=0,1,1
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
Cheer=230,8,0,E
|
|
Paradrop=0,1,0
|
|
Panic=134,6,6
|
|
|
|
[TechSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Prone=182,1,6
|
|
Walk=8,6,6
|
|
FireUp=84,6,6
|
|
Down=0,1,1
|
|
Crawl=180,6,6
|
|
Up=0,1,1
|
|
FireProne=0,1,1
|
|
Idle1=56,15,0,S
|
|
Idle2=0,1,1,E
|
|
Die1=71,13,0
|
|
Die2=0,1,1
|
|
Die3=0,1,1
|
|
Die4=0,1,1
|
|
Die5=0,1,1
|
|
Cheer=228,8,0,E
|
|
Paradrop=0,1,0
|
|
Panic=132,6,6
|
|
|
|
[CyborgSequence]
|
|
Ready=0,1,1
|
|
Guard=0,1,1
|
|
Prone=110,1,9
|
|
Walk=8,9,9
|
|
FireUp=212,6,6
|
|
Down=0,1,1
|
|
Crawl=110,9,9
|
|
Up=0,1,1
|
|
FireProne=260,6,6
|
|
Idle1=80,15,0,S
|
|
Idle2=95,15,0,E
|
|
Die1=182,15,0
|
|
Die2=197,15,0
|
|
Die3=0,0,0
|
|
Die4=0,0,0
|
|
Die5=0,0,0
|
|
Cheer=80,15,0,S
|
|
Panic=8,6,6
|
|
|
|
; *** Projectile Objects ***
|
|
; Projectiles sometimes need additional information regarding their
|
|
; imagery.
|
|
|
|
; Trailer = animation to spawn as the projectile moves [typically smoke] (def=none)
|
|
; Rotates = Does projectile have specific imagery according to facing (def=no)?
|
|
; Frames = number of image frames for animation purposes (def=1)
|
|
; SpawnDelay = number of frames between anim spawns (def=3)
|
|
; AnimPalette = Does it use the animation palette palette (def=no)?
|
|
[120MM]
|
|
|
|
[PARABOMB]
|
|
|
|
[MEDUSA] ; Aegis
|
|
;Trailer=DURASMOKE
|
|
UseLineTrail=yes ; SJM
|
|
LineTrailColor=208,208,208 ; SJM
|
|
LineTrailColorDecrement=12 ; SJM
|
|
SpawnDelay=2;was 1
|
|
Rotates=yes
|
|
|
|
[DRAGON] ; IFV, Patriot, etc.
|
|
;Trailer=SMOKEY2
|
|
UseLineTrail=yes ; SJM
|
|
LineTrailColor=216,216,255 ; SJM
|
|
LineTrailColorDecrement=16 ; SJM
|
|
Rotates=yes
|
|
|
|
[YURBLANK]
|
|
Trailer=YURICNTL
|
|
|
|
[DREDMISS]
|
|
Trailer=DURASMOKE
|
|
SpawnDelay=2;1
|
|
Rotates=yes
|
|
|
|
[SUBT]; sub torp
|
|
Trailer=BBBLELRG
|
|
Voxel=yes
|
|
Flat=yes ; SJM: Blit with ZGRAD_GROUND. With luck, missile will appear to go under ships.
|
|
|
|
[DRONP]
|
|
Rotates=yes
|
|
|
|
[DOGP]
|
|
Rotates=yes
|
|
|
|
[ADOGP]
|
|
Rotates=yes
|
|
|
|
[SQDP]
|
|
Rotates=yes
|
|
|
|
[MISLCHEM]
|
|
Trailer=SMOKEY2
|
|
Voxel=yes
|
|
|
|
[ZBOMB]
|
|
Voxel=yes
|
|
|
|
[DOLY]
|
|
Voxel=yes
|
|
|
|
[CBLC]
|
|
Voxel=yes
|
|
|
|
[FTRK]
|
|
Voxel=yes
|
|
|
|
[AMBU]
|
|
Voxel=yes
|
|
|
|
[MISLMLTI]
|
|
Trailer=SMOKEY2
|
|
Voxel=yes
|
|
|
|
[TORPEDO];old plasma torp
|
|
AnimPalette=yes
|
|
|
|
[NKMSLUP] ;Up pointing big ol nuke
|
|
Trailer=NUKEPUFF;V3TRAIL;SMOKEY2
|
|
|
|
[NKMSLDN] ; and down pointing
|
|
Trailer=;NUKEPUFF;V3TRAIL;SMOKEY2 ;gs if it has a trailer it comes out of its nose
|
|
|
|
; *** Animation Overlays ***
|
|
; These are the temporary animations overlays that are used for such
|
|
; effects as explosions, smoke, and fire.
|
|
|
|
; Theater = Is there theater specific art for this animation (def=no)?
|
|
; Normalized = Should the animation speed be adjusted to appear consistent (def=no)?
|
|
; Scorch = Does this animation scorch the ground [e.g., napalm does this] (def=no)?
|
|
; Flamer = Does this animation leave flames after it is gone [e.g., napalm] (def=no)?
|
|
; Crater = Does this form a crater [e.g., artillery does this] (def=no)?
|
|
; PsiWarning = Does this animation flicker in and out based on states of nearby Psychic Detectors (def=no)?
|
|
; Sticky = Animation sticks to unit in square (def=no)?
|
|
; Layer = PCG; The layer at which this animation resides.
|
|
; Useful options include [ground, air, top]. (def=air)
|
|
; Replaces the old "Surface" parameter. A "Surface" of "yes" is equal to a "Layer" of "ground".
|
|
; A "Surface" of "no" is equal to a "Layer" of "air".
|
|
; Flat = Is animation flat on the ground [helps with drawing logic to know this] (def=no)?
|
|
; Translucent = Is this animation translucent in appearence (def=no)?
|
|
; Translucency = percent of translucency to use [25, 50, 75% only] (def=none)
|
|
; Damage = damage to apply per minute to attached object [if any] (def=0)
|
|
; Rate = desired animation frames per minute (def=900)
|
|
; Report = sound effect to play when this animation plays (def=none)
|
|
; Next = animation to spawn when this animation completes [fire uses this to get smaller over time] (def=none>
|
|
; ;DetailLevel = The detail level that the game must be set to for this animation to play (def=0, 2 is high detail).
|
|
; Start = Frame to start this animation from.
|
|
; UseNormalLight = Does this anim always draw at 100% brightness? (def=no)
|
|
; YSortAdjust = Fudge to apply when sorting this object in it's layer (def=0).
|
|
; ZAdjust = Fudge to apply to object. Can be used to make an animation always appear on top, for ex. (def=0)
|
|
; AltPalette = Does it use an alternate drawing palette (def=no)?
|
|
; <<< these values are needed if the animation loops >>>
|
|
; LoopCount = number of times this animation loops before ending (def=0)?
|
|
; LoopStart = beginning frame of loop [if animation loops]
|
|
; LoopEnd = last frame of loop [if animation loops] (def=last frame of animation)
|
|
; <<< values used only for wave-based animations
|
|
; Angle = angle in degrees to use for the cone of effect (between 0 and 180 please)
|
|
; Rate = the formula for this is, the number of game frames between each animation frame will be equal to
|
|
; ticks_per_minute / rate. There are currently 15 ticks_per_second, so 900 ticks_per_minute.
|
|
; So a Rate of 300 would give 900/300, or 3 game frames between each step of animation -GEF
|
|
|
|
; PCG. Clouds for weather machine.
|
|
[WCCLOUD1]
|
|
Rate=375
|
|
Layer=Top
|
|
AltPalette=yes
|
|
|
|
[WCCLOUD2]
|
|
Rate=375
|
|
Layer=Top
|
|
AltPalette=yes
|
|
|
|
[WCCLOUD3]
|
|
Rate=375
|
|
Layer=Top
|
|
AltPalette=yes
|
|
|
|
; PCG. Lightning bolts for weather machine.
|
|
[WCLBOLT1]
|
|
Layer=ground
|
|
|
|
[WCLBOLT2]
|
|
Layer=ground
|
|
|
|
[WCLBOLT3]
|
|
Layer=ground
|
|
|
|
[BEACON]
|
|
Layer=ground
|
|
LoopCount=100
|
|
Rate=60
|
|
|
|
[WAKE1]
|
|
;Theater=yes
|
|
Flat=yes
|
|
Layer=ground
|
|
Translucent=yes
|
|
Rate=120
|
|
YSortAdjust=-288
|
|
;YSortAdjust=-64
|
|
;ZAdjust=1
|
|
DemandLoad=true
|
|
DetailLevel=2
|
|
|
|
[WAKE2]
|
|
Theater=yes
|
|
Flat=yes
|
|
Layer=ground
|
|
Translucent=yes
|
|
Rate=120
|
|
YSortAdjust=-64
|
|
DemandLoad=true
|
|
DetailLevel=2
|
|
|
|
[STEAMPUF]
|
|
Flat=yes
|
|
Layer=ground
|
|
Translucent=yes
|
|
|
|
[DROPPOD]
|
|
Rate=10
|
|
Flat=yes
|
|
;DetailLevel=1
|
|
Layer=ground
|
|
Translucent=yes
|
|
|
|
[DROPPOD2]
|
|
Rate=10
|
|
Flat=yes
|
|
;DetailLevel=1
|
|
Layer=ground
|
|
Translucent=yes
|
|
|
|
[DEATH_A]
|
|
Rate=10
|
|
Flat=yes
|
|
;DetailLevel=1
|
|
Layer=ground
|
|
AltPalette=yes ; use the unit palete
|
|
|
|
[DEATH_B]
|
|
Rate=10
|
|
Flat=yes
|
|
;DetailLevel=1
|
|
Layer=ground
|
|
AltPalette=yes ; use the unit palete
|
|
|
|
[DEATH_C]
|
|
Rate=10
|
|
Flat=yes
|
|
;DetailLevel=1
|
|
Layer=ground
|
|
AltPalette=yes ; use the unit palete
|
|
|
|
[DEATH_D]
|
|
Rate=10
|
|
Flat=yes
|
|
;DetailLevel=1
|
|
Layer=ground
|
|
AltPalette=yes ; use the unit palete
|
|
|
|
[DEATH_E]
|
|
Rate=10
|
|
Flat=yes
|
|
;DetailLevel=1
|
|
Layer=ground
|
|
AltPalette=yes ; use the unit palete
|
|
|
|
[DEATH_F]
|
|
Rate=10
|
|
Flat=yes
|
|
;DetailLevel=1
|
|
Layer=ground
|
|
AltPalette=yes ; use the unit palete
|
|
|
|
; RMK: animation for highlighting 'behind building' objects
|
|
[BEHIND]
|
|
Rate=200
|
|
Start=1
|
|
;GEFLoopStart=9
|
|
LoopStart=1
|
|
LoopEnd=18
|
|
LoopCount=-1
|
|
Layer=top
|
|
UseNormalLight=yes
|
|
ZAdjust=-512
|
|
YSortAdjust=2000
|
|
;Theater=yes
|
|
;DemandLoad=true
|
|
|
|
[DBRIS1LG]
|
|
Elasticity=0.0
|
|
MaxXYVel=25.0
|
|
MinZVel=25.0
|
|
ExpireAnim=TWLT036
|
|
Damage=20
|
|
DamageRadius=80
|
|
Warhead=HE
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
RandomRate=220,600
|
|
;DetailLevel=0
|
|
Bouncer=yes
|
|
TrailerAnim=SMOKEY2
|
|
TrailerSeperation=2
|
|
|
|
[DBRIS1SM]
|
|
Elasticity=0.0
|
|
MaxXYVel=30.0
|
|
MinZVel=20.0
|
|
ExpireAnim=TWLT026
|
|
Damage=10
|
|
DamageRadius=50
|
|
Warhead=HE
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
RandomRate=220,600
|
|
;DetailLevel=0
|
|
Bouncer=yes
|
|
|
|
|
|
[DBRI-WM1]
|
|
Elasticity=0.0
|
|
MaxXYVel=30.0
|
|
MinZVel=20.0
|
|
Damage=10
|
|
DamageRadius=50
|
|
Warhead=HE
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
RandomRate=220,600
|
|
;DetailLevel=0
|
|
Bouncer=yes
|
|
|
|
[DBRI-WM2]
|
|
Elasticity=0.0
|
|
MaxXYVel=30.0
|
|
MinZVel=20.0
|
|
Damage=10
|
|
DamageRadius=50
|
|
Warhead=HE
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
RandomRate=220,600
|
|
;DetailLevel=0
|
|
Bouncer=yes
|
|
|
|
[DBRI-WM3]
|
|
Elasticity=0.0
|
|
MaxXYVel=30.0
|
|
MinZVel=20.0
|
|
Damage=10
|
|
DamageRadius=50
|
|
Warhead=HE
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
RandomRate=220,600
|
|
;DetailLevel=0
|
|
Bouncer=yes
|
|
|
|
[DBRI-WM4]
|
|
Image=DBRI-WM1
|
|
Elasticity=0.0
|
|
MaxXYVel=15.0
|
|
MinZVel=40.0
|
|
Damage=10
|
|
DamageRadius=50
|
|
Warhead=HE
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
RandomRate=220,600
|
|
;DetailLevel=0
|
|
Bouncer=yes
|
|
|
|
[DBRI-WM5]
|
|
Image=DBRI-WM2
|
|
Elasticity=0.0
|
|
MaxXYVel=5.0
|
|
MinZVel=30.0
|
|
Damage=10
|
|
DamageRadius=50
|
|
Warhead=HE
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
RandomRate=220,600
|
|
;DetailLevel=0
|
|
Bouncer=yes
|
|
|
|
[DBRI-WM6]
|
|
Image=DBRI-WM3
|
|
Elasticity=0.0
|
|
MaxXYVel=10.0
|
|
MinZVel=40.0
|
|
Damage=10
|
|
DamageRadius=50
|
|
Warhead=HE
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
RandomRate=220,600
|
|
;DetailLevel=0
|
|
Bouncer=yes
|
|
|
|
[DBRIS1HV]
|
|
Image=DBRIS1SM
|
|
Elasticity=0.0
|
|
MaxXYVel=10.0
|
|
MinZVel=40.0
|
|
ExpireAnim=TWLT026
|
|
Damage=10
|
|
DamageRadius=50
|
|
Warhead=HE
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
RandomRate=220,600
|
|
;DetailLevel=0
|
|
Bouncer=yes
|
|
|
|
|
|
[DBRIS2LG]
|
|
Elasticity=0.0
|
|
MaxXYVel=25.0
|
|
MinZVel=25.0
|
|
ExpireAnim=TWLT036
|
|
Damage=20
|
|
DamageRadius=80
|
|
Warhead=HE
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
RandomRate=220,600
|
|
;DetailLevel=0
|
|
Bouncer=yes
|
|
|
|
[DBRIS2SM]
|
|
Elasticity=0.0
|
|
MaxXYVel=30.0
|
|
MinZVel=20.0
|
|
ExpireAnim=TWLT026
|
|
Damage=10
|
|
DamageRadius=50
|
|
Warhead=HE
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
RandomRate=220,600
|
|
;DetailLevel=0
|
|
Bouncer=yes
|
|
|
|
[DBRIS2HV]
|
|
Image=DBRIS2LG
|
|
Elasticity=0.0
|
|
MaxXYVel=5.0
|
|
MinZVel=30.0
|
|
ExpireAnim=TWLT036
|
|
Damage=20
|
|
DamageRadius=80
|
|
Warhead=HE
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
RandomRate=220,600
|
|
;DetailLevel=0
|
|
Bouncer=yes
|
|
|
|
[DBRIS3LG]
|
|
Elasticity=0.0
|
|
MaxXYVel=25.0
|
|
MinZVel=25.0
|
|
ExpireAnim=TWLT036
|
|
Damage=20
|
|
DamageRadius=80
|
|
Warhead=HE
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
