- Added one additional respawn condition check
- Lowered the entity exclude radius - Increased # of threads for hooking
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LICENSE
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21
LICENSE
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MIT License
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Copyright (c) 2018 secXsQuared
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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@ -1,5 +1,5 @@
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name = "World Regrowth++"
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version = "0.1.2"
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version = "0.1.3"
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description = "Version "..version.."\n\nAdvanced world regrowth including caves! See the Steam Workshop page for more information.\n\nHappy hunting and do starve!"
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author = "lolo"
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@ -20,12 +20,12 @@ return Class(function(self, inst)
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local UPDATE_PERIOD = 9
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local BASE_RADIUS = 20
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local EXCLUDE_RADIUS = 3
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local EXCLUDE_RADIUS = 2
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local JITTER_RADIUS = 6
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local TOTAL_RADIUS = 1000
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local MIN_PLAYER_DISTANCE = 40
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local THREADS_PER_BATCH = 3
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local THREADS_PER_BATCH_HOOK = 2
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local THREADS_PER_BATCH_HOOK = 5
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local REGROW_STATUS = {
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SUCCESS = 0,
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FAILED = 1,
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@ -80,6 +80,10 @@ return Class(function(self, inst)
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return REGROW_STATUS.CACHE
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end
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if not (inst.Map:CanPlantAtPoint(x, y, z)) then
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return REGROW_STATUS.CACHE
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end
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if inst.Map:GetTileAtPoint(x, y, z) ~= tile then
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-- keep things in their biome (more or less)
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return REGROW_STATUS.CACHE
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@ -19,7 +19,7 @@ return Class(function(self, inst)
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local DEBUG_TELE = false
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local UPDATE_PERIOD = 11
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local BASE_RADIUS = 20
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local EXCLUDE_RADIUS = 3
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local EXCLUDE_RADIUS = 2
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local MIN_PLAYER_DISTANCE = 40
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local THREADS_PER_BATCH = 3
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--------------------------------------------------------------------------
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