Commit Graph

  • 4e4cf915cd Ver 2.0 with ocean support master quackerd 2019-10-27 04:52:14 -0400
  • 4812518e76 Update README.md QuackeR 2019-05-28 18:21:07 +0000
  • a73f8b17bf Update README.md QuackeR 2019-05-28 17:40:10 +0000
  • cba4443cac Update README.md QuackeR 2019-05-28 17:37:38 +0000
  • 6802634b4c v1.0 QuackeR 2019-04-16 00:05:35 -0400
  • f96f844fe2 ++ secXsQuared 2018-08-31 11:01:25 +0800
  • f2a87d2826 Ver 0.2.3: + Added Fern and Lichen to natural regrowth (default 0.5 days). + Added Pig Torch (1 day), Merm Head(1 day), Pig Head(1 day), Broken/Repaired Ancient Station (3 days) to event regrowth. + Increased Regrowth Rate: . Berry bush/Spiky berry bush/Juicy berry bush from 3 days to 2 days . Evil flowers/Light flowers from 1 day to 0.5 days + Decreased Regrowth Rate: . Flintless boulder from 0.5 days to 1 day . Beehive from 1 day to 2 days . Killer bee hive from 2 days to 3 days . Splumonkey pod from 2 days to 3 days + A known bug (possibly a DST bug) that fireflies always give position (0,0,0) in onremove event handler. A confirmed work-around is to store locations during the hooking process. But this is really something DST devs should take care of instead of me. secXsQuared 2018-03-02 01:59:37 -0500
  • c1280e69ff Ver# secXsQuared 2018-02-02 21:55:38 -0500
  • 3b5461ee2e Fixed regrowth not working on rocky biomes 0.2.2 secXsQuared 2018-02-02 21:53:04 -0500
  • 5fa0bcf9a0 version 0.2.1 secXsQuared 2018-02-01 06:34:56 -0500
  • 0e019aff63 - Optimized event based regrowth algorithm - entities will be more compact instead of purely random in case of failure. - Excluded non-craftable structures from the structure check, i.e. entities can spawn near beehives/ancient statues/mermhouses now. secXsQuared 2018-02-01 06:33:38 -0500
  • dfa3e57bc9 Ver 0.2.0 - Added regrowth time configuration for all supported entities. 0.2.0 secXsQuared 2018-02-01 01:04:37 -0500
  • fd8a256870 - Fixed a possible crash when multiple event-regrowth structures are simultaneouslydestroyed in the same area - Fixed the issue that mandrakes don't respawn 0.1.5 secXsQuared 2018-01-29 15:24:22 -0500
  • 6161bc2885 Merge branch 'master' of ssh://github.com/secxsquared/DST-World-Regrowth-Ex secXsQuared 2018-01-29 05:33:46 -0500
  • 43b41d8883 - Added Blue, Red, Green Mushtree to natural regrowth - Added light flowers (1x,2x,3x) to event regrowth - Changed Stalagmite's interval from 1 day to 0.5 days - Refactored config table secXsQuared 2018-01-29 05:33:28 -0500
  • a38907e0b8
    Update README.md secXsQuared 2018-01-28 16:42:14 -0500
  • 24bd38d2a9
    Update README.md secXsQuared 2018-01-28 16:39:05 -0500
  • 90b2ead675 - Added one additional respawn condition check - Lowered the entity exclude radius - Increased # of threads for hooking secXsQuared 2018-01-28 14:40:56 -0500
  • 096e8f929f Organize files secXsQuared 2018-01-28 14:12:29 -0500
  • 2386330d13 Change name + add version # to description secXsQuared 2018-01-28 14:11:49 -0500
  • 5874c69463 + tallbird nest secXsQuared 2018-01-28 00:43:36 -0500
  • a0afef92e1 ++ script & description secXsQuared 2018-01-27 21:18:51 -0500
  • 5959c9e84a Beta Release. secXsQuared 2018-01-27 19:44:49 -0500
  • 4f11d8b07e Added interval for each entity. Optimized event regrowth algorithem and structure check. secXsQuared 2018-01-27 04:23:18 -0500
  • 165648c40a Almost done with event regrowth. Have to think about how to monitor player planted entities such as grass from tufts since the source code only pushes the onremove event for renewable resources. TODO: - implmenet event regrowth load/save - implement event regrowth CACHE/FAIL/SUCCESS states - currently the mod rehooks all entities every 3 seconds to mitigate the issue above but it eats performance. Maybe do it once per day? or simply don't care? - refactor natural regrowth's array iteration. secXsQuared 2018-01-23 05:13:21 -0500
  • a3463e6c1f
    Update README.md secXsQuared 2018-01-22 23:36:26 -0500
  • fda92dd393 Natural regrowth done. secXsQuared 2018-01-22 23:35:36 -0500
  • 833c656be0
    Initial commit secXsQuared 2018-01-20 20:47:41 -0500