Ver 2.0 with ocean support
This commit is contained in:
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@ -1,6 +1,6 @@
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name = "World Regrowth++"
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version = "1.0"
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description = "Version "..version.."\n\nWorld regrowth with caves support. Please see the Steam Workshop page for changes notes.\n\nHappy hunting and do starve!"
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version = "2.0"
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description = "Version "..version.."\n\nWorld regrowth with caves and ocean support. Please see the Steam Workshop page for changes notes.\n\nHappy hunting and do starve!"
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author = "lolo"
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forumthread = ""
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@ -16,54 +16,53 @@ dst_compatible = true
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local REGROWTH_TYPE =
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{
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NATURAL = 1,
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EVENT = 2
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EVENT = 1
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}
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-- Configuration Generation
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-- I can't reference this from another file... duplicate
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local config_table =
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{
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{"evergreen","Evergreen", REGROWTH_TYPE.NATURAL, 1},
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{"deciduoustree","Birchnut Tree",REGROWTH_TYPE.NATURAL, 1},
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{"marsh_tree","Spiky Tree",REGROWTH_TYPE.NATURAL, 2},
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{"twiggytree","Twiggy Tree",REGROWTH_TYPE.NATURAL, 2},
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{"evergreen","Evergreen", REGROWTH_TYPE.EVENT, 1},
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{"deciduoustree","Birchnut Tree",REGROWTH_TYPE.EVENT, 1},
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{"marsh_tree","Spiky Tree",REGROWTH_TYPE.EVENT, 2},
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{"twiggytree","Twiggy Tree",REGROWTH_TYPE.EVENT, 2},
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{"marbletree","Marble Tree",REGROWTH_TYPE.EVENT, 4},
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{"livingtree","Totally Normal Tree",REGROWTH_TYPE.EVENT, 4},
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{"mushtree_tall","Blue Mushtree", REGROWTH_TYPE.NATURAL, 1},
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{"mushtree_medium","Red Mushtree",REGROWTH_TYPE.NATURAL, 1},
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{"mushtree_small","Green Mushtree", REGROWTH_TYPE.NATURAL, 1},
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{"mushtree_tall","Blue Mushtree", REGROWTH_TYPE.EVENT, 1},
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{"mushtree_medium","Red Mushtree",REGROWTH_TYPE.EVENT, 1},
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{"mushtree_small","Green Mushtree", REGROWTH_TYPE.EVENT, 1},
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{"berrybush","Berry Bush",REGROWTH_TYPE.NATURAL, 4},
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{"berrybush2","Spiky Berry Bush",REGROWTH_TYPE.NATURAL, 4},
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{"berrybush_juicy","Juicy Berry Bush",REGROWTH_TYPE.NATURAL, 4},
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{"berrybush","Berry Bush",REGROWTH_TYPE.EVENT, 4},
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{"berrybush2","Spiky Berry Bush",REGROWTH_TYPE.EVENT, 4},
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{"berrybush_juicy","Juicy Berry Bush",REGROWTH_TYPE.EVENT, 4},
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{"carrot_planted","Carrot",REGROWTH_TYPE.NATURAL, 1},
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{"flower","Flower",REGROWTH_TYPE.NATURAL, 1},
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{"carrot_planted","Carrot",REGROWTH_TYPE.EVENT, 1},
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{"flower","Flower",REGROWTH_TYPE.EVENT, 1},
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{"flower_evil","Evil Flower",REGROWTH_TYPE.EVENT, 1},
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{"flower_cave","Light Flower",REGROWTH_TYPE.EVENT, 1},
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{"flower_cave_double","Double Light Flower",REGROWTH_TYPE.EVENT, 1},
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{"flower_cave_triple","Triple Light Flower",REGROWTH_TYPE.EVENT, 1},
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{"blue_mushroom","Blue Mushroom",REGROWTH_TYPE.NATURAL, 1},
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{"red_mushroom","Red Mushroom",REGROWTH_TYPE.NATURAL, 1},
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{"green_mushroom","Green Mushroom",REGROWTH_TYPE.NATURAL, 1},
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{"cactus","Cactus",REGROWTH_TYPE.NATURAL, 2},
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{"blue_mushroom","Blue Mushroom",REGROWTH_TYPE.EVENT, 1},
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{"red_mushroom","Red Mushroom",REGROWTH_TYPE.EVENT, 1},
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{"green_mushroom","Green Mushroom",REGROWTH_TYPE.EVENT, 1},
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{"cactus","Cactus",REGROWTH_TYPE.EVENT, 2},
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{"mandrake_planted","Mandrake",REGROWTH_TYPE.EVENT, 6},
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{"cave_fern","Fern",REGROWTH_TYPE.NATURAL, 1},
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{"lichen","Lichen",REGROWTH_TYPE.NATURAL, 1},
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{"cave_fern","Fern",REGROWTH_TYPE.EVENT, 1},
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{"lichen","Lichen",REGROWTH_TYPE.EVENT, 1},
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{"reeds","Reeds",REGROWTH_TYPE.NATURAL, 2},
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{"sapling","Sapling",REGROWTH_TYPE.NATURAL, 1},
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{"grass","Grass",REGROWTH_TYPE.NATURAL, 1},
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{"marsh_bush","Spiky Bush",REGROWTH_TYPE.NATURAL, 2},
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{"reeds","Reeds",REGROWTH_TYPE.EVENT, 2},
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{"sapling","Sapling",REGROWTH_TYPE.EVENT, 1},
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{"grass","Grass",REGROWTH_TYPE.EVENT, 1},
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{"marsh_bush","Spiky Bush",REGROWTH_TYPE.EVENT, 2},
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{"rock1","Boulder",REGROWTH_TYPE.NATURAL, 1},
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{"rock2","Gold Vein",REGROWTH_TYPE.NATURAL, 1},
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{"rock_flintless","Flintless Boulder",REGROWTH_TYPE.NATURAL, 2},
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{"rock_moon","Moon Rock",REGROWTH_TYPE.NATURAL, 2},
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{"rock1","Boulder",REGROWTH_TYPE.EVENT, 1},
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{"rock2","Gold Vein",REGROWTH_TYPE.EVENT, 1},
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{"rock_flintless","Flintless Boulder",REGROWTH_TYPE.EVENT, 2},