RandomRate=220,600
|
|
;DetailLevel=0
|
|
Bouncer=yes
|
|
|
|
[DBRIS3SM]
|
|
Elasticity=0.0
|
|
MaxXYVel=30.0
|
|
MinZVel=20.0
|
|
ExpireAnim=TWLT026
|
|
Damage=10
|
|
DamageRadius=50
|
|
Warhead=HE
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
RandomRate=220,600
|
|
;DetailLevel=0
|
|
Bouncer=yes
|
|
|
|
[DBRIS3HV]
|
|
Image=DBRIS3LG
|
|
Elasticity=0.0
|
|
MaxXYVel=5.0
|
|
MinZVel=40.0
|
|
ExpireAnim=TWLT036
|
|
Damage=20
|
|
DamageRadius=80
|
|
Warhead=HE
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
RandomRate=220,600
|
|
;DetailLevel=0
|
|
Bouncer=yes
|
|
|
|
[DBRIS4LG]
|
|
Elasticity=0.0
|
|
MaxXYVel=25.0
|
|
MinZVel=25.0
|
|
ExpireAnim=TWLT036
|
|
Damage=20
|
|
DamageRadius=80
|
|
Warhead=HE
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
RandomRate=220,600
|
|
;DetailLevel=0
|
|
Bouncer=yes
|
|
|
|
[DBRIS4SM]
|
|
Elasticity=0.0
|
|
MaxXYVel=30.0
|
|
MinZVel=20.0
|
|
ExpireAnim=TWLT026
|
|
Damage=10
|
|
DamageRadius=50
|
|
Warhead=HE
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
RandomRate=220,600
|
|
;DetailLevel=0
|
|
Bouncer=yes
|
|
|
|
[DBRIS5LG]
|
|
Elasticity=0.0
|
|
MaxXYVel=25.0
|
|
MinZVel=25.0
|
|
ExpireAnim=TWLT036
|
|
Damage=20
|
|
DamageRadius=80
|
|
Warhead=HE
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
RandomRate=220,600
|
|
;DetailLevel=0
|
|
Bouncer=yes
|
|
TrailerAnim=SMOKEY2
|
|
TrailerSeperation=2
|
|
|
|
[DBRIS5SM]
|
|
Elasticity=0.0
|
|
MaxXYVel=30.0
|
|
MinZVel=20.0
|
|
ExpireAnim=TWLT026
|
|
Damage=10
|
|
DamageRadius=50
|
|
Warhead=HE
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
RandomRate=220,600
|
|
;DetailLevel=0
|
|
Bouncer=yes
|
|
|
|
[DBRIS6LG]
|
|
Elasticity=0.0
|
|
MaxXYVel=25.0
|
|
MinZVel=25.0
|
|
ExpireAnim=TWLT036
|
|
Damage=20
|
|
DamageRadius=80
|
|
Warhead=HE
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
RandomRate=220,600
|
|
;DetailLevel=0
|
|
Bouncer=yes
|
|
|
|
[DBRIS6SM]
|
|
Elasticity=0.0
|
|
MaxXYVel=30.0
|
|
MinZVel=20.0
|
|
ExpireAnim=TWLT026
|
|
Damage=10
|
|
DamageRadius=50
|
|
Warhead=HE
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
RandomRate=220,600
|
|
;DetailLevel=0
|
|
Bouncer=yes
|
|
|
|
[DBRIS7LG]
|
|
Elasticity=0.0
|
|
MaxXYVel=25.0
|
|
MinZVel=25.0
|
|
ExpireAnim=TWLT036
|
|
Damage=20
|
|
DamageRadius=80
|
|
Warhead=HE
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
RandomRate=220,600
|
|
;DetailLevel=0
|
|
Bouncer=yes
|
|
|
|
[DBRIS7SM]
|
|
Elasticity=0.0
|
|
MaxXYVel=30.0
|
|
MinZVel=20.0
|
|
ExpireAnim=TWLT026
|
|
Damage=10
|
|
DamageRadius=50
|
|
Warhead=HE
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
RandomRate=220,600
|
|
;DetailLevel=0
|
|
Bouncer=yes
|
|
|
|
[DBRIS8LG]
|
|
Elasticity=0.0
|
|
MaxXYVel=25.0
|
|
MinZVel=25.0
|
|
ExpireAnim=TWLT036
|
|
Damage=20
|
|
DamageRadius=80
|
|
Warhead=HE
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
RandomRate=220,600
|
|
;DetailLevel=0
|
|
Bouncer=yes
|
|
TrailerAnim=SMOKEY2
|
|
TrailerSeperation=2
|
|
|
|
[DBRIS8SM]
|
|
Elasticity=0.0
|
|
MaxXYVel=30.0
|
|
MinZVel=20.0
|
|
ExpireAnim=TWLT026
|
|
Damage=10
|
|
DamageRadius=50
|
|
Warhead=HE
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
RandomRate=220,600
|
|
;DetailLevel=0
|
|
Bouncer=yes
|
|
|
|
[DBRIS9LG]
|
|
Elasticity=0.0
|
|
MaxXYVel=25.0
|
|
MinZVel=25.0
|
|
ExpireAnim=TWLT036
|
|
Damage=20
|
|
DamageRadius=80
|
|
Warhead=HE
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
RandomRate=220,600
|
|
;DetailLevel=0
|
|
Bouncer=yes
|
|
|
|
[DBRIS9SM]
|
|
Elasticity=0.0
|
|
MaxXYVel=30.0
|
|
MinZVel=20.0
|
|
ExpireAnim=TWLT026
|
|
Damage=10
|
|
DamageRadius=50
|
|
Warhead=HE
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
RandomRate=220,600
|
|
;DetailLevel=0
|
|
Bouncer=yes
|
|
|
|
[DBRS10LG]
|
|
Elasticity=0.0
|
|
MaxXYVel=25.0
|
|
MinZVel=25.0
|
|
ExpireAnim=TWLT036
|
|
Damage=20
|
|
DamageRadius=80
|
|
Warhead=HE
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
RandomRate=220,600
|
|
;DetailLevel=0
|
|
Bouncer=yes
|
|
|
|
[DBRS10SM]
|
|
Elasticity=0.0
|
|
MaxXYVel=30.0
|
|
MinZVel=20.0
|
|
ExpireAnim=TWLT026
|
|
Damage=10
|
|
DamageRadius=50
|
|
Warhead=HE
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
RandomRate=350,450
|
|
;DetailLevel=0
|
|
Bouncer=yes
|
|
|
|
[TREESPRD]
|
|
Normalized=yes
|
|
|
|
; Tesla Coil zap animation (infantry)
|
|
[ELECTRO]
|
|
Scorch=yes
|
|
Layer=ground
|
|
LoopEnd=3
|
|
LoopCount=5
|
|
;Next=FIRE1
|
|
Report=InfantryZap
|
|
|
|
[YURIDIE]
|
|
Scorch=yes
|
|
Layer=ground
|
|
Report=InfantryPsyCrush
|
|
;AltPalette=yes ; use the unit palete
|
|
|
|
[BRUTDIE]
|
|
Scorch=yes
|
|
Layer=ground
|
|
Report=InfantryPsyCrush
|
|
;AltPalette=yes ; use the unit palete
|
|
|
|
[NUKEDIE]
|
|
Scorch=yes
|
|
Layer=ground
|
|
Report=InfantryMelt
|
|
|
|
[VIRUSD]
|
|
Scorch=yes
|
|
Layer=ground
|
|
Report=VirusVictimSwell
|
|
SpawnsParticle=VirusCloud1
|
|
NumParticles=3
|
|
|
|
;GEF New stuff
|
|
;MakeInfantry means that upon completion of the anim, a new infantry will be created
|
|
;see list in rules.ini
|
|
;0 = Brute
|
|
[GENDEATH]
|
|
Layer=ground
|
|
Report=InfantryMelt
|
|
MakeInfantry=0
|
|
Shadow=no
|
|
StartSound=GeneticMutatorActivate
|
|
|
|
[WARPIN]
|
|
;Theater=yes
|
|
Flat=yes
|
|
Layer=ground
|
|
Translucent=yes
|
|
Rate=120
|
|
YSortAdjust=-64
|
|
;Report=ChronoLegionTeleport
|
|
|
|
[WARPOUT]
|
|
;Theater=yes
|
|
Flat=yes
|
|
Layer=ground
|
|
Translucent=yes
|
|
Rate=120
|
|
YSortAdjust=-64
|
|
;Report=ChronoLegionTeleport
|
|
|
|
[WARPAWAY]
|
|
;Image=RING1
|
|
Translucent=yes
|
|
Layer=ground
|
|
Rate=300
|
|
TranslucencyDetailLevel=1
|
|
Flat=true
|
|
Report=ChronoLegionKill
|
|
|
|
|
|
; SAM site fire animation
|
|
[SAM-N]
|
|
|
|
[SAM-NE]
|
|
|
|
[SAM-NW]
|
|
|
|
[SAM-E]
|
|
|
|
[SAM-W]
|
|
|
|
[SAM-SW]
|
|
|
|
[SAM-SE]
|
|
|
|
[SAM-S]
|
|
|
|
;GEF cleaning up
|
|
;[DIG]
|
|
;Layer=ground
|
|
|
|
[INFDIE]
|
|
Normalized=yes
|
|
Layer=ground
|
|
|
|
;GEF cleaning up
|
|
;[DIRTEXPL]
|
|
;Normalized=yes
|
|
;Layer=ground
|
|
;Translucent=yes
|
|
;Report=EXPDIRT1
|
|
|
|
;[PULSGRNL]
|
|
;Normalized=yes
|
|
;Layer=ground
|
|
;Translucent=yes
|
|
|
|
;[PULSGRNS]
|
|
;Normalized=yes
|
|
;Layer=ground
|
|
;Translucent=yes
|
|
|
|
;[PULSREDL]
|
|
;Normalized=yes
|
|
;Layer=ground
|
|
;Translucent=yes
|
|
|
|
;[PULSREDS]
|
|
;Normalized=yes
|
|
;Layer=ground
|
|
;Translucent=yes
|
|
|
|
;[PULSWHTL]
|
|
;Normalized=yes
|
|
;Layer=ground
|
|
;Translucent=yes
|
|
|
|
;[PULSWHTS]
|
|
;Normalized=yes
|
|
;Layer=ground
|
|
;Translucent=yes
|
|
|
|
[PULSEFX1]
|
|
Normalized=yes
|
|
Layer=ground
|
|
Translucent=yes
|
|
UseNormalLight=yes
|
|
;AltPalette=yes
|
|
;Translucency=50
|
|
|
|
[PULSEFX2]
|
|
Normalized=yes
|
|
Layer=ground
|
|
Translucent=yes
|
|
UseNormalLight=yes
|
|
;AltPalette=yes
|
|
;Translucency=50
|
|
|
|
[EMP_FX01]
|
|
Normalized=yes
|
|
Layer=ground
|
|
UseNormalLight=yes
|
|
LoopCount=-1
|
|
|
|
;GEF cleaning up
|
|
; smoke used as landing zone marker
|
|
;[SMOKLAND]
|
|
;Normalized=yes
|
|
;Layer=ground
|
|
;LoopStart=72
|
|
;LoopEnd=91
|
|
;LoopCount=255
|
|
|
|
[SGRYSMK1]
|
|
Rate=500
|
|
Normalized=yes
|
|
Translucent=yes
|
|
|
|
; small sticky fire
|
|
[BURN-S]
|
|
Layer=ground
|
|
Sticky=yes
|
|
Damage=.03
|
|
Rate=400
|
|
LoopStart=30
|
|
LoopEnd=62
|
|
LoopCount=4
|
|
UseNormalLight=yes
|
|
;Next=SMOKE_M
|
|
Translucency=25
|
|
|
|
; medium sticky fire
|
|
[BURN-M]
|
|
Layer=ground
|
|
Sticky=yes
|
|
Damage=.06
|
|
Rate=400
|
|
LoopStart=30
|
|
LoopEnd=62
|
|
LoopCount=4
|
|
Next=BURN-S
|
|
UseNormalLight=yes
|
|
Translucency=25
|
|
|
|
; large sticky fire
|
|
[BURN-L]
|
|
Layer=ground
|
|
Sticky=yes
|
|
Damage=.06
|
|
Rate=400
|
|
LoopStart=30
|
|
LoopEnd=62
|
|
LoopCount=4
|
|
Next=BURN-M
|
|
UseNormalLight=yes
|
|
Translucency=25
|
|
|
|
; parachute to attach to parachutists
|
|
[PARACH]
|
|
Rate=400
|
|
LoopStart=20
|
|
LoopEnd=39
|
|
LoopCount=30
|
|
AltPalette=yes ; use the unit palete
|
|
ZAdjust=-10 ; SJM: infantry are fudged by 10 towards camera so we must match this here
|
|
|
|
; parachute bomb
|
|
[PARABOMB]
|
|
Rate=200
|
|
LoopStart=7
|
|
LoopCount=15
|
|
|
|
[TWLT026]
|
|
Normalized=yes
|
|
Translucent=yes
|
|
Report=ExplosionShard
|
|
UseNormalLight=yes
|
|
Crater=yes
|
|
Scorch=yes
|
|
|
|
[TWLT036]
|
|
Normalized=yes
|
|
Translucent=yes
|
|
Report=Explosion06
|
|
UseNormalLight=yes
|
|
Crater=yes
|
|
Scorch=yes
|
|
|
|
[TWLT050]
|
|
Normalized=yes
|
|
Translucent=yes
|
|
Report=Explosion07
|
|
UseNormalLight=yes
|
|
Crater=yes
|
|
Scorch=yes
|
|
|
|
[TWLT070]
|
|
Normalized=yes
|
|
Translucent=yes
|
|
Report=Explosion09
|
|
UseNormalLight=yes
|
|
Crater=yes
|
|
Scorch=yes
|
|
|
|
[TWLT070T]
|
|
Image=TWLT070
|
|
Normalized=yes
|
|
Translucent=yes
|
|
TiberiumChainReaction=yes
|
|
Report=ExplosionShard
|
|
UseNormalLight=yes
|
|
Crater=yes
|
|
Scorch=yes
|
|
|
|
[TWLT100]
|
|
Normalized=yes
|
|
Translucent=yes
|
|
Report=Explosion10
|
|
UseNormalLight=yes
|
|
Crater=yes
|
|
Scorch=yes
|
|
|
|
[TWLT100I]
|
|
Image=TWLT100
|
|
Normalized=yes
|
|
Translucency=50
|
|
Report=Explosion11
|
|
UseNormalLight=yes
|
|
|
|
[RING1]
|
|
Translucent=no
|
|
Rate=300
|
|
TranslucencyDetailLevel=1
|
|
Flat=true
|
|
|
|
[CDGAS]
|
|
Translucent=no
|
|
TranslucencyDetailLevel=1
|
|
Flat=true
|
|
Rate=450
|
|
|
|
[NUKEANIM];nuke mushroom cloud explosion
|
|
Rate=400
|
|
Report=NukeExplosion
|
|
|
|
[NUKEBALL];nuke explosion buildup
|
|
Rate=500
|
|
Crater=yes
|
|
ForceBigCraters=yes
|
|
;Next=NUKEANIM ; SJM: NUKEBALL now called from code, and NUKEANIM called from NUKE warhead
|
|
Report=NukeIntro
|
|
|
|
[CHRONOAR] ; SJM: Chrono transfer SOURCE designated
|
|
;Translucency=0
|
|
Rate=300
|
|
;TranslucencyDetailLevel=1
|
|
LoopStart=11
|
|
LoopEnd=17
|
|
LoopCount=-1 ; Code will stop animation when appropriate
|
|
StartSound=ChronosphereSelect
|
|
|
|
[MINDANIM];gs played on Mind controlled fellows
|
|
LoopCount=-1
|
|
Rate=300
|
|
|
|
[MINDANIMR];gs played on permanently Mind controlled fellows
|
|
LoopCount=-1
|
|
Rate=300
|
|
|
|
[DISKRAY];gs played on floating disk while draining
|
|
LoopCount=-1
|
|
Rate=200
|
|
LoopStart=0
|
|
LoopEnd=4
|
|
StartSound=FloatingDiscStealLoop
|
|
|
|
[PDFXCLD];gs Dominator giant head
|
|
Rate=300
|
|
|
|
[PDFXLOC];gs Dominator ring on ground
|
|
Rate=300
|
|
|
|
[CHRONOFD] ; SJM: Chrono transfer SOURCE activates
|
|
Translucency=25
|
|
Rate=300
|
|
TranslucencyDetailLevel=1
|
|
|
|
[CHRONOTG] ; SJM: Chrono transfer DESTINATION activates
|
|
Translucency=25
|
|
Rate=300
|
|
TranslucencyDetailLevel=1
|
|
StartSound=ChronosphereMove
|
|
|
|
[CHRONOSK]
|
|
Rate=150
|
|
Flat=true
|
|
LoopStart=0
|
|
LoopEnd=2
|
|
LoopCount=1
|
|
ZAdjust=-124
|
|
YSortAdjust=100
|
|
|
|
[SQDG] ; SJM: squid grapple
|
|
Rate=100
|
|
Layer=ground
|
|
AltPalette=yes ; Use the unit palette???
