f2a87d2826Ver 0.2.3: + Added Fern and Lichen to natural regrowth (default 0.5 days). + Added Pig Torch (1 day), Merm Head(1 day), Pig Head(1 day), Broken/Repaired Ancient Station (3 days) to event regrowth. + Increased Regrowth Rate: . Berry bush/Spiky berry bush/Juicy berry bush from 3 days to 2 days . Evil flowers/Light flowers from 1 day to 0.5 days + Decreased Regrowth Rate: . Flintless boulder from 0.5 days to 1 day . Beehive from 1 day to 2 days . Killer bee hive from 2 days to 3 days . Splumonkey pod from 2 days to 3 days + A known bug (possibly a DST bug) that fireflies always give position (0,0,0) in onremove event handler. A confirmed work-around is to store locations during the hooking process. But this is really something DST devs should take care of instead of me.
secXsQuared
2018-03-02 01:59:37 -0500
0e019aff63- Optimized event based regrowth algorithm - entities will be more compact instead of purely random in case of failure. - Excluded non-craftable structures from the structure check, i.e. entities can spawn near beehives/ancient statues/mermhouses now.
secXsQuared
2018-02-01 06:33:38 -0500
dfa3e57bc9Ver 0.2.0 - Added regrowth time configuration for all supported entities.
0.2.0
secXsQuared
2018-02-01 01:04:37 -0500
fd8a256870- Fixed a possible crash when multiple event-regrowth structures are simultaneouslydestroyed in the same area - Fixed the issue that mandrakes don't respawn
0.1.5
secXsQuared
2018-01-29 15:24:22 -0500
6161bc2885Merge branch 'master' of ssh://github.com/secxsquared/DST-World-Regrowth-Ex
secXsQuared
2018-01-29 05:33:46 -0500
43b41d8883- Added Blue, Red, Green Mushtree to natural regrowth - Added light flowers (1x,2x,3x) to event regrowth - Changed Stalagmite's interval from 1 day to 0.5 days - Refactored config table
secXsQuared
2018-01-29 05:33:28 -0500
4f11d8b07eAdded interval for each entity. Optimized event regrowth algorithem and structure check.
secXsQuared
2018-01-27 04:23:18 -0500
165648c40aAlmost done with event regrowth. Have to think about how to monitor player planted entities such as grass from tufts since the source code only pushes the onremove event for renewable resources. TODO: - implmenet event regrowth load/save - implement event regrowth CACHE/FAIL/SUCCESS states - currently the mod rehooks all entities every 3 seconds to mitigate the issue above but it eats performance. Maybe do it once per day? or simply don't care? - refactor natural regrowth's array iteration.
secXsQuared
2018-01-23 05:13:21 -0500