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{"rock_moon","Moon Rock",REGROWTH_TYPE.EVENT, 2},
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{"stalagmite","Stalagmite",REGROWTH_TYPE.NATURAL, 1},
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{"stalagmite_tall","Tall Stalagmite",REGROWTH_TYPE.NATURAL, 1},
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{"stalagmite","Stalagmite",REGROWTH_TYPE.EVENT, 1},
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{"stalagmite_tall","Tall Stalagmite",REGROWTH_TYPE.EVENT, 1},
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{"rabbithole","Rabbit Hole",REGROWTH_TYPE.EVENT, 2},
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{"beehive","Beehive",REGROWTH_TYPE.EVENT, 4},
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@ -1,55 +1,52 @@
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local REGROWTH_TYPE =
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{
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NATURAL = 1,
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EVENT = 2
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EVENT = 1
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}
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local DEBUG = false
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-- Configuration Generation
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-- I can't reference this from another file... duplicate
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local config_table =
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{
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{"evergreen","Evergreen", REGROWTH_TYPE.NATURAL, 1},
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{"deciduoustree","Birchnut Tree",REGROWTH_TYPE.NATURAL, 1},
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{"marsh_tree","Spiky Tree",REGROWTH_TYPE.NATURAL, 2},
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{"twiggytree","Twiggy Tree",REGROWTH_TYPE.NATURAL, 2},
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{"evergreen","Evergreen", REGROWTH_TYPE.EVENT, 1},
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{"deciduoustree","Birchnut Tree",REGROWTH_TYPE.EVENT, 1},
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{"marsh_tree","Spiky Tree",REGROWTH_TYPE.EVENT, 2},
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{"twiggytree","Twiggy Tree",REGROWTH_TYPE.EVENT, 2},
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{"marbletree","Marble Tree",REGROWTH_TYPE.EVENT, 4},
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{"livingtree","Totally Normal Tree",REGROWTH_TYPE.EVENT, 4},
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{"mushtree_tall","Blue Mushtree", REGROWTH_TYPE.NATURAL, 1},
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{"mushtree_medium","Red Mushtree",REGROWTH_TYPE.NATURAL, 1},
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{"mushtree_small","Green Mushtree", REGROWTH_TYPE.NATURAL, 1},
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{"mushtree_tall","Blue Mushtree", REGROWTH_TYPE.EVENT, 1},
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{"mushtree_medium","Red Mushtree",REGROWTH_TYPE.EVENT, 1},
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{"mushtree_small","Green Mushtree", REGROWTH_TYPE.EVENT, 1},
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{"berrybush","Berry Bush",REGROWTH_TYPE.NATURAL, 4},
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{"berrybush2","Spiky Berry Bush",REGROWTH_TYPE.NATURAL, 4},
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{"berrybush_juicy","Juicy Berry Bush",REGROWTH_TYPE.NATURAL, 4},
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{"berrybush","Berry Bush",REGROWTH_TYPE.EVENT, 4},
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{"berrybush2","Spiky Berry Bush",REGROWTH_TYPE.EVENT, 4},
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{"berrybush_juicy","Juicy Berry Bush",REGROWTH_TYPE.EVENT, 4},
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{"carrot_planted","Carrot",REGROWTH_TYPE.NATURAL, 1},
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{"flower","Flower",REGROWTH_TYPE.NATURAL, 1},
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{"carrot_planted","Carrot",REGROWTH_TYPE.EVENT, 1},
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{"flower","Flower",REGROWTH_TYPE.EVENT, 1},
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{"flower_evil","Evil Flower",REGROWTH_TYPE.EVENT, 1},
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{"flower_cave","Light Flower",REGROWTH_TYPE.EVENT, 1},
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{"flower_cave_double","Double Light Flower",REGROWTH_TYPE.EVENT, 1},
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{"flower_cave_triple","Triple Light Flower",REGROWTH_TYPE.EVENT, 1},
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{"blue_mushroom","Blue Mushroom",REGROWTH_TYPE.NATURAL, 1},
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{"red_mushroom","Red Mushroom",REGROWTH_TYPE.NATURAL, 1},
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{"green_mushroom","Green Mushroom",REGROWTH_TYPE.NATURAL, 1},
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{"cactus","Cactus",REGROWTH_TYPE.NATURAL, 2},
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{"blue_mushroom","Blue Mushroom",REGROWTH_TYPE.EVENT, 1},
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{"red_mushroom","Red Mushroom",REGROWTH_TYPE.EVENT, 1},
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{"green_mushroom","Green Mushroom",REGROWTH_TYPE.EVENT, 1},
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{"cactus","Cactus",REGROWTH_TYPE.EVENT, 2},
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{"mandrake_planted","Mandrake",REGROWTH_TYPE.EVENT, 6},
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{"cave_fern","Fern",REGROWTH_TYPE.NATURAL, 1},
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{"lichen","Lichen",REGROWTH_TYPE.NATURAL, 1},
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{"cave_fern","Fern",REGROWTH_TYPE.EVENT, 1},
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{"lichen","Lichen",REGROWTH_TYPE.EVENT, 1},
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{"reeds","Reeds",REGROWTH_TYPE.NATURAL, 2},
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{"sapling","Sapling",REGROWTH_TYPE.NATURAL, 1},
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{"grass","Grass",REGROWTH_TYPE.NATURAL, 1},
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{"marsh_bush","Spiky Bush",REGROWTH_TYPE.NATURAL, 2},
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{"reeds","Reeds",REGROWTH_TYPE.EVENT, 2},
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{"sapling","Sapling",REGROWTH_TYPE.EVENT, 1},
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{"grass","Grass",REGROWTH_TYPE.EVENT, 1},
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{"marsh_bush","Spiky Bush",REGROWTH_TYPE.EVENT, 2},
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{"rock1","Boulder",REGROWTH_TYPE.NATURAL, 1},
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{"rock2","Gold Vein",REGROWTH_TYPE.NATURAL, 1},
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{"rock_flintless","Flintless Boulder",REGROWTH_TYPE.NATURAL, 2},
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{"rock_moon","Moon Rock",REGROWTH_TYPE.NATURAL, 2},
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{"rock1","Boulder",REGROWTH_TYPE.EVENT, 1},
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{"rock2","Gold Vein",REGROWTH_TYPE.EVENT, 1},
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{"rock_flintless","Flintless Boulder",REGROWTH_TYPE.EVENT, 2},
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{"rock_moon","Moon Rock",REGROWTH_TYPE.EVENT, 2},
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{"stalagmite","Stalagmite",REGROWTH_TYPE.NATURAL, 1},