|
|
|
|
[SQDG_N]
|
|
LoopStart=9
|
|
LoopEnd=19
|
|
LoopCount=8
|
|
Rate=600
|
|
Layer=ground
|
|
|
|
[SQDG_NE]
|
|
LoopStart=9
|
|
LoopEnd=19
|
|
LoopCount=8
|
|
Rate=600
|
|
Layer=ground
|
|
|
|
[SQDG_E]
|
|
LoopStart=9
|
|
LoopEnd=19
|
|
LoopCount=8
|
|
Rate=600
|
|
Layer=ground
|
|
|
|
[SQDG_SE]
|
|
LoopStart=9
|
|
LoopEnd=19
|
|
LoopCount=8
|
|
Rate=600
|
|
Layer=ground
|
|
|
|
[SQDG_S]
|
|
LoopStart=9
|
|
LoopEnd=19
|
|
LoopCount=8
|
|
Rate=600
|
|
Layer=ground
|
|
|
|
[SQDG_SW]
|
|
LoopStart=9
|
|
LoopEnd=19
|
|
LoopCount=8
|
|
Rate=600
|
|
Layer=ground
|
|
|
|
[SQDG_W]
|
|
LoopStart=9
|
|
LoopEnd=19
|
|
LoopCount=8
|
|
Rate=600
|
|
Layer=ground
|
|
|
|
[SQDG_NW]
|
|
LoopStart=9
|
|
LoopEnd=19
|
|
LoopCount=8
|
|
Rate=600
|
|
Layer=ground
|
|
|
|
[SCHPDEPL]
|
|
Layer=ground
|
|
Shadow=yes
|
|
Rate=100
|
|
StartSound=SeigeChopperDeploy
|
|
|
|
[IONBEAM]
|
|
Translucent=yes
|
|
Rate=200
|
|
Tiled=yes
|
|
TranslucencyDetailLevel=1
|
|
Report=ChronosphereMove
|
|
Flat=true
|
|
|
|
[CHRONOBM]
|
|
Translucent=yes
|
|
Rate=200
|
|
Tiled=yes
|
|
TranslucencyDetailLevel=1
|
|
Report=ChronosphereMove
|
|
|
|
[S_BANG16]
|
|
Normalized=yes
|
|
Translucent=yes
|
|
Report=Explosion10
|
|
UseNormalLight=yes
|
|
Crater=yes
|
|
Scorch=yes
|
|
|
|
[S_BANG24]
|
|
Normalized=yes
|
|
Translucent=yes
|
|
Report=Explosion10
|
|
UseNormalLight=yes
|
|
Crater=yes
|
|
Scorch=yes
|
|
|
|
[S_BANG34]
|
|
Normalized=yes
|
|
Translucent=yes
|
|
Report=Explosion10
|
|
UseNormalLight=yes
|
|
Crater=yes
|
|
Scorch=yes
|
|
|
|
[S_BANG48]
|
|
Normalized=yes
|
|
Translucent=yes
|
|
Report=Explosion11
|
|
UseNormalLight=yes
|
|
Crater=yes
|
|
Scorch=yes
|
|
|
|
[S_BRNL20]
|
|
Normalized=yes
|
|
Translucent=yes
|
|
Report=Explosion12
|
|
UseNormalLight=yes
|
|
Crater=yes
|
|
Scorch=yes
|
|
|
|
[S_BRNL30]
|
|
Normalized=yes
|
|
Translucent=yes
|
|
Report=Explosion12
|
|
UseNormalLight=yes
|
|
Crater=yes
|
|
Scorch=yes
|
|
|
|
[S_BRNL40]
|
|
Normalized=yes
|
|
Translucent=yes
|
|
Report=Explosion12
|
|
UseNormalLight=yes
|
|
Crater=yes
|
|
Scorch=yes
|
|
|
|
[S_BRNL58]
|
|
Normalized=yes
|
|
Translucent=yes
|
|
Report=Explosion12
|
|
UseNormalLight=yes
|
|
Crater=yes
|
|
Scorch=yes
|
|
|
|
[S_CLSN16]
|
|
Normalized=yes
|
|
Translucent=yes
|
|
Report=Explosion14
|
|
UseNormalLight=yes
|
|
Crater=yes
|
|
|
|
[S_CLSN22]
|
|
Normalized=yes
|
|
Translucent=yes
|
|
Report=Explosion14
|
|
UseNormalLight=yes
|
|
Crater=yes
|
|
|
|
[S_CLSN30]
|
|
Normalized=yes
|
|
Translucent=yes
|
|
Report=Explosion14
|
|
UseNormalLight=yes
|
|
Crater=yes
|
|
|
|
[S_CLSN42]
|
|
Normalized=yes
|
|
Translucent=yes
|
|
Report=Explosion14
|
|
UseNormalLight=yes
|
|
Crater=yes
|
|
|
|
[S_CLSN58]
|
|
Normalized=yes
|
|
Translucent=yes
|
|
Report=Explosion14
|
|
UseNormalLight=yes
|
|
Crater=yes
|
|
|
|
[S_TUMU22]
|
|
Normalized=yes
|
|
Translucent=yes
|
|
Report=Explosion15
|
|
UseNormalLight=yes
|
|
Crater=yes
|
|
Scorch=yes
|
|
|
|
[S_TUMU30]
|
|
Normalized=yes
|
|
Translucent=yes
|
|
Report=Explosion15
|
|
UseNormalLight=yes
|
|
Crater=yes
|
|
Scorch=yes
|
|
|
|
[S_TUMU42]
|
|
Normalized=yes
|
|
Translucent=yes
|
|
Report=Explosion15
|
|
UseNormalLight=yes
|
|
Crater=yes
|
|
Scorch=yes
|
|
|
|
[S_TUMU60]
|
|
Normalized=yes
|
|
Translucent=yes
|
|
Report=Explosion15
|
|
UseNormalLight=yes
|
|
Crater=yes
|
|
Scorch=yes
|
|
|
|
; smoke puff used by rockets
|
|
[SMOKEY]
|
|
Translucent=yes
|
|
|
|
[SMOKEY2]
|
|
Translucent=yes
|
|
|
|
[DURASMOKE]
|
|
Translucent=yes
|
|
Rate=450
|
|
|
|
[BBBLELRG]
|
|
Rate=450
|
|
Flat=yes
|
|
Layer=surface ; SJM: Lower than ground -- go under ships
|
|
|
|
[YURICNTL]
|
|
Rate=450
|
|
|
|
[FIRE01]
|
|
Rate=450
|
|
LoopCount=-1
|
|
StartSound=BuildingFireBig
|
|
|
|
[INITFIRE]
|
|
Image=FIRE01
|
|
Rate=450
|
|
|
|
[FIRE02]
|
|
Rate=450
|
|
LoopCount=-1
|
|
StartSound=BuildingFireBig
|
|
|
|
[FIRE03]
|
|
Rate=450
|
|
LoopCount=-1
|
|
StartSound=BuildingFireMed
|
|
|
|
[SMKPUFF]
|
|
Translucent=yes
|
|
Translucency=50
|
|
|
|
[HTRKPUFF]
|
|
Translucent=yes
|
|
Translucency=50
|
|
|
|
[IRONFX]
|
|
Report=IronCurtainDeflect
|
|
Translucent=yes
|
|
Translucency=50
|
|
|
|
[IRONBLST]
|
|
Rate=450
|
|
Report=IronCurtainBlast
|
|
Translucent=yes
|
|
Translucency=50
|
|
|
|
[FORCSHLD]
|
|
Rate=450
|
|
Translucent=yes
|
|
Translucency=25
|
|
|
|
[V3TRAIL]
|
|
Rate=450
|
|
|
|
[NUKEPUFF]
|
|
Rate=450
|
|
Translucent=yes
|
|
Translucency=50
|
|
|
|
[V3TAKOFF]
|
|
Translucent=yes
|
|
Translucency=50
|
|
Rate=225
|
|
|
|
; small arms fire piff (single shot)
|
|
[PIFF]
|
|
Normalized=yes
|
|
;Theater=yes
|
|
;Translucent=yes
|
|
|
|
; small arms fire piff (multiple shots)
|
|
[PIFFPIFF]
|
|
Normalized=yes
|
|
;Theater=yes
|
|
;Translucent=yes
|
|
|
|
; small flames
|
|
[FIRE3]
|
|
Layer=ground
|
|
Damage=.003
|
|
LoopCount=5
|
|
Rate=450
|
|
UseNormalLight=yes
|
|
Translucency=50
|
|
|
|
;GEF cleaning up
|
|
;; medium flames
|
|
;[FIRE1]
|
|
;Scorch=yes
|
|
;Layer=ground
|
|
;Damage=.006
|
|
;Rate=450
|
|
;LoopCount=4
|
|
;UseNormalLight=yes
|
|
;Translucency=50
|
|
;Next=FIRE2
|
|
;
|
|
;; medium flames
|
|
;[FIRE2]
|
|
;Scorch=yes
|
|
;Layer=ground
|
|
;Damage=.006
|
|
;Rate=450
|
|
;LoopCount=6
|
|
;UseNormalLight=yes
|
|
;Translucency=50
|
|
;Next=FIRE3
|
|
;
|
|
;; tiny flames
|
|
;[FIRE4]
|
|
;Layer=ground
|
|
;Damage=.002
|
|
;LoopCount=3
|
|
;UseNormalLight=yes
|
|
;Translucency=25
|
|
|
|
; muzzle flash
|
|
[GUNFIRE]
|
|
Layer=ground
|
|
Translucent=yes
|
|
|
|
[UCFLASH] ; Urban Combat window animations for shooting, for GI
|
|
Layer=ground
|
|
Translucent=yes
|
|
|
|
[UCCONS] ; Urban Combat window animations for shooting, for Conscript
|
|
Layer=ground
|
|
Translucent=yes
|
|
|
|
[UCINIT] ; Urban Combat window animations for shooting, for Initiate
|
|
Layer=ground
|
|
Translucent=yes
|
|
|
|
[UCELEC]
|
|
Layer=ground
|
|
Translucent=yes
|
|
|
|
[UCBLOOD]
|
|
Layer=ground
|
|
Translucent=yes
|
|
|
|
[XGRYSML1]
|
|
Translucent=yes
|
|
Report=Explosion13
|
|
|
|
[XGRYSML2]
|
|
Translucent=yes
|
|
Report=Explosion13
|
|
|
|
[XGRYMED1]
|
|
Translucent=yes
|
|
Report=Explosion15
|
|
|
|
[XGRYMED2]
|
|
Translucent=yes
|
|
Report=Explosion12
|
|
|
|
[EXPLOLRG]
|
|
Translucent=yes
|
|
UseNormalLight=yes
|
|
Report=Explosion09
|
|
Crater=yes
|
|
Scorch=yes
|
|
|
|
[NUKETO]
|
|
Translucent=yes
|
|
Translucency=75
|
|
StartSound=NukeLaunch
|
|
|
|
[PODRING]
|
|
Translucent=yes
|
|
Flat=yes
|
|
|
|
;GEF cleaning up
|
|
;[CLDRNGL1]
|
|
;Layer=ground
|
|
;Flat=yes
|
|
;
|
|
;[CLDRNGL2]
|
|
;Layer=ground
|
|
;Flat=yes
|
|
;
|
|
;[CLDRNGMD]
|
|
;Layer=ground
|
|
;Flat=yes
|
|
;
|
|
;[CLDRNGSM]
|
|
;Layer=ground
|
|
;Flat=yes
|
|
|
|
; Used for psychic sensor display of targeting.
|
|
[PSIWARN]
|
|
PsiWarning=yes
|
|
ZAdjust=-1000
|
|
LoopCount=-1
|
|
|
|
[DROPEXP]
|
|
Layer=ground
|
|
Translucent=yes
|
|
|
|
[INVISO]
|
|
Layer=ground
|
|
Damage=1
|
|
|
|
[EXPLOMED]
|
|
Translucent=yes
|
|
UseNormalLight=yes
|
|
Report=Explosion12
|
|
Crater=yes
|
|
Scorch=yes
|
|
|
|
[EXPLOSML]
|
|
Translucent=yes
|
|
UseNormalLight=yes
|
|
Report=Explosion13
|
|
Crater=yes
|
|
Scorch=yes
|
|
|
|
;[EXPLOLB]
|
|
;Translucent=yes
|
|
;UseNormalLight=yes
|
|
;Crater=yes
|
|
;Scorch=yes
|
|
|
|
[EXPLOLB]
|
|
Translucent=yes
|
|
UseNormalLight=yes
|
|
Crater=yes
|
|
Scorch=yes
|
|
|
|
; minigun fire flashes
|
|
[MGUN-N]
|
|
Translucent=no
|
|
|
|
[MGUN-NE]
|
|
Translucent=no
|
|
|
|
[MGUN-E]
|
|
Translucent=no
|
|
|
|
[MGUN-SE]
|
|
Translucent=no
|
|
|
|
[MGUN-S]
|
|
Translucent=no
|
|
|
|
[MGUN-SW]
|
|
Translucent=no
|
|
|
|
[MGUN-W]
|
|
Translucent=no
|
|
|
|
[MGUN-NW]
|
|
Translucent=no
|
|
|
|
; Armor bonus
|
|
[ARMOR]
|
|
Normalized=yes
|
|
Rate=400
|
|
|
|
; Money bonus
|
|
[MONEY]
|
|
Normalized=yes
|
|
Rate=400
|
|
|
|
; Firepower bonus crate animation
|
|
[FIREPOWR]
|
|
Normalized=yes
|
|
Rate=400
|
|
|
|
[VETERAN]
|
|
Normalized=yes
|
|
Rate=400
|
|
|
|
[REVEAL]
|
|
Normalized=yes
|
|
Rate=400
|
|
|
|
[SHROUDX]
|
|
Normalized=yes
|
|
Rate=400
|
|
|
|
[SPEED]
|
|
Normalized=yes
|
|
|
|
[MLTIMISL]
|
|
Normalized=yes
|
|
Rate=400
|
|
|
|
[HEALONE]
|
|
Normalized=yes
|
|
Rate=400
|
|
|
|
[HEALALL]
|
|
Normalized=yes
|
|
Rate=400
|
|
|
|
[CHEMISLE]
|
|
Normalized=yes
|
|
Rate=400
|
|
|
|
[CLOAK]
|
|
Normalized=yes
|
|
Rate=400
|
|
|
|
; twinkle animation
|
|
[TWINKLE1]
|
|
Normalized=yes
|
|
LoopCount=5
|
|
|
|
[TWINKLE2]
|
|
Normalized=yes
|
|
LoopCount=7
|
|
|
|
[TWINKLE3]
|
|
Normalized=yes
|
|
LoopCount=3
|
|
|
|
; large water explosion
|
|
[H2O_EXP1]
|
|
Normalized=yes
|
|
Layer=ground
|
|
Translucency=25
|
|
Report=ExplosionWaterLarge
|
|
YDrawOffset=-18
|
|
|
|
; medium water explosion
|
|
[H2O_EXP2]
|
|
Normalized=yes
|
|
Layer=ground
|
|
Translucency=25
|
|
Report=ExplosionWaterMed
|
|
YDrawOffset=-10
|
|
|
|
; small water explosion
|
|
[H2O_EXP3]
|
|
Normalized=yes
|
|
Layer=ground
|
|
Translucency=25
|
|
Report=ExplosionWaterSmall
|
|
YDrawOffset=-8
|
|
|
|
; expanding fire ring
|
|
[RING]
|
|
Normalized=yes
|
|
Translucent=yes
|
|
|
|
; Time Machine active animation
|
|
[CATIME_A]
|
|
Image=CATIME_A
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
Layer=ground
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=1
|
|
LoopCount=-1
|
|
Rate=220
|
|
DetailLevel=2
|
|
|
|
; Time Machine active animation
|
|
[CATIME_AD]
|
|
Image=CATIME_A
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
Layer=ground
|
|
Start=1
|
|
LoopStart=1
|
|
LoopEnd=2
|
|
LoopCount=-1
|
|
Rate=220
|
|
DetailLevel=2
|
|
|
|
; Power plant active animation
|
|
[GAPOWR_A]
|
|
Image=GAPOWR_A
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
Layer=ground
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
Rate=220
|
|
DetailLevel=2
|
|
|
|
; Power plant active animation
|
|
[GAPOWR_AD]
|
|
Image=GAPOWR_A
|
|
Normalized=yes
|
|
;NewTheater=yes
|
|
Layer=ground
|
|
Start=8
|
|
LoopStart=8
|
|
LoopEnd=16
|
|
LoopCount=-1
|
|
Rate=220
|
|
DetailLevel=2
|
|
|
|
; Power plant active animation
|
|
[YAPOWR_A]
|
|
Image=YAPOWR_A
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
Layer=ground
|
|
Start=1
|
|
LoopStart=1
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
Rate=220
|
|
DetailLevel=2
|
|
Shadow=yes
|
|
|
|
; Power plant active animation
|
|
[YAPOWR_AD]
|
|
Image=YAPOWR_A
|
|
Normalized=yes
|
|
;NewTheater=yes
|
|
Layer=ground
|
|
Start=9
|
|
LoopStart=9
|
|
LoopEnd=16
|
|
LoopCount=-1
|
|
Rate=220
|
|
DetailLevel=2
|
|
Shadow=yes
|
|
|
|
; Power plant powered up active animation
|
|
[YAPOWR_B]
|
|
Image=YAPOWR_B
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
Layer=ground
|
|
Start=1
|
|
LoopStart=1
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
Rate=220
|
|
DetailLevel=2
|
|
Shadow=yes
|
|
|
|
; Power plant powered up active animation
|
|
[YAPOWR_BD]
|
|
Image=YAPOWR_B
|
|
Normalized=yes
|
|
;NewTheater=yes
|
|
Layer=ground
|
|
Start=9
|
|
LoopStart=9
|
|
LoopEnd=16
|
|
LoopCount=-1
|
|
Rate=220
|
|
DetailLevel=2
|
|
Shadow=yes
|
|
|
|
; Power plant lights animation
|
|
[YAPOWR_C]
|
|
Image=YAPOWR_C
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
Layer=ground
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=5
|
|
LoopCount=-1
|
|
Rate=175
|
|
DetailLevel=2
|
|
Shadow=yes
|
|
|
|
; Power plant lights animation
|
|
[YAPOWR_CD]
|
|
Image=YAPOWR_C
|
|
Normalized=yes
|
|
;NewTheater=yes
|
|
Layer=ground
|
|
Start=6
|
|
LoopStart=6
|
|
LoopEnd=10
|
|
LoopCount=-1
|
|
Rate=175
|
|
DetailLevel=2
|
|
Shadow=yes
|
|
|
|
; Power plant power-up animations
|
|
[GAPOWR_B]
|
|
Cameo=TURBICON
|
|
Image=GAPOWR_B
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
Layer=ground
|
|
LoopEnd=12
|
|
LoopCount=-1
|
|
Rate=220
|
|
|
|
; Oil Derrick idle animations
|
|
[CAOILD_A]
|
|
Image=CAOILD_A
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=32
|
|
LoopCount=-1
|
|
Rate=220
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
|
|
; Oil Derrick damaged idle animations
|
|
[CAOILD_AD]
|
|
Image=CAOILD_A
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Start=33
|
|
LoopStart=33
|
|
LoopEnd=64
|
|
LoopCount=-1
|
|
Rate=220
|
|
DemandLoad=true
|
|
Shadow=yes
|
|
|
|
; Oil Derrick flag animations
|
|
[CAOILD_F]
|
|
Image=CAOILD_F
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=16
|
|
LoopCount=-1
|
|
Rate=300
|
|
DemandLoad=true
|
|
|
|
; Machine Shop flag animations
|
|
[CAMACH_F]
|
|
Image=CAMACH_F
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=16
|
|
LoopCount=-1
|
|
Rate=300
|
|
DemandLoad=true
|
|
|
|
; Secret Lab flag animations
|
|
[CASLAB_F]
|
|
Image=CASLAB_F
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=16
|
|
LoopCount=-1
|
|
Rate=300
|
|
DemandLoad=true
|
|
|
|
; NOD Power plant active animation
|
|
[NAPOWR_A]
|
|
Image=NAPOWR_A
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
Layer=ground
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=18
|
|
LoopCount=-1
|
|
Rate=300
|
|
DetailLevel=2
|
|
DoubleThick=true
|
|
|
|
; NOD Power plant damaged active animation
|
|
[NAPOWR_AD]
|
|
Image=NAPOWR_A
|
|
Normalized=yes
|
|
;NewTheater=yes
|
|
Layer=ground
|
|
Start=19
|
|
LoopStart=19
|
|
LoopEnd=37
|
|
LoopCount=-1
|
|
Rate=300
|
|
DetailLevel=2
|
|
DoubleThick=true
|
|
|
|
; NOD Advanced power plant active animation
|
|
[NAAPWR_A]
|
|
Image=NAAPWR_A
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
Layer=ground
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
Rate=220
|
|
DetailLevel=2
|
|
|
|
; NOD Advanced power plant damaged active animation
|
|
[NAAPWR_AD]
|
|
Image=NAAPWR_A
|
|
Normalized=yes
|
|
;NewTheater=yes
|
|
Layer=ground
|
|
LoopStart=9
|
|
LoopEnd=17
|
|
LoopCount=-1
|
|
Rate=220
|
|
DetailLevel=2
|
|
|
|
; Civilian Hospital
|
|
[CAHOSP_A]
|
|
Image=CAHOSP_A
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
Layer=ground
|
|
LoopStart=0
|
|
LoopEnd=2
|
|
LoopCount=-1
|
|
Rate=100
|
|
;DetailLevel=1
|
|
DemandLoad=true
|
|
|
|
; Civilian Hospital
|
|
[CAHOSP_AD]
|
|
Image=CAHOSP_A
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
Layer=ground
|
|
Start=2
|
|
LoopStart=2
|
|
LoopEnd=4
|
|
LoopCount=-1
|
|
Rate=100
|
|
;DetailLevel=1
|
|
DemandLoad=true
|
|
|
|
; Civilian Armory
|
|
[CAARMR_A]
|
|
Image=CAARMR_A
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
Layer=ground
|
|
LoopStart=0
|
|
LoopEnd=10
|
|
LoopCount=-1
|
|
Rate=350
|
|
;DetailLevel=3
|
|
DemandLoad=true
|
|
|
|
[NARADR_A]
|
|
Image=NARADR_A
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=45
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
Shadow=yes
|
|
|
|
[NARADR_AD]
|
|
Image=NARADR_A
|
|
;NewTheater=yes
|
|
Normalized=yes
|
|
Start=46
|
|
LoopStart=46
|
|
LoopEnd=91
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
Shadow=yes
|
|
|
|
[NAPSIS_A]
|
|
Image=NAPSIS_A
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=39
|
|
LoopCount=-1
|
|
Rate=350
|
|
Layer=ground
|
|
Shadow=yes
|
|
|
|
[NAPSIS_AD]
|
|
Image=NAPSIS_A
|
|
;NewTheater=yes
|
|
Normalized=yes
|
|
Start=40
|
|
LoopStart=40
|
|
LoopEnd=80
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
Shadow=yes
|
|
|
|
[GARADR_A]
|
|
Image=GARADR_A
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=14
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
PingPong=yes
|
|
|
|
[GARADR_AD]
|
|
Image=GARADR_A
|
|
;NewTheater=yes
|
|
Normalized=yes
|
|
LoopStart=15
|
|
LoopEnd=29
|
|
LoopCount=-1
|
|
Rate=180
|
|
Layer=ground
|
|
PingPong=yes
|
|
|
|
[GAROBO_A]
|
|
;Image=GARADR_A
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=19
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
;PingPong=yes
|
|
DoubleThick=true
|
|
|
|
[GAROBO_AD]
|
|
;Image=GARADR_A
|
|
;NewTheater=yes
|
|
Normalized=yes
|
|
LoopStart=20
|
|
LoopEnd=39
|
|
LoopCount=-1
|
|
Rate=180
|
|
Layer=ground
|
|
;PingPong=yes
|
|
DoubleThick=true
|
|
|
|
[GAPLUG_A]
|
|
Image=GAPLUG_A
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=20
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
|
|
[GAPLUG_B]
|
|
Image=GAPLUG_B
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=9
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
PingPong=no
|
|
|
|
[GAPLUG_BD]
|
|
Image=GAPLUG_B
|
|
;NewTheater=yes
|
|
Normalized=yes
|
|
Start=10
|
|
LoopStart=10
|
|
LoopEnd=20
|
|
LoopCount=-1
|
|
Rate=180
|
|
Layer=ground
|
|
PingPong=yes
|
|
|
|
[GAPLUG_C]
|
|
Image=GAPLUG_C
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
PingPong=no
|
|
|
|
[GAPLUG_D]
|
|
Image=GAPLUG_D
|
|
NewTheater=yes
|
|
Cameo=RAD1ICON
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=14
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
|
|
[GAPLUG_E]
|
|
Image=GAPLUG_E
|
|
NewTheater=yes
|
|
Cameo=RAD2ICON
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=14
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
|
|
[GAPLUG_F]
|
|
Image=GAPLUG_F
|
|
NewTheater=yes
|
|
Cameo=RAD3ICON
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=14
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
PingPong=yes
|
|
|
|
[GAPILE_A]
|
|
Image=GAPILE_A
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
Rate=300
|
|
Layer=ground
|
|
;DetailLevel=1
|
|
Shadow=yes
|
|
|
|
[GAPILE_AD]
|
|
Image=GAPILE_A
|
|
NewTheater=yes
|
|
Normalized=yes
|
|
Start=16
|
|
LoopStart=16
|
|
LoopEnd=31
|
|
LoopCount=-1
|
|
Rate=300
|
|
Layer=ground
|
|
;DetailLevel=1
|
|
Shadow=yes
|
|
|
|
;[GAPILE_B]
|
|
;Image=GAPILE_B
|
|
;NewTheater=yes
|
|
;Normalized=yes
|
|
;LoopStart=0
|
|
;LoopEnd=8
|
|
;LoopCount=-1
|
|
;Rate=300
|
|
;Layer=ground
|
|
;;DetailLevel=1
|
|
|
|
;[GAPILE_C]
|
|
;Image=GAPILE_C
|
|
;Normalized=yes
|
|
;NewTheater=yes
|
|
;LoopStart=0
|
|
;LoopEnd=6
|
|
;LoopCount=-1
|
|
;Rate=220
|
|
;Layer=ground
|
|
|
|
;[GAPILE_CD]
|
|
;Image=GAPILE_C
|
|
;Normalized=yes
|
|
;NewTheater=yes
|
|
;LoopStart=6
|
|
;LoopEnd=14
|
|
;LoopCount=-1
|
|
;Rate=180
|
|
;Layer=ground
|
|
|
|
; GAPILE destroy animation
|
|
;[GAPILEDM]
|
|
;Image=GAPILEDM
|
|
;Layer=ground
|
|
;NewTheater=yes
|
|
;Rate=200
|
|
;DemandLoad=true
|
|
;Shadow=yes
|
|
;AltPalette=yes ; use the unit palete
|
|
|
|
[GAWEAP_A]
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
;DetailLevel=1
|
|
|
|
[GAWEAP_AD]
|
|
Image=GAWEAP_A
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
LoopStart=16
|
|
LoopEnd=29
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
;DetailLevel=1
|
|
|
|
[GAWEAP_B]
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=5
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
;DetailLevel=1
|
|
|
|
[GAWEAP_BD]
|
|
Image=GAWEAP_B
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=5
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
;;DetailLevel=1
|
|
|
|
;[GAWEAP_C]
|
|
;Normalized=yes
|
|
;NewTheater=yes
|
|
;LoopStart=0
|
|
;LoopEnd=4
|
|