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{"stalagmite_tall","Tall Stalagmite",REGROWTH_TYPE.NATURAL, 1},
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{"stalagmite","Stalagmite",REGROWTH_TYPE.EVENT, 1},
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{"stalagmite_tall","Tall Stalagmite",REGROWTH_TYPE.EVENT, 1},
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{"rabbithole","Rabbit Hole",REGROWTH_TYPE.EVENT, 2},
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{"beehive","Beehive",REGROWTH_TYPE.EVENT, 4},
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@ -89,47 +86,30 @@ if GLOBAL.STRINGS.NAMES.MIGRATION_PORTAL then
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-- we have caves
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AddPrefabPostInit("forest", function(inst)
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if inst.ismastersim then
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inst:AddComponent("natural_regrowth")
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inst:AddComponent("event_regrowth")
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inst:AddComponent("extra_regrowth")
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end
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end)
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AddPrefabPostInit("cave", function(inst)
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if inst.ismastersim then
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inst:AddComponent("natural_regrowth")
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inst:AddComponent("event_regrowth")
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inst:AddComponent("extra_regrowth")
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end
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end)
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else
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-- only overworld
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AddPrefabPostInit("world", function(inst)
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if inst.ismastersim then
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inst:AddComponent("natural_regrowth")
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inst:AddComponent("event_regrowth")
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inst:AddComponent("extra_regrowth")
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end
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end)
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end
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AddComponentPostInit("natural_regrowth", function(component)
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AddComponentPostInit("extra_regrowth", function(component)
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for i = 1, #config_table do
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local entry = config_table[i]
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local prefab = entry[1]
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if (entry[3] == REGROWTH_TYPE.NATURAL) and (GetModConfigData(prefab) ~= 0) then
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-- i % 3 - 1 = round robbin -1,0,1
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local delay = GetModConfigData(prefab) * 240 + ((i % 3) - 1) * component:GetUpdatePeriod()
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component:RegisterRegrowth(prefab, prefab, DEBUG and (delay / 100) or delay)
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end
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end
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component:FinishModConfig()
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end)
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AddComponentPostInit("event_regrowth", function(component)
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for i = 1, #config_table do
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local entry = config_table[i]
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local prefab = entry[1]
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if (entry[3] == REGROWTH_TYPE.EVENT) and (GetModConfigData(prefab) ~= 0) then
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-- i % 3 - 1 = round robbin -1,0,1
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local delay = GetModConfigData(prefab) * 240 + ((i % 3) - 1) * component:GetUpdatePeriod()
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component:RegisterRegrowth(prefab, prefab, DEBUG and (delay / 100) or delay)
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if GetModConfigData(prefab) ~= 0 then
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local delay = GetModConfigData(prefab) * 240
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component:RegisterRegrowth(prefab, prefab, delay)
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end
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end
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component:FinishModConfig()
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@ -1,29 +1,75 @@
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--------------------------------------------------------------------------
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--[[ EventRegrowth class definition ]]
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-- A modified version of the original regrowthmanager.lua
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-- A modified and more feature-rich version of the original regrowthmanager.lua
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-- It acts as a standalone regrowth manager and is independent of the 3 existing ones
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-- It's unlikely affected by game updates as long as Klei doesn't change the API (they shouldn't)
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-- by lolo Jan. 2018
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-- It's unlikely affected by game updates as long as Klei doesn't break the API (they shouldn't)
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-- quackerd
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--------------------------------------------------------------------------
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return Class(function(self, inst)
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assert(inst.ismastersim, "event_regrowth should not exist on client")
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assert(inst.ismastersim, "extra_regrowth should not exist on client")
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require "map/terrain"
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require "wrpp_util"
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require "ocean_util"
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--------------------------------------------------------------------------
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--[[ Constants ]]
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--------------------------------------------------------------------------
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local DEBUG = false
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local DEBUG_TELE = false
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local UPDATE_PERIOD = 9
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local JITTER_RADIUS = 6
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local MAX_RADIUS = 1000
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local INC_RADIUS = BASE_RADIUS / 2
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local THREADS_PER_BATCH = 3
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local THREADS_PER_BATCH_HOOK = 5
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local UPDATE_PERIOD = 9 -- 9 seconds per tick
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local JITTER_RADIUS = 1 -- random point within this radius
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local MAX_RADIUS = 1000 -- cap the max radius
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local INC_RADIUS = 3 -- increase this amount after we fail
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local BASE_RADIUS = 15 -- don't spawn near player's base
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local EXCLUDE_RADIUS = 2 -- no other entities in this radius within the spawn point
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local MIN_PLAYER_DISTANCE = 30 -- minimum distance of player to spawn entities
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local EXCLUDE_TAGS =
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{
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"statue", -- marble stuff on the ground, ancient statues
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"hive", --spiderden, wasphive, beehive
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} -- these aren't considered structures
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local EXCLUDE_PREFABS =
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{
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catcoonden = 1,
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ancient_altar = 1,
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ancient_altar_broken = 1,
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houndmound = 1,
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mermhouse = 1,
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pigtorch = 1,
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mermhead = 1,
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pighead = 1,
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pandoraschest = 1,
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minotaurchest = 1,
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pighouse = 1,
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rabbithouse = 1,
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chessjunk1 = 1,
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chessjunk2 = 1,
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chessjunk3 = 1,
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wall_ruins = 1,
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} -- these aren't considered structures
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local REGROW_STATUS =
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{
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SUCCESS = 0,
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STRUCT = 1,
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CACHE = 2,
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PLAYER = 3,
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DENSITY = 4,
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TILE = 5,
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ROAD = 6,
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OCEAN = 7
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}
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local CACHE_RETRY =
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{
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[REGROW_STATUS.PLAYER] = true,
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} -- we don't increase the radius for these reasons
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--------------------------------------------------------------------------
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--[[ Member variables ]]
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@ -33,13 +79,91 @@ return Class(function(self, inst)
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self.inst = inst
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--Private
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local regrowth_table_populated_by_mod = false
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local ready = false
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local regrowth_table = {}
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local entity_list = {}
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--------------------------------------------------------------------------
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--[[ Private member functions ]]
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--------------------------------------------------------------------------
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local function TestStructures(x, y, z, radius)
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local ents = TheSim:FindEntities(x,y,z, BASE_RADIUS, nil, EXCLUDE_TAGS, { "structure", "wall" })
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for i, v in ipairs(ents) do
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if EXCLUDE_PREFABS[v.prefab] == nil then
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-- if we cannot find it from the exclude table, then it is a structure and we failed the test
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return false
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end
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end
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return true
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end
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local function CanPlaceAtPoint(x, y, z)
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local tile = TheWorld.Map:GetTileAtPoint(x, y, z)
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return tile ~= GROUND.IMPASSABLE and
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tile ~= GROUND.INVALID and
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not GROUND_FLOORING[tile]
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end
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local function TestPlayers(x, y, z, radius)
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return not IsAnyPlayerInRange(x,y,z, MIN_PLAYER_DISTANCE, nil)
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end
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local function TestEntities(x, y, z, radius)
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local ents = TheSim:FindEntities(x,y,z, EXCLUDE_RADIUS)
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return not (#ents > 0)
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end
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local function TestRegrowth(x, y, z, prefab, tile)
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local cur_tile = TheWorld.Map:GetTileAtPoint(x, y, z)
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if not TestPlayers(x,y,z, MIN_PLAYER_DISTANCE) then
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return REGROW_STATUS.PLAYER
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end
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if not TestStructures(x, y, z, BASE_RADIUS) then
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-- No regrowth around players and their bases
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return REGROW_STATUS.STRUCT
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end
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if not TestEntities(x,y,z, EXCLUDE_RADIUS) then
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-- Too dense
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return REGROW_STATUS.DENSITY
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end
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if (RoadManager ~= nil) and (RoadManager:IsOnRoad(x, 0, z)) then
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return REGROW_STATUS.ROAD