;LoopCount=-1
|
|
;Rate=800
|
|
;Layer=ground
|
|
;;DetailLevel=1
|
|
|
|
[GAWEAP_1]
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
LoopStart=0
|
|
LoopEnd=1
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
;DetailLevel=1
|
|
|
|
[GAWEAP_1D]
|
|
Image=GAWEAP_1
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
LoopStart=1
|
|
LoopEnd=2
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
;DetailLevel=1
|
|
|
|
[GAWEAP_2]
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
LoopStart=0
|
|
LoopEnd=1
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
;DetailLevel=1
|
|
|
|
[GAWEAP_2D]
|
|
Image=GAWEAP_2
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
LoopStart=1
|
|
LoopEnd=2
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
;DetailLevel=1
|
|
|
|
[GAWEAP_3]
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
LoopStart=0
|
|
LoopEnd=9
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
;DetailLevel=1
|
|
|
|
[GAWEAP_3D]
|
|
Image=GAWEAP_3
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
LoopStart=10
|
|
LoopEnd=19
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
;DetailLevel=1
|
|
|
|
[GAWEAP_4]
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
LoopStart=0
|
|
LoopEnd=9
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
;DetailLevel=1
|
|
|
|
[GAWEAP_4D]
|
|
Image=GAWEAP_4
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
LoopStart=10
|
|
LoopEnd=19
|
|
LoopCount=-1
|
|
Rate=400
|
|
Layer=ground
|
|
;DetailLevel=1
|
|
|
|
[NAPULS_A]
|
|
LoopStart=0
|
|
NewTheater=yes
|
|
LoopEnd=64
|
|
LoopCount=-1
|
|
Rate=0
|
|
Layer=ground
|
|
|
|
[GACTWR_A]
|
|
LoopStart=1
|
|
LoopEnd=6
|
|
NewTheater=yes
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
Normalized=yes
|
|
;DetailLevel=1
|
|
|
|
; Component tower double gun turret
|
|
[GACTWR_B]
|
|
LoopStart=0
|
|
LoopEnd=32
|
|
LoopCount=-1
|
|
Rate=0
|
|
Layer=ground
|
|
NewTheater=yes
|
|
|
|
; Component tower rocket launcher
|
|
[GACTWR_C]
|
|
LoopStart=0
|
|
LoopEnd=32
|
|
LoopCount=-1
|
|
Rate=0
|
|
Layer=ground
|
|
NewTheater=yes
|
|
|
|
; Component tower SAM
|
|
[GACTWR_D]
|
|
LoopStart=0
|
|
LoopEnd=32
|
|
LoopCount=-1
|
|
Rate=0
|
|
Layer=ground
|
|
NewTheater=yes
|
|
|
|
; Active animation for stealth generator
|
|
[NASTLH_A]
|
|
Image=NASTLH_A
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=3
|
|
LoopCount=-1
|
|
Rate=350
|
|
Layer=ground
|
|
PingPong=yes
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
|
|
; Damaged active animation for stealth generator
|
|
[NASTLH_AD]
|
|
Image=NASTLH_A
|
|
Normalized=yes
|
|
LoopStart=4
|
|
LoopEnd=7
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
PingPong=yes
|
|
;NewTheater=yes
|
|
;DetailLevel=1
|
|
|
|
; Active animation for yuri construction yard
|
|
[YACNST_A]
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=3
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
|
|
; Damaged active animation for yuri construction yard
|
|
[YACNST_AD]
|
|
Image=YACNST_A
|
|
Normalized=yes
|
|
Start=3
|
|
LoopStart=3
|
|
LoopEnd=6
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
|
|
; Production animation for yuri construction yard
|
|
[YACNST_B]
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=18
|
|
LoopCount=1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
Shadow=yes
|
|
|
|
; Damaged Production anim for yuri construction yard
|
|
[YACNST_BD]
|
|
Image=YACNST_B
|
|
Normalized=yes
|
|
Start=19
|
|
LoopStart=19
|
|
LoopEnd=36
|
|
LoopCount=1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
; idle crane animation for yuri construction yard
|
|
[YACNST_C]
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=1
|
|
LoopCount=-1
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
Shadow=yes
|
|
|
|
; Damaged Production anim for yuri construction yard
|
|
[YACNST_CD]
|
|
Image=YACNST_C
|
|
Normalized=yes
|
|
LoopStart=1
|
|
LoopEnd=2
|
|
LoopCount=-1
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
Shadow=yes
|
|
|
|
; Active animation for construction yard
|
|
[GACNST_A]
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=3
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
|
|
; Damaged active animation for construction yard
|
|
[GACNST_AD]
|
|
Image=GACNST_A
|
|
Normalized=yes
|
|
Start=3
|
|
LoopStart=3
|
|
LoopEnd=6
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
|
|
; Production animation for construction yard
|
|
[GACNST_B]
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=20
|
|
LoopCount=1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
Shadow=yes
|
|
|
|
; Damaged Production anim for construction yard
|
|
[GACNST_BD]
|
|
Image=GACNST_B
|
|
Normalized=yes
|
|
Start=20
|
|
LoopStart=20
|
|
LoopEnd=40
|
|
LoopCount=1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
|
|
; Second active animation for construction yard.
|
|
;[GACNST_C]
|
|
;Image=GACNST_C
|
|
;Normalized=yes
|
|
;LoopStart=0
|
|
;LoopEnd=14
|
|
;LoopCount=-1
|
|
;Rate=350
|
|
;Layer=ground
|
|
;NewTheater=yes
|
|
;;DetailLevel=1
|
|
|
|
; Damaged second active animation for construction yard.
|
|
;[GACNST_CD]
|
|
;Image=GACNST_C
|
|
;Normalized=yes
|
|
;LoopStart=15
|
|
;LoopEnd=29
|
|
;LoopCount=-1
|
|
;Rate=220
|
|
;Layer=ground
|
|
;NewTheater=yes
|
|
;;DetailLevel=1
|
|
|
|
; destroyed animation for construction yard.
|
|
;[GACNSTDM]
|
|
;Normalized=yes
|
|
;Layer=ground
|
|
;NewTheater=yes
|
|
;DemandLoad=true
|
|
;Shadow=yes
|
|
;AltPalette=yes ; use the unit palete
|
|
|
|
; Production animation for construction yard
|
|
[NACNST_B]
|
|
Image=NACNST_B
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=21
|
|
LoopCount=1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
Shadow=yes
|
|
|
|
; First active animation for construction yard.
|
|
[NACNST_A]
|
|
Image=NACNST_A
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=10
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
|
|
; First active animation for construction yard.
|
|
[NACNST_AD]
|
|
Image=NACNST_A
|
|
Normalized=yes
|
|
Start=11
|
|
LoopStart=11
|
|
LoopEnd=21
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
|
|
; Second active animation for construction yard.
|
|
[NACNST_CD]
|
|
Image=NACNST_C
|
|
Normalized=yes
|
|
LoopStart=1
|
|
LoopEnd=2
|
|
LoopCount=-1
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
Shadow=yes
|
|
|
|
; Second active animation for construction yard.
|
|
[NACNST_C]
|
|
Image=NACNST_C
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=1
|
|
LoopCount=-1
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
Shadow=yes
|
|
|
|
; Second active animation for construction yard.
|
|
;[NACNSTD]
|
|
;Image=NACNSTDM
|
|
;Normalized=yes
|
|
;Layer=ground
|
|
;NewTheater=yes
|
|
;DemandLoad=true
|
|
;Shadow=yes
|
|
;AltPalette=yes ; use the unit palete
|
|
|
|
; Active animation for Temple of NOD
|
|
[NATMPL_A]
|
|
Image=NATMPL_A
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=16
|
|
LoopCount=-1
|
|
Rate=350
|
|
Layer=ground
|
|
NewTheater=yes
|
|
|
|
; Active animation for NOD Pyramid
|
|
[NTPYRA_A]
|
|
Image=NTPYRA_A
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=16
|
|
LoopCount=-1
|
|
Rate=350
|
|
Layer=ground
|
|
NewTheater=yes
|
|
|
|
; Damaged active animation for NOD Pyramid
|
|
[NTPYRA_AD]
|
|
Image=NTPYRA_A
|
|
Normalized=yes
|
|
LoopStart=16
|
|
LoopEnd=32
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
;NewTheater=yes
|
|
|
|
; Active animation for NOD Montauk
|
|
[NAMNTK_A]
|
|
Image=NAMNTK_A
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
Rate=350
|
|
Layer=ground
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
|
|
; Active animation for GDI Kodiak
|
|
[GAKODK_A]
|
|
Image=GAKODK_A
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=12
|
|
LoopCount=-1
|
|
Rate=350
|
|
Layer=ground
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
|
|
; Damaged active animation for GDI Kodiak
|
|
[GAKODK_AD]
|
|
Image=GAKODK_A
|
|
Normalized=yes
|
|
LoopStart=13
|
|
LoopEnd=24
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
|
|
; Second active animation for GDI Kodiak
|
|
[GAKODK_B]
|
|
Image=GAKODK_B
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=22
|
|
LoopCount=-1
|
|
Rate=350
|
|
Layer=ground
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
|
|
; Third active animation for GDI Kodiak
|
|
[GAKODK_C]
|
|
Image=GAKODK_C
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=12
|
|
LoopCount=-1
|
|
Rate=350
|
|
Layer=ground
|
|
NewTheater=yes
|
|
DemandLoad=true
|
|
|
|
; Third damaged active animation for GDI Kodiak. This is a placeholder and just stops the non-damaged anim from playing
|
|
[GAKODK_CD]
|
|
Image=GAKODK_C
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=0
|
|
LoopCount=0
|
|
Rate=220
|
|
Layer=ground
|
|
DemandLoad=true
|
|
|
|
; Animation of tiberium leaving harvester and entering refinery
|
|
[GAREFNL1]
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=3
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
|
|
; Animation of tiberium leaving harvester and entering refinery
|
|
[GAREFNL2]
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=3
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
|
|
; Animation of tiberium leaving harvester and entering refinery
|
|
[GAREFNL3]
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=3
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
|
|
;GEF Lost anim
|
|
[GAREFNBB]
|
|
Layer=ground
|
|
|
|
; Animation of tiberium leaving harvester and entering refinery
|
|
[GAREFNOR]
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=19
|
|
LoopCount=1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
|
|
; Animation of tiberium leaving harvester and entering refinery
|
|
[NAREFNL1]
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=3
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
|
|
; Damaged Version
|
|
[NAREFNL1D]
|
|
Image=NAREFNL1
|
|
Normalized=yes
|
|
Start=3
|
|
LoopStart=3
|
|
LoopEnd=6
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
|
|
; Animation of tiberium leaving harvester and entering refinery
|
|
[NAREFNL2]
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=3
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
|
|
; Damaged Version
|
|
[NAREFNL2D]
|
|
Image=NAREFNL2
|
|
Normalized=yes
|
|
Start=3
|
|
LoopStart=3
|
|
LoopEnd=6
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
|
|
; Animation of tiberium leaving harvester and entering refinery
|
|
[NAREFNL3]
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=3
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
|
|
; Damaged Version
|
|
[NAREFNL3D]
|
|
Image=NAREFNL3
|
|
Normalized=yes
|
|
Start=3
|
|
LoopStart=3
|
|
LoopEnd=6
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
|
|
; Animation of tiberium leaving harvester and entering refinery
|
|
[NAREFNL4]
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=3
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
|
|
; Damaged Version
|
|
[NAREFNL4D]
|
|
Image=NAREFNL4
|
|
Normalized=yes
|
|
Start=3
|
|
LoopStart=3
|
|
LoopEnd=6
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
|
|
; Animation of tiberium leaving harvester and entering refinery
|
|
[NAREFNOR]
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=19
|
|
LoopCount=1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
|
|
; Animation of tiberium leaving harvester and entering refinery
|
|
;[NAREFN_A]
|
|
;Image=NAREFN_A
|
|
;Normalized=yes
|
|
;LoopStart=0
|
|
;LoopEnd=4
|
|
;LoopCount=1
|
|
;Rate=200
|
|
;Layer=ground
|
|
;NewTheater=yes
|
|
|
|
; NAREFN_A but backwards
|
|
;[NAREFN_AR]
|
|
;Image=NAREFN_A
|
|
;Normalized=yes
|
|
;LoopStart=0
|
|
;LoopEnd=4
|
|
;LoopCount=1
|
|
;Reverse=yes
|
|
;Rate=200
|
|
;Layer=ground
|
|
;NewTheater=yes
|
|
|
|
; Active animation for refinery
|
|
;[NAREFN_C]
|
|
;Image=NAREFN_C
|
|
;Normalized=yes
|
|
;LoopStart=0
|
|
;LoopEnd=16
|
|
;LoopCount=-1
|
|
;Rate=350
|
|
;Layer=ground
|
|
;NewTheater=yes
|
|
|
|
; Active animation for refinery. Fire ball.