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end
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-- hack to get away with it for now
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if IsOceanTile(cur_tile) then
|
||||
return REGROW_STATUS.OCEAN
|
||||
end
|
||||
|
||||
if (CanPlaceAtPoint(x, y, z) and TheWorld.Map:CanPlacePrefabFilteredAtPoint(x, y, z, prefab)) or ((tile ~= nil) and (cur_tile == tile)) then
|
||||
return REGROW_STATUS.SUCCESS
|
||||
end
|
||||
|
||||
return REGROW_STATUS.TILE
|
||||
end
|
||||
|
||||
local function GetPosStr(pos)
|
||||
return "( " .. pos.x .. " , " .. pos.y .. " , ".. pos.z .. " )"
|
||||
end
|
||||
|
||||
local function GetCoordStr(x,y,z)
|
||||
return "( " .. x .. " , " .. y .. " , ".. z .. " )"
|
||||
end
|
||||
|
||||
local function GetRStatusStr(status)
|
||||
for k, v in pairs(REGROW_STATUS) do
|
||||
if v == status then
|
||||
return k
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
local function EntityDeathEventHandler(ent)
|
||||
if entity_list[ent.prefab] == nil then
|
||||
@ -57,7 +181,7 @@ return Class(function(self, inst)
|
||||
ent:RemoveEventCallback("onremove", EntityDeathEventHandler, nil)
|
||||
|
||||
if DEBUG then
|
||||
print("[EventRegrowth] " .. ent.prefab .. " was removed at " .. GetPosStr(position) .. " Tile: " .. TheWorld.Map:GetTileAtPoint(position.x, position.y, position.z))
|
||||
print("[ExtraRegrowth] " .. ent.prefab .. " was removed at " .. GetPosStr(position) .. " Tile: " .. TheWorld.Map:GetTileAtPoint(position.x, position.y, position.z))
|
||||
end
|
||||
end
|
||||
|
||||
@ -75,16 +199,16 @@ return Class(function(self, inst)
|
||||
local orig_tile = inst.Map:GetTileAtPoint(position.x, position.y, position.z)
|
||||
local status = TestRegrowth(x,y,z, prefab, orig_tile)
|
||||
|
||||
if status == REGROW_STATUS.STRUCT then
|
||||
if CACHE_RETRY[status] ~= nil then
|
||||
if DEBUG then
|
||||
print("[EventRegrowth] Failed to spawn a product " .. product .. " at " .. GetCoordStr(x,y,z) .. " for prefab " .. prefab .. " at " .. GetPosStr(position) .. " with rand radius " .. rand_radius .. " due to " .. GetRStatusStr(status))
|
||||
print("[ExtraRegrowth] Cached a " .. product .. " at " .. GetCoordStr(x,y,z) .. " for " .. prefab .. " at " .. GetPosStr(position) .. " with radius " .. rand_radius .. " due to " .. GetRStatusStr(status))
|
||||
end
|
||||
return status
|
||||
end
|
||||
|
||||
if status ~= REGROW_STATUS.SUCCESS then
|
||||
if DEBUG then
|
||||
print("[EventRegrowth] Cached a product " .. product .. " at ".. GetCoordStr(x,y,z) .. " for prefab " .. prefab .. " at " .. GetPosStr(position) .. " with rand radius ".. rand_radius .. " due to " .. GetRStatusStr(status))
|
||||
print("[ExtraRegrowth] Failed to spawn a " .. product .. " at ".. GetCoordStr(x,y,z) .. " for " .. prefab .. " at " .. GetPosStr(position) .. " with radius ".. rand_radius .. " due to " .. GetRStatusStr(status))
|
||||
end
|
||||
return status
|
||||
end
|
||||
@ -95,7 +219,7 @@ return Class(function(self, inst)
|
||||
instance:ListenForEvent("onremove", EntityDeathEventHandler, nil)
|
||||
|
||||
if DEBUG then
|
||||
print("[EventRegrowth] Spawned a product " .. product .. " at " .. GetCoordStr(x,y,z) .. " for prefab " .. prefab .. " at " .. GetPosStr(position) .. " with rand radius " .. rand_radius)
|
||||
print("[ExtraRegrowth] Spawned a " .. product .. " at " .. GetCoordStr(x,y,z) .. " for " .. prefab .. " at " .. GetPosStr(position) .. " with radius " .. rand_radius .. " tile: " .. TheWorld.Map:GetTileAtPoint(x,y,z))
|
||||
end
|
||||
|
||||
if DEBUG_TELE then
|
||||
@ -120,20 +244,23 @@ return Class(function(self, inst)
|
||||
end
|
||||
end
|
||||
if DEBUG then
|
||||
print("[EventRegrowth] Hooked " .. count .. " " .. prefab)
|
||||
print("[ExtraRegrowth] Hooked " .. count .. " " .. prefab)
|
||||
end
|
||||
end
|
||||
|
||||
local function HookAllEntities(ents)
|
||||
local function HookAllRegisteredPrefabs()
|
||||
local count = 0
|
||||
local delay = 0
|
||||
for prefab in pairs(ents) do
|
||||
inst:DoTaskInTime(delay, function() HookEntities(prefab) end)
|
||||
for guid,ent in pairs(Ents) do
|
||||
if regrowth_table[ent.prefab] ~= nil then
|
||||
ent:RemoveEventCallback("onremove", EntityDeathEventHandler, nil)
|
||||
ent:ListenForEvent("onremove", EntityDeathEventHandler, nil)
|
||||
count = count + 1
|
||||
if math.fmod(count, THREADS_PER_BATCH_HOOK) == 0 then
|
||||
delay = delay + 1
|
||||
end
|
||||
end
|
||||
|
||||
if DEBUG then
|
||||
print("[ExtraRegrowth] Hooked " .. count .. " entities")
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------
|
||||
@ -144,18 +271,23 @@ return Class(function(self, inst)
|
||||
end
|
||||
|
||||
function self:FinishModConfig()
|
||||
regrowth_table_populated_by_mod = true
|
||||
HookAllRegisteredPrefabs()
|
||||
ready = true
|
||||
end
|
||||
|
||||
function self:RegisterRegrowth(prefab, product, interval)
|
||||
|
||||
if interval == nil then
|
||||
if DEBUG then
|
||||
print("[EventRegrowth] WARNING: interval for prefab " .. prefab .. " is null. Using default.")
|
||||
print("[ExtraRegrowth] WARNING: interval for prefab " .. prefab .. " is null. Using default.")
|
||||
end
|
||||
interval = 480
|
||||
end
|
||||
|
||||
if DEBUG then
|
||||
interval = interval / 100
|
||||
end
|
||||
|
||||
if regrowth_table[prefab] == nil then
|
||||
-- avoid duplicate registration
|
||||
regrowth_table[prefab] =
|
||||
@ -164,21 +296,19 @@ return Class(function(self, inst)
|
||||
interval = interval
|
||||
}
|
||||
|
||||
HookEntities(prefab)
|
||||
end
|
||||
|
||||
if DEBUG then
|
||||
print("[EventRegrowth] Registered product " .. product .. " for prefab " .. prefab .. " with interval " .. interval)
|
||||
print("[ExtraRegrowth] Registered product " .. product .. " for prefab " .. prefab .. " with interval " .. interval)
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------
|
||||
--[[ Initialization ]]
|
||||
--------------------------------------------------------------------------
|
||||
|
||||
inst:DoPeriodicTask(UPDATE_PERIOD, function() self:LongUpdate(UPDATE_PERIOD) end)
|
||||
inst:ListenForEvent("ms_cyclecomplete", function() HookAllEntities(regrowth_table) end) -- every ~ 1 day we rehook every entities
|
||||
inst:DoTaskInTime(0, function() HookAllEntities(regrowth_table) end)
|
||||
inst:DoTaskInTime(0, function() HookAllRegisteredPrefabs() end)
|
||||
inst:DoPeriodicTask(UPDATE_PERIOD, function() self:LongUpdate() end)
|
||||
inst:ListenForEvent("ms_cyclecomplete", function() HookAllRegisteredPrefabs() end) -- every ~ 1 day we rehook every entities
|
||||
|
||||
--------------------------------------------------------------------------
|
||||
--[[ Update ]]
|
||||
@ -195,21 +325,20 @@ return Class(function(self, inst)
|
||||
data.remove = true
|
||||
end
|
||||
|
||||
if success == REGROW_STATUS.STRUCT then
|
||||
-- only increase radius when there are structures nearby
|
||||
if CACHE_RETRY[success] == nil then
|
||||
-- only increase radius when not cached
|
||||
data.retry = data.retry + 1
|
||||
end
|
||||
end
|
||||
|
||||
function self:LongUpdate(dt)
|
||||
if not regrowth_table_populated_by_mod then
|
||||
function self:LongUpdate()
|
||||
if not ready then
|
||||
-- do nothing if the table is not fully initialized
|
||||
-- in case we accidentally drop some saved entities due to the respawn_table[prefab] == nil check
|
||||
return
|
||||
end
|
||||
|
||||
local count = 0
|
||||
local delay = 0
|
||||
for prefab in pairs(entity_list) do
|
||||
if entity_list[prefab] == nil or #entity_list[prefab] == 0 then
|
||||
-- only do meaningful work
|
||||
@ -222,7 +351,7 @@ return Class(function(self, inst)
|
||||
if entity_list[prefab][i].remove then
|
||||
-- handle expired objects first
|
||||
if DEBUG then
|
||||
print("[EventRegrowth] Removed prefab " .. prefab .. " at ".. GetPosStr(entity_list[prefab][i].position) .." from the entity list.")
|
||||
print("[ExtraRegrowth] Removed prefab " .. prefab .. " at ".. GetPosStr(entity_list[prefab][i].position) .." from the entity list.")
|
||||
end
|
||||
table.remove(entity_list[prefab], i)
|
||||
else
|
||||
@ -235,19 +364,14 @@ return Class(function(self, inst)
|
||||
end
|
||||
|
||||
if DEBUG then
|
||||
print("[EventRegrowth] Prefab " .. prefab .. " at " .. GetPosStr(entity_list[prefab][i].position) .. " has interval " .. entity_list[prefab][i].interval )
|
||||
print("[ExtraRegrowth] Prefab " .. prefab .. " at " .. GetPosStr(entity_list[prefab][i].position) .. " has interval " .. entity_list[prefab][i].interval )
|
||||
end
|
||||
|
||||
if entity_list[prefab][i].interval == 0 then
|
||||
-- different threads
|
||||
local data = entity_list[prefab][i]
|
||||
inst:DoTaskInTime(delay, function() RegrowPrefabTask(prefab, data) end)
|
||||
|
||||
-- try not to flood the server with threads
|
||||
count = count + 1
|
||||
if math.fmod( count,THREADS_PER_BATCH ) == 0 then
|
||||
delay = delay + 1
|
||||
end
|
||||
RegrowPrefabTask(prefab, data)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -283,7 +407,7 @@ return Class(function(self, inst)
|
||||
}
|
||||
end
|
||||
if DEBUG then
|
||||
print("[EventRegrowth] Saved " .. #data.entities[prefab] .. " entities for prefab " .. prefab)
|
||||
print("[ExtraRegrowth] Saved " .. #data.entities[prefab] .. " entities for prefab " .. prefab)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -309,7 +433,7 @@ return Class(function(self, inst)
|
||||
}
|
||||
end
|
||||
if DEBUG then
|
||||
print("[EventRegrowth] Loaded " .. #entity_list[prefab] .. " entities for prefab " .. prefab)
|
||||
print("[ExtraRegrowth] Loaded " .. #entity_list[prefab] .. " entities for prefab " .. prefab)
|
||||
end
|
||||
end
|
||||
end
|
@ -1,281 +0,0 @@
|
||||
--------------------------------------------------------------------------
|
||||
--[[ NaturalRegrowth class definition ]]
|
||||
-- A modified version of the original desolationspawner.lua
|
||||
-- It acts as a standalone regrowth manager and is independent of the 3 existing ones
|
||||
-- It's unlikely affected by game updates as long as Klei doesn't change the API (they shouldn't)
|
||||
-- by lolo Jan. 2018
|
||||
--------------------------------------------------------------------------
|
||||
|
||||
return Class(function(self, inst)
|
||||
|
||||
assert(inst.ismastersim, "natural_regrowth should not exist on client")
|
||||
|
||||
require "map/terrain"
|
||||
require "wrpp_util"
|
||||
|
||||
--------------------------------------------------------------------------
|
||||
--[[ Constants ]]
|
||||
--------------------------------------------------------------------------
|
||||
local DEBUG = false
|
||||
local DEBUG_TELE = false
|
||||
local UPDATE_PERIOD = 11
|
||||
local THREADS_PER_BATCH = 3
|
||||
--------------------------------------------------------------------------
|
||||
--[[ Member variables ]]
|
||||
--------------------------------------------------------------------------
|
||||
|
||||
--Public
|
||||
self.inst = inst
|
||||
|
||||
--Private
|
||||
local regrowth_table = {}
|
||||
local area_data = {}
|
||||
local intervals = {}
|
||||
local regrowth_table_populated_by_mod = false
|
||||
|
||||
--------------------------------------------------------------------------
|
||||
--[[ Private member functions ]]
|
||||
--------------------------------------------------------------------------
|
||||
|
||||
local function TryRegrowth(x, y, z , prefab, product)
|
||||
local status = TestRegrowth(x,0,z, product, nil)
|
||||
if status == REGROW_STATUS.SUCCESS then
|
||||
local instance = SpawnPrefab(product)
|
||||
|
||||
if instance ~= nil then
|
||||
instance.Transform:SetPosition(x,0,z)
|
||||
end
|
||||
|
||||
if DEBUG then
|
||||
print("[NaturalRegrowth] Spawned a product " .. product .. " at " .. GetCoordStr(x,0,z) .. " for prefab " .. prefab)
|
||||
end
|
||||
|
||||
if DEBUG_TELE then
|
||||
c_teleport(x,0,z)
|
||||
end
|
||||
|
||||
return true
|
||||
else
|
||||
if DEBUG then
|
||||
print("[NaturalRegrowth] Failed to spawn a product " .. product .. " at " .. GetCoordStr(x,0,z) .. " for prefab " .. prefab .. " due to " .. GetRStatusStr(status))
|
||||
end
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
local function PrintDensities()
|
||||
for area, densities in pairs(inst.generated.densities) do
|
||||
for k,v in pairs(densities) do
|
||||
print(area, k, v)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function PopulateAreaData(prefab)
|
||||
if inst.generated == nil then
|
||||
-- Still starting up
|
||||
return
|
||||
end
|
||||
|
||||
if area_data[prefab] ~= nil then
|
||||
if DEBUG then
|
||||
print("[NaturalRegrowth] Already populated prefab " .. prefab)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- PrintDensities()
|
||||
for area, densities in pairs(inst.generated.densities) do
|
||||
if densities[prefab] ~= nil then
|
||||
for id, v in ipairs(inst.topology.ids) do
|
||||
if v == area then
|
||||
if area_data[prefab] == nil then
|
||||
area_data[prefab] = {}
|
||||
end
|
||||
|
||||
area_data[prefab][#area_data[prefab] + 1] = id
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if DEBUG then
|
||||
print("[NaturalRegrowth] Populated " .. (area_data[prefab] == nil and 0 or #area_data[prefab]) .. " areas for prefab " .. prefab)
|
||||
end
|
||||
end
|
||||
|
||||
local function PopulateAllAreaData()
|
||||
-- This has to be run after 1 frame from startup
|
||||
for prefab in pairs(regrowth_table) do
|
||||
PopulateAreaData(prefab)
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------
|
||||
--[[ Public member functions ]]
|
||||
--------------------------------------------------------------------------
|
||||
function self:GetUpdatePeriod()
|
||||
return UPDATE_PERIOD
|
||||
end
|
||||
|
||||
function self:FinishModConfig()
|
||||
regrowth_table_populated_by_mod = true
|
||||
end
|
||||
|
||||
function self:RegisterRegrowth(prefab, product, interval)
|
||||
|
||||
if interval == nil then
|
||||
if DEBUG then
|
||||
print("[NaturalRegrowth] WARNING: interval for prefab " .. prefab .. " is null. Using default.")