|
|
;[NAREFN_B]
|
|
;Image=NAREFN_B
|
|
;Normalized=yes
|
|
;LoopStart=0
|
|
;LoopEnd=20
|
|
;LoopCount=-1
|
|
;Rate=350
|
|
;Layer=ground
|
|
;RandomLoopDelay=10,300
|
|
;NewTheater=yes
|
|
;;DetailLevel=1
|
|
;ShouldUseCellDrawer=false
|
|
;Translucency=50
|
|
;Translucent=yes
|
|
;UseNormalLight=yes
|
|
|
|
; Active animation for helipad.
|
|
[GAHPAD_A]
|
|
Image=GAHPAD_A
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=7
|
|
LoopCount=-1
|
|
Rate=350
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
|
|
; Damaged active animation for helipad.
|
|
[GAHPAD_AD]
|
|
Image=GAHPAD_A
|
|
Normalized=yes
|
|
LoopStart=8
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
;NewTheater=yes
|
|
;DetailLevel=1
|
|
|
|
; Active animation for airforce command.
|
|
[GAAIRC_A]
|
|
;Image=GAHPAD_A
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=4
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
Shadow=yes
|
|
|
|
; Damaged active animation for airforce command.
|
|
[GAAIRC_AD]
|
|
Image=GAAIRC_A
|
|
Normalized=yes
|
|
LoopStart=4
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
;NewTheater=yes
|
|
;DetailLevel=1
|
|
Shadow=yes
|
|
|
|
; Active animation for airforce command.
|
|
[GAAIRC_B]
|
|
;Image=GAHPAD_A
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=6
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
Shadow=yes
|
|
|
|
; Damaged active animation for airforce command.
|
|
[GAAIRC_BD]
|
|
Image=GAAIRC_B
|
|
Normalized=yes
|
|
LoopStart=6
|
|
LoopEnd=12
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
;NewTheater=yes
|
|
;DetailLevel=1
|
|
Shadow=yes
|
|
|
|
; Active animation for airforce command.
|
|
[GAAIRC_C]
|
|
;Image=GAHPAD_A
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
Shadow=yes
|
|
|
|
; Damaged active animation for airforce command.
|
|
[GAAIRC_CD]
|
|
Image=GAAIRC_C
|
|
Normalized=yes
|
|
LoopStart=8
|
|
LoopEnd=16
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
;NewTheater=yes
|
|
;DetailLevel=1
|
|
Shadow=yes
|
|
|
|
; Active animation for Nod helipad.
|
|
[NAHPAD_A]
|
|
Image=NAHPAD_A
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=45
|
|
LoopCount=-1
|
|
Rate=350
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
|
|
; Damaged active animation for Nod helipad.
|
|
[NAHPAD_AD]
|
|
Image=NAHPAD_A
|
|
Normalized=yes
|
|
LoopStart=46
|
|
LoopEnd=91
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
;NewTheater=yes
|
|
;DetailLevel=1
|
|
|
|
; Repair bay arm extending.
|
|
[GADEPT_A] ;C1
|
|
Image=GADEPT_A
|
|
Normalized=yes
|
|
Start=0
|
|
End=10 ; SJM: End is not ending frame number but rather # of frames in this sequence -- ending frame # is 9
|
|
Rate=200
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
; Repair bay arm extending.
|
|
[GADEPT_AD] ;C1
|
|
Image=GADEPT_A
|
|
Normalized=yes
|
|
Start=10
|
|
End=10 ; SJM: End is not ending frame number but rather # of frames in this sequence -- ending frame # is 19
|
|
Rate=200
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
; Repair bay arm working
|
|
[GADEPT_B] ;C2
|
|
Image=GADEPT_B
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=19
|
|
LoopCount=-1
|
|
Rate=200
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
; Repair bay arm working
|
|
[GADEPT_BD] ;C2
|
|
Image=GADEPT_B
|
|
Normalized=yes
|
|
Start=20
|
|
LoopStart=20
|
|
LoopEnd=39
|
|
LoopCount=-1
|
|
Rate=200
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
; Repair bay arm retracting
|
|
[GADEPT_C] ;C3
|
|
Image=GADEPT_C
|
|
Normalized=yes
|
|
Start=0
|
|
End=10 ; SJM: End is not ending frame number but rather # of frames in this sequence -- ending frame # is 9
|
|
Rate=200
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
; Repair bay arm retracting
|
|
[GADEPT_CD] ;C3
|
|
Image=GADEPT_C
|
|
Normalized=yes
|
|
Start=10
|
|
End=10 ; SJM: End is not ending frame number but rather # of frames in this sequence -- ending frame # is 19
|
|
Rate=200
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
; Repair bay arm idle
|
|
[GADEPT_D]
|
|
Image=GADEPT_D
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=1
|
|
LoopCount=-1
|
|
Rate=200
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
; Repair bay arm idle
|
|
[GADEPT_DD]
|
|
Image=GADEPT_D
|
|
Normalized=yes
|
|
Start=1
|
|
LoopStart=1
|
|
LoopEnd=2
|
|
LoopCount=-1
|
|
Rate=200
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;Active Animation for Shipyard
|
|
[NAYARD_A]
|
|
;Image=NAYARD_A
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
Shadow=yes
|
|
|
|
;Active Damaged Animation for Shipyard
|
|
[NAYARD_AD]
|
|
Image=NAYARD_A
|
|
Normalized=yes
|
|
Start=15
|
|
LoopStart=15
|
|
LoopEnd=30
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;Active Animation for Shipyard
|
|
[NAYARD_B]
|
|
;Image=NAYARD_B
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
|
|
;Active Damaged Animation for Shipyard
|
|
[NAYARD_BD]
|
|
Image=NAYARD_B
|
|
Normalized=yes
|
|
Start=15
|
|
LoopStart=15
|
|
LoopEnd=30
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;Shadow=yes
|
|
|
|
;Active Animation for Shipyard
|
|
[NAYARD_C]
|
|
;Image=NAYARD_C
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
|
|
;Active Damaged Animation for Shipyard
|
|
[NAYARD_CD]
|
|
Image=NAYARD_C
|
|
Normalized=yes
|
|
Start=15
|
|
LoopStart=15
|
|
LoopEnd=30
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;Shadow=yes
|
|
|
|
; Production anim for Shipyard
|
|
[NAYARD_D]
|
|
;Image=NAYARD_D
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=41
|
|
LoopCount=1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
Shadow=yes
|
|
|
|
;Production Damaged Animation for Shipyard
|
|
[NAYARD_DD]
|
|
Image=NAYARD_D
|
|
Normalized=yes
|
|
Start=41
|
|
LoopStart=41
|
|
LoopEnd=81
|
|
LoopCount=1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;Active Animation for Shipyard
|
|
[GAYARD_A]
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
Shadow=yes
|
|
|
|
;Active Damaged Animation for Shipyard
|
|
[GAYARD_AD]
|
|
Image=GAYARD_A
|
|
Normalized=yes
|
|
Start=15
|
|
LoopStart=15
|
|
LoopEnd=30
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;Active Animation for Shipyard
|
|
[GAYARD_C]
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
|
|
;Active Damaged Animation for Shipyard
|
|
[GAYARD_CD]
|
|
Image=GAYARD_C
|
|
Normalized=yes
|
|
Start=15
|
|
LoopStart=15
|
|
LoopEnd=30
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;Shadow=yes
|
|
|
|
; Production anim for Shipyard
|
|
[GAYARD_D]
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=41
|
|
LoopCount=1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
Shadow=yes
|
|
|
|
;Production Damaged Animation for Shipyard
|
|
[GAYARD_DD]
|
|
Image=GAYARD_D
|
|
Normalized=yes
|
|
Start=41
|
|
LoopStart=41
|
|
LoopEnd=82
|
|
LoopCount=1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
[GATECH_A]
|
|
Image=GATECH_A
|
|
Normalized=yes
|
|
Start=1
|
|
LoopStart=1
|
|
LoopEnd=12
|
|
LoopCount=-1
|
|
Rate=250
|
|
Layer=ground
|
|
NewTheater=yes
|
|
|
|
[GATECH_AD]
|
|
Image=GATECH_A
|
|
Normalized=yes
|
|
Start=13
|
|
LoopStart=13
|
|
LoopEnd=24
|
|
LoopCount=-1
|
|
Rate=250
|
|
Layer=ground
|
|
NewTheater=yes
|
|
|
|
;[GADROP_A]
|
|
;Image=GADROP_A
|
|
;Normalized=yes
|
|
;LoopStart=0
|
|
;LoopEnd=19
|
|
;LoopCount=-1
|
|
;Rate=350
|
|
;Layer=ground
|
|
;NewTheater=yes
|
|
|
|
;[GADROP_B]
|
|
;Image=GADROP_B
|
|
;Normalized=yes
|
|
;LoopStart=0
|
|
;LoopEnd=19
|
|
;LoopCount=-1
|
|
;Rate=350
|
|
;Layer=ground
|
|
;NewTheater=yes
|
|
|
|
;[GADROP_BD]
|
|
;Image=GADROP_B
|
|
;Normalized=yes
|
|
;LoopStart=20
|
|
;LoopEnd=39
|
|
;LoopCount=-1
|
|
;Rate=220
|
|
;Layer=ground
|
|
;NewTheater=yes
|
|
|
|
;static anim
|
|
;[GACSPH_A]
|
|
;Normalized=yes
|
|
;LoopStart=0
|
|
;LoopEnd=12
|
|
;LoopCount=-1
|
|
;Rate=200
|
|
;Layer=ground
|
|
;NewTheater=yes
|
|
|
|
|
|
; --- CHRONOSPHERE ---
|
|
;Idle
|
|
[GACSPH_E]
|
|
Normalized=yes
|
|
Start=0
|
|
;LoopStart=0
|
|
;LoopEnd=0
|
|
;End=0
|
|
;LoopCount=-1
|
|
Rate=0
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;Idle damaged
|
|
[GACSPH_ED]
|
|
Image=GACSPH_E
|
|
Normalized=yes
|
|
Start=1
|
|
;LoopStart=1
|
|
;LoopEnd=1
|
|
;End=1
|
|
;LoopCount=-1
|
|
Rate=0
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;startup
|
|
[GACSPH_F]
|
|
Normalized=yes
|
|
Start=0
|
|
End=11
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
StartSound=ChronosphereOpen
|
|
|
|
;startup
|
|
[GACSPH_FD]
|
|
Image=GACSPH_F
|
|
Normalized=yes
|
|
Start=12
|
|
End=23
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
StartSound=ChronosphereOpen
|
|
|
|
;looping
|
|
[GACSPH_G]
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=5
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
StartSound=ChronosphereReadyLoop
|
|
|
|
;looping
|
|
[GACSPH_GD]
|
|
Image=GACSPH_G
|
|
Normalized=yes
|
|
Start=6
|
|
LoopStart=6
|
|
LoopEnd=11
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
StartSound=ChronosphereReadyLoop
|
|
|
|
;shutdown
|
|
[GACSPH_H]
|
|
Normalized=yes
|
|
Start=0
|
|
End=14
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;shutdown
|
|
[GACSPH_HD]
|
|
Image=GACSPH_H
|
|
Normalized=yes
|
|
Start=15
|
|
End=29
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
; --- PSYCHIC DOMINATOR ---
|
|
; Dominator lights animation
|
|
[YAPPET_A]
|
|
Image=YAPPET_A
|
|
Normalized=yes
|
|
NewTheater=yes
|
|
Layer=ground
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=5
|
|
LoopCount=-1
|
|
Rate=170
|
|
DetailLevel=2
|
|
Shadow=yes
|
|
|
|
; Dominator lights animation
|
|
[YAPPET_AD]
|
|
Image=YAPPET_A
|
|
Normalized=yes
|
|
;NewTheater=yes
|
|
Layer=ground
|
|
Start=6
|
|
LoopStart=6
|
|
LoopEnd=10
|
|
LoopCount=-1
|
|
Rate=170
|
|
DetailLevel=2
|
|
Shadow=yes
|
|
|
|
;Idle
|
|
[YAPPET_E]
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=1
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;Idle Damage
|
|
[YAPPET_ED]
|
|
Image=YAPPET_E
|
|
Normalized=yes
|
|
Start=1
|
|
LoopStart=1
|
|
LoopEnd=2
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;startup
|
|
[YAPPET_F]
|
|
Normalized=yes
|
|
Start=0
|
|
End=19
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
StartSound=PsychicDominatorOpen
|
|
|
|
;startup
|
|
[YAPPET_FD]
|
|
Image=YAPPET_F
|
|
Normalized=yes
|
|
Start=20
|
|
End=38
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
StartSound=PsychicDominatorOpen
|
|
|
|
;looping
|
|
[YAPPET_G]
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
StartSound=PsychicDominatorReadyLoop
|
|
|
|
;looping
|
|
[YAPPET_GD]
|
|
Image=YAPPET_G
|
|
Normalized=yes
|
|
Start=9
|
|
LoopStart=9
|
|
LoopEnd=16
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
StartSound=PsychicDominatorReadyLoop
|
|
|
|
;shutdown
|
|
[YAPPET_H]
|
|
Normalized=yes
|
|
Start=0
|
|
End=19
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;shutdown
|
|
[YAPPET_HD]
|
|
Image=YAPPET_H
|
|
Normalized=yes
|
|
Start=20
|
|
End=38
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
; --- WEATHER CONTROLLER ---
|
|
;Idle
|
|
[GAWETH_E]
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=1
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;startup
|
|
[GAWETH_ED]
|
|
Image=GAWETH_E
|
|
Normalized=yes
|
|
Start=1
|
|
LoopStart=1
|
|
LoopEnd=2
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;startup
|
|
[GAWETH_F]
|
|
Normalized=yes
|
|
Start=0
|
|
End=11
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
StartSound=WeatherControlReady
|
|
|
|
;startup
|
|
[GAWETH_FD]
|
|
Image=GAWETH_F
|
|
Normalized=yes
|
|
Start=12
|
|
End=23
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
StartSound=WeatherControlReady
|
|
|
|
;looping
|
|
[GAWETH_G]
|
|
Normalized=yes
|
|
Start=0
|
|
LoopStart=0
|
|
LoopEnd=11
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
StartSound=WeatherControlReadyLoop
|
|
|
|
;looping
|
|
[GAWETH_GD]
|
|
Image=GAWETH_G
|
|
Normalized=yes
|
|
Start=12
|
|
LoopStart=12
|
|
LoopEnd=23
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
StartSound=WeatherControlReadyLoop
|
|
|
|
;shutdown
|
|
[GAWETH_H]
|
|
Normalized=yes
|
|
Start=0
|
|
End=11
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;shutdown
|
|
[GAWETH_HD]
|
|
Image=GAWETH_H
|
|
Normalized=yes
|
|
Start=12
|
|
End=23
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
|
|
; --- NUCLEAR MISSILE SILO ---
|
|
;Idle
|
|
[NAMISL_E] ;nuke silo
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=1
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;Idle
|
|
[NAMISL_ED] ;nuke silo
|
|
Image=NAMISL_E
|
|
Normalized=yes
|
|
Start=1
|
|
LoopStart=1
|
|
LoopEnd=2
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;startup, transition to charged
|
|
[NAMISL_F]
|
|
Normalized=yes
|
|
Start=0
|
|
End=15
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
StartSound=NuclearSiloReady
|
|
|
|
;startup, transition to charged
|
|
[NAMISL_FD]
|
|
Image=NAMISL_F
|
|
Normalized=yes
|
|
Start=16
|
|
End=31
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
StartSound=NuclearSiloReady
|
|
|
|
|
|
;looping, charged
|
|
[NAMISL_G]
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=1
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;looping, charged
|
|
[NAMISL_GD]
|
|
Image=NAMISL_G
|
|
Normalized=yes
|
|
Start=1
|
|
LoopStart=1
|
|
LoopEnd=2
|
|
LoopCount=-1
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;shutdown, transition back to idle
|
|
[NAMISL_H]
|
|
Normalized=yes
|
|
Start=0
|
|
End=15
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
;shutdown, transition back to idle
|
|
[NAMISL_HD]
|
|
Image=NAMISL_H
|
|
Normalized=yes
|
|
Start=16
|
|
End=31
|
|
Rate=200
|
|
Layer=ground
|
|
NewTheater=yes
|
|
Shadow=yes
|
|
|
|
|
|
;[NAWAST_A]
|
|
;Image=NAWAST_A
|
|
;Normalized=yes
|
|
;LoopStart=0
|
|
;LoopEnd=19
|
|
;LoopCount=-1
|
|
;Rate=350
|
|
;Layer=ground
|
|
;NewTheater=yes
|
|
;DetailLevel=1
|
|
|
|
;[NAWAST_AD]
|
|
;Image=NAWAST_A
|
|
;Normalized=yes
|
|
;LoopStart=20
|
|
;LoopEnd=39
|
|
;LoopCount=-1
|
|
;Rate=220
|
|
;Layer=ground
|
|
;;NewTheater=yes
|
|
;;DetailLevel=1
|
|
|
|
;[NAWAST_B]
|
|
;Image=NAWAST_B
|
|
;Normalized=yes
|
|
;LoopStart=0
|
|
;LoopEnd=7
|
|
;LoopCount=-1
|
|
;Rate=350
|
|
;Layer=ground
|
|
;NewTheater=yes
|
|
;;DetailLevel=1
|
|
|
|
;[NAWAST_BD]
|
|
;Image=NAWAST_B
|
|
;Normalized=yes
|
|
;LoopStart=8
|
|
;LoopEnd=15
|
|
;LoopCount=-1
|
|
;Rate=220
|
|
;Layer=ground
|
|
;;NewTheater=yes
|
|
;;DetailLevel=1
|
|
|
|
;[NAOBEL_A]
|
|
;Image=NAOBEL_A
|
|
;Normalized=yes
|
|
;LoopStart=0
|
|
;LoopEnd=12
|
|
;LoopCount=-1
|
|
;Rate=350
|
|
;Layer=ground
|
|
;NewTheater=yes
|
|
|
|
; Obelisk charging animation.