|
||||
end
|
||||
interval = 480
|
||||
end
|
||||
|
||||
if DEBUG then
|
||||
print("[NaturalRegrowth] Registered product " .. product .. " for prefab " .. prefab .. " with interval " .. interval)
|
||||
end
|
||||
regrowth_table[prefab] = {product = product, interval = interval}
|
||||
|
||||
if intervals[prefab] == nil then
|
||||
intervals[prefab] = interval
|
||||
end
|
||||
|
||||
PopulateAreaData(prefab)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------
|
||||
--[[ Initialization ]]
|
||||
--------------------------------------------------------------------------
|
||||
|
||||
inst:DoPeriodicTask(UPDATE_PERIOD, function() self:LongUpdate(UPDATE_PERIOD) end)
|
||||
|
||||
inst:DoTaskInTime(0, PopulateAllAreaData)
|
||||
|
||||
--------------------------------------------------------------------------
|
||||
--[[ Update ]]
|
||||
--------------------------------------------------------------------------
|
||||
|
||||
local function RegrowPrefabTask(areas, prefab)
|
||||
local success = false
|
||||
local rand = math.random(1, #areas)
|
||||
local area = areas[rand]
|
||||
|
||||
if inst.topology.nodes[area] == nil then
|
||||
return false
|
||||
end
|
||||
|
||||
local points_x, points_y = inst.Map:GetRandomPointsForSite(inst.topology.nodes[area].x, inst.topology.nodes[area].y, inst.topology.nodes[area].poly, 1)
|
||||
|
||||
if #points_x < 1 or #points_y < 1 then
|
||||
return false
|
||||
end
|
||||
|
||||
success = TryRegrowth(points_x[1], 0, points_y[1], prefab, regrowth_table[prefab].product)
|
||||
|
||||
if success then
|
||||
-- success, reset the timer
|
||||
intervals[prefab] = regrowth_table[prefab] == nil and nil or regrowth_table[prefab].interval
|
||||
end
|
||||
end
|
||||
|
||||
function self:LongUpdate(dt)
|
||||
|
||||
if not regrowth_table_populated_by_mod then
|
||||
-- do nothing if the table is not fully initialized
|
||||
-- in case we accidentally drop some saved entities due to the respawn_table[prefab] == nil check
|
||||
return
|
||||
end
|
||||
|
||||
local count = 0
|
||||
local delay = 0
|
||||
|
||||
-- area data because we only care about stuff that can naturally spawn
|
||||
for prefab in pairs(area_data) do
|
||||
if regrowth_table[prefab] == nil or area_data[prefab] == nil then
|
||||
-- if regrowth table didn't register, or the entity doesn't have a natural density, do nothing
|
||||
intervals[prefab] = nil
|
||||
else
|
||||
if intervals[prefab] > UPDATE_PERIOD then
|
||||
intervals[prefab] = intervals[prefab] - UPDATE_PERIOD
|
||||
else
|
||||
intervals[prefab] = 0
|
||||
end
|
||||
|
||||
if DEBUG then
|
||||
print("[NaturalRegrowth] Prefab " .. prefab .. " has interval " .. intervals[prefab])
|
||||
end
|
||||
|
||||
if intervals[prefab] == 0 then
|
||||
local area = area_data[prefab]
|
||||
-- use multiple threads? In the future a threadpool maybe?
|
||||
inst:DoTaskInTime(delay, function() RegrowPrefabTask(area, prefab) end)
|
||||
-- try not to flood the server with threads
|
||||
count = count + 1
|
||||
if math.fmod( count,THREADS_PER_BATCH ) == 0 then
|
||||
delay = delay + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------
|
||||
--[[ Save/Load ]]
|
||||
--------------------------------------------------------------------------
|
||||
|
||||
function self:OnSave()
|
||||
local data = {
|
||||
areas = {},
|
||||
intervals = {}
|
||||
}
|
||||
for prefab in pairs(area_data) do
|
||||
data.areas[prefab] = {}
|
||||
|
||||
for i = 1, #area_data[prefab] do
|
||||
data.areas[prefab][#data.areas[prefab] + 1] = area_data[prefab][i]
|
||||
end
|
||||
|
||||
if DEBUG then
|
||||
print("[NaturalRegrowth] Saved " .. #data.areas[prefab] .. " areas for prefab " .. prefab)
|
||||
end
|
||||
end
|
||||
for prefab, interval in pairs(intervals) do
|
||||
if interval ~= nil then
|
||||
-- it can be set to nil in the event loop
|
||||
data.intervals[prefab] = interval
|
||||
if DEBUG then
|
||||
print("[NaturalRegrowth] Saved interval " .. data.intervals[prefab] .. " for prefab " .. prefab)
|
||||
end
|
||||
end
|
||||
end
|
||||
return data
|
||||
end
|
||||
|
||||
function self:OnLoad(data)
|
||||
for prefab in pairs(data.areas) do
|
||||
if area_data[prefab] == nil then
|
||||
area_data[prefab] = {}
|
||||
for i = 1, #data.areas[prefab] do
|
||||
area_data[prefab][#area_data[prefab] + 1] = data.areas[prefab][i]
|
||||
end
|
||||
|
||||
if DEBUG then
|
||||
print("[NaturalRegrowth] Loaded " .. #area_data[prefab] .. " areas for prefab " .. prefab)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for prefab, interval in pairs(data.intervals) do
|
||||
intervals[prefab] = interval
|
||||
if DEBUG then
|
||||
print("[NaturalRegrowth] Loaded interval " .. intervals[prefab] .. " for prefab " .. prefab)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------
|
||||
--[[ End ]]
|
||||
--------------------------------------------------------------------------
|
||||
|
||||
end)
|
@ -1,109 +0,0 @@
|
||||
EXCLUDE_TAGS =
|
||||
{
|
||||
"statue", -- marble stuff on the ground, ancient statues
|
||||
"hive", --spiderden, wasphive, beehive
|
||||
}
|
||||
|
||||
EXCLUDE_PREFABS =
|
||||
{
|
||||
catcoonden = 1,
|
||||
ancient_altar = 1,
|
||||
ancient_altar_broken = 1,
|
||||
houndmound = 1,
|
||||
mermhouse = 1,
|
||||
pigtorch = 1,
|
||||
mermhead = 1,
|
||||
pighead = 1,
|
||||
pandoraschest = 1,
|
||||
minotaurchest = 1,
|
||||
pighouse = 1,
|
||||
rabbithouse = 1
|
||||
}
|
||||
|
||||
BASE_RADIUS = 20
|
||||
EXCLUDE_RADIUS = 2
|
||||
MIN_PLAYER_DISTANCE = 40
|
||||
|
||||
REGROW_STATUS =
|
||||
{
|
||||
SUCCESS = 0,
|
||||
STRUCT = 1,
|
||||
CACHE = 2,
|
||||
PLAYER = 3,
|
||||
DENSITY = 4,
|
||||
TILE = 5,
|
||||
ROAD = 6
|
||||
}
|
||||
|
||||
local function TestStructures(x, y, z, radius)
|
||||
local ents = TheSim:FindEntities(x,y,z, BASE_RADIUS, nil, EXCLUDE_TAGS, { "structure", "wall" })
|
||||
|
||||
for i, v in ipairs(ents) do
|
||||
if EXCLUDE_PREFABS[v.prefab] == nil then
|
||||
-- if we cannot find it from the exclude table, then it is a structure and we failed the test
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
local function CanPlaceAtPoint(x, y, z)
|
||||
local tile = TheWorld.Map:GetTileAtPoint(x, y, z)
|
||||
return tile ~= GROUND.IMPASSABLE and
|
||||
tile ~= GROUND.INVALID and
|
||||
not GROUND_FLOORING[tile]
|
||||
end
|
||||
|
||||
local function TestPlayers(x, y, z, radius)
|
||||
return not IsAnyPlayerInRange(x,y,z, MIN_PLAYER_DISTANCE, nil)
|
||||
end
|
||||
|
||||
local function TestEntities(x, y, z, radius)
|
||||
local ents = TheSim:FindEntities(x,y,z, EXCLUDE_RADIUS)
|
||||
return not (#ents > 0)
|
||||
end
|
||||
|
||||
function TestRegrowth(x, y, z, prefab, tile)
|
||||
|
||||
if not TestPlayers(x,y,z, MIN_PLAYER_DISTANCE) then
|
||||
return REGROW_STATUS.PLAYER
|
||||
end
|
||||
|
||||
if not TestStructures(x, y, z, BASE_RADIUS) then
|
||||
-- No regrowth around players and their bases
|
||||
return REGROW_STATUS.STRUCT
|
||||
end
|
||||
|
||||
if not TestEntities(x,y,z, EXCLUDE_RADIUS) then
|
||||
-- Too dense
|
||||
return REGROW_STATUS.DENSITY
|
||||
end
|
||||
|
||||
if (RoadManager ~= nil) and (RoadManager:IsOnRoad(x, 0, z)) then
|
||||
return REGROW_STATUS.ROAD
|
||||
end
|
||||
|
||||
if (CanPlaceAtPoint(x, y, z) and TheWorld.Map:CanPlacePrefabFilteredAtPoint(x, y, z, prefab)) or ((tile ~= nil) and (TheWorld.Map:GetTileAtPoint(x, y, z) == tile)) then
|
||||
return REGROW_STATUS.SUCCESS
|
||||
end
|
||||
|
||||
return REGROW_STATUS.TILE
|
||||
end
|
||||
|
||||
function GetPosStr(pos)
|
||||
return "( " .. pos.x .. " , " .. pos.y .. " , ".. pos.z .. " )"
|
||||
end
|
||||
|
||||
function GetCoordStr(x,y,z)
|
||||
return "( " .. x .. " , " .. y .. " , ".. z .. " )"
|
||||
end
|
||||
|
||||
function GetRStatusStr(status)
|
||||
for k, v in pairs(REGROW_STATUS) do
|
||||
if v == status then
|
||||
return k
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
Loading…
Reference in New Issue
Block a user