|
|
;[NAOBEL_B]
|
|
;Image=NAOBEL_B
|
|
;Normalized=yes
|
|
;Rate=0
|
|
;Layer=ground
|
|
;NewTheater=yes
|
|
|
|
; Missile silo launch anim
|
|
;[NAMISL_A]
|
|
;Image=NAMISL_A
|
|
;Normalized=yes
|
|
;LoopStart=0
|
|
;LoopEnd=10
|
|
;LoopCount=-1
|
|
;Rate=350
|
|
;Layer=ground
|
|
;NewTheater=yes
|
|
|
|
; Damaged missile silo launch anim
|
|
;[NAMISL_AD]
|
|
;Image=NAMISL_A
|
|
;Normalized=yes
|
|
;LoopStart=11
|
|
;LoopEnd=21
|
|
;LoopCount=-1
|
|
;Rate=220
|
|
;Layer=ground
|
|
;NewTheater=yes
|
|
|
|
;[NAMISL_B]
|
|
;Image=NAMISL_B
|
|
;Normalized=yes
|
|
;LoopStart=0
|
|
;LoopEnd=9
|
|
;LoopCount=-1
|
|
;Rate=350
|
|
;Layer=ground
|
|
;NewTheater=yes
|
|
|
|
;[NAMISL_BD]
|
|
;Image=NAMISL_B
|
|
;Normalized=yes
|
|
;LoopStart=10
|
|
;LoopEnd=19
|
|
;LoopCount=-1
|
|
;Rate=220
|
|
;NewTheater=yes
|
|
;Layer=ground
|
|
|
|
;[GAFIRE_B]
|
|
;Image=GAFIRE_B
|
|
;Normalized=yes
|
|
;LoopStart=0
|
|
;LoopEnd=15
|
|
;LoopCount=-1
|
|
;Rate=500
|
|
;Layer=ground
|
|
;NewTheater=yes
|
|
|
|
;[GAFIRE_C]
|
|
;Image=GAFIRE_C
|
|
;Normalized=yes
|
|
;LoopStart=0
|
|
;LoopEnd=5
|
|
;LoopCount=-1
|
|
;Rate=220
|
|
;Layer=ground
|
|
;NewTheater=yes
|
|
|
|
[NAPOST_A]
|
|
Image=NAPOST_A
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=11
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
|
|
[NAPOST_AD]
|
|
Image=NAPOST_A
|
|
Normalized=yes
|
|
LoopStart=12
|
|
LoopEnd=23
|
|
LoopCount=-1
|
|
Rate=150
|
|
Layer=ground
|
|
;NewTheater=yes
|
|
;DetailLevel=1
|
|
|
|
[NAPOST_B]
|
|
Image=NAPOST_B
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=13
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
|
|
; Waterfall animation
|
|
[WA01X]
|
|
Theater=yes
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
Rate=320
|
|
Flat=yes
|
|
;DetailLevel=2
|
|
DemandLoad=true
|
|
ShouldUseCellDrawer=true
|
|
StartSound=WaterfallLoop
|
|
|
|
; Waterfall animation
|
|
[WA02X]
|
|
Theater=yes
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
Rate=320
|
|
Flat=yes
|
|
;DetailLevel=2
|
|
DemandLoad=true
|
|
ShouldUseCellDrawer=true
|
|
|
|
; Waterfall animation
|
|
[WA03X]
|
|
Theater=yes
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
Rate=320
|
|
Flat=yes
|
|
;DetailLevel=2
|
|
DemandLoad=true
|
|
ShouldUseCellDrawer=true
|
|
|
|
; Waterfall animation
|
|
[WA04X]
|
|
Theater=yes
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
Rate=320
|
|
Flat=yes
|
|
;DetailLevel=2
|
|
DemandLoad=true
|
|
ShouldUseCellDrawer=true
|
|
|
|
; Waterfall animation
|
|
[WB01X]
|
|
Theater=yes
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
Rate=320
|
|
Flat=yes
|
|
;DetailLevel=2
|
|
DemandLoad=true
|
|
ShouldUseCellDrawer=true
|
|
StartSound=WaterfallLoop
|
|
|
|
; Waterfall animation
|
|
[WB02X]
|
|
Theater=yes
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
Rate=320
|
|
Flat=yes
|
|
;DetailLevel=2
|
|
DemandLoad=true
|
|
ShouldUseCellDrawer=true
|
|
|
|
; Waterfall animation
|
|
[WB03X]
|
|
Theater=yes
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
Rate=320
|
|
Flat=yes
|
|
;DetailLevel=2
|
|
DemandLoad=true
|
|
ShouldUseCellDrawer=true
|
|
|
|
; Waterfall animation
|
|
[WB04X]
|
|
Theater=yes
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
Rate=320
|
|
Flat=yes
|
|
;DetailLevel=2
|
|
DemandLoad=true
|
|
ShouldUseCellDrawer=true
|
|
|
|
|
|
; Waterfall animation
|
|
[WC01X]
|
|
Theater=yes
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
Rate=320
|
|
Flat=yes
|
|
;DetailLevel=2
|
|
DemandLoad=true
|
|
ShouldUseCellDrawer=true
|
|
StartSound=WaterfallLoop
|
|
|
|
; Waterfall animation
|
|
[WC02X]
|
|
Theater=yes
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
Rate=320
|
|
Flat=yes
|
|
;DetailLevel=2
|
|
DemandLoad=true
|
|
ShouldUseCellDrawer=true
|
|
|
|
; Waterfall animation
|
|
[WC03X]
|
|
Theater=yes
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
Rate=320
|
|
Flat=yes
|
|
;DetailLevel=2
|
|
DemandLoad=true
|
|
ShouldUseCellDrawer=true
|
|
|
|
; Waterfall animation
|
|
[WC04X]
|
|
Theater=yes
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
Rate=320
|
|
Flat=yes
|
|
;DetailLevel=2
|
|
DemandLoad=true
|
|
ShouldUseCellDrawer=true
|
|
|
|
|
|
; Waterfall animation
|
|
[WD01X]
|
|
Theater=yes
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
Rate=320
|
|
Flat=yes
|
|
;DetailLevel=2
|
|
DemandLoad=true
|
|
ShouldUseCellDrawer=true
|
|
StartSound=WaterfallLoop
|
|
|
|
; Waterfall animation
|
|
[WD02X]
|
|
Theater=yes
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
Rate=320
|
|
Flat=yes
|
|
;DetailLevel=2
|
|
DemandLoad=true
|
|
ShouldUseCellDrawer=true
|
|
|
|
; Waterfall animation
|
|
[WD03X]
|
|
Theater=yes
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
Rate=320
|
|
Flat=yes
|
|
;DetailLevel=2
|
|
DemandLoad=true
|
|
ShouldUseCellDrawer=true
|
|
|
|
; Waterfall animation
|
|
[WD04X]
|
|
Theater=yes
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
Rate=320
|
|
Flat=yes
|
|
;DetailLevel=2
|
|
DemandLoad=true
|
|
ShouldUseCellDrawer=true
|
|
|
|
; Crashed scrin fighter/UFO
|
|
;[UFO]
|
|
;Theater=yes
|
|
;Normalized=yes
|
|
;LoopStart=0
|
|
;LoopEnd=0
|
|
;LoopCount=-1
|
|
;Rate=0
|
|
;Flat=yes
|
|
;;DetailLevel=0
|
|
;DemandLoad=true
|
|
|
|
; Tiberium silo fill animation
|
|
[GASILO_A]
|
|
Image=GASILO_A
|
|
Normalized=yes
|
|
Rate=0
|
|
Layer=ground
|
|
NewTheater=yes
|
|
|
|
[GASILO_AD]
|
|
Image=GASILO_A
|
|
Normalized=yes
|
|
Rate=0
|
|
Layer=ground
|
|
;NewTheater=yes
|
|
|
|
; Tiberium silo active animation
|
|
[GASILO_B]
|
|
Image=GASILO_B
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
Rate=350
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
|
|
[GASILO_BD]
|
|
Image=GASILO_B
|
|
Normalized=yes
|
|
LoopStart=16
|
|
LoopEnd=31
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
;NewTheater=yes
|
|
;DetailLevel=1
|
|
|
|
[GASPOT_A]
|
|
Image=GASPOT_A
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=7
|
|
LoopCount=-1
|
|
Rate=350
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
|
|
[GASPOT_AD]
|
|
Image=GASPOT_A
|
|
Normalized=yes
|
|
LoopStart=8
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
;NewTheater=yes
|
|
;DetailLevel=1
|
|
|
|
[CTDAM_A]
|
|
Image=CTDAM_A
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=9
|
|
LoopCount=-1
|
|
Rate=350
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
DemandLoad=true
|
|
|
|
[CTDAM_AD]
|
|
Image=CTDAM_A
|
|
Normalized=yes
|
|
LoopStart=10
|
|
LoopEnd=19
|
|
LoopCount=-1
|
|
Rate=220
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
DemandLoad=true
|
|
|
|
[CTDAM_B]
|
|
Image=CTDAM_B
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
Rate=350
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
DemandLoad=true
|
|
|
|
[CTDAM_BD]
|
|
Image=CTDAM_B
|
|
Normalized=yes
|
|
LoopStart=8
|
|
LoopEnd=16
|
|
LoopCount=-1
|
|
Rate=350
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=1
|
|
DemandLoad=true
|
|
|
|
|
|
; Tunnel roof
|
|
[TUNTOP01]
|
|
Theater=yes
|
|
Normalized=yes
|
|
Layer=ground
|
|
YSortAdjust=1000
|
|
LoopStart=0
|
|
LoopEnd=0
|
|
LoopCount=-1
|
|
Rate=0
|
|
Flat=yes
|
|
;DetailLevel=0
|
|
DemandLoad=true
|
|
ShouldFogRemove=false
|
|
|
|
; Tunnel roof
|
|
[TUNTOP02]
|
|
Theater=yes
|
|
Layer=ground
|
|
YSortAdjust=1000
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=0
|
|
LoopCount=-1
|
|
Rate=0
|
|
Flat=yes
|
|
;DetailLevel=0
|
|
DemandLoad=true
|
|
ShouldFogRemove=false
|
|
|
|
; Tunnel roof
|
|
[TUNTOP03]
|
|
Theater=yes
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=0
|
|
LoopCount=-1
|
|
Rate=0
|
|
Flat=yes
|
|
;DetailLevel=0
|
|
DemandLoad=true
|
|
ShouldFogRemove=false
|
|
|
|
; Tunnel roof
|
|
[TUNTOP04]
|
|
Theater=yes
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=0
|
|
LoopCount=-1
|
|
Rate=0
|
|
Flat=yes
|
|
;DetailLevel=0
|
|
DemandLoad=true
|
|
ShouldFogRemove=false
|
|
|
|
; Larger meteor
|
|
[METLARGE]
|
|
Elasticity=0.0
|
|
MaxXYVel=100.0
|
|
MinZVel=-50.0
|
|
ExpireAnim=TWLT070
|
|
Damage=5000000
|
|
DamageRadius=300
|
|
Warhead=Meteorite
|
|
IsMeteor=true
|
|
Spawns=METDEBRI
|
|
SpawnCount=5
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
RandomRate=220,500
|
|
;DetailLevel=0
|
|
TrailerAnim=SMOKEY2
|
|
TrailerSeperation=1
|
|
Report=METEOR1
|
|
|
|
; Small meteor
|
|
[METSMALL]
|
|
Elasticity=0.0
|
|
MinZVel=-50.0
|
|
MaxXYVel=100.0
|
|
ExpireAnim=TWLT100
|
|
Damage=5000000
|
|
DamageRadius=300
|
|
Warhead=Meteorite
|
|
IsMeteor=true
|
|
IsTiberium=true
|
|
Spawns=METDEBRI
|
|
SpawnCount=7
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
RandomRate=220,500
|
|
;DetailLevel=0
|
|
TrailerAnim=METSTRAL
|
|
TrailerSeperation=1
|
|
Report=METEOR2
|
|
|
|
; Meteor impact debris
|
|
[METDEBRI]
|
|
Elasticity=0.0
|
|
MinZVel=40.0
|
|
MaxXYVel=18.0
|
|
ExpireAnim=TWLT070
|
|
Damage=40
|
|
DamageRadius=100
|
|
Warhead=TankOGas
|
|
IsTiberium=true
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=-1
|
|
Rate=500
|
|
;DetailLevel=0
|
|
RandomRate=220,500
|
|
Bouncer=yes
|
|
;TiberiumRadius=1
|
|
TiberiumSpawnType=TIB01
|
|
Report=METHIT1
|
|
|
|
;Meteor smoke trail
|
|
[METSTRAL]
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=1
|
|
Rate=600
|
|
;DetailLevel=1
|
|
Next=SMOKEY
|
|
|
|
; Meteor trail
|
|
[METLTRAL]
|
|
LoopStart=0
|
|
LoopEnd=8
|
|
LoopCount=1
|
|
Rate=600
|
|
;DetailLevel=1
|
|
Next=SMOKEY
|
|
|
|
[CRYSTAL1]
|
|
Elasticity=0.0
|
|
MinZVel=40.0
|
|
MaxXYVel=18.0
|
|
ExpireAnim=TWLT026
|
|
Damage=40
|
|
DamageRadius=100
|
|
Warhead=TankOGas
|
|
IsTiberium=true
|
|
LoopStart=0
|
|
LoopEnd=14
|
|
LoopCount=-1
|
|
Rate=500
|
|
;DetailLevel=0
|
|
RandomRate=220,500
|
|
Bouncer=yes
|
|
Theater=yes
|
|
TiberiumSpreadRadius=0
|
|
TiberiumSpawnType=TIB2_01
|
|
|
|
[CRYSTAL2]
|
|
Elasticity=0.0
|
|
MinZVel=40.0
|
|
MaxXYVel=18.0
|
|
ExpireAnim=TWLT026
|
|
Damage=40
|
|
DamageRadius=100
|
|
Warhead=TankOGas
|
|
IsTiberium=true
|
|
LoopStart=0
|
|
LoopEnd=14
|
|
LoopCount=-1
|
|
Rate=500
|
|
;DetailLevel=0
|
|
RandomRate=220,500
|
|
Bouncer=yes
|
|
Theater=yes
|
|
TiberiumSpreadRadius=0
|
|
TiberiumSpawnType=TIB2_01
|
|
|
|
[CRYSTAL3]
|
|
Elasticity=0.0
|
|
MinZVel=40.0
|
|
MaxXYVel=18.0
|
|
ExpireAnim=TWLT026
|
|
Damage=40
|
|
DamageRadius=100
|
|
Warhead=TankOGas
|
|
IsTiberium=true
|
|
LoopStart=0
|
|
LoopEnd=14
|
|
LoopCount=-1
|
|
Rate=500
|
|
;DetailLevel=0
|
|
RandomRate=220,500
|
|
Bouncer=yes
|
|
Theater=yes
|
|
TiberiumSpreadRadius=0
|
|
TiberiumSpawnType=TIB2_01
|
|
|
|
[CRYSTAL4]
|
|
Elasticity=0.0
|
|
MinZVel=40.0
|
|
MaxXYVel=18.0
|
|
ExpireAnim=TWLT026
|
|
Damage=40
|
|
DamageRadius=100
|
|
Warhead=TankOGas
|
|
IsTiberium=true
|
|
LoopStart=0
|
|
LoopEnd=14
|
|
LoopCount=-1
|
|
Rate=500
|
|
;DetailLevel=0
|
|
RandomRate=220,500
|
|
Bouncer=yes
|
|
Theater=yes
|
|
TiberiumSpreadRadius=0
|
|
TiberiumSpawnType=TIB2_01
|
|
AnimLow=0
|
|
AnimHigh=14
|
|
Voxel=no
|
|
|
|
[BIGBLUE]
|
|
LoopStart=0
|
|
LoopEnd=9
|
|
LoopCount=-1
|
|
Rate=500
|
|
;DetailLevel=0
|
|
RandomRate=150,250
|
|
Theater=yes
|
|
IsAnimatedTiberium=yes
|
|
Layer=ground
|
|
YDrawOffset=-50
|
|
|
|
[TWNK1]
|
|
LoopCount=-1
|
|
RandomLoopDelay=120,300
|
|
DetailLevel=2
|
|
HideIfNoOre=true
|
|
Rate=450
|
|
|
|
[FLAMEGUY]
|
|
IsFlamingGuy=true
|
|
RunningFrames=6
|
|
LoopCount=1
|
|
Rate=500
|
|
|
|
; This is a tricky one. It's an animation AND a projectile all in the same section
|
|
; The anim stuff is first then the projectile stuff.
|
|
[PULSBALL]
|
|
Start=0
|
|
End=8
|
|
LoopCount=1
|
|
Rate=220
|
|
;DetailLevel=0
|
|
AnimPalette=yes
|
|
AnimLow = 8
|
|
AnimHigh = 22
|
|
AnimRate = 1
|
|
|
|
; Deployable sensor array
|
|
[GADPSA_A]
|
|
Normalized=yes
|
|
Rate=220
|
|
Layer=ground
|
|
NewTheater=yes
|
|
LoopCount=-1
|
|
|
|
; Deployable ICBM launcher
|
|
[GAICBM_A]
|
|
Rate=0
|
|
Layer=ground
|
|
NewTheater=yes
|
|
LoopCount=-1
|
|
|
|
; Civilian array
|
|
[CAARAY_A]
|
|
Image=CAARAY_A
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
Rate=350
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=0
|
|
|
|
[CAARAY_B]
|
|
Image=CAARAY_B
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
Rate=350
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=0
|
|
|
|
[CAARAY_C]
|
|
Image=CAARAY_C
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=15
|
|
LoopCount=-1
|
|
Rate=350
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=2
|
|
|
|
[CAARAY_CD]
|
|
Image=CAARAY_C
|
|
Normalized=yes
|
|
LoopStart=16
|
|
LoopEnd=31
|
|
LoopCount=-1
|
|
Rate=350
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=2
|
|
|
|
[CAARAY_D]
|
|
Image=CAARAY_D
|
|
Normalized=yes
|
|
LoopStart=0
|
|
LoopEnd=11
|
|
LoopCount=-1
|
|
Rate=350
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=2
|
|
|
|
[CAARAY_DD]
|
|
Image=CAARAY_D
|
|
Normalized=yes
|
|
LoopStart=12
|
|
LoopEnd=23
|
|
LoopCount=-1
|
|
Rate=350
|
|
Layer=ground
|
|
NewTheater=yes
|
|
;DetailLevel=2
|
|
|
|
[CARYLAND]
|
|
Image=PODRING
|
|
Normalized=no
|
|
Rate=900
|
|
Layer=ground
|
|
;DetailLevel=1
|
|
Translucent=yes
|
|
Flat=yes
|
|
;NormalZAdjust=1
|
|
YSortAdjust=-2000
|
|
|
|
[DROPLAND]
|
|
Image=PODRING
|
|
Normalized=no
|
|
Rate=180
|
|
Layer=ground
|
|
;DetailLevel=1
|
|
Translucent=yes
|
|
Flat=yes
|
|
;NormalZAdjust=1
|
|
YSortAdjust=-200
|
|
|
|
[GTGCAN]
|
|
Remapable=yes
|
|
NewTheater=yes
|
|
Cameo= GCANICON
|
|
Foundation=2x2
|
|
Height=3 ; experiment with this
|
|
Buildup=GTGCANMK
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
PrimaryFireFLH=250,0,230
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=2
|
|
DamageFireOffset0=-1,28
|
|
|
|
[NAFLAK]
|
|
Cameo=FLAKICON
|
|
Remapable=yes
|
|
NewTheater=yes
|
|
Foundation=1x1
|
|
PrimaryFireFLH=130,0,185
|
|
Buildup=NAFLAKMK
|
|
Height=4
|
|
DemandLoadBuildup=true
|
|
FreeBuildup=true
|
|
CanHideThings=True
|
|
CanBeHidden=False
|
|
OccupyHeight=2
|
|
DamageFireOffset0=-5,13
|
|
|
|
[BRRLEXP1] ; Oil barrel explosion
|
|
Rate=400
|
|
Report=ExplosionBarrel
|
|
Crater=yes
|
|
Translucent=yes
|
|
UseNormalLight=yes
|
|
|
|
|
|
[BRRLEXP2] ; Oil barrel explosion
|
|
Rate=400
|
|
Report=ExplosionBarrel
|
|
Crater=yes
|
|
Translucent=yes
|
|
UseNormalLight=yes
|
|
|
|
[CRIVEXP] ; Crazy Ivan Explosion
|
|
Report=ExplosionCrazyIvan
|
|
Crater=yes
|
|
Normalized=yes
|
|
Translucent=yes
|
|
UseNormalLight=yes
|
|
|
|
;GEF Lost Anime
|
|
[CRIVEXP2] ; Crazy Ivan Explosion
|
|
Report=ExplosionCrazyIvan
|
|
Crater=yes
|
|
Normalized=yes
|
|
Translucent=yes
|
|
UseNormalLight=yes
|
|
|
|
;GEF Lost Anim
|
|
[TSTIMPCT]
|
|
Normalized=yes
|
|
|
|
;GEF Lost Anim
|
|
[MININUKE]
|
|
Normalized=yes
|
|
Report=ExplosionBarrel
|
|
|
|
[APOCEXP] ; Apocalypse Tank Explosion
|
|
Report=Explosion13
|
|
Crater=yes
|
|
Normalized=yes
|
|
Translucent=yes
|
|
UseNormalLight=yes
|
|
|
|
[VTEXPLOD] ; Explosions for elite tanks
|
|
Report=ExplosionApocalypse
|
|
Crater=yes
|
|
Normalized=yes
|
|
Translucent=yes
|
|
UseNormalLight=yes
|
|
|
|
[KTSTLEXP] ; Kirov elite tesla bomb
|
|
Report=KirovEliteBomb
|
|
Crater=yes
|
|
Normalized=yes
|
|
Translucent=yes
|
|
UseNormalLight=yes
|
|
|
|
;GEF Lost Anim
|
|
[DEMTEXP]
|
|
Normalized=yes
|
|
|
|
;GEF Lost Anim
|
|
[GCMUZZLE]
|
|
Normalized=yes
|
|
|
|
;GEF Lost Anim
|
|
[VTMUZZLE]
|
|
Normalized=yes
|
|
|
|
|
|
|
|
[ARRWDEST]
|
|
LoopCount=4
|
|
LoopEnd=9
|
|
Rate=600
|
|
DemandLoad=true
|
|
Layer=Top
|
|
ZAdjust=-300
|
|
|
|
[ARRWN]
|
|
LoopCount=2
|
|
LoopEnd=4
|
|
Rate=450
|
|
DemandLoad=true
|
|
Layer=Top
|
|
ZAdjust=-300
|
|
|
|
[ARRWS]
|
|
LoopCount=2
|
|
LoopEnd=4
|
|
Rate=450
|
|
DemandLoad=true
|
|
Layer=Top
|
|
ZAdjust=-300
|
|
|
|
[ARRWE]
|
|
LoopCount=2
|
|
LoopEnd=4
|
|
Rate=450
|
|
DemandLoad=true
|
|
Layer=Top
|
|
ZAdjust=-300
|
|
|
|
[ARRWW]
|
|
LoopCount=2
|
|
LoopEnd=4
|
|
Rate=450
|
|
DemandLoad=true
|
|
Layer=Top
|
|
ZAdjust=-300
|
|
|
|
[ARRWNW]
|
|
LoopCount=2
|
|
LoopEnd=4
|
|
Rate=450
|
|
DemandLoad=true
|
|
Layer=Top
|
|
ZAdjust=-300
|
|
|
|
[ARRWNE]
|
|
LoopCount=2
|
|
LoopEnd=4
|
|
Rate=450
|
|
DemandLoad=true
|
|
Layer=Top
|
|
ZAdjust=-300
|
|
|
|
[ARRWSW]
|
|
LoopCount=2
|
|
LoopEnd=4
|
|
Rate=450
|
|
DemandLoad=true
|
|
Layer=Top
|
|
ZAdjust=-300
|
|
|
|
[ARRWSE]
|
|
LoopCount=2
|
|
LoopEnd=4
|
|
Rate=450
|
|
DemandLoad=true
|
|
Layer=Top
|
|
ZAdjust=-300
|
|
|
|
; *** Movies ***
|
|
; Each of the movies allowed in the game will be listed
|
|
; here.
|
|
[Movies]
|
|
1=A00_F00e
|
|
2=A01_F00e
|
|
3=A01_P01e
|
|
4=A01_P02e
|
|
5=A01_P03e
|
|
6=A01_F04e
|
|
7=A02_f00e
|
|
8=A02_P01e
|
|
9=A02_P02e
|
|
10=A02_P03e
|
|
11=A03_F00e
|
|
12=A03_P01e
|
|
13=A03_P02e
|
|
14=A03_P03e
|
|
15=A03_P04e
|
|
16=A04_F00e
|
|
17=A04_P01e
|
|
18=A04_F02e
|
|
19=A04_P03e
|
|
20=A05_F00e
|
|
21=A05_P01e
|
|
22=A05_P02e
|
|
23=A05_P03e
|
|
24=A06_F00e
|
|
25=A06_P01e
|
|
26=A06_P03e
|
|
27=A06_P04e
|
|
28=A07_F00e
|
|
29=A07_P01e
|
|
30=A07_P02e
|
|
31=A08_F00e
|
|
32=A08_F01e
|
|
33=A08_F02e
|
|
34=S01_F00e
|
|
35=S01_P01e
|
|
36=S01_P02e
|
|
37=S01_P03e
|
|
38=S02_F00e
|
|
39=S02_P01e
|
|
40=S03_F00e
|
|
41=S03_P01e
|
|
42=S03_P02e
|
|
43=S03_P03e
|
|
44=S03_P04e
|
|
45=S04_F00e
|
|
46=S04_P01e
|
|
47=S04_P02e
|
|
49=S04_P03e
|
|
50=S05_F00e
|
|
51=S05_P01e
|
|
52=S05_P02e
|
|
53=S06_F00e
|
|
54=S06_P01e
|
|
55=S06_P02e
|
|
56=S07_F00e
|
|
57=S07_P01e
|
|
58=S07_P02e
|
|
59=S08_F00e
|
|
60=S08_F01e |